Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-1915529-20140114074823

An extremely difficult enemy is intense for me. The Maulotaur from Heretic (don’t know if you’ve played it) is much stronger than anything in Quake. There’s a level that loops in on itself and I remember trying to outrun the Maulotaur, running around the level but every time I looked back it was there. The reason you would want to avoid the Maulotaur is it takes massive amounts of ammo to kill and a lot of time. It’s a boss monster that reappears throughout the game. In someways though leaving it alive can be more intense and epic than dealing with it. In comparison, a modern war games idea of a boss would be a Helicopter or Tank. Not exactly a bad thing. The Apache Gunship in TimeSplitters 2 (a classic) was the most fun and difficult fight in the game. But in BF4 you might a number of Tanks and you are given rockets launchers and APCs so there’s no intense, ‘oh shit where is it, oh shit there it is’ like you get with some of the stronger Doom, Heretic and Unreal enemies.

It does put things into perspective when running around a pixelated map being chased by a sprite (albeit a rather menacing sprite) is more epic and intense than the ‘epic’ and ‘intense’ scene where you watch yourself almost get chopped up by a helicopter and then survive the building collapsing from under you.

One thing you mention really defines the line between modern and old. Regenerating health makes new games much easier than old more than any other game mechanic. As you said, running around the last part of a level, not knowing what is around the corner, expecting to be slaughtered as you turn that last corner. That amount of immersion can really only be true if you have 10 health left with no health packs. Where as in modern games you get hurt and just have to hide for 10 seconds and back to full health.

I never expected you'd have more trouble exiting the room than killing all five 'Hammerites' all five 'directions', the 'Five Star Gem of Gods’, all 5 Kell Dragons.

Check the door itself and you'll find a clue as to how to open it.