Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160424192011

The CD was a necessary evil for a while because games got bigger, but hard drives were still small. I think I've told you how there often were several install options, the smallest one installing just the bare minimum to run the game, and the highest one installing everything (though you'd need at least 300 MB of free hard disk space for that, which was a heavy requirement for that time). There was usually a medium option too, the "recommended" one. I know some games took the minimum option even further, keeping only config files and saved games on the hard drive, while everything else (including the executable itself) remained on the CD.

Heh, you are so hard to please... yeah, I've watched lots of 90's stuff, though the 80's have a special place of honor too (stuff like Teenage Mutant Ninja Turtles, for example - it started in 1987). One of my favorites is SWAT Kats (1993) - I've watched pretty much all episodes. When my grandma got cable TV, this was a great opportunity to not only watch many things I had not seen before, but also to watch them in English, which was a great learning experience. Modern cartoons - I don't get them. They are weird... and they look weird. It's hard to tell if something is a sponge or cheese :P

Qtest is curious for two reasons - the use of sprites (which never made it into the final game, except for the yellow orb thing), and the use of some poorly converted Doom graphics (water texture, teleport sprite, etc.). It's also a great way to see which were the first maps created for Quake, just as we saw this in Doom.

Well, many games started as something totally different from what they turned out to be in the end, This is especially true for the 1990's when ideas were accepted and scrapped so fast.