Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181008204335

It will surely be wonderful when this is all over and things go back to being boring again. Yeah, I actually miss the boring period now. It dragged on slowly, but at least it wasn't like a marathon.

Some of the old Doom mappers probably moved on to Quake, or at least that's what history usually says (the so-called "exodus" of the mappers). I guess we'll see how it turned out.

Oh yes, Worch and the others like him were serious people, some even made careers in game design. Their maps were something more than just "hey, I'm fooling arouind with this editor thingie and I made a horizontal door demo". E1M6 is a bit of an atypical case, I think, since it's like a teleport pit of sorts. Like a pool you have to dive in. Or at least that's how it always seemed to me.

being the "software guy" an be both agreat honor and a great burden... depending on how much people exploit you. The good thing about it is that it gives some enhanced job security, since few are able to do these things as proficiently as I do. There's just that small price to pay... the stress.

Being a beta tester for the latest release of UQE was pretty fun. I actually helped the guy find and fix a Quake 2 bug that was in the game since the time of its release. He didn't know about it probably because it only affects mission packs. I also remember testing if darkness worked properly with some items - you surely know how ammo boxes and medkits appear bright in GL rendering, even when they are in the dark. UQE changes this and actually makes the lighting (or the lack thereof) affect these items properly. This is easily seen at the very start of E4M1 where the shells in the room are obscured in the shadows...

It's like a spider building his web. But instead of flies, you catch some maps.

Cold season is here. I have to be careful because I am quite susceptible to these things. I usually get a flu shot because a genuine case of the flu can ruin my health for months.