QUAKE Project1

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QUAKE Project1 is a modification for Quake made by Peter Porai-Koshits. This modification consists of a collection of various QuakeC patches put together into one PROGS.DAT file.

The goal of the modification was to make it similar in nature to Doom whilst also increasing realism.

A glitch with this modification is that a player momentarily loses velocity when going through a Teleporter, meaning there will be a noticeable stop.

Impulses

 * Impulse 2 - BFG9000.
 * Impulse 3 - Toggles Double-Barrelled Shotgun and Shotgun.
 * Impulse 13 - Original Impulse 9.
 * Impulse 133 - Turn on/off Powerups at will. This allows the player to retain a Powerup, at least until they die or otherwise use it up, and turn it on as desired. Turning on the Powerup continues the timer where it left off, meaning this is fully for strategic usage within the allotted time frame as opposed to having it unnecessarily running when it isn't needed.
 * Impulse 134 - Tosses a Backpack with half of the player's Rockets. Cannot be used if the player does not have any Rockets. Note that a Backpack with Rockets can explode if dropped from too high of a distance. If teamplay is on, throws a Backpack with the current Weapon and half of the Ammo. If holding the regular Axe, will throw half of all types of Ammo. If the Shotgun is held, behaves like teamplay is disabled. Adds item to map in MAP EDIT.
 * Impulse 135 - Toggles Message Mode. Off by default, meaning the player does not see messages about the Weapons, Ammo, and Powerups they pick up. Removes item from map in MAP EDIT.
 * Impulse 200 - Next skin of MultiSkin. Changes entity in MAP EDIT, cycle forward.
 * Impulse 201 - Previous skin of MultiSkin. Changes entity in MAP EDIT, cycle back.
 * Impulse 210 - Rewritten JAFO PATCH of MAP EDIT. Slightly modified to just turn Noclip on and off.
 * Impulse 211 - Semi-pause of MAP EDIT.
 * Impulse 212 - Admin mode of MAP EDIT.
 * Impulse 215 - Lists impulses for MAP EDIT, slightly modified to mention a few other features like the BFG9000.

Gameplay Changes

 * MultiSkin support is included, as well as BODYSKIN.
 * exploding backpack has been added.
 * MAP EDIT has been added.
 * Telefrag module from ServerModules has been added.
 * The Nail projectile portion of CSPIKE10 has been added.
 * Ranger can blow up at random if they have Rockets in their backpack. Explosion size and power depends on the number of Rockets in the Backpack. Probability of this happens depends on the attacker's Weapon; a Super Nailgun or Thunderbolt only has 1.5% chance of this happening, while a Double-Barrelled Shotgun has 5% of this happening. To make the Nailgun more attractive, it also has a relatively high chance of causing an explosion. Note that this occurs less commonly if attacked from the front.
 * Players that die in Water will have their corpses float to the top.
 * Player corpses continually bleed when walked over.
 * When a player is killed, all their Ammo drops, as opposed to just the Weapon they were holding.
 * Alternative scoreboard when exiting a Deathmatch level appears in the Console. Separates frags from suicides.

Weapon Changes

 * Non-hitscan projectiles and Backpacks can now go through Teleporters.
 * Ammo values when taking Weapons has changed. The Double-Barrelled Shotgun gives 6 Shells. The Nailgun gives 50 Nails. The Grenade Launcher gives 6 Rockets. The Rocket Launcher only gives 3 Rockets. The Thunderbolt gives 20 Cells.
 * Player doesn't automatically switch Weapons.
 * The Axe can alternatively be used as a Throwing Axe.
 * Even if the Quad Damage is turned off, as long as it is in the player's possession the player will be able to use the amplified damage with the Axe. This works in both modes of the Axe.
 * The Shotgun and Double-Barrelled Shotgun have been made significantly more powerful; the Double-Barrelled Shotgun has a slower reload time akin to the one found in Doom II.
 * The Rocket Launcher fires slower. Instead of dealing 100-120 damage, it instead deals a range of 90-150.
 * Splash Damage is now twice as lethal.

New Game Modes

 * Deathmatch 3 - Similar to Deathmatch 2, meaning players can only pick up Weapons one time per each spawn. Health pickups, such as 25 Health, and Ammo respawn after 20-40 seconds. Armor and 100 Health respawn after 20-50 seconds. The Quad Damage and Biosuit respawn after 10-110 seconds. All other Powerups respawn after 10-510 seconds.
 * Deathmatch 69 - Similar to Deathmatch 3, but the Weapon sinks into the floor after being taken before eventually respawning like in Deathmatch 1. During the time it is sunken into the floor, the Weapon itself can be taken, but no Ammo will be included.
 * Teamplay 2 - Players can kill their teammates, but doing such results in them losing a frag.

Weapons

 * BFG9000 - Inspired by the Doom Weapon.

New Obituaries

 * ...and somebody died. (Death by unknown causes)
 * Team have a problem: (Used at the start of a death message in Teamplay 69)
 * "Player" was butchered by "Attacker"'s throwing AXE. (Throwing Axe)
 * "Player" axed a question. (Suicide by Throwing Axe)
 * "Player" found good ricochet from a wall. (Died due to CSPIKE10)

0.91 - September 30, 1996

 * BODYSKIN has been included, meaning skins are retained on death.
 * Impulse 9 was moved to impulse 13.
 * Added MAP EDIT.
 * Added Impulse 135, set default message mode to off.
 * Added a BFG9000 that is able to be selected with impulse 2; the Shotgun now is toggled with the Double-Barrelled Shotgun in impulse 3.
 * Added Deathmatch 69.
 * Added Telefrag module from ServerModules.
 * BOUNCE1 sound was disabled. Previously it was used when a Backpack dropped to the ground.
 * DEATHHI sound was enabled as a player death sound. While previously included, it was left unused.
 * Sound was added when the player runs out of Ammo for any gun. Also note that the player will not automatically switch Weapons.
 * Throwing Axe was included, as well as some custom obituaries.
 * The Nail projectile portion of CSPIKE10 was included. Also included an obituary in the event the player killed themselves with ricochet.
 * All Backpacks can now explode. Previously a Backpack could only explode if it had Rockets in it.
 * Backpacks can no longer disappear into walls.
 * The player can no longer throw Backpacks outside of disposing of half the Rockets in normal games; the older system is restored when teamplay is enabled.
 * Backpacks that the player throws can explode depending on how high they are tossed.
 * Players are less likely to explode if attacked from the front.
 * Player corpses will float to the top of Water if they die in said fluid.
 * Player corpses bleed when walked over.
 * All Ammo drops with a player on death.
 * Splash Damage no longer does half damage to the owner, making Rocket Jumps more lethal.
 * MultiSkin messages no longer appear upon spawning. They are also retained between levels.
 * Changed Ammo values of Weapons.
 * Double-Barrelled Shotgun reload now temporarily hides the Weapon.
 * Replaced Max skin with LavaMan and Camouflaged player with Silver Knight.
 * Teamplay 69 is now known as Teamplay 2.
 * Alternative scoreboard now appears in the Console when exiting a Deathmatch level.
 * When a Powerup begins wearing off, the player cannot delay the inevitable by using impulse 133.
 * Gibs were reduced back to normal amounts.
 * Support was given for 1.05a.
 * A Russian manual is included.
 * Main documentation is now a quick blurb, older style documentation has been moved to HISTORY.TXT.

0.6 - August 13, 1996

 * Impulse 134 has been added.
 * Backpacks now make sounds when they drop to the ground.
 * Player footstep, breathing, and collision sounds have been added.
 * Slightly decreased the amount of blood particles.
 * Changed obituary when a player dies due to unknown causes.
 * Some minor glitches fixed.

0.5 - August 5, 1996

 * Official release