Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-1915529-20140118073701

Jedi Knight has a tendency not to work (fully) Don't let this put you off, fixing it is not difficult. You can make it (gameplay wise) work perfectly. I do have to watch cutscenes on a smaller window but it does not impede the game.

I'll start off by saying the version I play and have always played is my original copy that I got as a kid. Along with Quake II (same year) it has had some troubles playing on modern PCs. It's annoying since Quake and Dark Forces both work perfectly without any problems.

If you buy the newer copy that comes with MotS you may not have the same issues. Although the only reason I suspect there may be a difference between the two copies is that Force Speed audio glitch that never happened on my original JK but has happened on the new one when I played it once.

Congratulations on completing Dark Forces. I'm glad I was able to return the favour after you introduced me to Thief. Hope you don't have to wait too long to get Jedi Knight. Sometimes going from one game to its sequel can get a bit boring if they are both made with the same engine. Even Quake and Quake II although very different still 'feel' very similar. One of the great things about going between Dark Forces I & II is they are completely different games made in completely different eras. DF1 being made in 1994 when the 2.5D of Doom was the best. But DF2 came out almost four years later, almost three years after Quake had introduced 3D FPS. So two very different experiences following the great hero Kyle Katarn (who you will learn to like a whole lot if you don't already).

Hopefully that's a sign you're getting into an era where people knew what they were doing and were able to make decent maps.