Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1915529-20170621170255

So 8AM Saturday? I was afraid it would be 3AM or similar. However I am working 0700 to 1300 this Saturday. But the one after I am free (1st July). Of course don’t change up on my account, but if it works out for you two then I will be honoured to watch. Listening to Death sing would be worth skipping work but I probably shouldn’t. Why does work get in the way of the important things in life?

Dark Souls is great. Very atmospheric and has among the best combat I’ve seen in a game. Definetly recommend it. Although if you were to one day decide to try Dark Souls or Skyrim, I’d go with Skyrim first if I were you. That game is a masterpiece. But I realise you have your schedule and must Doom the Doom out of Doom first haha. If Doom was a drug you’d probably be in hospital.

I find that the melee in Thief is interesting because you are on par with your opponent. Your moves and their moves are the same, along the ability to block. If you chose the correct difficulty then you can only take as many hits as the enemy can too. Of course this helps make the stealthy option more rewarding because you can only take on a couple of enemies at a time head on. But if you move silently in the shadows, you can take out dozens. I agree that this makes the combat ‘investing’, although maybe you have different reasons for such a word. However I can’t imagine ever playing DP/MA in any other way than pure stealth. Next time I may try for a full Ghost playthrough.

Surely Unreal’s story is no more investing than the likes of other FPS games of the 90’s? At the end of it, Doom, Quake, Heretic and Unreal all have the same objective. Kill loads of enemies in order to complete the main objective at the end of the game. Only the Star Wars games (Dark Forces/Jedi Knight) have deeper plots that play out as you go further.

I admit though that the inclusion of the Universal Translator in Unreal so that you can paint a bigger picture of your alien surroundings is a nice touch. But finding out what the Skaarj are doing to the Nali doesn’t add to the only main plot point of the game, which is to get off Na Pali.

Oh No! You’ve broken my virus! Well I will just have to add a hundred Maulotaurs and Vores to the mix. You don’t stand an ‘Ogre of a chance!’

I agree with you Vork about Quake 4. After all it is miles better than Quake Wars. I too have completed it a few times but it is definitely lacking in a lot of areas to the extent that it feels like a lost opportunity. Having played Her/Hex on your amazing recommendation that I will always be grateful for, I can’t help but think Quake 4 could have been a ‘Quake 2 Heretic’. I guess I can’t feel too bad because technically Ground Zero is ‘Quake 2 Heretic’. You’re right about Quake 2 but GZ is its ultimate form. The same polished gameplay but with difficulty that still makes me sweat. Quake 2 is just too easy for me now. Still enjoy it though of course.

Even the team matches in Quake 3 Arena are fun. I never had Team Arena but maybe I should try it. Sure the ones in Q3A are extremely basic when compared to the likes of UT99, but that does not get in the way of how fun Q3A’s gameplay is. Do you recommend me getting Team Arena or shall I just stick with Q3A for my fragging kicks?

A proper SP story would be cool. It’d be cool to have Xaero as some evil monk trying to combine the forces of Shub-Niggurath with the technology of the Strogg in order to take over the world. Imagine a planet full of Armagons!

You tell him Vork. Hexen Wiki? Haha! That’s what the next Her/Hex wiki will be called because we bagged Heretic Wiki first!