Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190628192756

Let us hope things go well indeed. The customized PAK file shouldn't be needed, but the mod folder will likely be. I think some files will need to be updated actually. I tried experimenting with making PAK files, but what I found is Quake isn't the most reliable at reading them, it seems far more trustworthy to just read the raw files. Maybe it is the process I am using, but it just tended to be unpredictable in its results.

Oh, games having multiple editions have been around for years, even being part of the original Thief and being planned for Thief 2 before they shut down. Even with older titles, what you find with re-releases is that the game has been updated to the most recent patch. So Quake is more likely to be distributed these days as 1.09 instead of 1.01. You are more likely to find Unreal Gold than the original Unreal. And Thief: The Dark Project can be quite the pain to find in its unpatched original form. Oh, you can acquire 1.33, the patched release. But 1.14, the original version, is something that isn't sold outside of Ebay or something and usually will cost quite a bit more than a normal version of the game. It is a rare treasure to have the original releases. changes aren't too drastic for most levels, but there are some really curious things you just can't find elsewhere. Quake is possibly one of the most boring when it comes to version changes, almost all were multiplayer centric and so you only get a small handful of changes over its history, but there are some big differences between shareware and GLQuake that results in mechanics just acting odd in the latter.

Skyrim has Skyrim SE, a totally newer version of the engine which also includes "Creation Club", which force updates you every few months to support DLC you don't care about while also breaking a lot of mods to the point many have been burned out and don't even try to port the mods. Minecraft has their C++ rewrite on Windows 10 that essentially killed one of the biggest strengths, modding. It is almost like having one game version is a rarity when it comes to more popular titles, likely as resells are worth more than endlessly supporting one title. Even adult games aren't immune, there is a revamp being done for a game involving Raven from Teen Titans getting turned into a BDSM latex slave (shitty game by the way since there are zero consequences).

Actually, I believe that was with an older version of PCem where Direct3d didn't work right. I think I told you later that I retried and managed to get it working, apparently they had made some advancements there.

When I read D&D manuals for months on end, I started seeing a lot of the efforts to define what a RPG was. From what I found, it appeared RTT games such as Command and Conquer would actually be more true to the RPG genre than RPGs. There wasn't much put into stats back then, nor were there many of the tropes found today, instead you were commanding a team with a possibly overworld view as they traveled room to room. Combat was made to be dice rolls because it was the best way at the time to simulate such actions, we had no intelligent computers that could determine if something was a hit or miss. This means RPG titles revolving around wack-a-mole is essentially trying to adapt mechanics that would have likely been made with more real time if they had the technology. In turn, this is why stats are absolutely silly in today's gaming market. We don't need to simulate, we can do... and yet we simulate still.