Decoyz Quake QC Modification

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The Decoyz Quake QC Modification is a modification for Quake made by Sam Shockey on September 9, 1996. This modification is an expansion of the earlier DECOY PATCH, being almost entirely rewritten. Shockey decided to make his own modification after feeling that the other hologram based modifications did not include what he desired.

Impulse 61 now is used to throw a decoy activator. It appears identical to a Grenade Launcher projectile, except that it doesn't bounce. An infinite number of decoy activators can be placed as long as the player has 1 Cell and 1 Rocket, the cost per each activator.

Impulse 62 will cause any decoys to become active, as determined by the location they were placed with a decoy activator. Unlike the original DECOY PATCH, the decoys will continually run in place. Also unlike the original version of the modification, the decoys use the same skin as the player, though this feature does not work in hardware accelerated Source ports like GLQuake. If the player is using something like MultiSkin or New Skinz, their skin will appear on the decoy. Each decoy is individually numbered to keep track of them.

Upon seeing an opponent the decoy will begin firing their Shotgun at said target. This action is designed to fool opponents into thinking that they are being attacked. Messages will also be sent to the owner of the decoy, stating that a target was sighted.

Using impulse 63 at any time will cause the decoy to explode. A decoy will also automatically explode after running out of health; they share the same level of health as an unarmored player. Note also that they will explode if the opponent bumps into it, the person who planted the decoy can freely touch it. They decoy is solid to the creator and can also be shot. The explosion causes similar damage to a Rocket Launcher. A player that is killed by a decoy will be considered a suicide, much like a Hazard.

To turn a decoy off, the player that planted it must bump into it and use impulse 64. This also gives the player their Rocket and Cell back. Note this can only be done after the decoy is activated, there is no way to disable an activator without activating the decoy first.