Thread:KindMelon/@comment-3547390-20131112033304/@comment-3547390-20131112194941

I am glad someone is looking at these to make sure they are right, these small details can be easily missed. I will check each to make sure they are right, but so far it seems you have done a good job.

Just curious, how did you get such a keen eye? Are you using a level design package? Most of my checks are with notarget but it seems occasionally something is missed and I am curious if you had a better method.

EDIT: And... all three look perfect. Math adds up, enemies are where they are said to be (also good job on the change of ammo, that is something I missed most likely as I didn't actively look for them but would record if it was noticable). Surprising that so many mistakes were made, but I guess it is more difficult to record everything perfectly the first time through than previously thought. At least so far the number of levels with said problems are few, but you will no doubt find more :p. Thanks for fixing these levels once again.