Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141119215909

Thief is a complex game with a brilliant story. It is nice to go over facts and talk about stuff with someone who knows exactly what you’re talking about. It’s a shame we’re thousands of miles apart but that’s why they invented the internet :)

If the art and masks gave most of the total loot, then it would make sense. That was not there in Casing because of the timing. But apart from that I don’t know.

I’d imagine graphics have always been important. The way games are almost life like now would have been just as impressive as 32-bit graphics back in the day. No doubt some people thought 16-bit (never mind 32) was the future and would never be beat because of the technology to run better graphics. And we today think how can it get better than it is now? Technology is growing faster every day and so there is no telling what will be capable in a decade. Think about these games’ graphics and how much each game looks better than what was in the decade before it. For better comparison each game is from early on in the decade it came out in.


 * 70s – Pong


 * 80s – Pac Man


 * 90s – Doom


 * 00s – Halo: Combat Evolved


 * 10s – Crysis 3

The jump from decade to decade has been absolutely massive. Doom would have looked unbelievable compared to Pac Man which itself would have looked mind blowing compared to Pong. Just like even now Halo 1 looks outdated compared to the HD graphics of today but Halo was thought of as a graphical master piece back then.

So with this on mind, what do you think the 20s games will look like? Since Halo 1 looked so good no one would imagine today’s graphics just like we can’t really imagine the graphics in 10 years.

Call of Duty tricks its idiotic fanboys into thinking they’re playing some epic war game. But with 5 minutes of fighting down a corridor (regardless whether it’s an actual corridor or a seemingly wide open forest, it’s still a corridor with one way in and out) in-between 5 minutes of cutscenes, you are getting hardly any gameplay at all. But it makes up for it with massive explosions and loud noises surrounding you. Thief is a good example of a game that is not closed in even though the skybox city is very mediocre at best and so makes you feel like you’re on a separate map from anything else but yet still gives you the freedom to do what you want how you want. But another good example of good gameplay that also has the explosions is GTA.

Take these two examples.


 * In CoD:Black Ops there is a level where you can fly a Stealth Plane. You can take off but gameplay wise that is just pressing X and pulling back the joystick when you get prompted to. But other than that, EVEN THOUGH you are flying a STEALTH PLANE, you yourself are really just watching it happen and so really it sucks ass balls. But COD fans will not see this and be excited anyway.

play and games that focus on graphics. The fact that GTA5 looks brilliant too is a bonus and a testament to how good it is.
 * Meanwhile in GTA5 you can steal a fighter jet, fly it anywhere you like anytime you like and any way you like AND not just for 5 seconds. That is the difference between games that focus on game

I know we’ve talked about this many times but it is also another testament to what a gem DP/MA is when these days we are getting linear crap like CoD all the time by devs who make lowest-common-denominator games to get the most money. The ability to choose which entrance to use and how yo deal with guards in DP/MA compared to modern games that tell you where to go, when to move and which guards to kill with on screen prompts is just so amazing different. It just makes DP/MA look a million times better and they’re already perfect... apart from a few levels.

I have a 3 day weekend (Fri, Sat, Sun) this week. We can try and meet up on Minecraft then. Let’s pick a time on Friday.