Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20180828181604

Hey, this is important to ensure they actually devote time to this as opposed to just playing the newest Call of Duty. Why people still play those I don't know.

Shrugs, I don't really like normal music, and I also don't like grind-based music as it is all about brutality instead of emotions. There is only one "porn" band I can support, Black Countess, and that is because they are actually quite talented regardless of the subject matter. At least until 2003, then they just started making things into porn stories with black metal riffs. It wasn't so blatant early on, was far more gothic, and quite good.

I can entirely understand that logic, it will be people like you that keep things alive when they totally are lost. I should archive things a lot more than I do actually. Hmm. I have the storage space, perhaps I should set up some simple folders for Quake stuff. While shovelware CDs means it isn't as lost as other things, those CDs might become very rare. Would be better than my confusing mess of installation copies.

Picture shows a much better sorted collection. That is my "official" folder, showing the various releases of Quake. Pre-installed each one so I didn't have to deal with the slow times for DOSBox's loading of PAK0. This is quite useful for testing out issues in stuff made up to September of 1996 (1.01 vs 1.06) or even the odd missions released during the Shareware era (have conversion software to make them work with the full game since apparently they otherwise are incompatible). I have a separate folder just for my personal Autoexec for quick and easy grabbing. Also have both versions of the source code with the various files needed to compile it without errors.

I also have a Levels folder being set up with a setup similar to Quakewikia's categories (no surprise, since I organized them here). Singleplayer with no exits in one, Multiplayer in another, Campaign in a third, test in a fourth. Also categorized by the pack I originally took them from, so all Q2 levels are put together (in that case, also fixed up the few issues such as Evil Palace not having a BSP extension). Since it is an unofficial categorization, I can do it better than some of the odd choices authors made when saying what their levels were. Basically, good for drag and drop, such as if we want a certain style on the server.

Aftershock stuff has been put under an "Expansions" category, since that stuff can crash if tried to mix with the main game due to the difference in texture sizes. All the missions were sorted in there, they just need to be taken out of the subfolders.

Plus then I will also have a Tools section for stuff like the WAD files needed to compile this stuff out and whatnot. I also got a collection of images for further digging into each thing (and storage of the Toolbox mods without needing them all out and about due to their messy nature). Also plan on storing my server files for better backing up here, a good thing about this week will be the whole "ensuring the server is at least stable" thing.

Oh, I am old as well. I tend to sleep early for no real known reason, which results in it being too late to record by the time I get up, since 3 AM is a bit hard to record to. Depressing.

Also, we have a bit of a new problem. Turns out Dailymotion is freaking out with my latest video as it is going past the maximum allotted size. As much as it might be a pain to do, we might need to finally get to switching over to Youtube videos.
 * I tried converting the Demos from Dailymotion
 * Here is the original source for reference

Basically, the way it appears, Dailymotion is slightly better than Youtube if doing apples to apples. The problem is that Youtube can accept bigger apples while Dailymotion limits you to standardized apple sizes. As crazy as it sounds, I wonder if I should rerecord the various videos for a better quality on Youtube.