Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1496755-20141012112810

Kyle is an evolving character - he begins as a badass merc in DF (picture) and then switches to the appearance of an intergalactic playboy in the JK cinematics (picture). By the time of MotS, however, he has grown a little older and has taken on the role of a concerned father figure (picture). And then, for some reason, he starts looking like a retired math teacher in JO/JA (how about a drink).

And if that wasn't enough, there is some crazy alternate universe, in which he is a dark Emperor. Sweet!

He also changes his ship - in the canon (Light side) story of JK, the original ship (Moldy Crow) crashes and is lost, so in JO/JA he flies a new ship, which resembles the old one quite a bit (the Raven's Claw).

...

Death, you're right about MMO's - the way the world doesn't change annoys me as well. You kill some big villain, save the kingdom... and yet everything looks the same. Where are the victory feasts? Where are the statues built in my honor?

There is a slight improvement in Diablo II, where solving some quests introduces some changes into the game world - e.g. one type of monster refuses to fight you and flees in fear when they see you (after completing a certain quest in Act III), which is really nice because it shows that your actions have an impact on the world. Or saving some friendly guys in Act V gives you the ability to hire them as mercenaries afterwards.

The changes may be subtle, but they are nice to see.