Treasure Cave

Treasure Cave is a Multiplayer level in Q2. This level has the same geometry as Dungeon, though placement of Ammo and Weapons is entirely different.

Spawn Locations

 * Middle of Room #1: This room is used as an origin point. This Room is not a true room, it is simply distinguished by a corridor long enough that it cam be considered separated from the rest of the map. The corridor is connected to Ring #1, this room mainly consists of two large Rings which interconnect near the middle of the map. All orientation is based in relativity to Room #1. The side going in the same direction as Room #1 is considered the bottom, while the side opposite but parallel is considered the top. The left is the side closer to Room #1, while the right is the side further away. As the two rings connect, this means that the right side of Ring #1 could also be considered the left side of Ring #2, meaning to prevent redundancy this is simply referred to as the right side of Ring #1 when referring to entities shared between the two Rings. When used in relativity to something else, such as a corner, the name used is based on the ownership of the second side. Room #2 exists off the lower side of Ring #2 and is similar in geometry to Room #1.
 * Corner between left and lower side of Ring #1.
 * Corner between left and upper side of Ring #1.
 * Corner between right and upper side of Ring #1.
 * Corner between right and upper side of Ring #2.
 * Corner between right and lower side of Ring #1.
 * Corner between right and lower side of Ring #2.
 * Near middle of Room #2.

Weapons

 * Double-Barrelled Shotgun - Middle of left side of Ring #1.
 * Double-Barrelled Shotgun- Upper side of Ring #2, near left side.
 * Nailgun - Middle of right side of Ring #2.
 * Super Nailgun - Near middle of Room #2.
 * Grenade Launcher - Beside bend of lower side of Ring #1, closer to left side.
 * Rocket Launcher - Near middle of Room #1.
 * Thunderbolt - Corner between right and lower side of Ring #1.

Powerups

 * Yellow Armor - Corner between right and upper side of Ring #1.

Room #1

 * Rocket Launcher near middle of room.

Ring #1

 * Yellow Armor at corner between right and upper side.
 * Double-Barrelled Shotgun at middle of left side.
 * Grenade Launcher beside bend of lower side, closer to left side.
 * Thunderbolt at corner between right and lower side.
 * Shells on upper side beside divider leading to right side.
 * 2 Shells at middle of right side.
 * 2 Shells at middle of lower side.
 * Rockets at inner lip between left and upper side.
 * Cells at corner between left and upper side.
 * 25 Health at middle of upper side.

Ring #2

 * Double-Barrelled Shotgun on upper side, near left side.
 * Nailgun at middle of right side.
 * 2 Nails beside inner wall of small room on lower side.
 * 2 Rockets at middle of upper side.
 * 25 Health in middle of small room on lower side.

Room #2

 * Super Nailgun near middle of room.
 * 2 Cells in corridor between Room #2 and Ring #2.