Welcome to CHRISK11

Welcome to CHRISK11 is a Single Player and Multiplayer level in the Aftershock Toolbox.

Quick Level Completion

 * Turn around, then press the Button on your left.
 * Turn right, then proceed forward to a ledge.
 * Let the Floor raise, then proceed onto it.
 * Turn right, then proceed forward to a ledge.
 * Let the Elevator raise, then proceed onto it.
 * Turn left, then proceed forward to the far wall.
 * Step on the Elevator and let it lower you to the room below.
 * Proceed through the Door to your left, then turn left.
 * Proceed forward to the Button to exit the level.

Walkthrough
Turn around to look into the room. Collect the Shells near the Bars to your right, then turn left. Proceed down the corridor to the end. Ignore the Button straight ahead and instead turn left, then proceed forward to reach a Movable Wall. Open the Movable Wall and collect the Silver Key from the revealed alcove, then return to the Button and press it to lower the Bars. Turn around to look to where the Bars used to be, then proceed forward to a ledge. The Floor below is rising. Kill the 2 Enforcers on the ledge to your left, 2 Grunts on the ledge to your right, and 2 Grunts on the ledge straight ahead. Wait for the Floor to finish rising, then collect the 25 Health, 2 Shells, and Nailgun. Ignore the doorway to your right and instead proceed forward to collect the Yellow Armor. Move forward quickly to avoid getting hit by an Elevator that lowers from the ceiling, then collect the Quad Damage. Open the Movable Wall straight ahead to reveal a room beyond. Head around the structure straight ahead to collect the Pentagram of Protection, then return to the doorway you previously ignored and go through it. Kill the 2 Grunts on the beam to the right and the Grunt on the beam to the left. Proceed forward to a hole in the ground that will raise via an Elevator. Look into each of the holes, two to the left and two to the right, to kill a Grunt in each or 4 Grunts total. Each hole serves no other purpose, but they have Elevators floating in midair to allow you to return to the beams in the event that you fall off. Proceed forward and drop to the lower level to collect the 25 Health. Kill the 2 Grunts straight ahead and the 4 Grunts and Enforcer on the balcony in front of you. Turn left, then open the Movable Wall in front of you to kill the Grunt in the revealed alcove. Proceed forward to an intersection, then turn right and open the Movable Wall to reveal a corridor. Proceed forward to collect the 2 Shells, then turn right to kill the Grunt. Turn right and return to the intersection, then turn right and lower the Elevator. Head up the Elevator and turn right, then proceed forward at the top to collect the Super Nailgun while avoiding the Elevator that lowers from the ceiling to injure you. Turn around, then proceed down the corridor and jump to your right over the Elevator to land on the other platform and collect the Shells. Proceed forward to the wall, then turn left and proceed forward to a Door. Open the Door and kill the Grunt inside, then collect the Gold Key. Return to the intersection, then go into the alcove you previously ignored to reach a Teleporter that brings you back to the starting room. Turn around, an Elevator has lowered to reveal a new alcove. Drop into this alcove while avoiding the Elevator to collect the Shells and Red Armor. Ignore the Button in front of you, it is entirely useless, and instead return to the beams. Turn right, then follow the beam down to a pit. Drop into the pit while avoiding the Elevator, then proceed forward to a Movable Wall. Lower the Movable Wall, then kill the Enforcer straight ahead, the Enforcer to the right, and the Enforcer to the left. Turn left, then proceed down the corridor to collect the Silver Key. Return to the beams and proceed forward to reach the pit on the opposite side. Step onto the Elevator and let it lower, then kill the Grunt straight ahead and the Grunt on the balcony in front of you. Turn left and go through the Door to your right, then proceed forward towards the Button to exit the level.

Differences from Easy to Normal

 * Enforcer beside starting Button.
 * Enforcer added to small ledge near Nailgun Elevator.
 * Enforcer on route leading to beams from Nailgun Elevator.
 * 2 Enfocers and Knight by Yellow Armor.
 * 2 Enforcers, 1 on each extreme end of the beams.
 * 2 Enforcers in corridor below Super Nailgun balcony.
 * Enforcer behind Movable Wall further away from Super Nailgun.
 * Enforcer behind Movable Wall closer to Super Nailgun.
 * Knight by Gold Key.
 * Enforcer in Red Armor alcove.
 * Ogre and Enforcer on route to further Silver Key from start.
 * 2 Enforcers added to area near further Silver Key from start.
 * Enforcer added to area beside exit Door.
 * 2nd Grunt added to balcony overlooking exit Door.

Differences from Normal to Hard/Nightmare

 * 2 Scrags added to small ledge near Nailgun Elevator.
 * Grunt added to route leading to beams from Nailgun Elevator.
 * 2nd Enforcer and 3rd Grunt added to area by Yellow Armor.
 * 3 Grunts added to middle area of beams.
 * 2 Grunts added to corridor below Super Nailgun balcony.
 * Grunt added behind Movable Wall further away from Super Nailgun.
 * Grunt added behind Movable Wall closer to Super Nailgun.
 * Knight added by Gold Key.
 * 3 Grunts added to area near further Silver Key from start.
 * Grunt added to area beside exit Door.

Glitches

 * 2 Shells below Super Nailgun balcony, both fall out of the map on startup.
 * 25 Health on beam near exit Door, falls out of the map on startup.
 * 25 Health near Super Nailgun balcony, falls out of the map on startup.

Spawn Locations

 * Button that lowers Nailgun Elevator.
 * Near Super Nailgun balcony.
 * Exit Door.
 * Pentagram of Protection section. beam side.
 * Pentagram of Protection section, by Door.
 * Pentagram of Protection section. opposite beam side.