Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160608075241

It would be too easy to say I love sprite games since everyone but me praises them. I find them tolerable and they are important first steps to bigger franchises, but the individual games just don't stand up to later stuff. If it wasn't for the later stuff interesting me, I probably wouldn't even touch them.

Eventually I need to check that game out, I just have too much else on my plate at the moment. Against what I have said, I am hoping for a Doom engine game to impress me, I actually had a dream of a particular level which could be made in Doom with the usage of advanced scripting, though some of the things I saw might not even be possible in any engine. Of course, the design of it would have to go against what the average Doom player wants out of their level, the only thing I can compare it to is the best level for Thief, and yet the design was so different to be unique. Hopefully this level is actually a Hexen level, the theme of it would go well with those games actually.

The lesson here is htat your professor is insane :P

Haha, indeed. The hardest part of doing all these recordings is slowing up enough to render them all. Especially when you waste time to make it take even longer, such as I did with E4M6, where I had a 2 second audio track accidentally placed 2 hours into the video, yet due to its small size it couldn't be seen unless you zoomed in and looked for it. Needless to say, I was waiting for several hours more for that video than I should have, thinking it was a glitch that one time, and rendering again. Eventually I had the epiphany that something must be making it longer, but it took a lot longer than it should.