Base By:Felipe G.

Base By:Felipe G. or Q-Base is a Singleplayer and Multiplayer level. There are no differences between the Single Player and Deathmatch versions of this map.

This level is designed to look like a military base.

An update to this level was made on July 25, 1996. The main difference between the two versions is the texturing of the monorail and the upper floor of the large building; the update changed all textures to the same style as that found on the outer walls. It also included a .BSP, unlike the original, while removing "NOTE.TXT" which stated that Felipe had planned to wait for THRED before making another level, but ended up creating this one.

Walkthrough
Turn left as you land, then proceed to the middle of the structure on your left. Jump onto the structure while turning left, then proceed into the Water to collect the Double-Barrelled Shotgun. Turn right and climb onto the surface of the pyramidal structure, then follow it around to the left to collect the Super Nailgun at the extreme end. Head to the opposite side of the structure, then jump onto the rail track. Follow it as it veers to the right, turning right, to collect the Yellow Armor at the end. Drop straight ahead to collect the 25 Health below. Turn right, then proceed towards the large structure, collecting the Nailgun in the process. Upon reaching the doorway to the building, turn right to enter the structure. Collect the Nails to your left, then head to the upper left corner, passing through a column of Water. Turn left to run alongside a row of computers and collect the Shells. Head to the opposite side of the computers to collect the Grenade Launcher. The doorway to your right just leads back to the area outside the building, so instead go up the Water column. Collect the Rocket Launcher near the middle of the upper floor, then continue to your left to collect the Rockets across from the Water column.

Spawn Locations

 * Alcove in Building, between doorway to Water and dividing wall.
 * Upper level of Building.
 * Top platform of Pyramid.
 * Halfway between Pyramid and Building.
 * Beside exterior wall beside Building, near doorway closer to Track.

Alternate Versions
Aftershock=