Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150402181204

Heh, I get scars and injuries so often you would think I do extensive sports, but it is just from walking somewhere. Me, I go through phases, often letting my beard grow out a bit.

They flee when you kill one of them? Then why do I just recall massive swarms pursuing me and me being unable to hit any of them? Especially those blue fallen ones...

Actually, I wasn't that big of a fan of Death on the Docks. It is too spacious, it takes too much time to get from one area to another. It reminds me of The Abode. Last two? I actually found DOGGET1.1 to be pretty decent, much better in comparison to this.

Oh, that's easy, horizontal. The door moves on a horizontal plane. DOORH, believe it or not, is not terrible if you understand the intent. I believe that the level was designed to be a test map, a map designed with the sole function to teach developers how to do certain things. Of course, what is horrible is that Aftershock labeled the level as one intended to be played. It just goes to show how much shovelware Aftershock really was.