COBRA 02

COBRA_02 is a Single Player and Multiplayer level. There is no in-game name for this level, nor is there any documentation. This level is therefore named after the filename.

This level is the second in the COBRA series and was preceded by COBRA_01.

Walkthrough
Turn right, then head down the hallway while collecting the 3 Shells. Turn left at the end, then head down the next corridor while collecting the Double-Barrelled Shotgun. Retrace your steps to the beginning of the level, then ignore the doorway on your right and continue to the far wall. Turn left, then hug the left wall while collecting the 2 Rockets and Rocket Launcher. Retrace your steps to start heading back to the structure with the doorway, but step to the left to collect a Ring of Shadows in an alcove. Turn around, then kill the Knight to your right. Further to your right is a Shambler, ignore it for the time being and instead head through the doorway you previously ignored.

To your left is another corridor leading to the Shambler, so instead turn right to reach another intersection. Turn right, then head down the corridor to collect the 3 Shells and the Double-Barrelled Shotgun. Turn around and return to the intersection, then turn right to enter the next room. On the walls of this room appear to be Teleporters, they are entirely useless however. There is a doorway filled with Lava straight ahead that is similarly useless. Jump onto the picnic table to your right to collect the 25 Health, then head to the lower right corner of the room. Follow the ramp straight ahead as it turns a few times to reach the upper floor, then collect the Nails at the top. Turn left to follow a small ramp down, then turn left. Head to the middle of the structure to collect the Super Nailgun, then turn around. Head down the wooden beam while collecting the 3 Rockets and Grenade Launcher. Turn left, then jump to the platform straight ahead to collect the Quad Damage. Drop to the lower floor, then kill the Shambler you previously ignored.

Spawn Locations

 * Main entrance to the structure. (corrupt)
 * Large open area on lower floor, far side from main entrance to structure.
 * Bend of lower floor of structure between isolated Double-Barrelled Shotgun and empty sides.