Powerups (Q2)

"Pick up these helpful items whenever possible. Some items take effect when picked up. You must select and use other items before taking effect."

- The Quake II Manual

Powerups or Power-ups are items that can be collected that are not Weapons or Ammo. A Powerup can grant the user an advantage over her or his threats. There are 30 Powerups in Quake II.

Offensive

 * Quad Damage

Defensive

 * Invulnerability
 * Rebreather
 * Enviro-Suit
 * Armor Shard
 * Jacket Armor
 * Combat Armor
 * Body Armor
 * Energy Armor
 * Power Screen (unused item, but only with Cheat Codes)

Evasive

 * Invisibility (N64 only)
 * Silencer

Collective

 * Bandolier
 * Ammo Pack

Restorative

 * Stimpack
 * First Aid
 * Medikit
 * Adrenaline
 * Megahealth
 * Ancient Head

Progressive

 * Blue Key
 * Green Key
 * Red Key
 * Power Cube
 * Pyramid Key
 * Data CD
 * Security Pass
 * Commander's head
 * Airstrike Marker
 * Data Spinner