Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190621173547

The more I try to touch adult games made in the last decade, the more I realize how much I hate modern games due to the "progressive" nature of technology. The lack of history restoration is a severe issue and it seems nobody is taking it seriously. Telltale game servers are going down in 4 days, at which point you will be unable to get the games. Am I the only one who sees an issue with all of this? Telltale was single player story based games, rather terrible due to linearity, but we are talking about something with ZERO reason for an online connection. And yet here we are, in a situation in which games are being permanently gone from history, unless there is some pirated method around it. Since this has been much the method for the last 19 years or so, this means we are just watching endless destruction. Endless pointlessness. Quake is a great game to log because it can always be accessed as long as a disk can be found, even the shovelware. Meanwhile we are once again hitting issues with being able to get things in the modern era.

I wanted to get a specific file for Minecraft made in early 2011. It is actually impossible to get nowadays. Eight years and we are mostly relying on barebones fragments that will just get worse. Then people wonder why I am miserable, the technological world is essentially destroying itself with unstable mediums. Books last millennia, movies can always be seen, music can always be heard, and yet games are doomed to fade forever. I never liked the mentality of Telltale's games, but it stands to reason, these are as non-requiring for a server as you should be able to get. And yet here we are. More destruction. More loss. As time goes on, it just gets worse, and people just don't care.

Quite an odd issue, good to know in case I ever run into problems.

I find RPGs in general are just a frustrating genre, especially if they are more expectant on stats. The game should focus more on my ability as a player as opposed to the amount of time I spent playing it, which is what most RPGs tend to do. The more you swim, the more you will level up, and therefore we hit the issue of grinding. Get rid of grinding, you get rid of much challenge, since top level would of course be too overpowered. And this is the main issue with RPGs, they never really give you a sense of challenge unless you do things while underleveled. In that case though, it becomes more a matter of fighting the game to actually play something you can struggle with.

Yes, that is indeed an issue. Luckily the number of towns is also quite massive, meaning eventually would take so long that you could spend a long time doing it.