The Vault

The Vault is a Multiplayer level. This level is intended for 7 players or less.

This level consists of three round areas with a central ramp location between them.

This level is incorrectly named WeeX One in the documentation.

Spawn Locations

 * Opposite Rocket side of Small Alcove Circle Room.
 * Under the ramp leading to the halfway point to the upper floor in the Large Ramp Room. (corrupt)
 * Upper floor of Small Alcove Circle Room, side opposite 25 Health.
 * Upper floor of Long Corridor Circle Room, side opposite 25 Health.
 * Long Corridor Circle Room, side facing Large Ramp Room.
 * Long corridor of Long Corridor Circle Room.
 * Quad Damage corridor of Long Corridor Circle Room.
 * Upper Floor Circle Room, side opposite hole leading to long corridor of Long Corridor Circle Room.
 * Halfway point between two floors in Large Ramp Room, opposite Rockets side.

Weapons

 * Double-Barrelled Shotgun - Small alcove of Small Alcove Circle Room.
 * Super Nailgun - Large Ramp Room, platform above doorway of Quad Damage corridor of Long Corridor Circle Room.
 * Grenade Launcher - Upper floor of Long Corridor Circle Room, dark corner across from route to upper floor intersection.
 * Rocket Launcher - Small square room of Upper Floor Circle Room.
 * Thunderbolt - Outer ring of Upper Floor Circle Room, Ring of Shadows alcove side.

Powerups

 * Quad Damage - Long Corridor Circle Room, corridor leading between area with Teleporter to Large Ramp Room on side opposite ramp leading to upper floor.
 * Pentagram of Protection - Upper floor of Small Alcove Circle Room, dark corner across from route to upper floor intersection.
 * Ring of Shadows - Upper Floor Circle Room, alcove directly above Double-Barrelled Shotgun alcove of Small Alcove Circle Room.
 * Green Armor - Upper floor intersection of Large Ramp Room.
 * Yellow Armor - Small square room of Upper Floor Circle Room.

Small Alcove Circle Room

 * Pentagram of Protection on upper floor, dark corner across from route to upper floor intersection.
 * Double-Barrelled Shotgun in small alcove.
 * Shells near middle of room on lower floor, side closest to Long Corridor Ramp Room.
 * Shells on upper floor, corridor leading to upper floor intersection.
 * Nails near middle of room on lower floor, side closest to alcove.
 * Rockets near middle of room on lower floor, side between Shells and Nails, side facing into rest of map.
 * 25 Health on upper floor, side facing towards Large Ramp Room.
 * Elevator from lower to upper floor in middle of room.

Large Ramp Room

 * Green Armor at upper floor intersection.
 * Super Nailgun on platform above doorway of Quad Damage corridor of Long Corridor Circle Room.
 * Rockets at halfway point between two floors, Long Corridor Circle Room side.
 * 2 Cells under ramp leading to Super Nailgun platform, side between two doorways of Long Corridor Circle Room.
 * Two 25 Health under ramp leading to Super Nailgun platform, side closer to doorway to Small Alcove Circle Room.

Long Corridor Circle Room

 * Quad Damage in corridor leading between area with Teleporter to Large Ramp Room on side opposite ramp leading to upper floor.
 * Grenade Launcher on upper floor, dark corner across from route to upper floor intersection.
 * 2 Shells, 1 on each side of the lower floor by the doorways.
 * 2 Nails, 1 on each side of the lower floor by the doorways.
 * Nails beside the Teleporter.
 * Rocket beside the Teleporter.
 * Two 25 Health on side closest to Quad Damage corridor.
 * 25 Health on upper floor, side facing away from Large Ramp Room.
 * Elevator from lower to upper floor in middle of room.
 * Teleporter at end of long corridor opposite doorway to Large Ramp Room, leads to top of ramps leading to upper floor in Large Ramp Room.

Upper Floor Circle Room

 * Ring of Shadows in alcove directly above Double-Barrelled Shotgun alcove of Small Alcove Circle Room.
 * Yellow Armor in small square room.
 * Rocket Launcher in small square room.
 * Thunderbolt in outer ring of room, Ring of Shadows alcove side.
 * 2 Cells between inner and outer rings of room, sides perpendicular with doorways.
 * Teleporter in middle of room, leads to small square room.
 * Teleporter in small square room leads to halfway point of ramps leading to upper floor in Large Ramp Room.