Dwango 4 map 8

Dwango 4 map 8 is a Multiplayer level. There is no in-game name for this level, the name comes from documentation included with the file.

This level is inspired by MAP08 of DWANGO4, a PWAD for Doom II. While the DWANGO wads were relatively controversial for Deathmatch, the level designer found them some of the best and thus made it his goal to convert his favorite levels.

This level consists of a central area with four corridors extending off in the four cardinal points. Littering each corridor is a large collection of Ammo, the best alternative the designer had for the Backpacks in the original level.

Spawn Locations

 * End of Corridor #1 of Corridors: This corridor is used as an origin point. All corridors follow a clockwise numerical count from Corridor #1, meaning the corridor to the left is Corridor #2 while the corridor to the right is Corridor #4. A similar clockwise numerical count is used for reference to the Central Room Exterior sections, where Section #1 is between Corridor #1 and Corridor #2, while Section #4 is between Corridor #4 and Corridor #1.
 * End of Corridor #2 of Corridors.
 * End of Corridor #3 of Corridors.
 * Section #1 of Central Room Exterior, near Corridor #1 of Corridors.
 * Section #2 of Central Room Exterior, near Corridor #3 of Corridors.
 * Section #4 of Central Room Exterior, near Corridor #1 of Corridors.
 * Section #3 of Central Room Exterior, near Corridor #3 of Corridors.
 * Section #3 of Central Room Exterior, near Corridor #4 of Corridors.
 * Section #1 of Central Room Exterior, near Corridor #2 of Corridors.
 * Section #2 of Central Room Exterior, near Corridor #2 of Corridors.
 * Section #4 of Central Room Exterior, near Corridor #4 of Corridors.
 * Central Room Interior, near Corridor #3 of Corridors.
 * Central Room Interior, near Corridor #4 of Corridors.
 * Central Room Interior, near Corridor #1 of Corridors.
 * Central Room Interior, near Corridor #2 of Corridors.

Weapons

 * Double-Barrelled Shotguns - Halfway point of Central Room Exterior Section #1, between Corridor #1 and Corridor #2 of Corridors.
 * Double-Barrelled Shotguns - Halfway point of Central Room Exterior Section #2, between Corridor #2 and Corridor #3 of Corridors.
 * Double-Barrelled Shotguns - Halfway point of Central Room Exterior Section #3, between Corridor #3 and Corridor #4 of Corridors.
 * Double-Barrelled Shotguns - Halfway point of Central Room Exterior Section #4, between Corridor #4 and Corridor #1 of Corridors.
 * Super Nailgun - End of Corridor #1 of Corridors.
 * Super Nailgun - End of Corridor #2 of Corridors.
 * Super Nailgun - End of Corridor #3 of Corridors.
 * Super Nailgun - End of Corridor #4 of Corridors.
 * Grenade Launcher - Middle of Central Room Interior.
 * Rocket Launcher - End of Corridor #1 of Corridors.
 * Rocket Launcher - End of Corridor #2 of Corridors.
 * Rocket Launcher - End of Corridor #3 of Corridors.
 * Rocket Launcher - End of Corridor #4 of Corridors.

Glitches

 * The Rockets closest to the end of Corridor #1 tends to fall through the world if the map is restarted.

Central Room Interior

 * Grenade Launcher in middle of room.
 * Four 25 Health, one by each doorway leading to the Corridors.

Central Room Exterior

 * 4 Double-Barrelled Shotguns, 1 at each halfway point between the Corridors.
 * 8 Shells, 2 in each section.

Corridors

 * 4 Super Nailguns, 1 at the end of each corridor.
 * 4 Rocket Launchers, 1 at the end of each corridor.
 * 16 Shells, 4 in each corridor.
 * 20 Nails, 5 in each corridor.
 * 20 Rockets. 5 in each corridor.

Alternate Versions
Aftershock =