Thread:Vorknkx/@comment-3547390-20150204202730/@comment-1496755-20150403052843

When we get old enough, we'll both grow long white beards and then pretend to be a bunch of cranky wizards.

Yeah, they flee but just for a few seconds. I think the purpose of this is to stop the player from killing them too quickly. Zombies, on the other hand, never flee, so a thick group of them can be dispatched quicker.

By "last two" I meant CLAUS and DOORH - these amazing little pockets of virtual space.

Well then, it seems Aftershock follows a model similar to Doom's "Master Levels" - a bunch of good official maps (the heart of the map pack) and then, as a bonus, a large collection of standalone levels (shovelware). In Doom's case, this collection was referred to as Maximum Doom and was pretty bad. Some of the maps weren't even working with Doom (they were Heretic PWADS), which shows that they were just piled together without any testing.

Oh, here is another good angle on growing up :P