Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141105135552

I haven’t had any glitches on Bedfellows so can’t comment on them. It’s not too linear. You still got some freedom on how to tackle the last area.

‘I know that if I push the button, everyone is going to charge at the noob and kill him. So I will make a quick buck. Oi new kid! Give me 500 coin or I’ll press this button. Oi! This is the mass produced gold vase that was on the dinner table. I know it’s from the dinner table because I saw you through five walls and two closed doors! Sound the alarm!’

Ye I found it. I assume either of those notes will check off the objective to find out the Trickster’s plans. I found the one about the ritual first. That was a pain to get to because it was difficult to get high enough to reach the rope arrow. But then I found the second one too because I am a master thief. Finding the ritual note puts a little more context behind what he is saying during the ritual. Is the final level timed or does he always start with just four or five points to complete? I realise the final bit is of course timed when you actually get to the end and see him doing the ritual.

So there is no definite reason for the undead apart from the Hammers because that works for DP at least.

It is good, the Keepers are subtle in their prevalence to the story. You see them at the start, you find they are behind the scattering of the talismans and they help you directly to escape. But of course their part of the plan is complete. But only at the end do you get anything direct from them which I guess is why you like it so much.

Ratbeasts are super easy for me. Of course in groups they are hard but so are Randall’s guards. But one on one, you just need to get the first power hit and it’s over. They always flinch to a power hit and it only takes 2 normal hits to kill em’. Haunts though, despite being slower attacking (but still fast), have enough health to make staying a live harder because it’s for longer. I still can’t believe I killed those three in the Cathedral with little problem. But the fact I didn’t repeat that proves they are tougher. Plus even on my second play through, hearing those chains dangle as they walk and their laughter when they spot you is still freighting.

Yeh, the bugs and red spiders really made the need for stealth more than on Hard. When you get the objective to kill all bug beasts I thought, wait... what?! But of course the game is about strategy and going head to head with them is not strategy. Plenty of ways to deal with a one hit kill enemy in a game like thief like you mention a few of them. The red spiders and bug beasts are the kind of enemies that all games should have in their final levels... really difficult to kill to the point where you have to avoid them to survive. Of course it’s possible to kill one in a toe to toe fight but I’d say they are more difficult to do so than a haunt. Can you imagine being in a fight with three of them? No matter what you did you’d get hit by one web or one bug blast and that’ll be the end of you.

That does not work for T2. Please help!

EDIT: Also please don't hate me but I've bought Thief. I was not in a million years going to buy it for £50 when it first came out. But now it's gone down to £20 so I had a moment of weakness. I know it's linear and crap compared to DP/MA but... I... :(