Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181210220111

Aaaah, first day back at work. Rather an anticlimax after all the craziness we cooked up, eh? It was a pretty quiet day. In fact, there was a whole hour when we did literally nothing due to an unexpected power cut. Almost fell asleep :P

Having experienced Q2, I see it as a series of challenges assembled by some demented extradimensional mind to torment random humans who get trapped within. It's like a proving ground for heroes... but in colors that invoke thoughts of puke and acute intestinal disorders. And it also doubles as a trip to one's childhood memories, a reminder of the decrepit solitude of school life or the inevitability of death.

I pity the unlucky person who'd play my levels 20 years from now, especially if they come across those nasty early attempts that you played some time ago. They will partake in a ritual of sorrow everlasting, flowing from the dark recesses of a long-dead heart.

BTW, big day today - Doom turned 25. And since there is an "anniversary episode" thing going on these days (Quake got that unofficial mappack and Duke 3D got an official fifth episodes from some of its original designers for its 20th anniversary) John Romero announced he is making Sigil - a fifth Doom episode that will be released in february next year and distributed as a free mod, though there'd also be a luxurious boxed version with extra stuff inside (costs $166). I'm actually curious to see what it will be like - Romero released a couple of Doom PWADs over the last few years and they were pretty well-designed. And now he's cooking a whole episode of 9 levels. Is it a coincidence that it's named just like the Quake Beta 3 equivalent of Runes? Who knows...