Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180704190640

Nods, that definitely could be a bit problematic. The convenient thing about Quake is that you get the ability to change the code and fix up things yourself (just fixed a few bugs in GIBBIN3 so that it works better for the server; the server is really coming along rather nicely). The bad news is you need an internet connection to get the code files and a compiler.

It probably didn't help that this is just an obscure shovelware pack. Even in 1996, nobody would normally touch this and say to instead just download files off the internet as they were better than the shovelware designed content. I think the criticism with Dissolution was that most of the stuff had already been done in mods to the point it wasn't anything special.

Nods, much easier than going in and actually fixing things up. It is fun finding out that many readmes get something wrong, or just finding some weird bug because they missed one little line of code.

I feel pretty confident I know how things are going. Apparently I am better at doing it than describing it, but granted nobody else gets into writing all this stuff up, I at least know what I am doing and what constitutes what.

Funnily enough, I just did as well.

Main thing lately has just been doing a bunch of mods and adding features to the server. Based on how people make mods with their own server compilations, mine is essentially my own mod. Note that I can only add open-source mods, closed-source mods mean you cannot run anything but that one mod.

Deathstalker's Server

 * MultiSkin support for 32 skins with BODYSKIN added so corpses retain the skins. Toggles have been disabled; instead each player chooses which skin they wish to permanently be (well, permanent without an update). This has been done since not having a skin hardcoded in results in you switching back to the vanilla ranger skin every time you switch levels. Toggles become worthless after a skin beyond the vanilla is hardcoded in. So less choice in-game, but we get a skin that stays on each player at all times.
 * Long-Range shotguns. While most weapon modes are overpowered, this allows the ability to snipe better and doesn't change much as it causes the same damage and requires more accuracy.
 * GIBBIN3 has been added. Corpses can be hacked up and are solid entities. Crucified Zombies can be destroyed. I also fixed the bug where Scrags would count as 2 enemies and the bug where Fiends did not have solid corpses.
 * Enhanced Teamplay added. It is set to -100, which means a player that kills a teammate blows up themselves and loses a frag. No more players killing each other in coop just to get more ammo.

Bugs
All bugs are part of the original mods sadly, so it is a matter of trying to either find updates for them, living with them, or finding a way to patch them.
 * Note that for teamplay to be recognized, players need to be on the same team, which is defined by pants color (seen mods which add skins). Hoping to find a way just to make it part of regular coop, but not sure how to pull this off. Not a big issue because of MultiSkin hiding pant colors anyway, but of course it is still able to be exploited in its current state sadly.
 * Dying with a newer skin, after 19 from the original set, seems to result in an error message being displayed about the skin not being recognized.
 * Maybe related to the other issue, gibbed Ranger heads are not textured due to the hardcoded nature of Multiskin. Not a big deal, but definitely noticeable.