Thread:Deathstalker666/@comment-66.190.99.112-20150113163411/@comment-3547390-20150114222003

I am not particularly familiar with Steam, they tend to limit your games so that they can only be modified in the ways they want (I have gotten this much from previous users and troubleshooting issues). So my ideas (which are how they work in the regular version) might be different from how it is done in Steam.

HOW TO CHANGE YOUR RESOLUTION IN GLQUAKE
I am not sure how familiar you are with computers, but you want to head to the installation folder and create a shortcut to your application if one was not created by Steam. To change the resolution in GlQuake you need to do it on the target line (in the property menu for the shortcut).

You have played the expansion packs, but I am not sure how they are done in Steam. In the original game you had to load them via the target line by writing "-game" (without the quotations) and then the folder of the mission pack. "-game" is one of the various target line commands which are activated with a negative sign with a command, then the variable.

Basically, to change the resolution in GlQuake, you use the "-width" and "-height" commands. Mine would be "-width 1920" by "-height 1080", the maximum resolution as well as the resolution of my desktop. This is all shown from the "Video Options" menu of GLQuake as well. It also mentions "-bpp", which is basically the color resolution which can be 16 or 32 bit. Some require "-bpp", others, like mine and others over "1280x800" tend to not need "-bpp" as it defaults to 32 bit.

Use "-conwidth" and "-conheight" so that the text and console stay around the same size as the base game. I don't know the resolution of your desktop, mine at 1920x1080 would become 864x468 for console height.

In your ID1 folder (inside your installation directory) you should see a file named Autoexec.cfg. If one does not exist, create it. Basically, these will be commands that start with Quake. There are tons out there, check out Cheats and Console Commands for a list. I suggest "fov 106" for a larger field of view that is more similar to the original resolution, otherwise your resolution might get too stretched out.

MOUSELOOK IN GLQUAKE
This one is rather easy in comparison to the last one. Access your Autoexec.cfg file (I described it in the last paragraph of the previous section) and add the line +mlook. This will send a constant signal to have that activated, which is what you want. You should be able to look around freely with the mouse instead of pressing a button.

HOW TO GET THE MUSIC TO PLAY
I had a corrupt soundtrack on my disk and I ended up having to do it all fresh and thus I can help you get it working. This is a bit harder than the other two. Also, I have only tested it with GlQuake, but due to how it works I assume it will be fine with any game that has audio tracks run from a CD which means any official port.

So you have the music files on hand? As long as you have the files, it is just a matter of getting it all working. I assume they need to be named appropriately like "track02" and so on. Know that "track01" is the data file and therefore should not be an audio file.

Also, you need to install this piece of Software - http://www.geocities.co.jp/Playtown-Domino/8282/_inmm/_inmm238-installer.zip. Just open the zip and run the executable to install it.

Head to the install directory for this as well as the install directory for Quake. You want to drag the executable for Quake onto the executable "_inmmcnf". You should see an .old file created, this is simply a backup file in case it does not work (meaning it can be renamed to an .exe if needed). After this is done, take the executable for Quake and put it in its install directory (overwriting if needed). This will have patched the executable and will run this program when Quake runs.

You still need to configure it for it to work however or else you will just get error messages about tracks not being able to be found (you will get similar error messages if any levels used track 1, which is a data track). Run the executable to get a small menu. The first tab will say "Method". Near the bottom will be a "Default" option, make the menu beside it say "DirectShow".

The only other tab you need to worry about is the final one, which is "_inmm.ini". Use the "Add" button to the right to put in the various music tracks.

Finally, press the button a little lower "Save" to save the .ini configuration file. You want to save this in the installation directory for Quake, where your executable is.