Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190409182319

I am thinking about all the stuff that will be happening in May - two accreditations and a graduation ceremony. It involves lots of people, so lots of chaos... Yikes! Well, at least we'll have an Easter break before that.

Even with modern monitors sunlight can be a horrible nuisance. But back in the day, oh wow, it was the bane of my existence. I'd try to remedy the situation by pulling curtains and blinds, but then my folks would grumble about it. There was also this lead glass thing in front of the monitor - removing it improved the situation, but then you could get a headache from spending too much time in front of the monitor. It was worse in the winter because the sun's trajectory is lower then.

Arena had the big advantage of texture variety too - tthey help create a sense of location. Daggerfall was an infinite web of corridors. Different dungeons are supposed to be different types (lab, coven, prison, mine, etc.), but the only difference would be in the monster selection. Not enough to create sense of location.

Imagine if there was an Aftershock for Doom... test maps showing you how to place a barrel in a small room. Walkthrough: shoot barrel, lose health :P

True. Even the addons with (somewhat) better quality still don't quite fit into Quake. You are always perfectly aware that this is some third-party thing, an improvisation. It shows at every turn. The only addon that could blend in is that anniversary episode with an ambiguous status. I appreciate their effort to make it look and feel like the original game as much as possible.

Sims is one thing I've never tried. I guess it's not violent enough for me, heh. Since my gaming moods swing around in chaotic and unpredictable manner, anything is possible. I am playing Descent (for reasons unknown) these days. I found out I have become better since I last remember. I wonder if it's age-related, or just a cumulative effect of all the stuff I've played over the years, creating some sort of special acquired skills. Or maybe my self-control gets better, so I don't blindly rush into deadly ambushes so often? I remember one particular boss encounter took me hours to beat (and numerous deaths) back in the day, but now I could handle it in less than 5 minutes without dying even once.

The previous programs we used didn't have much trouble with the long distance... I hope this one doesn't either. We'll hopefully have a chance to try it out properly soon.

heh, remember what I told Evolve in my angry chat? "Even DOS had more compatibility options than your app." They surely deserved it.