Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140211203926

I was able to complete my 1500 loot objective easily as well before reaching the tower. Look for wooden shutters, some are frobbable (Thief terms for openable, the frob is when it lights up). Any luck with the secrets?

Exactly why I love Thief. This mission in particular is great for that. The bank mission is also amazing for nonlinearity, being able to be entered by at least 5 ways on complete opposite sides of the building and then choosing which way to go when in the building.

Guards are! You learn to mess with them and your tactics get more creative as you go. Make a stack of domino crates in a widely patrolled hallway, then shoot fire arrows between each of them. Sends the entire corridor up in light and chaos as all the guards go crazy! The tricky part is doing all of that and not being caught as you try to escape after "ringing the doorbell". See, I have gripes with JK because it feels like it is more like Quake in that regard. I can't use stacks of random junk to do things in creative ways or choose my own direction to go. The game therefore doesn't have the type of replayability as Thief besides for the secondary path of the dark side (which gets pushed to the sidelines in terms of story). Thief is amazing to me as it never gets old, there are so many things and ways to do things that it is almost total freedom. Sure, there are conversations and cutscenes, but those are made to immerse you more in the story and are most of the time optional (usually when it is not is they are in your way of conquest). So, no, Thief doesn't have a different story, but it has a hundred different ways to play it. This isn't JK's fault, JK is basically following the basic path of every other FPS while adding addicting force powers and an alternate route. Still, this is one of the many reasons why I prefer the Thief games over the standardized FPS.

It might have been for this reason I wasn't really big on lightsaber fights in JK. In terms of uniqueness it is good, but the hit detection to me is flawed in comparison to Thief which makes it easy to tell distance (though arrows take a learning curve, but that is due to having an arc rather than engine flaws). Don't have time to play a level in slow stealth? Load it up in normal and go to a slaughter fest (it is for this reason that I never understood why people hated the combat system or said it was difficult, though I do prefer to go toe to toe instead of running in circles)!

EDIT: Didn't see your message Vork. A statue will definately give me trouble! I probably will think to keep shooting it or something (there must be a secret in there!).

Pick a certain number of skills. Destruction... Force Speed.... Force Jump... and Deadly Sight. Everything else is not necessary to my conquest of the galaxy (and eventual slaughter of this Mara Jade, just because she betrayed her kind for Luke Skywalker). I stink at secrets in JK so I probably will here. If only it was like Thief, I would be much better (though probably missing one in a level would kill me, as I seem to get that curse here).

Nasty? Creepy? Sounds like the place Kyle should get his new throne. He apparently was dethroned to have a chance to go to Disneyland in the original game.

JO eventually, just not immediately in the near future. I plan on going back to Unreal soon and tackling the Skaarj Queen after my luck on Jerec without force powers (which I was told was nearly impossible). The scary thing is that I might have technically done it, as I had put a mod in to make the game 2x as hard as the original (there was a 1.5x, but I believed I was better than that). It wasn't made for a single person but for higher coop (so I technically was giving myself more work than I needed). So I might have killed the regular Skaarj Queen and just had problems on this "impossible" difficulty. I think she had over 3600 health on that difficulty when she only has 1800 on the hardest regular mode.