Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20141103133421

Heh, have you seen my videos? I am not that good :P.

Eh, that actually makes sense. The Hammers see a bit of missing loot and become hostile, that is a game feature. What is not a nice feature is when they become hostile for no reason. Check out this video and go about 30 minutes in. I walked down a flight of stairs only to have that guard wish to murder me because he somehow saw through my disguise. - http://www.youtube.com/watch?v=VbbSk0iwvoA

I have some skill... but Soulforge is a bit insane even for me with the goal being to blackjack everything. Iron Thiefing that will be a challenge. Especially since I try not to blackjack as much as I try to make them destroy themselves (which is apparently easy for everyone but me). I think I save spammed my way through that room with 8 combat bots.

I die a lot of times when fighting the haunts in T1 as well. T2 Haunts are laughably easy for me, but T1 has a thing where sword guards can cheat and thus hit you rapidly two times in a row. Combine that with a fast moving enemy and you can see the problem. I was amazed when I got through that in Iron Mode due to the number of failures. Somehow I think the numbers were never as bad as Little Big World though, where I spent 27 hours trying to rope arrow my way through there due to rope bugs.

Thief intends for you to use the darkness to your advantage and backstab them. I do what is not intended. This is due to Garrett supposedly being a terrible sword fighter whilst I believe I am a better sword fighter than thief (I am the worst at ghosting). I can usually fight guards and find them laughably easy, meaning Hammer Haunts are the only thing that give me a serious challenge (and challenge they give) unless the enemy is ranged. I condone a bit of locomotion, but I try to not bunny hop my way through the fight. I was amazed at my fighting prowess against the Hammer Haunts in the courtyard in my recorded playthrough.