Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180702210516

That's a good question. I suppose the lack of alternatives was what prompted people to buy stuff like laura Beyer's addon or similar shovelware collections. The lack of internet made them more appealing too, although still in a "you've got nothing better than that anyway" manner.

Heh, this was exactly what I was thinking about the supposed xenomorphs - I looked at the image again and that's definirely a reskinned Fiend - the spike-like upper limb and the way it is held gives it away. But since this thing never appears in the actual addon, it could be a separate mod altogether - perhaps one you'd run across eventually? That'd be very interesting.

We finish the encyclopedia and publish it... but oh no, we found a typo. So now we have to send a letter to the publisher to pull all unsold copies from the bookstores, so that we can print the corrected edition. And it will come with an extra booklet containing fan stories about Quake 5.

I was having very similar thoughts about the axe, about the important thing being interaction - as a weapon it interacts with the rest of the game in a meaningful way, including the world (e.g. shootable buttons, secret doors), the enemies (hurts and kills) and other players as well (in multiplayer).

Yeah, the pipebombs definitely sound like an alternative mode for the same weapon. And if I understood correctly, this would not apply to Armagon's proximity launcher because it appears in the world as a weapon in its own right and can be picked up - so it's a new weapon altogether. This makes me wonder if "new ammo type" and "new weapon mode" overlap or should be treated as separate things.

it's good you updated the Policy. I just hope editors will read and follow it.