Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20171129140711

I do remember some things functioning, if not very well. I played Full Throttle when I was younger, that had to be on XP. I remember the audio being very garbled. Same for adventure games such as Lighthouse, Titanic: Adventure Out of Time, and Shivers (I had a lot of point and click titles when I was younger, never was good at any of them, the puzzles usually were too obscure).

I know what you mean. One of the special things for me was making it to the final dungeon of Arena. I remember the little oddities such as that odd floating cage or the fact that you could float out in the void. The game itself? Bad, I wouldn't want to play it again. But I get good memories from it, it was something I suffered through and made some enjoyment for myself. As you see from my videos, even when I hate something I generally find a way to entertain myself or make things interesting. Getting arrested by a ghost in Daggerfall, "If you select the, you go" from Lego Island, and other such quirks hold a special place in my heart. If you want good memories, give me some horrible bug that I have to fight with but is also highly amusing. This is why I don't have much nostalgia for the Star Wars games I have played, they all pretty much played true to form, and so I didn't get the experience of unique little oddities that would stay with me after the game was done. This is also why something like Heretic or Hexen doesn't get much love, because neither really did much I felt was memorable. On the other hand, my Thief exploit videos were highly memorable because of how crazy they got, I started breaking the game to the core and finding whole new ways to entertain myself.

I think, at the end of the day, that is what matters the most to me. The world and all that is great, but what really makes a game special are those little bugs that lead to crazy experiences. Lego Island was a terrible game, but highly memorable because I played for a good length of time with a pretty odd but funny glitch. Daggerfall had constant glitches, especially in the early videos, but in turn that made those earlier videos more memorable because the game wasn't fully functional. Thief I know inside and out to the point I now am amusing myself on entertaining exploits, plus the design itself means you get plenty of unique and interesting situations. Star Wars Droids, believe it or not, ended on a pretty interesting note that made the experience worth it at least.

Game built craziness can also work. The things I remember most from Doom are not the sane stuff, but stuff like Laura Beyer's Doom "Aw, you died, but that's okay..." or some of the sound files "Where are my pants". You can bet I remember the really pointless horrible stuff like the barrel puzzle levels. I am a simple person. Give me something amusing, I will enjoy myself more than something that is entirely serious. Perhaps one of the biggest flaws with most games I play is that they are polished or simple enough to not really hold much memorable. All I remember about the 1987 game is dying, while the NES games feel perhaps even less memorable. I think this is why I would perhaps do best with sandbox-like titles, games that allow for more freedom and creative solutions to problems. Besides running from tornadoes, Heretic and Hexen were pretty much there, because I never really had anything highly creative or out there happen. Heretic was a bit more interesting, if because I refused to use items, which led to that struggle of a boss fight.

Essentially, I will like a game because of its quality. But I will remember fondly the oddities more than anything else, you can imagine the struggle of E2M6 on shotgun start holds more memories for me than anything else in Quake. It seems the best way to remember a game is to not play it as intended, while the best way to have quality is to make that intended experience be fun. Thief is amazing for many reasons, but one of the biggest is because it is almost sandbox-like, leading to a lot of variety and interesting situations. I have recorded that game three times and each time had entirely unique things happen.

Long and tedious or pay to get past... cashbox items... are we talking about Singleplayer FPS games? You sound like you are describing a Korean MMO.

This year is seeing me get more into music than I have in the past. Getting into the symphonic metal genre has motivated me to hunt out more bands and try various discographies in the hope of finding more I like. Time management on the other hand has gone down a bit, I seem to be recording less than normal, probably between dealing with guitar recordings making a mess of everything else and the fact that these Star Wars games just don't motivate me. I have improved my internet upload speeds, 20 minutes uploads a 2 hour video, so once I get motivated it will be quicker and easier than ever to put out content.

Needless to say, a big thing I am doing lately is trying out more music. Can't say I am liking too much of what I try out, but I try it. This has led me into a spiral of depression as I wonder if I just chose the wrong days to listen to the stuff or if something is wrong with me to dislike this much music.