Thread:Vorknkx/@comment-3547390-20150204202730/@comment-1915529-20150427081925

On Q3A one time I spent hours talking to the bots. Vork did you ever try loading a Team or CTF map and just put in loads of bots of the same team? I did once and just talked for hours, finding their ability to respond to what I said very amusing. Just as amusing was setting them all to stand in a group together and blasting them constantly with a BFG as they died and returned to the spot to be killed again. It is what I did for my picture on the Gibbing page. http://quake.wikia.com/wiki/Gibbing

If you think about it, Quake is not that far removed from Q3A. If Nightmare had respawning enemies like Doom, then Quake and Q3A’s campaign would be identical. The other reasons include the fact that you just go through different maps, killing to victory. Both games have very simple stories that loosely connect to the game play. So Vork is right Death, you would find Q3A fun.

Furthermore if you read the story, as basic as it is, you find the Q3A is set in the Arena Eternal, a place where the greatest warriors are sent to compete. The Arena does not allow for pitiful excuses like death to spoil the action, so its magic brings the dead and its body parts back to life so that the slain warrior can continue on. The purpose of the Arena Eternal is for Xaero to find a warrior good enough to kill him in combat and release his soul to death. So take this into consideration and Q3A could be seen and played like any other singleplayer game. But there’s no denying, at its core it is just a bunch of death matches. Strangely the singleplayer does not include CTF of Team games.

I’ve read that at the time, Q3A was in direct competition with UT99 and that Q3A was seen as the better game, although personally I’ve always thought UT99 to be a far greater experience.

Regarding to bugs in games, at least with Quake or its add-ons, if something does happen like a bug that is impassable, you can cheat if that is all you can do. However can you imagine finding a bug that makes progress absolutely impossible? Vork will be happy to know that I finally played the Hexen II mission pack, Portal of Praevus a few months ago. I did it after finally getting around to replaying Hexen II for the first time since I first played it years ago. Naturally I played it on the highest difficulty but just so happens to negate cheats. This is not a problem for me until I reached the platform in the water that you cannot get up on. Are you familiar with it? After searching the web for solutions, I found the only way forwards was to restart the game on the next difficulty down and use no-clip on that platform. Apart from that it was a brilliant game. I even did a walkthrough for the Praevus battle on our wiki.

The Makron in Reckoning is a War-lord I think. Or he may be the replacement for the first Makron, making the Makron in Q4 the third one. He is one of the most disappointing enemy ever, because despite all his armour and all his power, and despite the fact that he rides into battle on a mechanised goat machine, he is a piece of cake to kill. The Q4 Makron is even easier.

You and I are very different Death. If you set yourself to play a game you will do it. I however only play for as long as I am interested. 99% of the time that means I will see a game to the end but still, I cannot tell you how many games I have started playing over the years and never finished.