Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170327173436

I personally use both. Discord is a bit more limited in terms of multi-tasking, it tends to be lacking in resizing capabilities. The arrows are rather subtle as well, making it easier to miss a message from someone. The fact that Discord is also missing video also is another problem (audio is the only real reason I don't just use IRC). Honestly, at the end of the day I prefer Skype as it seems more efficient to make a call, while Discord is good for news groups. I do appreciate the less intrusive nature Discord tends to have during chats. Pretty much, I default to Skype and the most important people I talk to are still there, while Discord is good for some communications when I remember it exists. It also is a good backup in the event Skype goes down. I did wonder where you got to, but as you tend to disappear I didn't really question it too much either.

Streaming games is not done with any of those programs, Discord doesn't even have video capabilities. Even if I was, my main focus is mostly on regular Youtube videos and not on streaming. The latter tends to just result in people talking which can get overwhelming when you want a calmer environment, you end up getting rushed heavily which can kill pretty much all enjoyment in certain games. Vorknkx is aware of what I am talking about.

Guest commentaries are done with Skype on very rare occasions. The only person that has done a guest commentary besides you in the initial testing phase is Dominus. He sadly is generally busy to the point that while we keep in touch, we rarely are on at the same time. I would prefer guest commentaries on Discord due to the less distracting nature, but we just don't do it frequently enough that it really is a concern of mine.

Is it sad that I could completely care less about the new Quake? It could be the best game in the world and I might never be able to play it. Just think, it has been almost a decade and I am nowhere close to even seeing Quake III. At this point I have grown completely apathetic to most games out there, especially anything recent due to the whole focus of Windows 10 and DX12. I am not using that garbage OS to play a couple more games, so I pretty much dislike any game made after 2015 due to that limitation becoming bigger and bigger. Then again, I never really bothered with anything past 2000 anyway.

As for the compilation plans Vorknkx, I think you were pretty much saying what a major part of my plan was for covering things post-Doomworld (in fact, this was pretty much stage 2 in the hunt). Pretty much, I was going to use compilation PWADs (and the commercial shovelware compilations) as a reference to hunt down the original PWAD files. I could load up each level I have played and see if it is the same, while those that are new are played with their own files. It would have definitely been nice going in to realize that I was touching UCA, I had been anticipating reaching that one and so it came as a complete shock to me. The biggest flaw of compilation playthroughs, besides the repetitive nature as we end up playing a bunch of renditions of the same level over multiple compilations, is that it makes the series a bit more stretched out so that sometimes Punching Barons is a new level while sometimes it is a recap. It does feel a bit less organized, especially as the recap means playing a potentially terrible level at least twice in a row (or three times due to the final Secret of FORTRESS and the Sergeant glitch of UCA).