Thread:Deathstalker666/@comment-1915529-20150523192506/@comment-3547390-20150620131018

It is so interesting that the best way we have found to examine the body is by throwing high doses of radiation at us. That also is the treatment for cancer. It seems like doctors these days just love exposing us to radioactive rays!

Well, with Aftershock it would be different as it would be in 3d. Raadec could well tell you that my favorite game of all time has plenty of sewers.

I have seen some arguments for reboots and I can nod my head to some of them. I do understand that franchises need to adapt for new markets, sadly one which caters less to my preferences and more to those of the general public. I do understand that it doesn't harm the original in any manner besides making it harder to do a Google search. Still, one thing I heavily disagree with is the logic that it introduces new people to the franchise and makes it so they can communicate with me about a similar subject. We have both played a game known as Thief. Before, they had no idea what Thief was and would just walk away ignorant. Now, they think they know Thief, but will remain confused with I talk to them about it as the concepts are entirely different. The original game was focused on a lot of different types of people and had a lot of magical based elements. The new game apparently tries to make it your standard medieval town with basic guards making up the entirety of the opposition and no magical elements. They don't know any of the names I know besides Garrett and possibly Basso, but both are highly different from the ones I know. Our communication didn't improve with the reboot, we didn't get closer to sharing a common interest, we possibly moved further away as now both will walk away confident that they know Thief.

Thief is a game that shouldn't have been rebooted. It would not do well in today's market, especially with the people we are trying to cater to. Even more than your standard 90s FPS, you needed to devote time to Thief and have a lot of patience that the standard gamer just doesn't have nowadays. There is a reason why stealth games need to have the option to kill someone as well, so it is less limiting. Of course, when you think about it, why would anyone do stealth when they could just kill someone? That is what bugs me about what I hear about Dishonored, it is giving stealth as an option but isn't really punishing you for not using stealth. Looking Glass Studios took a massive gamble when making that game by doing stuff that had never been done before. The reboot doesn't take risks, it falls in line with stuff very unlike the Thief of the older days. Pressing a button to dive to a darkened shadow is a joke, it is a cinematic move with no real interaction from the player besides a simple button. That sounds very different from the Thief I knew, where the entire game felt like it was fully based on my controls and actions.

A lot of people would look at my words and say I have rose tinted glasses on, living in nostalgia. The thing about nostalgia is that the people just think to the old days, they don't relive the old days. I am constantly playing Quake and have played Thief recently, so I think I can definitely say that it still stands up to my expectations today.

In summarization, don't bother with Nu Thief. It doesn't have Frederick Juniper Rothchild the Third.