Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190610160108

Oh, I have heard a lot about time tables and sleeping at scheduled amounts to fit to some particular ideal. I just never seem to line it up, plus I am the type that gets highly stressed by structure. That is more your interest than mine.

Thank goodness for that indeed, I am glad to hear things are working out.

Yeah, that is the main issue, needing variety and not really enjoying anything. I have a particular type I need, but just am too particular for my own good. Quake is fun, especially with friends, but the problem is just the replay factor. You can only do the Quake levels so many times before it starts feeling repetitive, sort of why I am more into procedural generation these days. Even loading up something like Skyrim or Oblivion, I note the annoyance of doing a quest, because in the future I know where the hidden stuff was and therefore it holds a lot less impact.

Minecraft of course can fit into this category quite well, but I have had a sort of epiphany there. First I have found I can retain online status while using custom sounds by using a rather obscure hotkey to refresh sounds. This makes it somewhat better, even if I still am wary of the whole online state thing. But what probably upsets me the most is the lack of a real goal; Minecraft feels more like the Sims than say Age of Empires. The former lacks any sort of real direction, you just play to play, which allows for creativity at the expense of any real challenge since there is no real purpose. This means now I am desiring something more on the lines of a RTS game with seeded generation. I essentially want a game with clear objectives, but for those goals to be rather generic and easily changeable, say something as simple as "kill this enemy or find this resource".

I don't really hold much in either direction in regards to dark and gory. I personally prefer a more... dismal style, almost gothic in nature, and find bright and optimistic will often make me less enthusiastic just due to how it is. But I wouldn't say slaughtering huge hoards is something that draws me highly, otherwise I would be crazy about Doom. I think I prefer a dark ambience, say like Quake to an extent or especially Thief. Thief doesn't have much on the graphic violence side, but is dismal and dark, while utilizing the nature of the game to make you feel underpowered in a rather eerie environment. Give me procedural generation and it would be perfect. Truthfully, I almost wonder if I should go back to Thief, even if it feels like I just keep going in circles as I can't push forward with Thief until I continue with Quake content. Which shouldn't be a problem, as I find Quake enjoyable if limited due to the lack of replayability. But this is where the issue lies, can't do what I would be enthusiastic for, and yet feel burned out doing what I need to due to a lack of real purpose. And Thief is far from perfection, my true dream game would be one with an expandable generator, where you could modify say a Jar file and add additional resources with ease. This is pretty much how Minecraft and Enlit3d work. Now if only Thief was like that, now that would be true perfection, since then I would have my goals (find so much randomly generated loot) and challenge. Add adult content to avoid my OCD issues and I could be happy for life.

Yeah, that is sort of the problem with most, nobody really spends their time devoted to porn like I do. Adult games are sort of a new genre in a way, a few years back it was all terrible flash games, so they have admittedly made large leaps. Just not enough to be enjoyable sadly.