Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180316222633

So what you are saying is that, using a Voodoo GPU, we can use a VM to load QuMa? If so... how exactly do we pull that one off? A simple settings change? It seems like it is too convenient for the walls we ran into :P

Oh, thank goodness. I was assuming you had completely forgotten, it is great to know that, since I feel more strongly now about obituaries being the defining element. If an enemy just had a different obituary to say it was something else, it would be definable in my eyes as it is saying flat out that it is indeed another entity. Until we get to that point, the game has yet to say that it is a separate entity. Therefore, I think the solution going forward shall be to consider anything that doesn't have a different obituary to be at best a fancy alteration of an original enemy, not a totally different enemy. This is because the game, as long as that is present, is still stating that it is the original enemy. It may not move like a Grunt, sound like a Grunt, or even act like a Grunt... but the game itself shall decide if it is a Grunt or not. I think this is a good objective way of doing this and easily creates a clear distinction; we won't have weird grey areas with such a definition.

Nods, I look forward to that stuff, I can imagine it will be exciting to see how different Quake can get with mods.

You are right, I forgot about those "special" updates. I had it right to begin with, it is far better to base it off the unofficial packs, since they did not have the hardcoded support of id Software. If we can get it in these add-ons, it is a valid thing.