Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20140904114543

You're right, Skyrim is easier with its markers and what not. But that makes it more accessible to people who can't be bothered. Take Hexen II as a brilliant example of an older game with riddles that require a lot of thinking and looking.

Like you, I enjoy the older games of the 90s such as Quake, Unreal and Dark Forces. But even I was tested greatly by the riddles of Hexen II. And if I only just manage to hold on to complete the game, the average gamer who just wants to shoot everyone with out putting any effort into it is not going to give a game like Hexen II, Dungeon Master or Thief a second look.

It's not just people of a certain age who prefers old games, you are younger and you still like them Death. But on the other end of the scale, I know a guy ten-years older than me who only plays new games on his XB1 and won't even touch old games. It worked well for me since he gave me a lot of his old games he has gathering dust.

The average gamer would prefer to shoot 10 of their friends in five minutes rather than spend two hours searching for a hole to dig or a tiny red button behind a f*cking tree.

In the old days, people would use their technology to create their imagination on a computer screen. Thus making complex games that looked brilliant at the time.

But now that gaming is a massive industry on par with that of film, game makers are only interested in using their technology to again make a game that looks brilliant for this time but without the complexity because they know the vast numbers of gamers out there (compared to 20/30 years ago) will still pay to play the same old sh*t again and again.

Look at Call of Duty as the defining example of this.