Welcome to dogget 1.1

welcome to dogget 1.1 or DOGGET1.1 is a Multiplayer level. This level is loosely based on a Doom II PWAD, though Paul Cook couldn't remember the level designer or the name of the PWAD. Instead, he redesigned it from memory, altering it where necessary so it had more Quake related Hazards. Any glitches that existed in the PWAD were repaired. This level is made for 2-4 players.

As implied by the title, this is version 1.1 of welcome to dogget. The music track was changed. The Single Player starting location also was changed, previously the player was stuck in the floor. Custom messages were added to various triggers. In addition, a lot of geometry was changed around.

Spawn Locations

 * Button alcove of Star Room.
 * Super Nailgun alcove of Central Platform.
 * Corridor of Logo Room leading to Central Platform.
 * Middle of Logo Room.
 * Bend of  Lavaball Corridor.
 * Near middle of Star Room.
 * Central Platform, near doorway to Star Room.
 * Central Platform, near Rockets columns.

Weapons

 * Double-Barrelled Shotgun - Logo Room, doorway leading to Central Platform.
 * Super Nailgun - Alcove of Central Platform across from doorway to Star Room.
 * Grenade Launcher -  Lava Blocks, platform opposite Door to Star Room.
 * Rocket Launcher - Central Platform, Platform is temporarily lowered by pressing Button in Star Room, which also causes the message "rockit" to be displayed.
 * Thunderbolt - Dark corner of Logo Room, near Lava logo.

Powerups

 * Quad Damage - Corner of upper star of Star Room overlooking Button alcove.
 * Ring of Shadows - Corner of upper star of Star Room pointing towards Central Platform.
 * Yellow Armor - Near Grenade Launcher platform of  Lava Blocks, opposite Star Room window side.

Glitches

 * It is possible to walk through the middle column in the room with the Central Platform. This was not a problem in the original version of the level.
 * There is an anomalous block of Lava above the doorway in the Star Room leading to the  Lavaball Corridor. It did not exist in the original version of the level.

Logo Room

 * Double-Barrelled Shotgun in doorway leading to Central Platform.
 * Thunderbolt in dark corner near Lava logo.
 * Shells in far dark corner diagonally across from Thunderbolt.
 *  Quake  logo made out of Lava on wall across from doorway to Central Platform.
 * Shootable Button over doorway to Central Platform, hitting it causes the message "trap activated" to be displayed. Bars will be temporarily placed in front of the Central Platform, preventing access while trapping any that happen to be inside.

Lavaball Corridor

 * 25 Health at bend of corridor.
 * 25 Health near doorway leading to Star Room.
 * 3 Lavaballs rise and lower in corridor.

Star Room

 * Quad Damage on corner of upper star overlooking Button alcove.
 * Ring of Shadows on corner of upper star pointing towards Central Platform.
 * Two 25 Health, 1 on each side of star.
 * 25 Health near doorway to  Lavaball Corridor.
 * Button in small room opposite Central Platform. Hitting it causes the message "rockit" to be displayed and the Central Platform to be temporarily lowered.
 * Door near Button leads to  Lava Blocks.
 * Shooting the Star on the wall across from the doorway to the  Lavaball Corridor causes the message "666" to be displayed. It also causes an Elevator to temporarily rise in the middle of the room to allow the player access to the star above.

Central Platform

 * Super Nailgun in alcove across from doorway to Star Room.
 * Rocket Launcher on central platform. Platform is temporarily lowered by pressing Button in Star Room, which also causes the message "rockit" to be displayed.
 * 2 Nails in alcove across from doorway to Star Room.
 * 2 Rockets, 1 between each of the gaps between the three circular columns.
 * A Cross exists on the wall between the doorways to the Super Nailgun alcove. Walking in front of it will cause five damage and cause the message "religion kills!" to be displayed.

Lava Blocks

 * Yellow Armor by Grenade Launcher platform, opposite Star Room window side.
 * Grenade Launcher on platform opposite Door to Star Room.
 * Shells near Door leading to Star Room.
 * Shells halfway between Door to Star Room and Yellow Armor corner.
 * Cells by Grenade Launcher platform, Star Room window side.
 * Elevator in front of Grenade Launcher platform, allows access to platform.
 * Blocks of Lava on either side of Grenade Launcher platform.

Alternate Versions
Aftershock =