Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180412204150

And, if you remember me telling this story, different resolutions sometimes had different brightness as well for reasons unknown. I'd use 400x300 for Quake 2 and similar stuff, but in Tomb Raider 3 it was way too dark for some reason (using an old monitor close to the room's windows didn't help much), forcing me to use the brighter but blurrier 320x200.

I can watch stuff, but has to be really interesting to keep my attention.

Yeah, though the werdness an be quite brilliant in some cases. Some guys spend so much time polishing their work that it's hard to believe it's done in something as primitive as the Doom engine.

It may be a bit ugly, but at least we know it's 100% genuine. And everything we see in terms of features is legit. With source ports you can never be sure. Most of the newer Doom stuff (e.g. 2005 and onward) almost always is made with source ports in mind (usually Boom and its derivatives, including ZDoom), so I often encounter features and effects, for which I am not sure if they are a mapping trick or a source port feature, which won't work at all, if I load this up in vanilla Doom.

Yeah, they are meant for storage and the one I got is supposed to be a high-quality one. I don't remember if I formatted it myself when I first got it, or if I just used it the way it was. Perhaps something was wrong about the file system from the very beginning. We'll see - if no problems occur anymore, then my theory has been correct.

Today's struggle - the printer. I finally got one, but getting it to work has proven to be quite a chore, and Windows 10's quirks aren't helping much. It can print, at least, with some minor workarounds (currently).

Deathstalker willingly playing Wolf 3D... whoa, I need some time to process this :P

Ouch, yes, I've had those too. I used to have a strong medicine that burned them really nice, but I've run out and can't find it anywhere again. I've heard it's no longer produced. Pity.