Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170621191719

Up to you Vorknkx, think you can wait another week? :P

If there is anything that will prove my insanity and eventually get me locked up, it is the fact I have played over 300 Doom levels without even liking the game and seek to continue to do it for no real reason besides the brimming curiosity to explore. I feel like Christopher Columbus if all he found was terrible islands with some entertaining natives at time.

Laughs, I have bothered with many different styles. I generally go for standard stealth with the goal being to knock everyone out, Ghosting imposes too many rules that can lead to some things just being impossible depending on the level. Actually, I prefer my own style of ghosting that works to not use exploits, but instead work with the world to reach the same results. One day I will actually do it, but I need to actually play Thief again. I can't even touch Quake, nevertheless Thief.

Surely you are kidding Raadec. You are telling me you completely forgot about Kira's story? No, there isn't much of an objective in Unreal beyond the main one, but there was backstory and lore in Unreal. Plus Return to Na Pali did exactly what you described, at least with the whole transition of serving the rescue team.

Well, you can over-simplify every game. Dark Forces just had every mission being to acquire/destroy something, then get back to the shuttle. Having lore is important because without it you just have an empty and somewhat pointless world. Having story that changes the main objective does sound better, but the problem with Dark Forces is that the entire game is repetitive and you end up feeling like you are doing the same thing even if the briefing told you that now you were dealing with the Dark Trooper project.

Well, the problem with adding a hundred of two types of enemies is that they will all just in-fight. That is exactly the thing you learn from playing a lot of Doom levels, ones with a lot of enemies but a balance of enemy variety result in usually everything being able to kill each other.