Thread:Vorknkx/@comment-1915529-20120523190003/@comment-1915529-20120525155650

Yeh, I must admit that although most of Quake 4 made me wish I was playing the much superior Quake 2, the Data Towers, going up the first one and seeing the others and the central one was amazing. I was older enough by then to know it was just a sky box, but that was a brilliant sky box. Plus the sound the Data lasers made was extreamly cool. Then travelling to the next and seeing how far you have come (although it is missing a transition level).

I also don't like that the only way you know the Big Gun has been destroyed is via a satallite image of a big black smudge where the Big Gun used to be. Surely they could have fit a third cinematic watching it explode.

It's strange because even Unreal doesn't have much in the way of Sky Boxes, it has em, but compared to Quake 2 they are rather meh. Also Jedi Knight is not really any better than Quake, although Level 8 is big, it doesn't take a genius to realise that the big metal field surrounded by darkness is meant to be a city surrounded by a desert and a cliffside. Also, the fuck is it smoking with making it go night time for level 8 but level 6 and 9 are daytime!? Never understood that. Then it goes dawn at the end of level 12 before nighttime again in the cutscene for 13 :| Going to restart E4 (not too much lost since I ain't even completed M1) and use my Wand and Gauntlets as much as I can :(