Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160601103046

It's okay - Thursday it is.

I still did some testing last night, with the UQE source port guy. He discovered some cool engine trick that improved the quality of textures in Quake and now he is going to implement it in Hexen II as well (since it's pretty much the same engine).

If I'm not very busy, I'll take a look at the Episode 3 videos tonight :)