Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120903202121

Exactly, we used to fight armies of enemies. Now we fight perhaps 20 enemies in a level, with most killed in a cutscene. Each game looks the same, nobody wants to change the style. The bestiary is small, mostly it is filled with human opponents that look similar. Conceptual grandness doesn't exist in level design, or the use of manipulating of shadows. Saddest thing is they are getting away with it.