Jade Caverns

Jade Caverns is a Multiplayer level in Q2. This level has the same geometry as Legion of Darkness, though placement of Ammo and Weapons is entirely different.

Spawn Locations

 * Room #1 of Corridor #1: This room is used an origin point. Outside of Room #1 is Corridor #1, which connects the Rooms together. The corridors travel around a Central Section and are counted clockwise, starting from Corridor #1. The Rooms are counted in a similar fashion, starting from Room #1. The Room numbers reset upon reaching a new Corridor.
 * Room #2 of Corridor #1.
 * Small Room of Central Section facing towards Corridor #1.
 * Room #5 of Corridor #1.
 * Room #6 of Corridor #1.
 * Room #2 of Corridor #2.
 * Room #3 of Corridor #2.
 * Room #1 of Corridor #3.
 * Small Room of Central Section facing towards Corridor #3.
 * Room #4 of Corridor #3.
 * Room #5 of Corridor #3.

Weapons

 * Nailgun - Room #5 of Corridor #1.
 * Super Nailgun - Room #4 of Corridor #3.
 * Super Nailgun - Room #5 of Corridor #3.
 * Grenade Launcher - Room #1 of Corridor #1.
 * Grenade Launcher - Room #1 of Corridor #3.
 * Rocket Launcher - Room #2 of Corridor #1.
 * Rocket Launcher - Room #3 of Corridor #2.
 * Thunderbolt - Room #6 of Corridor #1.

Powerups

 * Quad Damage - Room #1 of Corridor #2.
 * Pentagram of Protection - Room #2 of Corridor #4.
 * Ring of Shadows - Small Room of Central Section facing towards Corridor #1.
 * Green Armor - Small Room of Central Section leading to Corridor #2.
 * Yellow Armor - Central Room of Central Section.

Central Section

 * Ring of Shadows in Small Room facing towards Corridor #1.
 * Green Armor in Small Room leading to Corridor #2.
 * Yellow Armor in Central Room.
 * Shells in corner near doorway of Small Room leading to Corridor #2.
 * Shells in Small Room leading to Corridor #4.
 * 3 Cells in Small Room facing towards Corridor #3.

Corridor #1

 * Nailgun in Room #5.
 * Grenade Launcher in Room #1.
 * Rocket Launcher in Room #2.
 * Thunderbolt in Room #6.
 * Shells in Room #3.
 * 2 Shells in Room #4.
 * 25 Health between Room #3 and Room #4.

Corridor #2

 * Quad Damage in Room #1.
 * Rocket Launcher in Room #3.

Corridor #3

 * Super Nailgun in Room #4.
 * Super Nailgun in Room #5.
 * Grenade Launcher in Room #1.
 * 25 Health in Room #3.

Corridor #4

 * Pentagram of Protection in Room #2.
 * 3 Rockets in Room #1.