Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181007200154

Hello there. You've probably figured this out by now - the insanity has erupted in full force and at this point I have to work at home too, if I want to finish all the crap on time. Spent a few hours sifting through data... and the more I look at it, the less sense it makes. The good news is that several major things should be finished next week (including all the anniversary events) and I'll finally find some peace... until January next year ;)

But of course I remember Thomas Möller... and his brother Denis too, they were known as The Innocent Crew (or TiC) - a very early (probably the first ever) team of mappers who made some of the eatly notable full custom episodes. I remember our old Win98 PC misspelled their name as "Mцller" - some sort of encoding issue. These usually bring to mind a few other names as well - Adam Windsor, Orin Flaharty, Anthony Czerwonka (and I thought my name was complicated!) who was better known as "Adelusion" (easier to remember), and, of course, Iikka Keränen - this guy was quite the wizard, he was highly adept at using the bugs and limitations of the Doom engine to create all sorts of special effects in his maps. In later years he worked on some of the Half-Life games too...

I am not surprised Worch made a good map - he got plenty of practice from his Doom projects, which were known for detailed and well-balanced maps. Too bad they never really gathered to make a whole custom episode for Quake like they did with Doom. And he surely didn't suspect someone would notice the Rune Gate thing, probably didn't really recognize it as an inconsistency.

I'm glad I know people who can fix things cause I am quite clumsy in this regard. Necessity has driven me to handle some things on my own (like that one time when I had to manually reset the BIOS of my folks' PC after I messed it up), but I'm usually not confident enough to try. Don't want to make things worse :P

UQE is nice - it tries to stay true to the original, but also introduce a degree of "future-proofing" - which means ensuring the best possible compatibility with modern and upcoming hardware and operating systems (without altering the game). New features are strictly cosmetic stuff (e.g. anisotropy).

Feels good to know the Wiki has a mission of sorts - preserving the past... for the future. And someone might actually include these messages as "unlockable extras" for people who beat levels with 100% completion.

Anyway, I'll write more once the tidal wave of insanity subsides. It wouldn't have been so bad, if most people didn't underestimate what I do. I think I've told you how I don't really have a replacement in case I get sick or something... is everything just going to grind to a halt, if I'm not there? (sigh)