TF 1.3: deathx

TF 1.3: deathx or deathx or deathX is a Multiplayer level. This level is intended for use with Capture the Flag, specifically with the 1.2 release of the TeamFortress modification. There is no in-game name for this level, the name comes from documentation included with the level.

Since this level is intended for TeamFortress, whereby all players spawn with the Weapons they need, there are no Weapons or Powerups in this level.

This level was updated to "deathx3" to support the 1.3 release of TeamFortress on October 28, 1996 (the previous release would crash whenever the player hit one of the black squares). The main difference between the two versions is slightly darker lighting in the later release. The flag also was changed from Runic to Medieval. Note that there is a bug in this release whereby a player that scores does not have their speed fixed, meaning each time they pick up a flag it will be halved.

Capture The Flag
Capture the Flag is relatively similar to Deathmatch. Teamplay is mandatory and cannot be turned off, meaning this level cannot be played in a standard Deathmatch Game Mode. While standard spawn locations exist in each corner of the level, they are intended only to view the level in Observer mode, both teams use specific spawn locations that place them inside of their base.

There are two teams in this level; One and Two. They are designated by words above the main base, plus a difference in coloration (One is blue, Two is brown) on the sides of the level. Each side of the level has a black square in front of the base that will instantly Gib a player of the opposing team that walks over them, this in turn makes it hard for an opposing team member to get near the base. Similar black squares can be found on the upper level, thereby preventing players from easily navigating there from the upper levels.

Players can get individual frags, but these do not count to the TEAM score and therefore are mostly useless. To increase the TEAM score, a player must reach the middle of a level and pick up a Flag, which appears identical to a Medieval Gold Key. They must then return to the middle of their base, whereby the TEAM score will be increased by two points. Note that the TEAM score can be shown at any time with the "showscores" Console Command; the game itself still bases fraglimit upon an individual player's kill count.

A player that takes the Flag will glow, similar to how they glow with a Quad Damage, plus they move at half their normal speed (ideally a class like the Scout will take the flag). Any player on the opposing team will also be given a Quad Damage, thus making it harder for a team to gain control. There are also several black squares that are larger than the ones found beside a team's base, these are normally harmless but become instantly lethal to a player that is holding a Flag. This means the player needs to navigate the long way around their base. If a player is killed with the Flag it simply goes back to the middle of the level.

Each base has two ramps leading to the upper walls. Players can resupply their Health, Armor, and Ammo by walking underneath either of the ramps. The ramp to the left of the One sign provides 40 Armor and 20 Health. The ramp to the right of the One sign provides 20 Shells, 30 Nails, 5 Rockets, and 20 Cells. It also provides 1 of the secondary grenade type. Note that the player will not exceed the maximum permitted amount of resources for their Class. After taking one of the resources, there is a ten second delay before said resources can be taken again.