User blog:Vorknkx/Rogue Mission Packs endings are so similar.

Have you noticed how the endings of Rogue's Mission Packs follow the same basic formula?

First, you defeat some really nasty boss (The Dragon & The Black Widow). Then, you destroy a huge futuristic machine and the game ends.

The only difference is in the way you destroy the machine - in DoE you blow it up by directly shooting at it (I usually do it with the good ol' rocket launcher), whereas in Ground Zero the Gravity Well's destruction is a little more sophisticated - you plant a bomb and watch a cutscene.

How did this happen? Perhaps the guys at Rogue were too lazy to think of a new idea... or maybe they tried to achieve some kind of symmetry in their game endings.

What do you think?