Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20140730205408

I was surprised that he was asleep. I was expecting that as soon as the cell door opened he'd run out on a certain path to the exit. But that he'd die instantly if a Hammerite saw him. Which meant either glagloging every enemy in the level or following Basso until he gets killed, loading, knocking out the offending enemy and starting again until someone else kills Basso. It reminds me of Jedi Outcast where in one level, an NPC ally being killed and trying to protect him is one of THE most difficult parts of the game. However because Thief is so good (this is Dark Project to you uninitiated, not the new Thief out on PS4/XBONE), Basso was fast asleep and even with a mine full of zombies, getting him out was both fun and easy.