DMAS03: The Abode

The Abode or The Abode DM is the third level of DEATHMATCH Maps. Similar to DMAS02: DeCarlo, this level is designed to be made in the shape of a house. This level is more complex than the previous level; it is possible to get to the roof and jump into the chimney. The wooden beams serve no practical purpose beyond being an extra area of the map to explore. Similar to the previous level, the player also can go Underwater and swim underneath the house. The Thunderbolt is hidden and could possibly be missed by most first-time players. The rooms are not scaled, meaning that they vary in size and are not proportional to what would be seen in a normal household. Gregory A. MacMartin created this map with no real life model, meaning it was not inspired by any household like the previous level. Similar to DMAS02: DeCarlo, a Door is in front of the End Tunnel.

This level is the largest of Gregory A. MacMartin's contributions for DEATHMATCH Maps. As it is extremely large, it can support a larger number of players than a normal Deathmatch level. This level is intended for 24 players or less.

Though this level is intended to be Multiplayer only, the level was designed to hold Enemies. As Enemies do not exist in Deathmatch games, this means that the aforementioned Enemies only appear in the Single Player rendition of this level. As Enemies and a Single Player spawn point exist, this means the level is fully functional in Single Player even though it is intended for Multiplayer.

Quick Level Completion

 * Turn around, then go through the doorway to your right.
 * Go to your left to walk onto the descending ramp, then turn right and proceed to the lower floor.
 * Turn right, then cross the room to the Door on the opposite side.
 * Go through the Door, then continue forward to exit the level.

Spawn Locations

 *  Water Pool Room, halfway between Water and 25 Health near ramp to Floating Elevator Room.
 * House Exterior platform on Rockets side from  Slime Pool Room.
 * House Exterior platform on Nails side from  Slime Pool Room.
 * Roof, Yellow Armor side.
 *  Slime Pool Room, near doorway to Floating Elevator Room.
 * Fireplace Room, opposite doorway to  Slime Pool Room.
 * Floating Elevator Room, near ramp leading to  Water Pool Room.
 *  Water Pool Room, opposite ramp to Floating Elevator Room.
 *  Water Pool Room, opposite ramp to Floating Elevator Room.
 *  Water Pool Room, opposite ramp to Floating Elevator Room.
 *  Water Pool Room, opposite ramp to Floating Elevator Room.
 *  Water Pool Room, opposite Green Armor.
 *  Water Pool Room, opposite Green Armor.
 *  Water Pool Room, near Green Armor.
 *  Water Pool Room, near Green Armor.
 *  Water Pool Room, near Green Armor.
 *  Water Pool Room, near Door to End Tunnel.
 *  Water Pool Room, near Door to End Tunnel.
 *  Water Pool Room, near 25 Health halfway between Water and Door to End Tunnel.
 *  Water Pool Room, near Water, End Tunnel side.
 *  Water Pool Room, near Water, End Tunnel side.
 *  Water Pool Room, near Water, End Tunnel side.
 *  Water Pool Room, near Water, middle of room.
 *  Water Pool Room, near Water, middle of room.

Weapons

 * Double-Barrelled Shotgun - Middle of wooden beams of  Slime Pool Room.
 * Nailgun - In  Water Pool Room, bottom of ramp leading to Floating Elevator Room.
 * Super Nailgun - Fireplace of Fireplace Room.
 * Grenade Launcher - Roof, side closer to Elevator of Floating Elevator Room, opposite Yellow Armor side.
 * Rocket Launcher - Water of House Exterior, upper left corner from Water chimney when looking into room.
 * Thunderbolt - Thin stretch of House Exterior connecting two Knight platforms, side closer to chimneys of Roof.

Powerups

 * 100 Health - Roof, Water chimney leading to Water level of House Exterior.
 * 100 Health - Roof, Water chimney leading to Water level of House Exterior.
 * Green Armor -  Water Pool Room, to right of doorway to End Tunnel when looking into room.
 * Yellow Armor - Roof, side closer to Elevator of Floating Elevator Room.
 * Red Armor - Platform suspended over Slime pool in  Slime Pool Room.

Slime Pool Room

 * Red Armor on platform suspended over Slime pool.
 * Double-Barrelled Shotgun on middle of wooden beams.
 * 4 Nails, 2 on the furthest beam and 1 each on the two closer beams, on side further from doorways to Staircase Room and Floating Elevator Room.
 * Rockets on ramp of wooden beam leading to Floating Elevator Room
 * 3 Rockets, 1 on each wooden beam, on side closer to doorways to Staircase Room and Floating Elevator Room
 * Slime pool in middle of room.
 * Door on Nails side that leads to House Exterior.
 * Door on Rockets side that leads to House Exterior.

Fireplace Room

 * Super Nailgun in fireplace.
 * 25 Health on upper left side from doorway leading to  Slime Pool Room.

Staircase Room

 * 4 Cells on opposite side of room from ramp leading to Fireplace Room.

Floating Elevator Room

 * Shells near bottom of ramp leading to  Slime Pool Room.
 * 25 Health near Elevator.
 * Elevator floating in mid-air, leads to Roof.

Water Pool Room

 * Green Armor to right of doorway to End Tunnel when looking into room.
 * Nailgun at bottom of ramp leading to Floating Elevator Room.
 * Shells to right of doorway to End Tunnel when looking into room.
 * 25 Health halfway between pool of Water and ramp leading to Floating Elevator Room.
 * 25 Health halfway between pool of Water and Door to End Tunnel.
 * Water pool in middle of room, leads to House Exterior.
 * Door on side opposite ramp leading to Floating Elevator Room, leads to End Tunnel.

Roof

 * Two 100 Health on Water chimney leading to Water level of House Exterior.
 * Yellow Armor on side closer to Elevator of Floating Elevator Room.
 * Grenade Launcher on side closer to Elevator of Floating Elevator Room, opposite side from Yellow Armor.
 * Shells on side opposite Elevator of Floating Elevator Room.
 * 3 Nails on chimney leading to Fireplace Room.

House Exterior

 * 2 Knights, 1 on each side, on platform beside Door leading to  Slime Pool Room.
 * Rocket Launcher in Water, upper left corner from Water chimney when looking into room.
 * Thunderbolt on thin stretch connecting two Knight platforms, side closer to chimneys of Roof.
 * Shells on Thunderbolt side of Water.
 * Two 15 Health on side of Water opposite Thunderbolt side.
 * Lake of Water surrounds house, hole in middle allows access to  Water Pool Room.
 * Water chimney ascends from Water level to reach Roof.