Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20131202205532

I wish to eventually sit down and play all three. I have planned it to be not long after I replay Quake and finally touch Quake 2. The last year or so has been a build up of plans that I wish to do. I especially want to redo Thief. The only other stealth game I have played is Deus Ex, which isn't true stealth and only has that as one of its choices. I loved the focus of Thief, stealth instead of blunt force. It required strategy. Also, it is the only game I know where speakers are a necessity.

I heard they are trying to be pure to Thief, being big fans of the original. Hopefully they know the amount of detail they must put in to make it work. I think a big part of Thief was in the detailed story and dialogue, both of which were optional but added to the immersiveness if you wanted it to.

I am about to blab more about Thief and how important it is to my life. Feel free to skip, this might get very long. As said by one of the guards outside of Bafford Manor - "When I was a kid"...

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When I originally played Thief 2 I never had functional cutscenes and so I missed out on the story. Yet I always found myself drawn to that game, reinstalling it maybe a week after uninstalling it. There was no game that captivated me like it. It was my first FPS without me even knowing game genres.

If you remember Thief 2, you might remember how mission 1 required you not to kill anyone. Later levels would only keep that requirement on expert. My parents played the first level and saw the no kill objective, so thought it was a decent game for me to play. I was quick to beat the level and started killing people in level 2. By the time my parents found out, they decided it couldn't be reversed and that I was unaffected by the violence. So I got to keep playing. Thief is the game that allowed me to play violent video games much earlier than other children. I think it might have been the first game I played outside of educational gaming too.

Other childhood memories include having a journal at school, where you write what is on your mind. I ended up writing walkthroughs for Thief 2.

Years went by and I eventually ended up getting Thief Gold (not pure Thief 1, but I wanted the extra missions). Due to the curse I never completed it either, but I still can hear the bear conversation outside of Bafford's manor. "No paw hooks? What they do? Just bump into each other?"

I especially enjoyed city maps, where you could just run around in circles and eventually lose the guards. Then you turn around, let them search for you, and then pop out and resume the chase in the opposite direction.

I also played a ton of fan missions. I remember there being a Saw-like adventure with cages of Hammer Haunts. I remember Elizabeth Bathory and being chased by a wearwolf. I remember crates flying at you and doors opening on their own. Even jumping out a door and dying. I never saw a bad fan mission for Thief.

DromEd added to the fun. I loved that editor, especially replacing the servant in Bafford's Manor with 100 or so zombies. Having a zombie invasion marching into Bafford's manor just added to the fun that could be had.

I remember back when I played I only used DarkLoader to load fan missions and had to reset the video manually by hand. Near the very end I discovered GarretLoader, which did it automatically. When I return I hope to finally play with GarretlLoader a bit more.

Thief III seemed different than the first 2. It reminded me of the Dark Mod, which I was playing around the same time and therefore have difficulty telling the difference between the two. Mostly the former is forgotten, I just know that I did play it.

I know the first demo for the Dark Mod had some guard humming and I have had that stuck in my head almost every time I walk somewhere. Hopefully some taffer doesn't blackjack my head! The second mod was "Tears of St. Luicia" or something, involving a statue that cried blood. I never did make it far on that map, it lagged too much on my extremely old computer. So most of my memories was with that first little map, which I remember rather well (besides the name).