Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20171130110952

I think my very first PC game ever was also a point-and-click adventure... by Lucasarts. And it even had VGA graphics, which was really "wow!" in 1992 (IIRC).

Arena surely has a number of frustrating things, including dungeons that were a torture to traverse (I'm looking at you, Vaults of Gemin!), but I also find myself feeling a certain degree of respect for it. It's mostly due to two things - one is the way it manages to create a world and then bring it to life, even if a large part of it re-uses patterns or is random-generated filler. In a way it felt more alive than Daggerfall's vast empty expanses of land. The second thing is the attention to details, how they devoted time and effort to minutiae like NPC introductions in town. Have you tried it - you can get all sorts of answers, including stuff like "I am (name), the village idiot. I enjoy running in circles and drooling." Or how they added semi-random interiors for the houses you can break into. A while ago I discovered that the more unique-looking large houses in towns (supposedly rich people's homes) have their distinct array of interiors too - and some variants even feature rooms that are most likely meant to imitate bathrooms (with toilets). Indoor toilets - quite an achievement in a medieval-themed fantasy world! Even the great WoW doesn't have these, instead they have rickety outhouses :P

Heh, yeah, any oddity in a game can be memorable. And sometimes engine limitations, bugs and glitches can even be used to create special effects by cunning map makers. Doom is a great example of this, though this practice was barely touched upon in 1994.

Yup, not playing a game as intended can produce great fun. In WoW, going to areas you're not supposed to is considered forbidden, but this never stopped the most ambitious explorers. I've done this too, it can be even easier on a private server where there are more ways to exploit the engine and get into a "prohibited" area. It's really weird to actually reach the end of the world and see the land suddenly end with an infinite void.

(sigh) The lootbox thing is still mostly multiplayer, but it seems it is trying to sneak into SP as well. Most oldschool players are opposed to this thing, but there is also a sufficient number of youngsters who are fine with it, ensuring that it still has some profitability.

Time management has been my nemesis since the university years. But I think I am improving.

I've noticed that the younger generation of female metal fans listen to some band called Kamelot. Do you know them?