Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180717223337

How old are these people that they refuse to do things if not given a physical copy? Well, at the least, couldn't you send out printed copies? Would be easier than writing on the paper over and over. Or is printed letters not "official" enough?

I never had any metalhead friends growing up. When I started, I was homeschooled and entirely isolated from society. Nods, as much as I touch older stuff, I am not "born in the wrong generation" since I have the advantage of stuff today plus what existed in the past. No, I don't have hundreds of people playing Quake, but I doubt many would share my craze of Q2 even back in 1996. Manson is mostly of case of not giving him a proper chance, until recently I had to do things that didn't have ties to other influences and I believe Manson had ties to Willy Wonka. Slipnot was some board game involving werewolves.

"Relatable". That is something people use a lot in regards to music, I don't get it at all. I don't try to listen to music and say "this song gets me, man". I just appreciate emotional intensity. As said, that has led me down a gothic road as apparently gothic is all about emotions, though it seems to vary by band. Lacrimosa is emotional, but their later stuff is more symphonic than gothic. Gothic in my eyes would be more like Megaherz's 5, Tristania, or something like Wish. The last band has a good style, but sadly the timings were always wrong on their songs. Even today, while I know metalheads online, I am the only one who seems to like gothic. You can tell people don't understand when they see certain things as edgy. Edgy implies I was trying to appear different than how I am.

No surprise really, coding in general has a tendency to get sloppy and chaotic. Quake is not exactly a good representative of clean code, you essentially have lines referenced out by files that reference files. It becomes quite the confusing mess to change one variable, depending on what that is. I know it enough to compare changes, figure out what changes do what, and add only the pieces I wish into the server. But even large mods can make that complicated, I am reminded of the struggle of getting the shotgun's alternate mode in there. Modern games can be much nicer here, drag and drop, only editing if you don't like some change and getting a nice clean list of changes. Having it all limited to one outputted file means it can be quite the hassle; this is why I tend to be choosy with what I add instead of "let's experiment and try it on the server, then see where it goes from there". The more code I add, the more it is becoming an even bigger mess on a giant heap of chaos.

This in turn is why I didn't really add the Fiend mod. It is a nice gimmicky feature, sure, but the Fiend just has less attacks and less variety than the normal player. Combined with fears of balancing issues, since the Fiend can easily break maps by jumping around, and it just seemed like it would break gameplay too much. If it was easier to add and remove, I would probably throw it up there just for giggles, but this "every mod must have a purpose" mindset means I just have to avoid such gimmicky things, no matter how much fun they could be for half an hour or so. I guess the point is to make Quake enhanced while not breaking the gameplay, or at least not in the player's favor. Coop is already too easy.

Same gimmick could be said for custom monsters, for now at least, since we need some way of replacing enemies at random. I am hoping to find a monster randomizer of some sort. The monsters in deathmatch thing made me think about how monsters could possibly be spawned into levels in swarms and the player need to fight them off for a certain amount of time. That would be the type of thing I would love on the server if it was an alternative gamemode, such as under deathmatch, allowing for the choice between coop or swarms.

George Washington was obviously a Shambler. I mean, didn't you ever see his shaggy white hair?

It is definitely an interesting gimmick. I just didn't include it because we have too much health in the coop server to begin with, adding more just felt overpowered. Some of these mods could be useful in the event I get a ridiculous hardcore mode since it can allow for some nice balances.