Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170401183205

Oh, I see... well, I can tell you that it does matter to me. It is an interesting experience.

If I say little, it's because I don't really have much to say - some maps have something exciting that I can really comment on, but most of them don't. They are regular maps and all I can say about them is "well, here is another typical 1994 PWAD with this and that feature that we see very often".

When we stream, you can see I talk a lot, which is because I know you'd see it immediately and respons immediately, which is more dynamic and engaging than commenting on something that's already been recorded. Still, recordings aren't necessarily a bad way to do it.

And don't worry so much about GZDoom - it is 2017, after all. We can recreate the 1990's to a great extent, but we simply can't resurrect them. And that's fine. If you were to play it in vanilla, it would frsutrate you greatly and this would probably botch the series really bad, worse than using a source port ever could. It would make sense for a level that is broken in newer versions, but apart from that it seems unnecessary.