Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-1915529-20140212215747

I have just completed Level 11. Another very nice level. This is one of the nice things about playing a game set in an Industrial Revolution type setting. The idea of a ship that can sail under water as a concept is baffling in the world of Thief. Especially when you consider every ship seen so far in the series is a wooden pirate ship type thing.

Mara sought out Kyle for some reason. No idea what Luke is doing right now. Here appears in Dark Forces: Rebel Agent which is set during the first half of Jedi Knight. Although he has concerns about Kyle, he decides to let him go on his own to defeat Jerec and save the Valley of the Jedi (and the Galaxy).

So Thief’s attempt to give you the false idea of ‘player choice’ is to either sneak through a linear level or kill everyone in a linear level. I still can’t get my head around them saying that you can’t jump because people just fall off of things. That’s the ultimate confession by a developer that they are aiming their game at the lowest common denominator. Thief has always been about thinking, listening to the footsteps of the guards, knowing where they are when you can’t even see them and then making your move at the ultimate time, even if it takes 5 minutes to go 5 meters.

Dishonoured fell short here too, a little. Basically it too gave you the choice to kill everyone. But you could also complete the entire game not killing a single person (even the main antagonists could be dealt with by non-lethal measures). Problem is that teleporting to someone’s potion and sticking your sword down their throat was very fun. But if you kill then the story goes darker and don’t get the same sense of accomplishment. However during my last play through of Dishonoured I found it much more fun to not kill and remain in the shadows. Even when I completed it I hadn’t had enough of this excellent hide in the shadows FSP stealth gameplay. Thus when I am playing Thief.

Maybe the game will treat you better if you stick to the shadows but from what I’ve seen, the devs have no idea what there are doing. Like I say, Dishonoured is a Thief based game (albeit a very good one). So it’ll be so ironic it’ll hurt if Thief turns out to be a fucked up copy of Dishonoured.

Good luck destroying the asteroids.