Thread:Deathstalker666/@comment-1496755-20150904120435/@comment-1496755-20151010101947

Heh, I remember an old children's tale mny grand used to tell me - it was about two girls with weird names: Tsindil-pindil (which always did everything slowly and carefully) and Djasta-prassta (who did everything fast and carelessly). Now, you probably thing the "slow and careful" girl is the winner, but it's not... the fast one gets married while the other has not even strated sewing her dress. Some moral, eh?

You know, I see a lot of similarities between Wolfenstein (2009) and Strife - both games revolve around a town hub with NPCs that give you missions or sell you stuff (for money that you find in levels or earn through completing missions). In both games you work for some secretive resistance movement, which moves its headquarters at some point (in Strife you take over an enemy castle and the whole level is changed to reflect its transformation into your new base of operations). Alsom, both games feature upgrades of some sort - weapon enhancements in Wolf and health/accuracy upgrades in Strife.