Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160420114742

Well, it has to be E3M5 with some weather associations... like "Wind Tunnels" ;)

Oh no, Descent is not a flight sim, and you don't move forward at all times - that would be Radix v1.0 (keep in mind that v2.0 removed the forced forward movement, introducing Descent-like controls, but with more realistic physics). Imagine a shooter without gravity, and you can move in all directions, plus enemies also float instead of walking on the "floor" (any surface you wish could be the floor when there is no gravity). This means that the door that leads to another room could be on the floor or ceiling - you're not limited to the walls.

Heh, Duke 3D's first episode was not predictable - you start in a city, and end up in some cavernous place with lava. That's why many people consider it to be the best part of the game :P

I'm talking about the red chaingunners from Doom 2 - from a longer distance, they tend to spray bullets all over the place... just like the player's chaingun would.