Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140608233333

Hahaha. It is filled with vitamins and gibs from grandma's last deathmatch.

Hmm, maybe I stated it wrong. Doom and Wolfenstein are like cardboard cutouts, they have no character or intruigue. It isn't just the sprites, the way they are is nearly two dimmensional. Exploring the world further does nothing as it just is a bunch of maze like levels where the player is trying to find the exit. Quake takes everything that came before and gave it meaning. Or maybe meaning just appeared by making it 3d. This is why I get into my whole sprite rant, I have never played a FPS game with sprite based enemies where the enemies felt more than just obstacles for the player to overcover. We spam the player with Iron Liches, Cacodemons, Dark Troopers, all big baddies that are just there to get in the way and have little to no other purpose. Quake feels like an ecosystem of subterranean creatures from another world, each new creature brings intrigue as it further adds to the world (which, somehow unlike Doom matters). I can't give a textbook definition for what Quake did different and thus my assumption for my hatred of sprites, but the latter creates meaning while not changing anything in story. Hmm, this probably isn't something I can explain. I guess perhaps that I couldn't care for playing Wolf3d as it would just be more of the same, even if some of the enemies were different, because the enemies feel like clones of one another. Doom and Heretic have variety, but don't make you care for the enemies. Unreal and Quake feel like ecosystems.