Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170425111642

I saw something recently in a sourcebook, nobody reads books they hate or plays games they find boring. Apparently they never thought of insane people like me. GLQuake never felt blurry to me, plus you can set it up to have pixel textures if you wish, but you are very right that the source port differences are very minor. Almost everything in GLQuake is a true improvement. Most source ports don't really improve, but break older levels just for the sake of changing things, which is why I tend to be a traditionalist for most games beyond Doom.

Heh, I wish we had the Quake Beta as well. As it stands, I play older versions of games regardless of their terrible bugs or lack of later features, just due to the historical interest. If I care enough about a game, I often like to touch it in its unpatched format just to see the features. For certain games it is the nostalgia factor, I couldn't patch games when I was younger due to the games not being actual copies.

This older format was around until at least 1996. I remember the Wheel of Time Doom conversion not working right with GZDoom.

Well, I plan to eventually cover everything I can (Doom has kinda been a good distraction) so I will of course be covering that eventually. As for my exact schedule, I don't know. I tend to figure out what I am doing based on the moment I am doing it. I mostly have been going by user ratings, playing the worst commercial packs first and working my way up to better content, since those usually have more complexity and require more new rules to be made. Never ask where I plan to go, just enjoy the ride, as I barely know and am not one to rush through things. Many people stressed me out in the past with their expectation of new Single Player missions for the cooperative server or with constantly asking what I was doing. I haven't even finished Aftershock.

So for Doom, it should be noted my plans for it. I am basically covering some stuff to finish up all these early modified levels. I am planning to jump over to Quake very shortly, but wish to wait until I get my new computer set up. The plan is to for it to be switched over on Monday, the weekend will focus mostly on backing up files.

I would definitely be enthusiastic if I could manage Unreal a bit better. It isn't easy to get as old of a version as I have to begin with. I had been hoping to find the original base game, but it seems harder to find due to CDs often being distributed with the latest patch of the time. Plus changelogs are very few and incomplete, it is a very shaky thing.

Yeah, I am not really a keyboard player at all. I like the ability to look up and down with my mouse, having it an extension of my head, and so having turning limited to a keyboard is heavily limited. As you can see, I can do it to an extent and could probably get better if I wished, but it just is an inconvenient layout that I do not find beneficial. I much prefer looking around rooms to inching my way around on train tracks.

Haha, I figured you would enjoy it. Being a traditionalist, I can imagine it is even better when the game is as vanilla as possible, mainly because few are so traditionalist. Sure, people can do what they want, but they always run into maps that have issues that are only due to the source port they chose to use. The main reason I started doing Let's Plays was because I was so heavily bugged by other people exploiting and breaking some of the old fan levels for Thief and wanted to showcase how they actually were for someone back in 1999. I wish I could be more of a traditionalist for Doom, but even this limited run is a bit of a headache only negated by my interest in seeing what the levels were. It is stuff like this that makes me glad I do things in one recording instead of playing a level over and over, I wouldn't want to endure some of these things multiple times.

I will admit DOS Doom isn't the end of the world, it still feels better than playing Hexen or Daggerfall. If the option for it didn't exist in GZDoom and I didn't have the ability to play later games, I could probably play it for a bit of time. Beyond my struggles with Berserk Fists (which is prevalent due to Pistol Starting on maps modified to have more ammo sinks), I don't seem to have too many problems, if anything the auto-aim makes it easier to deal with Lost Souls and Cacodemons. I just find it a major annoyance, I couldn't play 300 Doom PWADs like this.

Hey, I guess it is good I am fine with GZDoom as opposed to say Doomsday. That version has 3d modeled enemies. The problem is that they look so ridiculously goofy that I rather shoot at sprites, I have never seen good looking Doom models (probably because it wasn't designed with it in mind).

So I have continued with the DOS Doom levels and finished them up. Thank goodness, E1M2-B pretty much reminded me of a bunch of reasons why vanilla Doom was frustrating. I think the ability to look up and down is definitely a boon, but by far the most important change has to be the notification of Secrets. You know, I think that is another problem with all these early games, Duke 3d had that problem as well. Playing guess if the PWAD is broken or not isn't my cup of tea.