Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-1915529-20140125214559

Is this new story with the Pagans and the Dark Project explained in detail as I play these final 3 levels?

The idea of having to work towards understanding the plot does appeal to me. It adds that extra challenge that most games lack. But because of this I fear I am missing too much of the story. Deus Ex eh? (not the game).

As I understand more of Thief, I realise how Dishonoured is a clone of it. I am very interested in trying Thief 4. It would be interesting if (based on your comments) Dishonoured proves to be a better modern day adaptation of Thief than Thief 4.

I believe a good plot helps gameplay more than you might think. Imagine you are on the last level of a game. You've fought hard to get here and you've still got one final challenge ahead of you. If the plot is strong then you have reason for being at this final location and what you do there (gameplay) means more because of the plot. This is where Quake fails miserably. And where Dark Forces I and II succeed incredibly due their story. When you are the Arc Hammer, you know you're there for a reason and you know what you're doing has purpose.

If you think they are great, then I will too :D But seriously, I have come to really enjoy undead levels. The combat is chunky but it also gives you absolute control (like Quake 2) so if you know what you're doing you can defeat a Hammer Haunt. If not, a zombie can easily kill you.

For when you play Jedi Knight, remember this my friend: What you do will decide your fate.