Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20171121042429

Let's see a list of stuff on my channel:


 * Atari games are boring because they generally demand two players and otherwise focus on loud sounds and clunky controls.
 * Arcade games are boring because there is no real direction, just endless replaying of simple basic mechanics.
 * Doom is boring because "spam every wall" and endless broken levels.
 * Heretic is boring because the levels take ages to complete and the journey there just drags.
 * Lego Island is boring because invisible walls everywhere.
 * System Shock is boring because slow clunky controls and pixel hunts.
 * Sid Meier's Pirates was boring because I couldn't even get the game to function right.
 * Elder Scrolls Arena is boring because identical mazes, repetitive story, and save scumming.
 * Stronghold was boring because it is all about managing an economy and few units to keep me interested
 * Elder Scrolls Daggerfall is boring because lore books, even more identical mazes, horrible UI, wall-spam, and illogical direction in regards to progressing
 * Hexen is atrocious because respawning enemies, generic mazes, and counter-intuitive design
 * Star Wars Japanese is atrocious because terrible hit-boxes, instant death, and the entire game being in Japanese while requiring usage of the menus
 * Star Wars Droids is hell because Simon Says puzzles, RNG to progress, barely any sound, clunky controls, and the entire game being a maze.
 * Star Wars NES was boring because the Death Star is platform hell with spikes everywhere, the ending was a joke, and between that was some other game that didn't really make much sense control-wise.
 * Empire Strikes Back NES was bad because suddenly you can't control jumps, bosses take forever to kill, enemies require odd control scheme maneuvering to hit, and annoying sounds.
 * Super Star Wars was boring because there was a timer, respawning enemies, limited lives before the entire game is restarted, and the last level required use of a button you were never taught to use prior.
 * X-Wing makes Star Wars Droids look fun because the game is barely functioning at a snails pace which loves to lag as soon as anything appears, controls often between "not sensitive enough and too sensitive", rules that appear inconsistent, a tutorial that never seems to end, cutscenes that drag the entire game down, copy-protection being a pain to get past every time I load the game (Arena was only once), barely anything happening, insta-fail tutorials that require sheer perfection to succeed in, a control scheme that is all over the place including an instant fail button in the middle of the keyboard beside some important functions, the fact that I have spent more than 3 hours in a tutorial whilst making absolutely no progress.

My career in gaming outside of the three FPS that I have liked for years has revolved around finding a lot of stuff that either bored me or annoyed me. Due to the way things work out, I end up spending a lot more time in these horrible things since my palette is so limited as to barely like anything.