Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140303203139

On-screen text being better than a human voice? I don't think that is possible. Besides the low quality mike that made you softer than the gameplay, it sounded fine. I enjoyed your voice actually, I have always loved the British accent. For some reason I have even added "bloody" into my vocabulary even though I have never talked to a British person that said it.

I am a failure as a writer. I write, but I write in a quick fashion so that I don't describe unecessary details. You don't need to know that the table was brown.

I wrote one time a story about the history of the world as told by Satan. I wrote about 20 chapters and hadn't even gotten out of prehistory yet, the story already involving a whole caveman love triangle. That was my scary story, if Yug would marry Og or Reeg...

I like games that have some type of editor like that. Scenario editor for Star Wars Galactic Battlegrounds got so addicting as I tried to accurately recreate the Tantive 4, down to the exact positions of every single stormtrooper that invaded the ship. When I develop, I get very detailed. I spent so much time recreating the Saw bathroom (that was left unfinished sadly). I had every dirt stain on the walls in the first 2 minutes (it was very slow as I kept going for extreme accuracy).

Don't get daunted, that is the problem. Start small and slow and just build up. Most of the editor's stuff you won't have to mess with until you get more complex, so you just learn gradually and get better. I have played with different editors over the years and hope to eventually get into it professionally due to it being very addicting. I just love the freedom of designing, of creating a world and making it a experience instead of just a level. My confidence has never been too good with these things, plus I never have dedicated myself to one engine, so there is nothing released.

My favorite editors are actually the newer style such as Doom 3's editor. The old school style can be quick in some ways but also requiring more work in others. One thing that is easier in the older style is creating the first room.

Thief's editor is Dromed. It is a decent editor in some ways but absolutely a nightmare in others. I have trouble seeing what I placed into the world but love how I can manage AI. Even I have had a struggle getting this thing stable and so have a list of rules for touching the thing, meaning it isn't the most user friendly. I commend those that do levels with this, even if it is not really good quality, due to how much of a pain the editor can be at times. Fan patches have slightly improved the experience, but it is still rather rough to design for.

Unreal's editor is Unrealed. The first one I never really played with as I went for the 227 patch. I remember the first one crashed a lot on my system and gave me headaches. Unreal editor 2 is quite an awesome engine, I loved playing with it. The AI was easy to change around if you knew what you were doing and the world wasn't too difficult to create. Probably the hardest thing for that editor that I never got down on my last tinkering was getitng pathfinding (how bots know where to go) exactly right. Ironically in Dromed it works amazing and is one of the easier things to do.

Both editors work nearly the same, so you could pick up one and start playing. If you do, you have me to guide you. That makes me jealous as I wish I had someone offering to help me even more with this stuff (I was always too afraid to go to the forums nonstop with my questions), it would be awesome to get to extremely impressive with my designs. As it is, I know how to definately make levels that are on par with the FMs I have been playing.

Gameboy Color...Gameboy Advance... both only were used when playing Harry Potter and the Sorcerer's Stone.

I hate the Gameboy Color. It was the most boring, annoying thing I had ever touched. I was celebrating not touching it again.

Gameboy Advance was iffy, I liked it to an extent but was also driven insane the further I played it.

I just seem to hate handheld devices. I don't use my Iphone as a gaming platform, every time I try to play one of those games I get depressed.