Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150222162054

Brilliant! You have a person contributing to the destruction of the ecosystem right next door! Good to know he is a considerate neighbor :P

Wow... you really got involved with the inside jokes! I love it :P

Yeah, not exactly much variation in Wolf 3d. You don't even need to worry about multiple levels! Plus, isn't everything in Wolf3d the same height?!?

I have retried Thred and have a room with a couple pillars. I think I have already beat Q2 by having 4 pillars.

Though by default everything looks like a rainbow colored polygon, you can change the mode to texture view to see what textures are being applied to the levels. Or at least, you should. All I am getting is a black screen. As actually rendering this level would require me to compile it, which I am too lazy to do, I just have to pretend that this level represents the rainbow kingdom from which all Quake's monsters (which are represented as red "x"s and can be very easy to mistake for a light) hail.