Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180215150225

Sounds like a hassle, laughs.

Glad to hear everything went fine.

Yeah, that is pretty much the problem. Everyone is about immediate satisfaction and rushing towards everything. Gotta beat the game and not have any obstacles slowing you down. Gotta make it to the next level, the content we have isn't good enough even if it is enjoyable. WHY HAVEN'T THE DEVELOPERS MADE ANOTHER LEVEL FOR ME TO CONSUME? We need to get this thing done in the next day or else we will be behind! It is all so stressful. Most games cater to it to, the design mentality is to rushing around like a maniac and getting things done as quick as possible. Look at speedruns and how popular they are, I play Quake (one of the biggest games for speedruns) and find myself not wishing to rush the game at all. I have zero desire to see how fast I can complete levels. I just wish to enjoy the experience, enjoy what I have. I know what I like is finite, that rushing and desiring more will mean I need more in turn, and so I find it folly just to consume and consume. It is pure butchery, it is destroying the value of the game. Of course, do what you wish yourself, but it feels like so many games are designed just for this mentality or even worse others try to impose their rushing style on you.

I am as far from rushing as you can get (I blame Thief, pretty much the extreme opposite to all rushing games). I have spent several years with brief breaks doing nothing but torture in the hopes of working to better. I have finally realized the futility, but have no plans to rush through that I enjoy. I plan to do things at a slow pace and expect others to understand that.