CTF1: McKinley Base

McKinley Base is a Multiplayer level in Threewave Capture. This level is designed for Capture the Flag.

Like all other custom levels in Threewave Capture, this map was entirely designed to be used on their specific server. While it can be used outside of the server without the proper version of Threewave Capture, it will not be identical to how it was intended to be played.

Also note that all players spawn inside of their base when Capture the Flag is enabled. Spawn locations designates locations players spawn if Capture the Flag is disabled. In Capture the Flag, the flags themselves can be found on top of the staircases in each base.

Spawn Locations

 * Beside Nailgun of blue base in Bases.
 * Beside Nails opposite Nailgun of blue base in Bases.
 * Beside Nails opposite Nailgun of red base in Bases.
 * Beside Nailgun of red base in Bases.
 * Thunderbolt platform of Central Section.
 * Rocket Launcher box of Central Section.
 * Central bridge of Central Section, Grenade Launcher side, red tunnel of Bases side.
 * Central bridge of Central Section, opposite Grenade Launcher side, blue tunnel of Bases side.
 * Central bridge of Central Section, opposite Grenade Launcher side, red tunnel of Bases side.
 * Central bridge of Central Section, Grenade Launcher side, blue tunnel of Bases side.
 * Grenade Launcher platform of Central Section, facing blue tunnel of Bases.
 * In Water of Central Section, beside red tunnel of Bases.
 * Grenade Launcher platform of Central Section, facing red tunnel of Bases.
 * In Water of Central Section, beside blue tunnel of Bases.

Weapons

 * Double-Barrelled Shotgun - Blue base of Bases on raised platform, 15 Health side.
 * Double-Barrelled Shotgun - Red base of Bases on raised platform, 15 Health side.
 * Nailgun - Beside the main staircase to the blue base of Bases, blue tunnel side.
 * Nailgun - Beside the main staircase to the red base of Bases, blue tunnel side.
 * Super Nailgun - Long straight platform of blue base of Bases, beside doorway leading to small empty room in blue base.
 * Super Nailgun - Long straight platform of red base of Bases, beside doorway leading to small empty room in red base.
 * Grenade Launcher - Central Section, platform beside blue base of Bases.
 * Rocket Launcher - Central Section, large box between Grenade Launcher side and red base tunnel side of Bases.
 * Rocket Launcher - Window room of blue base of Bases, beside Green Armor computer.
 * Rocket Launcher - Window room of red base of Bases, beside Green Armor computer.
 * Thunderbolt - Central Section, platform in middle of room.

Powerups

 * Quad Damage -  (#1)  of Central Section.
 * Green Armor - On top of computer in window room of blue base of Bases, side looking towards blue base doorway.
 * Green Armor - On top of computer in window room of red base of Bases, side looking towards red base doorway.
 * Yellow Armor -  (#2)  of blue base of Bases.
 * Yellow Armor -  (#3)  of red base of Bases.
 * Red Armor - Middle of Water in Central Section.

Central Section

 *  (#1)  beside Grenade Launcher platform.
 * Red Armor in middle of Water.
 * Grenade Launcher on platform beside blue base of Bases.
 * Rocket Launcher in large box between Grenade Launcher side and red base tunnel side of Bases.
 * Thunderbolt on platform in middle of room.
 * 2 Rockets in Water, main entrance side to red base of Bases.
 * 2 Rockets in Rocket Launcher box.
 * 2 Cells on Thunderbolt platform, red base tunnel side of Bases.
 * 2 Cells in Water, Grenade Launcher side.
 * Four 25 Health on Thunderbolt platform, one in each corner.
 * Water covers the lower half of this section.
 * Teleporter in Rocket Launcher box, leads to bridge on blue base tunnel side of Bases.

Bases

 *  (#2)  and  (#3)  underneath the top of the staircases in each base.
 * 2 Green Armors, 1 on top of each computer in each window room of each base, side looking towards base doorway.
 * 2 Double-Barrelled Shotguns, 1 on each raised platform in each base, 15 Health side.
 * 2 Nailguns, 1 beside the main staircase to each base, blue tunnel side.
 * 2 Super Nailguns, 1 on each upper level of the long straight section of platform, beside the doorway to the small empty room.
 * 2 Rocket Launchers, 1 in each window room in the alcove beside the Green Armor computer.
 * 4 Shells, 2 beside each Double-Barrelled Shotgun.
 * 2 Nails, 1 beside the main staircase to each base, red tunnel side.
 * 6 Nails, 3 beside each Super Nailgun.
 * 2 Rockets, 1 on each long straight platform on the far side from the Super Nailgun.
 * 2 Rockets, 1 in each window room on the far side of the room from the Green Armor computer.
 * Six 25 Health, three in each base underneath the long straight section of platform.
 * Four 25 Health, two in middle of each window room overlooking Central Section.
 * Six 15 Health, three on opposite side of base from three 25 Health.
 * 2 Water tunnels, 1 at the top of each base, leads to Water of Central Section.
 * 2 Elevators, 1 in each small empty room, allows access to doorway to Super Nailgun.
 * 2 Movable Walls, 1 below the doorway to each small empty room, allows access to the lower floor of each small empty room.