Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180608084650

Speaking of alternative art, I was recently reminiscing about the good ol' days when I shot weird videos with the other guys in the journalism major. It was fun because we had the freedom to do whatever crazy ideas came to mind, even stuff that might have been slightly inappropriate.

Ahaaaa, you're not changing your mind... just like a tyrant would do. The people were right - you have come to this world to subjugate is. Oh, woe is us!

In a way it is more convenient to play old stuff nowadays, with all the benefits of disc images and DosBox's special features. You could take some "shortcuts" that would have been impossible on the actual old hardware.

There are some platformers I enjoy... I think the secret is a fine balance between good fighting and lots of loot to collect (to satisfy my subconscious greed). It also helps if there are big explosions!

I think my first strategy game was the famous StarCraft - just as you mentioned, it had that cool feeling of building up and making progress, becoming stronger. More importantly - the satisfaction of crushing the enemy and claiming their land (yup, I'm definitely sliding towards the malevolent alien type). Even better if the game story emphasizes your accomplishments and conquests through cutscenes or text screens (as in Galactic Battlegrounds). As a whole I prefer the "old style" of strategies where the overall objective is simply to wipe out the other faction and conquer everything (the C&C series is a good example). The "new style" are the ones that have a progressive story - these can be enjoyable too, if the story is compelling (Blizzard are excellent at this), especially when you get to play as the bad guys and advance their part of the plot. Not much of a fan of games where the campaigns are just different perspectives on the exact same plot - what's the point of having different opposing factions, if the story ends the same way anyway. It's like whatever you do, the result is predetermined ("Yeah, you fought pretty well, you crushed the enemy into dust, but we still lose the war because the other faction are the good guys in this story.").

Wonder if there is a "Mockery" map for Quake, like there was for Doom. Mockery would be a map deliberately designed bad, to showcase (and make fun of) mistakes made by amateur mappers.

I'd be curious to see how you'll experience Q!Zone when you get there some day. It could be a slightly more popular pack, just like D!Zone is fairly recognizeable in the Doom community.

The AC was closer ot me before the renovations and I could enjoy it... but now I'll get some good ol-fashioned heat. And it's not even the hottest time of summer yet, the nasty days are yet to come. October is shaping up to be a pretty busy time as well - we'll be celebrating the university's 95th anniversary. It's going ot be a huge event lasting several days, so there will be major preparations and preliminary work to be done. Good thing I got a relatively easier task - being fluent in English usually means I get to communicate with the foreign guests and help them arrange their arrival and stay.