Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140102051437

That is quite a difference! My computer isn't really a brand anymore, but made of all different parts and pieces. I would have to look up the pricing of each part at this point. Cost doesn't matter though, it's the quality you want (and as you just showed, many things are overpriced). I recently had to get a bigger computer frame to fit the giant graphics card. Probably a bit of overkill for old school games, but this does give me the ability to touch more modern stuff if I wish to do so.

Funny, the Super Shotgun is probably my least favorite weapon. It reminds me of Doom II's SS, which I also disliked due to its power and slowness. I was never a fan of the BFG either though. Sometimes I feel they give guns that just make the game too easy (I know with ammo being hard to find it tries to balance itself out, but it still seems like I gather a lot of ammo for the strongest weapons). Usually I never even fire the most powerful weapon in a game, Quake perhaps being an exception due to the Lightning Gun not feeling totally overpowered like the BFG.

The Concussion Rifle reminds me of Doom 3's BFG. Massive damage no matter where the enemy is. Doesn't that get rid of some of the challenge?

Not sure if you have met it yet. There are quite a few new creatures in this level, all of them are great additions. The Haunted Cathedral is a very good level if you are looking for variety in enemies or a greater amount of non-linearity (at least for Thief Gold). Based on the fact that you aren't too far, I think I know what you are talking about, but I am not fully sure. Where in the level did you see it?

Some time I will need to look into that mod. It would be interesting to find an old game before 1996 that is enjoyable. But I think you are onto something, the pacing felt different. Every room in Quake felt like a room, like a place. Dark Forces just felt like a maze.