Thread:Deathstalker666/@comment-1496755-20161101184239/@comment-3547390-20161106234107

I wasn't actually using Daum for these tests but the latest vanilla SVN. Deleting the non-SVN.cfg seems to have fixed the problems I mentioned above. I have also changed window resolution back to original since OCD. I also turned off autolock, I saw threads saying that autolock actually makes things laggier. Not sure why you gave Quake only 31 memory, I boosted it to 64. I noticed an interesting setting in the CPU settings, dynamic. It wasn't recognized by Daum, yet going into the window mode menus shows a dynamic mode... strange. A bit of researching online reveals that this is a totally broken command in Daum.

Just loaded it up... wow, it is ridiculously fast on 300x200 now and pretty much needs a higher resolution to fix the speed problem. Of course, I am heavily annoyed by the black bars on the sides of my screen, Daum had it so Quake would scale pretty nicely. Sound is also pretty terrible, it sounds high pitched and I keep hearing pops. Also trying out video resolution modes, I am pretty much missing all the 1280 modes or anything that could allow for widescreen support, it isn't being detected by Quake like it was on Daum.

Okay, just set aspect ratio off. Better... but I still see black lines on both sides of my screen on practically all resolutions but 320x200.

Tried playing a bit more. I keep getting screen tearing every few seconds and the sound cuts out. Testing around a bit more, it seems that the biggest problem I had with Daum is still happening. Minimizing the window shall result in the game getting slower at an exponential rate. I thought this was just my imagination and that it only occurred one time or that it was just due to a poor setup, this seems to show otherwise. I can get Daum to 640x480 without any sort of lag, but trying to record results in some anomalies.

Interesting, I just tried loading up the game while having OBS already running. While the game worked faster, it had a bunch of sound issues suddenly and was experiencing a lot of lag. I could only get rid of the lag by going back to 300x200 like I did in Daum. The problem is now 300x200 is ridiculously fast, I have black bars on the side, the sound keeps popping, and am gaining no benefits from SVN. The irony is that the lag when this occurs is worse in the version you sent compared to Daum.

So now I have gotten rid of any modifications and used exactly what you sent me. Working fine without OBS, now to include OBS.

Working great even when recording! But now recording is just a black screen, OBS can't detect Dosbox like it is currently set up. Must be the difference in Dosbox names. I change the name, it is seen... for two seconds. Then Dosbox crashes on me. Try to reload it, Dosbox crashes. I got it to work again, but now it doesn't see the game again. Try to capture the entire monitor, sees everything but Dosbox.

Good news, got both working by resyncing over and over, bad news is that it suddenly takes ages for one Q2 level to load. It seems it can't properly load Quake. OBS gets added to the picture, suddenly Dosbox becomes an unstable nightmare, while Daum works fine. I was curious if it was due to Direct3d being the output of Daum, but switching to OpenGL causes Daum to crash. Looking into my config, the sound issues might be due to a different frequency and therefore changeable, but why I am having so many issues with OpenGL is beyond me when it works perfectly fine in GLQuake. As it stands, I can't use SVN since it pretty much bricks my ability to record. In fact, I think this is why I went with Daum in the first place, I had too many issues recording regular Dosbox. While I have issues with Daum, they are controllable as long as I stick to 300x200, unlike the instabilities I see so far in SVN. Unless you have any ideas?