Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140525212138

Doom had those buttons? I forgot said buttons even existed in the vanilla game. Well, that makes me feel less bad about using mouselook. So I am just really awesome?

Yeah, they purposefully kept in the exploits of the engine (of which there are a lot and I fight to ensure I don't use said exploits) while basically changing other things for the worse. There are some good fixes such as under the hood limitations (the editor will stop working in 2036 otherwise). But they went too far and tried to change things that didn't need fixing and made things worse. Climbing areas that were blocked off is mainly due to bounding boxes existing on everything. Almost everything that is an object can be mantled. I am not sure if this was actually a problem of NewDark and might be the bigger offender of many of these problems, TFix. See, NewDark came out and did some changes to Thief 2 which broke a few things but overall isn't that bad as the list above makes it sound. But then we wanted the same fixes for Thief 1 and instead of redoing the changes, simply ported the engine to Thief 1. NewDark isn't really even for Thief 1, it specifically says so on the posts. But that port, Tfix, ignores that and makes a ton of graphical changes on top of adding NewDark. The problem is that Thief 1 and Thief 2 are rather different, such as the mantling distance and the ability to be spotted. Against a regular guard, it is easier to be spotted in Thief 1 versus Thief 2. However all the added stuff such as guards turning on lights and watchers tend to balance the game (otherwise I am saying Thief 2 was a cakewalk, which it wasn't). So I apologize, but much of my rant is specifically targeting Tfix (I get confused with this and Newdark a lot, I know the fog problem is of course NewDark's fault).

Something like that. I am not sure specifically on the Trickster's monsters but I assume it was such a reasoning. The undead were added as a way of trying to appeal to the masses as they were afraid their genre of stealth wouldn't catch on. The stealth ended up catching on, but people complained about the undead and supernatural, so we ended up getting all that cut in Thief 2 (except for Trail of Blood and a few locations with undead as they are still part of the lore). People were happier as we didn't have levels where you just rapidly fired holy water at the undead, you didn't even have holy water in Thief 2. On the other hand, the same people that hated the undead also hated the metal beasts. Many love Thief 2 and find it the best of the series for its nonlinearity. Plus more people weren't exactly vocally hostile to the metal beasts as they were the undead. On the other hand many hated Thief 2 for reusing a couple of the maps, having two clearly unfinished levels near the end, and the AI being less likely to see you (as mentioned previously with my counter argument for why that works). Many people disliked the inconsistent plot in comparison to the plot of Thief 1.