Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20141105214302

Freedom in the last area... true, but one way is completely long and pointless (plus could kill the priest on the lower difficulties due to having a nice convenient raft that is entirely unstable).

Then you have the fun guards in the Barracks. "Thou thinkest that thou canst walk into any room that pleaseth tineself? Nay, thy ignorance shall cost thee your life! As soon as I figure out how to get around this bunk bed to hit the alarms, I will deal with thou! If I keep running into this bed, I shall eventually cause thou to be swarming with guards." From about 16:37, I let that guard wander around the bed for a minute wondering if he shall realize that the button is in the next room and not by the bed. He fails in his quest, going from running around the bed to running into the bed.

For a mysterious bug in Thief in Strange Bedfellows, check out this video and go to 28:38 (http://www.youtube.com/watch?v=FQPxCxd4Sus&list=UU-nZZ7TjuaSJqkGxrGORzmg). I nearly die due to a canister.

Uh, the ritual one doesn't check off the objective, only the one talking about the Dark Project does such. As for the actual ritual, there are 7 points to the compass and the Eye itself. Of course, the first point is basically just the start of the ritual and marks an origin point (the Borning point). As the ritual has started, this point is already complete. So Constantine goes to 6 points before going to the Eye. As for the level being timed, it is not and the sequence only starts via a script when you get near the end location. Thief is not a game about time limits, that would be frustrating (I hate time limits). The last area, while having a time limit, gives you ample time to get the job done while exploring the rest of the level carefully. Explain to me why Constantine otherwise takes and hour and a half to complete 3 points (a point half an hour is a bit slow, even for Constantine)?

As far as I know, there is no definite answer to the undead. Just like magic and priests, it is just a part of the world that you end up accepting. I tried my best to get a rational reason, but the closest clue we get is that Necromancer I described.

Yes, the ending cutscene shows the Keepers trying to communicate with Garrett instead of remaining invisible to the world. Of course, Garrett has come to the point that he doesn't want to communicate with the Keepers any longer.

I didn't say Ratbeasts were hard to kill. I like stealthing past them due to their heightened senses making them more alert than a guard. As for Hammer Haunts, they may not be as quick at attacking but are faster in speed. You can lose a Ratbeast a lot easier than you can a Hammer Haunt (usually a Hammer Haunt will be right on your tail, that's why I believe some leaping in close quarters with multiple Haunts to sometimes be needed to get some breathing room).

You only get that objective to kill the Bug Beasts if you kill one to begin with. Yes, I do believe Bug Beasts or Chaos Spiders to be a nightmare and a lot worse than Hammer Haunts. Apparitions are a lot like the above two and have the most health of any Thief enemy, but you can see its charge up animation which makes it easy enough to avoid. Bug Beasts will just start shooting as soon as they see you with no real charging. Chaos Spiders just keep switching rapidly between its two attacks.

By the way, you still haven't touched the Bonus Mission for Thief Gold! But, for Thief 2, my best solution might be to try Garrettloader. You didn't answer my question if you wished to try in that direction.

No worries about Thief, one day I plan on trying it myself just to see how much it mutilated the series. Don't say something is abysmal unless you have tried it yourself, so I plan on doing that so I can rant about my own opinions.

I am not a big fan of weapon limits. To me it just makes the game more frustrating as I am going to have to keep running back to pick up other weapons. Backtracking is normally a pain, but doing it due to intentionally leaving something behind can be a bit more annoying.