Teamplay Respawn Starts

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Teamplay Respawn Starts is a modification for Quake made by Kyle R. Hofmann. This is designed to designate specific respawn points for each team when teamplay is on.

For this modification to work, spawn points need to have the "info_player_teamplay" classname with a .team property to specify the allotted team. Players otherwise won't be permitted to spawn. This means, unless maps have been modified specifically for it, players will be unable to play in teamplay with this modification on.

Note that this modification does not appear to function properly. It includes a line "if !(teamplay)" which is the basis of determining if the modification is active or not. This gives errors when compiled. An alternative line that can work better would be "if (teamplay = 0)", which will allow the compiler to work properly. Regardless, when the player attempts to load a level in Deathmatch they will just be deposited to the console since it could not determine where to place a player.