Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140719130712

Yeah, I saw the screenshot on the back. I don't even know what those things are supposed to be. There is also more textures in that screenshot than there are in a normal level (surprisingly they are textures used in the game). There is only one level in the game that uses 3 textures. The lighting and overall look reminds me of something from the Unreal betas. Definately not anything in Q2. There aren't any custom things in Q2 beyond the 17 textures! We don't even have music, difficulty differences, or level exits! Yet you ask about custom enemies :P.

Well, that isn't 100% true. There is a custom script in the most detailed level in the game (Descent to the Underworld).

Also, forget the enemies or even 3 textures in one room, that pentagram is more complex than anything I have seen in these maps! There was one level with elevators and shelves, that was the most impressive level. The next one had torches and pillars. Most of the rest have lights with nothing causing them and many are just one texture.

New regions to explore? What exactly is a region and how does it differ from a level?

New secrets to find! This is news to me, especially as none of the levels I have played have any secrets.

XD. I felt ripped off playing Grave Yard. I was thinking it would be like E4M3. Should have remembered that we don't get any details whatsoever in Q2. Instead, we get a corridor run which is very similar to other levels. Well, at least it isn't an exact copy of another level like some other levels I have played.

Heh, the reviewer on Mobygames wasn't that positive about the game :P. So far, I recognize four of the eight pictures in the gallery. The first is Evil Death, the second is Firey Hell, and the third and fourth are from the newly added Hell's Cavern. The others look unfamiliar.

I can say from experience that there are at least more than 2 levels with stairs. Also, Evil Death is not the most detailed. That would have to go to Descent to the Underworld, which is the best of the levels for numerous reasons (surprisingly, it was the first one made, making me wonder if they got lazier as they went on). They also talk about Firey Hell as being the same level as another, yet so far it is not.

Though I guess all the above info wouldn't be something someone who just got the pack would think. They would play a few levels and return it in a fit of rage like this person. They wouldn't analyze every level and be able to recall the geometry of each level to say if a level is simply a retextured version of a previous map (we have only had three so far - Ultimate Destruction/Death (blue), Eternity/Decrepit Solitude, and Fiend Attack/Hell's Cavern). The saddest thing is that I didn't have to look any of this up, writing the walkthroughs means the levels gets stuck in your head...

Wish I could remember where guns were this well. Raadec kept asking me in the server when certain guns would appear in an Episode :P.

Also... I think this is the first place on the internet to ever have a detailed walkthrough for Q2, or even mention the name of a level. We are the number one place to go for info on Q2! I wonder if any place is as detailed in the original Quake as we are.

If Raadec was here, we could start talking about setting up a server. I wish you could access mine Vork, it works fine and has been a good time. Raadec's disappearances don't make it any easier!

Thinking of servers, I learned something about custom maps. Both people have to have the level to play the level on the server, it doesn't download automatically or anything. Normally that is nothing, but that is saying that these multiplayer levels require BOTH people to have Q2. So, not only would I have to have Q2, but you guys would need to get it to play deathmatches with me on possibly subpar levels (I haven't seen one to see how abysmal they are yet).

EDIT: I have figured out what Raadec has been doing and why he cannot edit on the wikia much anymore.

http://www.youtube.com/watch?v=L3BSjV0IkWU#t=416