Realistic Armor

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Realistic Armor is a modification for Quake by Reptilian of Screaming Monkey Software. This changes the Armor types to give protection based on the number of units remaining, meaning they do not differ in absorption rates at the same armor value. The Green Armor gives 50% Armor, the Yellow Armor 75%, and the Red Armor 100%.

Due to the way this is designed, the player will originally have armor that has a higher absorption rate than was provided by the game. Getting shot while having a Red Armor, for example, will allow the player to take no damage on that first hit. This also means the Red Armor is still more powerful than lesser armors, since it provides more units and thus a higher absorption rate.

Note however that the Armor will be quick to drop, each type being a lot weaker than that found in the vanilla game in terms of units, which in turn means that the absorption rate will quickly drop below the vanilla values. It will be slower to fully get rid of the Armor at low values, but will also be made nigh useless due to the low absorption rate.