Talk:Quake

Table
Due to recent formatting changes, this no longer fit properly in the article. Additionally, the information - while important - is not appropriate on the main Quake article. Auguststorm1945 19:25, December 2, 2010 (UTC)

There's a Flash port of the shareware made by a third party (not me, and I'm not associated with the maker or any site). Would it be inappropriate to post a link? AMDG 22:13, April 24, 2011 (UTC)

Shareware version
I believe you might still want to get the approval of one of the admins AMDG, but this wiki has the Shareware Version (non-flash) already. Deathstalker666 03:04, May 7, 2011 (UTC)

First FPS
Quake is characterized as the "first FPS game to be made fully in 3D", however Descent qualifies as an FPS according to Wikipedia and Mobygames and had levels and enemies as full 3D objects, too. If the sole qualifying difference should be Quake having 3D modelled items and pickups, while Descent had only sprites for those, please don't forget that Quake uses sprites for other level objects, too. --141.91.129.7 12:18, March 6, 2014 (UTC)

It was a gradual process, but yes, that is the main reason why Quake is full 3D while Descent is still somewhat 2.5D. If anything exists in the level that is a physical object, it must be done in 3D to be considered true 3D. Quake uses sprites for other level objects? The only thing I can think of are particles, which isn't a physical object but an effect. Please elaborate. Deathstalker (talk) 14:01, March 6, 2014 (UTC)