Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140506012712

Quake isn't difficult in all honesty. It balances resources in such a way that as long as you keep moving forward and put forward some effort of exploration, you usually will be rewarded. There has never been a level so difficult it requires multiple restarts, which as I don't save during either of these playhroughs except on the start of a new level, means it cannot be too tough. I die a lot in Thief, I don't really die on a general basis in Quake (there are exceptions but even they are not that brutal).

Hexen sounds like fun. Still, I don't have much of a desire to play something on the Doom engine.

If we are talking about things about the wikia... what are we going to do with this evil thumbnail? I am somewhat having my hands tied due to it. I also need to hunt for odd textures that might not be in the levels, which surprisingly is easier for me to accomplish, but I would rather have the thumbnail done before doing such projects.

You have just said the infamous thing about Garrett, he does not wear soft shoes and insists on tap shoes or clogs. One answer is that it is louder for game response, meaning that while you are hearing yourself that loud you are actually not making that much noise. But that doesn't solve the problem of tile. Another is that Garrett has such an ego that he challenges himself, putting on these shoes with the desire to make it harder for himself (and laugh at anyone else he is sneaking by as he is sneaking by in such rediculous shoes), but a Master thief is practical and not taking such silly risks. A third is that due to the hostile enviroments Garrett is in such as catacombs and sewers, Garrett wants to wear harder soles so things don't penetrate a softer material, somewhat logical if you forget that Garrett gets new equipment with every mission and thus should be able to choose which shoes to wear. A fourth says that due to Garrett's need to be nimble and quick, softer shoes would be more likely to injure his toes which can be enough hesitation to get himself caught (probably the best excuse I have seen). A fifth says it is a limitation of the engine and basically represents the stuff Garrett is carring such as loot and equipment that would make him sound louder, so instead of a ton of noise from items we get footsteps (sounds somewhat forced, why wouldn't we just have a sound playing of jingling equipment?). A sixth says those aren't shoes (this is an in-joke that you missed as you didn't see the bonus mission). The seventh says soundcards back then wouldn't be able to handle softer sounds (aka limitation as mentioned before). A seventh says Garrett has heightened his senses to the point that everything sounds louder than it is, but that doesn't really solve much for why he is loud on tile.

Massive Spoiler Alert for a FM - According to the FM Benny's dead, Benny is dead. I think I am going to have to stop playing these FMs for some time after such an upsetting revelation...