Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170428183616

I'll try... even though it feels so futile :P

Heh, these days we were discussing exactly the same thing on the FB group. Yeah, Doom 2 has a different "vibe" and a major shift in design direction. But I wouldn't say it's "drastically" different - I'd use this description for Doom 64, though. I commented on the way it introduces more "grittiness" and brings the world closer to home through urban-looking environments. They definitely had a preference for expansive maps, probably trying to show off the engine's capabilities.

Doom Wiki has yet to appreciate your noble sacrifices ;)

Well then, if the alarm clock fails, I'll just resort to the old "YouTube spam" trick.