Thread:Deathstalker666/@comment-25063288-20140614191342/@comment-3547390-20140616013716

Vork is exactly right with what he says, we are purists (I am mostly with any sort of 3d fps) and thus don't often jump to newer ports due to our dislike of anything changing, even if it normally would be good.

Yeah, Vork meant his comment as a way of saying that we just hold onto our old ideals and don't like to change, similar to how old people are with new stuff. It is no excuse for our age, I am younger than any of you (being born a year before Quake's release). I can't share the whole first time thing, but I have a thing where I like to experience games in the way they were meant to be experienced before ever playing with source ports. I did jump to FitzQuake a little when I was playing around with Quake a bit more (which means I am familiar with the parent of QuakeSpasm), but since my entry to QuakeWikia my entire focus has been on GlQuake.

Can't access properties in Windows 8? Heh, I honestly thought that hadn't changed (especially since I see pictures of the target line in Windows 8, including the addition of paramaters using the same syntax). We need Raadec here, he is the Windows 8 guru.

It is very quick to load the game in the originals. Changing the resolution can be a bit more annoying to new users (it is actually less steps and actually easier than doing it in-game in my opinion), but why do you need to change it after you do it one time anyway?

Well, you need to access your target bar which is why we need guru Raadec. In Windows 7 or older I would open the target bar and have "-width x" and "-height x" similar to how the command for "-game hipnotic" was written and with x representing a variable based on the size you desire (-width 1920 -height 1080). You also will want a -dpp command at either 16 or 32 based on the color resolution (If it is larger than 1200 wide you will need 32 bit so the dpp command shouldn't be needed, this is only for ambiguous resoltuions with two color depths).

Also, to fit a wider screen as I mentioned previously, you should also type "-conwidth 864" and "-conheight -486". This keeps the various HUD elements at the same size as the original game so changing from 4:3 to 16:9 doesn't stretch things out.

We purists would see the new movement and be bugged that it doesn't perform like the original game, even if it seems smoother. I am not bugged by the animations of the enemies in Quake. Also, the commands we mentioned should work in FitzQuake and that means in turn Quakespasm.