E4M8: The Nameless City

The Nameless City is the eighth and Secret Level of The Elder World. It is designed to look like a small town, consisting of outdoor areas, several larger rooms indoors, numerous dark and narrow corridors, and several underground areas. The level's highlights include a courtyard with an Elevator in its center, an underground temple-like structure with a small altar in its center, and a deep Water-filled pit.

The player must search for the Silver Key in order to proceed, and can collect the Gold Key to find a Secret. This level is named in reference to a story with the same name, "The Nameless City", one of the earliest Cthulhu Mythos stories written by H.P. Lovecraft.

Quick Level Completion

 * Follow the corridors to an intersection in the Gold Door corridor.
 * Take the right corridor and follow it to a couple holes.
 * Drop through the circular hole to the Water.
 * Go around the platform and follow the Elevator series to the top.
 * Press the Floorplate.
 * Return to the Gold Door corridor.
 * Take the left corridor and follow it to a Button.
 * Press the Button and go up the lowered Elevator.
 * Go through the doorway to the right at the end of the Silver Door corridor.
 * Follow the straight corridor until you reach a large round room.
 * Step on the Elevator and jump to any of the nearby alcoves.
 * Go through the Teleporter in the middle of the room.
 * Kill the 3 Fiends.
 * Kill the Shambler to open a nearby Wall.
 * Collect the Silver Key and go through the Teleporter to return to the large round room.
 * Go to the Silver Door and go through it.
 * Follow the corridor to the left to the Arch.

Walkthrough
Kill the 2 Zombies and collect a 100 Health, 25 Health, and the Shells. Turn left and collect the 25 Health at the end. Turn left and follow the ramp up to reach the Gold Door corridor, collecting a 25 Health at the end. Turn right and kill the Ogre on the alcove with the Gold Key, however it is too high to reach. Beside the alcove are Nails, as well as a corridor to the right with a Fiend. Follow the corridor to the right underneath the alcove. Turn right at the end, and collect the Shells on the far side. Turn right and go up the ramp. Kill the Ogre at the top. Go right and collect the 25 Health in the corner. In between the ramp and your current position is a balcony overlooking the lower floor. Jump to the Button to push it, and fall to the floor. Turn left, and go through the opened Wall to the left at the end. Kill the 2 Zombies to the left and collect the Rockets and two 25 Health. Kill the 2 Zombies to the right and go up the Elevator. At the top, turn right and collect a 25 Health at the end. Turn left and kill the Shambler. Collect the Quad Damage in the upper right corner. Drop through the hole to land on a platform overlooking the highest ramp room  (#1) . Return to the highest ramp room. Behind you are two holes, one square to the left, and one circular to the right. Go down the square hole, kill the Zombie, and collect the Shells and 15 Health. Return to the top and drop to the ledge on the sides of the circular hole. Kill the 2 Zombies and collect 25 Health. Kill the 2 Zombies behind you on the right side. Shoot the  Wall behind you on the left side. Collect the Shells, Nails, Cells, and 25 Health. Return to the hole and drop to an alcove in the wall  (#2) . Drop to the Water, and swim to the land behind you. Kill the 2 Zombies. Go around the wooden structure and follow the corridor around the back to Shells to the right. Go up the Elevator and kill the Zombie. Go up the next Elevator, then turn around and jump to a platform with Cells. Return to the top of the Elevator, and go up the next Elevator to the right. Kill the Death Knight at the top, then turn around and jump to a platform with Cells. Return to the top of the Elevator, and go up the next Elevator to the left. Kill the Death Knight and collect the Nails at the top. Go up the Elevator and follow the corridor to a Floorplate. Kill the 2 Zombies to the right, and collect the Rockets and 25 Health to the left. Press the Floorplate to lower an Elevator in a large central room found later in the level. Return to the wooden structure room. Press the Button to the light to lower a bar near the entrance, step on it to rise to the top of the wooden structure. Collect the Green Armor behind you to the left, and the Shells around the back. Drop through the hole to the floor below and press the Button to lower the Elevator.

When the Elevator has reached the bottom, shoot the Button straight ahead. The Bars to the right open. Collect a 25 Health to the right, then turn around and kill 2 Zombies. Go around the structure and collect the Rockets and 15 Health at the end of the hallway. Turn left and kill the Death Knight. Turn right and press the Button, then wait for the Elevator to lower and step on it. Turn right at the top and kill the Death Knight, then jump to the platform. Go left, then right to reach an alcove overlooking the beginning corridor. Jump across to the platform with the Gold Key.

Enter the next corridor and follow it to an intersection. Collect the Shells by the dead end straight ahead. Follow the corridor to a 15 Health at the end by a doorway to the right. Kill the Ogre on the platform. Return to the platform that held the Gold Key. Drop back to the bottom floor. Return to the Gold Door and go inside the room  (#3) . Take the doorway to the left of the starting room. Collect the Thunderbolt at the end and turn right. Turn right when you can to collect a Green Armor. As you collect it though, the Wall behind you will close. Kill the 4 Zombies in the six alcoves to open the Wall. Collect the Rockets, Shells, Nails, and 15 Health. Return to the main corridor and jump over the Lava. Collect the two 15 Health in the alcoves to the left as you turn right. Press the Button at the end of the corridor to lower the Elevator at the start. At the top of the Elevator kill the Ogre. Continue down the corridor to the Silver Door. Go through the doorway to the right. Kill the 2 Zombies on the roof to the left. Go through the doorway to the right beside the entrance. Kill the Fiend in the corridor and collect the Cells in the first alcove. Cross the corridor and enter the alcove on the right past the  Wall that lowers. Kill the 2 Zombies and collect the Pentagram of Protection. Return to the hallway and continue down the corridor to another intersection at the end. Collect the Cells at the top of the right ramp, then return and go through the left door. Kill the 2 Zombies and collect the Cells beside the Button. Press the Button to turn off and on the lights.

Return to the room before the hallway. Collect a 25 Health next to the door to the left. Go into the next corridor while evading the 2 Concealed Nail Traps and collecting Nails and Cells. Cross the room, this was the room below the area after the Gold Key, and go through the doorway to the left. Collect the two 15 Health, then turn around and go through a doorway to the right of the entrance. Go down the corridor while killing a  Zombie, and turn right at the end into a large round room. Collect the Nails beside the entrance and a 15 Health besides the Elevator in the middle of the room. Kill the Ogre and Fiend on the alcove to your left, then go on the Elevator. At the top jump onto one of the alcoves around the room. Collect the 2 Cells, one on each side; also collect the Quad Damage on the left and a 25 Health on the right. Go through the  Teleporter in the middle of the room. Kill the 3 Fiends while collecting the various items around the room; 3 Cells, two 25 Health, Nails, and Rockets. When the 3 Fiends are dead a Shambler will spawn. Once the Shambler is dead a  Wall will lower, revealing an alcove with the Silver Key and a  Teleporter which brings you to the middle of the alcove of the circle room. Return to the Silver Door and go through it. Go up the ramp to the right and collect the Cells at the top. Drop through the bars at the corner  (#4) . Return to the bottom of the ramp and cross the room to another ramp. Collect the Rockets at the top. Turn left and follow the corridor to the Arch.

Differences from Easy to Normal

 * 2 Fiends in Gold Door corridor.
 * Zombie on the second platform of the Elevator series.
 * Zombie on the highest platform by the Elevator series.
 * 3rd Zombie by Floorplate to lower Elevator in large central room.
 * 2nd Death Knight on platform across from Gold Key.
 * Fiend in slope roof room.
 * Small Wall Spike at entrance to Light Switch corridor. The player must jump over a Button in the floor to avoid injury.
 * Death Knight in left doorway of room overlooked after Gold Key platform.
 * Nail Trap in corridor before large central room
 * Fiend behind Wall at the center of the corridors that lowers as you walk down the corridor to the large central room.
 * Ogre in large central room on right alcove.
 * Vore in the middle of the large central room alcoves.
 * 3 Fiends spawn with Shambler  in the room before Silver Key.
 * 3 Zombies in  (#4) .
 * Vore beside Arch.

Differences from Normal to Hard/Nightmare

 * Cells in the starting room.
 * Zombie  around first corner from start.
 * Ogre  beside Gold Door.
 * 3rd Fiend in Gold Door corridor.
 * 2nd Ogre in two hole room.
 * Ogre in  (#2) .
 * Ogre on the first Cell platform by the Elevator series.
 * Ogre on the second Cell platform by the Elevator series.
 * 2nd Zombie on the highest platform by the Elevator series.
 * 4th Zombie by Floorplate to lower Elevator in large central room.
 * 3rd and 4th Zombies in shootable Button room.
 * Death Knight at end of Gold Key corridor.
 * 5th and 6th Zombies in six alcove room.
 * Vore replaces Ogre in Silver Door room.
 * Vore on sloped roof.
 * 3rd Zombie by Pentagram of Protection.
 * 2nd Fiend behind Wall at the center of the corridors that lowers as you walk down the corridor to the large central room.
 * 2nd Fiend  on alcove of large central room.
 * 4th, 5th, and 6th Fiends spawn with Shambler  in room before Silver Key.
 * Death Knight in room after Silver Door.
 * 2 Zombies beside alcove leading to  (#4) .

Glitches

 * In the starting area, there exists a unused Teleporter above the Exit Gate at the start of the level. Going into it will send you to the Console due to no corresponding exit existing.

Differences

 * 100 Health in beginning room replaced by Grenade Launcher.
 * Double-Barrelled Shotgun in square hole of two hole room.
 * Rocket Launcher at  (#2) .
 * Rocket Launcher by Floorplate to lower Elevator in large central room.
 * No Bars by Floorplate to lower Elevator in large central room.
 * Grenade Launcher and Rockets on platform across from platform that used to contain Gold Key.
 * Rocket Launcher and Quad Damage on platform that used to contain Gold Key.
 * Nailgun at  (#3) .
 * Double-Barrelled Shotgun at six alcove room.
 * Cells and Nailgun in slope roof room.
 * Super Nailgun in upper right alcove of Light Switch corridor.
 * Ring of Shadows in upper left alcove of Light Switch corridor.
 * Ring of Shadows behind Wall at the center of the corridors that lowers as you walk down the corridor to the large central room.
 * Super Nailgun in the middle of the large central room alcoves
 * Double-Barrelled Shotgun in room after Silver Door.
 * Grenade Launcher at  (#4) .

Spawn Locations

 *  (#2) 
 * Start
 * Large central room
 * Slope roof room
 * Two hole room
 * Platform that used to contain Gold Key.
 * Hole leading to  (#1) .

Differences in Quake 64

 * 1) Shamblers are replaced with Vores. In Normal and Hard/Nightmare, the Shambler in the Silver Key room is replaced with 2 Vores (1 in Easy), while the Shambler before (#1) is replaced with 1 Vore.
 * 2) Unused teleporter (see Glitches section) was removed.