AntiCamper

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AntiCamper is a modification for Quake made by Harlequin. This modification is designed to prevent players from camping. A message is displayed upon entering a server with this modification, warning campers of the presence of this modification. Note that this modification only works in Deathmatch 1, the version that allows Weapons to respawn. All other Game Modes remain unaffected.

The Rocket Launcher, Grenade Launcher, Quad Damage, Red Armor, and Thunderbolt are given the ability to detect things around them every eight seconds. To prevent campers from relying on audio cues, they have been disabled on these entities. They still can detect when picked up. Within line of sight, they can detect for a long range, but otherwise only can detect the player if they are a short distance away from the entity. After two consecutive times of being detected, the player will see the screen flash and be given a warning.

If the player ignores the warning and waits another eight seconds, their Armor and Powerups are removed. Furthermore, they are made entirely helpless by being made unable to move or attack. Their health is also set to 1. All players then will get a message stating who the camper is and where they are located. A message will continually remain on the camper's screen, telling them that "Campers Suck! Prepare To Die!!". Furthermore, on top of all the other punishments, the camper will lose two frags.

This modification also includes AntiSniper, which prevents sniping by using a specifically designated entity. This means that maps must be either modified or created with this functionality for the modification to work. AntiSniper does not function if none are found on the map. They are defined by classname "info_null" as the game otherwise spits out errors about a lack of spawn functions for the entity.

A paralyzed camper provides three frags when killed, giving incentive and competition to all remaining players. It is intended to make a free-for-all race to kill the camper before anyone else does.

In the event of false-positives (maps were people are being punished even though they aren't camping), the detection levels and time to detect a camping player can be adjusted by specific level.

Somewhat of an unintended consequence, item spawn times are a bit more erratic while this modification is in use. The author argues this can be a benefit since it prevents players from camping even more.