Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20131223192529

Quake 2 seems to look decent for late 90s graphics. In my opinion I think Quake 1 looks better, Quake 2 seems to be a little blurry. Course, you can tell little from pictures, for some reason I used to think Quake was a sprite based game.

I am assuming you are asking for Thief 1 and not Thief 2; plus making it only the original missions? Based on that...

My tastes are not ones to go by, as I usually seem to like what many others hate. But since you asked, you have yet to see either. The best and worst are right next to each other, with the worst being sandwiched between two awesome levels. Course anything after the best I also view as awesome and would put nearly beside the best. Most people hate that part of the game, viewing the game as ending at the worst level.

The worst is the combination of multiple problems. It is relatively easy, even without using a blackjack. The designers tried implementing some things there that were different than before, meaning it can be a bit confusing (not that big of an issue). The mechanic is somewhat broken, meaning that you might have problems without even doing anything wrong. It was the level that I was hinting at almost using a walkthrough before blundering on something because they try to reference something to do with architecture, hopefully you are more familiar with parts of buildings than I was. It didn't help that looking up the definition caused me to connect it with another definition for the word due to it making more sense. Furthermore, another document in the level just happened to mention something that also led me astray. Furthermore they selected certain textures and paintings that further led me astray. Pretty much everything could have fit the bill, causing many people in Thief to get in the same situation as I did (yet having to use said walkthrough). It took me running in circles for 2 hours before I found it, but I finally did. Sadly, now that I did that, there is absolutely no replay value (besides to goof around).

Ironically that was the level I loaded yesterday. I stole some bread in revenge for my trouble and threw it to the neighbors. It also sent everybody into a rampage so it was a perfect time to test the number I could blind at once with one flashbomb.

Hopefully I kept things vague enough at this point not to give anything away. Good luck on The Sword, it is a good level and has the best level design.

In my opinion Thief 2 has awesome level design. The exploration is more rewarding (with secrets and regular items). Some of the levels feel quite vast. It would be hard to choose a best, with the worst still being that Thief 1 level. Will be interesting to see how it feels after replaying.

Well, I am off to The Skull of Lysander, the final FM of June 1999. Most aren't so good yet, but Gathering at the Bar might be an exception due to the intricateness of the level, the fact that it is the first to have custom stuff, it has a ton of easter eggs, and is quite a challenge on expert due to you not having a blackjack.