Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140629134558

Glad to hear that the template is fine. Let's see if Raadec has the same opinion. This template, though simple in look, spells out an entire future for Quakewiki. Similar to what Introduction did for the walkthrough series, this is basically the formatting rules being set up for all multiplayer levels to follow.

Yep. Part of the way I work is looking at every texture in a new level and seeing if any are new. It is useful to also see what ones are old as it tells you the theme (looking at all the textures is the best way to tell if something is Terracotta, Elder World, Wizard, or Medieval). As those "body on the wall" textures existed in a map with nothing but Medieval and Common textures, it is determined that it is standard Medieval. It is one reason why even if other people were to do all these, I would come in and still probably have to do a bunch.

Actually, I have added more textures that that recently. Any in the new 1900x1200 resolution are from the past few months. This computer doesn't want to let me downgrade, nor is there much purpose besides compatibility with the size of the old textures. As you see, it doesn't really get in the way.

I also gave up on the organizing section for now. If there is one thing that is tedious, it is renaming a ton of textures to those in a WAD package (names that people probably won't normally see). It is annoying, doesn't really do anything, and just is dull. Especially when certain textures are missing and it would require a hunt of all levels to find the missing textures. So rather than do that, I just stopped the project almost immediately after starting it.

That sounds great! So there isn't rooms like in Panic where 5 Cacodemons fly at you and you are expected to punch them after wasting two rockets and 50 bullets? Or Daemon where you have a Baron of Hell in the starting room where you have to punch it to death? Or two Barons of Hell in the next room that you have to punch to death (Origwad)? Or a mob of Imps you are expected to punch to death (Daemon)? Or a Cyberdemon that can blow you up in two seconds when you walk through the door (Daemon)? Or a Cyberdemon on a bridge that keeps lowering and raising (E1m1cnc)? Or a Cyberdemon you must chainsaw to death (Stewbeta)? 1994 seems to be the year of the Tyson run and frustrating saving/loading. It makes Heretic look like a cakewalk. I can go an inch without having to save in Heretic!

http://www.doomworld.com/idgames/?file=levels/doom/a-c/ambush.zip - If you still have Doom, play this level. It will show exactly why I hate Doom.

Rant: If you are able to play this level, look forward to both things you just said. Near the beginning is a Cyberdemon in a small box that will attempt to blow you up as you hit a button. Dangerous, but not that bad. No... the bad part is when you hit the ten Barons of Hell and have to punch all of them to death in long windy corridors (eventually they get stopped by a light and it is basically run in, punch, run out). According to Doom wikia, a Bullet and Punch cause the same amount of damage (though the latter is riskier). A Baron takes 100 bullets, meaning it takes 100 punches for each Baron. 100x10= 1000 punches. You have to throw 1000 punches in a windy corridor towards a monster that can cause about 40-50 damage per projectile. As they can throw just as you are running towards them, this means a lot of saving and reloading. A LOT of saving and reloading. This is after successfully luring them up an elevator that if you descend will allow them to near instantly kill you. You will learn to hate life. I am surprised I wasted so much time and successfully beat that level. And Raadec says a Kell Dragon is deadly. Ha!

I hope after that rant you see why I am wary to trust a Doom Wad. I am not in the mood to throw 1000 more punches. Every time I end up deciding to go back I end up finding level after level of punching enemies with a lot of health that can kill you on any of those hits. I don't even know if I have my Doom cd anymore. I might have destroyed it in a fit of maniacal rage like I did with Wolf 3d after getting some 1000 map pack. I didn't even make it 1 level before getting miserable and bored.

Now I can play terrible levels for Unreal (unless Cats 2 was actually a masterpiece, but a lot of places say it is one of the worst levels) and Thief (though it requires venting on here for a lot of the abysmal ones). The levels I played for Quake weren't exactly the most known (most were small speedmaps that I forget entirely). I am surprised to say this, but the Multiplayer levels might be a lot faster to make than I thought. I just have to wait for Raadec's input (or he will do what he sometimes does and forget to talk about it completely).

Thief's FMs make it so I don't trust popular opinion. Somewhere in here I rant about Calendra's Cistern, which is probably one of the best levels to play for Thief according to basically everyone but me. People say it is better than the vanilla game, just like Bloodstone is more scary and atmospheric (Raadec, the latter's atmosphere comes from throwing a few Hammer Haunts in a map, it isn't RTHC).

Ugh, Vork, you need to play Thief. I almost feel like every conversation has some side piece towards Raadec as I find something Thief related to say. That is when you know something is an addiction!