Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160328155110

Meh, being able to play multiple games from the same executable isn't a big deal for me, especially since I end up usually keeping my games separate. I have a separate folder for Heretic and Doom for no real reason. Compatibility is a great plus on the other hand, I generally end up using old school mods for various games and most newer engines don't support such older files. A lot of my hatred towards Thief's unofficial patches is the support for these old levels, much of the original game they cater to but they often make things much worse in these older files.

Doom is one where I will use a few emulators, depending on my mood. I used to use Chocolate Doom a lot when I was trying to keep more of a vanilla look, but the vanilla limitations quickly get to me and I tend to get annoyed very quickly. Try punching an army of Barons that are at the bottom of an elevator without the ability to look up/down to see where they are. Multiplayer support I have always gone for Omadex as it is more classic oriented, but nobody plays Doom Multiplayer (last time I checked, every server was empty at noon here). Doomsday and Risen3d are awesome in terms of playing the original game, the 3d support makes things a bit better for me. Still, if there is anything that proves it isn't the sprites that are the problem, is are those engines. I find myself bored with them rather quickly as I don't like the design of the game, I honestly feel game design has shifted tremendously since the release of Quake.

It isn't the 3d aspect, it is the entire game that makes Quake and every game forward better than early FPS in my opinion. Before the days of Quake we didn't have proper mouselook, which definitely feels limiting nowadays. Even with sprite engines, the problem is that enemies can be invisible if directly above you or are completely flat, both of which are frustrating to deal with combat wise (this is especially a problem in Duke 3d). Another problem with Duke 3d and that era was water, swimming is extremely annoying if you cannot look up/down, plus having enemies disappear on the surface does not help. The levels were designed to be mazes, you had an automap which would give you an idea of where you are in a never ending series of corridors; with the removal of the automap Quake had to make things more recognizable. The console is quite useful at times, I have had occasions where I would get stuck behind something in Wolfenstein and be forced to restart due to it. The focus on less enemies spammed at the player and instead a focus on stronger enemies made it more enjoyable. The end of MIDI music, which just sounds outdated and uninteresting. The fact that Doom had terrible balance at times, often throwing Barons at you to punch, while I have yet to encounter a situation where I need to Axe a Shambler (even in Q2). I know the last fact could be argued as "challenge", but the thing is that such a challenge can quickly devolve into tedium and should therefore never be the forced route (it should be something I feel like doing like the OMs). The removal of the use key, the bane of my existence, since you had to rely on it so much to find secrets you most likely would otherwise miss. Quake had to make secrets more visible since it often would require hitting something (If you notice, I tend to dislike those without such a clue, feeling it is cheap). Also, with mouselook, we also get the ability to finally remove Autoaim. I can finally hit explosive barrels to kill enemies instead of just hitting the enemy! Quake also was the start of simplification in terms of stats, specifically par times which bug the completionist in me. Needless to say, the game changed so drastically that it became a lot more enjoyable.

GzDoom (don't bother with zDoom since it is mostly the same with a few less settings) is my preferred choice for Doom, but the weirdest thing is my rationale doesn't make much sense. I absolutely love the concept of DECORATE, which basically means an infinite number of enemies in the game and it allows for new ones to easily be brought into the game. Of course, because I play WADs from 1994 mostly, I have never seen a DECORATE enemy. But I love it for the potential!

I am the opposite side of the spectrum, I prefer slightly blurry (it doesn't even look blurry to me) over the pixelization and blockiness of the software version. As far as I am aware, it is quite possible to make GlQuake render the game like software mode, it just requires you to change a few settings.

I will keep that machine type in mind, though I seem to find "svga_s3" works wonders for the stuff I use. I like to tinker with settings to set stuff to the best graphics possible. I am a bit weird, not caring about graphics between titles but wanting the best I can get out of the original software (I will often go through every setting in the software I use to ensure it is optimized for myself). Advmame and the default are almost the same, it is slightly sharper around the edges supposedly but it appears identical in-game. I love that Advinterp is the exact same thing as Advmame, I don't even get why these two settings exist. Hq3x is supposedly the best, but it just causes compatibility issues, so I don't bother with it.

Hey, I am getting older too as the days go by. We both are two old guys rambling about stuff these youngsters could care less about. Sigh. In my day we had good shooters.

Playlists? I assume you are referring to Youtube? Almost every video I have ever uploaded (beyond those so horrible I don't bother showing them but keep them for archival purposes) is in a playlist. Go to the playlists area of my channel, I think you will be pleasantly surprised. I keep them updated with what series are currently active, often reorganizing them by having to manually rename every playlist. I was referring to the Stream and how the videos would be separated to begin with, I could manually do it afterwards but it would be nice if I made it more natural.

Haha, if you ever want to bother with recording videos, I am your person to ask. I may not be a popular recorder, but I have definitely gone through a lot of hurdles to record the stuff I have done and can definitely be a help to guide you in the right direction. Of course, knowing me, I tend to evolve, so what I say today will probably be an outdated mindset a little later. I am almost always researching and trying new things for making my experience on the computer more fluid.

One piece of advice. Be smart in the software you use to record. There are a lot of terrible recorders out there. I would steer clear of Camstudio in particular. Trying to record one video with it became such a complex nightmare, I don't think I even got it working in the end. Also your computer specs matter a lot, recording software can be quite demanding CPU wise if you are going for quality. I don't remember if you remember when I was fighting with constant blue screens to render a video (never bother with Overclocking, it ruins the life and stability of your CPU, it is better just to get a CPU with an amazing base clock speed). Your hard drive size is also important since the raw video files will often be hundreds of GB if good quality, the write speed also must be maintained (meaning you gotta benchmark your computer a lot) otherwise your video will lag without you even being aware of it. There is a lot more, but those few tidbits will give you an idea that getting a functional recording can be quite a headache if you don't know what you are doing. Even if you do know what you are doing, things come up such as the cloudiness thing seen here which was because I was forced to edit my FLVs because Youtube is a pain with extremely long videos on 1080p, often endlessly buffering and boosting up the time for no apparent reason. Basically, the world of game recording can be quite the complicated procedure. Simple to make a video and put it on Youtube, difficult to do it if you are going for quality recordings (I am the type that believes in doing something right if I am going to do it, even if I may seem lazy since I don't spend a bunch of time on post-processing due to my preference for rawness; many often add effect afterwards which I feel distorts the original gameplay footage).

Also, technological limitations can be quite annoying. You can output to an amazingly high quality (though often with absolutely no real difference to the appearance of the video), but Youtube doesn't support this quality and will just downgrade it to look a lot worse than if you just had set the quality lower to begin with. The file type you save is quite important, you want something compatible with a video editor you have so you can modify your video (useful for changing volumes, aligning sound to video, removing a part where you made an extremely loud noise, or cutting it down/converting it so it will actually fit on Youtube) if needed. If there is one lesson to take from the mess I have had to go through lately, it is to never bother with FLV files.

I also just received a great piece of news. My headphones will actually be arriving tomorrow (which is a lot earlier than expected), which means there will be no wait period after these videos are uploaded. With the current video file only being around 20 GB, my HD is not even suffering from space problems at the moment. Needless to say, I think I am finally getting past the era of technical difficulties as long as my headphones function. I still will have an unstable internet connection, but luckily it doesn't seem too bad if I am able to stream 1080p with only a disconnect or so an hour. My internet is rather weird, being extremely fast when connected at times, but often dropping unexpectedly before completely disconnecting. Still, it luckily only seems like a minor hindrance, plus my current setup means that the Youtube video will be great quality (well, beyond potentially conflicting with certain browsers due to Youtube running on some completely different engine if your video isn't popular which basically causes an authentication thing to fail which means said browsers can only view the video in a limited number of resolutions, namely 360p and 720p).