Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160223130122

That definitely is what I prefer to do in MMOs. Explore areas that generally are ignored and check out the legions of enemies lying around. Not that big on MMO exploration though, most of the game tends to be designed with a mob design in mind. Still, I like to run along paths instead of cutting through the world like most people, checking out the regions and just getting involved with the world. WoW I doubt I would bother with due to being subscription based, I can't see why I would want to pay every month just to play a game. Plus, I would need to go through the Warcraft series.

1996 was the release of Quake, which shook everything up with gaming. Suddenly it was the norm to be in 3d. Suddenly level design had to make more sense since Automaps weren't used in every release like they were before. Suddenly mouselook was bindable, and with no sprite-hacks that would cause things to be invisible or flat above you. Things could seamlessly enter and leave water, it wasn't invisible when only part of it was in the water. The lack of a use key meant we no longer could be spamming every wall, instead Secrets and other hidden stuff had to have some sort of clue. Jumping was more fluid instead of the old-school method of running across gaps as fast as possible. Really, the world started blending together to feel more like a world instead of a bunch of levels clustered together. Even Quake was but a precursor for what came, but was a start in the right direction.

I am definitely excited to record Quake 2 and other late 90s FPS titles. That definitely is a bit down the road though, we still have quite a bit to get through on Quake 1.

Yep, that probably is just the least of what I would have to get through, not to mention any influences and whatnot along the way. Needless to say, id Tech 5 will take a bit to get to.

Yóuqī!