Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180217065609

Laughs, sounds quite complicated and confusing over there.

Tedious grinds... I know what you mean, I spent a lot of time on Korean MMOs where they pretty much expected you to pay for the game to avoid going through the grind. Regardless, I am not really into grinding, I find it an unecessary hassle. There really is no victory condition with RPGs, the design of it being stat-based ensures that I just can't get behind it. Stats bore me, as does the MMO mentality of looking everything up and building a perfect build to tackle every boss instead of doing things yourself and enjoying the experience.

Nods, that makes sense indeed. I am a lot quicker going through something like Quake than something like Thief. Regardless, I like the potential to slow down at any point, it means a lot that I can relax and think.

Speaking of Quake, I finally sat down and tried out Beta3 since I got some time for it with X-Wing stopped. I am not sure how much you bothered playing with it, but it has a lot of curious oddities. Now my main interest is figuring out if it is even possible to get to The Wind Tunnels without cheating. I can't seem to find the exit in The Haunted Halls to it.

I was definitely debating what to do with these levels, if I should just be doing a video on them or adding a lot of content to the Wikia on them. I think leaving them like they are, on the Beta3 page, works fine (there are plenty more details to pull out from my session, Beta3 has differences in pretty much every level). The totally different level format, the incomplete nature of them, it just doesn't feel like something that needs a walkthrough or even pages dedicated to the maps as at the most curious they are placeholders.