The Swamps

The Swamps are the first level of The Reckoning. Having crash-landed in a small pool, Joker finds himself in hostile alien territory and must find a way to reunite with his team and carry out his mission.

The level is separated in two by a set of impenetrable laser fences. The larger part of the Swamps is rough natural terrain, consisting of numerous caverns, canyons, water pools and underwater passages. The entire area is made up of slimy rock walls and is heavily infested with Gekks.

The smaller part of the level houses a small Strogg security post and the exit gate towards the Military Compound.

Quick Level Completion
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Walkthrough
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Differences from Easy to Normal
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Differences from Normal to Hard / Hard+
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Secrets

 * #1) There is a pool of water with a machine gun and a dead marine next to it. Dive into this pool and take the two short underwater tunnels. This path will take you up to a cliff with a chasm in from of you—jump across it to find a Silencer hidden in a corner.
 * #2) When you reach the Strogg tunnel, ignore it and take the narrow path up the wall to your right. It will take you to a cave with an Adrenaline hidden in a pool in the back.
 * #3) SECOND VISIT: When you reach the final Strogg structure, head to the room with the computer that lowers the bridge. After killing the two Flyers, use the barrel to reach the nook they emerged from to find a Flak Jacket. If the barrel gets destroyed, you will need to grenade jump up to the top of the computer console and go from there.

How to jump the fence (no cheats involved): after fighting the first pack of Gekks and the two guardsmen behind the fence, climb up the wall, kill the remaining Gekks and jump down into the water. Swim to your right into the cave and find  a bunch of grenades there. Save them for later. Keep playing the map until you reach a ledge where you stand across of the opposite ledge from where you first jumped into the water. Take a few steps back, throw a grenade in front of you and, and run to the ledge and jump. If timed correctly when the grande goes off you should take a big leap and land on the opposite ledge. From there, climb down and go next to the laser fence. Repeat the grenade jump trick against the rock wall next to it and if done properly you can jump vertically enough to avoid the lasers and get to the other side.

Differences
Coming soon...