Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-1915529-20140525121801

You forget that the default set up in Doom/Heretic is on par with Mouselook. I have said that by using Q and E to look up and down is brilliant and is just as practical as Mouselook. So really all having it does is mean you're pressing two less buttons. I don't see how that unbalances the game.

It sounds like someone has tried to improve Thief but everything they did is broken or somehow breaks something else in the process. Being able to reach areas that were blocked off sounds like an unintentional mistake. However making enemies less likely to spot you sounds like something that would appeal to stupid people who don't like the stealth mechanics of a stealth game in a stealth game.

Was it you who said that the story of magic monsters was added because the devs feared that there would not be a demand for the slow pace of stealth following the likes of Doom and Quake? Well it appears they were right. We should just be thankful that we do have DP/MA because it could very easily have not happened and instead we could have got just another shooting frenzy where you have to shoot people massacre style like Doom to find the secrets of the Trickster.

Also if the draw distance in a game like Silent Hill was increased, it would kill the ambience of the game.