Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180310002625

I really would be concerned if you were given a loaded rifle and told to shoot people down who refused to register. I mean, that is the greatest offense one can make.

Nods, pretty much sounds like how I do things. I tend to move around, do something else, than find a random little tidbit that leads me down another rabbit hole to give me a better answer than I realized was possible before.

Indeed, I will be glad to ask for your help when it is time. PCem is indeed useful for installing original installers. Look at Doom, you can't convert Barons of Hell into Barney the Dinosaur using only files made in 1994 unless you have a 32-bit operating system. I live in a world of old shovelware, I think it more likely I will run into random files that are 16-bit more than most others because I am in an era when those were normal to use. So far I haven't had any real need, the only unsupported files tended to have alternative solutions that proved it was broken anyway.

Nods, me and Dominus Mortem have been getting more active with things, and so we decided that now that he has a stable schedule we could use it to stream a game. I decided to go with one of his favorites and a game I had been meaning to play for quite some time. Randomization is a feature I am embracing here. It is a totally different mindset from the FPS titles I like, but I am finding it enjoyable in an arcade-like exploratory way. It is appealing to load up and see what you will get, procedural generation is always attractive to me. Stats aren't really my thing, but luckily they seem to not be the greatest of concerns, and the game seems to focus far more on your clicking ability as opposed to putting experience points into everything. If I was a very talented player, I could possibly beat the game without leveling up, which I can't say for worse RPGs. And it isn't on DOS and thus hell, it has no insufficent base memories, and combat isn't dragging to the point of mundane situations.

Also... introducing the sequel series to Punching Barons! Seeking Shamblers! See the new and improved Crypt'o'Death page as well, that gives a good idea of how I plan to manage all of this going forward. Note that Aftershock is treated as an alternative version, while Dark Hour is not because that version is different in functionality (meaning enemies added and stuff like that) while having a different filename. Thoughts?

Furthermore, I have added a category for idBase Levels to further connect them. As that tends to be the one theme that tends to separate itself from others, it is clean enough to make a category for. The others might be too confusing or conflicted to bother with. Quake can be such a hodgepodge mess that even the level themes are very ambiguous past idBase.