Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20141118141154

Interesting philosophy. I agree completely, Karras is insane but also a genius and thus would take precautions to ensure his plans fell to fruition. Great explanation for something that was previously assumed, you have come so far with understanding Thief that it is like talking to a fellow literary scholar.

Loot for the equipment to take on Karras. That is true, that is why there is a shop screen before that level. I guess you could think along the lines that Garrett was using it as insurance, but still it seemed like more trouble than it was worth. Why didn't Garrett just keep the funds he got from the first time he entered the mansion? You know, when he had time to waste...

Thief was well liked in its time, but is mostly forgotten in today's world. A lot of complaints were geared towards Thief 2 due to the engine being outdated, showing that even in 2000 people were about the graphics more than the gameplay. Still, Thief is a weird one, because it appears in odd places. It influences random people in the industry and even got a remake over a lot more popular games (I would say System Shock 2 is a lot more known than Thief ever was).

LGS has a sad history of being a company just barely making by. It is weird, Thief's sales are what was financially turning the company around, but it apparently happened too late (plus it wasn't selling quick enough) combined with.... Dakitana. But, yes, LGS was one of the rare companies where developers put their love for gaming more than profits. Each game was insanely unique and influential in its own right, while being in my mind stepping blocks for a better model. I wonder where they would have gone if they had continued, the most I know is that they were making a new engine (the Siege engine) and had a Cold War assassination style game. Honestly, they were the closest to an indie company in the 90s, being made of a very small team that collaborated in amazing ways. LGS history is amazing to me, they are one of the companies I focus on heavily.

Yes, LGS decided to tone down the undead after realizing the complaints about them. The undead were really tacked on there in the first place as a way of making it similar to a FPS, you have even compared them to Quake Zombies. Honestly, I think Thief does horror better than any other game due to being in the first person perspective while making you very weak. The only other game I can think of like this is Fatal Frame, which is very laughable due to bad acting. I have heard of other ones (Amnesia, Prenumbra) but I can just imagine them being cutscene simulators (I have heard that Five Nights at Freddies is like that). Thief is great as you control the character but still remain powerless. Also, yes, the awesome trick to Thief 2 is that they got rid of the thing people were complaining about and then added something else that people complained about.

I love how Karras talks on the megaphone in that final level. You can hear his full insanity as he believes himself safe in his shelter. The high pitched echos, the metallic machines, honestly Soulforge is filled with ambiance that can only be described as The Metal Age. They make the objectives so clear (well, besides your struggle with that storage room, there is really nowhere in the level that you won't know where to go), yet make it extremely difficult. Plus I just love going full out offensive on this massive stronghold.

I would be game for two-player, as long as you understand I am a complete noob so might struggle a bit (just learned how to make a door). If you can handle me struggling, we could try :p. Also... I have no idea how to connect in multiplayer. I also would like to keep it vanilla for the time being.