Thread:Deathstalker666/@comment-5641163-20150522174501/@comment-3547390-20150526194802

Actually, you described my frustration with modern shooters pretty clearly. All enemies are spawned with a trigger, there is no enemies getting interrupted in their path by your interference which led to them leading a chaotic chase with a bunch more people.

Yeah, consolization did kill a lot of the good stuff. I think consoles almost killed off the modding communities, look how many more there used to be for games that don't seem to exist in as great numbers these days. Even Skyrim didn't have a massive number of mods compared to either Oblivion or Morrowind (when talking Elder Scrolls, you are basically talking mods, which makes it even weirder that ESO was ever thought of as a thing).

Well, when I meant what I said, I didn't mean that graphics were superior or even really mattered. If they did, I wouldn't love Thief (which everyone says has terrible graphics I cannot see) more than almost every other title. Still, you just made it sound like graphics were a strike against a game, like "why did Unreal have to be pretty". It didn't, but it is nice to have little extra features. Honestly the best parts of Unreal to me was the storyline (which UT completely mistreated) and the amazing AI of the Skaarj.