Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181122214739

Sounds quite positive indeed, I look forward to you having a rest.

Forget updates about staying stable. It is all about the updates that add DLC support you won't even touch. They are of course mandatory and will of course destroy your custom files.

Precisely, when you have a bunch of things doing the same thing, that doesn't really lead to variety. In a bit of irony, it leads to more predictability, since people usually will stick to whatever works best. Is one gun a bit faster at reloading than the others? Why would you ever use another gun? And thus everyone uses the same thing and that other content becomes worthless. Or they just have zero differences and people just stick to one thing anyway. Are there still Serious Sam games being made? I thought that franchise has been dead for a decade or so.

Yes, Minecraft's big thing are apparently pandas, but it has had this problem for a while. Before it was polar bears and before that rabbits. None of it is really doing anything, it just is more "variety", without actually improving gameplay in any way. Well, there was some controversial changes that made things worse, but beyond that...

That sounds like quite the promising idea indeed. "How to play E1M1: Load up E1M1. Look around. Like the level? Feel it is too brown? Load up the console, type in "map e4m7". Congrats, you won the level and get to see blue now."

It really is sad to think Doom and Quake are thought of as non-linear, especially the non-deathmatch levels. As chaotic as these games can get, they really have nothing on the amount of routes and directions you can go in something like Thief. Though I thought nonlinearity would be something kids would still be used to, I thought sandbox games had nonlinearity.

Precisely. I could do it much later and much longer than anything else we could schedule, so a lot comes down to your own schedule and if you say a time I am at work.

Quite true indeed, my gripes with DOSBox are pretty much the need to automount if you want things set up properly due to the bountiful number of target line info. That ends up resulting in me always loading up the wrong program as I have to remember what I even loaded last time. It is much simpler just to load an application and have it actually use your hardware, as opposed to being highly limited. It is quite the frustration to be so limited on Quake's DOS side when my hardware could play any game with ease.

Nods, a lot comes down to if you can eventually get it working with workarounds or are you always dealing with some flaw. Is the workaround stable or can you not trust it to even work? Those types of things are reasons to rely on VMs instead, since there you can mostly guarantee it will work.

Not really, though I guess I could always make my videos into multiple parters instead of trying to rush things. I rather not rush such things and butcher something I should be enjoying. Now I feel miserable for all I already butchered, all that I can never restore. I ruined a bit of the world and can never revert it. I hate puzzles.