Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-1915529-20140406063426

Does the rock monster, ahem.. Rock!?

...

What is it with developers choosing the same subjects over and over again? Mafias, Zombies, Farms, Candy... The human person really is a consumer whore if they base their purchases on the subject "Well the last zombie game I played was fun, let's buy this zombie game with mafia in the title".

Sounds about right. Although of course have similar gameplay is not a bad thing. Take Quake and Unreal for example. Both are great games. We both like them. But both of them at their core involve shooting monsters in a number of maps.

But with MMO, along with what you've said and the lack of any real ending, the subscription fees in them is probably the worst. As with any monthly fee in anything, the only way to get value out of it is if you use that thing now and a lot. You can't play a bit now and then come back to it in 2 months like you can with Quake because that's money down the drain. I guess the leeches (I mean developers and publishers) was the most amount of people in their games.

It's this 'I feel like I need to play otherwise the money is for nothing' that will end the game for me because I'd end up hating it. In comparison, taking the very comparable single-player RPG game called Skyrim, if I may. I am currently someway through Skyrim although I have not touched it since before Christmas. But that does not matter. I can easily wait for the day when I feel like playing it again and pick up from where I left off. This works because Skyrim is a massive game and I knew when I started it I was not going to finish it or get any where near to doing so anytime soon.

But the no-doubt equally massive ESO would be different. Firstly you'd lose money on the month you decide to stop playing. Have to go through the butt ace of cancelling your subscription and then when you do feel like playing it again, subscription re-paid for and game logged in, you find loads of changes where the developers have either 1) added DLC at a price and/or 2) changed core mechanics to try and make everyone happy.

Single-player game over one year
 * £30
 * Complete the game from start to finish a couple times (each play through taking between 5 to 50 hours depending on the game).

Multi-player game over one year
 * £30 + £180 (random typical £15/month subscription fee)

Either:


 * a) Spend thousands of hours completing everything and getting all the money and the best armour with the most powerful weapons and magic.

or


 * b) Play at a pace that suits you and complete 0.001% of the total game while sharing the server with 'example a' who calls you a Noob because you don't have time to spend thousands of hours clicking the same pixel over and over again.

Of course with either example, you're still paying the same amount of money but by only becoming a no-life muppet do you get the most of your money.