Thread:Vorknkx/@comment-3547390-20170901233307/@comment-3547390-20171023055927

Don't worry, stay not stressed, think about floor tiles and how clean they are.

"Some games were practically unplayable on a sunny day" - I think the greatest example would be Thief 2. The first game has dark shadows, but the second game's shadows are particularly harsh. Combine this with the fact that you need to see tiny objects barely noticeable in the highlights while playing on a CRT in a room with four windows on the walls opposite the computer desk, it gets quite annoying. Some games it might be hard to see. Thief 2 is essentially impossible to play in a bright environment, you need to be able to see what is going on.

Well, I apparently have been playing Quake since it came out in 1996 and thus am the greatest expert on this subject. Saving issues are exactly the same on 1.06 as they were on all earlier versions besides the 1.05 alphas where they would result in error messages that prevented saving. It isn't so much that you can't save on 1.06, it is that saving on 1.06 results in a highly drugged game where floating boxes are out to kill you, you can't pick up any guns, and if I remember correctly sounds are all off as well. It is essentially running through a highly broken level.

I just could never get into SOAD, one of those voices that sticks out but is highly annoying. One thing is that annoying is something I actually prefer to highly generic. There is plenty of music I can't bring myself to hate, but also find entirely dull and want it to end. At least something terrible has something memorable about it. Something bland and dull is just highly forgettable.

Yes, I responded to your comment a few days back. I forgot to respond to it before, was in a rush job.

Toilets did exist in Star Wars before Dark Forces. Planet of the Mists has such a room. They probably exist elsewhere, but I never really paid attention to them.