Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140507213022

Wait... what? What enemy plays a violin? I am talking about some enemies in Benny's Dead which uses that sound. I don't know about you, but it is pretty jarring to have that. If everything else is excusable it might be a simple edting of the WAVs, but it just bugs me currently. I don't know, I guess I attribute sound bytes like that to joke WADs.

You might just be right with being patient. I saw it again, though I did realize I did something wrong in my attempts to fight with fixing the link so it is back to not working. I assume based on the fact that nothing happened to cause this before, we just need to wait again (plus redoing the cache seemed to help apparently). The walkthrough series might be able to continue soon!

EDIT: Well, this was fun. It seems wikia changed the way they managed videos which in turn fixed the thumbnail. Of course it also gets rid of the name of the video appearing on said thumbnail, meaning that the name no longer would be important and thus I could have just renamed it. Well, at least the problem is over and I can start on E1M3.

Finished Benny's dead. The part I described was the best part, from there it became a slaughter everyone type of mission. Somehow I managed to break the mission (maybe because I didn't have enough loot after doing the main objective which seems to be an ending?) so it is impossible to complete even though all good objectives are checked off and no bad objectives are checked off.

Also... I made a guess on Smfloor1_2 so I might be wrong. I question this as the in-game version doesn't have the bolts. Also, I have no idea where to look for smfloor3_2 which seems to be a tan rug.

EDIT: "A recent contact of mine has contacted me" - Protip, contacts contact.

Also, I am glad to say this series is moving along and is at E1M5. Personally I am happy to get rid of the galleries at the end of the pages, as I think the walkthrough videos more appropriate to accompany the walkthrough (though moved lower to the hard/nightmare section due to the sometimes short length of the actual walkthrough and the idea that there should be some amount of space between the infobox and the video).

Now for the bad news. E1M5 is lacking most sound (a few enemy sounds are heard and the gun shots are heard, but that is about it) so I am not sure if the video can be made in the present state. I don't know what is causing it. What do you think, should I play without the enemy sounds (it bugs me but is possible for me to do) or should it be stopped until the problem is fixed?