File:CLAUS (Aftershock)

Description
A level with no name in-game or in the readme, forcing me to use the filename. A mysterious, small level only known as Claus. Perhaps, just perhaps, this level was made by Santa Claus. I would hope so, as there is nothing Christmas-like here...

Oddly enough, we get a texture I have not seen in any other level (the tiles used for the central platform). I wonder if this texture will be unique to this level, as it is pretty surprising that a texture was hidden in the Standalone levels (I expected all to just reuse the campaign textures).

The level itself is pretty straightforward. In fact, this is basically the smallest level we have ever played, being one small room with three enemies. Not surprisingly, there is no Deathmatch mode.

Though small, this level can be pretty painful. It was intended to have a few more items that would have made life easier, but both fall through the map upon spawning into the level. We are basically left with a very small room and 2 Fiends/Scrag. Don't expect safety on the platform in the middle, they can claw at you.

The best method I have found is to focus on getting one of the Fiends down. The tightness of the area means that otherwise you can be killed quickly. Even though some extra Nails are missing, there is still enough Nail ammo to kill the Fiends (meaning use the Shells on the slower moving and easier to evade Scrag). As long as you take these few steps to balance resources, you should have little to no trouble.