DoomGuns

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DoomGuns is a modification for Quake made by Marin Gazzari (The Kandyman) on October 15, 1996. This modification attempts to change Ammo and Weapon values to be closer to the balance of Doom II.

Due to the Axe being useless in Deathmatch in the vanilla game according to the author, he increased the amount of damage so that it deals around 50 per strike.

The Shotgun and Double-Barrelled Shotgun now do twice as much damage as they did previously. The Rocket Launcher now fires at a slightly slower rate, thus allowing them to be easier to dodge.

The Nailgun, Super Nailgun, Grenade Launcher, and Rocket Launcher now give twice as much Ammo when picked up. The Double-Barrelled Shotgun gives 25 Shells when picked up. The Thunderbolt gives 25 Cells.