Thread:Vorknkx/@comment-3547390-20161116194210/@comment-3547390-20161220161520

So far, nothing in Hexen seems as painful as Heretic. I expect that to change as I get further into the world.

Aka what I expected Hexen was pulling on me. I am so accustomed to such things I torture myself for the sake of completion.

That is very promising indeed. I really loathe respawning, but I can tolerate it enough if it is in few enough games. I just don't want it to be in everything I play. This also gives me a lot more enthusiasm about Hexen II, I was getting demoralized since I figured it would be retained in the sequel.

Yeah, reinforcements are definitely a thing that couldn't be done previously and so had to be shown off. I know there are worse cases, at least this isn't a survival game like System Shock. Limited resources and having to fight powerful enemies is a lot more tedious with respawning in comparison to here, where it is mostly stuff I can quickly take down again. It is pretty easy to negate, so it becomes a lesser annoyance under normal conditions.

Oh, that situation sounds VERY familiar. Heh, I remember the "fun" I had when this happened to me. Especially since my weapon broke, meaning I had to fight my way out of a massive area with my fists. They moved faster than you, so good luck outrunning them. Oh, the chaos from trying to escape that mess.

Exactly the problem. When good, experimental shines better than the average game because it is unique and brilliant. When bad, experimental frustrates you with its own unique set of terrible stuff. Hexen falls into the latter, though does much good. It just happens to have one of my least favorite features in a game. I have always loathed respawning and infinite reinforcements. Limited reinforcements are even pretty frustrating. I have never been one to enjoy "waves" of the same enemies over and over, especially if the enemies are pathetic and the whole thing feels like a time waster than a challenge or adventure. Don't lock me in an area and keep spawning pathetic mooks at me.