User blog:Le Rottweiler/Quake co‐op

I prefer playing Quake in coöperative mode over deathmatch, but I’ve always had the impression that Quake’s co‐op mode is very unpopular, not because it’s ‘bad,’ but because everybody prefers deathmatch. I dun know where to find people who prefer co‐op. I can find some for the Doom games, but not for Quake. That’s a major reason why I’ve neglected the game for so long: I could never get into the multiplayer scene… or rather, there was never a multiplayer scene for me.

Fortunately, I’ve eventually managed to find one person to play co‐op mode with, but it could still be so much better. My main complaint is that friendly fire doesn’t function at all in GlQuake, but I do have a wish‐list for features that I wish were in the game, notably:


 * Optional live system,
 * Kill count for each player (depending on the monsters, not on other players),
 * Ability to see others’ statistics (particularly the health),
 * Spectator options,
 * And an optional, more complicated system of acquirement, with every player being permitted to obtain the same item once.

I would also like to see an Invasion game mode à la Zandronum’s Invasion mode, but that would require more time to implement; it would require maps specifically tailored for such a mode.

I’ve been attempting to discover a source port that enhances the co‐op mode, but I’ve never had any luck. Perhaps it doesn’t even exist anywhere. I’m almost tempted to tackle this myself, but my programming competence is nonexistent. Heck, even if I did eventually fabricate this, how many people would touch it? See paragraph one.

Maybe somebody reading this can tell me of a good source port for co‐op. Or maybe, just maybe, a bored programmer somewhere will read this and think, ‘You know, these are actually pretty good ideas. I’ll go implement them!’

I can dream.