Thread:Vorknkx/@comment-1915529-20120523190003/@comment-3547390-20120711005319

Hahahaha Vork, that was awesome! You definately put a full smiley on my face. Also, Vork, that is exactly what bugs me with sprite games. It doesn't feel like a world that continues, for some reason Doom feels limited to the world I travel in. Unreal feels like a world. Exploration factor is missing in nowadays games, so if anything it is backwards as you have less to see in modern games. The imagination part is still missing as, like Raadec said, it pretty much is predictible areas with the same enemies. Unreal's world allows for a lot of exploration and further imagination on the other hand. I don't think it is like you said about them not using the full potential. It is simply that people like that kind of thing. Have you ever heard of Painkiller? Probably not, it was a game made to be like old school games apparently. Nobody cared about it, and game designers attempt to create games that will create the most profit. Maybe the people are getting stupider too, I feel a comparison of my childhood compared to nowadays kids. 1990's had Spongebob, Fairly Odd Parents, and such; all had hidden jokes in them that nowadays kids would not understand. Instead we have that Gumball trash that is just idiotic and impratical randomness. There is no wit compared to the old things.

Raadec, I was playing Thief 2 at six, so I know where you are coming from. Nowadays games are pretty much a one way conveyor belt. But what do you mean invisible walls? They just send up a message threatening to kill you if you leave the battlefield.

Also, to respond to your second message Raadec, that is the problem with games nowadays. They look like real life. Video games should be something to get away from it, some other world you couldn't possibly explore. As they look real doesn't mean they have to be real, yet it seems that the public insists on as realistic as possible, thus making exploration confined to a minimum. COD is a popular series, they just improve the graphics and everybody buys it. See, nobody cares about the actual game. I believe it is more a social event. Old school on the other hand were a sport (I don't see video game competition places like I heard about in the days of Quake).

My list is probably like yours, different with more thought - Thief 2 : The Metal Age (Exploration on the rooftops of a city was awesome), Thief : The Dark Project (Somewhat more claustophobic, but it works as it still is non linear in corridors and has a strong horror element), Return to Na Pali (Unreal's expansion, I love using that Rocket Launcher that guides as well as fighting the marines), Unreal (Mothership and Terraniux especially, both are just intense battles), Armagon (Final boss fight is probably my favorite boss I have ever fought), Dissolution of Eternity (I liked the Egyptian area, as well as the wraths), Quake (Kinda basic compared to the expansions, still it is strong with HP Lovecraft and creates quite a distorted world), Gran Turismo 5 (Best racing game I have ever touched, only series I can stand and actually enjoy, also awesome PS3 exclusive that shows Sony beats Microsoft), Big Rigs Over the Road Racing (Hahaha, okay this one was just to be a punk).