Thread:Deathstalker666/@comment-1915529-20160623203125/@comment-3547390-20160625212912

I can imagine there are indeed new school titles that capture the greatness of older games. I can imagine when we say modern gaming is inferior, we are talking about the majority of the popular games, while there might be some indie title that captures the essence perfectly that we wouldn't pay attention to due to it being modern. It is good to hear the new Doom does that.

I think you described it exactly. I start out interested in a new world, in giving a new game a chance and possibly going back to the old greats to see if I can find something to make me praise them as much as I do titles after Quake. Then we have stuff like Doom, where I enjoy it to an extent but definitely cannot stand prolonged exposure, something I think fits for all sprite based games. The problem is that I have exposed myself to it for months now, stopping stuff like Thief and Quake to focus more on id tech 1 and Elder Scrolls Arena. While it worked for a bit and was fine, the constant spamming of it with no end in sight due to the tacking on of additional games becomes overbearing. Think of it like a cart. I expected I would have a nice ride to the market carrying one barrel, only to find out that the villagers have thrown on a bunch more barrels since I was passing through anyway. Now I am sitting here, months after I planned to make it to market, due to the extreme weight of the barrels dragging me down. The villagers just see me carrying barrels, so they decide to throw even more on, and I get more and more agitated since I just wanted to carry a simple barrel to the market and head home. Now I don't even know if I am getting home.

You are also right that it is like my DnD reading in certain regards. I set out on some ambitious thing that ends up taking a ridiculously long period of time, wasting a chunk of my life, to do something that I really couldn't care much about in comparison to other things. I start questioning fun, what the value of fun is, and even the purpose of life if I am unable to have fun. I do things like a masochist, torturing myself when everyone else freely has fun, doing the rough parts when everyone else skips around and can enjoy it a lot more. Yes, they miss out on a lot, but they are missing out on torture. Meanwhile, I get to see it all.

Yeah, Vork said something similar on another thread on the Wikia today, not long before you said yours. I think you are very right with what you say, though I don't think I need to stop, since what I am doing right now I am fine with, it is more the upcoming burden. It is the barrels that villagers are bringing, I see them coming but have yet to put them on my cart. I think I am just going to continue rolling. While Hexen is something I could add to my cart, it just doesn't feel like something I wish to do at this time, and I should learn that I don't have to accept barrels. Elder Scrolls Arena works because I am almost finished with the series, so though I am drained I am close enough where I can come out and be free from it. Doom PWADs are just shorts to fit in some filler content, so I don't think it is harmful, especially since the only other thing would be Quake levels which I don't want to do in such a format since I like to play and write new levels at the same time (note this would also be easier with a new monitor, one more benefit when I get it in a month or so. I think I want to keep it pretty old school for the time being due to not having a GTX 1080, after that I could even think about playing the new Doom with 120 FPS on 1440p.

There is a reason I go back to Doom definitely, if I hated the game I wouldn't go back at all. It does many things right, the metal MIDI songs are primitive but also have some interesting tracks, plus there are some good ambient tracks like the Tower of Babel. Examples like that level are reasons to touch Doom again and again, even if it doesn't have the charm that Unreal has. I actually think I prefer Doom to later sprite based FPS, simply because vertical ascension wasn't a thing. Add in that, now that thin sprite is hidden a lot more and will drive you a lot more insane. Duke 3d had jetpack enemies that became miserable to fight due to them being invisible and instead of pushable walls had destructible surfaces that became torture to hunt for due to the colored lighting and subtle nature of the cracks. I would rather play Doom ten times than touch Duke 3d again, simply because Doom's simplistic nature works. The claustrophobic nature of the first game was pretty good, simply because that meant we didn't have many scenarios where a lack of mouselook becomes frustrating and the existence of mouselook reveals a major flaw with sprites. I think that was my biggest problem with Doom II, it had too many instances of open levels where enemies would be below you that you weren't expected to be able to see. While I could potentially play Doom 1 without mouselook, Doom II would be absolute torture due to various circumstances.