Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140104114658

Exactly! That is why that FM failed on so many levels. I was talking about "Wanted:Dead or Alive", which has an amazing upper floor that causes you to get vertigo due to random stuttering.

Alas, so far it seems my collection of permanent fan missions is limited to 3, one of which will probably be replaced by an improved Thief 2 version once I start on that game. The others are decent Hammerite missions and thus serve for good replayability (the original game has so few levels that I can mess with the guards and therefore 2 more add to the variety). Most fail either due to lighting, kill objectives, sound errors, long crate unlockings, grammar errors (my greatest pet peeve with stuff trying to blend into a high quality game), too much linearity, long empty spaces, walls disappearing, or terrain mixups. As you can see, there are a variety of things that have plagued these early levels and thus finding a solid level is a real gem.

The latest fan mission was a nightmare (though I did a few, all of which weren't that good and were just quick blips). There are actually two ways to do lighting, one of which is what the actual levels do and another that junky fan mission do. The latter is the one where you turn the gamma up to the max and still cannot see a thing, yet you must search the dark room for a hidden piece of loot.

Favorite game weapon... Out of all games I assume? Unreal's Flak Cannon. I mean, it is a combination between a shotgun and a grenade launcher! Get good with arcs and you have the perfect weapon for any range! I don't think I found any weapon to be so perfect at killing Skaarj.