Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150319152807

I don't think I have ever beaten an RTS campaign. Empire Earth, Age of Empires, Star Wars Galactic Battlegrounds... all were too tough for me. Then again, at least I was able to play the game, unlike an TBS where I am like a fish out of water. I am horrible at Civilization, plus I usually get frustrated after a bit due to the slow nature.

I have touched many RPGs. I tried doing a bit of Diablo, but I ended up messing up my stats and really only made it to the end boss by save scumming and shooting bows (my character build was for melee, but I couldn't survive in melee combat, meaning running in circles and trying to hit enemies with arrows was my only option. I remember taking ages on the area with the rhino things). Other RPGs I have tried and failed include Elder Scrolls Arena (I made it further than apparently 90% of the people that have played this game, but got defeated by a riddle. After giving up and looking up the answer, I then found myself getting killed by magical wolves that I can still hear in my sleep) Elder Scrolls Daggerfall (I failed to get out of the first dungeon due to my inability to hit anything, I think I realized my mistakes later but I am too lazy to try this game again), Elder Scrolls Morrowind (I end up trying to roleplay as the faction that was basically slapped into the game in the last second, meaning there are virtually no trainers and I am left with the inability to hit anything. I explore half the world, finding myself stuck numerous times in a canyon and surrounded by pterodactyl nightmares that keep respawning. Miraculously, I create elaborate escape routes and get out of places where it is virtually impossible, though not without dying a little inside due to the sheer number of attempts it takes. Note that fast travel exists everywhere and I can financially support myself, yet I refuse to use it as I prefer getting immersed by walking to each town. Usually I end up giving up on reaching the capital city as it basically is the game example of what you describe as your job, being extremely frustrating and making you wish you were somewhere else. Then when you go somewhere else, you get frustrated due to pterodactyls and wish you were somewhere else. To summarize, my enjoyment only comes when I am in one or two cities, with the rest of the game world being annoying), and Baldur's Gate (I never was able to figure out how to beat the second level as I had absolutely no idea where to go, finding some secondary exit from the dungeon and getting murdered by a group of assassins).

My worst nightmare is any flight sim. Codename Eagle, basically the precursor to Battlefield, is mainly an FPS but has you fly a plane in one level. The goal was simple, take the plane over the mountains and fly to safety. I exploded every single time as I flew directly into the mountains. Star Wars Battlefront? I was fine until you got me into a starship, where I would crash into whatever I was supposed to hit (too bad none of these gave you a reward for being a suicide pilot). System Shock? I was terrible at that game due to a cyberspace flight sim mini-game preventing me from making any progress. There was some flight sim for the Playstation 2 that I had where I was so terrible that I could never make it out of the tutorial. Then we have Scorched Planet, a game I have wanted to play for years but could not successfully beat the tutorial mission. Then there was a Star Wars flight sim where I couldn't beat the tutorial mission as I kept crashing into a planet. Get me into a cockpit in any video game, you basically are asking for a suicide run. There are probably a lot more flight sims that I touched over the years but failed to do anything in to the point that I don't remember them!

Fighting games such as MUGEN? I do good when given a cheat character (AKA how I was able to play RTS games as a kid), but I have never successfully beaten any fighting game as I stink at memorizing combos. Was it punch-punch-kick-kick-jab?

Side-Scrolling games such as Zero Wing? I stunk at beating the first boss, not even the end level boss but the mid-level.

Platformers? I never made any progress in Prince of Persia, dying in the first room. Oddly enough, I was pretty competent at Tomb Raider even though I tended to find secrets before finding the way forward (of course, that is usually what happens in every game I play).

Third person shooters in general? Well, my inability to beat Resident Evil due to my inability to kill the first Hunter (or whatever that green thing that rushes you is) should prove something. Over the shoulder TPS are usually fine, but then again most are hand-fed things that aren't that difficult to begin with (ahem, Dead Space).

If it wasn't for FPS games, I couldn't even say I was very competent at gaming. For some reason, I can play games on the hardest difficulty and grit my teeth through it (as you saw, I made it through the entirety of vanilla Heretic, Serpent Riders not being finished and all, without using a single item). Usually, my biggest struggle is with tiny red buttons. Duke 3d had a lot of tiny red buttons (that level with the first boss wasn't my idea of a joke, tiny red hand prints are possibly even worse) that leaves the taste of frustration in my mouth.

Trust me, I get annoyed by such grammar errors as well. You get used to it, after seeing so much terrible spelling, that it no longer phases you. It annoyed me that I had to name the article as I did, but that was how it was spelled in-game (and, as usual, it makes me believe others will try to fix the mistakes). Honestly, I have to start throwing everywhere!

Yeah, DMAS07 is probably my least favorite of the levels so far. It probably is my least favorite level in Aftershock, or perhaps tied with E2M1. Maybe they were made by the same terrible author, we can't get any identification on anybody beyond Gregory Macmartin (well, I did find that one for Jim Lowell, but that was due to some interviews and whatnot as that was apparently one of the big Singleplayer levels of 1996)! Unreal has a nice feature where the name of the level shows up, as well as the developer, upon starting a new level. It would be nice if Quake had such a feature, especially as a lot of these levels will probably remain forever a mystery as nobody besides me even cares enough to look at said levels.