Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20180928171022

Yes, the problem being that I of course cannot take on such a task and therefore am helpless to change such things.

I know what you mean by that. My days get ruined more by two second interruptions than anything. I rather half an hour of complete freedom than a day of openness that I could be surprised at any time. The latter just always results in stress as it ruins anything I was in the middle of doing. Lately my father has been doing renovations to the room, so it feels like every day I am being interrupted by something. It stresses me out and I am not the type to calm down easily, so it essentially ruins my entire night. Logically, it shouldn't be a big deal, and didn't take long. Yet my emotions drag it out to the point where I lose an entire night.

It seems rather inefficient to use OS systems inside DOSBox, based on how much of a pain it can be to use, to the point that I agree that PCem would be better. I am wondering if virtualization has something to do with the power of your CPU. Perhaps hardware acceleration doesn't work... if you have a four core CPU. I have a six core and am planning on moving to eight.

Makes sense, Quake is a really weird instance where it is hidden, and yet the game mode is entirely playable and pretty much just a slightly harder hard mode.

Never bothered with WoW personally. Not only does it go against my "play in sequential order for a series" mindset, it requires you to subscribe, something I personally just don't like. I like owning a game and not losing it because I didn't pay one month.

Agreed entirely, GLQuake was more of an experiment than a proper implementation. There is plenty that is broken, as said before reflective surfaces aren't worth the issues, and you can't make dedicated servers. It just is "good enough" for general playing and offers less annoyances than WinQuake with its need to refresh the screen.

Pretty much the goal behind all of this. I didn't want things that got frustrating or broke gameplay too much. I guess it helped that it was being done by someone thinking of practicality for the server. Solid corpses can cause hindrances, Qtest actually had solid corpses (which shows id decided to get rid of this feature), but the interactivity is better and as long as players work together it isn't much of an issue. Wish I could find a better fix, but I have yet to find anything to really help me here. I am not really knowledgeable in QScript, so I am mostly just relying on others code and fixing up minor issues as needed (I did get rid of a lot of bugs that you didn't have to experience due to prior testing such as Scrags adding to the counter twice or Fiends not having solid bodies).

That sounds like my life in general. I have a really great life, a life that provides me with plenty of opportunities. But yet... I am constantly negative. A big reason for it is just the lack of media to enjoy and a lengthy amount of time, another reason is the inability to ever relax due to always needing to be on edge because I never truly get that space I need. I never get the freedom to say with 100% certainty that I won't be interrupted. It is far better now, my father knows I record and thus listens to try to not interrupt me during it, but it still just is... chaotic.

Yes, I am quite used to people trying to be nice to me out of pity. It gets annoying to be treated like a lesser, like I can't be given proper respect to be treated like a human, and instead have to be treated like some charity case just because I am negative. I just sometimes wish I wasn't the only one with all this free time that results in people rarely doing things with me.

The shareware model does make a lot of sense; I was talking more for Quake specifically, since it is the reason Aftershock and others imitated the formula when they didn't include some shareware model. Though yes, it definitely helped to have that first "shareware" episode to sell and promote.

Nods, that is a lot more what he meant by that. Now I wonder if one of those features allows Chthon to actually appear in a level itself, as said the one instance of an attempt has so far resulted in him falling through a level. It may be a case of being placed too low, but might also just be due to a lack of functions. After all, Chthon only appears when the Rune is taken, which in turn suggests a dormant state. There has to be some trigger or something waking him to appear. This is likely why he doesn't show up, there is nothing telling him to appear at all in the level.

Yes, gotta love those obscure file types that require one program and only that one program. Daemon Tools is nice for the wide variety and the ease of use. I like the ability to create bootable USBs, have used that feature quite a few times, while the ease of mounting just by clicking an image file is really nice. I seem to be having issues with Daemon Tools becoming unregistered constantly for whatever reason, will need to try to figure out some more permanent solution. They say block it in the firewall, but I don't have a firewall.

A shame indeed, since it would be great if these manuals supplied more info about the levels themselves. You know, who made them and whatnot. I don't need endless installation instructions, I just want all the details that we pretty much otherwise can't find. Why can't we have some detailed level designer documents?

Well, X-Wing was pretty excessive, if you include the strategy guide... I still can't believe how much I read assuming it to be the manual.

YES, IT COMPELS ME TO GET A POSSIBLE UPDATE TO Q2!

In other news, creating all those level designer pages is starting to pay off. We are getting curious connections that might have otherwise been easily overlooked.

I should probably mention that while I am not really tacking an official collection and has broken timestamps, it also manages to hold the most complete library yet for 1996 levels. By the end of this, expect A LOT more levels and a very good collection for 1996 shovelware levels. Even Q2 pales in size to the number of levels in this (plus there is plenty of other content). With the success of this (and if Wikia doesn't have problems in the meantime, since I am expecting this to go into 2019, it is NOT going to be something done in a few weeks), we will have quite the detailed resource for 1996.

Actually, I am not sure what it is about Q2 in particular, but I keep finding little nuggets about it. You would think it was complete back when I did it four years ago, but no! I have found something of great intrigue indeed! Q2's best level, Descent to the Underworld, actually was stolen from online and slightly modified! The mysterious box with the Scrag, finally explained!