Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140830114506

Programming? We don't need programming to make something killable! Depending on the game, it is a simple change to the AI state. Of course, what isn't normally killable? I can think of only a few examples and all happen to involve Thief (no surprise there). I successfully made one of them killable, though I got lazy and never finished the project.

XD, that could be pretty awesome. Not sure if such an idea would be good due to being subjective, but it would be hilarious!