Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1496755-20150131142710

Okay, I made pages for the first two episodes (4 + 5 levels), I also posted the story for Episode 3 (it has the best level design, IMHO).

Time to take a short break, but I'll be back...

...

EDIT1: Actually, forget the previous thing - I managed to reorganize a couple of things in my schedule, so I will continue making pages now. I hope I'll have enough time for the thirteen DM maps as well.

...

EDIT2: So, E3 has its general story... but the individual levels alaso have stories of their own. For now I'll put them in the individual level's pages (along with the designer's notes in italics), while the general story will be in the Episode page.

...

EDIT3: Something interesting from the level designer's notes: "Originally I wanted to use Cthon. And then I found out that the event_lightning that kills Cthon in Quake shareware is hard coded to work in that level only."

This isn't surprising, considering that the Doom engine also has a lot of hard-coded stuff that works only in specific levels.