Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-26005008-20160419184010

I would have loved it if the Doom II levels were realistic. I mean, just from reading Doom II’s title, you would expect yourself to be travelling neighbourhoods, cities, complexes—all with a futuristic feel. Instead, we get an empty room with a crusher in it, a slime moat with the human race locked in a room somewhere, a giant alleyway with barrels, and a fucking staircase made out of elevators. (I’m supersimplifying things, but you know what I mean.) There was probably only one level in the game that actually looked like a city, and it was still pretty crude. As much as Dino dislikes Duke Nukem 3D, he might agree that its levels were more reasonable or realistic.