Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160606114726

Yes, glad that is all in the past.

Haha, E4M6 was a bit lengthy due to that Cyberdemon. I didn't think the item hunt lasted too long.

I have completed Doom II twice or so in my life, one time as a child and one time a year or two back. It definitely would be something I would be rusty with in a lot of parts. Still, I don't think it would be semi-blind, that will be if I end up touching Final Doom. I couldn't tell you anything about that game beyond one or two minor details that I remember.

Yeah, that is exactly what bugs me about older FPS titles. They make themselves unnecessarily long for the sake of being long. It just makes everything into a lengthy gauntlet that doesn't stand out and isn't really memorable due to lacking any sort of consistency.

Eh, it is more frustrating due to the limitations imposed on the game, but even back in 1993 people were saying Doom was too easy. That was the whole reason Nightmare was added. For just using the Keyboard, that is your own limitation imposed upon the game to make it harder. Doom could be the hardest game ever if you just ran through it with fists. Also, I thought you said that mouselook didn't really nerf the game at all.

Well, that is the biggest problem. Doom does not exist in a vacuum. We should appreciate it for what it did at the time, but when looking back at it as a whole everything shouldn't be excusable with "tech limitations". Quake doesn't need to be defended for such limitations, there is a lot it offers that later shooters lacks. If everything is not as good due to tech limitations, why am I imposing a limit on myself to play games that suffer from these limitations? The bestiary was due to limitations, but Wolf 3d came out before it and a greater amount of difficult enemies due to rapid fire hitscan opponents and a lack of armor.

Ugh, I am already disliking the sound of Hexen. Random spawns? Please don't tell me that you mean respawning enemies. Any game that has that immediately becomes frustrating to play in my opinion. If they just come back, what is the point of killing them in the first place? Plus it punishes me for staying in a certain area to explore, meaning I end up just wanting to rush through the game as fast as possible.