File:E2M5 - The Descent

Description
Three levels later and we get one with the exact same name! As the level select screen shows "Oh Well...", I can only assume that this was a mistake on the designer's part. "Oh, I thought I was supposed to design The Descent..."

The actual level is rather simple, consisting of three rooms, one being a starting room with a well to jump down (the nicest looking of the three). We get plenty of Enforcers in this map, first time we have seen them since E1M4 (why are Enforcers treated as last level enemies here?). The Vores can be pretty nasty, but an observant player can kill them far before they have a chance to kill you.

I finish Episode 2 with the maximum ammo for everything beside Rockets. The 25 Health near the bottom of the room heals any injuries I take, while the lack of any serious opposition means that I get plenty of opportunity to restock for the upcoming final Episode.

Also... what was the point of that Lava pit? It is there, but seems to serve no purpose being a bit of decoration. Another interesting fact is that you start and finish this level by dropping down a hole... The Descent seems a bit more appropriate here than in E2M2 (even if you do ascend a large ramp here).