Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140309233544

I just got a better axe that looks exactly like the last one but has better stats and thus causes more damage when I click! This is good as I got more powerful things to click on soon. Yeah...

I have spent all afternoon running back and forth, clicking pictures and having results. The time I put in made me quite skillful.

Yeah... the problem is that so few companies are going to risk such a game. Dishonoured and STALKER are nice, but they don't have the sales of Crysis and Call of Duty.

Yeah, but I am not playing with other players! When I play an MMO, I always play by myself. Otherwise you get people giving you extremely powerful armor at the beginning. Another problem... we get things to boost XP. Explain why we have a system where we give rewards that makes your XP go up, basically making you beat the game faster? That doesn't sound fun.

I am quite the same. I am quite on the edge though. I appreciate the massive world and exploration value. Of course... exploration is basically monster mobs that stand around waiting for you to click on them. Clickity, clickity, click. I failed to kill the boss. Not because I didn't have skill, but because my armor wasn't extremely powerful. So I would need to waste a lot more time, get a higher armor, than retry. Where is the skill? So we have a game where people rush to beat it as fast as they can, with nothing to do but click, and where most of the time will be wasted getting from point A to B. That is the difference between level 1 and 20. You have to waste that many more minutes to get somewhere. Still, this game is history as it is the original game to use Gamebryo. Of course, Gamebryo is more of a developer thing that isn't noticable, so we basically got a standard RPG. I probably have seen enough and will quit soon.

Runescape doesn't play like your standard MMO. It has some things better and worse about it. Overall, it is just as boring.

Perfect World, Pirates Online, Toontown, and DaoC have taught me a lot about the standards of MMOs (especially the first and last). Everything is a carbon copy! Let's see, we got our mounts, teleporters,skills from trainers,  town heads, weapon smith (sword, hammer, axe) ,armor, helmets (which never display graphically), water (you never drown), mountains, snow area, lava area, quick moving spells (which you will spam until you get a mount), a change of town every five or so levels, distance increase with level improvement, enemies that drop a lot of junk you can sell for quick cash, quests that graudually get better rewards, instanced dungeons that allow for a singleplayer experience, PVP/PVE servers, town teleport in first few minutes of playing, OMG home base being invaded fight off de INTRUDAS, cloaks, jewelry, you can color your clothing (premium feature), teleport halfway across the world to deliver a message, rehashed enemies (different name, same beast), jump button that really isn't that useful, sitting heals you faster, chat menu in lower left corner, large map doesn't give much detail and you are better off with an automap (surprisingly, DaoC didn't have this), swimming enemies, flying enemies, bounties, trading, capital city filled with people spamming, health potions (which you will almost never use as you regenerate automatically), groups which I would never participate in, a bunch of people running around and boosting everyone's abilities, me wishing to quit after level 20.

Still, with all that above in mind, Perfect World felt like the better game (you spend less time looking for the stupid NPC, you have info for what quests are opened up to your level, the automap or a standard map with a zoom function, the removal of needing to type backslashed commands to use items, windows are closed with buttons that don't blend into the background, you can control the usage of the speed spell so you don't have to keep running back to town to reuse it). Ironically it is free while this was a 2 week demo (which says a lot if a demo turns me off that much). I thought if a title was premium it should be better. Guess not.

Gotcha, thanks for telling me. When I finally play Dishonoured in 10 years I will hopefully remember that.

I couldn't help you there. I thought Windows Movie Maker would allow you to adjust the length an image appears on the screen! Ugh... I have been using Sony Vegas so much that I forget what limitations WMM had (I do this all the time for my Thief playthrough, every thing of text was me adjusting the length of time to be somewhat moderate). As for animations, I don't know beyond Photoshop and Flash, which is how I do all my animating. Remember, even Jasc cost money. Try googling animators, I don't really know what Jasc was like so trying to suggest an alternative is not the best idea.

EDIT: Is it possible for a game to make you feel sick? Not really motion sickness, otherwise the FPS genre should be the hardest to handle, but something similar? I have a headache and feel sick after playing that MMO for several hours. Well, one more reason to uninstall it!

What will I play now? Well, I thought about it, and am going back to Unreal. It is a bit earlier than expected, but it should make things a bit easier later on when I want to reach Thief III.