File:E3M5 - the Wind Tunnels (Deathmatch)

Description
With the level fully open (except for the starting room with the Nailgun being impossible to return to), this level might have been fun to play. It is a nice little gimmick that could translate well to Deathmatch, especially as it reminds me of Jump Pads of later games. As usual I am talking from the perspective of analysis and not experience, so this level might be abysmal (which is perhaps why nobody plays this in Deathmatch). Never trust my judgement is the lesson!