Thread:Raadec/@comment-3547390-20130307195655/@comment-3547390-20130819085553

Yeah, it was two spike mines that were placed too close to the wall. If you ever have a question about why you didn't kill everything, check http://www.inside3d.com/qip/q1/bugsmap.htm. I used it for almost every glitch involving monsters in my walkthrough as I never had a good level editor to check myself. That is one thing that would make Quake a lot more like Unreal, which I am easily able to describe by pulling up the editor on any questions.

Getting through the DMG of DND, maybe it is due to how long I have been doing it but this feels very long in comparison to the Player's Handbook. Yet I still prefer either to City State of the Invincible Overlord. Have to get to 1980!