Thread:Deathstalker666/@comment-66.190.99.112-20150113163411/@comment-3547390-20150116073848

Fascinating. I just learned that I don't know my language as well as I should :P. I always wondered why O.K. had capitalized letters, now it makes sense in a weird but interesting way. Thanks for sharing that!

To rip something means to take it off the disk. While it is possible to rip it in a raw format, it would be heavily unnecessary and a large waste of space (lossless .wav files can add up pretty fast). By convert, I mean changing the file type to an MP3 so that the load is extremely light.

Well, you didn't rip the songs as they are still on the disk technically (disk image, but still a disk). Right now, it is like you put a disk into your computer. You haven't ripped them until you take them off the disk/disk image, such as extracting them to your C:\ drive. Your disk image is mounted, that is the important part.

I feel like an idiot! That is exactly correct, your virtual drive letter would need to be lower in order for the audio cd to work! I recall switching it around in the testing phase... one thing you will learn about me is that I tend to forget things! Just making sure, there was a readme in that drive? If so, we are golden! So, we come to the point I mentioned earlier where you could stop or continue. Of course, it turns out that it is more of a crossroad than something you will pass by, meaning you will have to make a choice.

Choice A: You keep the disk image mounted when you play, creating an audio CD similar to how the original would play. All we would need to do is change around the virtual drive lettering and we should be good to go if all goes well. We get this done quickly and you get to play the game with the music. This should be relatively easy as you have no A: or B: drive.

Choice B: We proceed with the plan mentioned before, where you will end up ripping the files by using iTunes (or possibly Audacity if it has that feature). This will be a bit more work, but you won't need to have an image mounted every time you play (saving CPU usage and possibly some RAM). Quake can access the files slightly faster using this method as the hard drive has faster writing speeds than a disk. You also will be bypassing a glitch in the game where all music files only play once, meaning they will never loop. This method will therefore be much better for your computer in the long run and will allow for continual music. Of course, the drawback is that it is a bit more effort which is especially hardening when we have yet to figure out how it works.

Choice C: We do both, with the biggest drawback then being the fact that it will take a bit longer to do. Of course, you will benefit by gaining the confirmation that it is indeed working earlier that Choice A would provide while also gaining all the benefits of Choice B due to us dismounting it when finishing up. So, basically, all the benefits but requiring a little more work than choice B.