Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180220212041

Yeah, a beta is nice for those little differences if you are a big fan, it adds some little intrigue and curiosities. But at the end of the day, it is pretty much the same. The content is the same and so we just get some alternatives to the various levels. Intriguing, but I just don't value it the same as a new level or especially a new campaign with a new enemy.

Well, the main reason it was a secret map to begin with was because of how incomplete it was. There is nothing besides geometry in the beta, which suggests it just was pushed to the side because it was so barebones. So when Willits worked on it, they put it in the spot they felt would work better. Which of course makes you ask why that decision was made, but I think you will find Wind Tunnels was never intended to be the secret level. It just was something to toss on the side and hide since it was incomplete. Do note there is no proper entrance to the Wind Tunnels, you need to use console commands to get there.

Things were working towards it behind the scenes. I had basically fought against my inner demons in regards to music, where it was weaker, and worked my way up. It wasn't any one game, it was the length of time spent on things and the lack of progress, plus the realization of how much more there was to go before I could start working on things I enjoy. With the near infinite number of Quake mods out there, I am not lacking content, and I am the type that can be perfectly happy replaying the same games over and over (if you haven't noticed from the way I rotate through things).

It is far from the first time I hit a wall like that. Usually that is how my OCD has grown lesser and lesser over the years, I try something out and do it for a while before realizing just how expansive and nigh impossible it will be to tackle. I was fine doing all of the D&D manuals, the modules, the magazines... but throw in a list of games influenced by it and I realized it was just going to keep getting sidetracked more and more. So with Star Wars, it helped a lot to do it and see how fruitless it was, how instead of understanding more of the lore I just saw a bunch of contradictions because nobody even cares about the plot. Star Wars is a lot like porn. Sure, you are going to have naked people and can predict the basic elements, but none of it has any relevance to each other and those plotlines you follow are probably just going to look ridiculous. You know what lightsabers are, you know about astromech droids, you pretty much know it all. And knowing about Avogwi will not help you understand it further, jumping into it and having them thrown in, you can grasp all you really need to get. Star Wars is very loosely tied together.

That seems to be the big realization. Major franchises just lack any real serious ties and thus are almost worthless to devote all this time to. It depends on the series of course, but many things just lack investment. Perhaps I was messed up to begin with due to playing Thief 2 before Thief Gold and realizing just how serious it is to play the Thief games in order, that is one series you cannot jump around at will. And that perhaps made me worry about missing out by not seeing things in order. Grandose introductions in the first game are treated as normal situations in the second, it ruins the first because I am so used to facing them in the second. Combine that with my fear of spoilers detracting from the experience, since knowing about everything makes it pointless to do myself, and I just needed to do things in chronological order.

Basically, I have realized less needs the intense level of commitment than I assumed. Furthermore, devoting it to franchises I dislike is a waste of time. I dislike Doom, so because Quake remakes Doom PWADs, I shouldn't be bothered that I didn't experience the Doom version since I could never appreciate it in such a form anyway.