Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20141117231513

I recall what you are talking about, I think it was a servant talking about a servant (of course different types). I don't think he got it off, he just got close to it and heard it crying. Perhaps you needed special tools to pry the mask off the face, it might have been surgically placed on there. As for the cultivator, you are exactly right but you correct yourself with why that isn't the focus.

But the problem with that idea is that Garrett is trying to steal when time was essential. Wasting time trying to pick up extra loot instead of just getting the masks and going seems out of place after how he acted in the first game. Also, Constantine is pretty rich, not as rich as Gervasius, but rich enough that Garrett could have had a loot quota. He decided to put that aside to get revenge.

That is a clue you need to read the books. I knew that much on my first attempt. I knew the audio got more clear as you got nearer a book. She supposedly appears near each book, yet that didn't help me either. I think having the previous books ceasing their audio cues might have helped as well, that really made me confused.

Exactly, you now see why Thief 2 is my favorite game. It was entirely unique at the time, is still unmatched today in its genre, and has amazing depth and complexity. The game is difficult, but not impossible or hard for the wrong reasons, and the ambiance and world alone is amazing. I have never seen a level like The Sword. I mourn LGS even today, we lost an amazing company and era upon their closing. Every game LGS made was extremely influential and unique. Ultima Underworld is basically what influenced John Carmack to create Hovertank 3d, the direct predecessor of Catacomb 3d/Wolf 3d/Doom/Quake/every FPS. System Shock was the first FPS to have any sort of story telling and was created in the same year as Doom 2, it basically influenced those audio logs in Doom 3. System Shock 2 was the first real FPS/RPG hybrid that directly influenced Bioshock as well as Deus Ex.

Oh, also, be happy. I have tried Minecraft and am intrigued by the game. It is no Thief, but it definitely is fun. Maybe it is because it reminds me of one of my happiest times of my childhood. I spent a lot of time mining stone and finding dark caverns in Dungeon Keeper 2 (yes, I know that game was a RTS, but it had a magic spell called Perspective that allowed you to control any creature you own; combine that with an Imp whose sole function is to build rooms by breaking down walls and I had hours of fun just digging into the Earth). So, basically, I am suddenly back in DK2 but without the annoying claiming feature. In DK2, the Imps would automatically cover all the walls with reinforced stone and claim the ground by hopping on it. They could only claim squares next to each other, so the trick was to make them dig out so far so that you could just race forward with your digging and not worry about claiming. Plus, if they claimed the walls it got a bit more annoying as the imps would automatically try to repair any broken walls that you tried to tear down. So, basically, this is DK2 to me without the annoying Imps trying to stop me from digging.