Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-26005008-20160718184931

Yes, I think that most of the environment was stochastically generated, but I don’t know if that was all done in 1994 or if it does that every time you commence a new journey. I vaguely recall seeing misplaced textures and geometric oddities, but it’s been so long since I played Daggerfall. I would have liked the dungeons more if they were smaller, but pretty much all of them were huge, and those are more difficult to playtest. They probably would have been acceptable if the generator didn’t always create enormous maps.