Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140214231314

Strange indeed then!

I know, I just never felt the need to before now. Also I have met the first boss of the game. The fan blade of doom! You can't shoot it, it injures you when you walk past, and a lightsaber causes an explosion that tears away half your health! Hmm, this may take a while....

Site 2? There was another way in if you went up the wooden ramps.... The hardest area of that place wasn't the entrance but the chapel as it requires you to be quick to blackjack a crossbow woman before the Metal Face sees you, then to somehow take out 2 enemies that are spread a good distance apart without alerting a face that overlooks the area or the guard that you mentoned that I had yet to take out. I think that was one of the rare times I used an invisibility potion, even then you had to be rather fast to get all 3 guards as well as the different items (there is no way to get to that chapel with the metal face operational otherwise, remember I was trying to conserve my fire arrows). I would have distracted the guards if I needed to, but I saw an invisiblity potion in the chapel so I basically exchanged one for another.

No, site 7 was the challenging one. 3 Metal Faces staring at where the others are not looking while a large group of guards stand around and become alert as soon as any go yellow. Site 4 also required me to use a lot of moss arrow. Expert on the Bank is quite a challenge too, it makes you backtrack a lot in order to take out one or two guards in order to clear a way forward. Metal faces are everywhere (sometimes with one watching the back of the other) and so are the bots. Water arrows are extremely limited and you will probably have to take out some robots with methods other than water arrows if you are a completionist.

Casing the Joint is pretty easy, even without knocking anybody out. The secrets make it quite easy to evade enemies and the secrets aren't too difficult to find (I was able to find all nine, none were in odd spots). So as long as you don't explore the third floor or look for the correspondence you should be fine. But the latter will make the next level a nightmare and I am still happy to have that headache out of the way.

Interesting fact. The masks already exist in the level and could be collected. Of course they won't count for the next, but it just goes to show how unfinished the third floor was on this one. The masks shouldn't be up there or Garrett just wasted a lot of time!

Stupid question, but why were you looking for M anyway? Didn't you hear the conversation about it disappearing?

EDIT: Made it to the end of level 1. I feel scammed about having that second row saying choose 1 and then having 2 stars on pull. So I basically can't choose 1 as the game chose for me...

Projection? Why do I feel that power would be heavily broken and disappointing?

Push... the opposite of the useless pull! I don't even want pull, can I somehow get rid of those 2 stupid stars to make a good choice in the second row that I should have been able to make?

How many force stars should I have? I feel like the game is also somehow cheating...

EDITX2: Is this CD broken? I take it out, put it back in, and now it suddenly sees the audio files. Going into the game, they work fine... strange.

Interesting, my pacing changes now with the music going. Still, I don't know what is going on with the extra force stars and already prechosen force push.

EDITX3: I forgot to mention this before about Thief's Casing the Joint and Masks, but you didn't really need it for Casing the Joint as you missed most of the text (that correspondence being one of the only pieces). As I said before, these levels were somewhat rushed it seems. Some of the documents might not be able to fit on the page for you to read, so that it will just cut off (the correspondence was one of those pieces). Yeah... definately not the strong point of the game.