Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160815002946

Heh, I do remember 666games. The torture game series was always nice, especially set to St. Anger music, but all that was more early high school career. I found flash games more accessible than regular gaming, since the latter had a lot of influences from former things, which of course meant reading horrible book series that I tended to avoid.

Webcomics are nice to check out, though I haven't ever followed any.

Wikis are a weird topic for me as I have an interesting mindset when it comes to them. Pretty much, one thing I love is collecting things. I don't know why, but the thought of progressing through things and revealing things that I can conveniently check out has always interested me. But, I never was heavy into collecting toys, mainly because it seemed like a massive money sink in comparison to a computer which could offer the same entertainment for a lot cheaper of a price. Plus, I didn't have to worry about storage space as much. When I write on the Wikia, I do it in the sense that I am actually collecting something, such as another enemy or weapon. This stuff is often treated pretty insignificantly by others, but even in my middle school years I would spend a lot of time taking screenshots and writing small fact-files on them. I had fact-file cards of different animals and such as a kid, so it basically was an upgraded version of that applied to gaming. A Wiki is where I get to document all the fact files with nice convenient formatting, while not having all the stuff stored on my hard drive.

Walkthroughs have become my main focus because they are the gateways between the fact files. A custom weapon or custom enemy is nice, but I also love to document that first encounter and make it have some significance. It also ties into detailing levels, which in turn ties to level design, something I have a great interest in as well. Combined, a big thing I love is writing walkthroughs and focusing on the encounters of new opposition or weaponry. Of course, there are certain conditions I care about, such as the fact that it must be for a game with ambiance (I might do something simplistic for Doom, but never treat it as serious as I would later games). Another condition, one that limits me to Quake Wikia, is that I also need to feel like I have the ability to influence the place I am participating on. If the formatting is terrible or the templates aren't to my liking, I would like the ability to either debate or change them, and having people that don't know how to do this stuff or people that manage it incorrectly in charge makes it so that I tend to get disinterested rather quickly in most other Wikias.

Liandri had the problem of being too focused on just the original stuff. I like to expand into the territory of mods, so I feel such a focus is inhibiting and uninteresting. If we couldn't write about mods and could only focus on the main Quake games, I am not sure I would have had much motivation here to begin with. On that site, nobody paid attention to my edits either, so I ended up feeling like I couldn't modify the theme or do anything without upsetting everyone. The other Unreal place, Unreal Wikia, doesn't have such defined rules, but also lacks editors to the point that they use just the default Wikia theme and nobody knows how to change it. Thief Wikia was a bit better than the others, they focus on mods as well (somewhat, not like how I would like it run) and have a pretty decent theme, but I got demotivated after one of their admins disagreed with a change regardless of the fact that he hadn't played the particular game I was editing for in some time. Thief Wikia also is established, meaning to fix up the formatting I would have to tear a lot down, which I can imagine people wouldn't appreciate the new guy doing. In all cases, my lack of being someone on the site prevents me from having the motivation to actually become someone.

Actually, with all the above said, I can also admit that the hardest thing for me to deal with on a Wikia and something I still am trying to learn to deal with is the fact that others can edit as well. It is great when it is modifications to content I have covered or does something in a unique way that gives me a new idea, but when I see a new page being created for some Quake content it is actually a minor conflict in me. Since my whole mindset here is the cataloging of things I have encountered, having stuff I haven't made it to on the site can conflict with that interest, though as you see it is nothing that really affects me. It just is a noticeable thing with the thought of "man, I was going to cover that" before I remember that I probably could detail it in some way or even check out what they said about it (I know, a weird thing for an admin to say, my biggest struggle is when people do stuff here). The main reasons though is because I am not a narcissist and don't believe a website cataloging everything I have seen and nothing else would make for an interesting place. "Come back to Quake Wikia next week and see what else Deathstalker has seen!". But, yeah, that pretty much explains my interest in Wikias. I love documenting that which I see as a sort of collectable for games that lack them. Here, I got my own little bestiary for Quake, my own little weapon gallery, and all such stuff. This is why I mentioned that I had a soft spot for this type of stuff like in FLORZOO1, because it is that type of compendium that is lacking, though of course I still prefer text and images so I can look at it in a fact-file format.

So, yeah, I am just a person who loves documenting things, but due to how I like things I cannot go anywhere that gives me limitations for any length of time. I would love some way to conveniently collect things in a game, such as have a pretty little gallery where I can take screenshots and add lengthy captions. Basically, a Wikia. It would be nice if I could just catalog what I do on some Wikia, but that is of course a narcissistic and insane project. Who knows, maybe I will eventually do other games as blog posts (where I can freely have narcissism!) just due to my lack of motivation to actually edit on them but my drive to catalog what interests me in a nice fashion.

Also note that what interests me and is worthy of cataloging depends on circumstances. For example, I would probably catalog every enemy in a joke WAD. Yet it would matter HEAVILY to me if it was a replacement for something else or some new enemy that could be thrown into any level I could potentially make, even if I don't put the effort into ever throwing them into a level. I have always been bugged by enemies in games that don't get added to the world for that weird reason. Note also that I tend to only have all this interest in games with mods, if a game is just vanilla I feel like the content is too limited and that it will eventually run out, while mods are potentially infinite even if there is a finite number out there currently.

Now, this is also why I write stuff for Doom, a game I certainly am not a big fan of in comparison to anything after 1996. It has a massive amount of mods, has enemies that get added to the game, and was the foundation for most of the stuff I really enjoy. With these thoughts in mind, it is almost second nature to wish to catalog things, though I find myself not able to catalog much and thus why you don't see much but the music. Not only do I have difficulty getting the sprite changes to work, even when I got them working in the past the fact that they changed enemies made it less interesting to me. Even Thief, a game I absolutely love, doesn't give me such a drive due to its focus on replacing skins. Daggerfall and Arena? They have barely any mod content, so they don't feel expandable.

Note my focus on collecting enemies, weapons, and things I encounter in the world. Other collectables do interest me a bit since they serve that same interest, but they never feel as meaningful. Also, if you were wondering, this is also why I got interested in fishing games and need to get Virtual Deep Sea Fishing back. When I fished, I would have the chance of finding something new and be able to take a screenshot, cataloging this new fish species. I spent a lot of time as a child writing down which fishes I caught. Fishing Hero was a MMO, which causes frustration due to me being on an unstable internet connection and risking limited edition bait to catch some fish. There were many reasons I rage quitted, all of them RPG based elements that wouldn't have existed if it was just a regular fishing game. I was going after some Albino Korean Rock Fish on the second map or something like that when I quit. I needed to save some bait for another Albino on the next map, but only had 5 to work with and couldn't get any more, with my only other hope being to grind over and over after I got to level 30. Of course, I never even had a chance due to my dexterity being too low for the fish. This is where all the problems were occurring, I was relying on my stats to catch the fishes, and so a hard fish was only a hard fish due to low stats and not due to being an actual challenge to catch. I miss Deep Sea Fishing, where you could go after Great White Sharks and spend 20-30 minutes just trying to catch this extremely difficult fish. That game handled it so well, so often the fish would change direction and you would get afraid as you heard the tension line sounds warning you that your line is about to break. It became a worthy struggle, a fun challenge while also hunting for collectables. This is why I like Deep Sea Fishing and long for another fishing game like that or that one if I can find it.

Dominus even knows some of this mindset well. People do different things in Minecraft, but my main interest was the obsessive collecting of things. Minecraft is actually a good game for me to have an interest in, since it has mods-a-plenty and plenty to collect. I would rarely use anything, but I would take every diamond, every gold, every redstone I found. Dominus learned very quickly that I cared little for a lot of things in the game that you could make, the only things that mattered were what gave me the ability to collect.

So, at my heart, what I am is a mass-collector who sees the computer as a way of saving thousands of dollars on collectible cards and other such hobbies that I could easily get into. I played Neopets a bit, but I neglected my animals due to my extreme devotion on just earning money to get one of every object and put them in my gallery. ROBLOX? I spent my time trying to collect every trophy, especially on games with the goal being to find things. The best thing in the world would be some convenient system to catalog all this stuff, but also be heavily modifiable, and of course not have any influential ties to anything else. You know, this might even be some psychological reasoning into my love for Thief, I am a kleptomaniac at heart and wish to find every little object I can. This also explains my logic in every RPG where I can do it... I spend hours just trying to steal things out of a place. If there is a let's play Morrowind or Baldur's Gate (or any RPG without randomization/disappearing loot) you will just see me running back and forth to sell useless shovels that are weighing me down but cost 1 gold. I must find everything in every place and sell it to a merchant to get the most gold I can in case of some super-ultra-amazing item I could otherwise not buy.