Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190613172135

Yes, you are quite right there, they aren't kidding about early birds.

That was one of the biggest issues with Daggerfall indeed. The sameness of every dungeon, the terrible map, and the necessity of features like climbing or even swimming. I think you are right, Arena is definitely the better choice and much more what I would want to see. Ah... Morrowind... I'm sure you'll fit right in.

Roleplaying opportunities in the Elder Scrolls is much like that, it is one of the more criticized elements about the series. It is pretty barebones as an actual RPG game, the main benefit is the massive world and the large number of mods in the later titles. This makes pre-Morrowind less useful, since they didn't have many mods. Morrowind's mods are very limited, they often are just a new NPC or overpowered item, so you never really get the sense of it doing more than adding a bit more clutter. Oblivion and especially Skyrim are far more powerful in that direction, Oblivion as said has some engine mechanics which are better than Skyrim's.

Well, you know my mindset with everything, so recommending games is pretty much falling on flat ears unless it is a porn game. The whole reason I am stuck doing them is because of my limitation to Quake, which is also stuck due to just a lack of ability to record and lowering motivation due to the servers being pretty dead.

Daggerfall felt sluggish through the entirety of the game indeed. The plot was expanded too far, even the motions and attacks just felt... clunky. And yes, the immense size just made it all worse.