Torture

Torture is a Single Player and Multiplayer level. Unlike the previous level by Gyro Gearloose, the level was designed for a Single Player environment with Deathmatch added as an untested afterthought, as opposed to the opposite process.

This level features some giant stone head sculptures, similar to the Moai. Gyro Gearloose felt that they didn't look as good as he originally desired, feeling he would need more time to learn how to make a properly designed face.

Quick Level Completion

 * Proceed forward onto the raised platform.
 * Shoot the Button straight ahead to cause it to raise to the floor above.
 * Turn around at the top, then hop to the floor above.
 * Proceed forward to the skull on the far side of the bridge, then turn around.
 * Head to the middle of the bridge, then turn left and jump to the opposite side.
 * Follow the corridor as it veers to your left, then turn right at the end to reach a room with pillars.
 * Step on the Elevator in the middle of the room to reach the floor above.
 * Turn around, then head down the corridor before turning right into a doorway.
 * Drop to the floor below, then turn around to reach the corridor next to the pillar room.
 * Head past the pillar room to a doorway on the far side, then press the Button on the wall.
 * Turn around, then head up the Elevator once again to reach the floor above.
 * Turn around, then proceed forward into the alcove to collect the Gold Key.
 * Return to the bridge, then move forward to the skull.
 * Turn around, then look to your left to hit a Shootable Button.
 * Turn around, then descend the staircase to reach the floor below before turning right.
 * Press the Button on the wall, then turn left through the doorway.
 * Head down the staircase, then head to your left through another doorway, straight across are a couple Bars blocking the exit.
 * To your left and right are the Gold and Silver Buttons, touch the Gold Button to remove one set of Bars.
 * Turn around, then press the Floorplate between the Gold and Silver Buttons.
 * Head down a small staircase in the previous room to reach a Teleporter.
 * You will be brought just before the bridge, across from the skull, head to the middle of the bridge.
 * Turn left, then jump to the platform across from the Slime.
 * Follow the corridor to the end, then turn right to go through a doorway.
 * Follow the staircase to the end, then turn left and go through the doorway.
 * Jump onto the small ledge, then drop to the corridor below and turn left.
 * Move forward to reach the wall, then turn right and head down the next section.
 * Turn right once more, then head down the next corridor before turning left.
 * Turn right, then head over the small bridge to reach an intersection.
 * Turn left and go through the doorway, then turn right.
 * Go down the small staircase and turn right at the bottom, then cross the room to press the Button.
 * Return to the intersection and head to the opposite side to reach an intersection.
 * Continue forward down a set of small steps, then turn right and enter the next room.
 * Press the Button to your left, then return to the last intersection and turn right.
 * Head down the stairs, then turn right and press the Button on the opposite side of the room.
 * Return to the opposite side of the small bridge, then turn right and head up the stairs.
 * Turn right up another flight of stairs, then follow the small rafter to the wall.
 * Turn right and head down the next section of rafter, then turn right once more.
 * Continue down the rafter to collect the Silver Key.
 * Return to the side where you pressed the first Button, but turn left instead of right from the doorway.
 * Head up the stairs and turn right, then move forward to the wall.
 * Turn right and head up the stairs, then turn right.
 * Go through the doorway before turning left, then move forward to push a Stone Statue.
 * Cross the room to press the Silver Button, then turn left.
 * Head down the corridor to exit the level.

Walkthrough
Collect the Green Armor to your left and the 2 Nails to your right. Step forward onto a raised Platform to collect the Nailgun, then look straight ahead to hit a Shootable Button in a recess. Once the Elevator has raised, turn around and jump to the floor above. Kill the Rottweiler straight ahead and the Grunt to your left, the latter on the opposite side of a lake of Slime. Head onto the bridge straight ahead, then cross it to the far side to reach a large sculpture of a skull. The Eye Slots of the skull will raise, revealing flame eyes. Head to the right side of the skull to collect the 25 Health. Once the Eyelids are fully raised the 2 Doors, 1 on either side of you, will open. Turn around to kill the 2 Grunts, 1 behind each Door. After a moment a Panel will slide aside on the wall behind the left doorway, revealing a Shootable Button. Head to the middle of the bridge, then turn left and jump to the doorway on the same side as the Shootable Button.

Follow the corridor as it raises up and to your left to kill a Grunt. Continue straight ahead to reach a sealed Door, ignore it and instead turn right to reach a room with four pillars. Kill the Knight at the top of the staircase, then head up the staircase yourself. Turn left to kill another Knight, then turn right once more to look into the room. On the far side of the room are a set of Bars that cannot be opened at the current time, instead step onto the Raised Platform in the middle of the room to collect the Nails. A series of Bars will appear, trapping you on the Elevator. The Bars blocking the opposite exit from the room will be opened, then a pair of Movable Walls will slide aside to allow the Elevator to reach the floor above. At the top of the Elevator, you will be in a small cathedral. The Stone Face to your right will open, revealing an empty alcove with nothing inside. A moment later, the Stone Face to your left will open, turn left to kill the Scrag inside. After another moment, a Movable Wall will slide aside to reveal a doorway at the end of a corridor to your left. Collect the 25 Health under the Stone Face with the Scrag, then turn around and return to the intersection. Turn left to collect the Nails in front of a set of Bars that cannot be opened at the current time, behind the Bars is the Gold Key. Turn around, then head down the corridor before turning right into the doorway that opened up. This will drop you to the lower floor, turn around and exit the alcove; this was the opposite side of the sealed Door you saw earlier. Head into the room with the pillars, then cross to the far side and go through the doorway that was previously sealed by the Bars. Press the Button straight ahead to lower the Elevator that brings you to the cathedral. Turn right to collect the 25 Health from the small alcove. Use the Elevator to return to the cathedral once more. The Bars that once sealed the Gold Key have slid aside, so step into the alcove and collect the Gold Key. Turn around, a Movable Wall will open on the far side to reveal a Knight that leaps over the Elevator to reach you. Kill the Knight. Turn around once more, than hit the Movable Wall to reveal an alcove.  (#1) .

Return to the Button you used to lower the Elevator to the cathedral, then turn left. Head down the corridor to collect the Shells, then drop into the hole straight ahead. A Movable Wall will slide aside at the bottom, allowing access to a room below. In front of you are two giant stone heads. Between them is a Gold Button, touch it to cause a set of Bars to open to your right. There are still 2 Bars sealing the tunnel, this is the Level Exit. Collect the Green Armor to your left, beside the left stone head. Turn around, on the opposite side of the room is another set of giant stone heads with a Silver Button between them. Ignore the Floorplate in the middle of this area for the time being. Collect the Nails beside the right stone head, then turn around once more. Head to the doorway to your left, then turn left into the room. Kill the 2 Ogres in this section. There are two staircases leading to 2 Doors, 1 on either side of the room, but both are currently sealed. In front of you is a smaller staircase with a set of Bars at the bottom. Collect the two 25 Health, one on either side of the small staircase. Hit the Floorplate you previously ignored to temporarily lower the Bars, then head to the room below. Collect the 25 Health to your left, then proceed forward to go through the Teleporter. You will be brought in front of the starting Elevator, on the opposite side of the Slime from the skull. Cross the bridge to reach the skull once more, then turn around. Hit the Shootable Button to cause the Jaw of the skull to temporarily slide aside, revealing a staircase. Turn around and descend the staircase, then turn left at the bottom. Collect the Super Nailgun straight ahead, then turn around. To your left are 2 Doors, you are on the opposite side from where you killed the 2 Ogres. Press the Button on the opposite side to open the Doors, then return to the exit room. Pressing the Button across from the Super Nailgun also caused another set of Bars to be removed, meaning you only need to remove one more set of Bars. Use the Teleporter to return to the intersection, then head up the bridge and turn left. Jump across the Slime to reach the route you have yet to explore. There are a set of two Doors here, both of which are sealed, but approaching the right one causes the left Door to open and reveal a small alcove  (#2) .

Head to the end of the corridor, then turn right and go through the doorway. Head to the wall by going down the stairs, then turn left and go down the next section. Turn left and cross the straight section of platform, then turn left and kill the Grunt at the bottom of another staircase. Head down the stairs to collect the Shells, then turn around and step to your right to kill 2 Grunts under the stairs. Turn right, then cross the room to collect the 25 Health in the corner. Turn left to look into the room, then head to your left to reach a raised platform. Jump onto it to collect the Double-Barrelled Shotgun. The lights will temporarily turn off and a Movable Wall will open on the staircase above you, revealing a Rottweiler. Kill the Rottweiler, then turn right and head through the doorway. Head down the stairs, then jump onto the small ledge. Drop down to the floor below, then turn left. Head to the wall, then turn right and head down another section. Turn right, then kill the Grunt in the rafters above you. Continue down the corridor, then turn left into the next room. Turn left once more to kill a Grunt. To your left is a Bar, heading up the staircase and touching it will result in the message "You must first visit the torture chambers!" being displayed.

Below the platforms of this room is a river of Lava. Turn right, then head over the small bridge to reach an intersection. Turn left and go through the doorway to reach another intersection. Ignore the stairs for the time being, instead turning right to head down a small staircase. Collect the 25 Health in the opposite corner, then turn right to kill the Grunt. A Crucified Zombie hangs on a rack to your right, to your left is a branding iron over a plate of Lava. Press the Button on the far wall, this is the first of 3 Buttons needed to slide aside the Bar leading to the Silver Key. Return to the intersection just past the bridge, then head to the far side to reach yet another intersection. Continue straight down a small staircase, then turn right to kill the 2 Grunts. Head into the small room, to your right is another Crucified Zombie on a wheel. Press the Button to your left, then return to the last intersection and turn right. Head down the stairs, to your left is a set of Bars used as a prison. Turn right to kill an Ogre beside a torture rack with another Crucified Zombie. Upon the death of the Ogre, the Bars of the prison will raise, releasing a Zombie prisoner. Head around the torture rack to press the final Button, then dodge the Zombie and return to the Bar that you previously were blocked by. Head up the stairs and turn right, then head up the next flight. Head straight onto a rafter to reach the wall, then turn right and head down the next section. Turn right once more, then continue down the final section to collect the Silver Key. Retrace your steps to the start of the rafters, then turn left and head through the doorway. You are now on the set of rafters of the area leading to the dungeon and torture chambers. Turn right and head to the wall, then turn left and head down the next section. Collect the Quad Damage on the far side. Kill the Zombie you previously avoided, the Quad Damage is the only thing in the level you can use to kill it. Return to the staircase you previously ignored, then head up it and turn right. Collect the 25 Health, then turn right and kill the Grunt at the top of the stairs. Head up the stairs, then turn right and go through the doorway. Turn left, then move forward to push one of the Stone Statues on the Gold Button side of the exit room. Press the Silver Button to cause the last set of Bars to lower, then proceed down the exit tunnel.

Differences from Easy to Normal

 * 3 Rottweilers above the starting Elevator instead of 1.
 * Ogre replaces Grunt behind the Door leading to the cathedral from the bridge.
 * The empty Stone Face in the Gold Key area now has a Scrag behind it.
 * Scrag behind the non-solid window above the Gold Key.
 * Knight has been replaced with a Death Knight in the Gold Key trap.
 * Knight in corridor with hole to exit room, beside Button leading to cathedral.
 * Vore replaces the Ogre in the exit room, Gold Button side.
 * Ogre replaces Rottweiler in Double-Barrelled Shotgun trap.
 * Spawn in room with small ledge leading to the dungeon.
 * Grunt at the intersection of the rafters of the dungeon.
 * Ogre replaces the Grunt in the branding iron room.
 * Grunt at bottom of stairs leading to wheel room.
 * 2nd Zombie prisoner in the rack room.

Differences from Normal to Hard/Nightmare

 * 2 Rottweilers, 1 in each corner, opposite the other 3 Rottweilers on top of the starting Elevator.
 * Ogre replaces Grunt behind the Door leading to the dungeon from the bridge.
 * Knight across from other Knight to side of staircase to pillar room.
 * No 25 Health under the Stone Face with the Scrag.
 * Vore replaces the Ogre in the exit room, Silver Button side.
 * Spawn in room with other Spawn, side opposite doorway leading to dungeon.
 * No 25 Health in the branding iron room.
 * 3rd Zombie prisoner in the rack room.

Differences

 * Nailgun has been moved off the Elevator.
 * Rocket Launcher replaces the Gold Key.
 * Movable Wall across from Rocket Launcher is already open.
 * Yellow Armor replaces the Nails in  (#1) .
 * Double-Barrelled Shotgun on top of the Floorplate in the exit room.
 * Shells beside the Nails in the exit room.
 * No Bars block the exit corridor, it instead has a very small divider that can be easily hopped over.
 * Ring of Shadows in the Super Nailgun area below the Jaw of the skull.
 * Once pressed, the Jaw of the skull always remains open.
 * The Movable Wall above the Double-Barrelled Shotgun in the room leading to the dungeon is already open.
 * 100 Health in the branding iron room.
 * The 25 Health in the branding iron room has returned.
 * Rockets in the wheel room.
 * Yellow Armor in the rack room.
 * The Grenade Launcher replaces the Silver Key.

Spawn Locations

 * Exit room Teleporter leading to bridge.
 * On top of the stone statue, Silver Button side, side closer to Teleporter.
 * On top of the rack in the rack room.
 * Alcove overlooking the Double-Barrelled Shotgun in the room leading to the dungeon.
 * Nailgun room.
 * Alcove across from Rocket Launcher in cathedral.

Trivia

 * If the player uses Noclip to reach the sky above the starting Elevator, they will be greeted with a message. "Copyright (c) 1996 Aaron Logue. Portions copyright id Software. NOT TO BE DISTRIBUTED ON CD-ROM". This trigger also causes the starting Elevator to lower. Without using this trigger, the player is unable to access the starting room after exiting it.