Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150213230745

Heh, I have taken the last two days off after almost finishing off JONLEVEL to play Duke3d. I have been curious for ages how our "competition" fares against us, the quotes on the Q2 level "Descent to the Underworld" made me curious enough to try it (so far I have beaten the shareware Episode).

My opinion of Duke 3D is that it basically has the same feel as Dark Forces. That means playable, but definitely not the interesting world that is Quake. For all the "what Quake should have been", all I see is a tried and true formula that is just missing a lot from Quake. No console, no good mouselooking, and the map screen is the most useless thing I have ever seen (imagine nothing but blackness and a picture of Duke).

I broke down and got a source port to fix most of my initial gripes. I then found that it felt like GZDoom, including all the similar limitations of the engine. Interactivity is nice, but it feels pretty useless in this game. The levels are messes, the last level of the first Episode basically required you to find a button that was almost entirely hidden to proceed in the middle of the level. Quake is supposedly too brown, but all I see here is grey and orange. Basically, it is Dark Forces with vulgar humor coming out at the same time as Quake.

Heh, I wish Raadec was here too. He would be perhaps interested to know that Unreal appears to have copied from Duke3d, the boss fight of the first Episode felt very familiar to the end boss of Unreal (right down to the amount of rooms and the general shape of them, just with less impressive technology).

The toolbar just goes transparent when you scroll down the page. As our color is mainly black, that means it goes black when you scroll down. When at the top of a page, you are not scrolling and so it is white. This transition is quite annoying to me actually.

You are a little bit behind the times Vorknkx (but I figured you would bring this up). JONLEVEL was misspelled JONLevel. For some reason, this gave me the goal of purging all misspellings of the levels. See, I had been trying to match it up with the Wikia's syntax, but I started getting the feeling that we should have the proper spelling of all levels due to that being their name and all.

The most affected portion of the levels was the portion you mentioned, levels which have "the" in the name not being capitalized (well, most anyway, Deathmatch are capitalized as are E1M6/E1M7/E3M2/E4M2/E4M3). Le Rottweiler was talking to me when this was going on and I had estimations how this would work, but they all turned out wrong. I have absolutely no idea why the naming scheme is the way it is.

The first sentences begin with a small letter because that is the correct name of the level. It looks weird, it bugs me too, but it is the true name and thus the name we should be using. Start up E1M1 or E4M1 and you will see that the "the" is not capitalized. You need to judge by font size as the font makes everything look capitalized. A good method is to load up the level and then type in the console the same name (not my method, but my method basically is to rip apart the game files).