Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160718183917

I have to agree with you Rottweiler, Daggefall had a lot of ambition. The entire point of the game was to be big. It also has a lot of features being offered. The problem is that random generation is a double-edged sword. You get an infinite amount of possibilities, but also everything starts to look the same and things are broken a lot. I like the replay value, but definitely prefer actual level design.