Aftershock (Q2)

Aftershock is a Multiplayer level in Q2. This level has the same geometry as Mineral Mine, though placement of Ammo and Weapons is entirely different.

Spawn Locations

 * Room #6 of Corridor #1.
 * Room #3 of Corridor #2.
 * Room #1 of Corridor #2.
 * Room #6 of Corridor #2.
 * Room #10 of Corridor #2.
 * Room #10 of Corridor #1.
 * Room #5 of Corridor #1.
 * Room #1 of Corridor #1: This room is used as an origin point for reference to all other rooms. The corridor that connects all these rooms is referred to as Corridor #1, while the corridor on the opposite side of the map that is connected to the first one by a series of small hallways is referred to as Corridor #2. The rooms are numbered in each corridor from the lowest to the highest, with the room where the player spawns being the lowest and the room on the opposite side of the corridor being the highest.

Weapons

 * Double-Barrelled Shotgun - Room #2 of Corridor #2.
 * Nailgun - Room #3 of Corridor #1.
 * Super Nailgun - Room #6 of Corridor #2.
 * Grenade Launcher - Room #5 of Corridor #1.
 * Grenade Launcher - Room #3 of Corridor #2.
 * Rocket Launcher - Room #9 of Corridor #2.
 * Thunderbolt - Room #8 of Corridor #1.
 * Thunderbolt - Room #8 of Corridor #2.

Powerups

 * Green Armor - Room #1 of Corridor #2.

Corridor #1

 * Nailgun in Room #3.
 * Grenade Launcher in Room #5.
 * Thunderbolt in Room #8.
 * 2 Shells in Room #6.
 * 2 Nails in Room #2.
 * 2 Nails in Room #4.
 * 2 Rockets in Room #7.
 * 2 Rockets in Room #9.
 * 25 Health between Room #4 and Room #5.

Corridor #2

 * Green Armor in Room #1.
 * Double-Barrelled Shotgun in Room #2.
 * Super Nailgun in Room #6.
 * Grenade Launcher in Room #3.
 * Rocket Launcher in Room #9.
 * Thunderbolt in Room #8.
 * 2 Shells in Room #5.
 * 2 Shells in Room #7.
 * 2 Nails in Room #10.
 * 3 Cells in Room #4.
 * 25 Health between Room #6 and Room #7.