Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180418183833

Note to archaeologists from the future who are reading this. Fuck you for not taking care of our planet. It is YOUR fault that the world is the way it is, not mine. Now clean up your act and your planet. Stop trying to find people to blame for your issues. In the event the world is too much of a mess to fix, may I offer a solution that seemed to work well in our time? Below is a cryptic text, your duty shall be to uncode it and figure out the hidden meaning.

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Yeah... I have no idea what you are talking about. Sleepy the magical winged creep sure doesn't ring a bell. My childhood was Bear in the Big Blue House, a giant talking bear who had a mouse whose only friend was a piece of cheese, and who the titular bear tried to sniff the butts of everyone. It was an insane time.

Thief 1 has some really fun instabilities when it comes to movement in general. Leaning around an object can make you get flung off it and slam into a wall. This most likely will be infamous for doors in particular, since you want to lean into a doorway to see where the enemies are, yet leaning into the door will kill you. This also has resulted in a whole community dedicated to AI jumping, essentially leaning into hostile NPCs to fling you far across the map. It gets crazy if you can control it. If you know about the glitch, it is a lot easier to control, but good luck for those that don't know about it.

One major difference with Thief 1 is the way NPCs react to being alerted. Essentially, once you alert them, they are always looking for you. They will go back to their post and look calm, but it is all a front for you to get close, upon which time they turn immediately around and reveal they knew you were there all along. Thief 2 has it where enemies eventually calm down. Another major difference, you can only knock out someone in darkness in Thief 1, meaning if you distract them but they haven't seen you, they still aren't able to be knocked out until they are fully calm or are in the darkness. Thief 2, they can be knocked out as long as they haven't seen you, making distractions much more useful (especially since in Thief 1, guards that search for you tend to come to your position, even if that isn't where the distraction noise came from).

Thief 1 also has a particular mission, worst level in the game actually, that is EXTREMELY unstable because it was so unique and ambitious while not really offering the code to do it. So the game is trying hard to go left field that it ends up being very shaky. Basically, the best way of saying it is that Thief 1 was the vision, while Thief 2 was the perfection of it.

Thief 1 is absolutely necessary for the story, Thief is not a series where you can start in the middle unless you totally ignore the story (or are like me and didn't even know there was one for years). I will say I actually prefer the art style of Thief 1 and some of the ambition was definitely welcome. Thief 1 took the word "Thief" and really ran with all definitions of it. The problem is that some levels are REALLY rope demanding... when that is quite a severe bug. Thief 2 is less rope oriented, though the possibilities still exist (basically, Thief 2 offers a large number of routes and ways to achieve your objectives, while Thief 1 is similar but a bit more limited) and the bug doesn't exist (not to mention some other minor changes, like the fact that you can use your gear on a rope), so that you find yourself actually using them.

Really, if I had to say the definite Thief experience, it is Thief 2 for being near-perfection (it sorta falls apart near the end before having a redeeming final level). Thief 1 is a lot less polished, but of course offers levels not in Thief 2, as well as more of the world even if some of the things are more of a hindrance. The ultimate difference between Thief 1 and Thief 2, in my eyes, is the orientation on the objectives. Thief 1 has more puzzles and less clear objectives than Thief 2, while Thief 2 makes it clear but has the road there be a lot harder. Thief 1, at its hardest, does not get as crazy as some of the extremely hard Thief 2 missions. But I love both because both are essentially needed, plus they have a very similar feel even if Thief 1 does have more quirks.

You might not have seen it, but I tend to nitpick Thief 1 a lot. Certain portions feel like filler or are devoid of content, certain portions have buggy AI, certain portions rely way too much on a buggy rope arrow system... but at the end of the day, it is part of the world I love and paved the road for the much improved Thief 2 (where I tend to not really have anything to criticize in general and find myself loving).

Fair enough indeed, but I agree entirely with you actually. The only thing I really store online are my Youtube videos; which is much better than having hundreds of videos on my hard drive. I know they could disappear, that is always a gamble, but all we could really do with that is move forward. I just don't have much to store... in any direction. Part of why I don't have much risk from hacking, I just don't have much here.

Fair enough, though I am not sure what you are suggesting. It all depends on what you are suggesting I guess, I am in no real mood to go back to DOS besides for Quake, and I make no promises for when I will do things.