Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140110192005

Okay, one room of sewers to finish up an annoying level.

Blue key? There's a blue key now? Ugh... Still don't get the purpose of the red key due to it being possible to blowing down the wall and now there is another key that I am missing entirely?

Massive clue from elevators next to each other. My zone must be off. Elevators adjacent. So I am using one side of the elevators, travelling along the sewers, and coming out the other side. I kinda realized they were next to each other, just didn't know they had a point.

The first elevator has a blue key door too? I hope you aren't confusing red with blue. The door on the top floor? If so I made it into the room, that is the area with the mysterious switch that doesn't work that made me think the level was broken in the first place. No shafts, just the top vent which you can blow up, the red door, and that door with the switch that doesn't work if I shoot or click it. Running around the level, it didn't do anything noticably different.

The level is extremely stressful due to that reason. Normally I have a good amount of patience, but I think the numerous times this has happened has drained it. Especially when I can't save. That definately causes greater frustration as you have to search every corner on one go, I can't quit and come back to it later without clearing out the entire level again.

The health shields on the gui that represent how much you can take before you die. Maybe you didn't recognize that they were tiny shields.

The image represents how the perfect use of jumping and climbing can get you into odd areas of Thief. Some are a bit easier, though some like this can be a bit difficult to do (though I did it four/five times just to see if I could do it again, I think it gets easier when you know where and how to do it). That red roof is the roof beside the red door at the end of the training area. I am on the left side in an area that the developers apparently didn't want you to get to. The interesting thing is that stone brush floating in the air, it has no real purpose in the level as it only appears when facing this direction and therefore the player normally can never see it. It is a lot wider than it looks, a sky brush is obscuring most of it in the shot I took.

So, I will go through the level again later and hunt for that blue key. If it was a powerful enemy such as a Dark Trooper, this part wouldn't be so annoying, but due to it being fully the demand for trying to figure out where to go next, it gets tedious. A lack of a save feature makes this even worse than that part in Thief.

EDIT: Found out something very interesting. I was right, by blue you mean red. I was also right about the level being broken, either that or the area closes later for some reason. Now the elevator shaft is open, when before it was closed and unable to be opened. Strange...

EDITEDIT: Or something indeed. All I had to do was push the elevator button so it wasn't on the same floor. Ugh, have I said that this level is tedious and frustrating?