MYBOT

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MYBOT is a modification for Quake made by Stephen Vanterpool. This modification is a slight alteration of the earlier TM Bot, customized to the author's liking.

In the original mod, the TM Bot would always fire like an Enforcer, which would be problematic for Zombies as they could not be destroyed by the lasers. Vanterpool changed the bot so that it fires grenades when targeting a Zombie.

Note that Vanterpool did not consider himself a real programmer and therefore the modification is highly buggy. For example, the grenade firing sound is audible on all shots, as opposed to just when the grenade is fired. Furthermore, the bot fires a laser as well as the grenade when firing at Zombies.

This bot was designed to be able to fight the player in Deathmatch, though this feature does not appear to work, the bot will only target the player if shot directly at. Targeting the player means that the bot will look for a "Worldspawn" entity, it will entirely ignore the actual player.

The documentation advertises more automation than actually exists in-game. The bot is supposed to spawn automatically in Deathmatch games, which it does not do. Furthermore, it should be respecting spawn points. The author mentions that it uses the player start location for Single Player and Deathmatch spawn points for Deathmatch, but the bot instead spawns wherever the user calls it.

1.3A - August 28, 1996

 * Added changes from 1.1.
 * The bot fires at a much faster rate.
 * The bot now has 300 health instead of 200.
 * The bot causes about twice as much damage, it can now stand up to a Shambler without dying.
 * The bot cannot be stunned as much as it could before.
 * The bot now becomes hostile to whatever fired at it last, including the player (note the player is seen as worldspawn, which results in it not finding the player).
 * The bot no longer spawns where the player directly is. This fixes a bug where the bot could die immediately upon spawning.
 * Added the shell ejection feature from Bort's QuakeC Mod, though did not include the sound file (which results in an error about the missing file).

1.0 - August 24, 1996

 * Official release