Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1496755-20150124160825

Development history can be very interesting sometimes, and in the case of id Software it's always worth reading - they usually start making a game with some idea in mind and then end up with something very different. Quake is no exception - the clash of the two visions of what the game should be like (gothic horror or pure sci-fi) produced a very interesting final product.

I've seen one of Quake's beta versions - I remember the final level (Shubby's lair) was a completely different thing, looking more like a temple/cathedral. I also remember that Scrags were still called Wizards (in the obituary when you got killed by one).

By the way, do you think we can find enough info to make similar history pages for Q2, Q3, etc.?