Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160803112620

Wanted to aks you a few things about being a completionist - do you find it more satisfying when it is easier to achieve 100% completion or when it is harder? Do you like it when it is a simpler form of completion (e.g. Quake, which only has "kills" and "secrets" stats) or when it is more complex (e.g. having lots of different collectibles and other awards that need to be earned)? And one more thing - do you find it more satisfying when completion grants some reward (e.g. some Tomb Raiders give you access to secret bonus levels or new outfits for Lara when you find all the secrets in the game, Wolf 2009 gives you free weapon upgrades for finding all collectibles, etc.)?

Me - I like more complex systems with lots of stuff to complete. TIE Fighter is a good example - there are more than a hundred various merits to earn, if you are really devoted to 100% completion. About difficulty - as long as it's not absurdly hard or reliant upon blind luck, I like it. Getting a reward for completion isn't that important to me, but I always appreciate it when there is one. And thus I enjoy the game a bit more.