Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120908191150

Ugh, early games had a lot of those problems. Look at Unreal, they had to make the game optimized for Opengl and Direct3d (something quite revolutionary at the time, most don't work with both). Why do you think the Unreal beta had so much more than the final game? Because they had to make it work on every computer instead of high end hardware. So pretty much we miss out on so much more that could have been in these early games. I wonder what Wolfenstien would have been like with its stealth element, Doom with multiple characters with various strengths/weaknesses, Quake as a medieval RPG, Unreal with servers being linked by one map, and Thief with multiplayer support.