Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20191201224257

Yes, you are quite right there, it turned Episode 2 into quite the nightmare. Ammo shortages were rough enough without the additional challenges. You are also right, it is quite nice seeing all the monsters in idBase, just like it is always nice seeing a Rottweiler since they are so rare in Quake to begin with.

Precisely why I did it; I can imagine it leading to some additional strategies by having that additional element of interactivity. Nothing really notable, but definitely another feature that belongs. I figured you would agree that it made sense to include, especially since it didn't cost anything code-wise.

Important change that will likely affect us the next time we play is that I don't think I can call the mod STRIPPER anymore. I just realized that the Snakeman, when gibbed, would crash the server. It wasn't code related and worked perfectly fine in DOSBox, it had something to do with my RAM memory being fixated on this block and causing some error "that cannot be read". I thought it was a code change I did, but no, even old versions of the mod were giving me the same crash when I didn't have it a day or so ago. I think one of the crashes corrupted some things on STRIPPER; I noticed the code was horribly botched, the spider walking sound was corrupt, and now this. The others were easily fixable with backups that I luckily have readily available all over the place, but it seems that the only real solution I have for the Snakeman crash is to change the name. Changing a folder name is enough to make the crash go away, definitely stating it is not anything in regards to code or whatnot, but more some corrupt memory block. I am thinking SEXYGIRLS to somehow tie to STRIPPER. Ideally I would like a better fix than having to change a folder name, but I am unsure what else can be done.

One other change I have made; Ogres are now a bit more accurate. This was actually intended to be in there before, there was code written specifically for it, but it was a very minor improvement at best. I have gotten the code so that Ogres can calculate height more, meaning you no longer can exploit them by simply being above them like you could in the vanilla game. Main difference between the previous version is that the Ogre is now able to shoot in different arcs depending on height, meaning they can clear barriers that they would otherwise indefinitely fire at.

Heh, yes, if you recall the past few versions of the server had teamplay based mechanics just to prevent situations where you kill each other like that. I ended up getting rid of it since the spectator mode means it isn't as terrible to die now, there is still something for the player to do. Plus size constraints, it was one of the biggest resource hogs, so it was one of the most obvious to remove when I needed the space. 99% wasn't even in use, the remaining was debatable, so yeah. Not really something I decided was worthy enough to keep. This also provided more freedom in the fact that we can now change our colors, which can work as a good alternative to not being able to change our skins. So yeah, space management had a lot to do with the choice, plus just the general evolution and direction we have been able to go. There were a lot of situations like that, I got rid of the part of the Nails code where they could stick to walls due to it just being a split second and not really noticeable in comparison to them bouncing off walls. As seen, each choice was for the best to fit what I could, but it definitely is constrained. There is 0 possibility of any real drastic mechanics being added at this point, main thing now for the server is just light tweaks and fixes as needed (ironically with a few being right after we finished).

I am debating a lot on the monster body system. There are two big ones out there, currently I am using one that comes with the flaw of monsters paying too much attention to a corpse, meaning it often can be diverted away from attacking the player. Granted, as stated before, I am not sure if this is something that is necessarily a glitch, since I also see the argument for such a feature and how it can almost add a bit of strategy. Needless to say, I am not sure if the enhanced responsiveness would be worth it, or it is actually better having something that allows you to distract an opponent.

This also means stuff like poison is pretty much a no-go. Plus I decided against it anyway, too much of a hassle to try to get to healing every time a Spider bit you.

You are right, leaving would just lead to me having less to do while at the same time not contributing here. One of my greatest regrets is that hiatus, since that led to multiple years of progress I could have made that I just didn't. So I entirely understand "what could have been", I already have such regrets about the last time. I can imagine the barrenness as well; for better or worse I tend to be the main contributing force. When I stop, all progress on the Wikia stops, so it becomes far more static.

You are quite right, there are people who like to act different for the sake of being such. That is very much against who I am; I find all of that heavily manipulative and against my moral code of honesty. Plus you know my stance on pity, I dislike being seen as inferior, even with my struggles. I guess you are right, I just tackle what I have been doing for years, it is almost unfair to expect me to bend because of new events.

You are right, there are a lot of people with issues out there, it just is depressive when it is something so minute in turn. My issues revolve a lot around games. Things that shouldn't even matter, yet are pretty much my whole world.

Except I still disagree with your last statement. I know I am a terrible person. My therapist told me I was a narcissist and was constantly upset with my manipulation tactics to avoid confronting my issues. I may be able to contribute to the Wikia, but I am also not a healthy individual, as stated I am actually quite difficult. I am a burden with the drama I bring. I spend my time being miserable at the rest of the world because I only get a few hours at best to even focus on the content I want to focus on, of which I likely offer a subpar experience at best that could be better handled by someone who is far more proficient in this type of stuff. There is really no positivity, no benefits, I can offer outside of regurgitating content and hacking together a server that is likely extremely inefficient in code. I am just wretched and problematic, I see no reason to consider me not an unhealthy individual.