Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150403200537

Heh, it seems very relatable to you. Weird senses of humor are good, better to be unique and individual in your tastes :P.

Taxidermy? I can't believe they have classes on that! I have needed help stuffing Fluffy, my first dead cat, for some time. I tried following some instruction books and they just didn't help!

Very true, I found it quite enjoyable to play levels that were connected to each other to create a campaign. I mean, I guess this is why it is "Aftershock levels" and "Other levels". I guess other levels means levels that we didn't create but added to make our project seem larger.

I just never found stats appealing. I would rather feel the success of the kill by using skill, mobility, and evasion tactics. It feels worthless if all you do to attack is click on an enemy and make sure your stats are higher.