Thread:Vorknkx/@comment-3547390-20161116194210/@comment-3547390-20170212202011

Oh, you did say that though when I was working on the gears. The working clock was a celebration of my own alarm clock, remember?

Freaking out from something in the hub? Now I am intrigued. Since we are past the hub, mind telling me what I should have been upset by? Are you implying the sewers?

Yeah, that is really the big problem with this guy. Say what you will about the purple spheres, but that looks like a really minimal detail. I just cannot see how someone can easily say that his shield is down when you have a bunch of Bishops constantly spawning in as well. I still don't get the purpose of the things rotating above his head, you know, the very blatant things that you would think would clue you in to something. Maybe have those disappear or maybe have it so when I hit him he actually bleeds so I am not thinking I am just wasting my time. I have no idea how that ISN'T subtle and cryptic to any blind player. When I hit him and he doesn't look like he is getting injured after trying and trying again, I dismiss it as not working. At the same time the answer is to be looking at some spheres that are the same color as his attacks and really is only visible when you are right next to him.

Unless the game is Daggerfall I generally try to believe I am playing a game that is heavily refined and doesn't have any horrible bugs (it is different when it is fan content, I have lost all my trust there due to meeting so many missions where it is literally impossible to do X, one day I gotta make a guide for custom content where stuff is 100% able to be completed). Then stuff like this happens and I keep getting cryptic messages that confuse me further. I try to focus on the messages, lose focus on the game world, and get frustrated with everything that is going on because nothing is making sense. Think of it like someone calls you up and starts yelling at you in Mexican. You might just hang up normally, right? But would you even be thinking about that when someone barges in and starts yelling in Chinese as well? It just is overwhelming when everything is happening and nothing is making sense. It doesn't help that Hexen has respawning enemies and is on the Doom engine, making the entire thing fast-paced and rushed. It just gets chaotic and I feel like I can never calm down and think because if I do things will spawn all over the place.

It depends if it is cheap or not. If you are talking Arena, the game may be monotonous but it is also brutal, so I can look back and be happy I made it through that grueling challenge and be happy for the challenge I had. I wouldn't go out of my way to play the game again, but I can say it did give me satisfaction simply because it was a challenge to get to the end. If the game plays a bunch of cheap tricks and I feel I am not being given a true challenge but just a bunch of garbage design, I am less likely to look fondly upon it. I don't look back fondly on Duke 3d, I legitimately hate that game.

That is the problem with Hexen though, it is a sum of the greater whole, but I am pretty fed up with most of the greater whole. Long spiraling areas that feel like Doom levels that lead to me losing interest entirely in the world. Respawning enemies. Non-stop button hunts (where sometimes it requires you to look for a grey skull button against a grey texture because reasons). Clunky jumping mechanics. Key areas requiring you to look at subtle details on them and click the right spots. Items changing mechanics entirely from its precursor while looking identical. Four hubs in and I find myself not having fun at all with the game, all I find are stuff that either I am neutral to or get frustrated with. Sure, there are some nice engine improvements that would be great for 1995. Looking at it from a technical perspective, I get it. Looking at it as a form of entertainment, I just can't have fun.