Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-1496755-20140609171752

It's not just about the grahics - I've seen 2D platformers, in which the world feels more alive and exciting than modern games with a ton of special effects and interactivity. You can always tell if a game was made with love and passion, and not because it's just a "job" and you have to earn some money to justify your Computer Science degree.

Quake certainly benefited from its engine - it had the best lighting/shadows at the time of release and this builds up atmosphere in an awesome way.

As Raadec said - variety is a nice thing. One moment you are shooting gargoyles out of the sky, and the next moment "THERE ARE TORNADOES CHASING ME!!!" :)

Eagerly waiting for the next video!