Welcome to 26THCAFE

Welcome to 26THCAFE is a Single Player in the Aftershock Toolbox.

While this level has a Level Exit, it incorrectly links to 26THCAFE instead of 1STAVE.

Quick Level Completion

 * Turn left and proceed through the Movable Wall.
 * Proceed forward and go through the next Movable Wall.
 * Turn left and head down the staircase.
 * Go through the Movable Wall to your left, then turn right.
 * Head up the corridor, then turn left at the end and proceed forward.
 * Turn left, then head up the next corridor before turning right at the end.
 * Proceed forward, then turn right and head up the next corridor.
 * Turn left and proceed forward, then turn left once more.
 * Head up the next corridor, then turn right at the end and go through the Door.
 * Turn right, then head to the upper left corner to exit the level.

Walkthrough
Turn left to kill the Knight to your right, then go through the Movable Wall straight ahead. Kill the 2 Enforcers in the narrow corridor to your right, then head up the corridor to your left while killing 2 Knights. Turn right and proceed into the next room, then kill the Enforcer and 6 Grunts. Collect the 13 Shells and Super Nailgun, then return to the starting room. Head to the upper left corner of the room, then open the Movable Wall to the left to kill an Enforcer. Turn left to kill the Enforcer and 2 Grunts. Head down the corridor, then turn right at the end and go through the Movable Wall. Turn right, then head down the corridor and go through the Movable Wall at the end. Turn right to kill the Grunt, then proceed down the corridor and open the Movable Wall at the end. Kill the Grunt, then proceed forward and open the Movable Wall straight ahead. Blow up the Radioactive Container below you, then drop to the floor and turn left. Kill the 13 Enforcers and 6 Grunts in this section, then blow up the Radioactive Container in the upper right corner of the room before turning left. Collect the 25 Health to your left and two 25 Health to your right, then blow up the 3 Radioactive Containers to your left and 2 Radioactive Containers to your right. Proceed forward to collect the 25 Health and Cells beside a Movable Wall straight ahead. Ignore this, as well as the Door to the right, and instead turn left. Proceed forward to collect the 25 Health and 2 Cells, then go through the nearby Movable Wall. Jump up onto the platform, then turn left to kill the 2 Ogres and blow up the Radioactive Container to your right. Turn right, then kill the 3 Grunts before proceeding forward to the wall. Turn right, then blow up the Radioactive Container straight ahead. Proceed forward to the wall, then turn right and head down the next corridor to open the Movable Wall at the end. To your right is a staircase leading back to the Movable Wall you previously ignored, instead turn left to collect the Grenade Launcher. Go up the staircase to your right, then go through the Movable Wall at the top and turn left. Head down the next corridor, then open the Movable Wall straight ahead before blowing up the Radioactive Container to your right. Turn left, a Movable Wall will have opened when you entered this room, and head down the next corridor. The Button to the left does not function properly and thus can be ignored, instead turn right and head down the corridor. Turn left and open the Movable Wall, this opens a Movable Wall leading to a corridor to the right, this is what the Button was intended to open. Ignore this corridor, there is no way to open the Movable Wall from the other side, and instead head forward into the next room. Blow up the 3 Radioactive Containers to your left, then turn left to kill the 5 Knights. Turn right and open the Movable Wall to reveal the next section, then head down the room while collecting the Nailgun and Rocket Launcher. Turn left, then kill the 3 Knights and Fiend before blowing up the Radioactive Container to your right. Turn right, then collect the Gold Key to your right before going through the Door straight ahead.

Straight ahead is a corridor leading to a series of Doors leading back to the start, so instead go to the upper left corner of the room and turn left to go through a Movable Wall. Collect the two 25 Health at the intersection, then turn left and head down the corridor to collect the Rockets and Silver Key. Turn around, then proceed forward to the wall before turning left. Step forward to reach an Elevator, which lowers to the floor below, where you can kill the 2 Knights. Head to the upper left corner of the room to collect the Silver Key, then make your way back to the Door you previously ignored near the Grenade Launcher and go through it. Drop to the lower floor, then head forward and turn right at the end to enter the next room. Kill the 4 Enforcers on the far side and the 4 Scrags and Knight to your right. Head through the Door straight ahead and drop to the floor below, then turn left to kill the Scrag and blow up the Radioactive Container. Turn around and head to the end of the corridor, then turn left and head up the stairs. To the right is another staircase leading up to a Movable Wall that leads to the Super Nailgun room, instead turn left and go through the Movable Wall. Turn right and head down the corridor, then turn left at the end. Proceed forward, then turn left and head down the next corridor to blow up the Radioactive Container at the end. Turn right and proceed forward, then turn right and head down the next corridor. Turn left and proceed forward, then turn left and head down the next corridor. Turn right, then go through the Door and turn right once more. Kill the 3 Grunts straight ahead, then continue forward to blow up the 3 Radioactive Containers and kill the 4 Ogres. Proceed to the upper left corner to the wall with the exit sign to exit the level.

Glitches

 * A Button in this level is intended to open a nearby Movable Wall to allow access to a corridor leading to three 25 Health, a Grenade Launcher, and a Thunderbolt. However, this Button fails to work properly and instead the corridor can be accessed by opening another nearby Movable Wall. However, heading down this corridor shall result in getting permanently sealed in the level, as the Movable Wall closes behind you and cannot be manipulated directly.
 * Fiend is stuck and unable to move, meaning it is entirely non-lethal unless the player stands too close.