Critters

Critters is a Single Player and Multiplayer level. This level features a more consistent Level Theme in comparison to House of Desolution.

This level features several traps such as an invisible bridge and an Ogre ambush. It also includes several Wind Tunnels, which Lowell refers to as "jump-lifts".

Quick Level Completion

 * Turn around, then head to the end of the corridor.
 * Turn left, then follow the corridor to the far end.
 * Drop to the platform straight ahead.
 * Turn right and follow the platforms to reach the Silver Key.
 * Turn right to drop to the floor below, then turn left.
 * Head down the corridor before turning left at the end.
 * Head down the small corridor, then turn right.
 * Continue down the corridor, then turn left.
 * Head up the staircase to your left, then turn right.
 * Cross the bridge and jump to reach the next floor.
 * Turn left, then head to the wall and jump to reach the next floor.
 * Turn left, then head down the platform.
 * Head through the Movable Wall, then begin heading up the stairs.
 * Press the Button to your right to cause the Elevator to lower to your left.
 * Head up the Elevator while turning around.
 * Head through the corridor to your left, then turn right at the end.
 * Head down the long corridor and turn right at the end.
 * Continue to another intersection, then turn right.
 * Go through the Silver Door, then continue forward to exit the level.

Walkthrough
Kill the 2 Grunts in front of you, then proceed forward to collect the 2 Shells. Turn right, then kill the 2 Grunts patrolling on the staircase. Head up the stairs, then turn right at the top to collect the 25 Health. Continue to the far end, then turn right and kill the Enforcer on the upper floor. Climb up the stairs, then ignore the doorway to your left and instead continue down another flight. Turn right, then head down the corridor to collect the Double-Barrelled Shotgun and 25 Health. Turn right to begin heading down the stairs, then turn right and drop into the Water to the side of the stairs. Proceed forward to collect the Nails and Nailgun, then turn left to collect the Nails. Turn right, then head to the upper right corner of the room to reach a Teleporter alcove. Go through the Teleporter to return to the starting area. Return to the upper floor, then head through the doorway and turn left. Collect the Yellow Armor on the balcony, then kill the 2 Grunts in the corridor to your right. Turn right to head to the wall, then turn left to reach an intersection.

Straight ahead, to your right, is the Silver Door. Ignore this for the time being and instead turn right. Proceed forward to an intersection, then turn left to kill the Enforcer. Proceed forward to reach a series of rings over a pool of Lava, you will receive the message "Don't get jumpy...". The rings show the boundaries of an invisible bridge (it is impossible to actually fall into the Lava), follow the bridge and turn right as the rings do. Head down the next section of invisible bridge while collecting the Super Nailgun. Continue to the end of the corridor and turn right, ignoring the Elevator that lowers to your left. Kill the 3 Enforcers in the corridor, then head down it to collect the 100 Health. Turn right to return to the intersection leading to the invisible bridge, then return to the starting area. Continue down the corridor and turn left at the end to reach a corridor surrounded by Water. This is the corridor below the Yellow Armor balcony where you killed the 2 Grunts. Move down the corridor to collect the Rockets. Then continue forward to collect some more Rockets. Move forward once again to collect the Rocket Launcher and 25 Health, this in turn triggers a trap involving a few Ogres landing on the bridge you are on. Turn around to kill the Ogre behind you, then turn around once more to kill the 3 Ogres. Move forward to collect the 25 Health, then continue down the bridge to collect the 100 Health.

Head to the far side to reach a balcony overlooking a series of platforms, kill the 2 Enforcers on the platforms to your right. Drop to the platform straight ahead, then turn right and follow the series of platforms to the bottom. Collect the Silver Key on the final platform, then turn right to kill the Enforcer on the lower floor. Drop to the lower floor, then turn left to kill the Grunt. Ignore the corridor in front of you for the time being, instead turning back to your right. Collect the 2 Shells to your left, then cross the room to collect the Quad Damage. Ignore the Wind Tunnel above the Quad Damage, it just leads to the top of the platforms leading to this room. Return to the corridor you previously ignored and head down it. Collect the 25 Health at the halfway point, then continue to the end and turn left. Kill the Grunt while collecting the 25 Health, then proceed forward to the next wall. Turn right to kill the Grunt, then head down the next corridor and turn left. Kill the Ogre straight ahead, the Grunt and Enforcer to your left, and the Enforcer to your right. Head into the room, then head to the lower right corner to collect the two 25 Health. Head to your left to collect the Cells by a staircase.

Use either the staircase beside you or to your right to reach the floor above, then turn into the room to reach a bridge. Kill the 3 Enforcers above you in the corner of the room overlooking the two 25 Health. Continue forward to the intersection of the bridge to collect the Thunderbolt, then turn towards the wall opposite the Cells staircase. Continue forward to collect the 2 Cells, then turn around to kill the 2 Ogres on the balcony above you. Turn left and head onto the structure, jumping at the top. Head to your left to collect the Ring of Shadows. Use the Wind Tunnel either beside the 2 Cells or opposite the empty staircase to reach the floor with the 3 Enforcers. Collect the Shells beside the 2 Cells Wind Tunnel, then collect the Nails beside the opposite Wind Tunnel. Use either Wind Tunnel to reach the upper floor, then collect the Shells and Nails on the same retrospective sides as the lower floor. Open the Movable Wall at the intersection of the two balconies, then kill the Ogre behind it. Collect the Nails to your left and 2 Nails to your right, then head up the stairs. Press the Button to your right to cause the Elevator to lower, then ride it to the top. This was the Elevator you previously ignored beside the invisible bridge, retrace your steps to the Silver Door and go through it. Move forward slightly, you will receive the message "Step into the teleporter to end the level...". Proceed forward into the Teleporter to exit the level.

Glitches

 * There are various Door sounds that can be heard in the starting room as the player moves around.

Differences

 * Grenade Launcher replaces the Silver Key.
 * No Silver Door.
 * A beam has been placed in front of the exit Teleporter.

Spawn Locations

 * Double-Barrelled Shotgun platform.
 * Platform opposite Double-Barrelled Shotgun platform.
 * Corridor between Double-Barrelled Shotgun and 25 Health platforms.
 * Corridor between large Water room and starting room.
 * Rockets in large Water room, side closer to starting room.
 * Corridor beside invisible bridge, side closer to Yellow Armor balcony.
 * Corridor beside invisible bridge, bend of 100 Health corridor and long corridor.
 * Corridor beside invisible bridge, beside Elevator.
 * Lower floor of Elevator leading to invisible bridge corridor.
 * Top floor of Ring of Shadows room, Shells side.
 * Top floor of Ring of Shadows room, Nails side.
 * Middle balcony of Ring of Shadows room, Nails side.
 * Middle balcony of Ring of Shadows room, Shells side.
 * Middle balcony of Ring of Shadows room, near middle bend.
 * Lowest floor of Ring of Shadows room, beside empty staircase.
 * Lowest floor of Ring of Shadows room, beside Cells staircase.
 * Corridor between Ring of Shadows room and Grenade Launcher room, side closer to Ring of Shadows room.
 * Corridor between Ring of Shadows room and Grenade Launcher room, side closer to Grenade Launcher room.
 * Middle platform of Grenade Launcher room.