Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20141105231402

I don't know. Is it wrong or right that I have heard enough Hammer speech to know how to correctly place the words thee and thy?

Yes, that is a very well known bug called the door bug. I have had it happen a lot in my playthroughs, though usually it will just outright kill you which means I have to replay the mission. Do not also lean into a door by the way, it causes a similar circumstance.

You didn't teach me something, as I already knew it but made a mistake, but I have mixed up the books from their placements in the game. I knew where the objective would check off, but I thought it was the other book that was there. It is only the ritual book that checks off that objective. Blame my mistake on me not touching Escape in months.

Constantine being kind and waiting half an hour for each portion of his ritual (which means it would take 3 and a half hours for him to complete his ritual)? Forget all that business about him ripping out my eye, praise the Trickster!

Hammer Haunts definitely are the scariest enemies in Thief 1. In Thief 2, I oddly enough found the library scene to be more scary as a child.

So... you appreciate a feature heavily focused upon in modern FPS titles like COD? It was also present in SS2, which I was not a fan of as it just prevented me from playing with all the weapons. I would rather be able to carry all the tools but need to figure out the answer through skill.

I am trying to remember how you did it last time or if you even had this problem last time. Try this method - http://www.thief-thecircle.com/guides/hyperthreading/

As for Garrettloader, it doesn't make terrible additions to the games. It is a third party FM loader with a couple other features you can activate or not. I use it on a normal basis, I rarely use the normal executable. Everything is possible that Garrettloader does, but it just is easier to do. It is still the vanilla game, the executable itself is not changed around nor is any files beyond what is changed for the individual FM you load up. So if you load the vanilla game, you are loading the vanilla game with no changes. It has a couple of built in processes, like reinstalling the indeo codec and setting the affinity to one processor, but all can be deactivated and they are simply there for compatibility purposes.

I think you are mistaking Garrettloader for TafferPatcher (or, its more prevalent but less sinful twin NewDark). Both of these are basically "patches" for the game that changes the mechanics around, this is what I was ranting about. Garrettloader doesn't change the mechanics (unless the FM was to change the mechanics) or anything that you don't tell it to change. Simply put, NewDark breaks compatibility with various FMs whilst Garrettloader is used to make those FMs run in the first place (rather than doing it manually). NewDark has its own loader if I am correct, so Garrettloader isn't even connected with NewDark (it was last updated a couple of years back). Garrettloader is basically the updated version of Darkloader which was basically a loader for FMs. So, yeah, no changes I complain about in Garrettloader unless it is the FMs itself.