Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20150131235202

Hey, you have given me plenty to work with for the time being. I shall definitely be checking out more Quake levels now that the gateway is open!

Interesting, never knew the event_lightning was hard coded. From memory, I have played some mods with Chthon in them, so I assume the community got some fix for it.

Also, I got a new pair of headphones which give off a noticeable sound quality increase. I tested some recordings and it appears to be a bit broader (perhaps this is just due to the raw data vs Dailymotion). Also, I am able to use the internal microphone (which has similar quality to the one I was previously using) so that I am not having to compete with the computer engines for sound. I am not sure exactly how good it is, only time will tell, but it is at least closer to my head than it is to the computer (unlike before where it was at the halfway mark) so tweaks can be done without losing my voice. So expect slight enhancements in my videos when I do come back (of course, with all this Quake stuff, I don't know when I am doing that one).

One of the first things I will need to do is get rid of the Aftershock names "(Aftershock)" on the level pages. I only did that on Introduction due to it having the exact same name as Quake's starting level.

EDIT: E1M1 is mostly done, just need to upload the videos.

E1M1 is quite fascinating as it is made by one of the big people in the community in 1996 apparently. I have seen Thred mentioned a lot, this guy basically was the creator of that piece of level design software. I honestly was wondering if Aftershock just took a bunch of levels and mashed it together, but the texture WAD kinda makes it debatable (it was made by another member of Headgames, at least based on the filename of the actual WAD being Greg1).