Thread:Deathstalker666/@comment-1496755-20160820115218/@comment-1496755-20160822073204

Oh yes, I saw it - I was left utterly speechless by the quality of those sprites :P

Good thing there is an automap - with its help, every maze can be eventually broken :)

I thought it would be that way - spellcasters usually work like this (Diablo's Sorceror is the same - starts very hard, but can become absurdly overpowered, if played long enough). Magic is the most special ingredient of fantasy worlds so its wielders are expected to be more powerful than mundane folks like Ricky and me. I suppose this is why Mages (and their sub-classes) level-up so slowly, to preserve the game's balance. Thieves are entertaining to me - they are mostly melee fighters (like the Warriors) but have the added benefit of lockpicking and pickpocketing, which can be used for some wicked fun (+ the ever-useful ability for critical strikes). More advanced games feature stealth too ;)