Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160425011106

You know, I recall those options being a big part of every game I used to play back in the day. You are right, hard drives were still relatively small, so the data had to go somewhere and discs were a good place to put them at the time. Like I said, I would prefer the data somewhere and it be good quality than it be nowhere and terrible quality.

Yeah, I tend to not bother with many cartoons, but I always found myself attracted to the darkness of the 90s over the cheesiness I often see in the 80s. The 90s was when canon in stuff got big too, so everything made started mattering unlike the mess that was the 80s where Marvel would add Terminators in Louisiana or Carnivorous rabbits in Star Wars.

Qtest is also curious for the different look of the textures, including the different appearance of the Shotgun and the different sound effects.

Yes, the 90s was an extremely experimental time. We were past the age of big developers making all the games, but before publishers started becoming afraid of trying new things. Due to this, we had stuff totally changing what was known and accepted, even at the expense of worrying that it might be an absolute train wreck. id Software was obsessed with constantly making RPS that were dumbed down to FPS titles, Bethseda was creating gladiator combat games only to realize that the combat was entirely boring and going from place to place was more fun, Looking Glass was creating combat based games only to realize that it was more fun to try to sneak by the guards than deal with them, and Epic wanted to make a game where you fly on a magic carpet and attack robots.