CTF6: Vertigo - By Midiguy

Vertigo - By Midiguy or Vertigo is a Multiplayer level in Threewave Capture. This level is designed for Capture the Flag.

Like all other custom levels in Threewave Capture, this map was entirely designed to be used on their specific server. While it can be used outside of the server without the proper version of Threewave Capture, it will not be identical to how it was intended to be played.

Also note that all players spawn inside of their base when Capture the Flag is enabled. Spawn locations designates locations players spawn if Capture the Flag is disabled. In Capture the Flag, the flags themselves can be found on the upper floor of each base.

The 3.01 release of Threewave Capture was a hotfix for this level, removing a few Doors that were not defined in the level and were causing the server to crash.

If teamplay is not set to 768, this level will lead to E1M2: Castle of the Damned.

Spawn Locations

 * Blue Base, beside overhang of Nailgun ramp.
 * Blue Base, beside bottom of Super Nailgun ramp.
 * Central Section, corridor between Door to Blue Base and Water.
 * Central Section, middle of Button corridor.
 * Upper portion of Central Section, beside Door leading to lower portion and Red Base.
 * Platform overlooking Water room in Central Section.
 * Central Section, beside locked Door of Button corridor.
 * Central Section, bend of corridor between Red Base and Door to upper section.
 * Central Section, corridor leading from top of Red Base to Door to upper section.
 * Red Base, top portion of base.
 * Red Base, central corridor leading to Wind Tunnel.
 * Beside extension of Red Base with Door leading to small side room, Super Nailgun side.
 * Beside Door of Red Base leading to small side room, opposite Super Nailgun side.
 * Between Elevator and Bars of Red Base, somewhat to the Super Nailgun side.
 * Central Section, middle of room overlooking Water room.
 * Blue Base, directly below Wind Tunnel.
 * Central Section, top of ramp leading to intersection of Bars.
 * Central Section, middle of Water room.

Weapons

 * Double-Barrelled Shotgun - Central platform of Blue Base.
 * Double-Barrelled Shotgun - Room overlooking Water room of Central Section, between Wind Tunnel from Blue Base and hole to Water room.
 * Double-Barrelled Shotgun - Shadows of Central Section corridor leading between Red Base and Door, side closer to Red Base.
 * Double-Barrelled Shotgun - Red Base, between Elevator and Bars.
 * Double-Barrelled Shotgun - Top of ramp to upper floor of Red Base, opposite lower Nailgun side.
 * Nailgun - Under ramp in Blue Base, opposite Lava bridge side.
 * Nailgun - Platform overlooking Water room in Central Section, side closer to Bars.
 * Nailgun - Corner of Red Base near ramp to upper floor, side looking into rest of level.
 * Nailgun - Section of upper Red Base platform beside Elevator, opposite lower Nailgun side.
 * Super Nailgun - Under ramp in Blue Base, Lava bridge side.
 * Super Nailgun - Section of upper Red Base platform beside Elevator, opposite upper Nailgun side.
 * Grenade Launcher - Blue Base, alcove behind Bars.
 * Grenade Launcher - Central Section, end of alcove in Water room.
 * Grenade Launcher - Central Section, small side corridor.
 * Grenade Launcher - Alcove behind Bars of Red Base, Super Nailgun side.
 * Rocket Launcher - Alcove behind Bars in Central Section, side closer to Button corridor.

Powerups

 * Quad Damage - Central Section, small side corridor.
 * Green Armor - Platform overlooking Water room in Central Section, side further away from Bars.

Glitches

 * The level exit's location is not clearly defined and therefore it goes to the origin point along with a couple Doors. The player can hit the level exit earlier than was likely intended by using the Grappling Hook mode of the Axe on the sky in the Blue Base. Note that exact positioning and functionality is not consistent, meaning sometimes it will cause the player to exit while other times only the Doors opening and closing will be heard. Note that the Doors were removed in the 3.01 update, but the level exit remained.

Blue Base

 * Double-Barrelled Shotgun on central platform.
 * Nailgun under ramp, opposite Lava bridge side.
 * Super Nailgun under ramp, Lava bridge side.
 * Grenade Launcher in alcove behind Bars.
 * Shells under wall light, opposite Lava bridge side.
 * Shells at bend of Lava bridge.
 * 2 Nails on the central platform, facing the Super Nailgun ramp.
 * Nails under wall light, Lava bridge side.
 * Nails beside Nailgun.
 * Rockets on upper floor, Super Nailgun side.
 * Rockets in alcove behind Bars, Super Nailgun side.
 * Two 25 Health on the central platform, facing the Nailgun ramp.
 * Two 25 Health, one on each side of the  Quake  logo.
 * 25 Health beside ramp leading to upper floor, opposite Lava bridge side.
 * 25 Health on upper floor, Nailgun side.
 * 25 Health in alcove behind Bars, Nailgun side.
 * 2 Bars, 1 on each side of the  Quake  logo, allows access to a small alcove.
 * Lava below bridge leading to Central Section.
 * Door at end of Lava bridge leads to Central Section.
 * Door at opposite end of room from Lava bridge, leads to Water room of Central Section.
 * Wind Tunnel in corridor straight across from  Quake logo, leads to room above Water room in Central Section.

Central Section

 * Quad Damage in small side corridor.
 * Green Armor on platform overlooking Water room, side further away from Bars.
 * Double-Barrelled Shotgun in room overlooking Water room, between Wind Tunnel from Blue Base and hole to Water room.
 * Double-Barrelled Shotgun in shadows of corridor leading between Red Base and Door, side closer to Red Base.
 * Nailgun on platform overlooking Water room, side closer to Bars.
 * Grenade Launcher at end of alcove in Water room.
 * Grenade Launcher in small side corridor.
 * Rocket Launcher in alcove behind Bars, side closer to Button corridor.
 * Shells beside doorway to alcove of Water room.
 * Nails in room overlooking Water room, between hole to Blue Base and hole to Water room.
 * Nails in section closer to Red Base, bend before Door to upper portion.
 * Two 25 Health on the highest level.
 * 25 Health beside Button in Button corridor.
 * 25 Health in Water room, directly underneath the platform overlooking the room.
 * 25 Health in room overlooking Water room beside hole overlooking Water room, Nails side.
 * 25 Health in small side corridor.
 * 25 Health in corridor between Red Base and Door to upper levels.
 * 2 Bars, 1 at each end of the highest level.
 * Door just before ramp to highest level, leads to small corridor with Door to Lava bridge of Blue Base and Button.
 * Door at halfway point between highest level and Red Base.
 * Button beside Door to Lava bridge of Blue Base, causes Door on opposite side of corridor to open temporarily, revealing a Teleporter.
 * Water room can be accessed by Bars opposite Rocket Launcher or Door in Blue Base opposite Lava bridge.
 * Teleporter behind locked Door leads to small side corridor.
 * Teleporter at end of small side corridor, leads to area just before ramp to highest level.
 * Nail Trap in front of Teleporter in small side corridor.

Red Base

 * Double-Barrelled Shotgun between Elevator and Bars.
 * Double-Barrelled Shotgun at top of ramp to upper floor, opposite lower Nailgun side.
 * Nailgun in corner of base near ramp to upper floor, side looking into rest of level.
 * Nailgun on section of upper platform beside Elevator, opposite lower Nailgun side.
 * Super Nailgun on section of upper platform beside Elevator, opposite upper Nailgun side.
 * Grenade Launcher in alcove behind Bars, Super Nailgun side.
 * Shells on the top of the base, between the 2 Teleporters.
 * Four 25 Health, two on both sides of the central ramp.
 * Four 25 Health, two running along the sides of each ramp leading to the upper floor.
 * 25 Health beside Wind Tunnel.
 * Two 25 Health, one beside each Door leading to a side room.
 * 25 Health in alcove behind Bars, beside Grenade Launcher.
 * 2 Shells, 1 on each side of the Elevator on the side facing the Wind Tunnel.
 * 2 Shells, 1 on each side of the ramp leading to the Bars.
 * Shells near Super Nailgun, opposite side of wooden pillar.
 * Nails on upper floor, between top of ramp and Super Nailgun.
 * Nails in alcove behind Bars, opposite end from Grenade Launcher.
 * Rockets at top of ramp to upper floor, Nailgun side.
 * Rockets in alcove behind Bars, between Nails and Bars.
 * Elevator in middle of room allows for access to upper floor.
 * Bars at far side of room from Wind Tunnel, leads to small alcove.
 * 2 Doors on opposite sides of the room, lead to small side rooms.
 * Lava below the bridges in both side rooms.
 * 2 Teleporters, 1 in each small side room, leads to top of base.
 * Wind Tunnel at top of central ramp leads to top of base.
 * 2 Teleporters at the top of the base, 1 on each side of the corridor, lead to side room on same side.