CTF2: The Kiln

The Kiln is a Multiplayer level in Threewave Capture. This level is designed for Capture the Flag.

Like all other custom levels in Threewave Capture, this map was entirely designed to be used on their specific server. While it can be used outside of the server without the proper version of Threewave Capture, it will not be identical to how it was intended to be played.

Also note that all players spawn inside of their base when Capture the Flag is enabled. Spawn locations designates locations players spawn if Capture the Flag is disabled. In Capture the Flag, the flags themselves can be found below the flag textures in each base.

Spawn Locations

 * Grenade Launcher room of Central Section, blue base side, Nailgun side.
 * Grenade Launcher room of Central Section, blue base side, opposite Nailgun side.
 * Grenade Launcher room of Central Section, red base side, Nailgun side.
 * Grenade Launcher room of Central Section, red base side, opposite Nailgun side.
 * Central Section, red base side of the upper floor divider.
 * Central Section, blue base side of the upper floor divider.
 * Bases, middle of red base.
 * Bases, middle of blue base.
 * Small dead end of Central Section, red base side.
 * Empty pillar area of Central Section, red base side, side closer to upper floor divider.
 * Empty pillar area of Central Section, blue base side, side closer to blue base.
 * Empty pillar area of Central Section, blue base side, side closer to red base.

Weapons

 * Double-Barrelled Shotgun - Central Section, blue base side of the upper floor divider.
 * Double-Barrelled Shotgun - Central Section, red base side of the upper floor divider.
 * Double-Barrelled Shotgun - Central Section, side corridor underneath rest of level.
 * Nailgun - Side corridor underneath rest of level in Central Section, opposite Double-Barrelled Shotgun side corridor.
 * Super Nailgun - Middle of red base of Bases
 * Super Nailgun - Middle of blue base of Bases
 * Grenade Launcher - Central Section, middle room of lower floor.

Powerups

 * Yellow Armor - Middle of red base of Bases
 * Yellow Armor - Middle of blue base of Bases

Central Section

 * 2 Double-Barrelled Shotguns, 1 on each side of the upper floor divider.
 * Double-Barrelled Shotgun in side corridor underneath rest of level.
 * Nailgun in side corridor underneath rest of level, opposite Double-Barrelled Shotgun side corridor.
 * Grenade Launcher in middle room of lower floor.
 * 2 Shells, 1 beside each Double-Barrelled Shotgun.
 * 4 Nails, 2 beside each Door leading to each base.
 * Four 25 Health, one at each end of the side corridors on the lower floor.
 * 2 Doors, 1 on each far side from the divider on the middle level, leads to the Bases.
 * 2 Doors in the lower section separate the middle area from the rest of the level.

Bases

 * 2 Yellow Armors, 1 in the middle of each base.
 * 2 Super Nailguns, 1 in the middle of each base.
 * 4 Shells, 2 in each base on opposite sides, underneath each balcony.
 * 4 Nails, 2 beside each Super Nailgun.
 * 4 Rockets, 2 in each base on opposite upper floor balconies.
 * 4 Rockets, 2 in each base, 1 in each dead end of the upper floor between main section and Central Section.
 * Eight 25 Health, four in each base, two in each dead end between the Door and main section.
 * 4 Elevators, 2 in each base on opposite corners from the doorways to the Door, lead to balconies.
 * 2 Teleporters, 1 below the hole in each base, leads to Central Section on base side.