Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140522012144

Yeah, ignore my cynical outlook. Everybody is different and 99% of the community seems to disagree with all my choices. Personally I found Escape, Strange Bedfellows, and The Maw of Chaos to be the best part of the DP. Most people found that part to be terrible and would rather have mansion missions. For stupidity and replayability, those missions are best, but for sheer awesomeness those levels cannot be touched. The popular choice is Assassins, which I find one of the weaker levels as it revolves around spending 3-4 minutes following people and thus limiting replayability entirely. The popular opinion for Thief 2 is Life of the Party, which I fully agree with. On FMs I have yet to agree with any popular mission, instead liking ones that haven't recieved much fame in comparison. Calendra's Cistern is probably one of the biggest names.

Any time you wish to play FMs, just ask me. I can help you with getting everything done properly, though it isn't too difficult. Besides that, the only thing I can say is to always read the readmes in the editor as they often have some backstory (very few levels have briefings and some that do have an annoying echo that makes it hard to understand what is being said).

Expert on DP shouldn't be too bad. I don't honestly know how different it will be, I almost always play on Expert except when I go on a slaughtering case (thus some levels in Thief 2 I am more aware of the differences). I did notice some things that made me surprised. I sometimes laugh at the differences, but that is just me. Have fun! Oh, if you want to really be elite, try and ghost the game. I am not sure if I would recommend that route, I prefer controlling rooms instead of leaving all the obstacles consious.

Well, I have read arguments of people that like that level say that there are two different types of people who play Thief. Some like stealth, but others can imagine Garrett as a sword-buckling fighter. No idea where on Earth people got that idea, especially when it says in the manual that Garrett is a thief and not a fighter. Maybe that is why I treat undead/monster missions as similar to humanoid missions and try to use stealth instead of killing them (though unblackjackable enemies of course get the alternative of a backstab).

EDIT: Okay, I censored a ton of stuff for your convenience. I just finished Equilibrium and I have to say it is the first FM that meets OM quality (and not simply beating the bad missions like Casing the Joint as I said about the other FMs). This level is quite magnificent and is definately one I recommend you try. A note of warning, this level is quite a challenge.

You have been stealthy enough to evade the Hammers, the Pagans, the Mechanists, even the Undead. But what would happen if you had to use your stealth against the people who trained you and thus are the closest to matching your abilities, the Keepers?

I guess the biggest flaw is the concept that Garrett is involving himself with the Keepers at the start of Thief 2 (which is where the story is placed chronologically). Garrett at this point has stormed off after being told about there being more prophecies and doesn't want much to do with them (this is further seen in Eavesdropping). If anything, this level works better at the end of Thief 2 when Garrett is accepting his fate. Yeah, this is what happens when you get a heavy Thief fan to obsess over a detail.