Thread:Deathstalker666/@comment-24111404-20150622172328/@comment-3547390-20150629134212

I am pretty good at parrying, though most of the time I just evade. Blocking is honestly not my style, I am more evasion based.

Nice to see you dealing with Apparitions. They can be a pain due to their health, but overall they just need to be hit more times.

I doubt we actually see eye to eye. I have a more... interesting... job planned for this evening.

Congrats! I got Thief Gold when it cost like $30-$40. It was a bit more expensive than the normal game, but so much more worth it. Yeah, it takes some getting used to, though I do believe learning the stuff is pretty easy. Mastery on the other hand only comes with a lot of practice.

Morrowind was better than Arena. Arena is absolutely terrible. I thought Morrowind had some redeeming aspects such as its world and progression as long as I stuck to a fighter based class. On the other hand, Cliff Racers. I have so many terrible memories involving Cliff Racers. I have never beaten a RPG, often getting tired with them rather quick. Usually level 20 or so is my cutoff point, though I think I gained a bunch of levels due to Athletics being one of my main skills.

I could say the same thing in regards to FPS games. Flight sims I will fail at the training level, RPGs I will mismanage classes entirely and end up with some extremely weak and unbalanced character, platformers I will get stuck very quickly and get driven to insanity, and Third person shooters I am bound to get lost for hours trying to figure out where the next doorway is. FPS is the one strength I have and it is a pretty solid strength when talking about Single Player. Not many people are crazy enough to attempt the feats I have done.

Of course I have DromED, I have both the Thief Gold and Thief 2 versions. I have made simplistic maps with DromED, though nothing I personally felt proud enough to release. I have tinkered around, so I have a general idea of what I am doing and do it accordingly.

You are a fan of making maps? What level design software have you used before? DromED is old-school subtractive and requires certain elements that you normally don't have to worry about such as sound detection. In any event, it is perhaps best to warn you that DromED is one of the most buggy pieces of level design software I have ever touched. I endured for the features, especially the amazing pathfinding, but the instabilities were pretty bad.

Just as a nice tip which drove me crazy for a bit, if you are going to do DromED, you want to lower your game resolution to one of the lower values or else it will crash in preview mode. I believe Thief Gold's resolutions are fine, there is a way to enlarge it the largest size, but Thief II is quite unstable in that regard. The two versions of DromED work relatively similar to one another, so it is more a matter of which game's content you wish to create it with.

I advise also hunting on the internet for KOMAG's enhancement to DromED. Basically, it is a toolbar that will save a lot of time in regards to importing. Note that it is almost expected that you will use Thief II's DromED, so the menus are set up for those texture packs. If you don't do it that way, everything will be done by command line, which can get pretty tedious.