Grenade Fest 2, Ogre's Revenge

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Grenade Fest 2, Ogre's Revenge is a modification for Quake by Rob Albin on September 18, 1996. This modification was designed to make Quake into an experience mostly involving Grenade Launchers.

Every Weapon in the game that the player can pick up has been replaced with a Grenade Launcher, plus the player starts the game with one as their default Weapon along with 15 Rockets. All forms of Ammo have also been replaced with Rockets. All Monster Backpacks now drop 2 Rockets.

The player also spawns with Red Armor, an Axe, and a Shotgun with 10 Shells. The Shotgun was included since there may be situations where the player needs to hit a Shootable Button and cannot reach it with the Axe; note that the player does not get more Shells and therefore needs to be cautious about using them.

Continuing the theme of everything involving the Grenade Launcher, the Enforcer and Grunt now fire their own Grenade Launchers.

The Ogre has also been modified so that it no longer fires grenades, instead being a melee-only opponent. To compensate for this, the Ogre now leaps around like a Fiend in an attempt to reach the player. Albin felt that id Software made the enemies too easy to avoid, meaning the Ogres here can maneuver around due to being able to leap. They will continually move towards the player, being able to leap out of Water to get to them.