Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140114103449

Never played the Heretic series, not that I haven't thought about it. It just might be too old school for me, I barely can play Dark Forces. Anything older I might not be able to tolerate at all, Doom gets old really fast. I played the original Timesplitters (TS2 was somewhat too new for my era). The game was okay, a bit too arcady for my tastes. BF4 never gives that sense of danger, that part that you feel absolutely daunted by what you are encountering.

The sad thing is the new school games might be more intense if you had to do those things yourself.

People have told me that Regen health doesn't exist on higher difficulties, but it still exists in multiplayer. If regen health didn't exist, what would they do? I don't think medkits exist. The game would never just give you nothing, that would be expecting too much of the player.

I kinda realized why you said 5 when I found all 5. The more I fight them the easier it feels. You just have to keep running in circles and hope your hands don't get tired. Remember, Doom has Berserk runs where you basically run around with just your fists (no packs) and punch everything to death, including the Cyberdemon. I think I did the latter, meaning I have had training with my fists. The leaps are what get me.

As for exiting the room, I told you I suffer from TRBS (Tiny Red Button Syndrome). I can make combat into a cakewalk, but then get stuck on a door that is obvious for everyone else.

Check the door itself? I thought I had checked it fully over. Well, here we go again!

EDIT: Let's see. What do we know about the door?

-It's grey (Well thank you captain obvious...)

-It has 3 lines in the northeast corner. You only reach the first one without jumping, meaning it is about 2/3 feet above you. You bump the ceiling when jumping. (meaning if I blew the ceiling I could climb up it)

-It has blue and grey wires on the side. The middle blue wire has a gold line. Beneath that is a curvy wire. (Seems pretty solid, no idea if I have to make the wire straight somehow)

-The ceiling is made of diamonds. Of course it varies on even and odd, but it is around 13x6. (But not able to be blown up?)

-There looks like there is a spike insignia on the door. Four spikes and a straight line. (My first thought was Kell Dragon. I might have to replay and look at their backs).

-There are 3 grey bars, one on the top and two on the sides. The bars have bolts in the corners. (Seems secure, something needs to release the locks)

-There are lines on the door that meet near the lower left hand corner. (Lines means breakable, yet in this case it seems to be doing nothing)

-It has a vent underneath, but that just looks like a texture and is too small to fit. The vent has lines, but the middle is a honeycomb pattern of 2x4. The vent platform is raised on a surface with grey bars at the top like on the door and with a horizontal line near the bottom. (Sounds obviously breakable, yet not working either!)

-It can survive punches and grenades. (Perhaps that is not the way)

-It is heavily guarded. (It must be the way forward)

-A secret exists nearby with a Gran and a medikit.

-It is surrounded by a pit that is raised by a switch in a guardhouse. (Maybe I need to check the pit more heavily. It might need to be opened BEFORE I push the switch.) The guardhouse is empty besides a revive and the switch, which apparently cannot be reversed. Between the rooms is a grouping of wires that is similar to the door wires (meaning that probably isn't the way). The middle room has two chains, one is abandoned and another with a dead droid. (There seems to be no point to them besides as decorations, like in Doom with the hanging bodies) The droid only has one eye; it also has suckers and weird tentacles that makes it look like Cthulhu (Don't tell me, I will have to fight this thing at some point). On closer inspection (why am I examining this droid in high detail? To know what I am encountering later) it seems to have a shotgun. So Cthulhu with a shotgun? Why was Ke a threat again when these things are roaming around? Lobstermen are seen as carvings on the walls to further the ominous coming of the beast. Wait... Cthulhu looked like a Quarren, so sticking to the Star Wars universe it must be one of them.

-Jumping in and out of the game caused it to crash, meaning it is quite a high quality door in frame rates. (To put this much effort into a door must mean for sure something exists in these bullets) On further inspection it seems to happen at random in my game, meaning this is taking more time than it should. (So ignore this entire bullet).

-This door looks entirely different from previous doors. (Meaning it must be important)

-One of these bullets has a clue. (Not that I am getting anything, I feel I just wasted a lot of time looking at a door and the surrounding area with a rediculous amount of detail put into it. Thanks for foreshadowing the coming of the Quarren though, shotguns to the face sounds painful)

I guess I will quit for now and assess these facts, trying to figure out if there was something else you wanted to show me besides that I am going to die a lot.

Maybe it is a boss fight? I did say it was coming. So should I wait? I am a bit lazy if nothing appears to be happening though...