Thread:Vorknkx/@comment-3547390-20161116194210/@comment-3547390-20170220201831

Oh joy, wonder where they are. We are getting very close to completion on some of these :P

All in good time!

Well, in all honesty it worked like this. THRED was the first 3d editor for Quake and had a lot of good capabilities. Aftershock's team sees this, pays out designer, now they own the software and it cannot be published online until AFTER Aftershock came out. Note that Q2 came out in about a week. This means it most likely was quickly shaped up with THRED or designed in a very short period of time. The reason of course being to rush for the christmas season since otherwise Quake 2 would come out and they would get no real profit. So, yeah, exactly what you said... except that the highly buggy and unstable editor I have shown which happened to be the best at the time couldn't even be used. As seen, DeePsea was used for some maps, an editor not even intended for Quake nor ever got official Quake support.

There are a lot of flawed editors in some fashion. I guess my biggest obstacle at the moment is just getting Maya to work the way I want. I need to find a tutorial that is A. Not an owners manual that reads off a bunch of functions without showing any sort of practicality, B. Aimed at beginners so I can learn from it, and C. Actually is possible to complete. Needless to say, the internet is great if you don't mind ignoring one of the three above, but the problem is that I seem to struggle without such a convenience of a tutorial designed to educate.

Oh yes, a lot of levels were pretty quick, so I got to upload a lot. As you may have noticed, quite a few are DM based.