Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160327123045

Glad to hear! So basically a tight box, no white space like I did before, that fits the text at a default size of 13. Should be easy to pull off and keep consistent.

You know, I was thinking about that as well. I am the video game industry, I keep remaking my stuff to make it better. I am hoping my stuff is truer to the original than these "updates".

Stronghold did something similar with Stronghold HD, released in 2012. It is a very minimalistic update, the only differences beyond the main menu (Of which the only difference past the splash screens, which has a long list of changes, is the introduction of an options button so you can change options without needing to start a level) are support for larger resolutions and fixing scroll speed so it isn't always on the fastest setting (which is pointless for me as I set it to fast anyway). As I couldn't see any reason NOT to use it (beyond the addition of a few custom levels, easily removed by going into the map list and taking out anything modified after 2001. I believe most were extra Multiplayer levels, Stronghold has a terrible feature where you cannot play a Multiplayer map without a second player meaning it is impossible for me to check them out), I ended up switching to it.

Haha, now I just need to get the motivation to upload these. I think I will wait until Tuesday when I will be busy for quite a length of time, thereby making it a great time where I will not have to wait around half the day for one video (similar to the initial loading of the file due to incompatibilities, trying to render it takes a lot longer than it normally should). Taking about a week or so to get everything done for Episode 4, I believe I will probably be doing the Doom remake series when my headphones return (It probably will arrive sometime next week, so sometime in early April) alongside Stronghold. While I planned to originally do this series as a side-thing, I think I want to redo it properly with my standard headphones. The problem with the ones used in these videos is that it is a microphone set on a desktop, which works fine but due to natural movement can cause the voice to fade in/out. It is a lot easier to set volume levels and give commentary with a proper headset, plus you don't hear my keystrokes. If there was a longer period of time to wait, I probably would do the remake in a similar manner, but being so close I would rather wait so that the sound is consistent and the advantages above are existent.

Note that while I am going to be doing this series is greater quality, I still make no promises to devote myself towards it beyond the remake of stuff already created. At a certain point I probably will get tired of Doom, I usually do, before coming back and doing some more. The benefit to this series is that it allows me to play a second game that shouldn't take too long to upload normally. As I will be doing these as Streams, expect them to be sometimes rather short in size :P

So part 4 is probably going to be 3 parts. Part 1 will end at the end of E4M2, surprisingly I took quite a long time on those two levels (over an hour and 40 minutes) due to my struggles to find the secrets.

Also, I have figured out my Dosbox issue, which means I can once again record things fine in Dosbox. Apparently setting the scaler to hq3x makes it impossible to record for some reason. By changing it to advmame3x, it functions properly in all recorders. Honestly, the difference between the scalers feels so minimal to me that it doesn't make much of a difference, meaning I am quite fine with any scaler as long as it isn't one of the TV modes. So Dosbox is fully functional, plus has been set up a bit better so it flows even nicer than it did.