Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160625190600

Fair enough, I guess I just saw the constant requests and started seeing it as things I needed to add to my plate. You are right though, they are just requests, and I shouldn't take them as expectations. The way I am managing things, I believe it will be a bit of time before I get to modern stuff anyway, but I do have a plan in motion which will get me there. I do plan on playing through the Elder Scrolls series, though I think I will be taking a break before jumping into Daggerfall. During that break is when I will be doing the stream for you, plus I have plans to do something upcoming with Dominus. At some point I will also get back into Thief, though I think I want to get to Morrowind before I start focusing on Thief since I would rather get through these Elder Scrolls games while I still feel like doing them, instead of stopping at a point which will give me little incentive to go back.

Yes, the way my chronological thing worked was that I started off very extreme before making it easier and easier on myself due to realizing how long it was taking. It wasn't just video game history, it was every tie to influences, and influences of influences. It was a miserable time where I would do something like Quake, only to feel compelled to go back to that chronological order and torture myself with Atari games or books. As I said, DnD was the worst of it all, I spent an entire year of my life doing nothing but reading DnD manuals and only made it to 1981. Plus then something would always jump up and force you to backtrack. It is a pain when you play a game, enjoy it, then have to stop playing it because you found out it had some influence you weren't aware of. As I went along, it became only things with ties to each other, which meant I would often do MMOs (of which I had to be selective to ensure it was a proprietary engine) or something of that nature since I could escape the ties even if the games weren't that fun. Then it became only do direct influences, not influences of influences. Then there was just do games, not other influences. Needless to say, it has been a mess and I have finally decided it does nothing but hold me back to the point that I will never be able to reach stuff I actually enjoy.

The Doom PWAD thing I am doing is actually a good showcase of what I was even doing at one of those points. I was trying to work my way to Doom II and felt I couldn't touch any of those games until I played every Doom WAD until I reached that point (don't ask how I ever expected to reach the newer Doom titles). The difference between then and now is that I would be willing to jump ahead to Doom II, I just don't feel like playing it at the moment as it would be a full stream. I am playing levels that I played in the past with the intent of working my way there and basically am showing off what I went through, the stuff that I suffered through a few times (I didn't just try this once and every time I went back to the beginning) and spent a lot more time than I did in my videos (I played Chocolate Doom when I did them, so it was more boring, plus I would devote a lot more time to hunting for secrets than I ever would in one of these videos). I forget how it happened, but I remember there being some WAD I could never run across a pit until I learned to run, so this was even before I knew about autorun or how to even run in Doom. Needless to say, it was a lot worse back then, but it shows it off in a much more bearable format. It also gives you some idea as to what I have put up with on the numerous times I have put up with Doom PWADs. Some of the levels I am playing currently are so short and sweet that they are forgettable, though I do remember some upcoming abysmal examples pretty vividly that I really want to show off just to show how bad 94 WADs can get. So I guess you could say this is nostalgia of the torture I went through. Plus it will allow me to figure out what levels are what, since the names make absolutely no sense and are therefore it becomes difficult to determine what is what.