Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120820013058

That is another thing that could be useful if ported from the Unreal wikia. I just figured it wouldn't go well, unlike Unreal most locations in Quake are just corridors. Once in a while something sticks out, but most kinda blends into one scene. You are the screenshot expert however (your shots always came out better than mine, perhaps GlQuake isn't the best for this task).