Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140217094549

Actually, I didn't. It took me multiple shots to kill enemies...

So they don't have an importance to progress. Okay, thanks for that.

I love the Metal Age, but the story in the Dark Project felt better as well for me. The ending cutscene of the first game was amazing, you felt like you accomplished something and the ambience was extremely high. The second game showed Karras' death, but it pretty much ended on a cliffhangar and with less ambience. I feel the artwork was lesser in the second game, it felt like their shuffling and such was a lot more choppy. Still, overall it was still good and the gameplay was of course better than part one.

I do know that, but you are right about me not being quick to ask for help. I spent five hours looking around a single bookshelf. The game feels accomplishing if you can figure it out yourself, though I seem to be terrible at doing it. At least I made .02% progress today.

To defeat robots you run up to them with the blackjack (it isn't pretty, but with no fire arrows to be bought besides the three you start with and three less water arrows you have even less resources on expert). Supposedly if you are really fast you can club them without them being able to do anything. I never had that happen and so had to basically run in circles. You just start going on the side without the gun and refuse to stop moving until the thing is dead. They will be knocked back for a second, meaning you can continue moving and they will have to adjust to shoot you again. With more shooting at you, you have to either hope for luck or be good at somehow determining where cannonballs you can't see are coming (before they land). The spider bots are quite painful with blackjacking, I only did it with flashbombs. Otherwise I mainly threw frogbeasts at them. Yeah, it is actually easier to stealth, but I wanted them all dead. Karras never figured out what I was doing as I ran around his cathedral randomly slaughtering enemies and only briefly stopping at the sites I needed to change A to B.

My biggest question is.. how did you survive the turret room? I know you had more health and therefore could take more, but I am curious still how you managed it.

Also, enemies carrying lights, that has been done all the time in Thief 1 FMs. I just started a mission and already found a hammerite carrying a lantern.

Speaking of today's FM, I have learned that Garrett comes from Texas! Yes, he makes comparisons to rounding up cattle! He has been captured by the Hammers, but by reading the Hammerite's verses such as "Ye shall not rob from the house I have built" he has been calmed. Garrett also loves to sing. But it is all okay, because the janitor is actually a mutant called professor Xavier and is willing to help if Garrett helps him clean the floors! Hey, at least this one had a solid plot line, now we just need one that isn't insane!