Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140113111308

Wait, so could you use the gun on level 2? Level 10 definately sounds like one of the reasons I worked so hard to get here with all lives intact.

Turrets still are a problem based on the hard areas of level 8. I have the right keybindings now, so that isn't the problem.

Level 11 is evil probably. If there are turrets, it will be a hard mission.

Zombies are fun to blow up, it is a great satisfaction. I actually never beat Resident Evil 1. Every time those Hunters appear, I fail. Too little ammo exists by that point and as you are basically backtracking no more exists. I never really had patience with that game due to a lack of infinite saves and a fear for conserving ribbons. Dark Forces might be the first game I actually beat without a save feature (which I usually take full advantage of, I am quite the quicksave spammer).

The Sword? A lot of the loot existed on the second floor, that hallway just screams of it. Sometimes they hide nuggets pretty well, plus diamonds and rings can be very hard to spot (both of which are the biggest loot givers usually).

When playing Thief I have a massive amount of patience compared to some other titles. I tried doing something like that for Wolf3d, only to ragequit. Doom would eventually wear me down after the first 40-50 terrible missions. I was thinking of doing something like that for Dark Forces, but I definately couldn't stand bad missions easily in such a title. Some levels in Thief though I break all patience and just pretty much use a walkthrough to move on, knowing I hate the mission and don't want to play it again. The biggest thing is when a level is broken and you are unsure what works and what doesn't anymore. Lighting is extremely important in the game, so lighting bugs ruin the experience greatly. Plus I have almost no tolerance for levels with spelling mistakes as I have said before (there is one exception due to the context it is written in, but the grammar is good where it counts). Those 3 alone eliminate a large number of the missions I have played.

Similarily, I am somewhat on the fence if a level has no books or other text. A lack of a map (as I have said, some early missions cause the map button to crash) is another feature that might cause me to end up trashing the mission. Finally a kill objective can really damage a level, but I find the level better if it also has a no kill objective on higher difficulties.

What is very surprising about the FMs so far is that none are like the Bonehoard or Haunted Cathedral, every level has humans. I have found very few levels that even have Zombies. I have played 29 missions so far (I know, I am moving quite slow). Only 5 had Zombies. So nearly 1/6th, which sounds good. But 2 are basically one room tombs in otherwise human based levels. Of the remaining 3, only one would I say is really undead based. That is because one has the tomb of the other 2, but also put Zombies and other undead in prison cells and as trophies (the latter is non-living of course). The other has Zombies basically distributed among the guards as the person you are robbing is a Necromancer. Craymen are even worse, only one has had them so far in a rather small section of a human based level. So, of all 29 levels, only 1 would I even consider non-human based (and even that level had a mansion filled with humans and thus it is more comparable to Cragscleft).