Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160624003416

Being a bit older, I was already a fairly active gamer in 1996 - not at all surprising since there was hardly any other form of entertainment (internet access was still about 4-5 years in the future, TV was dull, I hardly had any friends to go out with, and I had read pretty much all the books at home).

Can't say exactly when I got Quake - but it definitely was before high school (which started 1999). And I know that because I often referred to my math teacher as an "elder creature" and Quake is the only place I could have learned that word. So my guess would be 1997 or 1998. And that was the DOS version, running under Win 95. I have no idea when I started using Winquake, probably around 2002-ish.

Did I like the game? Of course I did - it had great gameplay, dark atmosphere and an amazing sense of "being there" (3D graphics were still something pretty new and everyone was still so impressed by them). I often tried to imagine how the realms of Quake looked like, even drew my own maps (e.g. I imagined the Netherworld was a volcanic wasteland and the levels of the Elder World as being parts of an ancient city).

You know, for a while I played the game without sound - this was because we got a Sound Blaster 16 at some point after Quake. And then I was so excited to finally hear all my favorite games in their full glory - not just Quake, but also Duke 3D, Doom, Descent, RotT, and some others. Quake's ambience was quite impressive, since most other shooters relied solely upon music.