Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180823124012

Sounds quite crazy of a month. An insane person causing drama in the school, people calling pointlessly, sounds like quite the odd time. I guess the best way to keep you interested between the long periods of tedium.

I job, it depends on your role a lot. The service department is relatively easy to replace, for example, but mine is a bit of a harder niche. The CAD elements aren't too bad since the project managers can at least modify them as needed, even if they have a tendency to slap things together because they are too busy or just not the best with accuracy. The database? I guess it being need to be redone means it isn't a big deal, but all the stuff on the database currently is done in such a specific way outside of what databases normally do that I can imagine it being confusing for someone new. I make the stuff quick enough that there is nobody who really shares my role. There are some other technical roles, such as someone working on websites and another working with a different program, but just no real overlap.

Well, it all depends on the popularity of that link. That is sort of the problem; obscure sites are less likely to be backed up at all, nevertheless have their download links preserved. Plus, as you said, certain websites were made so they couldn't be viewed in such an archiver. Gamespy is quite upsetting, I really would have liked digging through the files as it probably had one of the most complete archives, existing since the early days of Quake as Quakespy.

I definitely remember seeing that, at least in Morrowind and Oblivion. Skyrim, I am not sure it palys any role.

I "play" (since I still have yet to actually properly play the game since I am still setting up mods) the special edition. There is actually no legal way to get the original Skyrim if you don't already have it; at least not without spending far more money. There are some benefits to Oldrim, many mods need to be ported over (in fact, there is no real benefit beyond stability to SSE, so you will miss out on anything not ported), so if you care about history of Skyrim modding it probably would matter a lot to check out the original version. Requiem in particular is one mod that has yet to be ported, plus there aren't many hair physics mods and no clothes physics mods for SSE. They say Oldrim is where you should go for porn mods, since a lot of those aren't being ported over. Basically, if you wish to make some waifu who prostitutes herself out, Oldrim is superior. If you want unpredictability and chaos, probably SSE since Oldrim had more of a tendency to crash. Plus Oldrim runs on DirectX 9, which actually has a bug in Windows 8.1 that causes shaky performance.

Yeah, I could care less about all of that. Graphics mods really are never my focus, it is more about adding more interactivity or challenge.

That would be a wonderful mod and one I would love to add to the server. Knowing how people are, it would not be a popular mod, since people really like homing missles or guardian angels. People like things that kill everything for you so you don't need to do things yourself...

Well, barebones, but yes. We got a gun that allows us to kill things without others being aware, so it is something.

Nods, that makes sense, though I guess it matters little when I mostly live on old school gaming.

That is it. Brutal Doom was inspired by the comic, which is NOT what Doom itself was about. It was over the top and funny, but not the original mindset of the game, so people that say that are in the wrong. Of course, I think John Romero has said that...

By the way, I have hit a weird situation and could use a second opinion. Essentially, I have found a mod that works similar to Pulse Rounds and the Pulse Cannon. It changes the names of both the Ammo and the Weapon pickup. The difference is that it forgets the death messages, which in turn makes it incomplete. However, while the Weapon is incomplete, the Ammo pickup only has that one message. What I question is the fact that if the Weapon is not being considered its own entity, should the Ammo for it? I am questioning if we should make it a necessity for the Weapon that the Ammo is supplying to be seen as its own entity (unless the ammo is a different entity, a la Dissolution of Eternity). So Pulse Rounds would not be considered if the Pulse Cannon wasn't its own Weapon, since it is a replacer instead of its own entity. Not sure if my wording makes much sense, but it seems the most practical way of handling this, instead of having "child" pages without their parents.

Mystery solved for the mystery mod by the way, it is just another PROGS.DAT for the infamous Heads mod. Finally finished the Aftershock Toolbox, just in time for the whole server thing too :P

Also, a bit of a curious oddity, but I found out something about Nails that I never was aware of. Apparently there is a THIRD box type! When I was watching my videos, I noticed the word Spikes, which confused me and made me think it was part of a mod. Yet removing the mod revealed it was actually part of the vanilla game. Further research has turned up that this is some weird anomaly that doesn't even show up in editors and yet exists in certain levels, primarily Deathmatch levels it seems.