Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20131202163922

The original thiefs were my favorite games of all time even though I have never really completed any of them. I had the second for years, but wanted to play the first before seeing the entire storyline for the second so I quit at the final level. The first one was played during a time I felt more interested in replaying old missions instead of playing ahead (which I now refer to as a curse as it happened with many games for a few years). I have even enjoyed the 3rd game (but only played the demo) and the Dark Mod for Doom 3 (only did the original demos though as it was not complete when I left Doom 3). Eventually I plan on going back and finishing them.

As for your question, that is not easy to say before the game is actually released. We only have bits and pieces of pre-production, meaning our view might not be the final product. From what I have heard though, it angers me that they changed some of the core things. I would probably still play it just to see, but it doesn't look too promising.

Also, what is your opinion? Based on your question you sound like you know a thing or two about the game as well. That would be a first, most people don't even know Thief and will probably only remember the remake.

--

A major portion of Thief involved the supernatural and religious cults! All that remains would be regular guards, meaning a quite limited outlook on the city compared to the original. The level design of the originals was impressive because they went against reality and could create unique looking areas. Making it into a repetitive city atmosphere might not be very interesting.

Garrett is voiced by a new person. If they wanted to do something like the Dark Mod, change the name at least! Thief 2x used a different person. Yet Thief 4 changes the voice but keeps the character. I can't imagine a younger person having the vocals that the original had. Plus he did Benny (and other guards that sound like him) and Karras, two other awesome voices. If you notice my profile, it even has a quote from Benny.

Due to it being autumn, that means no swimming. Not a terrible hit like the first two, but it is one less feature that could mix up the pace.

I do like the Ironman mode, where if you die the game ends. Makes me wonder though, by default do you respawn when you die? That might just be too much.

Upgrades....I can imagine them being good as it might just be an extension of the shop. Improvements with time might actually represent his experience increasing as he goes. On the other hand, upgrade based games in this style also usually reduce the challenge. I wonder how it will mix with their challenging mode. The original expert was fun, hopefully this is as well.

I dislike focus and would disable it on first playing. Garrett may have a mechanical device he can throw around corners to see, but super-powered viewing that is enabled at all times sounds like immersiveness would be hindered.

The Unreal engine is a great engine to build it on. It always looks great and is a nice development package. I always prefered Thief's DromEd, but I don't think we are digging up old skeletons and so the best modern equivalent is good. Plus, a big flaw of the original was graphics.

Also, thank goodness for no QTEs or XP!