Thread:Raadec/@comment-3547390-20130307195655/@comment-3547390-20131106145532

True, it is neater. I should have tested the video, forgot it played in a pop-up window and not simply at the small resolution on the page. I guess my only real gripe is the size of the walkthroughs (intro can make it pretty neat, but longer levels might not be desirable in such a large format). Maybe even that is better in length due to user friendliness, it is better to have something that won't be squished on smaller resolution screens (which some viewers might have and therefore should be taken into consideration).

As Vork has been absent since October I will just assume his answer would be similar (though we will glady take his opinion when he returns into consideration). One thing I can say is that the code looks better when doing it in this method.

Also, have you guys ever had luck changing the native resolution of Quake? It seems to cause some jerkiness when I alter the colors to 32 bit and altering the resolution seems to be out of the question. I have heard that this was a very early example of resolution changes, so perhaps it was a buggy format (I have Unreal fully working at my native resolution). I tried FitzQuake (a third party port) and it seemed to work slightly better (though my native resolution leaves the text boxes miniscule due to it being a 16:9 format) and still has lag when changing the colors to 32 bit.

Btw, maybe we should start another message thread. I think we have almost hit 170 here...