Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120808034230

XD, I guess you could say I plagiarized myself. ("They" is me Raadec, nobody had touched those pages in years and have yet to expand on them. I fixed everything up by rewriting the entire page, so everything you see can be said to be my walkthrough). Taking from that walkthrough is very easy, when I was the author of the ones over there and would just be using my own copyright (and are more recent than my Quake walkthroughs) :P. I only did the first 3 levels (3rd was never completed as I gave up on the site). Nobody appears to have upheld the templates or traditions, so I can imagine the rest going into the ground. At least this is good practice though for me (Been a while since I wrote a walkthrough, needed to see if I still was able to write for Armagon when the time came).

If you notice, I ignored a lot of the template rules over there for walkthroughs (such as bolded links in main walkthrough). That was due to playing around and seeing how the rules stood up. I am proud to say our way is better (links should definately be bolded to signify something). There wasn't as much focus on detail (here the rule is simple, if the player can interact with the object it should have its own page or be a subtype).

Honestly I wasn't that proud on what I purposely didn't add, but it can be said we still have the best walkthrough setup due to me not doing everything over there. Other stuff was experimental, testing writing a detailed walkthrough (wouldn't work too well with Quake, not too many details like in Unreal). Plus the template that I am questioning, in my opinion it organizes things a bit more. However, it may also not be as easy to access, thus the reason for my debate.

I also played a game called Lego Island today, supposed to be like GTA but Lego. I pretty much wanted an alternative without doing anything I actually cared about so I tried that. It was uninstalled after 5 minutes of playing. Most linear experience ever (Tomb Raider had more) and they tried to make everything sound "hip" (That's totally rad dude, cuz this is how every one talks, dig?).

I got 5 lessons in 5 minutes actually. Lesson 1: Never play a game meant for children as you will probably be more apt to find inneundos in there (such as senile old people and drug addicts). Lesson 2: "Hip" talk is outdated, now everyone speaks L33T like Raadec's example. Lesson 3: Kids are easy satisfied by watching people's heads flying off in excitement (yet don't like the ability to run over the annoying people who insist on talking to you). Lesson 4: A man in a red hat created the entire world single handedly (I think I just found God....) Lesson 5: Great White Sharks are advertised as part of the fun of the beach, where they hop on dry land or out of people's hats. Lesson 6: Uninstalling this game actually took longer than installing it.

Today has been an interesting day. I am beat. No editing today, instead starting up TR2 and getting these terrible thoughts out of my head.