Thread:Deathstalker666/@comment-5641163-20150522174501/@comment-3547390-20150522191609

Actually, you are probably pretty lucky. Widescreen and Wikia isn't exactly pretty right now (I was wondering how you you were tolerating the pages, the only reason I am even doing these edits is because the preview button shows me what the pages used to look like). They messed with the font so everything is larger so it is closer to a tablet, meaning those with smaller desktops are pretty lucky. I could switch down to a smaller resolution, but I am too used to 1920x1080 for anything else to feel comfortable. I don't expect myself to be doing too much beyond this fix-up at the current time until I can think of a good way of shrinking the size without messing up you guys on smaller resolutions (which is ironic, since the whole reason for the update was because us widescreen editors made everything so nobody else could see it) :P.

Odd anomalies to be getting, though I have heard that GLQuake can act up on various systems for unknown reasons. The brightness setting is pretty weak here, it doesn't do much of anything as far as I can see. Water transparency works fine on my end, so I guess I got lucky there.

Yeah, I am not one for "upgrades" as they change that spirit. All HD updates usually look the same to me, too gritty and not befitting the original feel of the levels. It is more like another artist's interpretation, which while nice, isn't the same as id's interpretation :P

Even GLQuake can be pretty unstable for deathmatching, so I know what you mean. I was just referring to compatibility with custom content and whatnot, pointing to the rationale behind it and how it can be visible.