Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20171116132725

Yeah, while I have a collector's nature, the fact that the internet is filled with spoilers as well as more nefarious sites means that if it is something that doesn't motivate me, I won't hunt it down.

Good to see :P

Indeed, I had to rely on not crashing that time or I would get disoriented, so I have gotten better with making turns. I just am bad at knowing where I am going.

The weird thing is that, because of the ties works of fiction have, it has stretched out to other fictional types. Music I can't listen to, depending if it has connections to a game I haven't played. Yet you could talk about music and, while I prefer to go through a discography to find what I particularly like, I find I can deviate without problem as long as it is no band that I hold the game ties to. Books, unless it is a major franchise I feel would connect with a game, is similarly less entrenched because I just hate books. Movies I tend to avoid more spoilers, but I think they have only emotionally upset me in the way game spoilers do if they have some franchise connection. I would put more priority on Star Wars movies, so if you spoiled Episode 7 it would be worse than say some random TV movie. And yet even that is relatively tolerable, as long as it is not a game. The more connected to games something is, the more importance it has.

Chronology is indeed something that has confused people. They will always make jokes about how I shouldn't be on a computer as they evolved from other things... and so forth. Yet, with history and real things, I feel no pull as there are no spoilers. When I listen to music, I don't need to see influences, I have listened to supergroups while barely bothering with the original group without a problem for years. I think I have been putting more importance there lately, connecting group to group to one with a soundtrack in a game. But I have even been debating that and have deviated from any sort of rules without problem.

Heh, sounds like the reason I probably have an obsession with improvement. I lived for years on a computer that was years behind, one that could barely play Doom 3 and had games I couldn't even load. Once I got freedom, I probably sought to never have such an issue occur again. It became important that, no matter what I do, that I am able to do it.

Sequels with connections to other games that expect you to have played the prior game... well, Doom 3 goes out the window. That is definitely the case with Thief, though that is mostly story related, and I didn't get to see Thief 2's story until years later. Dungeon Keeper 2...Tomb Raider 3...none of the games I think of had anything that demanded prior knowledge. I think it had to do more with things like seeing how Rune had Unreal's menu, making me feel like it was important that I experienced Unreal first. Or things like the Elder Scrolls series, where they gave passing nods that were essentially spoilers. I think that the sequel limit came out of a protection from spoilers.

Exactly. You become frustrated, give up, and look up the answer. Then you find yet another puzzle that you can't figure out the answer to. You of course aren't learning anything in your impatience and so you are following in a downward spiral of dependency. One where you keep feeling worse and worse because you are no longer experiencing the game, but a checklist of how to win, and so the entire experience begins to feel miserable. I hate puzzles, not only are they responsible for hours of stress, but they are also responsible for a mental illness that cripples my ability to enjoy things.