Thread:Vorknkx/@comment-3547390-20120415155017/@comment-3547390-20120419172914

Besides a slight issue with secret 2 in HIP1M1, everything looks very good! The problem with that was the enemy rule I mentioned (no enemies unless they are part of the secret, otherwise can confuse the reader who believes that is the secret itself). Remember when writing the sentence to keep everything before the sentence to a minimum. Use a small description of the area, than go right into the actual secret. In my levels I tried to accomplish this by only using the first sentence for a description, anything past was part of the secret.

Secret 2 of HIP1M1 looks like it might be a movable wall too - computer screen moving sounds a lot like one.

Also, for HIP1M2 - the third secret mentioned door a couple of times, but you never linked it. Anything that the player can interact with, no matter how small, can be linked to something. I have certain redirects that should make it easy to link. For this time I fixed it up, this is for future reference as one of the biggest rules of walkthrough writing (At least recently, ever since I have been working on adding said things). - The two will be added soon, almost done with this junk and can start on the project I wished I had been able to do earlier. If not this week, I will just do it in bursts over the week against my belief just to get it done.

Everything else looks like you have gotten the style down though! If you can do this, you can do the walkthrough! (this is technically part of the walkthrough, the walkthrough is just larger).