Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180815185555

That would be quite curious to check out.

That actually is highly relatable. I never really know how I will feel or what I want to do. I am very inconsistent for better or worse, which makes things a bit harder recording-wise as you never know what I will have commitment with or when I will get the drive I wish to have.

My removal of OCD has made it so I am a bit more free in that avenue than I was, but I just don't have much motivation to jump to modern things as a general rule. The Elder Scrolls is because I just want a sandbox with replay ability, for better or worse Quake is just not a game you can play for hours on end every day without it feeling rather tedious due to being the same game every time. I really need some sort of randomizer like they got for Doom, Oblige is a possibility but I am not really sure how good the support for Quake is.

Sounds pretty scary indeed, but I am glad they gave some positive benefits at least.

That is very true, being an outcast I am more likely to have the time to get into my music and thus want something with more intensity. What mechanical constructs usually listen to seems to be things with minimal investment, so they can have it as background noise while they do something else. Me, analyzing everything in a song, results in stuff that requires far more concentration and variety. That seems to be the biggest evolution with my tastes, I remember liking choruses and retaining song structure, but now seem to be preferring things that offer variety and intensity throughout. I wish there was more like Lacrimosa, but other gothic music is either goth rock (think regular rock, but with darker themes and just as repetitive) or darkwave (which is essentially gothic pop). It feels like gothic has alternatives to the mainstream, but are just the same at the same time. I cannot really explain my tastes, nobody would listen to stuff like Lacrimosa, they find me crazy because I listen to this stuff.

My wish was mostly just because my parents said I would be a good one since I knew so much about dinosaurs, so it seemed natural to go that route. I was always practical about careers, even while thinking about things most would just say without thinking of the difficulties, like game designer.

That is the greatest convenience and one reason why living in the past is not for the best. Yes, I love old-school stuff, but finding said old-school stuff would be a lot harder without said internet.

Totally understandable, I really should have one myself. I probably will when I get my Windows 98 computer. Not sure when I am getting that, I am still working on building up my main computer and have some guitar parts I need to grab as well.

I have seen said things myself and they are definitely quite curious, especially if all of that is actually true. I am not sure if it is an over-exaggeration or not. Skyrim's arrows were bad enough in the tutorial. So I just snapped and decided I am going for as unpredictable as I can. Now I got a game where people can randomly teleport in and knock you unconscious, sending you into the frozen tundra with just a pair of boots, and you need to find a cave and find a coat just to brave the storm back to civilization. Of course, I haven't actually begun playing yet. One thing I will warn you about modding in the Elder Scrolls, there are a large number of mods and a lot will catch your interest, so you will find yourself with 200+ mods and hours of just installing things. Then you find out you dislike one thing and need to start a whole procedure to redo it. You need a bit of patience with these games. I will say that I have tested to make sure I can't pass out for 5 hours, which makes me happy after the way the Oblivion community seemed to treat that frustrating mechanic.

Oh, compatibility is part of any modded game. There are even maps made for the Aftershock Toolbox that cannot be played in GLQuake. I assume WinQuake would work fine, but I don't have it installed at the moment due to mostly limiting myself to 1996 outside of this GLQuake install for servers/Wikia screenshots. The same can be said about certain mods. Quite a few mods feature guided missiles, something which looks pretty horrible graphically in GLQuake. There are also Duke Nukem holograms, which wouldn't fool anyone in GLQuake due to being unable to recognize player colors. Then we have Multiskin, which outputs error messages in GLQuake.

WinQuake also has one major advantage to GLQuake that you probably weren't aware of. If you have two textures with the exact same name, they need to be the exact same size in GLQuake (note the first is displayed anyway) or the level won't load. This isn't much of an issue in, say, Q2 levels. But when playing Aftershock, you need that to be a separate mod or the levels are bound to crash. WinQuake would probably work fine here.

I would love that and that is essentially the dream I am going for. As I am relying on what mods I can find and it seems the community loves easier, nerfed gameplay, it probably will take a while to get a brutal game. I will say that the server is already a bit harder than the vanilla game in certain ways. Note that the game has to be a lot harder, vanilla Coop is ridiculously unbalanced in the player's favor as it is essentially the same as singleplayer with respawning. It is all the challenge of the regular game, but with no consequences.

Precisely, it all ends up looking tacky and forced. The same could be said for Thief, looking at HD texture packs for that game is quite horrible. I tried some for Unreal, but found it just looked silly to have some really detailed grass texture and yet it be a flat surface.

Having seen every game in the main series, I can attest to that claim. However, the counterpoint is that it often got rid of stuff that wasn't that good to begin with. Daggerfall to Morrowind will get rid of stuff like climbing, but if you saw my videos you would know that climbing is so ridiculously frustrating to not be worth bothering with. Morrowind to Oblivion is a bit more of a matter of taste; would you rather a clunky but detailed system where everyone is a walking dictionary that has zero uniqueness or a system where people can say three lines or so. The former just felt like filler to me, exploring a new city felt boring in Morrowind as every NPC says the exact same things and the text quickly gets overbearing. If you like a lot of reading, your mileage may be better.

Skyrim gets rid of RPG elements in favor of FPS elements, but I never really cared about RPG elements. RPG elements are what caused me to pass out and have that frustrating waiting sim. RPG elements are what involves RNG and more tedious waiting. But there is one real thing that bugs me about Skyrim. You can't choose the shirts and pants you want, it is all combined into singular outfits. Perhaps I am insane, but I love dressing my character in random clothes, so having less is a bit disappointing (and immersion breaking as I can't put on a cooler pair of pants, I need to discard my shirt as well). Skyrim offers a lot of freedom with script modding. But the only things adding back clothes separation tends to not be supported by other mods. 99.9% of people won't care about this. I am weird and like immersion, so picking the clothes I wear is a major importance sadly. There is modular armor, but that is so detailed to only really offer 1 armor per download, and they are not really put in the world (beyond one location, say 1 particular vendor or in 1 particular chest) to be found so it ends up just being some cosmetic (as opposed to something that changes as you explore the world like I want).

Precisely what I am saying. In a FPS, I am a hardcore traditionalist, but RPG is all about telling YOUR story. So, ergo, it becomes your sandbox to make things how you want. I want an evil roguelike where dying is fun and most people would break their computers from the sheer pain. It is essentially for masochists only.

That is really one wonderful thing about Quake 1. It was right on the verge, so you get GLQuake as the real start to Windows dedicated FPS games. After that, it is all Windows oriented for the most part, meaning far less frustrations with trying to get DOSBox to work properly. But I would like that Windows 98 computer just in case I run into some headaches and have no alternative.

Fascinating indeed! We found the prequel!