Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170316132352

Indeed, I like to keep it surprising. Gotta make sure you are paying attention somehow. There may or may not be a massive quiz at the end of this :P

Indeed, this is why I figured I would stop being lazy and show them off. Sure, DHGRAPH isn't the most pretty of applications, but at least it works. The same, as you can see, can't be said for DMAUD. The funny part is that any missing textures or custom sounds are just as broken for me if I use DOSBox to load them, I was planning to at least check out how they were "meant to be played".

I love the idea of a randomizer, but this definitely suffers from being too early in Doom's history due to making things unwinnable. As I said, there was an alternative, but the alternative seems to potentially be a virus. Not a very good alternative. A randomizer could be quite attractive when decorate comes into play, it would be nice to see all those monsters and have more meaning to them. As I have said numerous times, the biggest flaw with older mods is that DHGRAPH just replaces sprites and thus doesn't really feel like a new enemy. We still get the same death message, same projectiles, DMAUD not working means the same sounds, and they replace a vanilla enemy. Definitely one thing I need to eventually check out.

I figured you would. It usually is a roller coaster, so I expect we will hit another collection in the future. The funny thing is how many collections you didn't have, there sound like there were a lot like the ones you describe in 1994. Finding them doesn't sound easy however.

Thanks, I figured it would make things a bit nicer if people could easily see the connections between levels. I could do something similar for Quake, but QuakeWikia means we already have easy ways to link up connections like that. Basically I am doing DoomWikia's job again.