Thread:Vorknkx/@comment-3547390-20170901233307/@comment-3547390-20171011213534

Me, I am super patient. I am going at the right pace to catch it by Ep XIX.

If you had the Star Wars sourcebooks, you would be aware of some planets entirely uninhabitable. Like Yavin 7.

Hey, there is no such thing as Canon/Legends in 1991, so I could care less for your pointless denotations :P

Logray explains the soap better than I ever could. Yes, we had an Ewoks episode devoted to soap.

Indeed. I am hoping that extra technology will go to more than flashy graphics. Not sure how much hope I should have. We will see when I get there, all that stuff is after 1991.

At the end of the day, I play games to experience a world, to get invested into a place and explore an environment. Worlds that I can't explore feel inhibited therefore. Arcade titles keep reminding me it is a game, so platformers and such things can never have that immersion factor I am looking for. Oldschool FPS titles like Doom also detract from that immersion factor due to end of level stats resulting in me spamming walls or dealing with impractical limitations like the inability to see the enemy directly above me (Duke's jetpack enemies were even worse). RPGs are good for the world building, but it gets ruined when I need to look at numbers and do math. RTS games can't really have immersion, they are essentially chess in a much more fun manner.

Urgency is something I never really seem to enjoy. Thief, being stealth related, is all about taking your time and being very patient, but also be ready for quick responses. That essentially sums up what I like in FPS titles as a whole, quick bursts of reaction, but slow periods overall that allow me to appreciate the finer details of the maps.

So it is a present that could be given to a dog... a squeaky toy! You got me a squeaky toy!

By the way, do you ever find the music you listen to represent you? This death metal song is easily a great explanation for my life.