Thread:Vorknkx/@comment-3547390-20161116194210/@comment-3547390-20170222141344

Yeah, I am very insistent on being as true to the original as I can for games later than Doom. I guess I would be for Doom as well if the mechanics of the engine didn't frustrate me and it got a lot better with a source port. Perhaps some issues with Quake would be fixed such as the Rotfish glitch, but I never found such an issue a problem to the point where I needed a source port. Plus editing on the Wikia helped me become more traditionalist, I used to use FitzQuake prior to editing here, so the limitations imposed on details on the Wikia was something I had to work through as well. Thief I am even worse with, mainly because I played it vanilla and I have seen some of the mechanics break things. I think seeing that made me more of a traditionalist for late 90s games as I didn't want my old levels to break.

If I wasn't trying to keep to the time period for Quake, I would be on GLQuake. I really have my own gripes with DOSBox and the sooner I never have to touch that program again, the better.

The compatibility options sadly don't seem to help with the whole 1.2 issue, turning all the settings to be like Doom does nothing. Of course I never would bother with Doom in DOSBox, I am not that much of a masochist, it took a while for me to even bother with the unpatched versions of Quake.

Ah, I got confused as all the other levels were in packs, so I figured you were referring to some pack. My mentality was backwards :P

Hmm, who knows. I guess we shall just have to push forward.

Anyway... stream this Saturday at 3 AM my time?

Speaking of streaming, I may potentially switch from Hitbox to Beam (not like I have many I need to tell about the move). Anyway, the pros and cons are below, check them out and see what you think.
 * Beam can only go up to 1080px60, Hitbox can do 4k. The problem? That is a lie, Hitbox regularly complains when you try to do 1440p. Hitbox also hasn't really implemented anything new since 2015, so it isn't exactly going to be quick with implementing the features they say they have. As such, I am not really losing quality if I jump off Hitbox.
 * Dominus has complained in the past about my videos being laggy while I am actually fine. I think it is just the demanding nature of the video, Hitbox doesn't let the viewer change the quality. Beam can do such for those on weaker computers.
 * Here is the real kicker. Twitch has a 20-60 second delay (Youtube streaming is just a bit better than this, 20-40). Hitbox has a 2-5 second delay. Beam? Less than a second generally, at worst just like Hitbox. This means better chat for everyone involved. If there is any reason why we jumped to Hitbox, it was that delay, so why not make it even better? All aboard the hype train!

Needless to say, we lose some fake features, but gain supposedly better times and less strain for the end user.