JDM1

jDM1 by dloader@yoss.canweb.net ([jD) or jDM1 is a Multiplayer level. This level is relatively small; the only healing that exists is a single 25 Health pickup.

Spawn Locations

 * Lower floor of staircases, between the two staircases.
 * Corner beside computer wall, opposite Rockets.
 * Courtyard, near Grenade Launcher. (corrupt)
 * Beside Nailgun corridor, far side from Nailgun.
 * Beside round pillars leading to staircases.
 * Lower floor of staircase room, far side from staircases.

Weapons

 * Double-Barrelled Shotgun - Small corridor of slanted roof structure, computer side, doorway leading directly to computers, side looking into map.
 * Nailgun - Corner of slanted roof structure, opposite computer side.
 * Super Nailgun - Upper floor, in doorway leading to balcony overlooking room.
 * Grenade Launcher - Pathway of intersection between three doorways of slanted roof structure.
 * Rocket Launcher - Upper floor, between two staircases.
 * Thunderbolt - End of beam overlooking rest of the level.

Powerups

 * Quad Damage - Roof of slanted roof structure, above Nailgun corner.
 * Ring of Shadows - Second turn of beam overlooking rest of the level.

Room

 * Quad Damage on roof of slanted roof structure, above Nailgun corner.
 * Ring of Shadows at second turn of beam overlooking rest of the level.
 * Double-Barrelled Shotgun in small corridor of slanted roof structure, computer side, doorway leading directly to computers, side looking into map.
 * Nailgun at corner of slanted roof structure, opposite computer side.
 * Super Nailgun on upper floor, in doorway leading to balcony overlooking room.
 * Grenade Launcher on pathway of intersection between three doorways of slanted roof structure.
 * Rocket Launcher on upper floor, between two staircases.
 * Thunderbolt at end of beam overlooking rest of the level.
 * 2 Shells beside slanted roof structure, computer side, between two doorways.
 * Nails in corridor between two doorways of slanted roof structure, opposite computer side.
 * 2 Nails, 1 in each diagonal corner, of staircase room leading to upper floor.
 * Rockets near doorway leading into computer side of slanted roof structure, doorway further away from computers.
 * Rockets at first turn of beam overlooking rest of level accessible from upper floor balcony.
 * 25 Health in corridor across from Double-Barrelled Shotgun corridor.