Scoring Object

A Scoring Object in Quake is an entity that allows the player to gain frags without needing to kill an opponent. As soon as a player touches the Scoring Object and they are holding a Rune, they gain a point. The Scoring Object also will immediately respawn the player that touched the Scoring Object without causing them to lose a frag. This in turn affects suicides, meaning the player will not lose frags for killing themselves as long as a Scoring Object is active.

The Scoring Object is featured heavily in QTeam, where it is used to define the central piece to each base of qflag.bsp by: Giggler. After the player gathers a Flag, they must return to their own base and drop into the Scoring Object. This Scoring Object appears to be a relatively large pit with a Teleporter at the bottom; the player can only gain a frag by holding the Flag.

The Scoring Object is also seen in qtag.bsp by: Giggler, another component of QTeam. This particular example is a bit more simplistic, being little more than a thin pillar, but is made harder to get to with a pool of Slime that instantly kills the player upon touching it. By using a Biosuit, the player can reach the Scoring Object. The Rune is right beside the Scoring Object, meaning touching the Rune in turn touches the Scoring Object and causes a respawn whilst increasing the score.