Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140127020134

I knew Kyle was in the Empire, I just thought he wasn't involved in politics (he even says that at the start of this game). He took a job in Dark Forces and left when his job was done. He left the Empire after saving Jan, if I remember what the manual said. I also remember that part about the murder now, that had to be in the manual. I remember the thing from Jan saying that he will be distrustful due to the framing.

Morgan died a long time ago, and suddenly now he finds answers? Why didn't he try going to his house before? I'm sorry, I still find certain parts confusing and am trying to learn exactly the mind of my character.

Yep, that is the thing I thought was the Valley of the Jedi. Now that I think about it, it was more likely the Valley of the Sith (I knew it was Sith that were buried there)... Thought Bomb? Ugh, this is getting more confusing. Are we talking about real sith with lightsabers or the species sith (I get so confused when talking about sith due to this reason)?

Hmm. So that is it, huh. Choose the dark path and vengeance, or let go of your anger and fight for the galaxy. I rather go for vengeance, the galaxy thing makes Katarn sound like a pansy. He is a merc, not a fledged Jedi, so what would promote him to the good side?

EDIT: And now we have bandage dudes with crossbows.

I cannot get into the building through the front door. No crates are high enough to mantle on the building. For some reason I am missing rope arrows. Bandage head dudes make great fortified structures.

EDITEDIT: Figured it out. When in doubt, find a house and attempt arson on all entrances.

Entering the house, I find a mysterious triangle which serves no purpose. I also find out via the decor that Kyle's dad must be Native American.

I also found some weird bird, scorption, dragonfly thing that screeches. Mynock is my best guess...

The more I play this, the more I feel those bandage dudes are supposed to represent Tuskans. The sounds are familiar but they look entirely off.

EDITEDITEDIT: Finished the mission. Got my lightsaber. Found a map that leads to the Valley of the Jedi.

Hmm, when can I start doing dark side stuff? I want my saber to be red!

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I also was thinking a bit about how these FPS seem to work. SS2 and JK both started me off with little ammo and enemies that could kill me in a few shots. I work my way forward and by the time I make it to the third level of each I am already in a good, sturdy position. SS2 still poses quite a bit more of a challenge as you have a meagre amount of health, but unlike the beginning I actually have ammo and guns that work (in comparison to guns that refuse to fire). Both are run and gun, but Jedi Knight is faster. SS2 requires a lot of backtracking and strategy, while JK requires accuracy and speed. Both have the same metal sounds, which makes it very weird. Also, between Thief (F11), SS2 (Insert), and JK (F9) it is quite confusing to remember where I am saving.

So against my earlier judgements, I have actually come to enjoy SS2. It seems to get better with time anyway. It isn't Thief, I still wouldn't recommend it as such. But it is another 90s FPS that is quite good. It just requires a working mouse.

Now that I think about it, this is quite a strange comparison. Thief is very little in demanding for mouse usage, you can turn slowly and not really notice any problems. Jedi Knight seems to be like Quake, which means you might have some aiming problems but otherwise be good. SS2 seems to be an extreme case, you are using the mouse so much to navigate that having a slow/fast mouse changes your opinion entirely.

Another part to my rant is that I do still have criticism for SS2. First of all, the first game puts off a terrible impression of the series as the mechanics are so annoying that they become unenjoyable (imagine playing a game and having someone continuously text you, the light blinking until you turn it off. Imagine 3 phones. Then have the mouselook be a very small area that needs to be navigated away from every time you want to touch an item.) Second, the game influences Doom 3 and Dead Space, two games which I am not really big on. The area I am in right now in SS2 seems to have been ripped off in Dead Space (exact same name, look, reason for being there, ect.). Both of those aren't really the game's fault, but the third is. The game has upgrades which allow you to get certain powers or not (think of it like Force Powers) based on a very limited amount of modules. When suddenly they tell me I need to spend modules on a specific upgrade, it does feel jarring. They try to be nice by giving you the number needed (though they fall short by about 1/4 of the required amount). I wander around, see an upgrade booth, and immediately forget all that was required and spend it on a different upgrade. I was lucky that the map aparently gave enough upgrades so that I could build them up with just enough to buy the right thing, but it nearly caused me to be stuck.

Just thought I would rant about a game you probably will not touch and somehow compare it to Jedi Knight as I am playing both back to back (trying to get SS2 done in a short time so I can get to Thief 2).