Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20191120235248

I am quite glad to hear you are back. Definitely gets quiet without you around.

Nods, it definitely is not good when you can't just relax. It is quite nice that my office mostly is quiet.

The saddest thing is that everyone seems to consider me insane, even more insane than anyone else. I could go to an asylum and somehow be seen as the most insane there somehow.

Yes, Stripper definitely sets a different standard in regards to what Quake should be about. I for one enjoy the joke WAD style, finding it far more entertaining than your generic Doom levels. I guess when it goes random and insane, I end up enjoying it more. There is a lesson in there somewhere, one I am not sure about.

Command line examples: bot -h Get some help. bot quake.best.com:22000 Connect to server quake.best.com port 22000 bot 192.246.40.27 -auto Connect to idsoftware public server Start playing in automatic mode (no proxy) bot quake.best.com -game  aliens Connect to server quake.best.com port 26000 Detect existing model/sound files in: id1/pak0.pak id1/pak1.pak aliens/* There will be a warning for each missing file.

The bot console is a bit like the Quake console. You write a command, then a space, then the eventual command parameters. Then you press RETURN and the command is executed. Fairly simple, indeed. The name of the commands sometime look like those in Quake, but actually only the first character is significant.

Bot commands, before the bot begins playing: quit			= quit the bot info			= request game infos player			= request the list of players rule			= request the list of rules connect IPADDRESS:PORT	= connect to a server (IPADDRESS:PORT is optional)

Bot Keyboard commands, while the bot is playing: quit			= disconnect and quit player			= list of players names, frags (and hate level) say    MESSAGE	= say MESSAGE to all the players

Bot debug commands: a			= list of all players positions danger			= coordinates of all dangerous thingy x			= coordinates of all entities in the game entities		= infos on all entities in the game

I wish you luck, above is from the documentation and really the only part of it that might help you. It needs to be in the same folder. Using cmd.exe seemed to give me the best chances, a lot will be run in something similar to such. You can type "bot -h" for help. Basically, you will be connecting the bot in question to a server you want it to run on. This means you will need to create a server, get your IP on the server, then plug that into the bot command. It uses WinSock 2.0 to send a proxy, which you can set to "-auto". Doing it in the way described, I get an error about initialization failing. Note that physically running the program in a VM gets the issues described previously, which means I can't even launch the program without it automatically closing with an error.