The Locks by Scope

The Locks by Scope is a Multiplayer level.

This level proved to be a headache for Ed Cope, the first two versions had various errors which would prevent it from properly compiling.

The released version was originally intended to be twice as big, but had to be cut back due to the length of time it would have taken to VIS the level. Cope planned to use the cut section of this level in a later level.

The BG Bot and The Reaper Bot were both stated to work well on the level and were recommended by the author.

Spawn Locations

 * Locks, brick pathway beside top lock.
 * Courtyard, beside Valve.
 * Locks, middle pathway of top lock.
 * Side Section, bottom of staircase.
 * Courtyard, bottom of Elevator leading to top floor of Locks.
 * Side Section, first bend of staircase from top section.

Weapons

 * Double-Barrelled Shotgun - Courtyard, top of staircase connecting ground floor with Valve.
 * Nailgun - Locks, brick pathway beside top lock.
 * Grenade Launcher - Side Section, balcony overlooking Courtyard, accessible from middle floor of large staircase.
 * Rocket Launcher - Locks, top of the Elevator leading from the top lock to the Courtyard.
 * Thunderbolt - Water of Side Section, near middle of section.

Powerups

 * Ring of Shadows - Third lock of Locks, far corner from Elevator.
 * 100 Health - Locks, behind bars of top lock.
 * 100 Health - Water of Side Section, far wall from the side the Wind Tunnel attempts to push the player towards.
 * Green Armor - Courtyard, top of rock on ground floor beside Elevator to top lock of Locks, accessible by dropping from top lock of Locks.
 * Yellow Armor - Hidden alcove behind false wall of second lock of Locks, side facing top lock, opposite Elevator side.

Locks

 * Ring of Shadows in third lock, far corner from Elevator.
 * 100 Health behind bars of top lock.
 * Yellow Armor in hidden alcove behind false wall of second lock, side facing top lock, opposite Elevator side.
 * Nailgun on brick pathway beside top lock.
 * Rocket Launcher on top of the Elevator leading from the top lock to the Courtyard.
 * Shells in second lock from top, far corner from Elevator.
 * Nails on brick pathway beside lowest lock.
 * Rockets in lowest lock, far corner from Elevator.
 * Two 25 Health in lowest lock on wall facing Courtyard, one in corner without Rockets and one in middle of lock.
 * Elevator beside top lock, opposite brick pathway side, has a Button beside it to allow access from the top lock to the Courtyard below.
 * Water in each of the four locks.
 * e Elevators, 1 below each section of brick pathway, allows for access up side of locks.
 * 4 Elevators, 1 in each lock near the Elevators of the brick pathway, allows for access out of each lock.
 * 2 Movable Walls in Ring of Shadows lock, slide across when Valve is pushed in Courtyard to crush anyone not in middle of lock.

Courtyard

 * Green Armor on top of rock on ground floor beside Elevator to top lock of Locks, accessible by dropping from top lock of Locks.
 * Double-Barrelled Shotgun at top of staircase connecting ground floor with Valve.
 * Shells on ground floor, between 25 Health and rock outcropping.
 * Nails beside Valve.
 * Nails beside rock outcropping on Locks wall on ground floor.
 * 25 Health on ground floor, beside wall of Valve structure.
 * Elevator below brick pathway of Locks, allows access to Locks.
 * Button beside Elevator to top lock of Locks allows Elevator to temporarily lower.
 * Valve in structure near Water, causes the message "You just triggered a trap" to be displayed, as well as causes two Movable Walls to slide across in the Ring of Shadows lock of Locks.
 * Water below the lowest lock of Locks.

Side Section

 * 100 Health in Water, far wall from the side the Wind Tunnel attempts to push the player towards.
 * Grenade Launcher on balcony overlooking Courtyard, accessible from middle floor of large staircase.
 * Thunderbolt in Water, near middle of section.
 * Shells on top floor of large staircase, across from doorway to top lock of Locks.
 * 2 Nails on bottom floor of staircase, underneath first bend of staircase.
 * Rockets at end of corridor near Elevator leading to top floor of Locks.
 * 2 Cells on bottom floor of staircase, between staircase and Elevator leading to top floor of Locks.
 * 2 Cells in Water, wall that Wind Tunnel attempts to push the player towards.
 * 25 Health at bend of corridor near Elevator leading to top floor of Locks.
 * Elevator beside large staircase with 2 Buttons on top and bottom floor to control it, allows shortcut from top to bottom, far side from locks.
 * Elevator in Water at end of side corridor, somewhat near the 2 Cells, leads to end of corridor with Button that slides aside Bars.
 * Button near end of corridor near Elevator leading to top floor of Locks, causes Bars to temporarily slide aside.
 * Bars in middle of corridor Elevator leading to top floor of Locks, middle of section after bend, leads to Water with invisible Wind Tunnel below.
 * Water below Bars covers most of the section, while an invisible Wind Tunnel continually pushes players against a wall.