Hide & Seek

Hide & Seek is a Multiplayer level in Q2. This level has the same geometry as WARNING, though placement of Ammo and Weapons is entirely different.

Spawn Locations

 * Middle of Central Room of Central Section.
 * Section #3, corner of first turn from Central Section.
 * Middle of Small Room in Section #3.
 * Middle of Small Room in Section #4.
 * Section #4, corner of first turn from Central Section.
 * Middle of Near Room in Section #1.
 * Middle of Far Room in Section #1: This room is used as a semi-origin point. This map revolves around a Central Room, which connects with two corridors to make a Central Section. Off each corridor is a section on opposite sides of said corridor, with Section #1 and Section #2 being on one side and Section #3 and Section #4 being on the other. From the corridor of the Central Section, the section to the left is always counted before the one on the right, meaning Section #1 and Section #3 are on the left side while Section #2 and Section #4 are on the right side if coming from the Central Room. All sections have a slight bend with a Weapon. Each Section, beside Section #1, lead to a Small Room. Section #1 has two individual rooms, meaning the one closer to the Central Section is referred to as the Near Room and the one further away as the Far Room.

Weapons

 * Double-Barrelled Shotgun - Section #1 next to corridor leading to Central Section.
 * Double-Barrelled Shotgun - Section #4 next to corridor leading to Central Section.
 * Super Nailgun - Section #1, corner of first turn from Central Section.
 * Grenade Launcher - Section #2, corner of first turn from Central Section.
 * Rocket Launcher - Section #4, corner of first turn from Central Section.
 * Thunderbolt - Section #3, corner of first turn from Central Section.

Powerups

 * Pentagram of Protection - Middle of Central Room of Central Section.
 * Yellow Armor - Middle of corridor of Central Section leading to Section #1 and Section #2.

Central Section

 * Pentagram of Protection in middle of Central Room.
 * Yellow Armor in middle of corridor leading to Section #1 and Section #2.
 * 25 Health in middle of corridor leading to Section #3 and Section #4.

Section #1

 * Double-Barrelled Shotgun next to corridor leading to Central Section.
 * Super Nailgun in corner of first turn from Central Section.
 * 2 Shells in far inner corner of Far Room.
 * 2 Shells in far inner corner of Near Room.

Section #2

 * Grenade Launcher in corner of first turn from Central Section.
 * 2 Cells by inner wall of Small Room.
 * 2 Cells by outer wall of Small Room.

Section #3

 * Thunderbolt in corner of first turn from Central Section.
 * 2 Rockets by inner wall of Small Room.
 * 2 Rockets by outer wall of Small Room.

Section #4

 * Double-Barrelled Shotgun next to corridor leading to Central Section.
 * Rocket Launcher in corner of first turn from Central Section.
 * Nails by outer wall of straight corridor near Central Section.
 * 2 Nails in far inner corner of Far Room.