Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20140703082609

Someone could spend a lot of time like you have picking apart Unreal and probably come to the same conclusion from a certain point of view.

But end of the day it is an honest to god FPS. It's still a skyscraper above Call of Duty's three minutes of FPS action shooting followed by five minutes of scripted QTE rail shooting followed by a loosely named ‘stealth section’ that insults the stealth genre. It is quite sad that some people may actually rate the stealth sections of CoD games with that of Dishonoured and Thief (DP/MA).

One problem with Doom3 though (see, I’m not praising it as the best game ever, it is possible to enjoy games that aren’t acclaimed perfection) is something you touch on. Every level is a dark grey corridor with rare hints of change when you go out onto the surface of Mars. Except for the great Hell level and the final level at the portal.

While the Cyberdemon is pretty naff, the Maledict (the final boss of the expansion pack (which I bought after enjoying Doom3 so much)) is a really good enemy and is a real fight as appose to a scripted fight. It is the Armagon to Quake’s Shubniggurath (Cyberdemon).

Plus when the rooms turn fiery blood red and you hear the menacing laugh of Betruger, the atmosphere is quite scary and rivals Dromund Kaas. Not that you’d know that is like ;)

I realise this is like someone trying to tell me why Unreal2 is good so I'm hardly going to convince you that Doom3 is fun. Notice I use the word 'fun', not 'brilliant'. The above is just to explain what I think. Although I would be very interested for your view on Unreal2. You’ll probably like it...

Surely we should put DM tips and info at the bottom of existing map pages, below the single player walkthroughs.

When we make the game about The Deathstalker, that would be a great statue to put in the 'Death Edition' of the game :)