Thread:Vorknkx/@comment-3547390-20170901233307/@comment-1496755-20170921193708

Now imagine all that bad voice acting + overly dramatic exclamations that can take up half a minute. Oh boy!

So far only one game turned out to be 16-bit... and not just any game, but an Indiana Jones game, which is the technological and spiritual predecessor of Yoda Stories. The reason for this is that they made it to be compatible with Windows 3.1 - who could have known that someone would be crazy enough to play this thing in 2017? :P

Quake conspiracy theory - Shamblers can throw lightning because they all suddenly turned out to be Force-sensitive prior to the events of the game.

Good to find another series we both enjoy. I've seen people criticize BF for being too simple or describing it as merely a botmatch... but I can't agree with such assessments. I find myself using a lot more strategy and planning than in any other botmatch-style thing I've played. The map design gives a lot of freedom in how you approach objectives. I often improvise, look for alternative routes and tricky tactics. And this means theg ame stimulates the mind, which is excellent. And then you have the freedom to win a battle in your preferred way - e.g. on Hoth you could try to fight the Imperials on the ground, or you can hop into a speeder and focus on toppling the AT-AT walkers. It's your choice. Speaking of which, how do you fare in those flying missions in BF2? They are a bit simulator-like... Oh, KOTOR - another thing I started, made some progress, and then put in stasis for an indefinite period (in fact, the folder where I keep all the save files for games that are currently on a long-term hiatus is called "CRYO"). Amazing game indeed. Should try to devote some time to it soon.

Some of these titles are my favorites too, games I've spent a lot of time with during my high school years - most notably Jedi Knight (which you already know), Shadows of the Empire (you played this?), and Rogue Squadron 3D (flying, so I suspect you haven't touched it). All from the late 1990's, the age of transition to OpenGL and real 3D. I haven't played Racer, though I have beaten the demo for the other Episode I game (some sort of action-adventure). Not surprising, since racing isn't exactly my genre of choice (with a few specific exceptions).

Well, if it doesn't exist, I guess it's fair to be skipped. Unless you can somehow conjure it up from thin air :D