DMAS12: Gibblet Pie

Gibblet Pie or Gibblet Pie DM is the twelfth level of DEATHMATCH Maps. This level is designed as a two-level arena, the exit Teleporter is behind a Door that can only be lowered by hitting a Button.

Quick Level Completion

 * Turn right, then descend the ramp.
 * Proceed forward to reach a Door.
 * Press the Button to your left, then proceed through the newly opened doorway.
 * Proceed forward to exit the level.

Spawn Locations

 * Ramp to central platform of First Floor, Double-Barrelled Shotgun side.
 * First Floor, near Elevator to Second Floor on opposite exit Door side.
 * Near Cells of First Floor on exit Door side, near side with Elevator to Second Floor.
 * Second Floor, Pentagram of Protection side.
 * Grenade Launcher corner of Second Floor.
 * Corner of ramp of Second Floor leading to First Floor, opposite Grenade Launcher ramp.
 * Near top of Elevator on Nailgun side of Second Floor.
 *  Water Level, corner opposite Nailgun near Thunderbolt.
 * Ramp to central platform of First Floor, Super Nailgun side.
 * Ramp to central platform of First Floor, Thunderbolt side of  Water Level.
 * Ramp to central platform of First Floor, exit Door side.

Weapons

 * Double-Barrelled Shotgun - First Floor, between two ramps leading to Second Floor.
 * Double-Barrelled Shotgun - Second Floor, beside Shells on Pentagram of Protection side.
 * Nailgun -  Water Level, near Super Nailgun ramp of First Floor.
 * Nailgun - Second Floor, near middle of platform on Super Nailgun side of First Floor.
 * Super Nailgun - First Floor, ramp leading to central platform, opposite Second Floor ramp side.
 * Super Nailgun - Second Floor, corner between Pentagram of Protection side and Nailgun side.
 * Grenade Launcher -  Water Level, near corner between Thunderbolt side and Second Floor ramp side of First Floor.
 * Grenade Launcher - Second Floor, corner between First Floor ramp side and opposite exit Door side of First Floor.
 * Rocket Launcher - First Floor, corner between exit Door side and Second Floor ramp side.
 * Rocket Launcher - Second Floor, corner between First Floor Elevator sides.
 * Thunderbolt -  Water Level, under ramp of First Floor, opposite exit Door side of First Floor.

Powerups

 * Quad Damage - First Floor, central platform over pool of Water.
 * Pentagram of Protection - Second Floor, lip overlooking First Floor, exit Door side.

Water Level

 * Nailgun near Super Nailgun ramp of First Floor.
 * Grenade Launcher near corner between Thunderbolt side and Second Floor ramp side of First Floor.
 * Thunderbolt under ramp of First Floor, opposite exit Door side of First Floor.

First Floor

 * Quad Damage on central platform over pool of Water.
 * Double-Barrelled Shotgun between two ramps leading to Second Floor.
 * Super Nailgun on ramp leading to central platform, opposite Second Floor ramp side.
 * Rocket Launcher in corner between exit Door side and Second Floor ramp side.
 * 4 Shells, 1 near each corner of room.
 * Shells at middle of platform on Super Nailgun side.
 * Shells near ramp to Second Floor opposite ramp leading to Second Floor Grenade Launcher.
 * Nails on ramp leading to central platform, Second Floor ramp side.
 * Nails on ramp leading to central platform, exit Door side.
 * Nails on ramp leading to central platform, opposite exit Door side.
 * Nails near Elevator to Second Floor closer to exit Door.
 * 4 Rockets, 1 on each side of room by lip overlooking pool of Water.
 * 2 Cells, 1 at each halfway mark between exit Door and wall perpendicular to exit Door side.
 * 2 Cells, 1 at each halfway mark between ramp to central platform opposite exit Door and wall perpendicular to opposite exit Door side.
 * Exit Door, temporarily lowered by Button beside it, leads to exit Teleporter. Exit Door is on middle of wall, far right side from Double-Barrelled Shotgun if looking into room. Walking to exit Door while it is still raised results in the message "Don't try to leave..." being displayed.
 * Elevator to Second Floor on Super Nailgun side, halfway between Super Nailgun ramp and wall of exit Door side.
 * Elevator to Second Floor on side opposite exit Door, near corner to Super Nailgun side.

Second Floor

 * Pentagram of Protection on lip overlooking First Floor, exit Door side.
 * Double-Barrelled Shotgun beside Shells on Pentagram of Protection side.
 * Nailgun near middle of platform on Super Nailgun side of First Floor.
 * Super Nailgun in corner between Pentagram of Protection side and Nailgun side.
 * Grenade Launcher in corner between First Floor ramp side and opposite exit Door side of First Floor.
 * Rocket Launcher in corner between First Floor Elevator sides.
 * 4 Shells, 1 on each side on lip overlooking First Floor.
 * Nails in corner between First Floor Elevator sides.
 * Nails in corner with Grenade Launcher near ramp to First Floor.
 * Nails near Pentagram of Protection.
 * 4 Rockets, 1 near each corner of room.
 * Rockets in corner of ramp opposite Grenade Launcher ramp.
 * 2 Cells, 1 at each halfway point from ramp to central platform of First Floor, opposite exit Door side.
 * Cells near Nailgun between 2 Elevators.
 * Cells near back portion of ramp closer to Grenade Launcher near Nails.