CTF7: Tale of Two Cities

Tale of Two Cities is a Multiplayer level in Threewave Capture. This level is designed for Capture the Flag.

Like all other custom levels in Threewave Capture, this map was entirely designed to be used on their specific server. While it can be used outside of the server without the proper version of Threewave Capture, it will not be identical to how it was intended to be played.

Also note that all players spawn inside of their base when Capture the Flag is enabled. Spawn locations designates locations players spawn if Capture the Flag is disabled. In Capture the Flag, the flags themselves can be found underneath the flag on the lower floor of each base.

Spawn Locations

 * Between the two pillars of the two pillar room of Central Section.
 * Beside Movable Wall in Central Section leading to Small Underground Section.
 * Central Section, beside Door leading to blue base of Bases.
 * Central Section, beside Door leading to red base of Bases.

Weapons

 * Double-Barrelled Shotgun - Middle of red base of Bases.
 * Double-Barrelled Shotgun - Middle of blue base of Bases.
 * Double-Barrelled Shotgun - Central Section room below two pillars room, opposite wall divider of Rocket Launcher hole.
 * Nailgun - Between two pillars of Central Section near Door leading to blue base of Bases.
 * Nailgun - Central Section, in front of Door leading to red base of Bases.
 * Super Nailgun - Upper floor bridge of red base of Bases, slightly closer to Door.
 * Super Nailgun - Upper floor bridge of blue base of Bases, slightly closer to Door.
 * Super Nailgun - Upper floor bridge of Central Section.
 * Super Nailgun - Middle floor bridge of Central Section, closer to the Button.
 * Grenade Launcher - Upper floor platform overlooking courtyard of red base of Bases.
 * Grenade Launcher - Upper floor platform overlooking courtyard of blue base of Bases.
 * Grenade Launcher - Upper floor bridge of Central Section, opposite Super Nailgun bridge.
 * Grenade Launcher - Small Underground Section, below Rocket Launcher hole of Central Section.
 * Rocket Launcher - Central Section, below hole in two pillars room.
 * Rocket Launcher - Central Section room beside red base of Bases, beside Elevator leading to room below two pillars room.
 * Thunderbolt - Small room above two pillars room in Central Section, side facing blue base of Bases.

Powerups

 * Quad Damage - Central Section, behind Bars of middle floor bridge.
 * Pentagram of Protection - Small room above two pillars room in Central Section, side facing vertical platforms.
 * Ring of Shadows - Small Underground Section, beside the Red Armor.
 * Green Armor - Central Section room below two pillars room, beside doorway to Elevator leading to room beside red base of Bases.
 * Yellow Armor - Beside Double-Barrelled Shotgun in red base of Bases.
 * Yellow Armor - Beside Double-Barrelled Shotgun in blue base of Bases.
 * Red Armor - Small Underground Section, middle of windowed room.

Bases

 * 2 Yellow Armors, 1 beside each Double-Barrelled Shotgun.
 * 2 Double-Barrelled Shotguns, 1 in the middle of each base.
 * 2 Super Nailguns, 1 near the middle intersection of the upper floor of each base, slightly closer to the Door.
 * 2 Grenade Launchers, 1 on the platform above each Door leading into each base.
 * 4 Shells, 2 beside each Double-Barrelled Shotgun.
 * 4 Nails, 2 on the lower floor of each base, 1 beside each window further away from the middle of the room.
 * 8 Nails, 4 on the upper floor of each base on the bridge linking the two Elevator rooms.
 * 4 Rockets, 2 on the lower floor of each base, 1 beside each window closer to the middle of the room.
 * 8 Rockets, 4 in each base, 2 in each upper floor Elevator room.
 * Eight 25 Health, four in each base, two to each side on the lower floor.
 * 2 Doors, 1 at the front of each base, leads to a small courtyard.
 * 2 Doors, 1 in each courtyard, separate the courtyards from the Central Section.
 * 4 Elevators, 2 in each base on opposite sides, lead to a small upper floor.

Central Section

 * Quad Damage behind Bars of middle floor bridge.
 * Pentagram of Protection in small room above two pillars room, side facing vertical platforms.
 * Green Armor in room below two pillars room, beside doorway to Elevator leading to room beside red base of Bases.
 * Double-Barrelled Shotgun in room below two pillars room, opposite wall divider of Rocket Launcher hole.
 * Nailgun between the two pillars in room next to blue base of Bases.
 * Nailgun in front of Door leading to red base of Bases.
 * Super Nailgun on upper floor bridge.
 * Super Nailgun on middle floor bridge, closer to the Button
 * Grenade Launcher on upper floor bridge, opposite bridge with Super Nailgun.
 * Rocket Launcher below hole in two pillars room.
 * Rocket Launcher in room beside red base of Bases, beside Elevator leading to room below two pillars room.
 * Thunderbolt in small room above two pillars room, side facing blue base of Bases.
 * 2 Shells in front of the Door leading to the blue base of Bases.
 * 2 Nails, 1 beside each series of vertical platforms in the room with the Door leading to the blue base of Bases.
 * 2 Nails beside the Super Nailgun on the middle floor bridge.
 * Rockets beside pillar in room with Door leading to blue base of Bases, Grenade Launcher side.
 * 2 Rockets beside the light switch Button.
 * 2 Cells, 1 on each side of the middle floor bridge.
 * 2 Cells beside the Thunderbolt.
 * Two 25 Health beside hole in front of Door leading to blue base of Bases, far side from Door.
 * Two 25 Health, one beside each Elevator leading to the upper floor railings.
 * Water above two pillars room, leads to small room.
 * Button beside upper floor railing on Super Nailgun side, turns off lights of room below.
 * Button in alcove of middle floor bridge temporarily opens up Bars on opposite side of bridge.
 * 2 Elevators, 1 on each side of the Door to the red base, leads to the upper floor railings.
 * Elevator separates room below two pillars room with room beside red base of Bases.
 * Movable Wall behind Quad Damage leads to Teleporter.
 * Movable Wall on ground in front of area below hole of room below two pillars room, leads to Small Underground Section.
 * Teleporter behind Movable Wall beside Quad Damage, leads to small room above two pillars room.

Small Underground Section

 * Ring of Shadows beside the Red Armor.
 * Red Armor in middle of windowed room.
 * Grenade Launcher below Rocket Launcher hole of Central Section.
 * Shells in the Grenade Launcher section, beside Movable Wall.
 * 2 Rockets on opposite side of wall divider from Grenade Launcher.
 * Two 25 Health, one on each side of the windowed room.
 * Movable Wall across from 2 Rockets, leads to windowed room looking into Central Section room beside red base of Bases.
 * Teleporter in Grenade Launcher section, Super Nailgun bridge of Central Section side, leads to Button alcove of middle floor bridge of Central Section.
 * Teleporter in Grenade Launcher section, Grenade Launcher bridge of Central Section side, leads to upper floor railing opposite Button side of Central Section.