ZDEATH2

ZDEATH2 is a Multiplayer level. There is no in-game name for this level, nor is there any name included in the documentation. This level is therefore named after the filename. The map is intended for 2-6 players.

This level is made up of one room to provide a small arena. Unlike most levels, however, there is a thunderstorm going on with heavy Winds.

The lights flicker occasionally to simulate lightning, while the ambient sound is used. Note that the ambient sound is Cut content from the vanilla game. Also note that the ambient sound generates an error about not looping, though it appears to sound correct in-game.

This is the second level made by Charlie Zimmerman and the second level in the ZDEATH series. It was preceded by ZDEATH1.

Spawn Locations

 * Second floor, Rocket Launcher side.
 * Top floor, Super Nailgun side.
 * Bottom floor, corner between Super Nailgun and Thunderbolt.
 * Water, Thunderbolt side.
 * Bottom floor, Rocket Launcher side.

Weapons

 * Double-Barrelled Shotgun - Middle of central platform.
 * Super Nailgun - Near the middle portion of the map, beside one of the ramps leading downwards.
 * Grenade Launcher - Opposite ramp leading downwards from the Super Nailgun.
 * Rocket Launcher - Across from the Super Nailgun, beside a ramp leading upwards.
 * Thunderbolt - Across from the Grenade Launcher, opposite upwards ramp from Rocket Launcher.

Room

 * Double-Barrelled Shotgun at middle of central platform.
 * Super Nailgun near the middle portion of the map, beside one of the ramps leading downwards.
 * Grenade Launcher on the opposite ramp leading downwards from the Super Nailgun.
 * Rocket Launcher across from the Super Nailgun, beside a ramp leading upwards.
 * Thunderbolt across from the Grenade Launcher, opposite upwards ramp from Rocket Launcher.
 * Wind covers most of the map, the only area the player is not at risk of being flung around is in Water.
 * Water fills the bottom portion of the arena.