Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180816202459

Inconsistency is never a good thing as a general rule, mainly as it tends to not work in your favor. But yes, entertainment is highly welcome to be inconsistent, since that holds your interest level far more than staticness.

Fair enough, though I have such a backlog that I really don't need more recommendations. Also, yes, it can even get tiring playing something you love. Thus why I have my slow points and faster points with Quake. But at least my life is now in the right direction.

Sounds quite horrible indeed, but you are also right that it is curious that people were willing to do such things... after a day... you would think the scammer would need a bit more effort than that.

Definitely, I look forward to talking with you some more there. But yes, my tastes tend to be rather eccentric and confusing to even me.

I am glad you got to fix the invisible circle at least. My father was always about independence and not really taking after him. I work in the same company as him, but do a totally different line of work, more geared towards my interests of just using a computer.

Precisely, abandonware is all a bit shaky, and luckily we can enjoy it all a lot more today than we could back then. One convenience of being a fan of old school content in the modern era. Well, that, and the fact that you never need to wait for some company to release new content.

Oh, the games after Daggerfall get far easier without mods. Daggerfall is perhaps the worst of the series, requiring wall-spamming to find quest important items in some cases. Morrowind is possibly the easiest; even with plenty of handicaps you would end up ridiculously overpowered. If you are looking for challenge, Morrowind is NOT the game for you, and it is why Oblivion forward tried to fix things by introducing the level scaling that people hate. Note there are difficulty sliders for games after Daggerfall, so it can vary, though Morrowind is easy on the hardest difficulty from experience. Oblivion on the hardest difficulty will be quite brutal in comparison; it is actually far rougher than Skyrim in that avenue. Plus, remember, mods means any difficulty is possible. I am not kidding about a roguelike difficulty. Of course, I haven't actually played the game yet, I am still modding. Only 3 weeks into modding this thing...

Also, one thing I have learned from modding, the further away you get from the base game, the more unstable it gets. It is nice that Skyrim includes a lot of features you had to mod in Oblivion for the simple reason that other modders will take it into consideration, meaning you end up without some of the clunky hacked in systems from Oblivion.

The thing you don't realize about GLQuake is that you could use console commands to get it to look like WinQuake for the most part. Don't want blurred images? You can switch back to a pixelated mode. But yes, it is more a case of GLQuake being the first of its kind, so you end up with a lot of weird bugs. Remember, the final version of GLQuake is 0.98. There was never a complete version released. Reflective windows aren't worth the audio issues that come with it, dedicated servers don't work at all, and you have some issues with textures that the original game could handle fine.

Well, flying heads are highly imbalanced, but we could run a server with them if you wished (it is probably useful to check out the open-source list for mods you might want to mess around on the server with). It is all pretty simple. All you need on your end is the graphical/audio changes, plus any lines that need to be run on autoexec for some special function to work (say a key bound for a certain impulse). If you are just changing some gameplay mechanic, it actually can be done entirely on the server side, meaning you won't need to do a thing. I will want you to download the server mod though, since there are some visual changes, like player skins. Feel free to touch some closed-source mods as well, but note we will be limited to that one until we leave the game.

By the way, would your name be "Vorknkx"? It is case-sensitive, so this matters a bit how you will type your name for certain functions to work right. One of those functions is a custom skin. Do you want a Scrag skin?, you could definitely have one if you wanted it as it is already supported in my server :P.

Oh yes, that is the biggest problem. If you change one thing, you need to change everything, or else it just really sticks out. Look what happens when you modify a Doom sprite with MS Paint. It is entirely noticeable. But if the entire game was done like that, it would feel a lot more like it fit.

You will definitely like some of the parts of the games that aren't my cup of tea in that case. I like action and gameplay, reading as a general rule just doesn't thrill me unless it is a short read without many names/places.

Oh, this is one big thing I definitely feel is good about the Elder Scrolls games. They are being dumbed down RPG-wise, but they are becoming more FPS-based. So it is ironically getting better for someone like me, as long as you mod out all the handholding and easy gameplay. Makes for a promising roguelike once it is all modded. I got a weird crash from a combo of mods and so had to backtrack quite a bit. One thing really bad about Skyrim versus Oblivion, you can't just uninstall things with ease and expect things to still work, so you need to have some idea what you want. Oh, sure, you can save before you install the mod. But then you install ten other mods you really like, only to find out that mod breaks one you just installed which was a greater priority... needless to say, a lot of work to get things just right. But, you know how persistent I am. In the event you ever play Skyrim and find it lacking, I could be a useful guide after all of this :P

Oh, thieving in the Elder Scrolls series sadly hasn't been the best experience. I hope Skyrim changes that. Arena just has you bashing doors and breaking in, Daggerfall just adds backstabs. Morrowind makes you more like a thief, able to lockpick and break into places, but always static NPCs means you pretty much have things always being watched or not watched. So you learn just to hide behind some obstacle and steal everything in front of their face. Oblivion is better in that direction, you can actually break into places and it feel stealthy, but then the guards pretty much always know you are unlocking stuff... so it becomes worthless to even bother with stealth...

Oh yes, I remember the oddities and quirks quite well, the weird codecs that needed to be installed. Remember the DirectX software packages?

We could lump it all together and play Quake how it was meant to be played! After all, it was supposed to have similar gameplay to Doom, which was SUPPOSED to be Brutal Doom. So, yeah, we need overpowered guns and the ability to take down foes in a single shot while having invincibility frames that prevent you from getting hit while looking cool.