Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120731174028

Actually I heard a lot of stuff complaining about TR3 as well (They seem to quote this website and add various things to it - http://www.computerandvideogames.com/316634/features/tomb-raider-3-why-its-the-hardest-adventure-ever/). AOD was the worst with TR3 being almost as bad. Sounds very odd with what you are saying, raiding without raiding. Movie-like plots are in every modern game, glad it lasted until TR6. I will still try it out to see.

TR3 is said to be too hard. I find that very odd, as that was what I grew up on as a child. I remember training on that first slide in India, it took forever for me to figure out as I was not good at games at the time. Maybe that explains why I got good at certain titles, because I played ones that were extremely hard without noticing it. If anything TR2 and TR1 feel very easy (UB with no weapons carried over was a challenge though, that room with 4 mutants coming at you with no cover especially). The other games don't really rely much on thinking and are more a relaxing experience compared to my Unreal botmatch set at the highest difficulty with a patch to improve AI intelligence. That actually is when I play TR, when I wish to relax from Unreal (The OEM levels are very small, but it actually causes it to be very intense with just two bots).

The way forward is extremely hard to find according to what they said. I don't remember ever getting lost with no way forward until I hit London. That was when I was 6-7. I can't imagine how easy it would be to navigate now after understanding how the games work more (I didn't even know I was searching for anything when I originally played it, the FMVs never worked and the cutscenes were just random).

Items were hard to find. I always was able to find them, I don't even think I used anything besides the pistols though (I was extremely conservative with items and ammo, I still kinda am and thus had 93 small medkits or so in the first game at the end).

The story was so unbelievable in TR3. Yet they complain about AOD making things too real. It seems no matter what they are unhappy about the level of realism in games.

TR3 was non-linear, causing a great deal of confusion. From the first level of TR2 I could say it appears the same until you look at it harder, the India levels were as linear as the Peru levels in TR1. The Nevada levels even more so (for some reason I get the feeling these reviews didn't even get that far, even though they mention the atmosphere of it).

As for secrets, it's pretty ironic they say you won't find all the secrets when earlier they said you will bump across a lot while trying to find your way forward while lost. As far as I remember, the secrets were pretty easy to find (I remember both on the slope too).

They also complain about breast size, which is strange as I feel Lara looked exactly the same modelwise and texturewise in TR2-3 with some outfits the same and others different. I also don't get why people care about that stuff, most of the game is spent looking at the back and so it is rare when you see Lara's face or other frontal features. Unlike some other things that flaunt it rediculously (especially various fighter games or RPGs where the women are scantaly clad) it isn't that big of a deal in TR, so I don't get the complaint in Tomb Raider 3.

The one thing better about TR2 is the gun sounds, I feel they sound really powerful here compared to TR3's. On the other hand I miss the sprint control at times. Both games are so closely woven that they barely have any noticable difference and it takes a detailed look to reveal much.