Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160403065154

I definitely need a day or two to decompress from that experience. Believe it or not, I was feeling sick by the end due to the absolute repetition and boringness of it. I think I was vocally happier when I finally got to leave. Doom 0.2 might have been the same, but at least it was small. By the time I crashed in E2M7, I was pretty much bored of the Alpha. That was when I had a steady stream of stuff coming in, after that we started seeing lots of rooms with the same objects over and over in a Flintstones esque environment. I feel like I could have played E2M7 and E1M4 if my goal was to see everything, the rest were essentially empty levels that I just wandered around in until I saw every dead end of the maze. The fake nonlinearity where I could choose different routes only to end up at some random dead end did not help the situation. It makes sense that the game would have a tech demo at this point and it serves its purpose of showcasing various rendering things of the engine that prior to this version was impossible, but it just lacks much interesting stuff outside of the first few seconds of playing, unless of course you are an insane fan of Doom and like seeing every corner in a beta version.

0.2 and 0.4 are very different in what they offer, but it still is essentially running around in world and looking at things. From a player's point of view, a render demo is not a lot of fun, it isn't made to be fun. So an hour of nonstop playing, whereby playing is running and pressing ALT to open doors on the rare occasion one functions, can get rather old. Definitely not one I would want to revisit any time soon, at least in full-form where I explore every level.