Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170307122402

A quick extra - John Romero (!) has appeared in a Quake-related Facebook group that I'm following and people are asking him questions. And he's answering (I hope he will answer my question too at some point)

On the topic of how hard it was to design Quake lvels, he said: "I should make a video about how torturous it was to make Quake's levels. So difficult. Doom was a breeze."

Was Ranger always the intended name for the player character ? "No, the player didn't have a name, just like Doom."

His favorite monster design? "I really like the Shambler. He reminds me a little of the Arch-Vile."

How did they come up with the idea of a hidden Nightmare difficulty? "I just came up with it! It felt to me that, even though choosing the difficulty is pretty easy, that it makes sense that the player should prove that they can handle that difficulty before getting into the game. Kinda simple logic."

His most/least favorite maps? "Favorite map might be Dismal Oubliette. Least favorite could be anything in episode 4. They are fun to play but don't look as good as the rest."

Has J.R played custom maps or add-ons? "I did back in the 90s. I've been so busy playing other games and making games that I haven't spent time on mods and levels."