Evilpool by g.ancheta

evilpool by g.ancheta or The EvilPool or EvilPool is a Single Player and Multiplayer level.

This was the first level made by Glenn Ancheta.

Story
''HQ has dropped you into the meat-grinder again... The EvilPool's unholy water is one source of Quake's power, thus, it is heavily protected by his minions. Your job is simple, go in and defile the pool by killing anything that moves and escape through the exit.''

Quick Level Completion

 * Drop into the pool of Water straight ahead.
 * Swim down the hole to the bottom, then swim forward through a small corridor.
 * Raise to the surface of the new area to reach a small room.
 * Proceed forward to exit the level.

Walkthrough
As you spawn into the level you will pick up a Quad Damage and see the message "Get Down! Get Funky!". Quickly turn around to kill the 2 Scrags and 2 Knights, then head to the lower left corner to collect the Double-Barrelled Shotgun. This will display the message "GROOVY!!!", this message will repeat for every Double-Barrelled Shotgun you collect. Collect the two 25 Health, one in the upper left corner and one in the upper right corner, then drop into the pool of Water in the middle of room. Dive straight down while turning around to pick up a Nailgun and get the message "Nail 'em!!!", this message will repeat for every Nailgun you collect in the level. Kill the Fiend straight ahead while moving down the corridor to the large section up ahead, ignoring the side corridor to the right. Time is of the essence, the Quad Damage is almost essential to surviving this level, so collect the Nails in the lower right corner before diving into the hole in the middle of the room while ignoring everything else. Near the bottom of the hole is a corridor straight ahead, continue down it and then raise to reach your objective, 2 Shamblers that you must kill while the Quad Damage is active. This is because the room has barely any cover, the most you can hope is that the Shamblers fire their lightning into the floor due to your angling. If they get too close to your hole, they is little chance unless you can fire blindly through the Water while remaining submerged, or use transparent Water on a Source port. Climb onto the platform, straight ahead is the exit Teleporter. Collect the two 25 Health and 2 Rockets, 1 of both on each side of the pool of Water.

Retrace your steps to the side corridor you previously ignored under the Water, then swim down it to collect a Grenade Launcher while evading a Zombie. This will display the message "big boomstick!!!", you will get the same message for every Grenade Launcher you collect. Turn around and kill the Zombie, then raise to the surface of the pool of Water. Turn right to climb onto a surface and collect the Rockets, you are now in the large room you were looking into at the start of the level. Kill the 11 Grunts surrounding the pool of Water straight ahead. Turn left, then head down the length of the room to collect the Rockets. Drop into the pool of Water straight ahead to collect another Grenade Launcher, then turn right to kill the Zombie. Proceed forward to an intersection, then turn left to kill another Fiend. Turn around, then proceed forward to reach the Water of the large central room. Kill the 8 Zombies surrounding the hole leading to the Shambler area. Collect the four 25 Health and 3 Nails, 1 in each corner of the room, except the upper right lacks Nails since you took them earlier. Head to the right wall while turning right, then climb up to reach the large room on the side you started on. Turn around to look into the room.

This room has four doorways leading out from it, one on each side. You have already explored the one behind you, so head to the doorway to your right. Kill the 2 Ogres to your right and the Ogre to your left. Collect the Green Armor in the lower left corner and the 2 Shells, 1 in each upper corner, before dropping into the pool of Water in the middle of the room. Drop to the bottom of the pool to collect the Nailgun, then turn around to kill the Fiend. Head down the corridor leading back to the large central room, then enter the side corridor to your right while turning right. Kill the Zombie, then head to the end of the corridor to collect the Grenade Launcher. Raise to the surface of the Water, then turn left to enter the large room while collecting the Rockets. You are now on the far side from the start, head to the middle of the room, then turn right into the doorway across from the start. Kill the 2 Ogres to your right and the Ogre to your left. Collect the Double-Barrelled Shotgun in the lower left corner of the room and the two 25 Health, one in each upper corner, before dropping into the pool of Water in the middle of the room. Drop to the bottom of the pool to collect the Nailgun, then turn around to kill the Fiend. Head down the corridor leading back to the large central room, then enter the side corridor to your right while turning right. Kill the Zombie, then head to the end of the corridor to collect the Grenade Launcher. Raise to the surface of the Water, then turn left to enter the large room while collecting the Rockets. You are now on the final side of the large room, to the left from the starting position. Head to the middle of the room and turn right into the doorway. Kill the 2 Scrags and 2 Knights. Collect the Green Armor in the lower left corner and the 2 Shells, 1 in each upper corner, before dropping into the pool of Water in the middle of the room. Collect the Nailgun at the bottom of the pool, then turn around and head back to the large area where the Zombies were. Swim down the hole leading to the Shambler area while looking down to kill the 2 Zombies at the bottom. Return to the exit Teleporter and go through it. As you exit the level, the message "you have defiled the evilpool!!!" will be displayed.

Spawn Locations

 * Left section from starting side of large Water room. (corrupt)
 * Double-Barrelled Shotgun room on starting side. (corrupt)
 * Green Armor room on left section from starting side. (corrupt)
 * Green Armor room on right section from starting side. (corrupt)
 * Double-Barrelled Shotgun room on far section from starting side. (corrupt)
 * Right section from starting side of large Water room. (corrupt)