Throwing Axe

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Throwing Axe is a modification for Quake made by Wedge and Choryoth. This modification provides an alternative mode for the Axe which allows the player to throw it instead of strike with it.

While the Throwing Axe can be directly tossed at opponents, it can also be made to bounce off walls before hitting a foe. Each strike causes around 30 damage, making it a bit more powerful than the standard Axe.

The Throwing Axe is retrievable, meaning the player can reacquire their Throwing Axe as long as they are able to reach it, and it does not affect the regular Axe. This also means however that other players can take and collect the Throwing Axes of other players. Also note Backpacks will drop a Throwing Axe if they player had more than one, but only give one as a maximum.

While the player only starts with one, the Throwing Axe was considered powerful enough that more were not needed. If the Throwing Axe bounces more than 22 times, it will be automatically removed, thus ensuring it cannot get stuck and ring indefinitely.

The model files must be placed in the main directory of the modification as opposed to the PROGS folder. The author assumed the PROGS folder was intended for QC code, meaning it will not be read properly if placed in a subfolder.

The sounds made when the Throwing Axe hit an opponent are taken from the pain sounds of Qtest.