Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150321181009

Well, we are both old school FPS fans, so it is no surprise that we share similar thoughts.

I am not really opposed to them, neither am I to anything in regards to gaming. Everything is about choice, if we have more choices that means that more people can find their niche and be happy. I just don't like them and don't really understand their purpose, as I thought the purpose of playing old school games was to avoid modernization.

I choose source ports if they are for DOS based games so I can play them without needing to load up DOSBox. For these older games, I will often try different source ports to see what effects exist but generally I never gain a care about said games. I have played JDoom, so I know what Doom looks like when you add a bunch of flashy bloom effects for no real reason. Then again, there are certain gameplay features I cannot live without such as mouselook. Usually I use them to get through the game to say I experienced it, but as I said I usually never gain an appreciation for said titles as it is naturally lacking the basic functionality I enjoy in my games.

DirectDraw works fine for me, I am able to play Thief which has DirectDraw menus. WinQuake has been a rough experience when I touch it, I find I can get GLQuake working a lot easier and have better control over my game. Not only does it have support for my natural resolution, but it allows for mousewheel support and better control of my FOV. Plus, why not give my game the best graphical experience while still keeping the original atmosphere (unlike HD packs and new sourceports which change the feel, GLQuake is official and thus was part of the intended experience by id, so it is comparable to changing a setting (such as view distance) than installing some "high quality" stuff). Hard to explain how exactly I can say I don't mind setting my graphics to the highest settings officially possible while not liking modern source ports for making better graphics, but to me there is a big difference due to being official. It would be like not using the latest patch for one of these games in my eyes.

Instead, we now use games as a way to be realistic and represent how our world is. We are soldiers fighting terrorists, we are policeman fighting criminals, we are basically looking at all the negative stuff in our world and embracing it instead of avoiding it. We could be enjoying worlds unlike our own to get away from the stress of our world, but instead we would rather experience it every time we turn on a game console.

Game is a form of art and is heavily pleasurable. The biggest problem is that everyone else tries to make it like another form of art, making it like a story or a movie. The reason a different medium exists is because it has the capability to do different things, thus porting stuff that was intended for other mediums is wasting potential. Set piece action worlds with no challenge are basically interactive movies, which means that we are basically trying to watch a movie and press a button instead of just playing a game. Movies don't allow for choice, movies don't allow for exploration, movies don't allow for the medium to change with each playthrough.