Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180607124429

With giant quotations that fly across the screen. "Why?". "If I could go back... would it help?" "Every day... so meaningless" "The pizza costs $9.43."

I am far too pathetic to ever be malevolent, but being benevolent means people don't care. They just think they know it all... and when you try to communicate with them, they shut you down because you are "stubborn". I think the answer is more that I am not fickle and don't change my mindset every time someone says something.

I agree entirely, old games means top of the line is not really useful for much. I am a bit of a special case, since I record quite frequently, and recordings can be taxing on the system. Plus more power means better quality recordings.

Nods, I have to agree there. I find 2d platformers and most NES games in particular to be quite tedious and boring. Flight sims just end up losing the immersion factor I look for while not really offering much in its stead. It is hard, yes, but as said challenge in a boring game ends up making it more tedious. Challenge in a hard Quake level would give me satisfaction, such as tackling "hello", but in X-Wing it just feels unsatisfying as my reward is more tedious levels.

Strategy games... I tend to enjoy RTS games. I really enjoy the sense of progression in them, evolving and building up my units as I go along. The more variety and more it allows for being sandbox like, the better. I hold next to no talent for them, but they are quite enjoyable, especially Empire Earth. I need to get back to that eventually.

Nods, in Quake at least, we had Welcome to the Arena! and levelname. Both were levels where it was entirely avoidable.

Oh, I imagine some of the better ones are considered such, though I think the Quake community mostly consists of people that either prefer the levels found online these days or playing the same six multiplayer arenas. It is rare someone cares about the stuff I touch, but I am much the same, touching the old and horrible stuff just because I enjoy being old-fashioned. Plus Quake levels can't really be too bad, even if ASMO1_2 was rather annoying and CROSFR01 wasn't much better. In general, I think the Aftershock Toolbox levels to be a bit of a low point, I can't really say I like things as much as the average Dark Hour level or Aftershock level. Maybe on par with Q2, though the gameplay is at least more straightforward there. Been dealing with projects around the house the last few days, but I should soon be able to continue.

Funny you mention that, I lack air conditioning myself.