Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-26005008-20160718082100

Daggerfall was an extremely ambitious game, with thousands of quests, dungeons, and room to explore. A game of its scope would normally be inconceivable for an era like the ’90s. It had a lot of good ideas, but the whole thing felt rushed: subpar balance, questionable design decisions (telepsychic guards? Sure, why not!), and excesses of glitches. There were so many glitches that it frequently became a test of patience more than that of skill. If there were to be a symbol of why good ideas require lots of time to implement, Daggerfall would suit that rôle perfectly. To my knowledge, nothing has ever beaten it in terms of scope.