Qmelee02.bsp

Qmelee02.bsp is a Multiplayer level. There is no in-game name for this level, the name comes from documentation included with the level.

This was Jeremy Statz's second attempt at making a Deathmatch level for Quake and was intended for 2-3 players.

This is the second map in the Melee series. It was preceded by Melee01.bsp.

There was an update to this map made a day after the original release. Changes included the removal of an unnecessary floating torch beside the Grenade Launcher balcony and the Rocket Launcher being moved further under the balcony to be underneath the staircase.

Spawn Locations

 * Upper floor, beside doorway leading into interior of structure.
 * Upper floor, interior of structure.
 * Small balcony accessed from upper floor of interior structure.
 * Highest point of upper floor rafters.
 * Water.
 * Ramp leading to Water on lower floor courtyard.
 * Staircase between upper and lower floors.
 * Lower floor courtyard, across from doorway leading into structure.

Weapons

 * Double-Barrelled Shotgun - Lower floor, at bend of courtyard.
 * Nailgun - Lower floor interior of structure, far side to courtyard, across from Water.
 * Super Nailgun - Highest point of upper floor rafters.
 * Grenade Launcher - Small balcony accessed from upper floor of interior structure.
 * Rocket Launcher - Lower floor, underneath staircase.
 * Thunderbolt - Water.

Powerups

 * Green Armor - Lower floor interior of structure, near side to courtyard, across from Wind Tunnel.

Room

 * Green Armor on lower floor interior of structure, near side to courtyard, across from Wind Tunnel.
 * Double-Barrelled Shotgun on lower floor, at bend of courtyard.
 * Nailgun on lower floor interior of structure, far side to courtyard, across from Water.
 * Super Nailgun on highest point of upper floor rafters.
 * Grenade Launcher on small balcony accessed from upper floor of interior structure.
 * Rocket Launcher on lower floor, underneath staircase.
 * Thunderbolt in Water.
 * Shells beside the staircase leading from the upper to lower floor.
 * Nails beside the staircase leading from the upper to lower floor.
 * Nails in lower floor courtyard, beside doorway leading into interior of structure.
 * Rockets on the upper floor, beside the doorway leading into the interior of the structure.
 * 25 Health in lower floor courtyard, halfway between the Double-Barrelled Shotgun and Nails.
 * Thin pool of Water on side of building, has secondary exit inside structure.
 * Wind Tunnel in interior of structure, diagonal from Water, leads to upper floor of structure's interior.