Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20131229112233

I can imagine stealth wasn't Skyrim's priority. I am glad they continued Thief's mechanics though, I had thought they had done stuff entirely different. You can take on a group of enemies in Thief with enough practice. To practice you just continually go toe to toe with one of the better combatants of the game (guards are too slow and easy for said practice). You would have seen what I meant if you played on Expert. Speaking of Expert, I wonder how Thief II introduces the first level (especially since there is something that fans would notice only if they had played on expert).

Exploring would actually interest me if done right. I don't like exploring in RPGs for one, the mechanics just never interest me. Now exploring in Thief is a different story.

No! I meant what does Quake have that Dark Forces does not? I knew Dark Forces had more story than Quake, almost any fps has a more detailed story than Quake!

It is interesting due to the fact that System Shock 2 uses the Thief mechanics and therefore answers your question on how it would look and work. I don't think it looks ugly at all! The only thing to know is that the Dark Engine was updated to add colored lighting, 16 bit textures (Thief Gold has 8), and fog support (though it might not work on modern systems based on the way it was done). Pretty much System Shock 2 is the test for Looking Glass Studios before doing Thief 2, which improves in said features.

Dead Space to me was not a game. It was a movie. The cutscenes took too long and the gameplay was repetitive. It had the modern style of "go here, don't go here". It offers no replayability, why should I want to play the game again after beating it? Plus there is even an achievement for just using the weakest gun in the game. I feel any game that you can beat with just one weapon has no gameplay.

Funny you eagerly enjoyed Doom 3 though. To me I could compare Dead Space to Doom 3 easily, stating both felt the same to me (except Doom 3 is harder to complete with just the pistol). Doom 3 felt just as linear and had the whole non-replayability problem I found in Dead Space. I was happy that Doom 3 allowed you to skip cutscenes. The one thing I can say is that Doom 3 has some sweet mods. I remember Last Man Standing, pretty much a survival mode that definately had the addicting replayability feature. Then we had the Dark Mod, which was made by fans of Thief for a more modern system and is therefore where much of the community has gone. Only problem was that it lagged too much on my old computer.

I never bothered to worry about collecting objects (besides ammo in normal FPS games and food in Thief). If I found them I found them.

Anyway, no playing games for me right now. I came down with some cold. It wouldn't be bad if the migranes would stop. Hopefully it calms down soon and I can get back to System Shock 2.