K3DS2MAP

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K3DS2MAP is a converter for 3D Studio, made by Voltron, that would output the file to the Quake level file format. This was an alternative to using a dedicated level editor, allowing the editor to instead work in a familiar editing environment if they were used to 3D Studio. This is somewhat similar in nature to 3DS2MAP, but instead of being a separate program, K3DS2MAP is a script.

Entities are defined by their names, meaning a Door is called a "Door" to be made as such. The brush work must be kept relatively basic, meaning no concave shapes or multiple part objects.

This converter was rather limited in nature, especially in regards to texturing, as a specific object named "Medieval" must exist at all times in the world and be the first entity. Furthermore, Medieval is the only functional .WAD file, made using a converted library designed by his brother.

Furthermore, the architecture was limited in certain ways. Triggers could rarely be used, it was unknown how to make a Locked Door, Runes could not be used, and Shootable Buttons could not be done directly with the converter.

Much like many other editors released in July and August of 1996, this editor fell into total obscurity. Out of the editors requiring third party programs, only 3DS2MAP gained a bit of traction.

Levels

 * I must break you (Box)
 * I must break you (Expanded)