Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160625205704

I think I needed to hear that, to hear that I don't have to do something I don't want to. Suggestions can give looks into a new world of excitement and interest, but if I go into it without really wanting to I will just feel depressed from doing it.

Yeah, my problem is that I would do every last detail about something. When doing DnD, I did any modules I could find, as well as the chronological order of two magazines, resources coming from a third place, and anything else suggested in those magazines. They would suggest a book, I would have to go out and read that book.

Yeah, I realized that after trying to work my way through and failing to even make it to Doom II. In fact, Doomworld pretty much told me I didn't even progress a day forward from where I started. Needless to say, it became very demotivating, especially for a 2.5d game. I might be crazy enough to do that for Thief and maybe even Unreal and as much as I can for Quake, but I just don't have that devotion for Doom. Especially when some of the stuff out there is so abysmal to completely drain you. The new mindset basically makes it so that I am doing these with commentary, which means I keep myself entertained by rambling and showing them off. Before it was just working through the levels, which can sometimes be a lot worse, especially with some of the worst examples of 1994 WADs. I really can't wait to find that one level that I consider the worst just so I can point to it as something I went through multiple times and suffered through. I'm willing to do it again just to show it off and know its name, I really want to know what level I am talking about.

Yeah, I can imagine you have run across some bad examples. Still, there is one shining example of abysmalness that goes above and beyond anything else. While the rest is the buildup to showcase just what else I had to go through and why I have the mindset I do, that level is probably the entire reason this Punching Barons things exists. Let's just say I wasn't thinking of ORIGWAD when I named it that, regardless of that being the only level so far that I had to punch Barons in. So far, it looks like that issue I exaggerated, but I am pretty confident that we will soon reach a point where that title will make a lot more sense due to a continual theme of the levels. I think the stuff I am currently playing was the stuff I could easily tolerate and make it through with some minor frustrations, which explains why I wasn't dragging yet through the archives. At some point each entry starts taking a while to complete and is torture for the length of time that it is. Perhaps it is weird that I want to revisit it, but like I said the torture was so bad to be memorable, so it is almost a curiosity of my own to see it again, even if I know it is torture. The reason why I didn't want to take your suggestions is because that isn't what the heart of the series was about. It isn't about trying new levels, it is about showcasing what I have gone through in the past and some things that for better or worse I have memories of. Perhaps after I make it through all the memorable levels I will try out some new stuff, but at the moment I would like to see those levels that I remember so well. I think I recall that the level I am talking about has no coverage on Youtube past a certain point due to how horrible it can be, meaning we never got to capture the entire length of what you go through.

I think that is also why I waste a lot of time rambling with a black screen in my videos. I like to show my mindset on certain things, talking in-depth on things I didn't exactly cover while working my way through the level. It gives a good insight into why I think of things certain ways and what exactly I think, thereby allowing others to possibly understand where I am coming from. By listening to each of those black rants, you either are hearing me summarize stuff, talk about what is in a readme, or give people a better view about the reasoning behind why I do certain things. From watching these videos, you might understand why I might get impatient trying to find a secret in some random level nobody has ever heard about, why I have grown to dislike the use key so much, and other such random details that come up and are relevant to the content at hand.