Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-1496755-20160328072114

You have done well :)

Ironically, Quake might actually be easier to get working than some newer titles. Doom 3, for example, does not have widescreen resolutions in its menu, so you have to set them via console commands (FOV is not adjusted automatically, so you have to set it manually as well). And on 64-bit systems, you need a little workaround to remedy the game's failure to detect how much memory your video card has (Quake 4 has the same problem). As for Quake - Winquake requires one small workaround to fix an issue with the colors, and GLQuake needs some command-line parameters. That cool port that I've been testing, UQE, is about to add 4k compatibility soon, as well. I've been talking a lot with its author these days, I'm helping him hunt down some bugs and make improvements. He has made source ports for Quake 2 and Hexen 2 too - I like them because they are minimalistic, just improve the game's compatibility with modern OS and fix a few bugs.

As for as DOS games are concerned, DOSBox is the best solution in 99% of the cases. Quake itself runs perfectly - in fact it's less glitchy than BUILD engine games (e.g. Duke Nukem 3D, Shadow Warrior, Blood).

Speaking of which, I have lined-up a little "nostalgia trip" for my birthday, which includes Doom v1.666 (the version I've played the most), Heretic 1.0 (no Episodes 4 and 5, plus it is known to crash after the Episode 1 ending text due to a bug), Quake 1.08, even Wolf 3D and Spear of Destiny. Reliving the good ol' times :)

More Doom streams - that's always good news! Lots of ugly Barons are about to get seriously punched!