Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170829213103

Well, nowadays 3.20 isn't entirely perfect anymore. The occasional crashes can be explained with the newer OS and DirectX (especially in software mode, which is generally clunkier), but there are a few sneaky little bugs that attack when you least expect it. The worst of them is the inability to load saved games in the mission packs - can't say if this happened in Windows 95/98, but it surely happened pretty often in XP and is pretty much unavoidable under a newer OS.

And then UQE actually inherited this bug and its mission pack saved games didn't work too... until I came along and helped that guy fix this problem (the reason I decided to contact him in the first place, cause I was soooo annoyed). I also helped him fix non-power-of-two textures - an advertised feature of UQE, but not working (I realized this after comparing with the unofficial patch 3.24, where it does work). It's all fixed now as well :)

There is something mesmerising about GZ's skyboxes... a vast plain of charred volcanic wasteland, dominated by dark and soulless industrial towers. It gets to me on a really deep level. Almost as if it reminds me of something from childhood, though I can't really say what. And then when you look straight up, you can see a nice little touch - a break in the clouds with some stars and asteroids. I love these little details.

The only other thing that can evoke the same mesmerising feeling as GZ is probably the space levels in Duke 3D. Or the bombed city levels in RtCW.