Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-1496755-20160319225824

The space laser is nothing - you should be more concerned about the invisible Russian submarine lurking in Lake Garfield ;)

Space Marines are Russian... this makes so much sense. This is how Doom Marine survived - he drank a lot of vodka, which made him practically immortal!

I don't remember ever having vocab issues with text adventures, even the tougher ones (like Spellbreaker, which is nasty!). My method is to type in what sounds most natural - in the case with the dragon, this would be "throw sleeping powder on dragon." The Zorks have taken some steps to avoid such problems, e.g. there are usually several valid ways to solve something. If you have to fight a troll, you could "kill troll", "hit troll", "fight troll", "attack troll", "slay troll" - all of them work. If you have only one weapon, a sword, the game will automatically add "with sword" at the end of the command. Otherwise, it will simply remind you to specify which weapon. As for movement, it doesn't even need verbs - you could type "north" or "up"... or simply "n" or "u".

I've only had rare problems with nouns, if the game "doesn't know" them. When you name objects, you have to name them precisely.

Lack of graphics forces you to imagine rooms, especially when choosing where to go. Being in a cohesive environment (e.g. a castle) helps, but when you constantly teleport between radically different places that have no connection with each other (that's Spellbreaker - basically a a series of jumps between all sorts of weird places, and you collect items that give you access to even more wild jump destinations), it can get really confusing... you can't even draw a map of this.