Monster evasion

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monster evasion is a modification for Quake by Steve C. Clark on September 20, 1996. This modification primarily makes it so that Monsters flee when they reach 20 or less health. Upon reaching such a point, the Monster shall run away from the player until they hit a wall. Monsters that hit a wall will protect themselves by turning back and facing their opponent.

Monsters that can flee include Rottweilers, Grunts, Enforcers. Death Knights, and Shamblers. Note that they must finish their attack before they will begin fleeing. In addition to fleeing when their health is low, these Monsters will also flee if the player fires a Grenade Launcher projectile near them.

Ogres will no longer move into their grenades, instead fleeing backwards to wait for it to explode before moving up. Note that this does not affect Nightmare Difficulty, where Ogres endlessly spam grenades.

This modification also changes Vore projectiles so that they fire Lavaballs instead of their energy spikes, which break apart into a series of particles upon collision with a surface instead of exploding. This was done since the author felt it was more visually appealing, even though he admitted it was quieter.