Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-1496755-20160329055732

I haven't tried many Doom ports - most of them change way too much for my taste. Adding hi-res textures or 3D models seems revolting to me... especially since they are usually very ugly and don't match the game's style at all.

Of course design has shifted. Doom was a whole new level, compared to Wolf 3D... and then Quake was the whole new level... and then all the other stuff that followed. Games evolve just like anything else.

Heh, speaking of flat, Descent has 3D enemies, but the human hostages you can save are 2D sprites... and if you positions yourself above them, they become hillariously flat. Anyway, trends come and go - Quake removed the "use" key, but later games brought it back again. Some newer games have maps too, though they aren't as critical as some old titles' automaps.

The thing about the water in Duke 3D and similar titles is that (to the best of my understanding), the "underwater" areas are actually located in a different part of the map, where you get taken when you "submerge". In Duke, you can open the map underwater and see that the "above the water" area you used to be a moments prior is somewhere else, sometimes even at the other end of the map (which is why enemies seem to "disappear" in the water). In Quake and later 3D titles, the underwater area is truly beneath the water's surface, as it should be (which also allows for transparent water). Some of the older titles did allow actual underwater areas (with transparent surface), but they usually had limitations and were thus more simplistic than what you could get in Quake.

Heh, before DECORATE, there was DeHackEd, which allowed modification of many of Doom's parameters (except for the really hardcoded stuff) and thus the creation of new enemies or other weird stuff. DECORATE is a lot more flexible and convenient, of course, plus it does not require you to modify your executable.

Being a more oldschool kind of guy, I generally favor the pixelated look, though there are some exceptions (e.g. Half-Life) where GL is much preferable.

Grumpy Old Men - the Wiki edition. That's what we are. One can only wonder how we haven't started using 5.25-inch disks yet :P

Oh, good, I'm glad you have already playlisted the stuff. That'll keep it nice and tidy.

Congrats on the headphones - try to be more careful with them. I have found that recklessness is my #1 reson for breaking headphones. As for me, I am looking forward to some stuff to beta test today (I am helping the UQE guy with the new releases of his ports). I helped him hunt down a very elusive bug that required someone with a very keen eye for details, and excellent knowledge of Quake 2 ;)

Soooo sleepy today. I don't know if it's the daylight savings thing, or the scotch from last night's celebration.