Thread:Deathstalker666/@comment-26005008-20150119204627

So far, I’ve no luck finding the level designers for Dissolution of Eternity. Neither Rogue’s nor Activision’s archived websites  contain any specification on the designers (although many of the descriptions for things in DoE differ significantly on their archived website, and may be worth inserting on our project). Curiously, Rogue Entertainment still has a website, but it’s concerned with their update to Strife, nothing about any of the Quake games. I sent them an e‐mail to the address on their website, but heaven only knows if somebody will ever respond at all.

I’ve attempted to look the known designers on Facebook to see if I can get into contact with them and get to the bottom of this…

Cameron Lamprecht: no Facebook pages for this person. Steve Tietze: I actually found several pages, but none of which I can be certain, so he’s probably not on Facebook either. Jim Molinets: He has a page! Behold: https://www.facebook.com/jim.molinets. Proof exists in his ‘About’ page, which confirms that he once laboured for Rogue Entertainment. I sent him a message asking him who designed each of the levels for his mission pack. As with Romero, who knows if he’ll ever respond, but perhaps Mister Molinets is not as occupied as him. In any event, this is more likely to succeed than sending the company per se an e‐mail.

If by some chance you already know who designed every level, you are more than welcome to tell me. 