Thread:Deathstalker666/@comment-1496755-20150904120435/@comment-1496755-20150908144938

Good luck with that :)

The feel of linearity is mostly created by the fact that levels are designed to be straightforward - you come to an area, do whatever you do there, get whatever items you can find there, and you move on. Backtracking and revisiting are not really meant to happen. There aren't any hidden doors opening in earlier parts of the level, nothing that is worth going back for (most of the times the NPC's move on too, meaning earlier parts of the map are deserted or even blocked off). It's just onward, onward and onward!