KYSENTRY

KYSENTRY is a Multiplayer level in Quake. There is no in-game name for this level, nor is there any documentation. This level is therefore named after the filename.

This level is an attempted recreation of MAP01: Entryway for Doom II.

This level was later updated to become KYSENTY2, which primarily focused on making this level have Single Player as well as Multiplayer.

Spawn Locations

 * Thunderbolt platform of Round Pillar Room, ramp side.
 * Thunderbolt platform of Round Pillar Room, straight side.
 * Double-Barrelled Shotgun/Rocket Launcher alcove of Round Pillar Room.
 * Nailgun corridor of Round Pillar Room.
 * Lower floor of Square Pillar Room, underneath corner of platform with Nails.
 * Middle floor of Square Pillar Room. near empty ramp leading to third floor.
 * Corridor between Nailgun corridor and Square Platform Room
 * Beside platform with Super Nailgun in Square Platform Room.
 * Beside window overlooking Quad Damage in Square Platform Room.
 * Square Platform Room balcony, Green Armor platform.
 * Square Platform Room balcony, platform between Rocket Launcher platform and platform above window.
 * Square Platform Room balcony, Grenade Launcher platform.
 * Beside alcove with Rocket Launcher and Rockets next to Square Platform Room.
 * Corridor between Nailgun corridor and Square Pillar Room.
 * Lower floor of Square Pillar Room, near middle of room.
 * Top floor of Square Pillar Room.
 * Middle floor of Square Pillar Room, near Yellow Armor.

Weapons

 * Double-Barrelled Shotgun - Near window in Round Pillar Room.
 * Double-Barrelled Shotgun - Middle of Square Pillar Room, on lowest level.
 * Nailgun - Bend of corridor closest to Round Pillar Room.
 * Super Nailgun - Higher platform in Square Platform Room.
 * Grenade Launcher - Round Pillar Room, beside pillar facing away from rest of level.
 * Grenade Launcher - Balcony of Square Platform Room, side facing Super Nailgun platform.
 * Rocket Launcher - Near window in Round Pillar Room.
 * Rocket Launcher - Alcove connected to corridor beside Square Platform Room
 * Rocket Launcher - Balcony of Square Platform Room, side facing empty platform.
 * Thunderbolt - Upper portion of balcony in Round Pillar Room.

Powerups

 * Quad Damage - Outer courtyard connected to Square Platform Room.
 * Green Armor - Middle section of balcony in Square Platform Room.
 * Yellow Armor - Square Pillar Room, middle section of middle level.

Round Pillar Room

 * Double-Barrelled Shotgun near window.
 * Nailgun at bend of corridor closest to room.
 * Grenade Launcher beside pillar facing away from rest of level.
 * Rocket Launcher near window.
 * Thunderbolt on upper portion of balcony.

Square Pillar Room

 * Yellow Armor on middle section of middle level.
 * Double-Barrelled Shotgun in middle of room on lowest level.
 * 2 Shells on ground level, 1 under each ramp leading to middle level.
 * Shells on top floor at end of platform, side closer to Square Platform Room.
 * Nails on middle level near bend, side closer to Square Platform Room.
 * Nails on top floor at end of platform, side to Square Platform Room.
 * Rockets on top floor near bend, side closer to Round Pillar Room.
 * Cells on middle level near ramp leading to top floor, side closer to Square Platform Room.
 * Cells on top floor near bend, side closer to Square Platform Room.
 * Two 25 Health at the middle of the top floor.

Square Platform Room

 * Quad Damage in outer courtyard.
 * Green Armor on middle section of balcony.
 * Super Nailgun on higher platform.
 * Grenade Launcher on balcony, side facing Super Nailgun platform.
 * Rocket Launcher in alcove connected to corridor beside room.
 * Rocket Launcher on balcony, side facing empty platform.
 * Rockets beside Rocket Launcher.
 * Teleporter beside the Super Nailgun leads to the balcony overlooking the room.
 * Teleporter in outer courtyard leads to upper portion of balcony in Round Pillar Room.
 * Lava beneath the Rocket Launcher alcove.

Glitches

 * Two 25 Health, 1 on each side, exists outside the alcove with the Rocket Launcher and Rockets next to the Square Platform Room. Both fall through the map on startup.
 * A Ring of Shadows is beside the window overlooking the Quad Damage in the Square Platform Room, though it falls through the map on startup.