Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140827012950

You have tried all the Elder Scrolls? Each one is extremely different from one another.

I hate Arena. Surprisingly, I never found the first dungeon to be hard. It just is very tedious, boring, and almost pointless. Then again, 95% of it was useless exploration after I found the exit. Combine that with a confusing map system, buttons that require you to do an action after you select them, and slow paced enemies that pop up every two seconds. You supposedly can rest in alcoves, but doing so is pointless as the enemies can still attack you somehow (the game specifically says that sleeping in alcoves will make it so you don't get attacked). I had better luck sleeping by the exit gate.

Oh, the game apparently does not expect you to sleep in the first dungeon. I did such and suddenly was told a bunch of info about the main quest which of course completely went to the backburner as I was still in the main dungeon. Kinda odd that they expect you to leave the dungeon so quickly, though they do warn about exploration due to dying (I am apparently so skilled to prevent it).

Do not, whatever you do, exit the dungeon during the night. You are locked in the starting village, NPCs locking all doors due to having time zones, while also forbidding you to sleep and forcing you to wander around and fight rats for hours. Actually, this is why I hate all RPG games with time schedules (I am looking at you, Gothic, who expected me to follow the main quest to get a house before exploring the entire city which resulted in me wasting a couple hours waiting for night to end!).

Oh yeah, all cities are copy pasted and completely random. People wander around aimlessly, the world is confusing to navigate, and you don't get any satisfaction even after successfully following directions around the town. Of course, my biggest problem was figuring out how to leave said town. I still was a prisoner in the day.

Daggerfall is basically Arena 2.0. Take the exact same intro, a rather similar interface, and slightly cleaned graphics and you have Daggerfall. Oh, except that hitting enemies becomes a lot harder. I sat there, swinging a sword trying to hit a bat, and couldn't even get one single hit on it with my most proficient weapon type. They complain about similar things in Morrowind, but I could understand how Morrowind works. I can't understand Daggerfall. I couldn't even beat the starter dungeon because I couldn't kill a bat I see other people successfully kill in two strikes.

Morrowind is a totally different game. The intro is somewhat similar, as in the questions are similar (I swear the games keep the same questions about sticky buns and hot pipes) but posed in an entirely different style. Dungeons exist, but the focus is suddenly a lot more on the outside world. The interface is completely different, it actually makes sense to me. NPCs don't have schedules, so no worries about being locked out during the night. The map system is easy to follow (though has some bugs which require reloading a save). The world is created by hand, this is the first one to be manually designed (though it mostly is just template pieces thrown together).

As you can see, there is still a lot faulty, but it is a lot better. Plus, mods. The style of play is simple enough for a chimp to understand, so you can let your brain rest and not really do much of anything. It is basically the opposite of the normal screaming at my computer in FPS that I do.

Of course, it seems I am now trapped playing more Elder Scrolls than FPS. Vork is too busy to really watch more videos, Thief has these guards wishing to drive me insane in a horrible FM, and Quake has me being lazy because I would have to sit down and type something. See, I like to watch tv when typing on the wikia, so I need something on. Of course, then I want silence to hear what I am typing so I turn it off, but for some reason I need to know something good is on to begin with. So, every time I type a level I am missing some South Park and giving myself incentive to watch it.

Have you tried Revenge of the Sunfish? I think if you don't like Elder Scrolls, this is probably the game for you. It is basically as un-Elder Scrolls as it gets.

Also, play this. It is a journey that will teach you a lot about life. http://www.newgrounds.com/portal/view/604609