Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140904210533

Hexen II has riddles?!? Oh boy... I hate riddles, I stink at them and yet it is a one time thing. Once you know the answer, it becomes boring and has little replay value. That is why a riddle is a puzzle and not a challenge, while Thief is the latter.

Dungeon Master? That game was just another DnD copy that managed to bore me like all the others. Alakabeth was decent though.

I don't even talk to people about games for the most part. People think that there was little in the way of options for games in 94. System Shock, Ultima Underworld, Elder Scrolls 1, Doom 1 and 2, Wolf 3d, and Heretic say otherwise.

You took the worst part of Thief as your example? Most people would hate to even sneak past a guard, the latest "Thief" had to have takedowns and whatnot.

That's the problem with the modern audience. Publishers don't want to take risks as the audience will accept repetition just the same. Designers don't want to create stuff Publishers will turn down. Meanwhile the audience doesn't want to try a series they are unfamiliar with. We rant here, yet look at our numbers... we are but a small community. The majority, COD fans and whatnot, aren't going to want to play "old styled" games. That means complexity can't be added back.

Sadly, it was doomed to happen. Games were once a niche, made for "nerds" and people who had time to dedicate to a game. As games became more mainstream, it had to cater to more and more people that had no time yet wanted to play. "I have to be somewhere in half an hour, yet want to make progress". "I want to finish this story in two hours as it can otherwise be a pain to remember the next time I want to pick it up". With the mindset of such a community, it is no surprise we have lost complexity.

I get bored by dungeon crawlers. It just is mazes and starts to become dull/repetitious. It is why Arena is a nightmare. What does becoming a necromancer have to do with anything? You can't be a necromancer in Doom or Quake.

The AI teammates dying is okay, as long as the game doesn't punish you for it. I mean, Doom had you killing everyone while your teammates were easily murdered. Swearing doesn't matter to me.

Ironically, I didn't grow up on 90's games. I grew up on early 2000 gaming, though Thief 2 was my favorite title (2001). Matchbox Emergency, Freedom Force, Rune, Star Wars Episode 1 Podracer...

Yeah, it is sad less people play on the PC. As far as I am aware, we still have yet to get a big modding community on any console.

Diablo... another dull dungeon crawler.

Oh, for a minute I thought we had something to talk about. Grand Theft Auto 1 was pretty fun. Besides on here, I have nobody who is interested in games older than 2014.