Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160420163200

Heh, fair enough.

Heh, and here I thought Descent played like System Shock's cyber mode. Well, there is still the problem that Descent has you inside of a ship. That is what separates vehicular simulation from first person. There is a reason games like Battlezone aren't considered FPS titles, this probably could be applied to Hovertank 3d as well. At least with both of those, you don't have the ship getting in the way of seeing the world.

That is at least not predictable, even if I considered that episode to be extremely frustrating. But then we had the second episode, which makes you absolutely miserable as you wish for the space levels to end.

Hey, that means they still have a chance to hit you.