Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170419155554

Amazing? So you prefer me not uploading content? :P

Indeed, feels quite nice to sleep a bit.

Amazing how complicated this level is, makes me glad I didn't stretch it into a multiple hour thing of me just dying over and over.

Oh, trust me, I have realized that. I don't know if you have been watching my other videos, but I had a similar situation in E1M9, which revolved a lot on timing before the barrels blew up, and E1M1, which revolved on moving in the right way after the barrels blew up. Both of those came down to a lot of luck, but were possible. This one, I just have zero idea how to even begin to accomplish it, and it definitely makes future ones more daunting because this apparently is going to consist of 6 more levels of fun (I think I will try another one later and see is as impossible). The main hope was that I was doing something wrong, that the Doom community had some exploit or something that was intended to be heavily used in this series. I figured you would be laughing and telling me how I had over-complicated it due to missing some strategy. It definitely is demoralizing when you realize the levels may be potentially impossible for anyone.

All 3 have had some element that doesn't work. E1M1 had a Health Vial impossible to retrieve, E1M9 had some Barons that would never teleport. This is kinda extreme compared to both of those, but it might be evidence that this author just threw together a map with explosive barrels and didn't even test if it was possible to escape. Everything we have tried has convinced me of it being impossible, though I definitely am still hoping you have some other ideas that might prove me incorrect.

So many of the barrels are stuck in one place and impossible to move. Plus you are very right, each game seems to vary with how destructive barrels are. Needless to say, it is a terrible puzzle element, since it is less strategy oriented and more trying and trying until you get a game that doesn't instantly blow up the barrels. That luck makes it hard to even call it a puzzle, it is more of a weird challenge (unpredictability)/ puzzle (one true solution) hybrid that combines the painful parts of both to create something that is essentially unfair.