Thread:Deathstalker666/@comment-1915529-20150523192506/@comment-3547390-20150529053712

My mistake, not the level name, the filename. The level name would be "hello", while the filename is LEVEL. With names like that, it isn't surprising how horrible this is. The glitches in this level are quite numerous, I don't even think I will add a Glitches section as I wouldn't know where to start.

I stink at using the Axe on a Shambler, so that route was pretty much cut off. If everything works out as I hope it does, I shouldn't need to use the Axe a great deal. I will need to use it a lot during the final section against 3 Shamblers while hoping to distract all 3 with a single Fiend (basically, I need to ensure that the Fiend wins the infight matches for at least 2 of the 3). I also will be pretty reliant on Ogres either dropping their Rockets or clustering together so I get lucky with my shots. I also will need to take out two Shamblers while running backwards on a platform, basically trying to keep myself just in range to hit with the Shotgun. There is also an area I need to time perfectly with a Pentagram, which means I will need to move pretty quickly even in the video to succeed (basically, I need to make it to some room and Axe a Shambler to death). So, yeah, lots of areas which require near perfect execution and me playing a video series designed around not saving during the entirety of the level. Should be fun! I don't think I have encountered a Quake level that has made me have to retry a large number of times (unlike Thief, where it kinda became the norm at some point) so I will take this as a challenge.

I do know those terrible Doom levels. I was telling Rottweiler about them, they are why I can't play Doom Wads without becoming frustrated. I either got dealt a bad hand, or I encountered a large number of them in close succession.