Thread:Vorknkx/@comment-3547390-20150204202730/@comment-1496755-20150323091243

We need to conduct more experiments on modern gamers trying to figure out oldschool shooters. I am curious to see how many of them will drown in the water pool near the entrance of Episode 4.

You know, I think the Descent Source Port War (sounds cool, doesn't it?) began as a personal conflict between the ports' chief developers (both of them are German!) with one "betraying" the other or something like this. Their mutual hatred became so powerful that the communities around the two ports also started hating each other. It's like the plot of a soap opera.

Speaking of game menus, they used to be bigger in older games. They included options like "ordering info", "about us", "other games by us", and so on. And now modern games basically give you "start game", "options" and "quit". They don't even bother including a "Help" section anymore. Manuals were also more interesting back in the day... contemporary ones are just technical info without any lore or descriptions.

By the way, DMAS11 kind of feels like a Q2-wannabe, eh?