Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141030223444

It was Escape that made me enjoy the fighting gameplay of the game. So I understand where you’re coming from. But as far as basic human levels go, Assassins is one of the best so it’s a good milestone to compare to the combat/undead levels.

Not only does that put an extra level of evil on Karrass for his actions in using technology to create powerful weapons, but it also makes the Hammerites to be the same level of ‘good-guy’ as the Trickster. Just as the Trickster wanted to protect the natural world, the Hammerites wanted to protect the future of mankind. Just like in real like we want to protect nature and its wonders but at the same time we want to advance to new levels of science and technology. Only a handful of games can have such a deep back story. Final Fantasy 7 is another notable example.

The Keepers are the bad guys! Let me elaborate. Before the Dark Project the world is in suspense, a balance between nature and technology with two sides fighting for control. But of course both courses of action are desirable. But because the pendulum is stuck in the middle, both sides needed to work extra hard to cause momentum. If the Keepers didn’t act, through in-action or no-action, then surely nature and technology would run its ‘natural’ course and come to its own balance like in real life. But the Keepers kept the Pendulum frozen in the middle. This meant extra force was needed by both sides to move it. And extra force meant extra consequences... Right?

So much depth and detail to explore. I am curious now to play the new Thief. I doubt its story is anywhere near as deep. From what little I’ve read it is based on the Warden, the gang of criminals who tried to kill you in Assassins. A minor set of characters if that. Nothing about the Trickster or the balance. I probably won’t bother though. The new game is not as good from what you’ve told me BUT Dishonoured is. I’ve said it before, it’s so peculiar that ‘Dishonoured’ is a better Thief remake than ‘Thief’... lol

Exactly and that makes Garrett even more ‘betterer’. In Skyrim you play as the Dragonborn. Among a continent of normal people you are special with a unique ability to use the language of the legendary Dragons, giving you great powers beyond your foes. As Dragonborn you are destined to save the world by defeating the Dragon Leader, Alduin using your own Dragon powers. However if the Keepers knew what would happen, then Garrett was destined to save the world from the Dark Project and the Metal Age. But he is just a normal man. He is more than normal because his combat skills are moderate at best. Yet he is capable of confronting and defeating two powerful enemies.

I keep thinking that it’d be cool if the final battle in Thief was a heart pounding race for your life. Of course I had always understood an epic boss fight would be out of place in Thief but it seems every time I think about the ‘battle’ with the Trickster, the more it makes sense with the story and game play of the game. And the ‘battle’ with Karrass is even better. And you don’t even interact with him apart from one moment where you look at him from behind glass as he walks around in an impenetrable room. In both games the battles with the Trickster and Karrass can be seen to be apart of the whole game but Karrass’s is more special because the final level where you connect to the robots and build the components is really the final boss battle and there is none other like it that I’ve ever seen.

I’m not nagging about Mysteries of the Sith but the final boss in that is also similar in that it is unique and memorable.

His face, his voice, you can barely begin to understand what goes through his head. His end game was a world full of himself. That is such evil that I can’t think of anything that compares to it. Even Palpatine doesn’t match it. At least there was other people living in his end game of ruling the Galaxy.

I still don’t know if the Builder is a real being or if mankind found the use of tools by accident and attributed it to some God. I bet that one of the ideas of Thief 2 was to have the Master Builder be the antagonist. But Looking Glass are too smart to go with that. Humans have an evil side and humans with power believe themselves to be better than others, to be Gods even both the unworthy. And that is why Karrass makes such a good enemy. Not having the Master Builder as a proper character like the Trickster also fulfils this idea because it makes him like the God of the real world, a make believe entity that people invented to explain the wonders of life.

Exactly! Another way Dishonoured follows Thief is it has a massive world that you learn about by exploring the levels and reading notes. But despite this, it does not even begin to compare to the lore that Thief has. Most sequels feel like so, just sequels that put the characters in a new scenario to overcome. But because of the lore of Thief, it feels like Dark Project and Metal Age are one game, one story spread over 31 levels. It is the Kill Bill of games. A massive story split into two parts. So Metal Age is not a sequel as much as it is the inevitable conclusion to what was begun in Dark Project. DP/MA is a gem of gaming. Reading stuff on the internet shows that it is recognised as one of the forefathers of the Stealth Genre but if you think about it more, it is also one of the Forefathers of games with real stories. And not just the good guy needs to beat the bad guy.

But doesn’t that just follow that rule that what somebody thinks as good is bad to someone else? Garrett is the protagonist because he play as him. But the Trickster would be the protagonist if you played as him to protect nature. I don’t see how Karrass would be the good guy. In fact thinking about it, Karrass is the main antagonist of the whole series. Since the Keepers, Garrett and the Trickster can be seen as both good and evil, but Karrass can be seen as just evil, that makes him the true evil of the story. Don’t be sorry. It is ground I’ve already seen but forgotten about. It’s very different to not seeing it before.

Well after I filled my pants with urine when the Hammerhaunts walked down the stairs and started to run at me whilst doing that laughter of theirs, I ran back into the first room of the house. I then fought and killed the first Haunt who came after me. I then went back into the second room with the stairs and confronted the second Haunt. Not too bad if I may so myself.

I don’t know anything about Deadly Shadow’s story. The first two missions I played seem to be random thieving like what happens in DP/MA. Since it’s made by new people I have doubts it follows the balance story of the first two. But I could be wrong.