Thread:Vorknkx/@comment-3547390-20170901233307/@comment-1496755-20170926203427

By the way, we don't have a separtate page for Sparky, which is a horrible oversight :P

Hoth maps seem to be nice in every SW game I've played so far. They take all sorts of shapes and sizes (like the SW universe itself, they change and have numerous canonical versions), but always provide some pretty good fun. Mos Eisley is a classic for sure - the cantina is usually hotly contested and I like to go for it first (and if I have it at the start of the battkle, I'd go to the nearest control point to improve my chances of keeping it). Mygeeto is another favorite of mine - they've really captured the atmosphere of the (sadly short) Episode III scene where it's shown.

Necessity and a bunch of spare keyboards (in case frustration comes to visit as well).

With the Tomb Raiders there was also this situation where you'd see the cutscene, but it would have no sound, because cutscenes use CD audio tracks (or some large audio files that were cut from this particular release). Even worse - in TR3 the cutscene sound would be replaced by some horrible clanking noise, forcing you to turn off your speakers while it lasts. Really nasty glitch.

Ever wondered how the story woudl have unfolded if Obi Wan had actually bought those death sticks? The mind boggles.

Yee haw and a big bottle of bourbon!

I imagine these sourcebooks as longer, more detailed and more tedious versions of those game guides I've read.