Thread:Quakeman1/@comment-3547390-20150711112610/@comment-3547390-20150713191405

Yeah, what Raadec is referring to if I am correct is the difficulty of Enemies. The Shambler is powerful, but does not begin to compare to the strength of the Maulotaur or the Cyberdemon. Quake didn't really offer strong boss fights like those of the earlier games.

To me, I would rather have Quake than Heretic or Doom due to the lore of the monsters. A Shambler feels like a being in a world, a Maulotaur or Cyberdemon feels like a boss in a game. Immersion comes before anything else in my opinion, that is what Quake offered that earlier sprite games didn't. Note that it isn't graphics, if it was then applying HD mods to Doom would make it more immersive when it feels the same in my opinion or even less due to not being the developer's intention. The monsters in Quake felt more existent to me, I didn't feel I was just fighting cardboard cutouts designed for me to fight.

I actually disagree with Raadec's posting, mainly due to his last sentence basically affirming the opinion that the only part of Quake that was good was its graphics. I am not a graphics person, but feel Quake is extremely superior to anything that came before just in immersion and soundtrack. Before Quake, we had MIDIs which made everything sound like limited game music, afterwards we had a broad spectrum of sounds. Nothing is as emotional, as harsh, as the world of Quake. While challenge is extremely welcome, I would rather have challenge in a game that interested me than challenge in a game that is otherwise bland and dull. Heretic is more challenging, but it definitely isn't more interesting, as it follows a lot of the tropes of sprite based 90s gaming that tend to make it more dull.