Thread:Vorknkx/@comment-3547390-20170901233307/@comment-3547390-20171005192512

Atari? In the 90s? Isn't that a bit too late for an Atari Star Wars game?

Indeed, and that is the problem. These new planets just end up not having the same draw that the original planets did, it is an environment we have seen over and over, and so it feels like another part of the same planet. Add all the throwaway planets and you realize it is more about the stories as opposed to the locations. Generally, I like investing into the world, but with Star Wars it makes more sense to invest only into what I find interesting (or what was fleshed out as opposed to being a stop-off point we never see again).

Truthfully, I like those with ties to the movies, especially since when you get something like the Corporate Sector as the main enemy you end up getting bored. Ties to the movie help in my opinion, one of the greatest reasons Heir to the Empire is so good. It is just filled with nods left and right, but done in a way that feels entirely different at the same time. Compare that to even the Ewoks movies, where the only tie-in was Ewoks and otherwise we got the Orcs from Lord of the Rings and a woman that can turn into a raven for some reason. If it is familiar, it is better, because that means it has more significance and connections to the overall plot. So those guys you can see for two seconds suddenly become one more way of having something familiar in the world. This is something those earlier stories generally lacked, and generally suffered for, due to trying to create their own fantasy lore that just didn't mesh well. Marvel Star Wars fell apart when it lost focus on the main characters, mainly due to the reason that they couldn't focus on them due to George Lucas not knowing where it was going at the time.

Indeed, they are less realistic, but realism in Star Wars is a bit of a crazy thing to argue when we are talking about a movie where you can hear the explosions in space.

Great, sexual innuendo with your savior. That isn't blasphemous at all :P

In a way, it makes the good things you do all the more worth it. You are thankful to run across a good book when you spend a while reading boring sourcebooks and play games that make you miss the sourcebooks. Of course, that also makes you go slower on the good things, knowing good things do run out and you want to embrace them while you have them. This feels like the dawn of a new era for Star Wars, a much better era. Heir to the Empire was responsible for a whole upsurge of Star Wars content, saving it essentially from dying beyond yearly sourcebook martial, and it definitely feels like a better EU than the nearly throwaway 80s.

You will love Star Wars Galactic Battlegrounds indeed. This was one of the numerous reasons I found I preferred it to Empire at War, which is why I barely bothered with the later game. I highly missed a proper scenario editor. Random seed maps...plenty of units and a good modding community...powerful triggers that if invested into can result in some really nice results (you could make a highly scripted battle, all of what I mentioned above is not only possible but could be designed to not occur by accident) ...really the biggest flaw is that it is on a 2d plane and thus you can't have multi-story structures. You want a great time sink? It is definitely one of the better ones I can think of. Clone Campaigns is a bit less memorable to me, I never played too much of that one as I was focusing on the vanilla game (even back then I tended to like to do everything in the original game before I focused on an expansion, which means I never really explored expansions too much).

Isn't that just a clone of Hoth or the plenty of other ice worlds that I know I have read about but couldn't give a name due to them all being essentially the same thing over and over?