Thread:Raadec/@comment-3547390-20130307195655/@comment-72.171.16.179-20130816020036

Vorknkx - I have experienced something like that because the incident sounds familiar. I can't remember exactly what or if it was even that game. But a corpse frozen in the air that drops when you walk into it sounds familiar.

Doom 3? I can't bash that game too much, it was the one that got me into FPS. It was the first game I ever level designed for. I did have many problems during its run, but most can be attributed to computer problems (I had a cheap computer in those days from the early 2000s on one of the lowest video cards, this is a bit better suited but I haven't touched Doom 3 since then). I beat the campaign and even started ROE (never completed because it was around the time I left). I left more due interest in level design. The game would lag when I would have eight or so enemies in one room. I saw doom's large amounts and got annoyed at the slowness of the game from then on.

(skip if you don't want to read a detailed life story)

When I played Doom 3 I started it as a hobby with my father actually. Don't know where he heard of it or why that game over others at the time. Back then I played random games but never really paid attention to much (Empire Earth, Thief 2, and Spiderman are kinda three different games but all titles I played). Yes, before Doom 3 I played Thief 2 and Shark! Hunting the Great White. Both were great loves of mine, but I never bothered or even heard of a genre of games. Back in those days I never even touched an RPG (except Toontown as a child and Pirates Online when I got a little older).

Doom 3 was a life changing game for me. I played the multiplayer almost every night back then with my friends, my parents, ect. If I knew you and you had Doom 3, we were playing a deathmatch. It was either the base game or EMZ (I did it so early that I didn't even realize it was a mod until later).

My sound card back then was the worst though of all. You couldn't understand what people were saying, it would skip, it was hell (pun intended). So I went out and got a new audio card. Remember me talking about the Doom 3 curse? It was the time between me getting the new sound card and quitting the campaign because I didn't want to spoil the end with the old one (won't give the level until you get there Raadec, hehehe).

During that age I played KOTOR, Thief: the Dark Project, Doom, Doom 2, Star Wars: Republic Commando, and many other titles that I forget. By this time I was aware what an FPS was and was looking for them. Most of these games I never finished then or even now (Doom and Doom 2 I did, the other two were not so lucky to have a replay). I may have even saw Quake, but thought I stopped Doom 2 (I beat Doom 1) because I hated sprites (I only made it to level 7 or so, never to the city). That sounds unrelated until you realize that when I got Quake I was under the impression it was a sprite based game based to my only visual knowledge being a video on Wikipedia that looked spritish. You can see my surprise, but that was much after Doom 3.

I returned to and beat Doom 3. Somewhere around there I got involved with Level Design and the Sound Editor as I said previously. I played around with basic concepts, never got that serious (would like to, just need to sit down and choose an engine). This game singlehandedly started my interest in video games (before I was adamant about being a paleotologist or something like that due to an interest in dinosaurs). My eventual dream job is now to get in the gaming field and create something representive of the good old days. Since then I have played with various level editors (jumping around mostly) and 3d modelers. The main reason for me reading DnD is to understand the original intention of an RPG (have to branch out in a company, don't know where you will end up when you start). So pretty much Doom 3 is the thing that sparked an interest in where I eventually hope to end up.

I kinda got off subject a bit, but that was another thing caused by my father. He and me were to both do Level Designing. He got the original tutorial I watched (something on Doom3world). I had gone through them quickly and was loving it. I thought my father was maybe doing the same until it turned out he never got past the first room. I offered to help him when he revealed it was boring to him, he would rather just play. But anytime I created a level (mostly multiplayer) we would play it in my old server. He never enjoyed it for too long though because I knew the secrets inside and out. I never learned how to make it downloadable for other people so we were kinda limited on players (I could have posted it online, but felt it would be obscure and something people wouldn't want to track down.

I eventually started playing either Doom or Unreal and that eventually killed my Doom 3 experience. I would go back and not enjoy it as much. My father wasn't really into it like he used to be and eventually stopped alltogether. So I moved to Unreal I believe. I then beat that and moved to its precurser Quake and then Doom.

Eventually at some point I came back to Quake due to my eventual belief I disliked sprites again (happens time and time again). It was that play that sparked interest in Quakewiki. After beating the original game and the expansion packs I started playing mods. I saw something on gamespy that recommended songs to play with Quake. One was Rammstein's Eifersucht, which is what turned me onto Rammstein.

I eventually played a mod named Quoth. I saw the new monsters and how there wasn't a wiki talking about them. Before with Unreal I had edited the wikia (Liandri) to include more details about those creatures I found. So I joined Quakewikia to create articles about these new monsters. But instead I found myself doing level pages because I felt that everything stemmed from levels (maybe my Level Design mentality?) and that led to me starting to do the level pages. By the time I was done I wasn't even really playing Quake besides to complete the walkthroughs (plus I had upgrades in computers multiple times as Raadec saw).

So after Quake I kinda jumped around as you have seen. War of the Worlds, some Lovecraft, more Unreal, and eventually I ended up doing DnD stuff. All to understand the hobby as a complete whole and perhaps a lot better than designers today (which I want because I see what they make). Making it in the industry will be hard, especially making it that high, but it is an eventual goal. Can't do if you don't try, right?

(/skip if you don't want to read a detailed life story)