User blog comment:Le Rottweiler/I can’t get a break/@comment-3547390-20150202003159

I noticed you were a bit drained recently! Yeah, the Quake 64 sound files are a shame and something we don't want in a lesser quality.

Qtest isn't a problem, it is just a matter of the software you use. I think you need a better image editor (I use Photoshop CS and just 5x the images while preset to an automatic "Image Enlargement" and as you said they turn out fine).

Yes, the walkthroughs are a challenge. I told you that when you first attempted to do it, they aren't something you can get done in a few minutes or even a few days. It doesn't help that you are still green to the Wikia in general or that the syntax for the walkthroughs is extremely specific (I consider the walkthroughs to be the hardest portion of the wikia to write for, but the most rewarding as it connects all together). The best I can say is to learn to pace yourself and not to write when you don't feel like it so the walkthroughs don't suffer (I stopped about halfway in the E4 series for a similar reason).

We all get drained, so I understand what you are talking about. Why do you think I take breaks at times? I once took a hiatus for two years, basically using this as a chat area more than getting anything done as I wasn't sure how I wanted to go about the syntax for Deathmatch levels.

It helps that basically I have a lot of time and thus get to focus on the details. It also helps that I happen to have a passion for levels in particular, like I said earlier the levels may be the hardest portion but to me it is the most rewarding as it is basically the part that ties all the other articles together. Of course, that is also why it is hard for a greenie, they just don't know all the pages on the Wikia or call it by different things and therefore what they should be linking to.

Basically, my ability to write walkthroughs stems from numerous factors. I was the one who created the syntax, meaning I of course would have the most experience and be most aware of how to write a proper walkthrough. I have written a large number, which has given me practice and allowed me to iron out any flaws (trust me, you will be going back to your early trials and fixing it up as you gain your own style). I have a passion for it, to the point where that is basically why I wanted to be on the Wikia (everyone here has heard my origin story). These advantages mean that I would have an easier time of doing these than somebody else, especially someone that is still new. Still, I can say from that experience that once you get the syntax down it is a lot easier and that it will flow better. Eliminate syntax from my advantages and you got time, which is done by doing walkthroughs as you are, and the enjoyment of doing them. So, that means if those are my three advantages that has allowed me to write walkthroughs for three games (one base, two add-ons), another person could do it as well. But, it also means that it will take time and effort just to get your walkthroughs the way you want them. Even though I can write the sentences easier, I still take my time and go at a slow pace to ensure I don't make many mistakes (you even pointed out some of them I made in my careless days).

Vork is exactly right, there is no time limit. If you start thinking time limits for this stuff, it will just suffer needlessly. We don't even have a large community at the moment, which means that basically almost all of the active members have just stated that you don't need to rush anything. I do walkthroughs when I feel like doing them, not because I feel like I need to. Don't make a hobby into a job.

I have had my bouts of depression. That 2012-2014 era was a bit chaotic and miserable for me, I was doing stuff I hated and felt like I was making absolutely no progress. I finally realized that I should just do what I enjoy and not suffer needlessly.

I guess the best answer I can give you based on my experiences is to simply go for it. Willpower, I feel, comes from doing combined with noticeable achievements. Do something today, start striving, and you will see your success down the road. Just make sure it is something you like doing, don't waste time on something that is undesirable or else your success will seem useless as well. Don't look for massive successes at first either, just look at it in smaller forms and take it one step at a time.

When writing a level page, don't think of the entire game as that will just drain you (I would feel the same about Aftershock otherwise). Think of the levels as individual successes, achievements in and of themselves. Find out if you enjoy doing the walkthroughs, if you do continue to do them. Eventually, those levels will add up and what looked like a monument project will seem a lot easier. I never assumed I would be able to make it through Q2, 101 levels isn't easy. I thought I would take a hiatus, I had planned to stop after finishing. Instead, I found that as I got closer to my goals and got a larger achievement in my sight (completion of an entire project) I would accelerate and even start another project.

Hopefully some of my ramblings helped. I have had what I believe is depression, though I have never been medically considered to have anything. The best I can do is talk from my experiences.