Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190816235911

Precisely, there has to be an emotional connection or the song just feels pointless. And you might be right, this could explain how they can handle such... mindless and vapid music, seemingly for the sole purpose of background noise. It is something they use because they cannot seem to tolerate silence, jumping around constantly.

Personally, I don't care too much about lyrics. I get interested and will look into them, but it isn't something which really factors into my enjoyment of a song. I can't relate to much anyway. With me, the biggest focus would have to be the instruments, the flowing of them all. I find standard drum beats tend to be less quality, plus repetitive stuff just isn't as appealing either. The main reason for vocals is to add further emotional intensity, even if it is just howling in agony. Note many bands I listen to are in German.

Games... I don't think I have much of an emotional impact when it comes to games. I play what I can enjoy, games that actually have good gameplay. The reason I hate modern gaming is due to DRMs and the focus on online storage, which just is too unstable. The reason I hate older shooters is due to the use key and automap, two things which get in the way and end up resulting in a lot of spamming. There is only one title I can say is actually emotional, that would be Thief 2, specifically due to one particular level which is just a very... special venture. I have never seen anything which quite recreated that. If I played games for emotions, I wouldn't be doing anything else.

For example, Quake really offers little. Often it is quite mindless, you shoot a cluster of enemies in a level. The soundtrack doesn't really do much for me, the design was more corridor based and thus you never really feel like you are in some place outside of some rare exceptions like E4M3. Even then, it is like a small sidetrack, as opposed to being able to be fully immersed. Quake also is just a standard shooter fare, about having power and killing opponents, as opposed to being powerless like I prefer.

Main reasons to touch Quake? For starters, it is the earliest point of games I find hold quality and are enjoyable, in Quake's case primarily due to its simplicity. It also is great for multiplayer and allows for nice expansive nature with the thousands of files out there for it. I think I have said it before, Quake levels I don't really care about quality, but more about quantity just to fill up the server. It has a basic world and some basic lore, making it feel like a nice introduction of the things to come. I guess this is why my passion is more for Thief than Quake, but because Quake is the earlier made game I end up tackling that as the focal point for going forward.

That is precisely it, Nu Metal is one of those where they are focusing on the aggression than the music. For someone like me, who cares less about lyrics, it just doesn't give as much as a 15 minute overture through multiple styles.

My father is big into Sammy Hagar, so he is cranking it in his Jeep any time he goes out to the beach or wherever. The Rolling Stones... my father was never really a fan of them, I think he finds them pretty boring. He isn't into many of the 60s rock bands, he prefers the 70s and 80s rock, primarily as that was when he was growing up. I know he also really dislikes Led Zepplin. My father actually has a bit of variety, he enjoys some country like Toby Keith, plus he also has a tendency to enjoy more humorous songs. This is pretty much a staple of his, he plays it at least once a day if he can.

Oh, I am quite glad to hear all of that indeed. Not fun at all.

So, big announcement, I finally tackled The Reaper Bot, which happens to be one of the biggest modifications for Quake and is also very important to 90s gaming legacy due to just how important that mod is in turn to Unreal (essentially, one of the biggest reasons the game was as good as it was happened to be due to Reaper Bot). This in turn means I have uploaded one of the demos that showcases a player from 1996 fighting some Reaper Bots. It gives a good idea of what a lot of the Demos I have are like... aka pretty boring matches. You get to see a guy mostly exploiting the bots being buggy due to being an older version than the one I did. Not really worth uploading the rest, more than likely...