DarkWorld (PlayTest 1)

DarkWorld (PlayTest 1) or DarkWorld is a Multiplayer level.

This level intentionally lacked Armor or Health, since the author felt it promoted more skillful playing in Deathmatch.

Since designing the level, Christian Antkow learned numerous things about how to properly create maps. He therefore decided to release the map "as is", with the thought that he would redo the map, since it would take less work than fixing the issues.

Spawn Locations

 * Top floor, side closest to Elevator corridor.
 * Top floor on section overlooking arched corridor, far side from Super Nailgun.
 * Arched corridor, far side from Grenade Launcher.
 * Bridge overlooking Elevator corridor.
 * Bridges overlooking Water, corner between arched corridor section and section leading to Elevator corridor.
 * Top floor, beside Elevator coming from the area just after the Lava bridge.

Weapons

 * Double-Barrelled Shotgun - Top floor, side closest to Elevator corridor.
 * Super Nailgun - Bridges overlooking Water, side closest to arched corridor.
 * Super Nailgun - Bridges overlooking Water, dead end corridor beside Elevator corridor.
 * Super Nailgun - Top floor on section overlooking arched corridor, side closer to Double-Barrelled Shotgun.
 * Grenade Launcher - Alcove at the far end of the arched corridor.
 * Rocket Launcher - Platform accessible by top floor overlooking Elevator corridor.
 * Thunderbolt - Water, under Super Nailgun of dead end corridor.

Room

 * Double-Barrelled Shotgun on top floor, side closest to Elevator corridor.
 * Super Nailgun on bridges overlooking Water, side closest to arched corridor.
 * Super Nailgun on bridges overlooking Water, dead end corridor beside Elevator corridor.
 * Super Nailgun on top floor on section overlooking arched corridor, side closer to Double-Barrelled Shotgun.
 * Grenade Launcher in an alcove at the far end of the arched corridor.
 * Rocket Launcher on platform accessible by top floor overlooking Elevator corridor.
 * Thunderbolt in Water, under Super Nailgun of dead end corridor.
 * Shells beside the Double-Barrelled Shotgun.
 * Nails at bend of Water bridges between Elevator corridor and dead end corridor.
 * Nails at middle of Lava bridge.
 * Nails on top floor on section overlooking arched corridor, far side from Super Nailgun.
 * Rockets in the middle of the arched corridor.
 * Rockets just after the ramp leading from the Water just below the end of the dead end corridor.
 * Cells in Water, underneath bridge leading to dead end corridor.
 * Water covers most of the lowest floor of the level.
 * Lava under a bridge connected to the ramp corridor leading out of the Water.
 * Elevator at end of corridor running parallel with arched corridor, leads to top floor.
 * Elevator in Water on side closest to arched corridor, leads to doorway to arched corridor.
 * Elevator just after the Lava bridge, side opposite Water ramp, leads to top floor between the Nails and Super Nailgun.
 * Button beside bridge overlooking Elevator corridor, causes Movable Walls to trap players on the Lava bridge, as well as cause the Bridge to drop into the Lava.
 * Button beside Lava bridge causes the Flooring of the arched corridor to move aside or drop into the Lava.