Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160803224240

Satisfying to get 100% completion? I don't think difficulty factors into completion, at least in terms of getting that 100% completion rate, to make it more satisfying. Usually that means puzzles to obtain that last few percent, or playing the game over and over to get a trophy that is impossible to obtain on the first playthrough. I could be without secrets, hidden collectibles, and all that stuff and still be happy. If anything, I wouldn't desire 100% completion and end up feeling like I am torturing myself by trying to obtain it. Now, I LOVE exploration, but achieving stuff isn't what I want. I want to find things that are interesting, not some hidden object, but instead say a shrine to some god or an insane conversation that could have otherwise been missed. Nothing that I will feel terrible if I missed due to there being no stats for it, but stuff that can be found just wandering around the level and blundering across it. Difficulty to find stuff I can see on some visible stat makes me miserable to find it, since I feel like it is important to find, and they are often done in a way that they don't feel special at all.

In fact, I feel the best way to have this stuff is to be as uncomplex as possible, meaning you get absolutely no stats telling you anything or ones that aren't obtrusive. They are stuff that you might blunder through after playthrough after playthrough, but there isn't some giant text saying you missed one and to hump every wall to find it. Basically, I don't like the stress of knowing I need to get to 100% completion and what I need to get it, I would rather just enjoy a game and find out there is a lot of treasures under the hood. Do a game like Thief, but I don't mean the portions with hidden loot. I mean the hidden conversations, the secret letters that hold funny text, the various interesting rooms that one would normally miss entirely if they weren't paying attention. Don't make me feel like I was punished for not finding it, make it a real surprise to find. Also, don't make there be a lot of annoying stuff in the game that can be a pain to do, unless of course you make your own insane challenges.

The reward should be finding the thing, it shouldn't be really anything permanent beyond the entertainment of finding this little area that stands out from the normal game. I don't need any shiny trinkets or extra levels, just a little side area or possibly even some dialogue. For example, Thief's conversation about ordering pizza. That is one that few even know exist.

Please read what I said in HELIPAD, I think I expressed myself better than I ever had there on why puzzles make me so miserable. Completionism can be fun the first time, but then I know where things are. I have ruined the locations for myself and if there is nothing else offered, it is just a chore to walk around and obtain things mindlessly since I know where they all are. By playing this game to 100 percent completion, I ruined it for myself. That is why I would rather the thing be something I wasn't made to hunt for and is just a pleasant extra area that doesn't harm anything. I know where it is, but it adds to the experience due to being an extra little novelty, instead of a deterrent and chore to get that secret bonus level.