Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140101113832

Doom 3 felt slower paced like more modern games. It was built mostly on triggers and events. The good part of the game was that exploration still existed and wasn't punishable like later FPS, plus regen health didn't exist, but it seems to definately be the missing link. What Doom 3 was good for was perhaps the engine (which I dislike at the same time due to the lag it causes of a few enemies, which might be my fault). There is a mod for Doom 3 called Last Man Standing that is pretty much a survival mode gamestyle for Doom 3 and therefore has a lot more replay value than the base game. The Dark Mod was another good one, being pretty much based on Thief (as far as they could go without breaking copyrights, they even have a light gem and it reminds me very much of Thief 3 in mechanics).

Maybe my computer couldn't take it now. Last time I touched System Shock 2 (still can't be on the computer long enough to get into it) I experienced some lag. I am not sure if it was due to some internal error however, as it was at the same time that I had problems with audio in that game. Apparently, even though a max volume switch exists, turning it up to the maximum amount (as I usually do, then I control my audio with my headphones) causes problems with the audio.

My desktop specs probably aren't as high as yours, in US dollars your computer would cost $2500. I have some new hardware I have yet to get working due to getting this cold right after getting the parts (including a powerful new graphics card due to a desire for native support of 4k textures). Still, hopefully by now it can be easy enough to play a game from 2004 on a decent computer.

Never touched an open world game so I couldn't explain how it feels to truly discover stuff in a world. The GTA series just never has been my taste.

The top level of the Sword definately is the best. Also, stick with the Thief series, I definately wonder how you will feel about the comparison by Thief II. I used to think there was little difference besides storyline elements, now the second obviously improves so many things based on some of my minor gripes with the first game. While Thief Gold is my second favorite game, it still is lacking what Thief II has.

So the only reason why I can prefer Quake to Dark Forces logically must be graphics. The Stormtrooper blaster rifles felt better in weaponry to Quake's (never saw the Concussion Rifle, only made it to the level after the sewers where you try to leap from rooftops and apparently have to just make it by sprinting across). You liked Quake's Super Shotgun? I actually found it to be too slow for my taste, I prefer the single shot under most conditions (Death Knights being the enemy that makes me usually want to use a Super Shotgun). Still, nothing beats the Flak Cannon of Unreal (thinking about it, I liked the Grenade Launcher in Quake a lot too).

Good luck on the Haunted Cathedral. I barely got by on my first playthrough with the loot objective. Being on hard should save some difficulty, but you definately will have to be vigilant. You should also meet some of my favorite creatures here, one of which I even dressed up for Halloween one year as a child. They are good practice, I always enjoy going toe to toe with them due to their difficulty (though knowing the limitations of the engine means I could take advantage of several known weaknesses that I try to avoid). No idea how far in the level you are.