Flooded Tele-X! (Edit)

Flooded Tele-X! or '''Flooded Tele-X! edited''' is a Multiplayer level. This level is inspired by the Deathmatch PWAD for Doom II, telecros.wad.

This level is an edit of the original version of Flooded Tele-X!. Differences include more variation in the Weapon placement, the inclusion of 25 Health, and no Water on the outer sides of the map.

Spawn Locations

 * Alcove #2 of Exterior Section.
 * Lower alcove of Exterior Section - This alcove is used as an origin point. If looking from the alcove into the level, the corner to the near left is Corner #1. The four corners are counted numerically in a clockwise fashion; meaning #2 is on the far left side, #3 is on the far right side, and #4 is on the near left side if looking into the room from the origin point. The above Water alcoves are counted numerically as well, the first is between Corner #1 and Corner #2 while the third is between Corner #3 and Corner #4.
 * Alcove #3 of Exterior Section.
 * Alcove #1 of Exterior Section.
 * Corner #3 of Exterior Section.
 * Corner #2 of Exterior Section.
 * Corner #4 of Exterior Section.
 * Corner #1 of Exterior Section.

Weapons

 * Double-Barrelled Shotgun - Corner #2 of Exterior Section platform.
 * Double-Barrelled Shotgun - Lower alcove of Exterior Section.
 * Double-Barrelled Shotgun - Alcove #1 of Exterior Section.
 * Super Nailgun - Corner #1 of Exterior Section platform.
 * Super Nailgun - Alcove #2 of Exterior Section.
 * Grenade Launcher - Corner #3 of Exterior Section platform.
 * Rocket Launcher - Corner #1 of Exterior Section platform.
 * Rocket Launcher - Corner #2 of Exterior Section platform.
 * Rocket Launcher - Alcove #1 of Exterior Section.
 * Rocket Launcher - Alcove #2 of Exterior Section.
 * Thunderbolt - Central platform of Interior Section.
 * Thunderbolt - Corner #4 of Exterior Section platform.
 * Thunderbolt - Alcove #3 of Exterior Section.

Glitches

 * The Rocket Launcher and Super Nailgun of Alcove #2 of the Exterior Section tend to fall through the world if the map is restarted.

Interior Section

 * Thunderbolt on central platform.
 * 4 Teleporters in opposite corners of room, each 1 leads to adjacent section of platform.
 * Water submerges Teleporter section.

Exterior Section

 * Double-Barrelled Shotgun in Corner #2 of platform.
 * Double-Barrelled Shotgun in lower alcove.
 * Double-Barrelled Shotgun in Alcove #1.
 * Super Nailgun in Corner #1 of platform.
 * Super Nailgun in Alcove #2.
 * Grenade Launcher in Corner #3 of platform.
 * 2 Rocket Launchers, 1 at each corner on opposite sides of Alcove #1.
 * 2 Rocket Launchers, 1 in Alcove #1 and 1 in Alcove #2.
 * Thunderbolt in Corner #4 of platform.
 * Thunderbolt in Alcove #3.
 * Shells in lower alcove.
 * Nails by side without upper alcove.
 * Nails by side with Alcove #2.
 * 2 Rockets, 1 at the middle of the platform by Alcove #1 and Alcove #3.
 * Two 25 Health, one in each corner on opposite sides of Alcove #3.
 * 25 Health in Alcove #3.
 * 4 Teleporters below platform, 1 in each corner, leads to platform of Interior Section.

Alternate Versions
Aftershock=