Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140703015722

Hahaha, that would have been awesome. I wonder what my monument would look like.

XD, the problem is that there already is a large community for a Thief wikia. Heretic was originally just put on Doom wikia and you were able to make a seperate continuity. I am not sure if we could do the same for Thief. No offense to having the attention span of a mallard duck? How is that at all an offense towards me? :P.

Raadec is Jesus. I think I am God of wikiaworld. I create a ton from nothingness and set the order for all to follow. Then after doing all of this I take a break, kick back, and watch everything from afar while interfering once in a great while if I feel the need is great. Well, add that all to the reasons why I need a momument!

Doom 3 isn't terrible, I never said that. It is mediocre.

I got Doom 3 about a year after it came out and played multiplayer all the time for it with my father and friends (though my friends quit, leaving just my father and me). I upgraded a video card just to play the entire singleplayer campaign. I guess my problems with the game are divided between these two modes. Being a singleplayer fan, I figure you will want to hear my singleplayer complaints and not my multiplayer. Well, Doom 3 is in no way like Unreal in singleplayer! Until you get to Hell you spend the entire time on Mars in repetitous grey bases. Unreal has you journeying through underwater temples, alien greenhouses, colossal arenas, and cities floating in the sky.

Still don't get my problem? Well, let's take it by level! These memories might be a bit warped after not having played the game in four or five years, but you should get the gist.

Mars City - Tutorial level, spend an hour walking around and talking to people. Really bad in replayability. Unlike Vortex Rikers, which had atmosphere with a ship under attack, this is basically walking around a dull base.

Mars City Underground - The action starts! A ton of shotgun and machine gunning enemies make the action pretty fun, though it is noticable by this point that the game is more slow paced than older games of its genre.

Mars City - Yay, redoing the tutorial with enemies. Not much happens besides go to the new location. But shooting! You also get a robot buddy! Don't worry, the levels will get better!

Administration- Pinky demons show up, growth appears everywhere, and the game starts the cheap concept of spawning in enemies. But it isn't even a challenge as they give you the most blantant clue that they are spawning in, meaning you can just blow everything up with a shotgun!

Alpha Labs 1-4 - I forget what is where, except that a giant spider with pods appears at the end and flings pods around in a manner similar to a Vore but with a lot less challenge as it is uncontrolled. I also remember a ton of jumping puzzles, cutscenes about things taking babies, spider swarms constantly respawning, and giant lasers in the middle of the base for no real practical reason. Also I think there is a dude with a lantern wandering around. Maggots wander around after a cutscene where a guy wimpers, though their weak health makes them easy.

Enpro? - I believe this is next. You get a timed section, what fun! What could possibly make the game more fun besides having to rush through a level like you are in Crazy Taxi? I remember Bravo Team dying here and Wraiths appearing, though they basically are pathetic and you don't even notice they exist unless you let them get close.

Communications - Cacodemons appear, though they are more annoying than a challenge just like in Doom. By this point in Unreal you are being hunted by Skaarj and Mercenaries. You do get the best melee weapon though, a chainsaw. I used to run around and chainsaw everything. Hellknights take a little running back and forth, but even they can be taken down with relative ease.

Recycling - Cherubs, little dudes that hop at you. Mancubuses, fat dudes that just take all of your shots. Even Revenants, probably the first real challenge. Tons of stuff to kill, this is the high point of the game.

Monorail - System Shock 2 all over again! Yeah... SS2 did this a thousand times better and kept it interesting. Remember I dislike SS2.

...Uh...

Delta? - Okay, I am winging it at this point. I am drawing a massive blank as this is the point I stopped in my first playthrough due to having a faulty sound card. All I remember is that these levels take forever, you will hate life by the end of them for being so dull and grey, and the final level of Delta is great. Love the Hell Knights.

Hell - I liked this level back when I was a teen and didn't know about old school games. It looks amazing, the textures are awesome, and it is a good show. In hindsight it is just a ton of scripts with really no replay value with an annoying boss that involves shooting lights above its head to get a magical item that will restore all your health and make you hate the rest of the game due to this item basically nerfing it.

Delta again? - Really lost at this point. I remember climbing through panels and other stuff. It was just another dull Mars level. I was almost crying at the never ending swarm of repetition. Saoboth is somewhere around here and the BFG he fires can take your life down fast, making him a fun opponent.

I guess.... Construction? - Don't even know if this was the name. It is the big rocky place with rocks. I was happy that it changed the theme and did what I was asking for the rest of the game to do. Best part of the game in hindsight due to this simple change.

Cyberdemon fight - To kill Cyberdemon, throw scripted weapon at it. It is Resident Evil 4 all over again!

So, yeah, not bad but definately not the variety I like from my games. It also was way too slow paced for my liking, nothing was like the Skaarj chasing you down corridors or the movement of Quake. It didn't help that the entire game lagged for me and that I found that the engine couldn't handle more than 3 enemies without going totally unstable.

You want fun? Try some multiplayer Doom 3, best part of the game. It isn't Unreal or Quake, so it isn't as fun or streamlined, but the LMS mod is probably the best mod I have ever seen (not that I have touched many for Unreal and I haven't touched any for Quake since my start at Quakewiki). Flamethrowers, actiony music, swarms of enemies making the game a challenge. Yep, definately the fun part. Deathmatch is another story...

I figured... though it seems Vork hasn't figured it out.

In answer to Vork's question... I don't know at this time. I take things in stride, I didn't know how I was doing the Deathmatch levels until I did them. I haven't played Armagon in quite some time, so it would be hard for me to answer. When I eventually hit Armagon, I will figure out an answer and dedicate myself to finding a solution. Until then, I would say ignore it if you can't figure it out yourself. Or create placeholders, I will change it if I find it wrong like I did for Level Themes in the deathmatch levels.

But... then Raadec brings up a point indirectly in his comment. Quake also does this, all singleplayer levels have a deathmatch arena. E1M2 is in fact a rather popular level in deathmatch. You already have seen how I covered the textual part of those levels, as it has the same geometry it probably doesn't need another page (just describe it like I did for all the singleplayer levels). But... perhaps videos of all Quake levels on deathmatch mode should exist (with no textual changes, meaning it is all rather similar to what I did for the singeplayer game but perhaps a bit faster due to the short time I can make it through a deathmatch map). What does everyone think? I will attempt this project if everyone agrees.

Stupid question, but anyone have any ideas why The Dark Zone is named as such? It isn't really dark, nor darker than any other level.