Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190129014158

Well, the database has slowed up again as well for me. My job has a habit of starting with nonstop speed, then just stopping for long periods, before I need to redesign it. Usually people are always asking me when it will be active, been asking since 2016, but sadly I can't offer more answers than "when the boss says it can be deployed". A bit of a limitation of micromanagement. But the benefit is I get lazy periods and less pressure.

Quite such, the best news is just that all the stuff being made today will be stuff I one day may reach and tackle. It just means that I am not running out of content any time soon and thus being stuck with boredom, since I have the problem of just having limited tastes.

Mods are a really mixed bag. Some will make features that should have been part of the game and gain a lot of memorability. Then underneath that is a slew of overpowered resources that make the game so ridiculously easy you really have to wonder who the target audience is. I usually assume someone who mods the game is a veteran experienced at least to some extent with the original game. And yet this is the mindset in EVERY game. Skyrim will have a million powerful weapons. Quake will have a million powerful weapons. Minecraft will give you some more powerful resources you can easily grab or make the resources less rare. It feels like the community just actively wants easy. That is why the server is nice, collecting the mess of stuff that is actually harder and well balanced is nice.