Thread:Raadec/@comment-3547390-20130307195655/@comment-3547390-20130816234825

Weird, it must have restored my post. I had deleted that one because it was not under my username. I knew you guys would recognize it as me, but still wanted to fix it up. So I reposted, but for some reason the original returned even though it said it was deleted. I just retried and even refreshed the page. Hopefully this obliterates that double post.

XD Raadec. You guys are great too!

Silent Hill is as good as I thought? I have been meaning to touch it but never did. So it really is horrified? Hopefully more than Fatal Frame (I cannot hold myself together from laughing at the word rope because of that game).

To me I feel that 1/4th was due to triggers, something not done in Quake or Unreal reallly. I don't really like triggers because it cuts away from the action. My favorite level in Doom 3 used to be the most trigger infested.

Nice that your father let you play Quake 2. My mother kinda slipped in violent video games when she thought Thief was a lot less violent (don't kill anyone) to violent on lower diffuclty settings (not that much, but blood stains). After that I pretty much could touch anything violent.

I don't even know if it is sprites or just sewer mazes. Something triggers off a deep depression that makes me quit the game and want to switch to something 3d (usually along the lines of more immersive). I think the problem is more than that though as I have played JDoom, the 3d equivalent. Only thing I liked really was the revolver (which is rather fun for some reason).

I was a little late for any 90s video game. Ironically that is all I play. I kinda went back in time from 2004.

As usual when talking video games I will mention Thief. As a child I had trouble traveling through the catacombs and had to grow up before I would brave it (eventually getting to the point that they became my friends, only to become my enemies when they killed me). I find it weird because I would watch horror movies no problem. I think it had something to do with games though, the immersiveness being a great tool for horror. I remember some map where a crate was thrown at you by a ghost. Oh yeah, there was some ghost in the library that was even worse than the Haunts (the reason I never beat level 13 until I got older). Can't say how my adult mind finds these things, but from a horror child this was a lot more scary. Another contributor is always headphones making it sound close (can't believe I could immerse myself with those cheap things back then, but then this was before Turtle Beaches and 7.1 audio existed).