Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20171130200034

Oh, for me the computer was nothing short of magic. I grew up in a rather dull and boring world - the lovely era of having just ended 45 years of communist rule and taking the first steps towards a VERY uncertain future. A computer was like a drop of color in an infinite ocean of greyness and lack of mental stimulation. I remember my mom had to take me to work with her for some reason or another, and the PC was an obvious choice for keeping me occupied while she was busy with other stuff. And it was so captivating... like a cartoon, but you decide what happens. You can explore, though this was made immensely more difficult by more complete lack of any knowledge of English at this point in time. Imagine looking at all this text on the screen, and it means precisely nothing to you. So when my character got into a conversation, I'd just have to randomly pick his responses, or ask someone to translate them for me. But, of course, the real magich appened at home when I tasted first-person perspective for the first time in Wolf 3D... and then came Doom, which changed everything.

Yeah, Arena has an impressive extent of detail and content for a 1994 game. If Doom blew people's minds with its engine, Arena probably did it with its sheer scope. It's amazing to think someone spent all this time giving names to towns, their rulers, and all the shops in them. But all this variety has a price, though - bugs and stability issues, like your old friend, the insufficient base memory.

Or even better - the community creates amazing new gameplay mechanics like exploding walls, semi-indestructible glass barriers, and horizontal doors (also known as doorhs).

Alas, some developers' greed knows no bounds.

Hah, I missed the ending of your previous video last time, and I didn't see that you finally beat the XW cours and got that badge. Congrats. To cheer you up, I can say that you'd probably beat the next ones MUCH faster, now that you have learned the basic skills and the game is smoother (how many cycles did you use last time)?

And, of course, the best news of all is that once you're done with these training courses, you'll be done with them forever. Imagine if the game required you to renew your "flying license" from time to time - that'd be absolutely sadistic.