Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190130213040

I'd love it if more people started using the technological solutions - it would reduce my workload a little. There is a catch, though - guess who'll have to train everyone else to use the technology. And also who'll have to rush to the rescue every time someone has a problem ;)

Hey, nothing says "high class content" better than dramatic dialogue (or even better - monologue!). The modern game character has a lot of baggage, probably a broken heart, often a history of parental abuse or some painful secret from the past that won't stop haunting them. These can sometimes be drowned in booze, but it shouldn't be presented as a positive thing, cause you'd be giving a bad example to the kids. Indeed, long gone are the days when "space marine" was all the background a character needed.

The bets thing about voiceovers - accents. A thick Russian accent can turn even them ost ordinary lines into classic comedy. I'd probably sound pretty funny too, especially since my nose is often congested for no reason.

Speaking of pushing the engine, it was nice to see those rain and lightning effects - I have seen them in other maps (or even Quake-engine games), but I suppose this was one of the earlier attempts. Doesn't look bad, overall.

I hear you are being hit by a very cold arctic wave on your side of the ocean. Be careful while being outside - it would be really sad if you lose some fingers and have to play Quake with your left hand. I know exactly how much this sucks :D