Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180313223930

Exactly, we have been getting crazier and crazier lately, a de-evolution into insanity :P

Indeed, so many curious little oddities to just tear out and start checking out. That is if I can make it past this editor... the editors are the slow part truthfully as the most exciting are test maps, and a lot of it is compiling. Plus you get so many headaches when it comes to texture files, I miss .BSP files that just worked.

Indeed they are, that seems the point of the model, to beat Duke once and for all. I am having fun with it. By the way, if you take models made for one enemy and put them as another type, they become shifting rainbow lovecrafian horrors that look so wrong and yet... fit. They are these shifting monstrosities that just belong in the world.

The problem being that Windows 98 is 1998. I am in 1996. Either this means the program was made by a time traveler or that isn't the problem. Looking at the files, it is the latter, I am getting things blatantly saying it is designed to run in Windows 95. If it is any hint, it looks for d3drm.dll. Downloading it just makes it never run, so it apparently needs more than the .dll, and Windows 95 comes up with illegal operations.

I guess the former could be broken. I shouldn't be surprised that we got entirely broken shovelware. I mean, we got levels that seem impossible to get working. We also got the brilliance that is Breeze Plus. The program is entirely useless as it fails to convert the program it is intended to convert.

I just hate broken things as I don't know when I should be blaming myself versus blaming the thing I am working with. As you saw in Doom, I got less and less trustful of levels because it became almost par for the course for them to be broken. Not only are puzzles terrible for their lack of replay value, but their obscure nature means I don't know if the level is broken or the puzzle is hard if I fail to solve it. I rather something like hello any day, that is more my style.

DirectX... actually, it says in the Readme file that it needs DirectX 2.0.

Here, try out the file yourself and see if you can get anything to work.