Welcome to BLAZE1

Welcome to BLAZE1 is a Single Player level in the Aftershock Toolbox.

Quick Level Completion

 * Turn left, then proceed forward to the third intersection.
 * Turn right, then head down the corridor before turning right at the end.
 * Head down the corridor and go through the Door at the end.
 * Continue forward to the last Door on the left, then turn left and go through the Door.
 * Head to the upper right corner to open a Movable Wall.
 * Turn right and head down the corridor, then turn right.
 * Proceed forward, then turn left.
 * Head to the far wall, then turn right and proceed forward.
 * Turn right and go through the Door to reach a corridor.
 * Turn left and head up the corridor to reach a dining area.
 * Enter the third alcove to your right to reach a Movable Wall.
 * Follow the corridor as it veers to your right and then your left.
 * Turn right and go through the Door.
 * Follow the corridor as it veers to your left.
 * Go through the Door at the end.
 * Proceed forward to the Button to exit the level.

Walkthrough
Turn left to look down the corridor, then proceed forward to the second intersection. Turn left to kill the Grunt, then head down the corridor and turn left at the end. Head down the corridor to reach an intersection, then kill the Grunt in the left alcove and Enforcer in the right alcove. At the far end of the corridor is a Movable Wall that allows access to a Button that lowers an Elevator leading to a Movable Wall, however the second Movable Wall does not open properly and thus the room below is inaccessible. Instead, turn around and return to the previous intersection, then turn left and head to the second intersection. Turn left and head down the corridor, then open the Movable Wall to the left and turn left. Go through the doorway, then turn left and go down the Elevator. At the bottom, head forward to an intersection and press the Button to your left, then turn right and go through the newly opened Door. Collect the two 25 Health and 2 Shells in the room; a Movable Wall exists here, but serves no purpose. Return to the intersection, then turn right to go down another Elevator. Open the Movable Wall at the bottom, then kill the 2 Grunts in the room. Collect the Nailgun and Shells, then turn around to collect the Silver Key from an alcove while avoiding a Movable Wall that lowers. Return to the corridor at the top of the Elevators. Proceed past the first intersection, ignoring the corridor to the right, and head to the second intersection to kill the 2 Grunts, 1 to the left and 1 to the right, and the Enforcer straight ahead. Head to the next intersection to kill 2 Grunts, 1 in the alcove to the left and 1 in the alcove to the right, then proceed forward to the wall. Turn right and head down the corridor while killing the Grunt, then proceed forward to an intersection to kill the Enforcer in the right alcove. Continue down the corridor to the end, then turn right and move forward before turning left. Proceed forward and turn left, then kill the Enforcer before moving forward and turning right. Head down the corridor, then turn right at the end to kill the Grunt. Open the Door to reach a larger area, then turn right and head to your left. Kill the Scrag and Grunt in the corridor, then turn left to kill the Enforcer in the corner. Proceed forward past the wall on your right, then turn right into a second corridor. Proceed forward while killing the Scrag. Turn right past the structure to kill the Enforcer, then turn left and proceed to the far wall. Turn right to kill the Enforcer. Return to the entrance to the room, then hug the left wall to open a Movable Wall. Turn left into the newly revealed area, then turn right to collect the Gold Key. Turn around to kill the Scrag, then go through the Door straight ahead. Follow the corridor as it veers to your left, then blow up the Radioactive Container straight ahead. Head down the corridor to kill the 3 Scrags, then turn left at the end. Proceed forward while collecting the 2 Shells to reach an intersection. Turn left and head into the darkness, to your right is a Door, ignore this for the time being and instead continue forward. Head down the long corridor while blowing the the Radioactive Container to your right and the Radioactive Container to your left. Turn left at the end to kill the Enforcer and Grunt, then proceed forward to collect the 25 Health and Shells. Return to the Door you previously ignored and go through it. You shall be in front of an intersection. Straight ahead leads back to the start, so instead turn right and proceed forward, then turn right to kill the Enforcer in the alcove. This corridor leads to the corridor near the Nailgun area, so instead turn around and return to the previous intersection.

Proceed forward to kill the Grunt, then continue forward to an intersection to kill the 2 Grunts, 1 in the left alcove and 1 in the right alcove. Continue down the corridor to a room at the end, then turn right. Blow up the 2 Radioactive Containers to your right, then kill the Enforcer straight ahead. Ignore the Door to your right and instead go through the Door straight ahead. Blow up the 2 Radioactive Containers to your right, then kill the Grunt and Enforcer straight ahead. Turn right, then open the Door straight ahead. Blow up the 2 Radioactive Containers, 1 to the left of the door and 1 to the right, then kill the Enforcer straight ahead. Collect the Shells to your right, then go through the Door straight ahead. Kill the Enforcer straight ahead, then turn left to blow up the Radioactive Container. Go through the Door to your right to kill the Grunt, then turn left to blow up the Radioactive Container. Go through the Door straight ahead to collect the Green Armor and Shells. Blow up the Radioactive Container in the lower right corner of the room, then go through the Door straight ahead to return to the last room with 2 Radioactive Containers. Open the Door you previously ignored, then blow up the Radioactive Container to your right. Proceed forward while collecting the Cells to your right, then kill the Enforcer straight ahead. Straight ahead are two corridors, blow up the 2 Radioactive Containers, 1 in each corridor, then take the corridor to your right to collect the 25 Health. Kill the Grunt to your left, then proceed forward to the wall to your left to collect the Quad Damage. Turn right and go through the Door, then blow up the 2 Radioactive Containers while killing the Enforcer. A Button behind you lowers the Structure in the middle of the previous room, this serves no purpose. Instead go through the Movable Wall straight ahead. then turn right at the end to go through another Movable Wall. Blow up the Radioactive Container and kill the Enforcer at the bottom of the staircase, then head down the stairs. Ignore the Door to your right and instead turn left. Blow up the Radioactive Container to your left, then proceed to the middle of the room. Blow up the Radioactive Container through the large window that looks into a room with a red floor, then turn around to kill the Grunt in the alcove to your right. Go through the Door you previously ignored, then kill the 3 Enforcers and 2 Grunts in the corridor. Head down the corridor while collecting the 2 Shells, three 25 Health, and Nailgun. Enter the alcove in the upper right corner to open a Movable Wall. Proceed inside, then turn left to kill the Knight. Proceed down the corridor to collect the Red Armor, then turn right at the end to collect the Silver Key. Return to the intersection leading back to the start and head down it to reach an intersection. Kill the Grunt in the alcove to the right, then continue forward to another intersection. Turn left and proceed down the corridor to reach another intersection, then kill the Grunt in the alcove to the right. Continue to the end of the corridor, then turn right and head up the next corridor while killing the Grunt.

This area consists of a series of interconnected rooms to the left and right, each having a Door leading back to the main corridor as well as a smaller corridor in the back. The main corridor is segmented into two sections, separated by a Door. Turn right to go through the Door and collect the 25 Health, then go through the doorway to your right to reach the back corridor. Turn left and pass by the first segmented room, which is empty and darkened, to reach a lit up room. Turn left to kill the Knight, then turn right and continue to the next doorway. Turn left to kill the Knight, then turn right and continue to the next doorway. Turn left to kill the Knight, then go through the Door in the upper right corridor to access the second section of the main corridor. Turn left to kill the Grunt in the portion leading back to the Door segmenting the corridor, then turn around and go through the Movable Wall. Turn right at the end of the corridor to kill the Knight, then head down the corridor and turn right at the end. Proceed forward to the wall, then turn left and step forward before turning right. Head down the corridor and turn left at the end, then proceed forward before turning right. Head down the corridor and turn left at the end, then proceed forward before turning right. Head down the corridor and turn left at the end, then head down the corridor and turn left at the end. Proceed down the corridor and turn left at the end, then step forward and turn right. Kill the Knight in the corridor. Proceed forward to the wall, then turn left before proceeding forward and turning right. Head to the wall, then turn right. Continue down the corridor to reach a Door on your right, turn right and go through the Door. Follow the corridor and turn right at the end, then follow the corridor and turn left at the end. Hug the right wall to open a Movable Wall, then enter the newly revealed area and turn right. Proceed forward to kill the 2 Grunts and collect the 25 Health. Turn right to kill the Enforcer in the corridor, then turn left and head to the wall. Turn right to kill the Enforcer in the corridor, then return to the corridor outside the Movable Wall and turn right. Head down the corridor and turn left at the end, then proceed forward to an intersection. Turn left to kill the Enforcer, then proceed forward to reach another intersection. The area to the right is completely empty and also very dark, so instead continue forward. Turn right at the end to kill the Enforcer, then return to the intersection before the one leading to the dark section. Turn left and head down the corridor, then go through the Door at the end. To the left are two doorways, pass the first one and turn left to go through the Door. Kill the Grunt in the corridor, then head down it and turn left at the end. Proceed forward to the wall, then turn right before moving forward and turning left. Kill the Enforcer in the corridor, then proceed forward to the wall and turn left. Move forward, then turn right and head down the next corridor. Turn right at the end, then step forward before turning left. Proceed forward to the wall, then turn left at the end and head down the next corridor. Turn right at the end, then proceed forward and turn left before heading down the next corridor. Follow the corridor as it veers to your left and then to your right, then go through the Door at the end. To your left is a Door, ignore this for the time being and instead turn left. Head forward to reach an intersection. Ignore the Door on the left as it leads to the corridor you previously ignored, which is entirely empty, and instead proceed forward. Turn left to kill the Knight in the alcove, then turn around and return to the intersection. Turn left and head up the corridor to reach an intersection, then turn left and head down the corridor. Turn left at the end to reach an alcove and kill the Knight, then return to the intersection and turn left. Proceed forward to the wall, then turn right and head down the next corridor. Turn left at the end, then head down the next corridor and turn left at the end. Proceed forward before turning right, then head down the corridor and turn right. Kill the Knight in the alcove, then go through the Door you previously ignored. Proceed forward to the wall, then turn right before heading down the next corridor. Turn left, then head down the corridor while killing the Knight. Turn left, you are now back in the corridor near the corridor leading to the Movable Wall.

Return to the segmented room area and go through the Door to the right while turning right. Head to the doorway to your left to reach the back corridor, then turn right and proceed to the intersection. Turn left to kill the Knight in the room, then turn right and head past the next intersection, which is an empty room, to reach another intersection. Turn left to kill the Knight in the room, then turn right and head to the next intersection. Turn left to kill the Knight, then return to the first segmented room you entered on this side. Hug the left wall to open a Movable Wall, then turn left into the newly revealed area. Head down the corridor and turn right at the end, then blow up the Radioactive Container in front of you. Proceed forward into the next section, then turn left to kill the Grunt. Proceed forward to the next doorway, then blow up the Radioactive Container to the right and the Radioactive Container straight ahead. Proceed forward to the wall, then turn right to kill the Enforcer to your right. Turn around to enter a corridor, then follow it to the end and turn left to kill the Knight. Return to the previous room and proceed down the corridor on the opposite side, then turn right at the end. Open the Door and enter the next corridor, then turn left to kill the Grunt. Ignore the corridor straight ahead and instead turn around, then head to the intersection and turn left. Head down the corridor and turn left at the end, then proceed forward before turning right. Kill the Enforcer and Grunt in the corridor, then return to the corridor you previously ignored and head down it.

Kill the 2 Grunts and 2 Enforcers in the dining room at the end. Hug the left wall to open a Movable Wall, then go through it to reach a corridor. Turn left at the end and go through the Door, then kill the Enforcer at the far end. The corridor here leads to a Teleporter that brings you to the red floor room; note that the red floor room is impossible to escape from due to the Teleporter in the window leading to the red floor room. Instead return to the dining room, then blow up the Radioactive Container in the alcove to your right and the Radioactive Container in the alcove to your left. Turn left to blow up another Radioactive Container, then proceed forward to the wall. Turn right, then follow the wall to collect the two 25 Health. Enter the alcove to your right to reach a Movable Wall, then proceed forward to an intersection before turning right. Go through the Door and blow up the 2 Radioactive Containers across from you, then turn left and head to the wall. Turn left to kill the Enforcer, then proceed forward and turn left at the end. Collect the Green Armor to your left, then go through the doorway straight ahead and follow the corridor. Turn left at the end, then head down the next corridor to kill the Knight. Return to the dining room, then turn left. Head down the room, passing the alcove beside the chair, which has a Movable Wall. Ignoring this for the time being stop beside the next alcove, then turn left to reach another alcove with a Movable Wall. Head down the corridor to reach a room, then turn right to kill the Knight and blow up 2 Radioactive Containers. Return to the Movable Wall you previously ignored and open it. Enter this corridor, then turn right before turning left. Head down the next corridor, then kill the Knight in the doorway to your left, then enter the doorway. Ignore the Door on the right, this leads to a Button that allows you to exit the level, and instead turn to the Door to the left. Go through the Door, then turn right and go to the wall before turning left. Head down the corridor, then turn right at the end and head to an intersection. Turn left to kill the Grunt, then proceed forward to the wall. Turn right, then head to the next wall before turning left. Head to the next wall, then turn right to enter a small room. Turn left to kill the Grunt, then collect the 25 Health and Red Armor. Return to the intersection and turn left, then head to the wall. Turn left to open a Door with an exit sign, then proceed forward to press the Button and exit the level.

Differences from Easy to Normal

 * 2nd Enforcer in inaccessible area.
 * Enforcer in corridor between intersection and Elevator series leading to Silver Key.
 * Enforcer in alcove between long leading to Gold Key section and Elevator series leading to Silver Key.
 * Grunt in alcove of long stretch leading to Gold Key section.
 * Enforcer beside Door leading to Gold Key section; long stretch side.
 * 3rd Scrag added to empty section near Gold Key room.
 * Enforcer in Scrag corridor, Gold Key side.
 * 4th Scrag added to Scrag corridor.
 * 2nd Enforcer in alcove of Scrag corridor, opposite Gold Key room.
 * 2nd Grunt in 2 Radioactive Container room with looping circuit.
 * 2nd Enforcer in looping circuit near 2 Radioactive Containers, opposite Green Armor side, further section.
 * Enforcer in looping circuit near 2 Radioactive Containers, Green Armor room.
 * No Shells in looping circuit near 2 Radioactive Containers, Green Armor room.
 * 2nd Enforcer and Knight in Cells room.
 * Knight in room beside Quad Damage room.
 * Ogre in the room with the red floor.
 * Grunt in corridor leading to sectioned area from start.
 * Grunt in alcove of corridor leading to sectioned area from start.
 * Enforcer in lower main corridor portion of interconnected section.
 * Knight in far dead end of section with 2 Doors linking from separate corridors to a Door.
 * 3rd Enforcer in dining room.
 * 2nd Enforcer near Green Armor near exit.
 * Grunt in corridor near Green Armor near exit.
 * Enforcer by Red Armor near exit.

Differences from Normal to Hard/Nightmare

 * One box of Shells removed from Elevator series leading to Silver Key.
 * 4th Scrag added to empty section near Gold Key room.
 * 5th Scrag added to Scrag corridor.
 * Enforcer added to alcove of Scrag corridor near Door leading to start.
 * Grunt in alcove between starting corridor and Door leading to Scrag corridor.
 * Enforcer and Knight in previously empty corridor running alongside parallel corridor.
 * Knight at intersection of 2 Doors linking from separate corridors to a Door.
 * Knight in middle dead end of section with 2 Doors linking from separate corridors to a Door.
 * 2nd Enforcer in corridor leading to Teleporter leading to red floor room.

Glitches

 * Room at bottom of Elevator near start has a Movable Wall that does not open properly, meaning the room is permanently sealed. This room has an Enforcer that therefore cannot be killed.
 * The room with a red floor has a Teleporter in front of the window; this results in it being impossible to escape from this room if entered.
 * Super Nailgun in inaccessible room, falls through the map on startup.
 * Rocket Launcher on top of Structure that can be lowered by a nearby Button, falls through the map on startup.
 * 2 Shells near level start, falls through the map on startup.
 * 2nd Shells in alcove of Scrag corridor, opposite Gold Key room, falls through the map on startup.
 * 2 Shells near Quad Damage, falls through the map on startup.
 * Shells in Button room beside Quad Damage, falls through the map on startup.
 * Shells near Green Armor near exit, falls through the map on startup.
 * 2 Shells in corridor leading away from dining room, falls through the map on startup.
 * Shells in inaccessible room, falls through the map on startup.
 * Shells in corridor near Green Armor near exit, falls through the map on startup.
 * 2 Shells in small room near dining room, falls through the map on startup.
 * Shells in corridor leading to Teleporter leading to red floor room, falls through the map on startup.
 * 4 Rockets in dining room, falls through the map on startup.
 * Rockets beside Door leading to Green Armor near exit, falls through the map on startup.
 * Cells in corridor near Green Armor near exit, falls through the map on startup.
 * 2nd Cells in Cell room, falls through the map on startup.
 * 2 Cells in corridor leading to Teleporter leading to red floor room, falls through the map on startup.
 * Cells beside further exit Door, falls through the map on startup.
 * Three 25 Health in inaccessible room, falls through the map on startup.
 * 25 Health near Movable Wall in segmented rooms, falls through the map on startup.
 * 25 Health in segmented room beside Movable Wall segmented room, falls through the map on startup.
 * 25 Health in middle segmented room, opposite Movable Wall side, falls through the map on startup.
 * 25 Health in nearest segmented room, opposite Movable Wall side, falls through the map on startup.
 * 2nd 25 Health in alcove of Scrag corridor, opposite Gold Key room, falls through the map on startup.
 * Two 25 Health in Scrag corridor, Gold Key side, falls through the map on startup.
 * Two 25 Health in looping circuit near 2 Radioactive Containers, Green Armor room, falls through the map on startup.
 * 25 Health in looping circuit near 2 Radioactive Containers, room beside Green Armor room, falls through the map on startup.
 * Fourth 25 Health in Nailgun room near red floor room, falls through the map on startup.
 * 25 Health in alcove of corridor leading away from dining room, falls through the map on startup.
 * Third 25 Health in Elevator series leading to Silver Key, falls through the map on startup.
 * 2nd 25 Health in Enforcer alcoves section, falls through the map on startup.
 * 25 Health in empty corridor across from two parallel corridors, falls through the map on startup.
 * 25 Health in alcove near dark section, falls through the map on startup.
 * 25 Health at far end of corridor leading away from dining room, falls through the map on startup.