Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170305190218

Heh heh, yeah, if I a stranger stopped me on the street and asked me to quickly tell them one random fact about Deathstalker, the first thing to come to mind would probably be "He doesn't like spriter games". And that's perfectly fine - there are lots of people who don't like them. I am used to them, so I don't mind them. And yes, Unreal is definitely something I have to try sooner or later - it is an important piece of FPS history and I'll probably enjoy it as a whole. TBH, I believe we overlap a bit more than Quake, though I must admit that the late 1990's is a period not sufficiently represented in my collection. This is mostly because at first I didn't have a good enough PC to play these things on, and then I suddenly found myself with a PC too good for this stuff. It's that annoying compatibility gap, which is why I often refer to this period as a "transition". Your troubles with Thief (and all the Shockwave player / codecs) are the best example of this. By the way, remember jedi Knight. You never finished its expansion, Mysteries of the Sith ;)

if I have to name one thing I really find frustrating, it would probably be damage sponges. Imagine a mini-boss, or even a regular enemy that takes several tons of bullets to bring down (without a shield or some similar mechanic, just plain HP). Now that really makes me grit my teeth. And this is why I avoid playing certain games on higher difficulties - because that inflates monster hitpoints to absurd proportions, where killing a single guard means ammo hunting like crazy afterwards. Oh boy.

You are analytical and I actually like that.

Poor old WAST, so abandoned and lonely. But I'm sure more bland maps will keep coming up, so there is hope for it yet. If the SS is so big, it could be a BIGGEST level (several of them are really massive). I'm eagerly waiting to see it.

Oh, yeah, I was really puzzled that you played through the entire game to demonstrate a music WAD, but I was afraid to say anything.