Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20180916015306

Sounds quite fun, at least for a bit of time at least.

Pretty much the problem. Even if we get names, we don't exactly know who did what, and I doubt that they are going to be very cooperative after 22 years. This is one of the benefits of levels found online versus those commercial levels, at least the ones online tend to have documentation with them.

Ironically, that was Q2's strength, with names that could fit easily in Quake. I still say it, they would have done better as a consultation firm for naming Quake levels. Much better than the messy disasters we get normally.

Most Wikias aren't crazy to cover such things, mainly because there is nobody this devoted and also it can be difficult due to essentially needing to reinvent the wheel due to there being no standards for this sort of stuff. One of the main reasons I liked being part of the community when it was building up, my main goal was trying to get to the point we are at, documenting various mods and other content. It was something no website has really done and something I wished had a lot more care given to them. You can see there are plenty of boundaries, but it is highly worth it, because we offer a lot of info existent nowhere else in an easily presentable format. Wikia doesn't even get much in the way as long as you have a good Adblock.

I like to check out the pages and see what I think about our design, I am pretty happy with most of it. Level navigation in particular feels perfect, I love using the top bar to navigate month by month. Main thing I need there is just to keep adding content so that we have more than 10 or so levels per month, it is all a matter of building it up now that the standards exist (which of course has been the pains of nearly the last decade).

Funny you mention that, I was thinking of mounting drives, but all I could assume is that the drive would only be visible inside the VM. I then thought to mount the drive, but Daemon Tools didn't want to read it for whatever reason. Trying your program, I got an empty drive that demanded I format it before I use it. I am not sure what I am doing wrong.

Pretty much, you are getting too predictable for your own good that now I am making your jokes for you!

Yeah, I think I will be taking a mini-hiatus until we can come up with a solution. It just is too easy to make everything a mess and while tabs are a great idea for smaller pages, it just doesn't work in this particular case. As I said, the best idea I got was the SG route, and that just is messy as well as it would result in files not really being connected to each other in any logical way. It is just extremely inconsistent to the point we can't just do like what I have for my own blog, I am cherry picking there and also not using head textures. I just am at a loss, even simplified down like I have made it (I cut down a lot of unnecessary stuff like videos for each single texture change and screenshots when the texture is the only thing different; only screenshots included are those that came with the files). It feels folly to get rid of the head and even if I did, there is always the problem of custom sounds, meaning stuff needs to stick together. But how do we do that if not tabs? Yet I can't say cut the pages into multiple parts, since really the issue is player skins, because even the player skin page would be horribly formatted if left to further grow.

I should mention a lot of these problems are all because of Wikia. If everyone was able to use "Quakewikia how it is supposed to look", it wouldn't be a problem, because it still looks great (though could be a problem later on) on my end as long as I am logged in. That non-wide side really is hitting us hard here.

I really hope you have some ideas, because I feel like I have hit a wall. There just isn't many ways to keep content together. Galleries could be even worse due to all the vertical scrolling.

Indeed, Q2's files are all too recent to say that this skin version came out after the publishing materials were made, and as said I am pretty sure it is for the final version of Quake. A neat story and I would have loved for it to be true to make some sense, but of course nothing ever makes sense.