Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160416121535

Indeed. There is some other intermediate version that was never released, though. All I know about it is that treasures already functioned as health and armor bonuses there - they just needed to change their graphics, in order to completely get rid of the score thing.

Versions 1.0 - 1.2 had a few interesting peculiarities as well, like health being capped at 199%, while armor was uncapped - through armor bonuses you could go above 200%. In fact, if you managed to accumulate a huge amount of armor (can't remember how much exactly, maybe 999%), the game would eventually crash, but this could only happen in a custom level with tons of armor bonuses. It was in v1.666 that the game became what it is today (including health and armor being capped at 200%) - future versions only made minor changes.

Tom Hall played an important role too, in the earliest days - he was the creative force behind id's games, and it really made a difference. The guy had some pretty cool ideas. After he left, it became more and more common to accuse id's games of being mere "tech demos".