Manson1 by KillMe

Manson1 by KillMe or Manson1.bsp is a Multiplayer level. This level consists of four symmetrical rooms connected by hallways around a central area.

Teleporters can be found in most locations of the level to navigate around, plus there are quite a few Large Wall Spikes to crush the unwary player. Note that they can cause the camera to fall out of the level when killed; this could be fixed with another floor above the Hazard but such an action would have been a waste of brushes in the author's eyes.

It is advised not to use The Reaper Bot on this level.

This level was slow to release since KillMe believed heavily in only releasing a level when he felt it was satisfactory and entertaining.

Spawn Locations

 * Room of Upper Section beside sliding Large Wall Spike hallway, Elevator to lowest floor of Central Pit side.
 * Room of Upper Section beside sliding Large Wall Spike hallway, doorway to upper level of Central Pit side.
 * Room of Upper Section beside Nailgun hallway, doorway to upper level of Central Pit side.
 * Room of Upper Section beside Nailgun hallway, Elevator to lowest floor of Central Pit side.
 * Lowest floor of Central Pit.
 * Middle floor platform of Central Pit.
 * Top floor of Central Pit.
 * Double-Barrelled Shotgun hallway of Upper Section, doorway side, beside Teleporter.
 * End of longest corridor in T Section.
 * Small Box Room.
 * Double-Barrelled Shotgun hallway of Upper Section, Elevator side, beside Teleporter.
 * Large Wall Spike hallway of Upper Section, beside Teleporter.
 * Nailgun hallway of Upper Section, beside Teleporter.

Weapons

 * Double-Barrelled Shotgun - Upper Section, hallway perpendicular to sliding Large Wall Spike.
 * Double-Barrelled Shotgun - Upper Section, opposite hallway perpendicular to sliding Large Wall Spike.
 * Double-Barrelled Shotgun - Lowest floor of Central Pit, side facing Nailgun of Upper Section.
 * Double-Barrelled Shotgun - T Section, opposite end of shorter corridor from Super Nailgun.
 * Nailgun - Upper Section, hallway on far side from sliding Large Wall Spike.
 * Nailgun - Middle floor platform of Central Pit.
 * Super Nailgun - Sliding Large Wall Spike in Upper Section.
 * Super Nailgun - End of shorter corridor in T Section.
 * Grenade Launcher - Central Pit, alcove between two doorways to Upper Section.
 * Rocket Launcher - Small Box Room, flagged to only appear in Deathmatch.

Powerups

 * Quad Damage - Central Pit, alcove beside and overlooking lower floor Elevator
 * Pentagram of Protection - Moving Platform in T Section.
 * Ring of Shadows - Small Box Room.
 * 100 Health - Longest corridor of T Section, between two Large Wall Spikes.
 * 100 Health - Small Box Room.
 * Green Armor - Central Pit, top of middle floor Elevator to Large Wall Spike of Upper Section.
 * Yellow Armor - Central Pit, top of lowest floor Elevator.
 * Red Armor - End of longest corridor in T Section.

Upper Section

 * 2 Double-Barrelled Shotguns, 1 in each hallway perpendicular to sliding Large Wall Spike.
 * Nailgun in hallway on far side from sliding Large Wall Spike.
 * Super Nailgun on sliding Large Wall Spike.
 * 2 Nails, 1 in each room beside the Nailgun hallway.
 * Four 15 Health, two in each Double-Barrelled Shotgun corridor on opposite ends.
 * Large Wall Spike slides back and forth down one of the hallways.
 * Lava below all of the rooms in this section.
 * 4 Teleporters, 1 in each hallway, leads to room on opposite side.
 * 4 Teleporters, 1 above each room, leads to Small Box Room. Requires Rocket Jump.
 * Elevator in Large Wall Spike hallway leads to middle floor of Central Pit.
 * Elevator in one of the 'Double-Barrelled Shotgun hallways leads to lowest floor of Central Pit.

Central Pit

 * Quad Damage in alcove beside and overlooking lower floor Elevator
 * Green Armor on top of middle floor Elevator to Large Wall Spike of Upper Section.
 * Yellow Armor on top of lowest floor Elevator.
 * Double-Barrelled Shotgun on lowest floor, side facing Nailgun of Upper Section.
 * Nailgun on middle floor platform.
 * Grenade Launcher in alcove between two doorways to Upper Section.
 * Shells in Grenade Launcher alcove, Double-Barrelled Shotgun of Upper Section side.
 * Nails in Grenade Launcher alcove, Nailgun of Upper Section side.
 * Rockets on middle floor platform, beside Elevator to Large Wall Spike of Upper Section.
 * Two 25 Health in Grenade Launcher alcove.
 * Two 25 Health on middle floor platform, beside Elevator to Large Wall Spike of Upper Section.
 * Two 25 Health on lowest floor, side facing Large Wall Spike of Upper Section.
 * Lava at bottom of pit.
 * Teleporter on lowest floor, across from Elevator, leads to T Section.

T Section

 * Pentagram of Protection on Moving Platform.
 * 100 Health in longest corridor, between two Large Wall Spikes.
 * Red Armor at end of longest corridor.
 * Double-Barrelled Shotgun at opposite end of shorter corridor from Super Nailgun.
 * Super Nailgun at one end of shorter corridor.
 * Shells between Double-Barrelled Shotgun and two 15 Health.
 * Nails between Super Nailgun and two 15 Health.
 * Rockets in longest corridor, between two Large Wall Spikes.
 * Four 15 Health in shorter corridor, two in each corner perpendicular to the longest corridor.
 * Floorplate at middle section of longest corridor causes two Large Wall Spikes to quickly close on the side facing the intersection, killing a player that moves too quickly down the corridor.
 * Lava at upper portion of "T".
 * Moving Platform traverses on top of Lava.
 * Teleporter across the Lava from rest of section, leads to upper floor of Central Pit.

Small Box Room

 * Ring of Shadows in room.
 * 100 Health in room.
 * Rocket Launcher in room, flagged to only appear in Deathmatch.
 * Teleporter in room leads to lowest floor of Central Pit.