The Place Of Belonging

The Place of Belonging is a Single Player and Multiplayer level. This level was made to have a consistent Level Theme much like the base game, namely being made entirely in Wizard.

Quick Level Completion

 * Proceed forward and head up the Elevator.
 * Head through the Door, then cross the bridge and move through the Movable Wall.
 * Head down the stairs while turning left, then cross the bridge.
 * Head through the Door, then turn right.
 * Continue down the corridor, then turn right once more.
 * At the end of the corridor, hit the Bars and enter the next room.
 * Turn left, then head towards the pool of Water.
 * Enter the alcove to your left and hit the Button, then enter the pool of Water.
 * Head to the opposite side of the room, then turn around.
 * Ascend the circular staircase in the middle of the room to collect the Silver Key.
 * Return to the starting room, then head through the Door to your left while turning left.
 * Follow the stairs of the next section as it turns right, then turn left.
 * Turn left once more down the next section, then turn left once more before heading down the next section.
 * Turn left a few more times, then turn right at the bottom of the stairs.
 * Proceed forward and drop into the Water, then head to the wall before turning left.
 * In the next room, head to the upper right corner before turning right.
 * Head through the Teleporter, then follow the corridor to your left.
 * Turn right at the end, then head up a staircase and follow the corridor to the end.
 * Turn right and head to the wall, then turn left.
 * Head down the corridor before turning right, then head up the Elevator.
 * Turn right at the top, then hit the Shootable Button straight ahead.
 * Proceed forward before turning left at the end to hit the Button.
 * Retrace your steps to the starting room, then turn left and go through the Door.
 * Head up the stairs to your right, then enter the alcove in the lower left corner of the room.
 * Press the Button, then enter the doorway of the upper right corner of the room while turning right.
 * Turn right at the end of the corridor, then head down the next corridor before turning left.
 * Head down the next corridor before turning left, then drop to the floor below.
 * Press the Button on the wall straight ahead, then turn around.
 * Wait for the Movable Wall to slide aside to your left, then turn left and enter the corridor.
 * Turn left at the end, then drop down the ramp to the floor below.
 * Head to the upper right corner to head up an Elevator, then turn left.
 * Drop to the beam, then jump to the beam to your left.
 * Continue forward to the next section.
 * Use the thin corner extending forward to your right to jump to the platforms on the opposite side of the room.
 * Jump up the series of platforms to your left to reach the Button.
 * Jump down the series of platforms to your right to reach the corner of the room, then head through the doorway straight ahead.
 * Turn left to collect the Gold Key, then use the doorway straight ahead to return to the starting room.
 * Turn left and go through the Door, then continue into the next room.
 * Drop into the pool of Slime in the middle of the room, then turn left and swim down the corridor.
 * Swim up at the end, then turn right to climb onto the platform.
 * Continue forward to exit the level.

Walkthrough
Proceed forward to head up the Elevator. Upon reaching the top, you will recieve the message "Easy And Medium Skills Are For Wimps". Collect the 25 Health in the upper left corner of the room and the Shells in the upper right corner, then turn around. Collect the 25 Health in the upper left corner of the room and the Nails in the upper right corner. Each of the sides of the room has a Door leading to a bridge overlooking a ring of Water. The Door straight ahead leads to a sealed Movable Wall that states "You Must Go To Dungeons First". To your left is a path leading to the Silver Door, while behind the Door with the pentagram to the right is the Gold Door. Turn around, then head through the Door to reach one of the bridges. If you fall in the Water, the Elevator to return to the floor above is directly to your left. Open the Movable Wall in front of you, then kill the Knight in the next room.

Begin to head down the stairs straight ahead, you will recieve the message "Easy Path Will Bring My Wrath". Turn left to look down the length of room, the Door on the far side is where you wish to go. Behind you is a Nail Trap that will begin firing as you cross the length of room. To avoid being hit, instead move into the Water to your right. Turn around to head through a doorway leading to a hidden alcove  (#1) . Cross the length of room to reach a small platform, then climb onto it. Jump to your left, then quickly move through the Door before strafing to the side to avoid the Nail Trap behind you. Turn right, then head down the corridor to collect the Green Armor. A set of Bars will open in front of you, kill the Knight inside. Head into the alcove to trigger a Movable Wall to temporarily open at the end of the corridor behind you  (#2) .

Turn right at the end of the corridor, then continue forward to another set of Bars. Hit it once to open it, then kill the Knight in the next room. Continue forward to collect the Double-Barrelled Shotgun, then turn left to collect the 25 Health. Move back to the far wall, then head around the structure to your left. As you approach the pool of Water, a Shooting Spike will come out of the wall and head down the area where the 25 Health was. A Movable Wall will also slide aside to your left, revealing an alcove. Turn left to kill the Knight inside, then collect the Shells to your left. Press the Button straight ahead, then turn around to see a Movable Wall slide aside on the opposite side to reveal another alcove. Kill the Ogre inside. Enter the alcove to collect the 25 Health, then drop into the pool of Water in the middle of the room. Pressing the Button opened the Floor of this area, so swim to the bottom before turning left. The Floor of the previous area will close again, but can be reopened by simply moving near it. Upon entering the large room filled with Water, swim to your right to collect the 15 Health.

Head towards the pillar in the middle of the room, then swim to the opposite side. Climb onto the small staircase on the pillar, then follow it as it circles around to the top. Kill the Scrag that spawns to the left of the entrance of this room as you approach the final turn of the staircase. Collect the Silver Key at the top of the pillar, then retrace your steps to the room with the Shooting Spike. A Movable Wall has slid aside to your left, revealing another alcove. Turn left into the alcove to kill the Knight, then collect the 2 Shells. Return to the starting room, then turn left and head through the Door. Head through the doorway before turning right down some stairs, then turn left to continue down the stairs. Turn left more to head down the next section, then turn left once more. Kill the Ogre on the balcony above you, then continue forward to the next wall before turning left. Continue following the stairs down as it turns left a few more times, then turn right at the bottom of the stairs. Head through the Silver Door, then turn right to head down some stairs to reach a wall. There is Water around the staircase, ignore this for the time being. Turn left and head down the next section of stairs, then turn left to head down another section. Turn right at the bottom.

In front of you is a set of Bars that seals you from the previous area when you pass by it. Moving quickly past it will prevent injury, but the problem is that it will permanently seal you in the next area. Inch slowly forward, stepping back to ensure you get hit by the Bars. Once hit, collect the Yellow Armor. Turn right to collect the 100 Health. When the Bars lowered, a Movable Wall raised in the area in front of you, revealing an empty balcony. Drop into the Water of this area, then swim through a doorway underneath the Bars to reach a hidden area  (#3) . Using  (#3)  will bring you to the next room,. Collect the 25 Health to your right and Shells to your left. To the right is an empty staircase leading to a dead end, so instead follow the corridor to your left. Collect the Nails to your left at the end of the corridor, then turn right and head up the stairs. Halfway down the corridor is a drop to your right that leads to the empty Water corridor of  (#3) . Continue to the end of the corridor and turn right, then head down the corridor before turning left.

Behind you is the Movable Wall that slid aside to reveal the empty balcony. Continue forward to open a Movable Wall to your right, then turn right to head up an Elevator. Collect the 15 Health and Shells to your left, then turn right and head down the corridor. Hit the Shootable Button straight ahead to cause a Bridge to extend between the area you are at and the area straight ahead, then turn left to hit the Button on the far side. You will recieve the message "Corridor Of Death Lies Open". Retrace your steps to the starting room, then head through the Door to reach the area that was previously sealed behind the Movable Wall. Collect the Shells to your left. Do not continue straight ahead, there is a series of Small Wall Spikes seperating the room, instead head up the stairs to your left. Upon reaching the top, a Movable Wall will open to your left, turn left to kill the Ogre inside. Cross to the far side of the room, then head down the stairs to your right. Collect the Yellow Armor at the bottom of the stairs and the two 25 Health, one on each side of the Small Wall Spike, then head to the alcove the Ogre was in.

Turn right, then press the Button to cause a Movable Wall to slide aside on the diagonal corner of the room from where you currently are. Enter the doorway while turning right. Jump over the strip of flooring straight ahead to avoid triggering the Nail Trap straight ahead, then turn right. Jump over the gap straight ahead, falling will drop you into a series of spikes that will instantly kill you. Head to the end of the corridor, then turn left. Hug the left wall, avoiding the strip to the right, to avoid triggering the Small Wall Spike that will extend from the left wall. Turn left at the end, then drop to the floor below. Press the Button on the wall straight ahead (being careful to only hit it once), below a set of Bars, then turn around. A moment after you dropped to the corridor, a Large Wall Spike began moving towards you in the area in front of you. After a few moments after pressing the Button, a Movable Wall will slide aside to your left, revealing a corridor. Turn left and enter the corridor to avoid being crushed. Wait for the Large Wall Spikes to pass, then head to the area behind them to reach a hidden area  (#4) .

Follow the corridor to the end to collect the 25 Health, then turn left. Straight ahead is a ramp with a drop leading to a pool of Water, while another ramp leads to your left to allow you to get on top of the Large Wall Spike and return to the starting room. Head under the ramp leading to the Large Wall Spike to collect the 2 Shells, then head down the ramp leading to the Water. To your left are two doorways leading to the opposite section of the room, turn left to enter this section. Upon entering this area, kill the Zombie between the two doorways. Collect the 25 Health in the upper right corner of the room, then return to the previous section of room. Head to the upper left corner to head up an Elevator, then turn around. Drop to the beam straight ahead before the Elevator reaches the top to avoid being crushed. Jump to the beam to your left, then proceed forward through the Movable Wall. To continue, you must make a jump across a gap that can be rather tricky without perfoming a Rocket Jump. To perform it, nudge slowly to the right until you are able to run on the very narrow bit extending forward. Make a running jump, if timed right you will have just enough time to get into the air, then move to the right to try to reach one of the lower platforms on the opposite side. Jump up the small series of platforms to your left to hit the Button, then follow the platforms back to your right to reach the corner of the room. Pressing the Button opened a Movable Wall straight ahead, continue forward to reach the next area.

At the bottom of the stairs, turn left to collect the Gold Key. This will trigger the Bars at the top of the stairs to slide aside; these were the Bars above the Button in the area with the Large Wall Spike. Use this doorway to jump onto the Large Wall Spike, then retrace your steps to the starting room. Turn left and head through the Door with the pentagram, then continue through the Gold Door. Kill the Fiend through the doorway to your left. Ignore the pool of Slime in the middle of the room, instead heading through the doorway where the Fiend was. Straight ahead is a staircase, head around it to collect two 25 Health, one on either side of the staircase. Head up the stairs and jump to the platform to your right to collect the Pentagram of Protection, then drop into the pool of Slime you previously ignored. Turn left from the Gold Door and swim down the corridor, then rise to the surface at the end. Turn right to climb onto the platform. Straight ahead is the exit Teleporter. Before going into it, however, head around the back side to reach a hidden room  (#5) .

Differences from Easy to Normal

 * 2 Nail Traps now fire on the sides of the Nail Trap bridge, 1 on each side.
 * Knight beside the Movable Wall of  (#2) .
 * 2nd Knight behind the Bars next to the Green Armor.
 * 3 Rotfish in the Water below the Silver Key.
 * Scrag spawns after first bend of circular staircase leading to Silver Key.
 * Ogre replaces Knight in alcove that opens after Silver Key is taken.
 * Death Knight patrols the staircase leading to the Silver Door.
 * Death Knight beside the staircase of the room just after the Silver Door.
 * Yellow Armor and 100 Health have been replaced with two 25 Health.
 * Ogre on previously empty balcony overlooking area that would permanently seal the player on Easy Difficulty. Killing this Ogre causes a Movable Wall to open in the sealed area, allowing a player to continue without using  (#3) .
 * Ogre beside drop leading to empty corridor of  (#3) .
 * Nail Trap in "Corridor of Death" just after first bend. Begins firing as player gets near strip for Small Wall Spike.
 * Ogre in "Corridor of Death" in alcove just after Small Wall Spike.
 * Zombie in corridor just past Large Wall Spike.
 * Zombie underneath ramp leading to Water just before platforming section.
 * 2nd Zombie in section below platforming section leading to Gold Key.
 * Scrag to the right of the Gold Door.
 * No Fiend greets the player when the Gold Door is opened.
 * Pentagram of Protection of final room replaced with Quad Damage.
 * Shambler in shadows beside Quad Damage.

Differences from Normal to Hard/Nightmare

 * No message about Difficulty upon entering first room.
 * No message about "easy path".
 * 4 Nail Traps added to Nail Trap bridge, 2 on each side.
 * Death Knight replaces the Knight beside the Movable Wall of  (#2) .
 * 3rd and 4th Knight behind the Bars next to the Green Armor.
 * Knight in Double-Barrelled Shotgun room replaced with Fiend.
 * 3 Rotfish added to Water below the Silver Key.
 * Scrag spawns at mid-point of circular staircase leading to Silver Key.
 * Scrag spawns upon reaching top platform of area leading to Silver Key.
 * Scrag just past the Movable Wall that never slides aside on Easy Difficulty.
 * Ogre in the area the player would leave  (#3)  to continue forward on Easy Difficulty.
 * Ogre in the corridor leading to the Shootable Button.
 * Scrag overlooking the stairs of the room leading to the "Corridor of Death".
 * 2nd Zombie in corridor just past Large Wall Spike.
 * Only one 25 Health in  (#4) .
 * Only  Shells under ramp leading to Large Wall Spike.
 * 3rd Zombie in section below platforming section leading to Gold Key.
 * Zombie behind Movable Wall just before platforming section leading to Gold Key.
 * 2nd Scrag beside Gold Door, opposite side from other Scrag.
 * 2nd Shambler in final room, opposite corner.
 * Only one 25 Health in Quad Damage room.

Differences

 * No Silver Door or Gold Door.
 * 2 Rockets in Water to left of "Corridor of Death" Movable Wall.
 * 2 Nails in Water to right of "Corridor of Death" Movable Wall.
 *  (#2)  is always open.
 * All Ammo removed from  (#2) , instead a Ring of Shadows is found there.
 * Super Nailgun replaces Silver Key.
 * Movable Wall that doesn't slide aside on Easy Difficulty is always open.
 * 2 Rockets in Water leading to  (#3) .
 * Red Armor beside Shootable Button.
 * No Bars above Button in Large Wall Spike area.
 * Second 25 Health restored to  (#4) .
 * No Rockets in  (#4) .
 * 2nd Shells under ramp leading to Large Wall Spike restored.
 * Quad Damage in platforming area, previously empty alcove on far side from Movable Wall.
 * 2 Rockets replace Gold Key.
 * Pentagram of Protection instead of Quad Damage.
 *  (#5)  no longer has two 25 Health. Instead it has 4 Cells, 1 in each corner, and a Thunderbolt.

Spawn Locations

 * Central room, opposite pentagram Door side.
 * Central room, pentagram Door side.
 * Green Armor corridor.
 * Staircase of area above Water leading to  (#3) .
 * Room with Slime pool.