Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170306124222

Exactly my problem, paper thin sprites means that it is practically impossible to see them when they are straight above you unless they make the enemy flat to the world. Heh, that is the difference, I grew up on Windows 2000 and XP. Honestly a lot of games were harder to install back then, Thief was close to rocket science. I remember needing to perform a lot of steps you don't need to do on later versions of Windows. Indeed, one problem I do not have is a lack of stuff to play.

I probably wouldn't even know they did that since I would just play the game on the highest difficulty. If Quake increased the damage enemies did as well, I wouldn't mind at all. If anything, Quake is a bit easy as it is, so it could use some harder fights. Now if you are talking a RPG, I tend to dislike the difficulty increase simply because it is reliant on me being faster to level and build stats instead of my reaction to the enemy itself.

Indeed, I like recording blind playthroughs just because they show the struggle and surprises, keeping it entertaining. Some may dislike it because it takes me hours to realize X, but I won't know everything and thus that is part of the spirit of it (not defending the game, it should be more intuitive, but when it isn't I struggle through it). If it is a playthrough of something I know I often try to throw some additional challenges in there and try to give greater analysis based on what I know about the game I am playing. Indeed, it isn't a black screen, it is the void of death and as such is an important part of the channel!

Trust me, I know with Doom there is probably anything I hate under the sun. There is probably a level just designed to do everything I hate. Trust me, I get bugged when I didn't get 100% completion as well as I could or had to rely on Noclip, 100% completion and PWADs can be a complicated thing simply because there are many levels where it is physically impossible to get 100% completion. I pretty much need to balance looking around with assuming it is broken. Welp, I tried, eventually we gotta run across a BIGGEST.

Honestly you are very wrong about me being sensitive, I prefer criticism to not being told. Now, I also tend to be heavily stubborn and may disagree with you, but that is beside the point. Note there is a big difference between that and backseat gaming, which is what I dislike, where I am basically told what to do and how to do it. Such examples of what to avoid and has occurred in the past includes telling me what button to push, describing everything about a puzzle before I have a chance to even examine it, telling me the answer to the puzzle when I just started looking at it, telling me how often I should save my game, and telling me what weapons I should be using. Those and spoilers are really the only two things I tend to dislike. Criticism itself is totally fine, especially when talking about the recording itself.

Indeed, it seems it is either classical or pop music. I find it funny for a game that originally was designed with a lot of metal songs in an era when metal was at its most popular. You would think there would be a Slayer WAD, a Metallica WAD, a Pantera WAD, and so forth. Instead get Queen/The Beatles, where I learn every other sound in their music is a high pitched "bing". At least classical music can fit with Doom as the original game had some softer tracks.

Speaking of things you didn't mention, apparently you missed e2gc, a two level WAD. I spent hours rendering the video because I got interrupted in the middle of it. I then uploaded the latest video I recorded, not the one I rendered, meaning I only got the few minute ending to the video. Needless to say, I am reuploading. I hope this wasn't another case of "too afraid to say" :P.