Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140518105935

Exactly, rather strange. Is that what you meant by the final boss could be nearly impossible or would be a pushover?

My laptop has been borrowed by a friend for the last few months. I should really try to get it back. Heh, in my current condition it doesn't really matter. Back when I originally got the laptop it was to be my own personal computer due to my parents wanting me off theirs. Since then I have moved and got my own personal computer. My laptop had a data crash at some point, so basically all files disappeared and I never really bothered to fix up anything. Well, I did try and do some stuff when I moved to Arkansas as my internet connection could only be accessed on one side of the house (and my desktop was of course on the other side). But, now over that horrible chapter in my life, I have been happy with my desktop and haven't touched my laptop since.

Don't tell me anything about DS! I am still a bit off, but plan on eventually hitting there. I actually have just replayed most of the good FMs to get myself in the mood for more thievery.

And to that "i" say "y"? Don't "u" "c" that "A" has to "b" independent?

EDIT: The latest FM is actually quite good and is the first one I can say I enjoyed for Thief 2.

First, a recollection of all FMs I have played for Thief 2. The Bathhouse had a broken loot objective and guards standing in such positions that there wasn't much of a steath element. Waterlogged worked, yet was basically a level that could easily get frustrating due to tiny corridors and a general lack of architecture. Stowaway is a nice level; if you like broken levels missing a good deal of sound, difficult manuvering in simple areas, and a broken objecive regarding spice. Grand Opening is a level with nothing but architecture, so there isn't really any playability. More Time to Foil Karass makes you go after another masked servant that will slow down your movement the rest of the game, burrick food that won't check off if you grabbed any food previously, and architecture that can be described as corridors (Quake looked prettier than this). Night at the Theatre wasn't bad, but it didn't have much to offer and spent a ton of time making jokes about hermaphrodites rather than developing the actual level. Ranstall Keep is the terrible level of strobe lights a flashing, unintuitive objectives requiring a bashing, and hidden buttons you will be frustratingly mashing. Errand Boy loves wooden boards while forcing you to ghost. Lady Whitman's Disease has broken english and is a keyhunt. Powerslaves is basically a two minute level with sound clips of Iron Maiden. Lord Buckhard is in german and is just bland. Gladiator and Creature Clash 2 are basically the same thing done by different authors, all the enemies in cages (though Gladiator makes you fight them while Creature Clash has enemies fighting each other). Benny's Dead has the meme children, a do not kill objective clashing with you having to kill, and a broken objective if you don't do things in the right order.

With that list, Willow Island is the first that I can say is actually quite good. You will never confuse it with an original mission, mainly due to it being segmented into chapters with text even showing to state that you are entering a new part. But no objectives seem to be broken, I even purposefully tried to break the level and failed to uncheck certain objectives. The architecture is quite nice, it looks great (especially one area with a nice scripted event that makes it extremely impressive). Plus, it is the sequel to the best Thief Gold FM (Hammerhead). Stealth is managed extremely well in this level, there are areas that were quite a challenge and yet were extremely well thought out in their design. For a chapter based level design that is very lengthy, it doesn't get old due to a very distinct look to each chapter. There aren't an overload in keys and never did I feel like something was too far fetched. The notes are pretty good at giving clues while also being vague enough to give a sense of challenge. Basically, this is a good level (this rant is to just try to balance the rants I make on all the terrible FMs, while not revealing much due to it being a good level).