File:Chaag (Aftershock)

Description
What does Chaag mean? According to Urban Dictionary, it refers to vomiting. This might just be me, but naming your level "Vomit" isn't exactly a positive move.

This is the first level we have played with no in-game name. Look when I go to the stat screen (I do at the end of every level with no level exit, plus I tend to look at it near the beginning. I even pop it open at times for personal reference in regards to timing). The name is blank, meaning the only reason we know the name is due to a readme that is included with the file.

Floating brushes, such as those seen in the Lava room, are not pretty. I don't get why they are so common (see Black Majick), but they just look horrible and don't fit in with the lore. If there is some sort of new lore or rationale it would make sense to have such floating textures, but these levels seem to be doing it "just cause". From what I have seen of THRED, creating a water based texture contained inside something else is pretty easy to do (one of the few things that didn't give me trouble actually). These aren't even half-baked attempts, they are just random fluid textures.

Also, this version has a Ring of Shadows that the Deathmatch version will not have. Oddly enough, it is high up in the air. Combined with the floating Lava brushes (you need to walk through one to reach it, yet the Lava causes no damage for whatever reason), this room looks quite messy and ruins the appeal of the nearby spiral staircase.

This level mainly can be summed up in one word - Platforming. You will spend most of your time in the Water based room, going back to reach hidden places after pressing Buttons to lower Elevators. The Elevators tend to go too far, making them impossible to see when lowered. This, combined with the Buttons being in other rooms, makes it likely that players not paying attention could easily miss one of these rooms. Yet none are secrets for whatever reason.

Even though we have no secrets, we have a room that is basically a secret room. It can be revealed pretty easily due to the explosions needed to kill the Zombies, but is still interesting due to having absolutely no other clues.

Though this level is said to be made for both, I think it is pretty apparent that this level was made more for Deathmatch. A couple enemies are tossed in each room, but much of the content will be retrieved only after you have killed a large number of your opponents. We also get a cheap start, whereby a swarm of Rottweilers and Enforcers try to murder us.