Welcome to AMBUSHDM

Welcome to AMBUSHDM is a Single Player and Multiplayer level in the Aftershock Toolbox.

Quick Level Completion

 * Turn around
 * Proceed forward to the opposite side of the room.
 * Turn right and go through the doorway.
 * Head down the corridor while hugging the right wall.
 * A Movable Wall will open to reveal an alcove.
 * Step into the alcove to exit the level.

Walkthrough
As you spawn into the level, a large number of Monsters will begin to attack you from the left. Quickly move forward, then turn right. Step into the alcove to collect the Super Nailgun, then turn around. Turn right as you move to your right, dropping into a pit, to lower an Elevator. Get on the Elevator while collecting the Biosuit to your left. At the top, proceed forward to kill an Enforcer and collect the Shells. Turn around and kill the 4 Enforcers that come from the corridor to the right. Proceed back up the corridor, then aim down into the hole with the Elevator to kill the 2 Enforcers that followed you. Turn right to collect the Nailgun. Proceed down the corridor to collect the 25 Health. As you continue down the hallway, you will see a window on the left and a Door a little further up, this leads to the area with the Monsters seen at the beginning of the level. Aim through the window to shoot a Radioactive Container and kill some of the weaker alerted Monsters. Turn back to the corridor, further down it are a series of doorways with Radioactive Containers on both sides, destroy them to prevent enemies from blowing you up. Beside the first Door on the right are two windows, each with a Radioactive Container, blow both up to kill 2 Enforcers, 1 on each side. Open the Door, blowing up another Radioactive Container on the opposite side of the room, and enter the room to collect the Shells. Proceed forward to the far Wall and kill the Enforcer on the opposite side. This corridor to the right leads around to where you were when you stopped retreating from the Monsters. A small section of corridor exists to the left, this leads to a Button that temporarily lowers a section of Floor in the main corridor. As it raises any time you get near it, this serves little purpose. There are also two wall decals in the corridor, the one on the right side is a Teleporter that moves you a few feet over; this serves little purpose as well. Instead of bothering with the corridor, turn right, and walk into another Movable Wall. Follow the corridor down and turn right at the end. Kill the Enforcer, then head down the next corridor to collect the Rocket Launcher. In front of you is a Movable Wall, a hidden window to view the Door leading to the Monsters and the nearby corridor.

Return to the corridor with the door leading to the Monsters and turn right to continue further down. Just past the next Door to the right are some Shells, collect them and then go through the Door. Kill the Enforcer, then collect the Super Nailgun and 4 Shells in the room. In front of you is another Door, ignore this for the moment but make note of its position. Instead, turn around and head to the upper right corner of the room. To your right, another Movable Wall will open. Turn right to enter the room proper, then collect the five 25 Health in the room. Behind you is a Door, this leads back to the main corridor. Instead return to the previous room and go through the Door you have not entered. Kill the Enforcer on the opposite side, then enter the next room. To the right is a red wall, this serves no purpose. Collect the Nailgun to your right, then turn left. Step down the corridor to collect a 25 Health. Proceed a little further and a Elevator will descend on your head, due to its slow nature it should pose little threat, and it otherwise serves no purpose. Continue down the corridor to collect 2 Shells, then kill the Enforcer at the end. Turn left to kill the Grunt and Knight in the next corridor, then head to the opposite end. Turn left, you are now at the far end of the corridor with the Door leading to the Monsters. Proceed down the corridor to a Door on your right and collect the Rockets in front of it. Ignore the Door for the moment and instead proceed forward to reach a doorway on the right. Turn right to the Enforcer, this doorway is another route into the area with the large number of Monsters. To the left is the corridor you should be familiar with, the next Door on the left leads to the room with the five 25 Health. Return to the last Door you ignored and enter the room. Kill the 5 Scrags inside. Collect the 4 Shells to your left, then collect the 2 Shells and Green Armor to your right. In the upper right corner of the room is a Movable Wall that allows access to the 25 Health room. The wall nearby is able to be passed through, meaning fighting the Scrags from the 25 Health room can be more overwhelming.

Return to the Door you previously ignored. Kill all of the Monsters; 4 Grunts, 1 Knight, 13 Enforcers, 1 Death Knight, and 1 Shambler. Turn left in the room to collect the Shells, then turn right to look down the length of the room again. To the left, on the opposite side of a ravine, is where you spawned. To the right is a staircase leading upwards. Continue forward to collect the 25 Health and Shells in front of the stairs. Continue past the stairs while collecting the 3 Shells. Turn right and kill the 2 Grunts in the area between the stairs and the central structure. Head down this section to collect the two 25 Health. From this angle, the staircase on the right should have two visible Elevators, one near the start of the staircase and one right above the doorway leading to the corridor you were previously in, these lower and raise to make climbing the stairs somewhat more difficult. Straight ahead is a grey circle, stand on this to cause an Elevator to lower. Step back so you do not get hit by the Elevator, then kill the Enforcer on the Elevator. Do not ride this Elevator to the top, doing such shall permanently seal you in a small area. Instead turn around and return to the main section of the room, then turn right so you are facing the far side. Kill the 3 Enforcers stuck on the opposite staircase, as well as the Grunt and Enforcer you have likely alerted. Collect the Shells and two 25 Health beside the Radioactive Container in front of you. Continue forward to collect the Shells. To the right is an opening in the central structure, kill the Spawn and Enforcer on the top of the structure. In front of the structure is a small pipe with an Elevator, this serves no purpose as the spacing is too small for you to enter. Head into the structure, it has a path to your left and your right. Take the path to your right to kill the Knight and collect the Rockets. Return to the intersection and take the other path to collect the Rocket Launcher. Return to the main section of the room and turn right. Collect the two 25 Health and Shells by the Radioactive Container. To your left is a bridge leading across the ravine to the starting platform, ignore this for the time being. Instead, proceed forward to collect the Nailgun, Red Armor, and 25 Health. Straight ahead is a window into another room, kill the Grunt and Enforcer inside. A Lavaball jumps in front of this window. Turn right and proceed to the section between the staircase and central structure; as you pass the staircase, a Section will lower, this serves little purpose. Collect the 25 Health near the lowered Section, then cross to the opposite side. While the area is dark, this is another circle that lowers an Elevator. Like before, back up and kill the Grunt on the Elevator; once again, do not ride the Elevator to the top as it will permanently seal you in a small area. Hug the right wall, then forward to collect the Rockets to your right. Though there appears to be Rockets to your left, they are inaccessible as the area is one large Teleporter. Step forward to use the Teleporter and reach the small room guarded by a Lavaball.

The Bar in front of you can lower to allow access back to the large room. Turn around to collect the 25 Health and Super Nailgun. To the right are two Teleporters. The lower Teleporter leads to the opposite side of the central structure in the large room. Ignore both Teleporters and instead use the Bar to return to the large room. Turn left and start to ascend the staircase, jumping over the lowered section, to collect the Shells near the top. Proceed to the top of the staircase, then turn right. Continue forward to collect the Shells. There are four more steps to the top, the second has a window to the left. Ignore this window for the moment and instead proceed to the top to kill a Grunt. To the left is a doorway to another section, while in front of you the staircase starts to lower. Proceed forward to head down the staircase and collect the 25 Health. Kill the Enforcer to your right, then return to the previously ignored window. Turn right to look into the window and kill the Grunt inside, then turn right and head up the staircase once more. Turn right, then jump on either of the longer structures. Jump to the central platform to collect the Ring of Shadows and Quad Damage. Drop to the ground below, then return to the top of the staircase. Face the doorway leading to the next section, then proceed up the staircase while collecting the Shells and Rockets. The corridor stretches in both directions, turn left and head down the corridor to kill 2 Grunts. To your right is a large window, kill the Grunt inside. Head down the corridor while collecting the Rockets and Shells. Open the Door at the end and kill the Enforcer inside. Collect the Super Nailgun in the middle of the room, then turn right to collect the Rockets. To your right is a long corridor with windows looking into the corridor you were previously in. Behind you are two Teleporters. The Teleporter closer to the Door leads to the same position as the previous Teleporter mentioned. The Teleporter further from the Door leads to the other set of two Teleporters.

Turn right and enter the long corridor, then proceed down it to collect the Double-Barrelled Shotgun. Kill the Grunt in front of you and the second Grunt to your right through the large window. Continue forward to the end of the corridor, then turn right to kill the Knight. Go through the Door to your right to return to the first corridor of this section. This is where the upper Teleporter in the first set of two Teleporters would have taken you. Proceed down the corridor to collect the Shells, then continue heading down the corridor. Before you reach the doorway on your left leading back to the large room, there is a Door on the left. Ignore this Door, it simply leads to a Teleporter that brings you back to the area with the Lowering Floor. Pass by the doorway leading back to the big room to reach a second Door on your left, turn left and go through the Door to reach the area seen through the window where you killed the Grunt. Turn left to collect the Cells, then turn around to collect the Grenade Launcher. The two Teleporters, 1 behind you and 1 in front of you, both lead to the opposite sides at the top of the staircase in the large room. Use the Teleporter behind you, then turn right and descend the staircase. Proceed straight ahead, then kill the Enforcer in the alcove across the ravine. Drop into the ravine, then kill the 2 Enforcers to your left and the Enforcer to your right. Turn left and proceed through the ravine to collect the Nailgun. Proceed to the middle of the ravine, then continue forward to collect the Shells on the side leading to where the Biosuit used to be. Return to the middle of the ravine, which has now lowered to reveal an Elevator. Collect the Shells on the Elevator, then let it ride to the top. Turn left and step forward to ascend up another Elevator. Jump forward onto the floating platform, which will lower like an Elevator once you get off it, to collect the 25 Health. Turn around, then jump from the Elevator to the starting side of the large room and collect the Double-Barrelled Shotgun. To the left is the route back to the starting area and the Super Nailgun alcove, so instead turn right. Proceed down the platform to collect a Nailgun, then turn left to enter the alcove where you shot the Enforcer. Hug the right wall as you head down the corridor, a Movable Wall will open to reveal a Button. Head towards the Button to exit the level.

Glitches

 * Green Armor in lit grey circle Elevator falls out of the level on startup.
 * Red Armor in unlit grey circle Elevator falls out of the level on startup.
 * 7th Shells in Scrag room falls out of the level on startup.
 * Shells in room with two Teleporters with Super Nailgun falls out of the level on startup.
 * Shells in room with two Teleporters next to large room falls out of the level on startup.
 * Shells in Super Nailgun alcove near level start falls out of the level on startup.
 * Shells in Door from long corridor to large room falls out of the level on startup.
 * 25 Health in alcove leading to Rocket Launcher falls out of the level on startup.
 * 25 Health in central structure of large room falls out of the level on startup.

Spawn Locations

 * Near Rocket Launcher in large room (corrupt)
 * Extended section of staircase on lit grey circle side of large room
 * Long grey corridor between large room and red wall
 * Beside Door leading to two Teleporters with Super Nailgun
 * Beside Bar leading two two Teleporters
 * Extended section of staircase on unlit grey circle side of large room
 * Top of staircase in large room
 * Near Red Armor
 * Opposite side of large room from Red Armor
 * Beside Door opposite Door leading to two Teleporters with Super Nailgun