Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160819212746

Does not compute. grammar nazi makes misttakes every where

Yes, the weather is pretty nice, even if it is pretty pointless. The biggest problem with the surface stuff is simply that Arena is a dungeon game, you only go to the surface to get to the next dungeon, so it just never holds the significance it would in Morrowind where you get to explore the over-world.

Sounds like something I would have trouble with. The most complicated I saw was the original MS Flight simulator. I still have absolutely no idea how to even start flying. Plenty of buttons, none helped me get off the ground. This is with a massive keymap showing what everything does...

The perfect situation is where random side-quests exist for a game I am familiar with as an optional feature, thus allowing me to have the boundless ability to do random things. But the problem with randomness in a regular game, such as Daggerfall, is just the lack of meaning. In Morrowind, you get told to deliver a letter, you get some backstory and it actually feels meaningful. Here it is just something to get gold, nothing else, and when I get rich I don't have much more reason to do stuff. Randomization should enhance a game that was amazing without it, not be the crutch the game relies upon. For example, I would love it if Thief had a randomizer, even if the levels were botched, because the original game is amazing and I can play such ones at any time. But I also get an infinite selection of new levels with those select quality levels.

I don't like the game holding your hand, so I am the first to say that I love when I need to figure out what to do next. When everything you do is entirely meaningless however and the game seems to be based on rote memorization and arbitrary notes, I just can't get investment. Maybe if the story was actually investing, but the fact that we have the complexity of Doom in regards to story means it gets pretty dull if that is the focus. Doom, the focus is on killing and to forget the story. Here, you are supposed to get invested in the lore, but I don't even know what I should know because we haven't gotten really any story since the starting cutscene.