Thread:Vorknkx/@comment-3547390-20120421171650/@comment-3547390-20120503192142

Killzone 3 - Pre-determined paths through space houses and debris in a war-torn city.

Medal of Honor - Pre-determined paths through afghanistan houses and debris in a war -torn city

Modern Warfare 3 - Pre-determined paths through WW3 houses and debris in a war-torn city

Tom Clancy's Rainbow Six: Vegas 2 - Pre-determined paths through Vegas houses (no debris!) in a war-torn city

Tom Clancy's Ghost Recon: Future Soldier - Pre-determined paths through European houses (no debris, Tom Clancy must like living cities) in a war torn city

Battlefield 3 - Pre-determined paths through a fictional worldwide war houses and debris in a war-torn city

Rage - Pre-determined paths through another planet's houses and debris in a war-torn city

Doom 4 - Pre-determined paths through an apocalyptic earth's houses and debris in a war-torn city

Quake - Pre-determined paths through castles and fortresses in an already defeated world

Unreal - Slightly non-linear paths through Na Pali in an already defeated world

Thief - Completely non-linear paths through The City in a steampunk city

Thief FTW, all other games are linear and have something to do with the concept of war! I like the bottom ones, but they are similar in storyline except for the best one...