Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140306224506

Uh... good? Thief needed more liquid armor suits. :P. This was made by some of the most prominent Thief fans, that part was actually by the person who created the biggest forum and most popular for Thief.

Me neither, so I have no idea what I would even be creating. It seems the reboot took the interface and the ability to scale walls/crates with a button from Assassins Creed.

It worked! For two seconds it actually worked. Than I went to retest it and it no longer did and I cannot reproduce it. I am working with multiple instablities in the engine and it seems to be a rather difficult to create situation.

I have seen a lot of stuff saying that it is lackluster. It sounds like more of Thief 3, but with the extra help and takedowns. Everything mentioned before is complained about. It seems that the AI isn't good either (they have a tendency to get stuck or just stop). It seems you start the game by headshotting guards for money. It seems arrows also go in slow motion close ups. You also spend most of the game looking for answers to a mystery more than you actually rob, the latter is left to the side missions. Ambience is louder than the cutscenes. It seems you don't knock out guards like you used to, it is now a QTE.... Also, Garrett seems to steal poppy flowers as much as loot.

It seems the positive reviews focus on what already existed. The negative reviews focus on how they have made the franchise worse. For some reason it seems Italy loves this game, but not as much as Dishonoured. Even positive reviews say that the main story is quite terrible (there are no longer any of the factions from the original games).

There is even an awesome new time limit minigame where you steal as much as you can in a certain time.