Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180221192432

True, only the nerdiest among us can appreciate these historical journeys and all the "what if"-s that go along with them. For me, it was also another fun trip to the twilight land of 1990's memories, when I actually thought this was the real game (and thus was pretty amazed that they released it in such a buggy state).

I guess you're right about this. A designer's thought process isn't always easy to follow, especially if we have no extra info to work with.

Hah, I wouldn't be surprised at all if you have played Q2, Dark Hour and Aftershock more than their creators at this point. If they could see you now, their jaws would probably drop with disbelief. "Whoa, someone actually bothered to play this stuff we put together!"

Lack of progress when you're putting a lot of effort into socmething usually means the scope is wrong. Indeed, trying through go through all SW-related material ever is a daunting task. And I doubt it's really worth it. Except maybe as a test of character, though you had already proven your persistence a hundred times in prior years...