DM6: The Dark Zone

The Dark Zone is the sixth and last deathmatch level of Quake. Every Weapon in the game can be found in this map. Teleporters link many of the rooms together, plus a second floor exists that overlooks a good deal of the map. It used to be arguably the most popular Deathmatch map as it was considered to have a great balance due to a very limited amount of Ammo and Armor, though popularity for this map has somewhat waned while still retaining a relatively large fanbase for 2 player matches (1 vs 1). The prior popularity of this level has allowed numerous people to become extremely skilled in this level in particular, which has deterred some players.

Spawn Locations

 * Alcove beside first floor of Large Staircase Room.
 * Small first floor corridor of Small Staircase Room leading to Central Room.
 * Alcove overlooking Shaft Room.
 * Top of staircase in Large Staircase Room.
 * Second floor corridor of Long Staircase Room leading to second floor of Central Room.
 * Alcove beside second floor of Central Room.
 * Center of small hallway in Small Staircase Room.

Weapons

 * Double-Barrelled Shotgun under staircase in Small Staircase Room.
 * Nailgun - On opposite side of room from shaft in Central Room on first floor.
 * Super Nailgun - At second bend of staircase in Large Staircase Room.
 * Grenade Launcher - On second floor platform of Central Room by doorway leading to second floor of Small Staircase Room.
 * Rocket Launcher - In Shaft Room in front of shaft leading to first floor of Central Room.
 * Rocket Launcher - Beside staircase of Small Staircase Room and in front of doorway of first floor corridor leading to Central Room.
 * Thunderbolt - In Subterranean Room, next to Movable Floor that allows the player to drop from the Central Room.

Powerups

 * 100 Health - Beside light in Shaft Room on wall opposite Teleporter.
 * Ring of Shadows - In front of Teleporter in Subterranean Room.
 * Green Armor - At first bend of staircase in Large Staircase Room.
 * Red Armor - Between doorways that connect to make a small hallway in Small Staircase Room.

Large Staircase Room

 * Green Armor at first bend of staircase.
 * Super Nailgun at second bend of staircase.
 * Shells under staircase.
 * 2 Shells in first floor corridor leading to first floor of Central Room.
 * Rockets by wall with doorway leading to alcove.
 * 2 Cells in second floor corridor leading to second floor Central Room.
 * Two 15 Health running alongside staircase.
 * 25 Health at bend of second floor corridor leading to second floor of Central Room.
 * Teleporter in the middle of the room leads to Shaft Room.

Central Room

 * Nailgun on opposite side of room from shaft on first floor.
 * Grenade Launcher on second floor platform by doorway leading to second floor of Small Staircase Room.
 * 2 Shells on opposite side of the room, in upper right corner from shaft on first floor.
 * Two 15 Health on near side of the room, in lower left corner from shaft on first floor.
 * Two 15 Health on second floor platform on side with no doorway.
 * Teleporter in the middle of the room on first floor leads to Large Staircase Room.
 * Movable Floor on first floor underneath shaft that leads to Subterranean Room.

Subterranean Room

 * Ring of Shadows in front of Teleporter.
 * Thunderbolt next to Movable Floor that allows the player to drop from the Central Room.
 * 2 Cells in middle of room.
 * Teleporter at back of room leads to Central Room.

Shaft Room

 * 100 Health beside light on wall opposite Teleporter.
 * Rocket Launcher in front of shaft leading to first floor of Central Room.
 * Teleporter on opposite side of the room from shaft leads to Large Staircase Room.

Small Staircase Room

 * Red Armor between doorways that connect to make a small hallway.
 * Double-Barrelled Shotgun under staircase.
 * Rocket Launcher beside staircase and in front of doorway of first floor corridor leading to Central Room.
 * Shells at final bend of second floor platform leading to Central Room.
 * Two Nails at first bend of second platform from staircase.
 * Two 15 Health in small first floor corridor leading to Central Room.
 * 25 Health at first bend of large first floor corridor leading to Central Room.
 * 25 Health at top of staircase.