Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160819185426

My welcome, my welcome, my welcome, my welcome, AAAARGGHHH!

You know, the weather effects are pretty impressive for a 1994 game. As a whole, the game does an excellent job, considering the technical capabilities of those times. There are some pretty silly bugs, of course, but well - every game has them.

I think the most complicated GUI I ever saw was on some submarine simulator. And, amazingly, you could crash in this game (on the ocean floor), so I guess it's quite suitable for you :P

I think the random side quests are a good break from the main plotline. Diablo 1/2 tries to have side quests too, but they still feel like being pretty related to the main story (and thus - mandatory to complete, even though they technically aren't). And Daggerfall goes in the other extreme - the side quests seem to form a greater part of the game than the main story. Another similarity with real life? Perhaps...

I don't mind having to find out what I'm supposed todo next on my own... unless it's in a really obscure and confusing way that leads to lots of idle wandering around. That would probably spoil it for me.