Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-1915529-20140128074209

Tiles were a bane in Thief. No doubt the Metal Age will also see the lack of need for torches. It'll be electric lighting all around. But then again, if the Trickster had returned the world to the Dark Ages, then would there be no money for Garrett to steal and they'd be no point in being a thief.

When you first see the titles of the two games, they look very unrelated. Dark Project could mean anything and the Metal Age seems to be the Industrial Revolution. Now I see that they are the two sides of one thing. The Dark Project was stopped, giving way for the Metal Age.

The problem with the story at the end is one that sometimes could be called the ‘Bond-villain’ syndrome. If the Trickster had paid Garrett the 100,000 and sent him to a far off land to retire, then the Trickster could easily have completed his ritual. But instead he has to be betray Garrett and then not kill him. Of course the Hammerites could not have stopped the Trickster because they say themselves they aren’t as good as Garrett.

If you do enjoy using the Lightsaber, then here are two hints. Just in case you don’t want any gameplay hints, I’ll mark them up as gameplay spoilers.

GAMEPLAY SPOLIERS

Firstly, the lightsaber’s ability to deflect shots from the enemy’s energy weapons increases over time. So later in the game you can deflect almost every shot making it very useful.

Secondly you will very soon get Force Pull which allows you to disarm enemies of their guns. If Force Pull is maxed out at 4 stars, you could disarm enemies from great distances. This makes using the lightsaber easier since you can disarm your enemies (all or some) while deflecting attacks before charging in for an attack.

GAMEPLAY SPOLIERS END