Chris' Test Map

Chris' Test Map or QChunks is a Multiplayer level. This was Chris Thibodeaux's first attempt to create a Quake level. This level is intended for 8 players or less.

An update was later made on July 25, 1996. Changes included support for the registered version as well as a change to Elder World brick instead of purely Wizard.

Spawn Locations

 * Platform of Upper Ring across from Nailgun platform, side opposite barred section.
 * Rocket platform across from Grenade Launcher platform of Upper Ring.
 * Rocket platform across from Nailgun platform of Upper Ring.
 * Upper Ring, platform closest to top of Water.
 * Central platform of Lower Ring.
 * Near Super Nailgun corner of Lower Ring.
 * Upper Ring, platform in middle of barred section.
 * Upper Ring, halfway between Nailgun and Grenade Launcher.

Weapons

 * Double-Barrelled Shotgun - Corner of Lower Ring between Super Nailgun and horizontal Teleporter.
 * Double-Barrelled Shotgun - Upper Ring, platform in middle of barred section.
 * Nailgun - Upper Ring, platform closest to top of Water.
 * Super Nailgun - Lower Ring, corner below Grenade Launcher platform of Upper Ring.
 * Grenade Launcher - Platform of Upper Ring across from Nailgun platform, side opposite barred section.
 * Rocket Launcher - Beam in Water halfway between Lower Ring and Upper Ring.
 * Thunderbolt- Central platform of Lower Ring.

Powerups

 * Quad Damage - Platform above Upper Ring.
 * Yellow Armor - Alcove of Lower Ring, halfway between Super Nailgun and Water to Upper Ring.

Lower Ring

 * Yellow Armor in alcove halfway between Super Nailgun and Water to Upper Ring.
 * Double-Barrelled Shotgun in corner between Super Nailgun and horizontal Teleporter.
 * Super Nailgun in corner below Grenade Launcher platform of Upper Ring.
 * Rocket Launcher on beam in Water halfway between lower and Upper Ring.
 * Thunderbolt on central platform.
 * Two 25 Health in alcove halfway between Water and horizontal Teleporter.
 * Pool of Lava between central platform and lower ring.
 * Water to Upper Ring in corner between Super Nailgun and horizontal Teleporter.
 * Horizontal Teleporter in corner between Water and Double-Barrelled Shotgun, leads to Quad Damage platform above Upper Ring.
 * Vertical Teleporter in alcove between Super Nailgun and Double-Barrelled Shotgun, leads to Thunderbolt platform.

Upper Ring

 * Quad Damage on platform above upper ring.
 * Double-Barrelled Shotgun on platform in middle of barred section.
 * Nailgun on platform closest to top of Water.
 * Grenade Launcher on platform across from Nailgun platform, side opposite barred section.
 * 2 Shells, 1 on each side of Double-Barrelled Shotgun platform.
 * 2 Nails, 1 on each side of Nailgun platform.
 * 2 Rockets, 1 on each platform at opposite ends of the barred section.

Alternate Versions
Aftershock =