Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180227105432

You know, out of curiosity, some day I might actually try out a Quake editor and see if I can make a level. And I wonder if you'd be brave enough to play it, if I do :P

One of the best ways to learn about WW1 is to watch the fourth season of Blackadder - for a comedy show, they say quite a few truths about the war.

Don't forget the one with the granny and the big cake. It's baking game, apparently.

True - if a level doesn't have an exit, I feel compelled to kill myself, so that there is some closure (level over, we can all go home now). Being stuck in permanent limbo seems too cruel a fate for my protagonist person. It also feels good if there is some sort of progression - like Greg did with his portion of Aftershock. It felt almost like an actual campaign, except that it didn't have a boss (due to hardcoded stuff).

The wind yesterday was really nasty - blowing straight into my face, blinding me. The otherwise short trip from the bus stop to home felt like walking 10 miles.