Thread:Deathstalker666/@comment-5641163-20150522174501/@comment-5641163-20150522190424

I'm something of a dinosaur, actually, I'm running at 1280x1024, which isn't natively supported by Quake 2, for example. I tried other OpenGL libraries but they just kept reverting back to Software, so KMQ2 solved the problem.

Quake 2 isn't bad, incidentally, but it bears little resemblance to the original. Fun, but a little bland, and lacking the same atmosphere.

My GLQuake does still work, but I couldn't persuade the (probably ancient) version I have to let me change brightness settings or water transparency (as I'm sure I used to be able to with console commands), and I was getting artifacts and "infinite textures" popping up; Dark Places solved the problem.

I'll admit, dynamic lighting on projectiles and more realistic water isn't quite in the spirit of the original, but then I did play said original (and especially Malice, which is where my handle comes from) solidly for nearly ten years! I'll allow myself a bit of an upgrade. ;-)

But you're right, it works best as a single player experience, and I can appreciate compatibility issues with other players, something I don't have to worry about these days. I think my days of deathmatching are long past!