Thread:Vorknkx/@comment-1915529-20120523190003/@comment-3547390-20120710073411

That is my only gripe with UT, it got off the focus of the original Unreal. I have seen them have large bodies and small heads. Originally you were a female prisoner just trying to survive a hostile enviroment. Thief is a game about a criminal (the manual even says straight out that your character wasn't made to fight and don't expect to survive if you get in combat). Yet every game in the new millenium is about the Marines or Army or other branches. Many have teams like you said, when at one time it was a one man army. It's sad, but even Doom 3 (made by the "founders" (not really, honestly it was around for years, but first ones noticed as such) of the FPS genre) has sentry bots that clear out entire parts of a level for you.

I really wonder where the turning point was for all this stuff. It can't all have happened overnight. Where did they start to go wrong? Halo?

Thanks, I am glad I have you guys. I converse more with you guys than people in my home town due to my lack of common interests. I like metallica and such, I like old school games, I have no interest in sports, so there is absolutely no common ground for us.