Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140113211407

I am assuming your talking about the casino? It makes it a little harder when you can't hear the guards due to the music. Still, I found the area fun and actually found the sewers (as all sewers usually) to be the low point of the level.

Yeah, Thief Gold adds only 3 new missions to the game (plus an extra bonus level if you play with the files, but I recommend beating the game first). The first is somewhat long but can be fun. The second is probably the worst and has been long hated by the community. The third and final one is considered one of the best missions of the game. Apparently the first level was added to show how skilled Garrett is in his profession (he can take on a large community of Thieves). The latter two I can explain a bit more when you reach the next mission.

The tip hopefully will prevent frustration if you have no idea how to get forward. I didn't mind you spoiling Level 6, that level was getting on my nerves. I might still have to repay the favor on one of my least favorite missions as that mission is infamous for getting people confused.

Thief 4 looks terrible, I watched a trailer only to see COD at every part. Highly scripted events of near death experiences with blur effects.

From what you just described I almost expected Jedi Knight to have QTE. Escaping a ship that will be destroyed without button mashing? That will be interesting!

Gotta love modern games and how one key does everything. Press E to open the door. Press E to turn on night vison. Press E to kill the enemy. Press E to jump. It seems to have been started as it showed how powerful gaming was coming, it could look like a movie! The only problem is that they turned it into a movie...

I like Doom to an extent. My dislike usually only starts after a ton of FMs. Doom II though, I do not like very much and feel it is repetitious and dull. Modern games take the challenge out to appease everyone (some people don't have patience). I don't even understand how they could redo Thief without massive changes, the fact is that few new school gamers would want to take the time to wait for an enemy to pass.

Did I tell you the time a friend tried one of my old school games (Unreal). They basically stood in the same spot waiting for something to happen. When nothing did, they walked forward and became upset due to how confusing it was with all the ways to go. Deathmatch was even worse, they wanted to basically stand in the spawn position and shoot every enemy that ran at them (and became upset when the bots tore them apart). So what I learned is that people don't want challenge, exploration, or interaction. They apparently got used to the COD style games and now cannot revert. So, basically, a resurge of old school gaming could never happen due to a large percentage of gamers not wanting anything but the new school games (and us old schoolers would probably miss it as it would be under the radar of hundreds of terrible new school games).

I could actually imagine Doom being redone successfully before Thief. At least the premise in both COD and Doom are similar in that both require you to shoot enemies. Thief is about avoidance! You know how many people are going to buy it and expect Assassin's Creed?

Some games break the mold, you are right. The problem is that they don't get enough popularity. Old schoolers don't really flock to the new games. New schoolers don't like the style. So Dishonoured and other games like that have to rely upon old schoolers finding out about it, meaning they probably lose a lot of revenue. Not many companies are going to attempt such a suicidal operation.

The funny thing is that Dishonoured's lead designer was apparently a FM author for Thief. I already tried his earliest level (couldn't really get into it though due to some major bugs). They are all highly rated, yet as I am a tough gamer to satisfy the first one didn't really work. It was actually one of the four I originally felt were okay before rethinking the mission due to numerous glitches building up to ruin the experience (the worst was the main guard for an important piece of treasure was lying on his side and apparently was to wake up upon stealing the treasure, though he has a tendency to get alerted beforehand and thus float torwards the player). Still, none of the glitches are previous gripes like spelling mistakes or being a mission that doesn't end.

I am waiting to attack the Kell Dragon until later tonight. These hours aren't really the best time for me to be playing due to it being chaotic and somewhat stressful (It is much easier to type than play a game I really want to enjoy during such times). I actually had started level 9 earlier but ragequit in the middle due to frustration (not with the actual game, just by failing to enjoy it with the chaos). So I guess I somewhat knew how to handle the mission even if I was sprinting like a maniac and not really caring if I died. I learned from yesterday's playthrough (level 8 also was stressful due to similar reasons, I only was able to enjoy it on my replay to get lives) and therefore am waiting for a better time when things calm down and I have a couple of hours to spare without distractions.