The Unholy TempleŸ ver .9‘

The Unholy TempleŸ ver .9‘ or TEMPLE OF PAIN is a Multiplayer level. The level is relatively medium sized and is designed to look like a temple. It was also intended to be hard to hide from other players, also known as camping, which means most areas have high visibility.

The level name is due to a trick utilizing the manner in which Quake displays various characters. A character which appears to be a square are placed on both sides of "The Unholy Temple", these characters are seen as spaces in the game. The "Ÿ" and "‘" characters are placed around the "ver. 9" in order to put glowing brackets around the version number.

A message appears as the player moves forward that states "Welcome to Ôèå Ôåíðìå......". The words "Ôèå Ôåíðìå" are translated by Quake to read "The Temple" in brown letters.

This level is notable for being one of the earliest levels to use colored text.

Spawn Locations

 *  Water Structure, in room opposite light side
 * Middle room of Three Room Structure
 * Three Room Structure, in room opposite light side
 * Central platform of third floor of Courtyard
 * Central platform of third floor of Courtyard
 * Second floor structure of Courtyard, ramp side
 * Courtyard, roof of Third Floor Structure
 * Second floor structure of Courtyard, opposite ramp side

Weapons

 * Double-Barrelled Shotgun - Next to light of Courtyard, on side facing into middle of level
 * Double-Barrelled Shotgun - Middle room of Three Room Structure
 * Nailgun - Middle of room of  Water Structure, on light side
 * Super Nailgun - Second floor structure of Courtyard
 * Super Nailgun - Other second floor structure of Courtyard
 * Super Nailgun - Courtyard, roof of  Water Structure, light side
 * Grenade Launcher - Central platform of third floor of Courtyard
 * Rocket Launcher - Platform above Lava in Underground Tunnels, near side
 * Rocket Launcher - Courtyard, roof of Third Floor Structure, light side
 * Thunderbolt - Raised platform of Small Sunken Room

Powerups

 * Quad Damage - Under ramp leading to second floor of Courtyard, light side
 * Ring of Shadows - Courtyard, roof of  Water Structure, opposite light side
 * 100 Health - Underground Tunnels, near entrance from  Water Structure
 * Green Armor - Three Room Structure, far corner of room opposite light side, opposite doorway to middle room
 * Yellow Armor - Courtyard, behind second floor structure opposite ramp side, opposite light side
 * Yellow Armor - Courtyard, near middle of roof of Three Room Structure

Glitches

 * Rockets in  Water Structure, opposite light side and near doorway leading to Courtyard, falls through the level upon startup

Courtyard

 * Quad Damage under ramp leading to second floor, light side
 * Ring of Shadows on roof of  Water Structure, opposite light side
 * Yellow Armor behind second floor structure opposite ramp side, opposite light side
 * Yellow Armor near middle of roof of Three Room Structure
 * Double-Barrelled Shotgun next to light, on side facing into middle of level
 * 2 Super Nailguns, 1 in each structure of the second floor
 * Super Nailgun on roof of  Water Structure, light side
 * Grenade Launcher on central platform of third floor
 * Rocket Launcher on roof of Third Floor Structure, light side
 * Shells next to light, on side opposite Double-Barrelled Shotgun
 * Nails in corner next to  Water Structure, light side
 * 2 Nails, 1 on opposite side of Super Nailgun in each structure
 * Nails near middle of roof of  Water Structure
 * 2 Rockets, 1 next to the doorway in each structure, opposite light side
 * 2 Rockets on roof of Third Floor Structure, light side
 * Cells in corner next to  Water Structure doorway, opposite light side
 * 2 Cells, 1 in the middle of each structure of the second floor
 * 15 Health near middle of roof of  Water Structure
 * 25 Health on second floor bridge, opposite light side
 * 25 Health behind second floor structure opposite ramp side, light side
 * Moving Platform traverses between the roofs and the central platform of the third floor

Water Structure

 * Nailgun in middle of room on light side
 * Shells in room opposite light side, near doorway leading to other room
 * Rockets in room on light side, near doorway leading to Courtard, opposite side from doorway leading to other room
 * 15 Health in room on light side, between doorway leading to other room and doorway leading to Courtyard
 * Water in doorway leading to Courtyard on light side, also leads down to Underground Tunnels

Three Room Structure

 * Green Armor in far corner of room opposite light side, opposite doorway to middle room
 * Double-Barrelled Shotgun in middle room
 * Shells in middle of room opposite light side
 * Shells in middle of room on light side

Underground Tunnels

 * Rottweiler patrols intersection of tunnels
 * 100 Health near entrance from  Water Structure
 * Rocket Launcher on platform above Lava, near side
 * Shells below Wind Tunnel
 * Nails beside Teleporter
 * Rockets on platform above Lava, near Shootable Button
 * Cells below Wind Tunnel
 * 25 Health on platform above Lava, far side
 * Teleporter leads to central platform on third floor of Courtyard
 * Wind Tunnel offers one-way route to Small Sunken Room
 * Shootable Button in front of platform above pit of Lava, shooting it drops the platform into the Lava

Small Sunken Room

 * Thunderbolt on raised platform
 * Wind Tunnel offers one-way route from Underground Tunnels to this room
 * Elevator leads from this room to the back side of the second floor structure opposite ramp side in the Courtyard

Alternate Versions
Aftershock=