Thread:Deathstalker666/@comment-1915529-20160623203125/@comment-1496755-20160625160722

I've always liked the Single Player portion too. Lack of a detailed story never bothered me. For me, it only means that my imagination gets more freedom :)

I'm a PC exclusive player too - never had a console and I don't really want to...

Ha, indeed - Death is stuck playing id Tech 1 games, so it will take him a while to reach id Tech 6. But hey, not being able to play Counter Strike isn't exactly something to regret - you haven't really missed anything :D

Older (sprite) games have one advantage over modern games - they are less linear. Rage and the new Wolfensteins are very fun to play, indeed, but they are also very linear in their level design. In some rare cases this goes to absurd lengths, like being unable to jump over an obviously low ledge, or unable to pass through an opening that is wide enough (because of invisible walls). Most invisible walls are well-concealed, but a few are irritatingly obvious. The 2009 Wolf tries to introduce some non-linearity in its town maps (which act as hubs between the missions), but they have their limitations too.