Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120814210150

It never became popular? I thought Blood was well known! Never really got into the storyline as I never touched it.

Rise of the Triad was on Wolfenstien's engine, which I don't enjoy even in terms of gameplay for long periods. I actually have installed Doom on the Doomsday engine with 3d models, high quality textures, skyboxes, and remixed music yet already am tired of it before starting (even more if I was to replay Doom without mouselook, I am too obsessed with Unreal's style), while I am not in the mood for Wolfenstien. So it isn't just the fact they are 2d, there is something that bugs me even more in Doom that I can't find even when everything is updated to be similar in graphics to Quake 2. At the same time I like the gameplay even more than in Quake.

I am impressed with the work they did (I knew about the clay models as well). Yet it still comes out as 2d cartoons that don't have any identity. Quake meanwhile has enemies that have lives outside of killing the player. Though the reasoning can't be explained, especially since these ports add 3d enemies (only difference I could think of).