Thread:Deathstalker666/@comment-5641163-20150522174501/@comment-3547390-20150527075025

Well, back then, games were created for the PC and then dumbed down for the console. Doom was created for the PC first.

That is the problem with games right now. When you have different devices that give out different amounts of quality, you don't go for the lowest quality device. Imagine all the great games and how dumbed down they would have been if we took the lowest quality version. Imagine if Pac-Man was the Atari version... imagine if Donkey Kong was the Atari version... imagine if every game was designed specifically to be lowered to fit the Atari. Funnily enough, by above statement also can work for this Wikia and why this latest change was a terrible idea. It would be smarter to create for the most powerful device, then dumb it down from there onto each device.

Yep, the mouse and keyboard is definitely superior to a controller. More buttons is better as that means more abilities and ways to interact. Pressing the same key to do every action isn't the same as a key specifically designed to work with a single function that can be used at any time, such as simple things like the ability to jump. Being unable to jump, while such a silly feature to miss, was something that completely discouraged me from COD. I don't want to press X when near the window, I want to have timed it beforehand so I can start turning around mid jump (unlike modern games, back then you could control where you moved in freefall) and get to a strategic location to be out of fire. With a console you have to scroll through each option to get to something you want, with a PC mouse you can select anything instantaneously.

I think I already told him :P