Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170404213322

Not really, I don't leave it cryptic, my newer description always is not a proper review but just talks about the changes to the version we originally saw. In the example of Megawatt, just run into the room near the start and see if the Chaingun alcove wall stays open permanently or closes after a few seconds.

I did. It was a bit fantasy-lore based, I would expect something like this in Hexen, and so most of the lengthy prose analyses kinda fell flat on me. Regardless, I liked the references from time to time and could see the world you were detailing. I also liked the explanation for various parts of the world, even if too much of it was based on humans (Elder World had humans move from dimension to dimension). I rather it be made by those rather alien to us entirely, those we do not wish to ever know nor could we ever really comprehend due to not even being humanoid. The focus on wizards was also a bit too heavy handed for me, Quake isn't really a place of much magic in my mind but a place of sheer savagery. The buildings stay only because they were better than anything we could ever make, for the beings of these worlds were a thousand times better than we could ever be. Also check the spelling mistake in Shub Niggurath's Pit in regards to "ono ne". If this bit of lore was in Quake, I probably wouldn't like the game as much because of all the chaotic lore.

Honestly a lot of my gripes come down to the fact that I just find reading boring. I have forced myself to like it, but it just is an annoying medium. I can see it being good, but I just can't find it that enjoyable simply because it is a short story. The words focused on worlds I knew, but I didn't find myself interested even seeing the words presented to me. You pretty much nailed every RPG lore ever and why I tend to get bored in RPG titles with a lot of books.