Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181015171319

Heya, Death! Sanity is slowly crawling back into me... and it feels nice.

These days I can finally start working on an idea that I've been considering for a while - intermediate versions. When we play something, we usually go for the latest version, which has all the bugfixes, extra features and other improvements, big or small. Sometimes I also explore the oldest versions - like the official 1.0 or something like that, for the sake of historical research or nostalgia. But what about all those in between - the 1.1's, 1.2's, etc.? So that's what I am looking into - but not just any intermediate versions, I am examining specimens that have some significant difference to stand out among the rest. It could be different textures, sounds, enemy behaviors, level design elements, or even memorable bugs that had some major impact on gameplay, whether positive or negative. I really love those cases where the make some big change in a new version, but it causes a bunch of anomalies and inconsistencies, making them release another one just to fix this mess (this happened a few times in the Commander Keen series). I also like it when there are changes to the levels themselves or even entire maps replaced with new ones (Greg McMartin did this a few times).

So that's my latest, ummm, project. My hope is that it will clear my head after all the craziness of the last few weeks. Man, what a ride!

So, did you beat that nasty cold?

Perhaps a few select mappers got a "preview" version of THRED to fool around with? Or someone actually thought it was valuable enough to leak... wow.