Thread:Vorknkx/@comment-3547390-20161116194210/@comment-1496755-20170222070740

Curiously, I am a lot more conservative about Quake than Doom - probably because Winquake is tremendously more compatible with newer systems than Doom 95 ever was (plus, I had some issues with GLQuake on my old laptop). Even at its prime D95 had some bugs and inaccuracies when compared to vanilla Doom. And Hexen II was Windows-native by default (based on Winquake) and that made source ports completely unnecessary. And yes, I had the same issues with the GL version because it is based on GLQuake - something you will surely see as an advantage ;)

Quake 2 is even better - its GL renderer rarely gave me trouble, though I stuck with software for the sake of oldschoolness. Yup, idTech 2 really makes a difference.

The only exception I can make about these three is UQE because the main idea behind it is to remain as true as possible to the original. Plus, the author is my friend on Facebook :P

With Doom, ZDoom offers a good compromsie of nice and smooth on one hand, and compatibility options emulating old behaviors (and glitches) on the other. If I feel nostalgic, I go straight to DOSBox with the true vanilla game.

Mmmm yes, BIGGEST is, in my opinion, the best of all, but I didn't mention it because we haven't seen anything from it yet, so you don't know what it's like. The name is pretty accurate, though - maps are generally big and pretty sophisticated - with more detail and polish than most of the stuff we've seen so far. This makes me think they are relatively newer maps, made by more experienced people. Also, I think BIGGEST was the first compilation that made its way to me... where we found it, I have no idea.

Oh, I meant WANTON12 - we have definitely touched that :P

I have a bunch of standalone maps with custom music and/or textures too. Perhaps you'll run into them at some point.