Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150215141400

Actually, I joked about that, saying that we would have to be so much more vigilant to keep things looking correct.

Duke3d is a game, Quake is a world. Quake was designed with 3d in mind, which changed the entire game in level design, which means a much more interesting environment in comparison to older stuff.

Heh, I think I am going to stop sprite based games again after Duke 3d. I can only play for a bit of time before I start to get frustrated.

Exactly, I think most other Wikias create a template and stick with it, never questioning or improving. I constantly am trying new things, though 95% of the time I dislike what it does so I don't publish it.

Multiple screenshots... that is something I have thought of too, but never bothered with. I personally never saw the use in uploading a ton of images, though perhaps you are right. I shall look forward to your progress before thinking either way on the topic.

Getting through Duke3d. I have made it to Episode 4 and have cleared the Duke Burger level (that "Think Smaller" portion made me go crazy for a bit as I kept hunting for the Shrink Ray). Episode 1 was mediocre, Episode 2 was pretty horrible (Mainly due to Lunatic Fringe, the only secret level I missed in my initial playthrough and the one that I am cursing and wishing it had stayed hidden), but I loved the look of some levels in Episode 3 (with my least favorite part being Tier Drops, which felt like a callback to the terrible Episode 2). Episode 4 has some pretty neat things going for it, just the concepts of the levels are pretty interesting at this point. The pictures of the Beagle was classic!

Of course, while entertaining, it still gets on my nerves at times and makes me miss Quake.