Basic Castle

Basic_Castle is a Single Player and Multiplayer level. This level is designed to resemble a large castle. Due to the scale, it is more demanding than the average level.

The .BSP file was designed for Quake 1.0, meaning it was made for the shareware version. Users wishing to use this in the registered version of the game will need to convert the .BSP file; this can be done with QVER.

This level is notable for being the earliest level with Monsters. All levels prior to this one lacked much gameplay outside of Deathmatch.

An update was released on July 20, 1996. The only difference is that the map supports the registered game without needing to be converted.

Walkthrough
As you spawn into the level, a Door will open on the opposite side of the bridge. Kill the Rottweiler that charges across, then proceed forward to the opposite side of the bridge. Collect the Nails on the pillar to your left, then collect the Nails on the pillar to your right. Proceed forward, then turn right to kill the Grunt. Turn around to kill another Grunt, then proceed forward to pick up the 25 Health. Continue forward to the wall to collect the Shells, then turn around. Head to the opposite wall while collecting the two 25 Health and Shells. Turn right and jump across the moat of Water, then turn left and proceed to the far wall. Turn left to kill the Ogre, then proceed forward to collect the 25 Health and Shells. Turn left and drop into the Water. Turn left to kill the Knight, then turn around and proceed forward to collect a Quad Damage. Swim to the surface of the Water, then turn right to climb back to the dry land. Turn left to kill the Knight, then proceed forward to the far wall. Turn left at the end, then proceed forward to kill the Grunt while collecting the 25 Health. Drop into the Water to your left, then proceed forward to collect the 25 Health. Kill the Knight straight ahead, then head to the surface of the Water before turning right. Climb back to the dry land, then turn left. Proceed forward to kill the Grunt, then kill the Ogre to your left. Head to the wall before turning left, then proceed down the next section while killing the Knight and Grunt. Collect the 25 Health and Shells, then proceed forward to the far wall and turn left. Straight ahead is the bridge where you started the level, drop into the Water to your left to collect the Nailgun. Proceed forward to collect the 25 Health, then swim to the surface of the Water. You will be underneath the bridge, swim forward to get past the pillar, then turn left to climb onto the ground.

Proceed through the Door you previously ignored. As you enter the large courtyard, turn left to kill the 2 Grunts and Knight. Turn around to kill the 2 Grunts and Rottweiler. Proceed to the middle of the courtyard to collect the 25 Health. Proceed forward to a set of stairs, collect the Shells to your left and Shells to your right, then head up the stairs. Collect the Nailgun at the top beside a Door. Ignore this Door for the time being and instead turn around. Head under the structure to your left to collect the Double-Barrelled Shotgun. Turn left and proceed past the structure, then turn left once more. Proceed forward to collect the 25 Health, then kill the Ogre on the far side of the room. Ignore the doorway to your right for the time being. Proceed forward to the wall, then turn left to collect the 25 Health. Kill the 2 Knights straight ahead. Head past a Door to collect another 25 Health, then turn around and proceed back to the Door. Turn right and open the Door. Kill the Fiend inside, then proceed into the structure to collect the Nails and Yellow Armor. Turn right and head forward to collect the 25 Health and Rockets. Turn left and kill the Grunt on the opposite side of the room. Turn around and head to the opposite side of the room to collect the Rockets. Turn right to collect the 25 Health and Super Nailgun, then proceed forward to collect the Shells. Turn right, to your right is a structure with a locked Door. Touching this Door will result in the message "Pain and Sacrifice are the Keys" being displayed. Past this is a spiral staircase to your right, head up the staircase and turn as necessary to reach the top. Turn left to kill the Grunt, then turn around to kill another Grunt. Proceed forward to the wall, then turn right to kill the Grunt on a flight of stairs. Kill the Knight on the far side of the room, then proceed forward to the staircase and turn right.

Drop into the pool of Lava at the top to reach the floor below. Kill the Fiend and Knight straight ahead, then kill the Ogre on the balcony to your left. Proceed forward to an intersection, then proceed forward to reach a 25 Health. Turn left, then jump towards the Lava to your left to collect the 25 Health. Turn around to quickly return to the wooden platform, then proceed forward to collect the Yellow Armor in another pool of Lava. Turn around once again to return to the wooden platform, then turn right. Proceed forward to hit a Button, this is one of the two Buttons that must be hit to unlock the Door that demands pain and suffering. Ignore the Teleporter straight ahead and instead turn around to return to the intersection before turning left. Jump across the pit of Lava to reach another wooden platform, then head up the stairs while hugging the left wall to reach the upper floor. Turn left at the top, then proceed forward to the far wall before turning left again. Hug the far wall so you don't bump the Teleporter, then proceed forward to collect the 25 Health, Nails, Shells, and Rockets. Turn left, then drop to your left to enter the Teleporter you previously ignored.

As you land on the structure, you will collect a Quad Damage. Turn around to kill the Grunt, then jump into the air to collect the Rockets. Kill the Knight on the platform to your right, then turn left. Use the Quad Damage to kill the 2 Zombies straight ahead on another platform. Kill the Grunt on the platform above the Zombie platform. Kill the Knight and Grunt on the bridge to your right. Turn around and kill the Grunt on the wooden bridge. Jump onto the ledge of the platform you are on, then turn left and drop to the runic bridge. Turn right, then proceed forward to collect the 25 Health. Jump onto the platform straight ahead to collect the Nails, then turn right to reach the wooden bridge. Proceed down the bridge while killing the Knight, then jump up onto the platform straight ahead to collect the Nails. Turn right to access the next bridge, then head down it while killing the 2 Rottweilers and collecting the 25 Health. Proceed forward to the raised surface, then jump onto it to collect the Shells. Turn right to reach the next bridge while killing an Ogre, then proceed forward to collect the 25 Health. Ignore the raised surface straight ahead for the moment and instead turn right to reach another raised platform. Jump onto this platform, then proceed forward to collect the Rocket Launcher. Return to the raised surface you previously ignored and jump on it to collect the Shells. Turn right to head back to the runic bridge, then proceed forward to the halfway point. Turn left to jump onto the railing, then time your jump to land on the thin platform above the starting bridge with the Pentagram of Protection. Turn right, then jump to the second platform to collect the Rocket Launcher.

Return to the courtyard and head up the staircase to reach the Door you previously ignored. Using either staircase to the left or right will bring you back to the upper floor of the locked Door area. Enter this room using the right staircase, then turn into it and head forward to reach a pillar. Turn towards the pillar and proceed forward to go up an Elevator. Turn left to kill 2 Grunts, the other Elevator is between them and thus would have been more hazardous to use. Turn around and head to the wall, then turn left and head down the next section. Turn left to kill a Scrag, then proceed forward to collect the two 25 Health and the Grenade Launcher. Return to the Elevator side, then head up the staircase between them. Turn left at the top to jump to a wooden balcony, then follow it to the end before turning left. Kill the Ogre, then head down the next section before turning left. Proceed down the next section while collecting the Yellow Armor, then turn left at the end to kill the Ogre. Use the window to your right to drop to the section of courtyard below. Collect the 25 Health to your left, then go through the doorway to your left. Turn left and head past the structures, then turn right to kill the Knight. Turn right once more, then proceed down to the opposite side of the room while killing a Grunt past the first set of structures to the right of the entrance. Turn left to kill the Grunt, then head to the upper right corner to access an Elevator. This Elevator will bring you back to the top level of the structure, first wooden bridge side if going clockwise from the runic bridge. Before it reaches the top, turn left and drop to a floor between the one you were on previously and the top floor. Head down this corridor to reach a Teleporter, then turn around to kill the Knight to your right. To the left is the wooden bridge the Elevator would have taken you to. Turn around, then drop into the courtyard to your right, you will be near the doorway you used to reach the Elevator.

Cross to the opposite side of the courtyard to enter the doorway you previously ignored before entering the central structure. Turn right and head past the structures before turning left to kill the Grunt. Turn left, then cross to the opposite side of the room. Turn right to kill the Knight, then step onto the Elevator to the left to collect the Super Nailgun above you. This Elevator will bring you to the first wooden bridge from the runic bridge if going counter-clockwise. Turn right and drop to the floor between the floor you were just on and the top floor. Head past the first two structures to kill the Ogre to your left, then proceed forward to reach the Teleporter. Turn around to kill the Knight. Straight ahead overlooks the bridge the Elevator would have taken you to, drop to your right to reach the courtyard below once more. Proceed forward to the far side to access another doorway. Proceed forward to the wall, then turn right and pass the structure to kill the Knight. Turn around, then head to the upper left corner of the room to kill a Knight and start to ascend on an Elevator. This Elevator would bring you to the runic bridge. Turn around while the Elevator is rising, then drop to the floor above the one you were previously on. Kill the Zombie on the far side of the room, then head to the upper left corner to collect the Nails. Proceed through the Teleporter, then turn left to kill the Knight. Straight ahead is the runic bridge. Drop to your right to reach the courtyard below once more. Proceed forward past the entrance Door to your left to reach a doorway on your left. Enter this, then turn left and proceed past the structure before turning right to kill the Knight. Turn right, then proceed forward to reach the Elevator. Let this Elevator reach the top, then turn around. Proceed forward to collect the Nailgun. Move slightly to your right to kill the Zombie on the balcony across from you, then jump across to the balcony. Turn left to face a Teleporter; remember where this is located and proceed through the Teleporter.

This area is entirely empty, so turn right and head to the upper right corner of the room to reach an Elevator. Turn around at the top, then proceed forward to go through the Teleporter. Turn left, then head towards the light to reach an invisible Teleporter. This room is filled with various cages. Kill the Grunt in front of you, then turn right to collect the 25 Health. Turn right, then head down the room while killing the Ogre and collecting the Ring of Shadows. Kill the Grunt to your left. Then proceed forward past the structure on your left before turning left. Kill the Ogre and collect the 25 Health, then proceed forward to collect the Super Nailgun. Ignore the Teleporter to the right for the time being and instead kill the Ogre straight ahead. Straight ahead is a cage with 2 Buttons. Press the left Button to lower a Movable Wall onto a Grunt inside the cage, crushing him. Pressing the right Button lowers a Bar that gives the Grunt the ability to exit the cage; this otherwise serves no purpose. Turn right to kill a Fiend to your right, then proceed forward to collect the Super Nailgun and 25 Health. Proceed forward to kill an Ogre to the left of a ramp leading to another cage. The top of this cage holds a pool of Water with a Quad Damage inside. Do not pick up the Quad Damage, this is a trap that will lower a Movable Wall, forcing the player to drown in the Water. Underneath the ramp is another Button that will lower the Movable Wall while displaying the message "Hold your breath, Dude!". This serves no purpose, so instead collect the 25 Health and Red Armor to the left of the cage. Turn left, then head down the corridor to reach a raised platform near the middle. Kill the Grunt on the opposite side, then jump onto the raised platform to collect the Rocket Launcher. Return to the Teleporter and go through it. Turn left to collect the Rocket Launcher. You are on the raised platform of the top floor of the castle which held the Knight you killed with the Quad Damage.

Return to the Teleporter on the wooden beam with the Zombie. Instead of going into it from the front, use the balcony with the Nailgun before turning right. Jump to this small section of balcony to access the rear portion of the Teleporter. Turn right and enter the Teleporter, then turn around when you land. You are in the first room of a Button puzzle. The Button to your left is actually an Elevator that will cause minor injury if it hits the top. This can also be used to reach the locked Movable Wall on the far side, which will display the message "Beware foolish Mortal". The middle Button is actually a Teleporter that will drop you over the starting bridge, it will also display the message "The Next one won’t be so nice". Press the Button to the right to unlock the Door and display the message "One down and Five to go!". Proceed through the Movable Wall to the next part of the Button puzzle. Pressing the furthest Button on the right shall fire a Nail Trap (that is harmless as the projectile never reaches your position) and display the message "Ouch". Pressing the middle Button will reveal it is actually a Teleporter that puts you in one of the cages. "Feel the Burn" will be displayed and the player will bump a Button that causes them to be dropped into a pit of Lava if they don't move fast enough out of the Cage. Press the closest Button to unlock the Movable Wall while displaying the message "Getting Lucky, but it won't last!". Go through the opened doorway to reach the next part of the Button puzzle.

In front of you are 3 Buttons. Press the middle Button to cause a Fiend to spawn with the message "Nice move Beavis!" being displayed. Step back and kill the Fiend, then press the Button to your left. This is actually a Teleporter that will take you to the top of the central structure of the castle. Turn right to kill the 2 Knights. Collect the Rockets, 25 Health, and Shells to your right. Turn around, then head across the platform before turning right. Straight ahead is the Rocket Launcher platform. Take a running jump to land on the roof that once held a Grunt; this requires good timing to perform successfully and might be more successful if you strafe before you jump. Collect the Rockets from this platform, then return to where you were in the Button puzzle. Press the one Button you have yet to press, the one to your right, to open the Movable Wall straight ahead while displaying the message "Keep it up and you might actually finish". Continue to the next part of the Button puzzle, another set of 3 Buttons can be found to your right. Avoid the far right Button, this shall result in the message "Death sucks" being displayed and a Movable Wall moving back and forth from the left, instantly crushing you if it touches you. Instead press the Button closest to you to display the message "There you go again!". This is actually a Teleporter and will drop you into an area so that you collect a Super Nailgun and Red Armor. Turn around to kill the Knight, then head up the spiral staircase to your right. Kill the Scrag at the top, you are in a round tower that is beside the upper floor of the castle. Drop through the window to your right, then return to where you left off in the Button puzzle. Press the middle Button to display the message "Not bad" and open the Movable Wall straight ahead to reveal a Teleporter. Go through the Teleporter to enter a room with 3 Doors. Turn right to reach the 3 Buttons which control the Doors. The Button to the right opens the Door behind you. Walking into the revealed Teleporter will drop you into a Cage in the cage room that slides once you hit a Button into and out of a small box of Lava, eventually killing you. The middle Button will open a Door to your left, walking into this Teleporter will drop you over the starting bridge. Pressing the left Button will open a Door to your right. Entering this Teleporter is supposed to bring you to the next portion of the puzzle, but fails to work properly and thus will just teleport you to the same room you just left.

Glitches

 * The right wall of the staircase in the Lava room can be used to reach a Teleporter that brings the player to the room with the cages.
 * In the first room of the Button puzzle, stepping on the left Button reveals that it is an Elevator that raises to slightly injure the player. This is supposed to result in the message "Your one and only warning!" being displayed, but this is never displayed during gameplay.
 * The "Feel the Burn" Cage can be buggy in modern Source ports such as GLQuake, meaning the player will be immediately Teleported back to the Button without suffering the negative consequences.
 * Due to the method in which  Quake  displays special characters, "The Next one won’t be so nice" and "Getting Lucky, but it won't last!" replaces the apostrophe in "won't" with an orange "o".
 * The Button puzzle is impossible to complete. Even if the player makes all the correct choices, the 3 Door room will prevent the player from beating the level as the Teleporter that is supposed to bring the player to the next room only deposits the player in the same room they just left. While there are alleged cases of people brute forcing their way past this part, no evidence exists, and success might occur when using some third party Source port. This means that the player will be unable to access the last Button puzzle, a series of 3 Floorplates that can be pushed to cause their respective Moving Platform to start sliding back and forth to the right across a pool of Lava. As long as the player jumped across the pool of Lava before the Moving Platform dropped into the Lava, there were no bad choices. On the far side of this room, on the left wall, is the second Button necessary to unlock the locked Door leading to the exit Teleporter. The player could then step on a round Elevator that would slowly raise before hitting an invisible Teleporter that would take the player to the turret of the castle with the Rocket Launcher. The player could then reach the locked Door to go up an Elevator. This would lead to another Elevator straight ahead and a Teleporter behind the player. Taking the Teleporter would lead to a ledge around the Lava room where the player could collect a 25 Health and Super Nailgun. Taking the Elevator would lead to a slow ascent where the player would turn around to face a Shambler at the top of a ramp. Killing the Shambler would allow the player the ability to ascend the ramp and enter the exit Teleporter at the top, which would take the player to E1M1: the Slipgate Complex.
 * There is also a Floorplate at the bottom of the exit ramp, but this serves no purpose as it is connected directly to the exit Teleporter.
 * "Sacrifice" and "Pain" are left entirely ambiguous in the level, but were intended to be messages displayed when the player hit the two Buttons. These messages fail to display due to a standard sequence message displaying instead. "Sacrifice" is the name of the Button in the Lava room, while "Pain" is the Button at the end of the Button puzzle that the player cannot normally reach.

Spawn Locations

 * Castle entrance bridge
 * Outer walls, Nailgun side
 * Rocket Launcher turret
 * Central courtyard, round tower side
 * Wooden bridge, portion with extension to Rocket Launcher platform
 * Entrance floor of central structure, Super Nailgun side
 * Entrance floor of central structure, opposite Super Nailgun side