Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190730172856

Hello again, people! I am glad to report the whole student registration thing is over (and pretty successfully too) and that's some good news. The not-so-good news is that life surprised me with a rather nasty toothache. Made even nastier by my fear of dentists. The situation was pretty bad on Friday, I couldn barely chew and had to resort to liquid food. It's feeling better now - still hurts, but at manageable levels. In short - I'll survive. And hopefully sort this out soon. I hope you are doing fine and don't have to deal with such crap. Even with the painkillers, it is quite distracting.

Thanks for the links - I'm not just adding something curious to the collection, I also like to think I am preserving something for history. Even if it's a bit of history no one cares about :P

The Quake 1.05 situation isn't an isolated case, I think - id Software have this amazing ability to fix one thing, but then break several other things. One of my favorite examples Keen 4 v1.2 - some improvements to the engine and an overhaul of the menus and help screens. Nothing to worry about... until you notice the help screens mysteriously refer to the game as being "Keen 5". And the tables of contents give the wrong page numbers. What must have happened is that they copy-pasted the new code from the next game (to bring the older one up to speed), but forgot to change all the references in it. Another example is Doom 2 v1.8 - a very minor update (hardly important), but it managed to mess up the floor/ceiling texture alignment of a few maps, creating a peculiar visual glitch (not gamebreaking, of course). Because of this, most people would stick with 1.7a and then jump straight to 1.9 when it finally came out, making this a very obscure version of the game from a historical perspective.

Oooh, servers and clans - I don't think we've ever touched upon those, but I am pretty sure they existed. I barely noticed them, since I was never really a multiplayer kind of guy, btu I have heard about them. Not just for Quake, but for its sequels (Quake 3 naturally attracted a lot of players), and for other id Soft titles. And this whole thing is a significant topic related to Quake's history, it has a place on Quake Wiki.

You are quite right about GameMania. Even the Russian sites don't have it, which means it truly is VERY obscure and rare. (You'd amazed by the rare stuff these guys have sometimes.) If I find it anywhere, I will let you know, of course... Oh, if you ever need help finding something on such a site (due to the language), feel free to ask. I'll gladly assist.

Demo files... well, I don't know. Maybe if they are interesting to watch, i.e. if they show something noteworthy (like a skillful speedrun). How many of these demos are there? Hundreds? Thousands? Even more? Machinima will naturally have to be a separate thing from common gameplay demos, I think.

Nice screenshot - this can be a fun experiment, seeing what Doom levels can make playable Quake maps. Yeah, we never really see many radioactive containers close together in Quake. Somehow I'm not surprised a large enough chain-explosion crashes the game, heh heh.