Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20191123012237

Most definitely, I look forward to playing the highly updated and improved version of Stripper with you. As seen through the various releases lately, it really is a totally different experience to what you have known. And yes, you will need quite a few updates. This is the biggest update to Stripper after all, so it is an almost complete overhaul outside of some mechanic features such as the bouncing nails. We also will need to make sure you jump over from Hamachi to Radmin VPN; tests with Minion have shown that it works just as well if not better due to it giving none of the bottlenecks offered by Hamachi.

I definitely look forward to hearing your opinions on things as well. You are really the one outside of me who has been around for a good part of the development experience, even if you have touched it sporadically, and have the clearest idea of what it was like before these drastic changes. Plus currently we could definitely do with some opinions on the latest version of the server, Minion touched it before I started adding rarer variants. He did get the luck of meeting the Hell Scrag when I had it more common, we played with the randomizer up to E2M7. It should be mentioned that said level was quite brutal with randomization, though I have managed to get through it by myself. I can definitely state the game is stable, even with randomization, which has been a great motivator just to load up Quake and play from Episode 1.

From experience, I can state that the rarity of the special monsters is generally very rare indeed. You get a slightly better chance of finding them if the original monster exists in a level. This means that Shrek is more likely to be found in a level, naturally, than a Yeti would be. In fact, the Yeti is generally the rarest opponent for the aforementioned reason, which in turn definitely adds to the whole "Yeti is a mystical beast rarely seen" thing. Experimentation has also proven that there are indeed methods to dealing with each opponent, the Blazing Fiend of course feeling the most like a Vampire Ancient in the fact that it is just so devastating (and good luck indeed if you get multiple like I managed to during a run of E2M2).

You know, I don't think MDK was on my list of things to check out. Normally, recommendations would be bothersome since they are about games I won't be touching for years, but MDK sounds like a potential treasure I had the chance of missing. Lately I have been thinking about what I would be focusing on and tackling to make sure I can cover everything I want to cover. The plan seems to be to focus on 1996 Quake content, then take a bit of a break from Quake to focus on a couple 1996 games worth checking out, with the goal being that after that I would hit 1997. First person games are of course my bread and butter, but I also would love to check out some other series. I would love to replay Tomb Raider in PCem since my only familiarity was in the highly buggy Virtualbox with a very tiny window. I also think I will be tackling Resident Evil. There is also Diablo, which I would love to get back to and properly tackle, seeing as how Dominus is far too busy to focus on such a thing. Basically, if it is a Windows game as opposed to say a DOSBox based game, it would be nice to bother with for sure. 3d based worlds of course generally seem better, but it all depends on the mechanics of the game. So yeah, MDK I won't be getting to any time soon, recommendations are welcome for 1996- titles however. Note that we are still talking likely a while until I finish 1996 Quake stuff, though I think I am past the main commercial campaigns, and have tackled a large number of content that likely will lead to each additional pack being stuff I can fly through quicker. This really was the slow part, since I had to go through 200+ levels and 300+ mods, all of which were totally new except for 20-30 at best from the Toolbox.

Nods, I definitely can see that one. You even got a message telling you to put it in the same directory; I never got to see said message since I never got to properly load the file. I imagine some of the issue is due to the whole WinSock thing; I doubt PCem supports much of the network based stuff. I can't imagine hosting a server through PCem after all. And using cmd is not the same as running the 32 bit executable.

I wish you luck. I can slow up on mods for the moment (it helps since the whole "hitting the upper limit" thing means that I am less motivated than I was there, meaning my greater priority at the moment is adding additional levels since they don't conflict with anything and don't require sacrificing anything), focusing on expanding with some additional level content. Seems I have been hitting a few campaign levels that will definitely fill out the STRIPPER "campaign" when we hit it. Last I checked, I actually got another level coming up that can be added, so I likely will tackle that one tomorrow or Sunday as long as I get time to record.

I have lately been ripping some of the 1440p videos I had on Dailymotion since they allow you to download files at the moment again (thankfully) and putting them onto Youtube. I currently have most of the Aftershock Toolbox moved over. It isn't a thing I am pushing too much, since Dailymotion does work even if it isn't as good as Youtube for this stuff, and the non-1440p stuff I would just end up remaking if Dailymotion went down (since it takes almost as much work to get the files, move them over to Youtube, and put them back up). But yeah, Dailymotion has been going downhill for years, getting crammed with more ads that make watching the videos all the harder. I notice it is even harder to snap to a random point of the video with Dailymotion, so it is a lot better an experience on Youtube. Plus I think Dailymotion was banned a year or two ago in Russia. If we ever get Russian people wanting to watch Aftershock Toolbox levels, they now can. The one exception is the skills guide I made, since that would be more work to remake as it was more fancy.