Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120827134449

When I saw Episode 1 (for some reason I watched Episode 2 before, Episode 1 was the rare one I could never find) I wrote down everything I saw or heard on a piece of paper. The stack was massive in the end, I don't even know why I did it (remember I was young).

A similar thing happened when I was in school. In 2nd grade we had to write a daily log about our lives. I wrote every day about Thief 2, to the point that my logs could be combined to make a walkthrough. Apparently even as a child I was writing walkthroughs for some reason. It is a wonder they let me write about that, I guess as long as I was getting the practice they didn't care. Plus I had the worst handwriting, so nobody but me could understand what I was writing (About 5-6 grade I had to go to sessions to make it somewhat more understandable, I am not good when it comes to pencils and prefer to do things on the computer where I am extremely fluent compared to others that only know the basics of the software they use every day.) Why I insisted on long writing projects that had no purpose I will never know, but it showed my devotion to various random things.

I haven't watched the prequels in years (Maybe middle school at the latest?). Most of my focus on Star Wars has been the classics (Jax, the carnivorous green rabbit, what was Marvel thinking?).

Often I write documents dedicated to Unreal now (such as brochures for Na Pali or a court case of a Skaarj suing a Nali). Is it just me or were older games darker in style? I think Unreal is one of the only FPS I have seen where the organs have been modeled and can be clearly labeled (usually that is something for a gore mod to do). Where did these organs go, just like the bursting into a pile of gore from falling? Doom had impaled humans still twitching and Quake had human skin on the walls. When did FPS games become soft with war games (with the most violence being a red screen).