Thread:Vorknkx/@comment-1915529-20120523190003/@comment-3547390-20120605183754

I used to be in the new school craze as I did not know about old school games at the time. Doom 3 was my first FPS, pretty new school in my opinion compared to Quake. The second one I played was Star Wars: Republic Commando, both from 2004. Both games just weren't interesting enough for me to finish (I did eventually with Doom 3 years later). My playstation collection consists of a lot of Medal of Honor titles, pretty much the popular thing before COD took over. I played Codename Eagle, pretty much the original Battlefield (Though couldn't beat the third level due to what I assume to be a broken trigger).

All those games were a one time thing. I have replayed Doom hundreds of times. Quake has been like 5-6 times. Unreal 2 times, but I waste an extreme amount of time playing bot matches for the 10 original levels. New games just don't have the speed of old school and are not made with replayability in mind. Once you know where an enemy is in Doom 3 you pretty much don't play the singleplayer game again as it will be the same. While old school games have that too, it is prevented by a smooth gameplay that allows you not to care. Doom 3 is slow paced and relies on that, while Quake's goal is just to blast everything to death. Quake had secret areas, Doom 3 has none. Nobody wants to watch cutscenes or listen to audio logs on a second playthrough, they just want to blast through the levels.