Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170312141918

It isn't rest I am really suggesting, I am talking about more of a plan to stop the series.

I'm not talking about bugged levels. I'm talking about all the times lately I would end up hunting for a hidden thing, not find how to do it, and end up Noclipping to solve it. Check out REALM10 (Noclipped to find area I needed to spam every wall of the map to find), TALPOIDA (Failed to find either Secret, used Noclip on both), CROSS (thought route to Invisibility Sphere was broken, was just looking at it in the wrong way), SS27BET2 (missed 3 Secrets I should have been able to find), RIKER11 (missed standing in a certain area to lower a platform to the Light Visors), Processing Plant (didn't click the right wall to get on the boat, so assumed it was broken), and There's no place like home (got confused by weird button and monster closets, cheated to find last hidden Secret). That's seven examples of me assuming the worst, Noclipping, and being proven wrong.

Plus, look at PRINCTN1. That is just one example of a level I couldn't show all the custom content in a normal way for due to it being intended for DOS. As time goes on, how many more compatibility issues will I have? It just feels like the manner in which I am doing levels is almost botching them entirely and that depresses me. Not playing with 1.2 breaks a lot of these early Doom PWADs as well but good luck finding 1.2 Doom and if I did I probably would need to play in DOSBox which of course would be miserable.

Legitimate bugs are really the least of my concerns here. There are just too many problems with this series, it is sinking like the Titanic.