Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160804001440

I fully agree about exploration - many players tend to just rush towards the exit, while I would often stop and look at the tiny details... cause you can often see some cool stuff. I can think of several titles that have such stuff to find and sometimes I keep finding new stuff long after I've beaten the game. WoW is a great example of a world full of hidden places that most players ignore... but I seek with a passion.

I generally like stats, but not necessarily related to completion. Something as simple as number of enemy kills is also fine.

Like you, I like hidden rooms and conversations. It's part of that cool "off the beaten path" feel. One of the things that grabbed me in the 2009 Wolf was all the exploration you can do in the city maps. There are lots of hard to reach rooms with characters that can say a thing or two to you. And sometimes characters appear in areas that were empty before, offering some new things to say (reacting to the player's actions).

I also like it when there is more than one path to reach the end goal, even if that means that you can't find or get everything on the first playthrough. Indiana Jones and the Fate of Atlantis is a great example of this with its three game paths (fighting, puzzle-solving, teamwork/persuasion) that take you through different places and face you with different challenges. Wolf TNO has its two timelines, in which you can sometimes access entirely different parts of a level, depending on which timeline you're in. And speaking of TNO, yesterday I found something that I'm sure 90% of the players missed - felt great :P

Finding everything rarely ruins the game for me - sure, the magic of first discovery is gone, but I still feel the thrill of the hunt... especially since I sometimes forget stuff and have those "Oh, yeah, there was this thing in here" moments.

P.S. Check my new blog post...