QuakeCannon

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QuakeCannon is a modification for Quake made by The TangMaster on October 16, 1996. This modification allows the player to create a cannon that fires Rockets and appears similar to the Rocket Launcher.

The player can create the cannon by using Impulse 240, it will cost a Rocket Launcher however. This cannon will fire at whatever spot the player was looking at prior to placing the cannon, it is therefore advisable to look exactly where they expect their opponent to cross, since there is no way to manipulate the cannon once placed. The cannon is teleported into and out of the level when placed and destroyed.

Impulse 241 will fire the cannon at the cost of a Rocket. Impulse 242 will destroy the cannon, this must be done if the player wishes to place another as only one cannon can exist on the map at any time. Note that the cannon does not get removed on the death of a player.

This modification has a few glitches. First and foremost, the player will sink into the ground on the creation of their first cannon until they die. Furthermore, there must be a Rocket Launcher entity on the map to begin with, using Impulse 9 on maps without Rocket Launchers and creating a cannon can result in the game dumping the player to the Console. Finally, the Weapon changes to the best the player has after setting it, but the graphic does not change (meaning the player will still appear to be holding a Rocket Launcher while firing another Weapon).