Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160329125855

No, I said projects, not this. This was about one hour. For some reason I consider whatever I do to be a project if I get involved with it for a length of time. I have just been playing with recordings and optimizing things.

I guess you could say I am a modern gamer that struggles to go back to the older days, I cannot transition well to the older mechanics of sprite based games which I feel have severe limitations. Quake is the start of the modern era, it is the final product before we started seeing branches that has brought us into the modern day. To me, Quake is a modern game therefore in core functionality. No, it doesn't have the graphics or the features of particular series, but the core mechanics are in place. Games prior to Quake play in a totally different fashion. So I am a modern gamer stuck in the 90s (if that makes any sense) because of features of the various series not being what I am looking for. Like I said, Quake is a world. We even have patrolling enemies in Quake, they aren't just standing there and waiting for us to attack. The scripted light sequence in Quake is also the start of something much bigger, scripted events. Even the exit doors, we were no longer pushing buttons but just walking to the next zone, with the next level often having some design showing how we got from whatever location.

Quake was the end of a lot indeed (though I have never seen the missing link of Quake 2). It was the end of corridor design, games designed after it were often designed to represent a room or area. It was the end of storylines just given in the manual with the focus being on shooting things, stuff after it started incorporating story into missions using various means. It was the start of complex multiplayer using server lists and bot based combat instead of just modified SP levels with a small bundle of DM levels. Bots also started the focus on intelligent AI, no longer were enemies supposed to just walk towards you and you shoot them. It was the end of any PAR times at all, plus the end of statistics in general in favor of seamless levels. Secrets started being just hidden in the level without a counter. While Quake was the start, it was still arcade-like in nature, games after it started focusing entirely on world building. Level design started becoming more important instead of just the thing the team does at the end, conceptual grandness and the idea of immersion started becoming quite important. No longer were levels limited to Episodes, which meant a limited number of levels before starting at the beginning, instead your progress started having meaning and the balance had to be maintained through the entire game. The levels started focusing on destructive materials, at least in limited form, to better interact with the world. Physics were added for similar reasons, crates could often be pushed around or destroyed. No longer were resources hard coded into the level, instead the level pulled them from various sources, allowing for better editing capacity. Enemies started gaining more complex idle animations, plus they were able to be scripted, which resulted in AI doing things just to make it a more believable world (such as manufacturing a hammer or playing a game of dice). After Quake we started adding non-hostile AI, everything in this world wasn't intended to be shot, just to have more beings living within said world; the games changed so they no longer were just about combat but about the stories and worlds presented. Factions started existing instead of in-fighting, enemies hated one another based on species rather than who accidentally shot who, meaning more strategy when it existed and the inability to use it constantly like in-fighting. Read-ables and/or audio could often be found in the level to further tell the story. Needless to say, after Quake we got entire worlds, with Quake being that link between the two styles. Still, it is enough of a world to be exciting to me.

Yeah, I understand why underwater had to be limited, I understand a lot of the problems were due to technical limitations and also were learning experiences. I understand that the stuff prior to Quake were necessary steps and I can respect them for that. I can check them out and enjoy them to a certain extent (I didn't hate Heretic, nor do I hate Doom, or really any other sprite FPS). The problem is that limitations get in the way, now that more modern stuff exists it just isn't as enjoyable with certain limitations if said limitations are frustrating. It would be like going back to Atari titles, I can play them but I probably wouldn't be passionate about them like a more modern game. Graphical limitations aren't a problem at all, I could care less about graphics beyond setting the most detail I can within said game while keeping it in the spirit of the original, but gameplay limitations can be frustrating. The other side of the spectrum, AAA games like CoD, have such limitations. If there is a reason why I am passionate about a certain era of gaming, it is because it was the most free, the time when things were as simple as possible to create the most complex worlds. Modern gaming isn't a world either, that is a movie with set pieces I cannot control, meaning I have a specific era I am passionate for. Half-Life (and Quake 2) is a game I believe I will love from what I know of it and when it was created, I am eventually going to do a blind playthrough of it, though the era it was made means I am going to be determined to get everything right and have the best quality before getting there.

Yes, the late 90s was an amazing time for most genres. Strategy games are another one that went through an amazing change, instead of being turn-based we got fully interactive real-time environments. RPGs and me don't mix well, the most I can handle is an MMO for the world's expansiveness, though I usually end up frustrated with the speed we are rushed through it. I am good with numbers, I excelled in those classes in school, I was in the top ten percent of the state, and have even explained to others taking college courses how to solve calculus based problems (who knows how much I remember at this point though). However, regardless of how I am with math, I absolutely hate it and find it incredibly boring. Micromanaging my characters are never an enjoyable experience for me, stats tend to be annoying as I tend to choose the wrong build and prevent my progress in a game. In a FPS you can run out of ammo, but you got a weapon to still fight through if you are good enough. In a RTS you can be badly outnumbered, though if you know how to use your units to your advantage you can still have a chance. In a RTS, if I gave my character too many points in Strength instead of Willpower, I am basically punished for it by being unable to continue (this especially applies to those I cannot grind to get another level in such as Baldur's Gate, Diablo, or Elder Scrolls Arena). With the entire game being based on just knowing ideal RPG stat builds, I am not too sure if there is much challenge to a RPG, you know the numbers you know how to make it to the end every time. I love the interaction with AI, the dialog system and the fleshed out world of a RPG is great, but they tend to be ruined with combat that is little more than watching your avatar defeat enemies and numbers being thrown everywhere for stats that tend to confuse me. I never feel a sense of accomplishment if I did something in a RPG, I just realized I made my character a bit closer to the ideal stats they expect me to use.

DeHackEd is too recent for me, most of my Doom experience comes from stuff made before Doom II, meaning I definitely have a lot to catch up with and see.

Corel Draw was what I used growing up, I never bothered with Photoshop until I got my own computer. My family still is unable to use it, preferring to use the old version of Corel Draw we have had since the 90s. I know the feeling of installing multiple disks, I remember the pains of installing Doom 3 on my computer. Using a computer that couldn't handle it at all, it took quite a long time to download, I believe that is the game I am thinking of that was on four CDs. Of course, then you have the original Sims, which is 8 CDs if you have the expansions. Trust me, limited disk space and changing CDs is something I always hated. As for digital archives, my current CD drive is actually disabled most of the time, I have archived whatever I need generally so I don't have to worry about it. There are times when you need to get it set up again, such as a CD I haven't touched that I finally decide to pull out of Storage, but mostly everything can be done digitally. Having 2 HD in the TB values, I have plenty of space to store the stuff. Even with the 1 TB, I have more space than I know what to do with at this point, which is what I prefer in comparison to the worry of running out of space. My VHS collection is long gone, during my middle school years we finally upgraded to DVD and got rid of all the VHS tapes. Nowadays, I don't have either, I just use a Playstation 3 for all my video needs (which tends to be very rare, I am not a movie person, liking movies only a little bit more than books).

Well, any new videos are going to be assigned to playlists, so you are seeing the same content. It just is more organized for archival purposes in the Playlists section.

I don't have a cable, so I luckily cannot have that problem. I couldn't use wireless headphones with my current setup, everything is spaced too far away for it to be practical, plus I tend to hate an excessive amount of cables. The transmitter cables are enough for me, the one for my PX5 (the one I am using while waiting for my primary replacement) tends to be extremely unstable and will fail completely if it is touched slightly. I set it where I know it will not be bumped, then never bother with touching the transmitter itself in fear of it messing up, finding that sweet spot again can take quite a bit of time. Even in the sweet spot, the signal strength is not as strong as my newer headphones so it tends to crackle if you get further from the computer (I tend to multitask, doing things around the room such as grabbing a snack while listening to music or something; this is another reason why I tend to fade in and out on the desktop microphone and another reason why a headset microphone is perfect for me, I can do my ramble portions where I step away from the computer without going softer). My headset microphone also can be turned off, the only way you can turn off the desktop one is if it is unplugged, meaning I cannot take many methods to cancel noise (say I am about to sneeze or cough, I cannot prevent it from blaring through the stream on my desktop microphone). The looseness of my older headphones also means that they can easily slip off if I am not constantly monitoring it, the new ones fit against my ears (which is also more comfortable than relying on gravity to have them placed near your ears).

Haha, I would say check out my channel for the three parts of Episode 4. Part 1 will be uploaded after I finish this message, meaning rendering of Part 2 will be starting up. I need to get to sleep too. Anyway, assuming all goes well you should expect my channel to become a bit more active, since I will be starting up Stronghold again and plan on doing this Doom stream. After Stronghold is finished, I believe I will be putting Doom temporarily on hold (if I haven't already) to focus on Hexen, the renderings between recordings can be useful to work on finishing WoT (I am rather odd, when my situation isn't ideal I tend to not feel like reading, meaning I haven't bothered with WoT at all lately and plan to give myself a break until the end of Stronghold; I just need to make sure to get WoT done by the time I complete Hexen, which should be a bit if Heretic was any guide).

Part 4 (uploading now) will be from E4M1 to E4M9. Part 5 (rendering now) is from E4M9 to E4M6. Part 6 is E4M6 to the end.

This post was started a few minutes after you posted yours, so it only took 2 hours to write this up, not 3!

EDIT: Part 1 is now fully functional. Colors look proper, the entire thing seems to work like it should - https://www.youtube.com/watch?v=IatXZ5zbMoA&feature=youtu.be

Part 2 has just finished rendering and will be uploading. Part 3, the final part, will now be rendering.

Also, I have my headphones and they function perfectly. Things are proceeding like they should. :)