Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140301040422

The industry is quite stuck and it is quite difficult to get unstuck unless somebody changes. I think that it needs to be the audience, we need a larger mass to want the old school titles whilst willing to play new games offering to bring back the style. Otherwise it is quite pointless and risky to even think of going in that direction.

I didn't get a PS4 after my whole lack of using my PS3. I still have games I have to eventually play just to check them out. My list is long...

Funny, I saw something recently complaining about the overuse of RPG elements in modern games due to them involving leveling up. How does this game have RPG elements without exp or leveling?

I just wanted to get a more stable robot (I am not sure if I am professional enough yet with the software to get it that stable though). If you don't mind an awkwardly insane army of robots that fail 95% of the title to attack Karras whilst leaping around in fury (it is pretty strange but makes them more insane), we have a video. The leaping is pretty dangerous though, it can glitch if they move around a lot and it seems they have a laggy bounding box between them and the rest of the world (if you get within a certain distance of them, you basically slow to a crawl). By movement glitches I mean either they will suddenly appear a couple rooms away or just start moving slowly and look like someone walking on the moon. I wish I could figure a way to reconnect the joints, I found a way to make a child walk around like a human and stand on two feet, though its arms are floating in midair as it was not intended for this to be done in the slightest. Even what I am doing now is basically a hack to the game, reloading the level causes the robot to float in midair so I basically have to deploy them and hope all goes well. Furthermore, you didn't say what light sources you wanted. So I got the great idea to make the robots into portable light sources! So we have glowing, leaping robots that swing their arms in frustration.

Strife? You have recommended every game on the Doom Engine except perhaps Chex Quest!

Hub... you do realize that I have a problem with FPS games with hubs after the beta of Unreal?

Objectives...stealth...money...stores... Thief? Stats sound like an RPG though, as I have said not my cup of tea. Conversations and inventory items are good.

I am just not a big fan of games on an engine that I am not big on. Wolf 3D's engine created Blake Stone, which looks the same and quite bland. I played too many Catacomb 3d games as well (why, why did I insist on all four?).

Hub...objectives...stealth...money...store...stats...invetory...conversations. Bloodshed and puzzles. Are we talking about Strife or System Shock (I was driven insane by the latter even though it is probably the most important title that led to the creation of Thief)?

You have more options than that probably... ZDoom and GZDoom are basically sprite ports, meaning it is like playing Quake on Darkplaces. You could even add a Brutal Strife in there to make it like Brutal Doom! Chocolate Doom is probably a better bet for someone not wanting to play on DOSBox but wanting a near vanilla experience. Interesting, Strife is the one game that couldn't be played in a 3d version (JDoom). I never got into the games, even with that, so it isn't just sprites that prevents me from using that engine.

I hate flowers too! But that is because I know plants conspire against me and wish to rip out my eye. My god? Cthulhu? Mechagodzilla? The Trickster? They all demand the death of everything! Now excuse me whilst I build a round inhuman metallic smoothened dome covered in vines.