Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190327133533

Yes, that is pretty much how I tackled it as well. Choose a wall and just keep following it until hopefully something happens. It took a long time to get through some of those dungeons. Fair point about the map, I guess the bigger problem was that the map was so unreadable to make it too much of a pain to see hidden doors. If I remember correctly, weren't the controls inverted as well, so down was up?

Bethesda in particular is pretty well known for creating great sandboxes, but just empty and shallow of any depth. As the games go on, they get better, especially since modding support means people can fix the holes. Daggerfall being the most ambitious also means it was the most shallow of them all. Makes a bit of sense why they went the way they did with Morrowind, even if I find it ironically led to the opposite problem, every game feeling too much the same due to a lack of unpredictable variables. It doesn't help that modding support there isn't that great either, the best you will get is often new NPCs or places added to the map.

Well, that definitely makes it quite the special thing. Thank goodness for the internet.

You are quite right, Team Fortress 2 is quite popular, but I am not sure how many remember or know about the Quake mod version. The version I am familiar with is the absolute original incarnation, 1.00. I would have loved to do a video on it, but there just wasn't much to really show, since its Multiplayer focus means just little prevalent in the Singleplayer.

As far as the origins, it just seems to have been a mod that got popular in 1996. The variety of classes means more reliance on each member on a team and the various team members means wider variety. While mostly being based on various limitations on guns and Weapons, the inventory system also added a bit extra variety to each class. In fact, all of it reminds me a lot of Hexen (down to Flechettes doing different things with different classes and the Team Fortress classes having different grenades) with a multiplayer focus, it wouldn't surprise me if there was some sort of inspiration there. Much like Hexen, classes come down a lot to speed, health, armor, and what they carry. The main difference is that a lot had to be done through impulses, which are a bit less user friendly in comparison to an actual menu.

Much like Hexen, I think my preference would be the Scout class, especially due to its rapid speed. Though I will say the Sniper class' rifle can be a bit overpowered in Single Player since as said it wasn't intended at all for that (1 shell = 200 damage with no splash damage and hitscan accuracy), the one on the server is intentionally weaker. Due to the focus, it is hard to give many opinions on it myself, since I haven't been able to see how it would play with other people.

Quite curious, I think there is a microphone setting you can do with speakers that allow that functionality in Windows. Look for something involving line-in. I know it doesn't work well with headphones, I tried it in the past with the hopes of getting audio to go through my microphone. Might want to see what your default communications device is.