Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140313025622

Oh come on! You can recognize the marvelous spelling! Be awed by American luster!

Now that sounds like me. Every single thing has its place, so I spend so much time doing that only to pick up a ton of items I never use. SS2 was like that. I conserved so much that I didn't even really get to fire a gun. I kept saying "save for the final level". Then the final level betrayed any attempt of spamming. I would pick up everything, thinking I needed it. I had so many medical bed keys and didn't use one during the entire game!

You could say that, but it wasn't that simple. Garrett had to save the world, but first he had to endanger it! In order to endanger it he had to get the attention of Constantine. In order to do that he needed to do a job that would get him a good amount of cash. In order to do that he had to leave the Keepers. In order to do that he had to join the Keepers. In order to do that he had to steal from a Keeper. In order to do that he had to be gifted in his talents. In order to use that he needed to be a kid on the streets. So could a kid on the streets kill a God that he didn't believe existed in the disguise of a man he has never met and hadn't even moved to the city at that time?

It was intentional that money didn't carry over missions so we didn't do exactly what we do with RPGs. Stock up to the point that we can basically defeat everything and still not even dent our supplies. Would the second half of Thief have been fun if you could do that? So to create a sense of balance we had to have our money limited. I find it to be a good system, punishing if you don't know it will happen, but still better than what we get in a normal monetary system.