Thread:Vorknkx/@comment-3547390-20150204202730/@comment-1915529-20150427210807

It’s nice to see what the engines are capable of. Hexen shows off the Doom engine as does Hexen II for the Quake engine.

I was expecting something like SoA’s Nightmare portal that is located out the way. Next time I play PoP I will remember to ask you to explain in a finer detail. What a load of nonsense :\ I like Quake 2’s nightmare mode the best because it’s just two lines of commands.

Even now I still don’t fully understand the constellation puzzle. I must admit I got help both times I played it. All I care about is which animal needs to be selected and when. It’s like someone on the dev team woke up from a dream and decided to implement that dream into the game.

That is true about PoP’s puzzles. I don’t recall any problems with the game. The prayer book puzzle took a little longer but I opted for the ‘write everything down’ approach so it wasn’t too difficult. The biggest difficulty was Praevus himself. I love a good final boss that really tests your skills at the game and Praevus does that.

It was very well drawn. In Quake you can easily forget the differences between some areas. When you’re in the middle of shooting enemies, you tend to miss the differences of each area. However in Hexen II each area is very unique. You won’t mistake the snowy temples of Tulku with the cold stone corridors of Blackmarsh with any haste.