Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-1496755-20160330054935

Heh, you're so hard to please :P

Wow, time flies. Recently I realized that even Doom 3 and Quake 4 are now old enough to be considered "classics". And Quake is practically ancient. However, it's hard for me to consider these games old, mainly because I hardly play any modern stuff (with a few exceptions).

Yeah, Blood had a mixture of "dumb" monsters (zombies), and some smarter enemies that could really cause some trouble. The best thing abotu this game is still the awesome atmosphere, though. I wouldn't sy Doom 2 is disjointed, the levels in the different parts of the game try to have a unifying theme (this is mostly visible in the "city" levels, 12 - 20).

Never played AoE, so I can't really say. For many years I played mostly WarCraft, StarCraft and Dark Colony (which has a pretty devious AI, by the way). In more recent years I opened up to the Command & Conquer series, which is generally good and fun to play. As for RPG's - Diablo is the only one I've ever played seriously. Oh yes, I definitely messed up my stats a few times, but eventually I got the hang of it and started making more successful characters. I suspect this is another case of you overthinking stuff :P

Ooooh nooo, Death, 1994 is not at all representative of Doom modding. Editor software was still buggy and limited back then, map makers were inexperienced and reserved, and weaker computers did not allow for very expansive levels. In the Doom community, 1994 is something to be ridiculed (there are even parody levels deliberately imitating their crude style), though there are a few jewels to be found in this year (stuff like Slaughter Until Death, The Evil Unleashed, etc.). Serious Doom PWADs are generally considered to begin from 1996 - better editing software, more experienced modders, more ambition, and, of course, the Quake influences ;)

I guess I never really cared for Photoshop - I was more interested in InDesign and making larger-scale layouts.

Oh, there are chargable models? This could be a more acceptable option for me, though I'd still feel safer with a corded thing.

Indeed - Part 3 does not have the clouded thing anymore. Good job! Watching this suddenly reminded of a small bit of trivia - Ultimate Doom was originally supposed to be called "Doom Special Edition" - in fact, when you use the original DOS installer, the default installation directory is "C:\DOOM_SE".

(Ctrl-C safety protocol initiated)