Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140406085417

The mission wasn't that good, but that Rock Monster was nice and definately the best part of that mission.

Wait, wait, wait. Zombie mafia?!? I think you are onto something there, call the press!

You are trying to make an analogy, yet I don't see it. Unreal and Quake are the same at the core. These titles I am mentioning don't change much of anything. Think of changing the storyline, enemies, and world without changing any of the mechanics. The game FEELS exactly the same. I know without playing all those titles that there is a hospital that I can go to heal but will also charge me a good amount, a bank where I can store my money but also has probably a 10% interest fee, missions with a gradual increase in the items I need (eventually it starts building in friend numbers, so you need to have other people playing the game in your group), the missions take up energy while the battles take up stamina, a cashshop exists to get elite items (that aren't that elite as everyone else does it), and a place to buy properties which will build up money (which is useful, yet you must pay attention to the upkeep costs of higher tier items). I know all of this as I used to play a large group of them as a child such as Mafia Wars, Dragons Age, Mobsters, Street Racer, Vampire Wars, and Viking Clan. It just gets even more stupid when you don't even need to change the theme with the listed games previously as all the games are mafia based.

Yeah, with a subscription based game I would feel obligated to play in a limited time. Look at Dark Age of Camelot, I had a two week free trial. So I spend most of one day playing, getting tired but saying that I don't want to lose time sleeping as that is time down the drain. Remember this was for something I was doing for free, imagine now if money is involved. I end up hating the games too, that is why I ragequit after that day.

My biggest gripe with an MMO has to be its lack of perminancy. As the developers maintain the servers, once they decide to no longer support the game it is gone forever. So even if I wanted to play an old MMO that is made by a company no longer around, it would be impossible even if I did get the client. On the other hand I can still play Thief when the company shut down nearly 12 years ago.

Many MMOs are free, especially those made by Korea. I checked out Dark Age of Camelot to see specifically the difference between cashshop and premium. Besides the fact that you don't have a cashshop in the premium and just pay for doing anything, there isn't much different. I wouldn't say that I saw anything between DAoC and the free Perfect World besides the fact that the latter won't let you get clothing for your characters (but they give you armor) or let you dye them whatever color without charging. Not that much of a big seller.

Not only would you have to start repaying for your subscription, but you would also have to pay your starting fee again (which is more expensive than those charged for each month). It is probably all a scam in the case the player does exactly what you said. Also, Runescape apparently got an entire graphics overhaul, moved the starting location, and changed pretty much everything you remember about it. It isn't usually DLC either, it is expansion packs which require you to pay extra for the new content. And the changing of core mechanics is actually why many MMOs eventually fail, it usually always angers people and makes them give up on the game. Look up on almost any MMO and you will see how the old version was supposedly so much better.

You said my gripe with the community of RPGs in general. I llke Morrowind, but I am not going to go around saying I have skill in it. Nobody has skill in it, there is no skill to be had. You just gradually progress and get how much time you devote to it. There is no real challenge, yet at the same time it is a casual experience and escape from those challenges which can eventually become frustrating if that is all that exists. Yet we have player killers in MMOs where people will duel to see who is "better" and people bragging about how good they are due to having a high level character.

MMOs require you to pay them continuously to play them. They exist when they are around, they have the control. They don't give the aura of casual experience, they make you into a slave-zombie in a repetitious copy-pasted world (Gods in conflict...multiple ages...evil god locked up... races on world fight against each other... evil comes back... races learn to work together to fight new enemy, note that DaoC just eliminates the last two while Perfect World retains them). They require you to have a good online connection at all times (I had a point where I had a data plan, so MMOs would be out of the question). They never end...

They also never give a sense of having a goal. Bring me the parts to the chair, I bring you the parts. Now I will build the chair, but while you are waiting collect some fur pelts. If I just want to wait the quest will never end, yet they will take the pelts upon finalizing the quest. Of course, being an MMO, I can't save so my character is scammed.

I am curious about how Betheda expects the Elder Scrolls Online concept to work. The entire reason for Morrowind's, Oblivion's, probably even Skyrim's popularity was the openness to mods. You load Morrowind, the first thing under playing the game is a "Data Files" area where you can load in and out mods created by a "Construction Set" that came with the game. This has created thousands of mods, built up a large community, and is the main thing going for those games. Morrowind vanilla was admitted by many to be mediocre, yet it was the exploration value as well as the ability for full customization that continued its existance for years. Now, a MMO runs on a server made by the designers. The people could still possibly edit the files in the MMO directory, yet it probably would only be visual to themselves and also can cause you to get banned (they often take screenshots to prevent such things). So, yeah, a game big for its modding community has abandoned the entire concept of allowing mods.

EDIT: A new scene has been added based on your idea of freedom with this project. I let it go insane and got a fun scene in return. The video has hit the five minute mark now.