Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140118002149

I like the concept! Should be fun!

3 shots at a time? You mean in a sequence, not 3 shots sideways. Plus, it is still easy if you aren't punching him. You must also be able to be stomped (which I believe causes instant death).

Sweet, a stand in place enemy!

14 shouldn't be easy, it is the final misison. I can imagine Dark Troopers will be spammed at this point and I will see just how bad they are. Long? Like Jabba's Ship long?

Thanks, hopefully it isn't too long before I can start Jedi Knight.

Cutscenes seemed pretty pointless in Dark Forces 1 beyond the first one. I kinda got all the info I needed from briefings. But Jedi Knight II's has a tendency not to work?

Also, slight quality increase in the Thief FMs. Though everything terrible still exists, the automap has now been figured out. That is the blue thing on your map that tells you where you are. Before this point it seems like authors could only create the image of the map but couldn't tell you where you were. Though early and ugly, this is definately a step forward.

EDIT: I wanted to thank you for turning me onto Dark Forces by the way Raadec. The early levels feel slow and dragging, the controls are clunky, and it had sprite enemies which I thought was my problem with old school games. The Arc Hammer is the exact opposite of that, it was addicting and fun! Unlike Jabba's Ship, which I felt went for too long, I was almost depressed at the end at how short this level felt! This has to be one of the best levels I have seen in such an early FPS! Though the game never got to the point where it made me want to do every fan mission like Thief, it does offer an enjoyable experience and doesn't seem to be a drag like Elder Scrolls.

The Dark Trooper Phase III was big! Still, he was no match for my barrage of grenades (found out it didn't fire rockets...). I kinda blundered into the room, expecting to take the upper corridors after looking down below, only to have the final boss fight. Still, where and what was Quarran? I still never found what you were talking about!

You were right about the Phase II's not permitting mistakes by the way. I got cornered in the room with the large number of Phase I and IIs. By the end I only had three lives (course, a lot had to do with using myself to put out mines after finding that I ran out of thermal detonators on those Phase Is)! I only ended up firing the Dark Trooper weapon once, and it happened to be on a Phase I (who just blocked it). The concussion rifle also seemed to not be that useful in comparison to my trusty Autogun.

So, I guess now I will have to wait a little bit to get Jedi Knight... ugh, just when I was getting into it!

Also, I think you could see how much the game took an impact near the end by how many levels I did in one day. I suddenly felt intrigued to play, something the earlier levels failed to do (except level 8).