Ned Ryerson's Revenge

Ned Ryerson's Revenge or Ned Ryerson's Revenge v1 is a Single Player and Multiplayer level. The name is a reference to a character in the 1993 movie Groundhog Day.

This level is relatively large and features numerous platforms.

Walkthrough
Ignore the Door that opens to your right, instead turning left and heading down the corridor. Turn right at the end to collect the Rockets and Nails under the stairs. Return to the Door you previously ignored and go through it. Head around the pillar to collect the 2 Rockets, 1 to your left and 1 to your right. Continue to the far wall, then turn left to head up a ramp. Turn left once more, then follow the platform to the end before turning left once more. Turn left once more, then follow the platform up before turning left once more. Head down the next platform to collect the Shells and 15 Health, then turn left. Drop to the platform straight ahead to collect the Green Armor, then jump to the platform straight ahead. Turn left to collect the 15 Health at the edge of the platform. Turn left once more, then jump to the platform to collect the Grenade Launcher.

Leave the room using the Door, then turn right and head to the wall. Turn left before heading up the stairs, then turn left to head up the stairs. Turn left to head up the stairs, then turn left to head up the stairs. Turn left to head up the stairs, then turn left just before the doorway to drop to a platform over the stairs. Collect the Yellow Armor, then retrace your steps to the doorway. Follow the bridge to collect the 25 Health, then head into the structure and follow the spiral staircase to your right. Turn right at the top to reach the upper floor platforms, then collect the Double-Barrelled Shotgun. Head to the wall before turning left, then head to the next wall. Turn left before proceeding to the ramp straight ahead, then turn left into the room. To your right, the platforms continue until they reach an Elevator, which in turn leads to another series of ramps leading to the ground floor just to your right. There is a Wind Tunnel platform on the ground floor straight ahead that also provides a shortcut to the upper floor ramps across from you. Jump to the dark platform above you to collect the Rocket Launcher, then drop to the floor below.

Retrace your steps to the upper floor, continuing until the final turn just before the Double-Barrelled Shotgun intersection. Drop to the platform to your left to collect the 25 Health. This will also trigger a Laser Trap in a small corridor in front of you to begin firing whilst displaying the message "Tahe That!, Quad Shark!". Drop off the platform, then move into the Laser Trap corridor before turning right. Head to the end of the corridor before hitting the Shootable Wall, then enter the newly revealed room. Turn right to collect the Quad Damage. Return to the entrance bridge, then turn right and jump to the platform. Collect the Nailgun, then turn left to drop to the ground floor. Return to the entrance bridge and enter the structure once more. This time follow the corridor as it turns to your right, then head through the non-solid wall at the end to drop to the floor below. Collect the 100 Health, then turn right to look at a Teleporter. The side to your left leads back to the ground floor of the large room you were just in, so enter the right side of the Teleporter.

Turn left and head to the wall. At the intersection, turn left to head to the wall. Turn left and head up the stairs, then turn right into a corridor. Enter the bridge overlooking a series of pools of Slime, each with an Elevator at the bottom to allow access back to the bridge. Drop into the Slime in the first section to collect a 25 Health in the upper left corner, then return to the bridge. Continue to the second section to collect the Nails, then continue to the third section. Drop into the Slime near the middle of the bridge to collect the 25 Health, then return to the bridge. Ignore the doorway to your left, instead continuing forward to collect the Shells. Continue to the fourth section to collect the Biosuit, then drop into the Slime to collect a 25 Health on the wall closest to you. Return to the bridge above, then head to the end of the bridge to collect the 100 Health. Return to the doorway you previously ignored, then drop into it. Head down the corridor to collect the 25 Health and Super Nailgun. Ignore the Teleporter at the end, it just leads to the ground floor of the large room near the Laser Trap.

Return to the intersection and head down the corridor you previously ignored. Ignore the corridor to your right, instead taking the Elevator up while turning right. Collect the Nails at the end of the corridor, then return to the Elevator before turning left. Head down the corridor to collect the Nails. Turn right, then drop into the Water to kill the Rotfish straight ahead. Turn right, then head to your right to collect the Grenade Launcher. Head to the Elevator to your left to return to the floor above, then turn right to reach the platform you were previously on. Turn right to head to the end, then turn right before heading diagonally to your right across the platform. Head to your left, through the doorway, to reach a small corridor. Collect the Shells and Super Nailgun inside, then return to the corridor you previously ignored. Follow it to the end before turning right, then turn right once more. Head up the stairs to collect the Ring of Shadows. then head through the Teleporter at the end.

Collect the Double-Barrelled Shotgun, then continue forward to collect the 25 Health. Turn right to head down a corridor and move down a ramp, then turn right once more. Head down the next ramp to reach the bottom floor. Ignore the corridor to your right, instead continuing forward to drop into a pool of Slime. Turn left and follow it to the bottom, then head down the small corridor. Collect the Pentagram of Protection and Thunderbolt at the end, then retrace your steps to the corridor you previously ignored. Head down it while collecting the Shells, then turn right at the end. The Teleporter straight ahead leads to the 100 Health section of the Slime bridge.

Glitches

 * There is supposed to be another message for the Laser Trap, "Someone's At The Door", but it never is displayed in-game. This is likely a reference to American Gothic.

Spawn Locations

 * Slime bridge, furthest section from Biosuit.
 * Water room. (corrupt)
 * Super Nailgun room near Water room. (corrupt)
 * Light overlooking Wind Tunnel pad of large room.
 * Dead end corridor near Slime bridge.
 * Upper floor Nails corridor near Water room.
 * Green Armor room, near ramp to bottom floor.
 * Large room, dead end near Double-Barrelled Shotgun intersection.
 * Large room, middle of Laser Trap corridor.
 * On top of light overlooking Green Armor room.
 * Beside Wind Tunnel pad in large room.
 * Beside Green Armor in Green Armor room.
 * Corridor beside Green Armor room.
 * Side ramp closest to lowest ramp section of large room.
 * Large room, far side from Laser Trap corridor.
 * Rocket Launcher platform of large room.