Thread:Deathstalker666/@comment-1915529-20160623203125/@comment-3547390-20160630144106

Heh, that is the reason I dislike most MMOs nowadays to be honest, the levels are gained too fast and I am not really ever able to feel like I can freely explore without gaining levels more than I wanted. It is weird, but I would rather a ridiculous grind that would permit me to explore. I know most Korean MMOs used to be like that, they were very time consuming. But they also have no real challenge or skill, the only real thing to them is time, which was another boring thing.

Ultima Underworld was responsible for everything that led up to modern RPG titles and the entire FPS genre. Pretty much every game can be connected in some way back to Ultima Underworld. Doom is important, but only for one genre's popularity and streamlined nature. Ultima is responsible for the creation of one of the most popular genres and the modernization of another. More important if you ask me.

Very true indeed, plus I would say System Shock as another small step due to the introduction of in-game story telling devices. Another small step, but it basically led to all the text and random tidbits of lore you find in the various levels of games you play.