Thread:Vorknkx/@comment-3547390-20150204202730/@comment-1496755-20150222160447

The chimney is there for a reason - there is this house right in front of the window (one of the few surviving old houses among the larger newer buildings in the neighborhood) and its occupant, some obnoxious old man, often burns stuff in his stove, which produces huge suffocating clouds of smoke from this chimney (I will check if I have a photo somewhere).

And then this smoke suffocates every building in the vicinity of the house and their occupants don't even dare open their windows or leave anything on their balconies. And that's why I thought that I can't leave out this lovely detail :P

Yeah, water jugs... or more precisely, bottles. There are a few objects around the room, which are meant to be insider jokes. I think my colleagues will understand their hidden meaning. For example, a shotgun on one of the desks is a reference to its owner's frequent habit of saying "I'm gonna shoot myself" when there is a lot of work to do.

I've made some maps for Wolfenstein as well - it's so easy that it's hardly worth mentioning. Though it still requires some sense of aesthetics, in order to make a nice-looking (completely flat) map. I like making cozy rooms with wooden walls and lots of decorations.

I wish I could make some maps for Hexen - it's a little more complicated than Doom/Heretic, but the real problem is the scripts. I need to know C# in order to write them.