Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20171127221420

That's really unusual... 3000 cycles is what I usuaslly set for very ancient stuff, stuff like very early platformers from 1990 - 1993. Even Wolf 3D would take at least 12000. Quake usually requires about 80000 - 100000 to run properly. Could this be some Daum-related peculiarity? I don't know...

Heh, I was aware from the very beginning this isn't the kind of game you'd fall in love with, especially since it's a genre you associate with helplessness and suffering. But I still believe it's too early to give it a definitive evaluation. Not that I have any illusions that you'd start liking the game and have tons of fun with it, oh no... at best you'll find it tolerable. Somehow I learned to like it over the years, but then again, I have considerable prior experience with other flying games (Star Wars-related or otherwise), so I am accustomed to this sort of thing. Flying gives me a cool sense of freedom, even when it's only virtual.

Yes, I am pretty sure I know what the dynamic core is. This is what you use for all protected-mode games, though a few real-mode ones also work better with dynamic core (notably TES: Arena and X-Wing). But most others definitely perform worse under dynamic, so I use normal or simple, depending on how old they are.