Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140209012006

Boc (not sure exactly who this is, but I assume the laughing Twilek as I think I remember them referring to him as such) uses 2 sabers? Oh boy. Glad Rahn is pretty much useless and so him no longer having a commentary is okay. Thief 2 has similar things in the game with Garrett's lines in the first few levels. I tested the first level on easy and found Garrett said some useless stuff just to get you acquainted with the inventory. He walks towards the house and suddenly needs to check his map. Suddenly he sees a door and says how it must be the one Basso mentioned, even though there is no other door. Then he comments on the torch, saying how it is bright and how he can put them out. It is good to play it on at least hard to get rid of those comments that are there just to tell a noob what to do and make Garrett almost seem dense. Ambush is fun on hard as there is no limit on killing, so it is a good challenge to see how many city watch you can tackle.

Thanks for the timed level asssistance, I might otherwise ragequit (I almost felt like doing it on the previous one). Level 17 is quite a fun level. Basically before this point I have been saving before every enemy and basically replaying until I get them. It gets rather boring and cuts up the gameplay. Running around and massacring everything with these powers makes it a lot more enjoyable. I will see how MotS is and eventually I will try Outcast. I think after JK and its expansion I will need a break from the series for a while though.

Yeah, that is not the room in the slightest. I am in the room with the two buttons on opposite sides of a air wave that shoots you outside (Kyle will say something like "not going in this way" if you get shot out). There seems to be no other way to go, the two air waves having no floors (as in rooms, not in solid ground) below where I am at. The air wave tunnel is too powerful for Kyle, but he can press one button and run to the other side before the doors open to press the other button. Then he can jump to the air wave, which has now been temporarily sealed, and a hole exists where Kyle could sit even when the air wave is going (still don't get what that was for). I basically ignored the hole as I found nothing down there that could be slashed with a saber and instead started trying to move forward at the sealed door. As soon as it opened, I rushed in and dropped a little distance into a room that looks like the start of the air wave (where I am now at). This room has about 2 or 3 small windows on you level that had stormtroopers and other opponents (though I killed them by simply slashing my lightsaber through the windows). The windows are too small to enter and apparently too small for even stormtrooper fire. I dropped a little distance so I would have to force jump back out, but there was nothing I saw back there to help me progress (though I would look if this room wasn't intended to be entered). Though the air wave exists and I can see it, jumping has no effect and I cannot get high enough to go anywhere (one reason why I wondered if this room was intended to be entered). The floor looks like a grating, yet like all other air waves it seems no amount of lightsaber slashing will break it. I still have yet to achieve objectives 3 and 4. I hope that was detailed enough...

I don't remember Eavesdropping having enemies searching for you constantly. Did you notice them somehow all be alterted to your presence before you make a single step? EDIT: Ignore this, I restarted and it was fine. Just another weird glitch. By the way, did you get everything in the conversation (I am curious based on your understanding of the Eye)?

Just finished level 5 and managed to find the secret. Still, I somehow missed 50 loot in the level.

As for Thef 2, there is a couple small details I could tell you that I don' t know if you realized. Garrett's constant referrals to Basso's imprisonment in Cragscleft is due to an objective that existed on Expert that required you rescue him. Basso's title as a boxman shows that he is good at breaking into safes, that is why he is an expert at locks. However, he must have also used explosives at other times based on him being imprisoned for being a "firelighter". Explosions are the exact opposite of stealth, one great reason he is terrible at being a sneak. He was punished by being burned with a hot iron (branding), so it is basically a "fire has come unto him" situation. There is more, but the rest could be saved until you replay it on Expert so that it isn't spoiled for you (the above is very minor details in one of the prison logs of Cragscleft so it isn't really a spoiler).

There is also numerous references that state that all this takes place about a year after Thief 1. The mechanists worked quickly on the city, changing it at a great pace. Perhaps a good reason was the tolerance of genders and race (though it seems some nobles and the city watch were noticing the potential). Basically it was a great equal rights campaign that made many choose the Mechanists over the Hammerites. Their goal of progress for the city also tended to interest people, though it did scare others. Only the really devout remained (those with faith, craftsmanship, and skill as a Hammerite put it) as Hammerites while everyone else converted to the great wing of equality, improvement, and safety.

This is pure speculation, but I believe the city watch was created as a direct result of the Mechanists gaining power over the Hammerites. In Thief 1, Cragscleft was the prison and Garrett was afraid of being turned in to the Hammers as a child when he stole from the Keeper that eventually trained him. So you can see that the city watch must have formed in the past year and only could have formed after the Hammerites no longer policed the city. With the Mechanists focused on robots and sentries, the city watch was created to govern the city. Still, the Mechanists are doing a good job of taking over the city (even getting to the warehouses as seen in level 2, where they threatened the president into evicting Gonalez just to make room for Cid Capezza and have all the shipping bays in Building B converted for their use. Noah Jerm even was getting attention as he could make lenses for the mechanical eyes. The musician Blackheart even has a gear lock from the mechanists and the bays are accessed by a mechanist contraption). Note how I am talking about these parties gaining control of a city that has a Baron away at war. Sheriff Traurt was quite corrupt, working for himself and making others question his loyalty. Still, his position of power meant that few were afraid to voice their concerns or know too much about his plans as they were afraid of being arrested themselves. Lt. Mosely was one of the only people to question his authority openly, others did support her but refused to make it known due to fear of the Sheriff. She seems to have an interesting care about the case and therefore won't let it go, yet does not want to arrest the pagans. Lt. Mosely seemed to be given her last chance at the start of Framed, she was great before this point but her refusal is making it hard for Traurt to keep her around.

The pagans still do exist, but they are rather weak after the whole failure of the Dark Project and death of their god (though they do believe he will return). The Mechanists aren't helping with all the trees dying. Traurt seems to find them dangerous to the city, even in this weaker state, and so has targeted them now that most of the criminals are off the streets by arresting any practicing the faith after declaring Paganism illegal. He got rid of the thieves basically by arresting the fences, who were easier to catch than the actual thieves. Being basically cowards that didn't want to do hard time, the fences would turn in the thieves. Thieves also were being turned in by each other after a new policy (started just a week ago) made it so they would pay a good amount of gold to informants (who they would eventually arrest and confiscate the gold), basically making them compete to sell each other out. Once the thieves were caught they were apparently given a choice to rot in a jail cell or work as a member of the City Watch (numerous times they mention Donal and Ruben, the two Downwinders who argued over the vase back in Thieves' Guild). By focusing on enforcing the law, there were less people to be breaking it. Speaking of the Overlord's Fancy, Traurt has already personally gone there with him men and arrested all the Thieves that remained. Still, certain Wardens are being protected by somebody (Hagen suggests someone in Warden Affairs, Warden Affairs says it is not them, and Traurt says it is clerical errors and lack of evidence) and evidence is being taken out of the vault even before you framed Hagen. Traurt also has something to do with Madame Volari, who runs a brothel and most likely gets information through pillow talk (therefore he is probably getting more information through her).

Also, the war is still on apparently between Cyric and Bohn which means the famine of the city continues. Still, more close to home is the battle against Blackbrook. The Baron has finally decided to lead an offensive instead of continually collect taxes, though it doesn't seem to be boding well for him. The Mechanists, though good for home security, could probably not stand against a real army.

Nobles are sending out gifts to the mechanist tower in order to get their items. Traurt was given his items for free, yet you see exactly why that was done if you heard the conversation right.