Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150320172008

Well, I am an odd one when it comes to collecting stuff. I don't like arcade elements, they feel out of place and kill some of the immersion I am looking for in a game. Now, if we are talking Thief, I suddenly love collecting stuff. Honestly, I never saw much of a point of collecting treasures in Wolf 3d. I was never one to care about my High Score, especially when most games I play are on a computer and are just played by me, which means I get all the best scores even without trying. I must be a completionist and kill every enemy I can find, but I find little purpose to getting treasure.

Then again, I also have pack rat syndrome in every RPG ever made. Part of the reason I end up getting frustrated with every RPG is because I MUST take every item I can collect to sell to a merchant. Note most items I collect are worth 1 gold, but I MUST get them regardless. I will make 20 trips back and forth from a dungeon to sell off every torch and mushroom in the caverns. Any empty houses will result in instant looting of every object in said household, no matter if it is a Pillow that won't even give me a gold coin and yet takes up 1/50 of my total capacity. Big cities in RPGs are torture for me as I MUST find every vacant house and loot every item. If I don't take every item, I just get bugged about the fact that there are potential money items going to waste. Even if I don't need cash I will do this, mainly as I never know when I will run into a merchant with an amazing piece of gear that is extremely expensive. Especially as that gear is the only way I am doing the simplest tasks such as killing a group of spiders without losing everyone in my party.

I eventually gave up and tried to roleplay the RPG, thereby not breaking into every random house in a ten mile radius. Of course, then I roleplay the wrong way, choosing factions that are terrible after creating a character class intentionally designed to be terrible. Either I rob my way until the game feels mind numbingly boring or I roleplay and can't do anything, thus the powergame-roleplay conflict that causes me to become stressed with every RPG I touch. Save scumming to survive everything doesn't help my happiness.

I told you, I failed the tutorial mission for Jedi Starfighter or whatever it was as I kept crashing into a planet. It doesn't matter how little there is to crash into, I will astound and amaze you by flying into whatever will instantly kill me. Most flight sims I have played are either controller (such as PS2) or mouse dependent. One day I need to upload a video, just to show how much I fail at these things. I can at least save scum my way through an RPG, I can't do anything in a Flight Sim (usually failing on the Tutorial mission, if one exists, of all things).

I guess you could consider it the same, but for some reason I don't attribute it in such a way. It doesn't look like arbitrary numbers that mean little to me, it is a bonus objective which I must strive to complete due to my completionist nature.