Thread:Vorknkx/@comment-1915529-20120523190003/@comment-1496755-20120620072739

The Hammer's ranged attack reminds me of Doom's rocket launcher - just slightly weaker. But it can be valuable against large groups of ranged-attack monsters (like the Dark Bishops, which appear in Hub 3).

Of course, you will face all three leaders. They allied with Korax and betrayed humanity, and they hold three items, which are needed to open the gateway to Korax's lair. The three leaders use their respective class's ultimate weapon - that makes the Cleric boss especially dangerous (the Wraithverge is a very powerful weapon and nearly impossible to avoid).

Hub 2 is nice - primarily natural environments. The swamp and the badlands have really good level design. The puzzles can't be solved from the first visit - you will have to backtrack and revisit the levels at least once before all six parts of the puzzle are solved. You will notice that the primary keys you have to find follow the level themes (Cave Key, Swamp Key, etc.) - they are found on the levels corresponding to their name, but unlock doors on the other two levels.

Have fun :)