File talk:E2M1 - ..Ambush?

commentary
You commence with an Ogre facing you? Oh dear. Regla número uno de level design: Never make an enemy face the player at the start. We appear to exist in what is a very roomy castle. Surprisingly, one the Ogres failed to notice you even though you were blasting away at Knights and his siblings. Oh, we also have some torches floating away from their walls, how lovely. There are also quite a few of my siblings in this map, even though we would expect to find them at Base levels instead. I’ve noticed that y’ave been sticking to your Shotguns for quite a bit, which is not a big deal, just a bit curious. Ah, you found the underworld. Charming. Oh, and here we have a firearm floating way up in the air. At least it’s obtainable.

I think that the secret was noticeable in that the wall was dim. It would have been nice if an enemy were there so that would accidentally hit the ‘secret’ wall.

As always, I look forward to the remainder of this series. --Rottweiler (Woof? Ruff!) 19:55, February 9, 2015 (UTC)