Hall of Illusions

Hall of Illusions is a Multiplayer level in Q2. This level has the same geometry as Entering Invasion, though placement of Ammo and Weapons is entirely different.

Spawn Locations

 * Middle of Room #2: This room is used as an origin. A small room exists off this room which is counted as Room #1. All rooms are progressive, meaning the previous is connected to the last. An exception to this rule is Room #4, which is off to the side of Room #3. Room #3 and Room #5 are connected by a Small Corridor.
 * Middle of Room #4.
 * Middle of Room #3.
 * Middle of Room #5.
 * Middle of Room #6.
 * Middle of Room #7.

Weapons

 * Double-Barrelled Shotgun - Middle of Room #2.
 * Double-Barrelled Shotgun - Middle of Room #7.
 * Grenade Launcher - Middle of Room #4.
 * Grenade Launcher - Middle of Room #6.

Powerups

 * Quad Damage - Middle of Room #1.
 * Ring of Shadows - Middle of Room #8.

Room #1

 * Quad Damage in middle of room.

Room #2

 * Double-Barrelled Shotgun in middle of room.

Room #3

 * 2 Rockets on side with no doorway.

Room #4

 * Grenade Launcher in middle of room.

Room #5

 * 2 Shells beside outer wall.

Room #6

 * Grenade Launcher in middle of room.

Room #7

 * Double-Barrelled Shotgun in middle of room.

Room #8

 * Ring of Shadows in middle of room.