Penta

Penta is a Multiplayer level in Dark Hour. This level consists of a large pentagonal room filled with ramps and Water. There are numerous sniping points designed to give a player an advantage. This level is intended for 5 players or less. This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played.

Though this level is intended to be Multiplayer only, the level was designed to hold Enemies. As Enemies do not exist in Deathmatch games, this means that the aforementioned Enemies only appear in the Single Player rendition of this level. As Enemies and a Single Player spawn point exist, this means the level is fully functional in Single Player even though it is intended for Multiplayer.

Spawn Locations

 * On Floor #2, beside staircases leading to Floor #3 on side near side #2.
 * On Floor #2, beside staircases leading to Floor #3 on side near side #4.
 * On Floor #3, beside staircases leading to Floor #2 on side near side #3.
 * On Floor #3, beside staircases leading to Floor #2 on side near side #1.

Weapons

 * Nailgun - Beside pentagram point #1 on Floor #1.
 * Grenade Launcher - Beside pentagram point #4 on Floor #1.
 * Rocket Launcher - Beside pentagram point #5 on Floor #1.
 * Thunderbolt - Beside pentagram point #2 on Floor #1.

Powerups

 * Quad Damage - Middle of side #1 on Floor #1.
 * Pentagram of Protection - Middle of side #3 on Floor #1.
 * Ring of Shadows - Middle of side #4 on Floor #1.

Water Level

 * 3 Rotfish in middle of room.
 * 2 Rotfish at far wall from pentagram point #1.
 * 2 Rotfish at far wall from pentagram point #2.
 * 2 Rotfish at far wall from pentagram point #3.
 * 2 Rotfish at far wall from pentagram point #4.
 * 2 Rotfish at far wall from pentagram point #5.

Floor #1

 * 7 Knights on side #5.
 * Spawn on middle of side #2.
 * Fiend beside pentagram point #3.
 * Vore between pentagram point #5 and side #5.
 * Shambler on middle of side #3.
 * Quad Damage on middle of side #1.
 * Pentagram of Protection on middle of side #3.
 * Ring of Shadows on middle of side #4.
 * Nailgun beside pentagram point #1.
 * Grenade Launcher beside pentagram point #4.
 * Rocket Launcher beside pentagram point #5.
 * Thunderbolt beside pentagram point #2.
 * Shells on far corner of side #3.
 * 2 Nails, 1 on each corner of side #1.
 * Nails on far corner of side #4.
 * Rockets on near corner of side #2.
 * Rockets on near corner of side #3.
 * 25 Health beside side between pentagram point #1 and pentagram point #2.
 * 25 Health beside side between pentagram point #3 and pentagram point #4.
 * 25 Health on far corner of side #2.
 * 25 Health on near corner of side #4.
 * Two 25 Health, one on each corner of side #5.
 * 25 Health beside pentagram point #4.
 * Pentagram-shaped hole in the middle of the room leading to  Water Level (used as origin in regard to pentagram points, point #1 points towards the ramp leading to Floor #2, points are counted clockwise).
 * Triangle-shaped holes beside the far wall of each pentagram point leading to  Water Level (area between each of these holes and the pentagram points is referred to as a side, meaning side #1 is on the far wall between pentagram point #1 and pentagram point #2).

Floor #2

 * 2 Knights on middle of platform.
 * Knight beside staircases leading to Floor #3, on side near side #2.
 * Knight beside staircases leading to Floor #3, on side near side #4.

Floor #3

 * Knight beside staircases leading to Floor #2, on side near side #1.
 * Knight beside staircases leading to Floor #2, on side near side #3.
 * 2 Shells on middle of platform.
 * 2 Nails on middle of platform.