Mix '97 2nd part

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Mix '97 2nd part or Mix96 is a modification for Quake by DefianceX made on November 13, 1996. This modification is a complication of various modifications. Note that the code to compile it is in the PROGS folder.

The author felt that the original game was lacking in realism, so he added GIBBIN3. He then proceeded to add the CSPIKE10 modification, only to get upset that only one modification could be used at a time. DefianceX then decided to create a compilation, though entirely inexperienced with coding, to merge together modifications he liked.

With all the modifications out there, the author felt that there was a lot of great stuff coming out, and that he was just taking without giving anything back to the community. He considered this patch to be a small contribution.

There were two versions of the modification, one with the source code and another already compiled into a PAK file. The former did not include the player.mdl, meaning that while the names appeared in-game there were no appropriate skins to swap to.

The author was hoping to add a feature where the player could spectate and watch other players, but was unsure how to pull this off. He also wanted to add The Reaper Bot, but wasn't allowed to use the source code from said modification.

Included Modifications

 * Chase cam
 * CSPIKE10
 * Eject - Changed the collision sound.
 * GIBBIN3 - Fixed Fiends so they have solid corpses.
 * MORNING STAR
 * MultiSkin - Was slightly modified to remove "the pointless skins". Skin 1 is known as "the Good Guy Himself". Skin 5 was changed to Alien. Skin 13 was changed to The Flash. Skin 15 was changed to Stalker. Skin 17 was changed to Crusader. Skin 18 was changed to Enforcer. Skin 19 was changed to Lava Boss.
 * Throwing Axe - The player is given 20. Alternate mode to the Morning Star.

Impulses

 * Impulse 30 - Chase cam
 * Impulse 31 - Laser targeting. Adds a blue crosshair.
 * Impulse 32 - Alternate mode for Chase cam toggle. Will dip more with the player to compensate for strafing.

New Content

 * Flamethrower - Sets fire to various opponents. The player always spawns with it. Behaves identical to one found in Combo Patch For Registered Quake. Selected with Grenade Launcher key, though the model has been changed to be a Rocket Launcher.
 * Morning Star - A flail that can be used primarily as a grappling hook. Replaces Axe as impulse 1, though Axe can still be selected if using next/previous Weapon.

Gameplay Changes

 * Various projectiles can travel through Teleporters.

Glitches

 * The regular Axe can only be selected using previous/next Weapon.
 * Note that this modification causes E2M1: the Installation to crash. The author was aware of the crashes, but was unsure how to fix the issue or what was causing the crashes. No other vanilla level crashes.
 * Anomolous things occur upon starting levels. This is notable in levels like E3M3: the Tomb of Terror, where the player spawns and immediately picks up the Silver Key. An Enforcer immediately Gibs in E4M1: the Sewage System. Monsters teleport in front of the player in E4M2: The Tower of Despair.