Thread:Vorknkx/@comment-30757432-20190208162151/@comment-3547390-20190215145807

Go ahead and make a test. We can always revert it if it doesn't look good.

We don't change much often, but that is no excuse for avoiding experimentation. I fully support trying new things for the betterment of the Wikia. There have been plenty of times I have gone back and had to redo all of the walkthrough pages to add some better method (look at the old way we managed secrets versus how we do it now).

I am thinking about the inclusion of such facts and am not really sure if we need it, but I will let the template show. Organization makes little sense to me, as far as I am aware each Quake game had you fighting against one single faction (in Quake 1, you just fight Shub-Niggurath's children, or whomever else has taken on the role of "Quake"), it isn't like Unreal where you have various groups.

Enemy types? Possible. I imagine we could group together the idBase opponents for example. Maybe group together the knights. Rotfish could be aquatic, Scrag as aerial. Ogre and Ogre Marksman could go together. Or maybe we would lump them with Vores and Spawns, making some explosive category. Or maybe have Vores and Shamblers together as some sort of "tracing" category, Psionic Slugs would fit in pretty well there. Have Knights, Fiend, and Spawn then together as a melee-only category that would allow for Willy the Spider. Shub-Niggurath and Chthon as some sort of ruling body. I just am not sure how well this would work or if it is even needed. Even if we do it, I am not really sure what to group things by, what would make the most sense.