Thread:Vorknkx/@comment-3547390-20120421171650/@comment-3547390-20120427184038

There is, we just have to make sure to go back and do anything previous, taking thus more and more devotion as the numbers increase. If we hit 10000 levels or something eventually (seems slow right now, but one day it might pick up and start going really fast) than we are going to have to edit 10000 levels if an error is found. I know what you mean though, at the same time there is always room for improvement.

If only we could have something that could be like a template tool, to make all similar pages have certain parameters (like bolding the text or something, kinda hard to give an example as the present ideas are understood, this is more looking long term). This could become a very heavy amount for someone if trying to fix up a mistake found in a great deal of the levels if not all.

I am glad you found the list good, it is the way I have kinda planned everything to begin with but was not understanding how. Now I am planning how while working on the first one of my list.

Remember, anything you can see in game has to have an article or be part of an article. That's the goal of my newest renovation, to add the final component (elevators). Anything directly interacted goes in its own page, things just by sight for now have all been part of a theme.

I would advise against a whole page on destuctible things, as Radioactive Containers are destructive and are the only thing as such in Quake. One thing to look out for when doing the expansions is overwriting the original content. It may sound fine now, but once again looking to mods it could be dangerous if someone tries to add information about the Grunt sound pack made by Adam Hivones (example, doesn't really exist). With so many interconnecting we can have clashes, when it can all work together with just the base game. The base game stuff has information on base games, other areas have information on other stuff. The argument can be that it is an official thing so can be allowed, which is why editing enemies is fine. However, grouping it with other items might not be the best idea. So it might be best to have articles unless there is some other way to define them.