Teleporter (Q1)

Teleporters in Quake are dimensional gateways created by Shub-Niggurath for the purpose of quickly sending her armies across the universe. They are Quake's equivalent of the Slipgate. Once a living being enters a teleporter, they will be warped to whatever destination has been set. Teleporters can be vertically or horizontally placed in a level. If a player tries to teleport to the exact spot an enemy occupies, that enemy will be killed in a telefrag. However, monsters are incapable of telefragging the player, and will die if they teleport to his position.

While not necessary for level design, the Teleporter often will take the player to a designated Teleport Pad. These are slightly raised platforms with a unique texture.

Death Messages

 * "Player" was telefragged by "Attacker"
 * Satan's power deflects "Attacker"'s telefrag (Cut from game)

Trivia

 * John Carmack once said that Teleporters were a crutch for bad level designing, since they would string together areas that were not otherwise cohesive.