Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180311221436

Laughs, glad you convinced them in some way.

Nods, I wish you luck, at least I have a way to run applications and such for Quake in the event they are 16-bit applications.

Laughs, at the end of the day, that is the sad part about technology. It is very easy to pick up an old book or movie, both will be like they were years ago. Yet software that is unpopular will fall by the wayside, be impossible to find, and if you find it you will find it doesn't even work with modern software. Combine that with the internet, where websites are dying every day, and it is pretty sad to think all that you see today might be gone tomorrow. There is a lack of permanence sadly. All we can do is hope someone cares enough to port things elsewhere.

Nods, indeed he did mention that. I love randomizers, I understand it isn't as good as actual design, but it is great to get something just a bit different each time. I wish every game had a randomizer feature, just to add nonstop variation, and some way to import new files so that any mods I run across can be added to the randomizer. That is a big part of it as well, I want something expandable so I can choose to add a bunch of random Quake textures and have them be part of the randomizer. Imagine something that could mix Q2, Dark Hour, and Aftershock levels together. I know Doom has a lot of randomizers, I think Oblige works somewhat with Quake, though I am unsure how expandable it is. If I can't take the thousands of mods and combine them to make an indefinite chain of levels with a lot of variation, it means little.

Nods, we will get to the other mission packs. The Aftershock Toolbox is not Aftershock, more like Aftershock part 2. I just had to continue it since it was after all the logical thing to go to next. After this I have plans to check out some more packs from 1996. As Q!Zone is also 1996, that means it will be coming up, though I can't make any promises as to when. (I like to take my time and be slow, so be patient).

However, we do have new exciting things for now as well. See Custom .MDL Files.

Also... I got the luck of getting a program that doesn't seem to work with Windows 64 bit. So I ran it in PCEm. It is getting illegal operations. I don't get it.