Thread:Deathstalker666/@comment-1915529-20150523192506/@comment-1915529-20150702205031

That is something I like to think of, that all the Quakes are set in the same existence. In that the events of Quake take place on Earth before the Strogg attack years later. However it would have been nice if they were more officially connected. The closest it came really was Armagon who has a very Strogg like appearance and very possibly was the inspiration for Quake II.

Although it is multiple player based, Quake III has quite an interesting story. It’s strange because Quake III attempts a story surrounding the single player version of fragging, with things like the Arena Eternal doesn’t allow you to die so that is why you come back to life. But this makes it the most interesting and it would be a great back story for a new Quake, like trying to escape the Arena Eternal and bring its world upside down by putting an end to its eternal killing. The Arena master makes an unofficial appearance in the PS2 version of the game so it would be cool for him to make an official appearance in Quake 5.

Some devs do the exact opposite and make sequels of popular games without referring to the original game in the title. Talk about marketing suicide.

That is too true. If you type Quake Armagon into Google (for example), the top 2 links are this Wikia. Furthermore the first image is ours too! The fact we offer the best info for Armagon (for example) and we’re at the top of Google searches makes QuakeWiki too good to leave... no matter how much more crap Wiki does to it. It would take years to make an independent site made by us anywhere near as good... and much much longer for it to overtake QuakeWiki on search engine results. Even to get on the first page of hits.

Death... no other site exists :) Like you said, it does not matter if it’s monsters, weapons or walkthroughs, we beat everyone else. No doubt.

As someone who has next to no experience with FM maps on any game, I do wonder if some people do actually make a map impossible by putting (for example) an impassable wall in front of the start point and then calling it ‘Badass Hardcore Difficult’? Or something along those lines.