Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-1915529-20131228213453

Combat-wise, Skyrim actually feels like an updated version of Thief's combat. Everything down to sword combat and how it feels to fire an arrow. The only exception is that in Skyrim you can take on a group of enemies with ease (level depending). Skyrim's stealth however is very clunky and not even 1/8 of Thief's.

Going on my years old memory of Elder Scrolls 1and/or2, the idea of exploring would put me off more than the lack of fun gameplay did. That/those games were just, not-for-me, and no I didn't play long. It was closer to no minutes then it was to long.

What does Dark Forces have that Quake does not? For one, a very good story. Even you can't disagree on the fact that Quake is very lacking on the story department. In contrast Dark Forces has a very in-depth story involving the investigation and subsequent take-down of the Dark Trooper Project. Every level follows perfectly from the last to form one huge story with a start, middle and end. With Quake you could put the levels within an episode in any order and it would work. In some cases you could trade levels between episodes and it would still work. That shouts 'no story! no story!'

Interesting you mention Dead Space. It's hard to imagine that Thief can be compared to Dead Space via just one game, System Shock. As you might know, I found Dead Space to be a cluster-fuck of flashy lights and explosions, with no gameplay. Doom 3 is the only game so far where I have eagerly listened to and watched collectible files found throughout the levels of a game. Even now when playing Killzone: Shadow Fall, I do not care to find all the collectibles.