Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140513014123

Vork is like a superhero, with the power to appear and disappear at various times. Meanwhile we sit here and drone on (based on the fact that I do it about every day shows how little of an actual life I have).

So... does E1M5 having no sound happen to you or is it just me? I am guessing by your lack of response that this issue must be solved before I can proceed.

Today is going to be a marathon of the Star Wars Trilogy. Now I will get to see the first two again in their amazing glory and compare it to Return of the Jedi, which I haven't seen in years. Episode 5 amazed me and left me with my jaw dropping, how will Episode 6 (even in 1983 it was Episode 6, according to Lucas' 9 episode series, which makes it very funny that there actually is going to be a third trilogy) fare?

Chickens? Now you are reminding me of Dungeon Keeper 2. Awesome simulator of being a tiny imp who has a sole purpose of digging out the entire underground world, no matter the risk. Yeah, I completely failed at the purpose of the game when I was younger, but it was fun! I think minecraft would be fun if we actually had people trying to actively prevent you from digging, though eventually you dig past them and just keep digging quiet caverns.

Yeah, Zoo Tycoon. XD. Strange thing, it shows how a family game from the early 2000s (2001, aka my year of childhood gaming) is extremely different from that a few years later. 2001 is a buisness simulator like railroad tycoon with challenges and difficulty. I think the lesson I learned as a child is to cheat continously in money simulators. I went into this game with the full intention of not cheating and redeeming my childhood, as I said I have already done some of the advanced campaigns (I am currently procrastinating Mountain Zoo after trumping African Savannah Zoo). The most devistating loss was when an objective said I needed 93/100 guest happiness and I ended up with a 92 guest happiness on the last day. Apparently that was so devistating that the town blew their lid at my terrible failure (the fail message honestly was something written that made it sound like you totally blew it). This was in a mission where the challenge was to successfully mate three endangered animals that rarely reproduce, which I did in the first few months somehow (it is basically all luck, though happiness and extra fertility help). So I successully save the species of three endangered animals, but because the guests were slightly less happy than very happy, this means the entire project was a failure!

My rambling made me forget to say the difference between 2001 and 2004. 2001 had a full out buisness simulator with challenges and careful money spending. 2004, which was Zoo Tycoon 2, was basically the dumbed down look at the pretty animals version "for children". I'm sorry, but family games are made for children, so Zoo Tycoon 1 was for families and yet didn't have to be so dumbed down. Your zoo constantly ran the risk of running out of money! You had to pay for every tree, rock, and piece of terain in the exhibit (the sequel makes all this free). The challenge of the first game is meeting hapiness of guests and animals, both of which are highly picky and require constant funding for various things such as trampled terain and broken fences (the latter of all of maintenence will ignore trash and basically cause happiness to plumet downward), using very tight funds (one game I tried to go for full animal hapiness by giving a good amount of privacy and using the strongest fences, only to have funds be so high that I couldn't fix as fast as fences broke and trash caused guest happiness to go below the defaul happiness value). The challenge of the second game is meeting happiness of guests which are rather picky though can be fixed by you running around and fixing everything, and animals that could care less if they were in a 6 foot cage of asphalt, using funds that almost never will run out. That sounds like some challenge, until you realize that most challenges involve you taking pretty pictures of the animals, cleaning them from time to time, and giving them food (all free, food in the first game was enough to put you in the red).

I always go for the highest difficulty, so I don't need motivation. I just don't want deterrents that prevent it (I'm looking at you, Doom series, with your respawning enemies and soul cube breaking all sense of plot!). Plus I like games that don't reward you for finishing the game with a higher difficulty. I want to play on the highest difficulty, not find out there is one higher I am expected to play after beating it the first time.