Thread:Deathstalker666/@comment-1915529-20160623203125/@comment-1496755-20160630110326

Vanilla WoW was a very time-consuming thing... raising a character to max level could take months, and then you'd embark upon the endgame content, which would also take months to master. And that's just one character - if you want to play another (e.g. you want to try out both factions), it's the same month-long journey again.

Today's WoW? Totally casual-friendly. You could beat the game (and I mean complete the hardest endgame content) in about a month. And why is that? Cause people are now "busy", even though they were mysteriously not busy in 2004. But the changes made to comfort casual players have alienated the more devoted gamers... so there is a losing side no matter what.

Heh, you can't get rid of Doom - it created the FPS genre the way we know it ;)

You know what else is revolutionary - Commander Keen. Before it, the PC was barely taken seriously as a gaming platform and consoles ruled unchallenged. PC versions of games were always of inferior quality than their console counterparts. But Keen's smooth-scrolling engine was the proof that the PC can do things that were only possible on a console before this. It wasa small step... but a very important one.