Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160807172954

Now you understand me :)

Indeed - one of the reasons I chose zDoom is because I tested it quite a bit and I found out that it is sufficiently true to the original - even according to my oldschool standards (which tend to get a little fanatical at times). I use lots of the compatibility options, but their effects are mostly under-the-hood stuff, barely affecting gameplay (or not affecting it all).

The 90's had clunkier controls, but then again - there was no other way. Technology was still underdeveloped and full of flaws. I have mentioned several times how playing in the vanilla engine can make bugs and glitches worse... while in zDoom/GZDoom, these glitches don't even appear (I've tested it with some of my buggier levels and were amazed by how nice they looked). But that's a good thing - technology allows us to fix what the level authors could not.

So don't worry about the way you play the game - there simply isn't just one "right" way to play it, there are always several options, and we have no reason to limit ourselves ;)