Inner Chamber

The Inner Chamber is the penultimate level of Quake 2. It is the inner sanctum of the Makron, the most powerful of the Strogg warlords, who has assumed command of the entire planet.

The area features a few final surprises for the unwary intruder, as well as a huge teleporter device that allows the Makron to retreat to its personal orbital hideout.

Meanwhile, Cerberon is under renewed TCM bombardment, yet the fate of the war will be decided here, between one man and one Strogg.

Quick Level Completion
Coming soon...

Walkthrough
Just as you emerge from the teleporter located on top of the Upper Palace, you will see a hallway that splits into two hallways; take the right hallway if you are dire on armor because there lies a very necessary body armor for the following fight.

You will arrive at a massive door. Approaching the door will trigger a five-beam laser trap arranged in an "X" shape on the other side. Wait for it to destroy the big door.

As soon as the door blows up the way forks again into two. Take the right path in order to find another elevator that reaches an upper level( right behind you is a nice stash of two Bullet crates, one box of Rockets, one crate of Slugs, one of Shells and one of Cells).

Once there, you will see a big transporter quite similar to the matter-transporter from the roof.

The way forks once again. There are buttons at each end that deactivate the force field from the front of the transporter. Go for them, while being careful not to fall in the lava pit. There will also be two iron maidens in the middle of the room. You can either ignore them( which can be quite dangerous because of their rockets) or kill them from a safe distance using any weapon of your choice- a conservative player may want to dispose of them using the Grenade Launcher, as it is an excellent alternative for the Rocket Launcher and the splash damage can also kill them both with two well-placed shots-.

Once you disable the force field, take the transporter to the Chamber roof. You will be standing face-to-face with Makron; however, as you approach him, he will transport himself right in his secret base on the asteroid belt by using a transporter similar to the one that transports you to the Comm Satellite.

There are also four buttons that reactivate the matter-transporter, two of them on the right and left floor side, across lava pit, and the other two at the far end of the roof. Each pressed button also spawns in a couple of Flyers, so be ready to either dash in the teleporter if you want to avoid/ minimize the damage or kill them quickly( their Blasters do only 1 percent damage, but due to their rapid-firing nature and their sheer number, the damage can be pretty hefty). Once you activate the transporter, step in and be ready to face the Supreme Boss of Quake II.

Differences from Easy to Normal
Coming soon...

Differences from Normal to Hard / Hard+
Coming soon...

Secrets
This level doesn't feature any secrets.

Differences
Coming soon...