Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-1915529-20140108083412

Re-read the past dozen messages and I’m sure you’ll see I mentioned my replay of Dark Forces. Besides I am back at my land locked home now with my laptop and Thief is at my costal home on my desktop. I will still play Thief. Also Dark Forces will not take me long to complete. It is nice to be ahead of you for once.

The amount of lives you start a level with is saved to that level. So if you end Level 2 with five lives, you will start level 3 with five every time until you replay level 2 and finish with a different number of lives. So if you finish level 11 with eight lives but you get stuck on level 12, causing you to ‘ragequit’ and come back later, you will always have eight lives at the start of level 12, even when you complete the level.

If you lose all of your lives, you will lose all your progress on the current level and return to the start of that level with three lives. I don’t know exactly what would happen if you finished a level with one or two lives but I do strongly believe the next level would begin with three lives.

Hope this answers your questions.

Congratulations! I knew Level 3 was made up of everything you hated from an FPS but there is nothing so bad in that way at all in the game from now on. Of course there are puzzles but they keep it fun and interesting instead of furious and ‘AAAAAAARHHHGG’. And of course you haven’t even come to close to the most difficult levels, but they are hard in a good way, a proper challenge.

There’s no harm in telling you now (spoilers) but the severe lack of Imperial troopers in level 3 makes conserving your Stormtrooper rifle ammo extremely difficult. I remember starting level 4 with no rifle ammo and like 2 thermal detonators when I was young.

When you find the route off the landing zone in Level 4, you will have to make sure to make full use of your Thermal Detonators in your first enemy encounter. Then you can get rifle ammo and will have to play it smart to accumulate your ammo throughout the level. It’s all about short range combat, killing your enemies in 2 and 3 shot bursts. The games changed for you again :D

Toggle headwave on/off as you move around and you’ll see it is just the gun bobbing up and down. I always have it on because it looks odd when headwave is off and you are walking around with the gun sprite static.

No invisible enemies, just some dark areas for which infrared is very useful. Time for a game-mechanic hint from your friend Radec because this may not be the kind of thing you find out for yourself over the game. Enemies (at least human enemies) struggle to see and shoot you when you are in the shadows. It’s no stealth mechanic by any means but it does give you a slight advantage. So use your infrared instead of your flashlight to keep this advantage in the dark.