Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150208131550

Yes, I thought Episode 1 wasn't too bad. Of course, I wasn't that big of a fan of E1M3 and even E1M4 wasn't up to standards set by the first two levels. A little worse? As long as it isn't Q2, I don't think I will have a problem.

Also, I have been playing around with the level infoboxes. I did a bunch of stuff that didn't look good and had to revert a bunch, but I did manage to streamline one or two lines. The bigger news is the edit I showcase in the new edit for DM1. Basically, I did a terrible copy-paste job of the original template (I think I was still using visual or something) when I created the new one. Basically, each line of text had a space between it. 99% of it was ignorable, but one caused the template to always interpret there being another space than there actually was. This means that while normal walkthroughs would start on the next line, I was forced to put the Deathmatch walkthroughs on the same line or else it would go into code view.

Yeah, so stuff virtually useless and no visible differences beyond the ability to organize it better in the editor.

EDIT: I did figure out how to get difficulties on different lines though. Check out the new look under the Enemies section!