Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170831192027

I'll give it a try when I can... would be nice if it works. The UQE guy once told me that the bug had something to do with internal consistency checks or something. Can't remember exactly. I'll have to ask him again one of these days.

The game is literally begging for a nice remake, which would easily implement these things. The tower roof level is still pretty impressive. I've tried running to the end of the vast empty metallic space and it's really huge. And the map where you duel Maw? It seems like the canyon below is literally 1 mile deep, if not even more. And then there's the huge abyss in the central hall of the final level of MotS, which always makes me nervous to look at.

It's a strange reversal of roles. Am I even in the same universe anymore?

RotT is based on a very heavily tweaked Wolf engine, but hardly feels like Wolf. It's closer to Doom in terms of gameplay and feel (at least for me). Duke was like a major step in the development of the genre - the step right between Dark Forces and Quake. Uses the Build engine. Its most significant contributions were increased environmental interactivity, an attempt for more realistic locations (though not all levels are such, there are sci-fi-ish space stations too), and better fleshing out of the protagonist (Duke talks... all sorts of stuff, from cheesy one-liners to some pretty witty remarks). Blood is based on an upgraded Build engine, so it may feel similar to Duke, but has its unique features - a dark but awesome sense of humor, horror-inspired locations and story, movement and combat feel smoother and more visceral than ever before, and it even has cutscenes. It was one of the first shooters to have real FMV cutscenes - pretty rough and ugly, but still fun to watch. Has a pretty sweet soundtrack too.