Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-1915529-20140210215221

You have to wait until you play the game to find out why you go to Dromund Kaas. We're not going to tell you, manfool. Besides it looks like you're going to be spending a lot more time with Jerec.

I've not had chance to play Thief today. I could have spend some time but I'd rather wait until I know I can just sit down and play the entire level, never minding if it takes me 30 minutes or 2 hours.

There are some times in games that make you feel very weak and lost, unable to fight back against the evil that faces you. The revelation of what Constantine actually was, was one of those moments. Garrett stood no match against the Trickster and was helpless to stop Victoria taking his eye. You start out in the caves beneath the mansion, but you claw your way back up to a position where you can confront the evil.

Watching the Trickster carry out his ritual after switching the Eye, knowing he was minutes from defeat, was very satisfying after that revelation cut scene a few levels prior. It does not matter if the final boss of a game is not a proper battle, some times the story can be strong enough that a final boss can be just sitting back, doing nothing and waiting for the end.

It depends on the game. Sometimes a big battle is a better way, like Unreal and Jedi Knight. And of course some games get it wrong, like Quake, which does not have a proper battle but also does not have a strong story to back up the reason for that spiked ball. Thankfully SoA and DoE make up for it with two very good final boss fights.