Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180220094653

Well, revisiting this Beta was a pretty interesting experience - mostly because it's so playable, it's almost like a complete game. The Doom alphas have great historical value, but being so broken (and eternally silent) makes for a very dry experience. Apart from a few level bugs, the only truly broken thing here was Shubby... though the Beta does have some placeholder ending text, except that we can't get to see it. If I had to keep something from the Beta, it would definitely be the darker Chthon skin - I like I better. And, maybe, the Wind Tunnels as a secret level - I think secret levels should stand out in some way within their respective episode, e.g. with low gravity... or wind tubes.

Gibbing probably wasn't quite polished, resulting in the oddities we observed (including the inability to gib most monster types and the Ranger torsos popping out of Knights).

Yeah, Quake didn't really become easy to mod until Quake 2, where lots of stuff was brought out of the engine, for the sake of convenience. And speaking of which, maybe I should hunt down the Quake 2 beta, I'd love to see what it's like. Only thing I know about it is that it still uses sprites for explosions (Quake's legacy, no doubt) and has some different skyboxes.

(If you come across it somewhere, don't hesitate to point me in that direction)