Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160612134849

I'm curious to see those. The situation should be better, though, since you're playing in source port - bugs were a lot more severe in the original DOS engine, especially in some versions. A bug that would give you a small warning message in ZDoom could easily cause major visual glitches or even a crash in vanilla Doom.

Wolf 3D editing is very simple and even there you could cause bugs, if you are not careful. I've made some editing attempts there too, though I haven't kept any of them.