Cyberdemon

The Cyberdemon is a custom boss Monster for Quake. It was designed by Marc Fontaine.

This Monster is entirely inspired by the original Cyberdemon found in Doom.

Strategies

 * The Cyberdemon is a relatively simple opponent to fight, the player primarily needs to continually fire at it while avoiding the Cyberdemon's attacks.
 * The Cyberdemon fires in volleys of 3 rockets. Note that these projectiles behave identical to a Rocket Launcher, making it quite painful if the player does not have Armor.
 * In large open areas, the projectiles tend to be slow and easy to dodge, making it relatively easy to avoid getting hit by this boss, especially if the player continually strafes.
 * As the Cyberdemon moves at a relatively normal pace, it is easy to gain a bit of distance against this opponent.
 * The player should avoid getting too close to a wall to avoid possibly getting hit with Splash Damage
 * The greatest difficulty to the Cyberdemon is its overall health, it takes a bit of time to take a Cyberdemon down.
 * While the Cyberdemon in Doom is known to have an immunity to Splash Damage the Quake version does not have such a limitation. The Cyberdemon can possibly kill itself, though such an action is unlikely since it does not fire its projectile unless the arm has a direct line of sight with the player.
 * Note that the Cyberdemon does not die in a normal manner, upon death it will explode into a series of Gibs. The death process is not harmful to a player; in addition to the normal death sound there are a couple other sounds which may be audible during the explosion process, one of which sounds like a modified sound made by the Spiderdemon.

Death Messages

 * "Player" dances the Cyberboogie

Appearances

 * Tower of Babel