Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140602063858

Yeah, I should have noticed it. I hate myself for being over confident.

Oh boy... this game is going to get evil.

Yeah, I heard about that equivalent and refused to use it due to it perhaps breaking the balance of the game plus not allowing the full game to work.

Hehehe, sorry to disappoint you. Part 6, where I die once more near the end of E1M5. Hopefully I can redeem myself in part 7 which I plan on starting after I am done with this post. - https://www.youtube.com/watch?v=NS1XdnsUorM&list=PLQ070a1s3-mcKmD80RuHi-hzxf--9kMYi&index=7

EDIT: Part 7 in which I complete E1M5 - https://www.youtube.com/watch?v=y2zlHLnTvqA&feature=youtu.be

Speaking of E1M5, I figured out my sound problem for Quake. Heh, when a console command is considered in the alpha stage it isn't exactly the most stable. Well, it seems using r_mirroralpha causes sound problems. R_mirroralpha changes one window in Introduction to be reflective as seen in that video. You guys wouldn't even need to worry about it as it only is a command in GlQuake.

So I plan on taking a little break to do some Quake videos hopefully and move the video series forwards. It bugs me in its current state (some on Dailymotion, some on Youtube).

EDITX2: So I record E1M5 for Quake only to face the age old encoding problem. I stop once again on that and go back to Heretic, only to not realize that I deactivated my microphone and had set that to the default option. So... yeah, E1M6 of Heretic is going to just be a playthrough. Even if I have the problem solved, I won't play around with games that require me to switch options so Heretic can be fully recorded (Meaning no Quake, but I would still be free to record Thief as nothing changes in the settings). Still, we get an extra level of E1M9 due to my amazing skill of blundering on stuff. The footage is good, so you guys can see how I got to where I was and be amazed (or pity me) at what I consider one of my best attempts yet (either that or the level was easier than the previous two). I think the microphone wanted to save everyone from rambling about Indiana Jones (of which the texture set outside of the chapel reminded me of) and random pop culture moments (The guy with a black mask on the doors looks awfully like Batman, the trident at the beginning makes me proceed to proclaim that I am not a Heretic but a worshiper of fish people in the name of Poseidon, and I think I was doing impersonations of cartoon characters). I also mocked a ton of enemies in various fashions, including taking advantage of some windows to laugh at a mob of Disciples. In fact, I think this video saved you from a lot of laughter as well due to everything being easy (of course, based on past levels, I kept wondering when they would toss Disciples at me to the point that I easily dispersed of that large room filled with them). My intuition here was really high, almost everything I said was a trap turned out to be such and the ending teleporter was exactly that. I also found a ton of secrets just by mashing the right walls. Also, oddly enough, I have no idea how to normally exit E1M6.

The chapel itself is quite amazing, the look of the pews in particular amazed me. I think it did something to my playing, plus I found two free shields. The hardest area was that invisible wall with Undead Warriors (which is what was my nightmare on E1M2 if you recall), but with enough strafing room I didn't get too badly damaged. That box in the middle of the large room with the green key made me extremely suspicious, I kept thinking it would raise to reveal some Undead Warriors. Also, that graveyard of course deserved a Quake shoutout as I started questioning if Zombies would appear. I also spent a lot of time looking for buttons on the four raising and lowering platforms in that room. I think there were at least two or three seperate instances where I hit a button and proceeded to run around looking for what I exactly did.

Yeah, I think that sums it all up (including most of my missing commentary explaining all of this) beyond whatever else you can discern. Well, that is my rant about recording troubles and why a blind Let's Play makes everything more risky.

Anyway, with this long introduction, I sadly introduce Part 8 https://www.youtube.com/watch?v=ootqQq56wHI&index=9&list=PLQ070a1s3-mcKmD80RuHi-hzxf--9kMYi. Tests have been made and Part 9 should have my lovely voice again.