Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160419224227

I guess that is true, comparing Heretic's original episodes versus Doom II, there was more consistency going for Heretic. Of course, you could say that having levels that look the same are a bad thing. Too many levels that look the same in a row and it just starts becoming bland.

Meh, realism is not really my thing. I prefer practicality and sensibility from the perspective of the lore. It can be completely unrealistic, just explain why it is so unrealistic, and then make an effort to keep it consistent. Duke 3d didn't feel realistic to me, cracks in the wall everywhere that tell me how to progress are absolutely miserable. As I have said, Duke 3d suffered from trying to be too complex at a time when the engines were still limited, forcing vertical design in a game where looking up and down was a chore at best. A game shouldn't be playing to a weakness.

I actually prefer Doom 1, since it tended to be more confined and not so focused on vertical combat. I didn't have to worry about sniping chaingunners halfway across the map in Doom 1, which sounds like I just prefer it easier until I say that you would have to snipe those chaingunners without being able to look up and down, relying on autoaim that tends not to go where you want, while they are on an extremely different height level from you.