Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140212080757

Ah, the Astronomer's place. You got the sunburst device! So did you get to use it? I found out later there was a key, but I was happy with my choice anyway of vandalism. So that means you didn't find the secret to shut off the alarm for the safe (meaning that last few minutes are just quiet backtracking)? Oh...

Did you ever run across the most important character in the game? Sir Frederick Rothchild III. You gotta know who that is! He is entirely important!

Doppleganger. Ha. One is worse than the Ke? Oh boy. So I guess that is the thing in the swamp? Gulp.

Have you started level 11 yet (perhaps you will be starting it on my afternoon again). It is a good one, too bad you will be missing out on perhaps my favorite part of the level as it is only required on Expert. Also, interesting enough, is that this level reminds me somewhat of Thief 1 (but with better mechanics). I don't want to say too much either, but good luck!

10 feet above or below? C'mon, we need at least a 20 foot range so that way in any wide corridor I still can protect myself by a press of a simple button! What are you talking about though... Guards shouldn't move at all! They should just stand with their back to me at the end of carpeted hallways. F key to perform a brutal melee attack (you did see the thing about takedowns, right?). The F key should make me invisible even when I am in bright lighting. I am that much of a master thief that not only can I not fall but I can walk safely in any corridor! No, the "looking in the shadows" is a QTE that you mash the F key to avoid the guard's detection.

Make it like that Star Wars game for the Kinect, you basically just watch your character walk from one enemy to another.

Karras wants you dead for some reason. As you can see by his plans in level 10, he is quite insane. Level 11 has you reading more of his scripture and is a good continuation of the plans started in level 10. Hopefully you got most of it, it issegmented and has to be pieced together.

You fall off stuff so we make it impossible to drop. But that means players would get stuck, so we got rid of jumping. Now all we have is corridor runs with perhaps some rope arrow (I did read something about them existing still) action. They did say that vertical exploration isn't really a main focus of the game. The quotes I didn't show you kept promoting how Garrett fit into his world and how awesome it will be, it will be immersive and you will get so much immersion in the immersiveness (they honestly used that word way too much).

No, I wasn't complaining about the lack of a third person camera. I am showing that takedowns will cut into third person suddenly, basically that brutal melee attack you are talking about. The navigation system also does it, but luckily can be turned off (they say a lot of the stuff can be turned off and I have seen a list of options so therefore I didn't harp on certain features that would make it sound even worse as they can be changed).

No water... no vertical ascention... what exploration are we geting? That basically means we are staying on a linear plane unless we use rope arrows (which I doubt will be heavily used), elevators, stairs, or ladders. The last three are nice, but they are kinda basic and there is something in climbing and swimming that is fun as it just isn't a beeline up and down.

I will play with the settings after I finish up level 11. For some reason I have taken longer than I should probably have in certain areas, I am on a hunt for nooks and crannies. As a child I remember this level being rather difficult, you have to remember that as I said it is somewhat like Thief 1 in some way or another and therefore as I didn't play the first game I had to learn from scratch. This stuff I didn't really grasp until I played Thief 1, having similar problems in FMs and such (I did play some as a child but failed hard at them usually due to a common difficulty).

EDIT: Finished level 11 and only missed 20 gold.

Btw, my campaign time is now over 17 hours but I have got 24105 loot.

Aha! So it works fine with hardware acceleration off, it just is highly unstable according to some places. Well, I can live with unstable more than no fullscreen. Still, call me lazy, but I won't be starting it up right now as I prefer to play it before Thief (I would have today if I had known it would be that simple of a fix).

Before I begin the game, I do need a story update. All I got was something about asteroids coming to the planet and hitching a ride on an imperial shuttle. I think they talked too fast and the text was so involved that I couldn't really stick with it (I tried reading the subtitles). Mara is involved somehow, but Kyle wants her to stay behind. He will ride the imperial shuttle into the asteroids himself (this is all I can think of from the above, yet that sounds rather suicidal)! So what should I know at the end of that cutscene before I start actual gameplay?

Hmm, Mara really isn't that good or bad. I am quite impressed by Kyle though, he sounds much better than he did in JK (now I will want to kill this Kyle to see if his screams are better).