ProQuake

ProQuake is a Quake Source port developed originally by J.P. Grossman, ProQuake focuses on improving

and fixing non-quakeworld multiplayer gameplay while staying true to original look and feel of the game. Being a popular choice among NetQuake players. ProQuake also has its own server protocol based upon the original NetQuake protocol, clients with NetQuake based Source ports can also play on ProQuake servers and vice-versa..

The engine was created in early 2000, stopping development in 2002, however many unofficial updates were done to the engine up to 2007, in December 2007, J.P. Grossman handed off the original ProQuake project and the unofficial ProQuake project became the official continuation. Baker one of the Quake community members, began working on updating ProQuake with new features. Eventually he would later develop the MarkV engine.

ProQuake is a good choice for those searching for a improved multiplayer gameplay outside QuakeWorld, or for those looking for graphics similiar to GLQuake.

Main Features

 * Client Pings are show in score board.
 * Player name maker
 * Precise aiming.
 * Built-in server browser
 * Core GLQuake features.
 * Ambient sounds can be toggled off.
 * Uncapped frame rate.
 * The ProQuake server protocol fixes most of the original protocol's issues, being an alternative to QuakeWorld's.