Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141108154744

Imagine if Soulforge at markers telling you where to go. It would suck ass. Part of fun that makes Soulforge a brilliant level is that you know what to do but you have to work out how to do it on the spot while traversing this massive factory and keeping hidden from robots.

It's a sad reality. A single level of NuThief has loads more polygons and colours than a single level in Metal Age. But the former is so empty. It makes you wonder what goes through the dev's heads.

My childhood was about creating dens in the fields and woods and then destroying the other kid's dens. We were on the best team because we could build the best dens and then destroy our own just to build a new one else where. Destroying the other dens was fun too.