Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20191107203118

Good to hear you'rte gettign better - I've learned that these rituals are limited to Wednesdays (I have no idea why), so this really limits our opportunities for healing.

For the sake of consistency the blood should be preserved indeed. In the context of Quake, hitting without bleeding could mean you aren't really doing damage. I remember one case when I got a peculiar glitch in Quake (can't reemmber if it was DOS version or Winquake) where some monster froze in place and could not be killed (like a statue). One of the symptoms of this glitch was that the frozen creature stopped bleeding and hitting it only produced grey particles. Oh yes, I remember your rants... not something easily forgotten ;)

I love it how you call that guy Minion... yes, Armagon has a companion-summoning powerup, though the companion is, not surprisingly, pretty disoriented and usually goes in all the wrong directions, making it pretty useless (unless the nemies are very close and easily accessible). It's pretty common for it just walk into walls. Could Minion be a fan of Brutal Doom? I know one of its features is companion marines that you can "free" and then use to fight alongside you. I think they are a bit more useful than Armagon's ally monsters. All things considered, the companion isn't a great addtion and is, like you said, mostly a gimmick.

Monster variants could be interesting. Some Doom mods (e.g. Complex Doom) already do this and players seem to enjoy it. Depending on your luck, you could face something pretty timid... or get a boss-like encounter. So there is potential in this idea, provided it can properly implemented without blowing up everything else.

When you dabble in DOS games, you always have to deal with their limitations as well. It seems Quake retained many of its old restrictions even if it got ported to Windows... but then again, Windows 95/98 was, technically, a shell running on top of DOS :P