TM Bot

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TM Bot is a modification for Quake made on August 21, 1996 by Micheal Polucha and Tim Polucha. This modification allows the player to spawn a companion Enforcer that will fight for them by using "impulse 100". The bot is disabled on the death of their owner.

The bot can attract Monsters, will move around to seek out opponents, and can trigger events such as lights. The bot also can travel through Teleporters and go up Elevators. When separated from the player, the bot will try to return to its owner.

Impulse 102 will cause the bot to fire a shot, while Impulse 103 will toggle its auto-fire (on by default) so that while the firing animations appear as well as the messages of what it is targeting, no shots will be fired.

As AI in Quake is relatively crude, the bot is unable to jump or otherwise get over surfaces. They also have a tendency to get lost. They can be teleported at any time by using impulse 104.

The "bot" can be manually controlled by using "impulse 101". Impulse 102 will swap between stopping, walking, and running. Impulse 103 will turn the bot left, while Impulse 104 will turn the bot right.

This bot is considered good for Cooperative, since it cannot harm other players by default. The bot can be made to target other players instead of opponents by using an Impulse 105 toggle.

There is a possible bug whereby killing the bot while it is doing something else may result in it becoming a "ghost"; not solid to anything and unable to be killed. There may also be cases when the bot was not properly disabled upon switching levels. Note that while bots can target players and Monsters, it cannot target other bots.

1.1 - August 26, 1996

 * Added Impulse 105.
 * Bot moves slightly quicker.
 * Bot is now solid to its owner, meaning it can also be killed with all Weapons.
 * Bot now always fixes offsets, meaning it can no longer be leaning in an odd angle.

1.0 - August 21, 1996

 * Official release