Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160606122229

Hmm, I will have to see its implementation. I don't want it to become "Why am I even killing enemies, they just respawn"

Technological limitations are inevitable, but ones where it is apparent that there are limitations cannot be fun. I feel that defense is thrown around too much. From a perspective of respect for what it did for the genre, I can understand it, but from the perspective of why I consider one to be enjoyable and one to not be as enjoyable, those limitations come into focus. GLQuake is an improvement on the official product, it can be seen as a patch, similar to what Doom95 did for Doom. Comparing GzDoom, a modern engine for Doom, versus GLQuake, I still feel Quake is leagues better while Doom is a game with a bunch of frustrating mechanics. It has the core shooter features that make it fun, plus the fact that it does many things right and has some parts that are quite good, but everything beyond the original Doom is pretty much terrible for me while Doom itself is something I can pick up for a bit but cannot praise like I do Quake.

Heh, I am definitely wondering where I am fitting that into the whole thing. I am definitely planning to do Doom II soon as well as Hexen. Depending on how I feel, I might not bother with Final Doom and instead just focus on getting back to Quake after Hexen.

Yes, Mouselook makes many things less frustrating. Doom is a game that has many cases of an enemy being at the bottom of an Elevator that you cannot aim at but they cannot ascend it for whatever reason. How am I supposed to time my punches if I cannot see the Baron of Hell at the bottom of the elevator? The problem with any game with 2.5D is that the remaining limitations were always enough to make things difficult, but the reason it was difficult was due to tedious limitations. Duke3d had invisible flying enemies everywhere, Doom has frustrating enemies at the bottom of a pit, and System Shock has the worst UI of all time. If the game is just a product of its limitations and causes severe frustrations, isn't it just nostalgia that keeps you playing?