Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120820175526

I noticed that too, especially in Episode 4. There were entire textures that would never be seen by the average player as they were small and very close to the ceiling.

So I guess it was best to show screenshots in GlQuake for textures, while at a distance everything looks sharper in WinQuake. Plus the Eel is better in GlQuake (you couldn't tell what it was in WinQuake). So each has its purpose on the wikia.

About E1M7... of course!!! I never thought to look at the black boxes, but you are correct that there is probably some black box nearby (like all others). It is at the back side of the level. He was correct with the counting of the enemies (black boxes can easily be seen with r_fullbright, one of the cheats I added to the list. There are still more console commands, but some are stuff I can't figure out its exact purpose.)

Zombies do have an interesting gibbing sound :P. Thanks for the help with clearing my question up (He seems to have misunderstood).

Lara talks to me as I start Quake now :P. Really weird, yet I understand why it does it. Still, it doesn't ruin the humor of such oddly placed audio files.