Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181023201344

A surprising discovery today - I came across a "pre-release" version of Quake. It is pretty much the same thing as that Beta 3, with just some very minor differences (e.g. no background image in the console). You know, I think this may actually be that old version of Quake that I saw and played back in the day. I did notice a few things in the Beta that id not quite match my memories, but this version does. So it must have been it. Makes me wonder how it even found its way to me (this was still in the pre-internet times) - must have been quite the case of blind luck. I can share this thing with you, if you're curious.

I barely know anything about Minecraft, but I do know that ti creates huge worlds, and they can get glitched if you go far enough. Stealth RPG action can be fun, especially if there is enough stuff to do (i.e. infiltrate places and steal stuff that wouldn't be obtainable via more brutish methods).

My current PC is up against a wall, so I don't get any glare from behind the monitor. Occasionally I get some from behind my back (a window facing westward). As I've mentioned before, I kinda miss the awesome view I had at my parents' place - a nice combination of being on high floor and having a large open space in front of the building, without obstructions. I'd raise my eyes from the laptop monitor and see the nightly city, every light a sign of life. Then the lights would go out one by one until only a few remain - probably other weirdos like me. Or translators working on a large project overnight (I've done that too).

It's hard to say when exactly the "Doom clone" era ended, but it's somewhere around the release of Half-Life (the pioneer of detailed story-driven shooters) and Quake 3 (the pioneer of dedicated multiplayer-focused shooters). Some of the very basic principles will always remain the genre, but as a whole it had finally moved on beyond this simple formula. And today, curiously, there are some attempts to return, partially at least, to the simpler ways of the Doom era - probably due to exhaustion from all those linear, gritty movie-like CoD clones.

I'm pretty sure there can be a fandom for pretty much anything. Even the unthinkable!

I second your hope - I should be able to get some time off in the first half of November. With all those big events and projects behind me, there are just a bunch of smaller things to take care of - more tedious than challenging. And then my mind shall be at peace. I keep the whole GLQuake package we used, so setting up will only require installing the Evolve stuff, which takes mere seconds... oh wait, Evolve is actually changing to "Player.me", according to an email I got. You probably got it too. I hope this change doesn't break any of our stuff.

Heh, the problem with promoting it on FB will probably be the fact that we use pure GLQuake, instead of some ultra-modern source port with ambient occlusion and volumetric materials :P