Thread:Raadec/@comment-3547390-20130307195655/@comment-3547390-20130413192213

That was all 80s stuff. I am looking more at the 1970's stuff (Monster Manual, The Dragon, ect...) Even here it is very complicated.

RPG games are a love/hate relationship with me too. I like the complexity. Not DnD complexity where it spends pages on numbers, but just the whole world of a large number of creatures (I really love enemies in video games and enjoy new games mostly for the enemies you encounter.)

My problem with RPGs is the whole numbers game. There is no skill, just spend a lot of time playing and you will get higher numbers from various items. I want to have more involvement than just watching my character fight.

---Herein I go into a quick description of various RPGs through my eyes--

I have played the original Elder Scrolls and hated the clunky mechanics (Can't explain it, just feels clunky). I beat the first dungeon, then quit when I reached the town only to find I could not do anything because it was nightime.

I have beaten Diablo and thought it decent. The problem was that almost anything could be beaten with a ranged weapon as long as you kept running in circles. Course, the game took a long time of running away from one enemy because my sword was too weak (even though I was a fighter and put all my stats into strength).

I have played Knights of the Old Republic. That is hands down the best RPG I have ever touched, because though based on numbers they did a good job at making it seem less apparent. When I was playing this game I was in the Doom 3 curse (a two to three year curse that meant I would start a game, but refuse to finish it due to a desire to go back to what I was familiar with. It is called the Doom 3 curse because I feel that started it, and it also is what ended it. I had a old computer that could not play it, so I refused to continue due to it ruining the plotline when I upgraded. Things were put off, so even when I upgraded it took two to three years for me to go back to the Doom 3 campaign and beat the game, many games were affected by this "curse" in the meantime.)

I have played numerous browser RPGs (Mafia Wars, Mobsters, Dragons Age, Street Racer, Castle Age, many more that have been shut down that I forget the names of). The format is the same, for a few days you will be starting out slow and buying properties. Then you quit for a month, come back and you have a great amount of cash. I became bored very fast.

I played Pirates Online, but never believed in subscription models because of it forces you to play or waste money. The game was good until they did not allow me to do much more with my character. The best thing was sailing, just being in a small server and sailing was interesting as it felt almost like an adventure.

I have played Planeshift, but the problem with that MMORPG is that they don't show what quests you have, so you easily get mixed up if you multitask.

I have played Perfect World multiple times (but never continued after reaching level 20 or so). The game is good, but the problem is the numbers game eventually starts to bug me.

I played City of Heroes not long before it was shut down. It was just too large, with no real direction or instruction in my opinion. I like exploration, but woul d like to know how to play the game.

Toxic played with me one time in Battlestar Galactica Online, but I didn't like the feeling on flying a ship (I lose my sense of direction in any flight simulator,  that is if I manage to stay flying or manage to get off the ground).