Beat The Reaper (I)

Beat The Reaper or Beat The Reaper I is a Multiplayer level. This level is intended for 12 players or less. Due to the relative small size of the level, frags will be coming fast.

This level contains 12 identical starting rooms that bring the players to various positions in main arena, a moat of Water surrounding a building referred to as the "Blokhaus".

Due to the starting rooms, this level is incompatible with any form of bot, meaning this level will only work with human opponents. Players wishing to fight bots are advised to use the sister level, Beat The Reaper (II), which is an altered version of this level to be made compatible for bots.

Beat The Reaper is a remake of a Doom II PWAD that Gene Jones made a year or so prior. This level is the second (along with its sister variant) level made by Gene Jones, his first being Death By The Dozen.

As with all of the levels made by Gene Jones, there are a large number of hidden areas which hold little to no clues as to their location, though the documentation explains where they may be found. There are six hidden areas in this particular level.

Spawn Locations

 * Player Start Room #1
 * Player Start Room #2
 * Player Start Room #3
 * Player Start Room #4
 * Player Start Room #5
 * Player Start Room #6
 * Player Start Room #7
 * Player Start Room #8
 * Player Start Room #9
 * Player Start Room #10
 * Player Start Room #11
 * Player Start Room #12

Weapons

 * Double-Barrelled Shotgun - Upper floor of Blokhaus, window side.
 * Double-Barrelled Shotgun - Upper floor of Blokhaus, opposite window side.
 * Double-Barrelled Shotgun - Dual Teleporter Rooms, alcove to the right if entering from the Courtyard Door.
 * Double-Barrelled Shotgun - Dual Teleporter Rooms, other alcove to the right if entering from the other Courtyard Door.
 * Double-Barrelled Shotgun - Large Teleporter Room.
 * Double-Barrelled Shotgun - Large Teleporter Room.
 * Nailgun - Lower floor of Blokhaus, window side.
 * Nailgun - Lower floor of Blokhaus, opposite window side.
 * Nailgun - Dual Teleporter Rooms, alcove to the left if entering from the Courtyard Door.
 * Nailgun - Dual Teleporter Rooms, other alcove to the left if entering from the other Courtyard Door.
 * Super Nailgun - Upper balcony of Courtyard, lower balcony Thunderbolt side.
 * Super Nailgun - Small Cache.
 * Super Nailgun - Large Cache.
 * Grenade Launcher - Upper balcony of Courtyard, lower balcony Rocket Launcher side.
 * Grenade Launcher - Near 2 Rockets on roof of Blokhaus.
 * Rocket Launcher - Lower balcony of Courtyard, hidden Button side.
 * Rocket Launcher - Near 2 Rockets on roof of Blokhaus.
 * Rocket Launcher - Large Cache.
 * Thunderbolt - Lower balcony of Courtyard, opposite side from Rocket Launcher.

Powerups

 * Quad Damage - Player Start Room #1
 * Quad Damage - Player Start Room #2
 * Quad Damage - Player Start Room #3
 * Quad Damage - Player Start Room #4
 * Quad Damage - Player Start Room #5
 * Quad Damage - Player Start Room #6
 * Quad Damage - Player Start Room #7
 * Quad Damage - Player Start Room #8
 * Quad Damage - Player Start Room #9
 * Quad Damage - Player Start Room #10
 * Quad Damage - Player Start Room #11
 * Quad Damage - Player Start Room #12
 * Quad Damage - Corner of Water moat in Courtyard.
 * Quad Damage - Diagonal corner of Water moat in Courtyard from first Quad Damage.
 * Quad Damage - Small Cache.
 * Quad Damage - Large Cache.
 * Pentagram of Protection - Small Cache.
 * Pentagram of Protection - Large Cache.
 * 100 Health - Player Start Room #1
 * 100 Health - Player Start Room #2
 * 100 Health - Player Start Room #3
 * 100 Health - Player Start Room #4
 * 100 Health - Player Start Room #5
 * 100 Health - Player Start Room #6
 * 100 Health - Player Start Room #7
 * 100 Health - Player Start Room #8
 * 100 Health - Player Start Room #9
 * 100 Health - Player Start Room #10
 * 100 Health - Player Start Room #11
 * 100 Health - Player Start Room #12
 * 100 Health - Small Cache.
 * 100 Health - Large Cache.
 * 100 Health - Large Cache.
 * Yellow Armor - Courtyard, in Water on side with lower Rocket Launcher balcony.
 * Yellow Armor - Courtyard, in Water on side with lower Thunderbolt balcony.
 * Red Armor - Player Start Room #1
 * Red Armor - Player Start Room #2
 * Red Armor - Player Start Room #3
 * Red Armor - Player Start Room #4
 * Red Armor - Player Start Room #5
 * Red Armor - Player Start Room #6
 * Red Armor - Player Start Room #7
 * Red Armor - Player Start Room #8
 * Red Armor - Player Start Room #9
 * Red Armor - Player Start Room #10
 * Red Armor - Player Start Room #11
 * Red Armor - Player Start Room #12

Player Start Room #1

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 3 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 7 Cells in room.
 * Teleporter leads to lower balcony of Courtyard, Rocket Launcher side, opposite Teleporter pad side.

Player Start Room #2

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to lower floor of Blokhaus, 25 Health side.

Player Start Room #3

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to upper floor of Blokhaus, opposite 25 Health side.

Player Start Room #4

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to lower balcony of Courtyard, Thunderbolt side, opposite Teleporter pad side.

Player Start Room #5

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to lower floor of Blokhaus, opposite 25 Health side.

Player Start Room #6

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to lower balcony of Courtyard, Rocket Launcher side, Teleporter pad side.

Player Start Room #7

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to upper floor of Blokhaus, 25 Health side.

Player Start Room #8

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to lower balcony of Courtyard, Thunderbolt side, Teleporter pad side.

Player Start Room #9

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to one of the Dual Teleporter Rooms, room under bridge with 25 Health.

Player Start Room #10

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to Large Teleporter Room, beside the wall.

Player Start Room #11

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to one of the Dual Teleporter Rooms, room under bridge without 25 Health.

Player Start Room #12

 * Quad Damage in room.
 * 100 Health in room.
 * Red Armor in room.
 * 2 Shells in room.
 * 4 Nails in room.
 * 5 Rockets in room.
 * 10 Cells in room.
 * Teleporter leads to Large Teleporter Room, slightly into the room.

Courtyard

 * 2 Quad Damages, 1 in each diagonal corner in the Water moat.
 * 2 Yellow Armor, 1 on each side of the Water with a Weapon on the lower balcony.
 * Super Nailgun on upper balcony, lower balcony Thunderbolt side.
 * Grenade Launcher on upper balcony, lower balcony Rocket Launcher side.
 * Rocket Launcher on lower balcony, hidden Button side.
 * Thunderbolt on lower balcony, opposite side from Rocket Launcher.
 * 2 Nails in Water, 1 on each side perpendicular to Yellow Armor sides.
 * 25 Health in Water moat on side opposite 25 Health of roof of Blokhaus.
 * 2 Doors, 1 on each 25 Health side, leads to one of the two Dual Teleporter Rooms.
 * Water creates moat below balconies and Blokhaus.
 * 2 Teleporter pads in Water lead to upper balcony with Weapon on same side as pad.
 * Button hidden on Blokhaus wall in Water moat, on Rocket Launcher side and beside Yellow Armor, causes Movable Wall to open across from Button, revealing passageway to roof of Blokhaus.
 * Dark corner, far side from Quad Damage on lower balcony Thunderbolt side, holds hidden Teleporter leading to roof of Blokhaus, far side from Rocket Launcher.
 * Invisible wall on Blokhaus wall in Water moat, next to 25 Health, leads to small room with 2 Teleporters. Invisible Teleporter, to the left of the entry doorway, leads to an empty hidden room on the roof of the Blokhaus, also accessible through jumping through an invisible wall at the end of the ledge nearest the 2 Rockets. Right visible Teleporter leads to Small Cache.
 * Invisible wall on outer wall of Water moat, across from Yellow Armor without hidden Button, slightly below surface of Water. Leads to Teleporter that brings the player to the Large Cache.

Blokhaus

 * 2 Double-Barrelled Shotguns on upper floor, window sides.
 * 2 Nailguns on lower floor, window sides.
 * Grenade Launcher near 2 Rockets on roof.
 * Rocket Launcher near 2 Rockets on roof.
 * Nails on upper floor, window side, opposite side from 25 Health in Water of Courtyard.
 * 2 Rockets on roof on side near Rocket Launcher on lower balcony of Courtyard.
 * 25 Health on one of the beams of the Blokhaus.
 * 25 Health on upper floor, window side, opposite side from 25 Health in Water of Courtyard.
 * 25 Health on lower floor, window side, side overlooking lower Thunderbolt balcony of Courtyard.
 * 2 Elevators, 1 in each diagonal corner opposite Quad Damage diagonals of Courtyard, descend from upper to lower floor.
 * 2 Buttons, 1 beside each Elevator on lower floor allow access to upper floor.
 * 2 Teleporters in central portion of lower floor, both lead to the Dual Teleporter Rooms. From the doorway, right leads to the one underneath the 25 Health on the roof of the Blokhaus, while left leads to the opposite side.

Dual Teleporter Rooms

 * 2 Double-Barrelled Shotguns, 1 in each alcove to the right if entering from the Courtyard Door.
 * 2 Nailguns, 1 in each alcove to the left if entering from the Courtyard Door.
 * 4 Nails, 2 on each of the back walls, 1 in each corner.
 * 4 Teleporters, 2 in each room. Double-Barrelled Shotgun side in one underneath the 25 Health on the roof of the Blokhaus and Nailgun side of the opposite room lead to central room of lower floor of Blokhaus. Nailgun side in one underneath the 25 Health on the roof of the Blokhaus and Double-Barrelled Shotgun side of the opposite room lead to opposite rooms.

Small Cache

 * Quad Damage in room.
 * Pentagram of Protection in room.
 * 100 Health in room.
 * Super Nailgun in room.
 * 4 Nails in room.
 * Button in room opens nearby Movable Wall to central structure of upper floor of Blokhaus.

Large Cache

 * Quad Damage in room.
 * Pentagram of Protection in room.
 * Two 100 Health in room.
 * Super Nailgun in room.
 * Rocket Launcher in room.
 * 3 Nails in room.
 * 3 Rockets in room.
 * Teleporter in room leads to lower floor of Blokhaus.

Large Teleporter Room

 * 2 Double-Barrelled Shotguns in room.
 * Left Teleporter from starting location in room leads to upper floor of Blokhaus, opposite 25 Health side.
 * Right Teleporter from starting location in room leads to lower floor of Blokhaus, opposite side from doorway to 2 Teleporters.