Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-1915529-20140113073451

Go back to level 2, pick up the gun and then open you inventory and tell me it's not totalled. Level 10 is definitely one of those 'I really enjoy a challenge, but jesus christ' levels. I wish you the best of luck. The fact that you have 9 lives to begin Level 10 has already put your ahead and in the best position possible to take on one of the hardest levels in the game.

You just need to be fast and remember to sprint. Turrets were only ever a problem for me when I used A and D to turn and didn't have use of the mouse. But now their easy.

I played Level 11 last night and it is one the best, along with Level 8 for level layout and down right fun. I never had much trouble with it though because it's Imperial Forces, not Bounty Hunters. It is difficult, but it has a great balance of challenge and fun. Where as Level 10, while it is still fun, is more challenging than fun, if you get what I mean.

The explosion animation for zombies may just be one of the most satisfying things I've seen in a very long time. It reminds me of the final battle with Tyrant in Resident Evil 1. That thing went everywhere when you shot it with the Rocket Launcher.

I've only struggled on The Sword for loot. After finding the sword I was 50% short on loot and I went everywhere around the mansion looking for loot. The objective was 1,500 and I was confident that there was 1,500 gold in the level. However once I completed the level I discovered there was something like 2,500 gold available. No idea where it all was though.

Your persistence is something to me marvelled at, I think. The very idea of FM cries 'poor poor shit shit' with only a spec of 'o-k?'. I couldn't go through level after level constantly finding problems that either ruin the experiences or make it downright unplayable.