Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120808192236

Stairs on the ceiling? Didn't even see that... Maybe I just have an odd perception and view everything as upside right :P.

Third Beta version? Why aren't they featured more like Unreal, or is it missing stuff (unlike Unreal's, where some levels actually had more).

I knew that about the Dismal Oubliette. Never saw it personally, but I remember reading it on one of the links I posted on that page.

Consistency kinda says Quake should have a story page. I didn't even know about the Q2 Story page (never touch Q2 and above besides when making consistency with the Q1 stuff). However, what's the benefit of having the stories on seperate pages instead of on the game page? Organization?

Also, any opinions on the walkthrough template (Just remembered it from the previous question)? Thinking some more on it, smaller walkthroughs could benefit as I couldn't place the walkthroughs in the correct spots. However, maybe they want to have the video walkthrough next to the actual walkthrough (Soundtrack could still go in the template in that case).