Thread:KindMelon/@comment-3547390-20131112033304/@comment-3547390-20131114103516

Oh, I recognize that style and know it has been done on other various wikias. Quake has about 13 enemies. Wolfenstein seems to have about 9 (I know dogs and giant rats are just a swap). Doom only has 8 (I didn't include the Cyberdemon or SD, even though they are prone to repeat). Doom II has 17, They seem to put it down in the actual level instead of the infobox like in http://doom.wikia.com/wiki/MAP32:_Go_2_It_(The_Plutonia_Experiment).

Similarily Thief has 32 and does something similar http://thief.wikia.com/wiki/OM_T1_Break_From_Cragscleft_Prison.

Trying not to toot my own horn, but when I did the first few levels of Unreal I also used such a chart. The game has 45 enemies. http://unreal.wikia.com/wiki/Rrajigar_Mine.

Ironically, I believe I thought of doing something similar for Quake a year or two ago but didn't know if it would work with so FEW enemies. The infobox is already rather large and doesn't look like it should be expanded like that. So perhaps it could work in the actual level?

Also, congrats on fixing up every difference. I don't know what happened in the E4 series especially, but I am glad it now works. Maybe it is the large number to record or maybe it was the chaotic times that that was being recorded in (the latter half didn't have problems apparently, which was somewhat more lax perhaps as I could focus on the walkthroughs).

Also, thanks for fixing that E4M3. I once again trying to work under more chaotic conditions and it affected my ability to count or type. I thought when I tried later in the night I fixed it, but the history shows for some reason that it never went through. Must be something about that level :p.