Camper-Killer, Next-Level Cycler, Item Randomizer & Fairness-mod

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The Camper-Killer, Next-Level Cycler, Item Randomizer & Fairness-mod is a modification for Quake made by Marc Bell on August 22, 1996. This modification is intended entirely for Deathmatch games. This modification was made to punish poor players that would only do well in levels due to being able to hide.

Camper-Killer
The Camper-Killer monitors the movement of players in an attempt to gauge if a player is hiding in some corner, also known as camping. If the player stays still for 7 seconds, they will receive a warning. Each warning is signified with a message and a Ranger pain sound. The second warning is much quicker, at three seconds, and the player loses half their health. After another five seconds, the player will be instantly Gibbed, and it will be announced to the server that the player was a "Wussboy Camper".

Every time the system kills the player, two frags are removed and they are Gibbed. The player that died while camping receives the message "bet that hurt! :-)".

Bell wished to find a way to determine if the Console was open or not, therefore allowing players to go AFK or talk.

Gameplay Changes

 * The 1.0 release of TeleWeapon Patch was included.
 * An "Item Randomizer" was added to the game, Random Items.
 * Levels are now jumbled, cycling between a different order than found in the vanilla version.
 * Players have been given 150 health. This was done to prevent instant death from a Rocket Launcher upon spawning.
 * Axe does 70 damage to promote close-quarter combat.
 * Shotguns and Double-Barrelled Shotguns now cause twice the damage, making them useful in Deathmatch.
 * Rocket Launchers only do half the damage they previously did, preventing them from dominating the level. Note that Grenade Launchers are said to behave in a similar behavior in the documentation, but behave normally.

Level Jumble Order
Each level in the order will exit out to the map below it in the list. The bottom entity will loop around to the first. 33 levels are part of the jumbler.


 * Introduction
 * E3M2: The Vaults of Zin
 * E4M6: The Pain Maze
 * E3M6: Chambers of Torment
 * E4M4: the Palace of Hate
 * E2M7: the Underearth
 * DM2: Claustrophobopolis
 * E3M7: the Haunted Halls
 * E3M1: Termination Central
 * E1M4: the Grisly Grotto
 * E2M3: the Crypt of Decay
 * DM5: The Cistern
 * E4M3: The Elder God Shrine
 * E1M3: the Necropolis
 * E2M6: the Dismal Oubliette
 * DM3: The Abandoned Base
 * E2M4: the Ebon Fortress
 * DM1: Place of Two Deaths
 * E4M5: Hell's Atrium
 * DM4: The Bad Place
 * E1M6: The Door to Chthon
 * E4M2: The Tower of Despair
 * E1M2: Castle of the Damned
 * E4M7: Azure Agony
 * E1M7: The House of Chthon
 * E2M5: the Wizard's Manse
 * E1M1: the Slipgate Complex
 * E2M1: the Installation
 * DM6: The Dark Zone
 * E3M3: the Tomb of Terror
 * E1M5: Gloom Keep
 * E2M2: the Ogre Citadel
 * E4M8: the Nameless City

Levels Not Included

 * E1M8: Ziggurat Vertigo - Didn't like the lack of gravity, plus it was too vertical.
 * E3M4: Satan's Dark Delight - Too much platforming.
 * E3M5: the Wind Tunnels - Annoyance with Wind Tunnels.
 * E4M1: the Sewage System - Too much Water.
 * Shub-Niggurath's Pit - Too much Lava.

1.3 - October 5, 1996

 * Changed name from Camper-Killer & Next-Level Randomizer to Camper-Killer, Next-Level Cycler, Item Randomizer & Fairness-mod.
 * Included the TeleWeapon Patch.
 * Added Random Items.
 * Players now spawn with 150 health instead of 100.
 * Added various changes to the Weapons.
 * The player now loses two frags every time they are killed by the Camper-Killer. Previously it would not remove any frags.
 * The Camper-Killer also now sends a message to the player who died.
 * The Camper-Killer should now reliably detect stationary players, before there were various times it could detect moving players.
 * The Camper-Killer also can detect players strafing back and forth over the same location, basing its detection on how far the player moved.
 * The Camper-Killer now sets itself back to zero every time the player moves. Previously there was no way to decrease warnings, meaning a player could be killed for being stationary on three separate occasions.
 * The timer is different for the Camper-Killer. Previously it had three warnings, all of which after the first were two seconds, and the first was five seconds. Now there is only two warnings, but the first is seven seconds and the second is three.
 * The second warning now decreases the player's health by half their current amount.
 * A Level Exit can no longer go to the same level the player was on.
 * The level order is now not entirely random, instead following a certain cycle, due to too many problems with the randomizer. Levels have increased from 19 to 32.
 * E4M1: the Sewage System was removed from the randomizer.
 * Support for 1.05.

1.0 - August 22, 1996

 * Official release