Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160613162144

Fair enough. As a product, it definitely doesn't deliver and rips off those that purchase it. As actual levels, they are superior to anything seen in Doom.

Meh, I guess I just don't care about the technical side of the Doom engine versus the Wolfenstein engine. Both are extremely limited and quite old. While Quake going forward has revolved around the same basic concepts, the 2d nature of these makes everything so simplistic in comparison.

I think the combing matters depending on if it is necessary to complete the game or not. For example, a Thief level that requires finding the one floor panel in the map that opens is not fun and will just cause me to resent it, even on future playthroughs when I know where the item is located. I don't believe hidden objects should be an obstacle because they offer no replay value. Several levels of Doom that I have touched have involved pushwalls to get forward, due to the keycard being hidden in one of the secrets or something. That is a lot more unforgivable than something that has broken secrets.

Meh, Rottweiler doesn't seem to care about my streams before as I said. As for Dominus, he hasn't fully played Doom, so he wouldn't want to potentially spoil anything for himself.

I have heard about that. In my opinion, it is a bit of a disappointment, it sounds like yet another Quake 3/Quake Live. All I can imagine is the guys from Timesplitters in a loading screen, then loading it up and having them insult you as you run through the levels. It could be a good arena shooter, but what I would like is more immersion. I wish they would do another game set in the world of Quake 1, it would be one of the rare modern games I would probably be checking out.