Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120729230352

Nice ;). I know the first 3 had expansions and was anticipating playing them all. The third game also had some secret level similar to what you mentioned.

I think I remember harpoon enemies in TR3. Weren't they somewhere in Peru? I remember as that was probably one of the hardest areas.

Luckily I have the second one as well and have already managed to install it. The bad news is that it still doesn't work in 64 bit Windows 7. However, the good news is that it works in Windows XP (My secondary system and the one I played with for years, it is a lot more functional than Windows 98 which remains laggy and without internet support).

First thoughts on TR2 after playing the training level? It has a much better resolution than TR1 (course, that could also be because XP has a larger resolution set up). Thus it is much easier to see things instead of looking at a small square in the middle of a black screen.

Also, I am glad to see that glitch where you can see items on the opposite side of a platform. Seeing medkits in positions where I shouldn't kinda bugged me.

The controls feel a lot smoother. Honestly it makes TR1 feel extremely jerky and hard to turn. I was blown over by the easeness after adapting to TR1 for a month or so. For some reason TR1 always kinda bugged me, this probably was a major factor at work. I already enjoy TR2 with no complaints after 1 level.

The guns are so much more powerful and better sounding. The music is nice and classical compared to the ambience of TR1.

Also it is great to have the mansion be completely explorable, I kinda missed that from TR3 when playing TR1 due to the extreme shortness of the level making it feel like it wasn't even a true level.

Air control is a thousand times better, especially with the new moves and use of various new things such as zip-lines and switches (both in TR3, bringing back a lot of memories). Only thing missing is the sprint control (which I kept attempting to do in TR1, so probably the same will happen here).

My only gripe with this game (besides the missing sprint) is the sound for rolling doesn't sound natural like the other two games. It sounds like someone knocking on wood, a very odd sound when rolling on stone, grass, or such.

Actually, one more came to mind after I wrote a bit more. Probably the biggest one too. I always keep the original cd safe and refuse to use it, so I back it up and use the back up to play the game. While the original only had the music affected, this one manages to eliminate Lara's voice (all are found on the audio cd part that I can see in any music player). Thus to hear it I have to put back in the original cd and try the level that way, making it all the more dangerous if the cd gets broken. I can't wait for TR3's .wav files to replace the audio cd style found in games around 1996-7 so I don't have to be paranoid at every turn about scratching the disk (you may notice my Quake never had music, this was for similar reasons).

All in all, a much better experience than TR1. It almost is like TR3, but with a couple minor features obviously missing. However, it feels very similar unlike the primitive TR1. Also, it's nice to have dynamic lights and flares, thus adding a bit more variety to the levels (as well as the vehicles and stuff). It feels good to be able to lock Winston once more in the freezer (I can't wait for TR3 to use him for target practice! :P).