Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181026220157

Much like Beta 3, I shall take a bit to get to it, but we shall definitely cover it and see what there is to see.

Sounds quite promising admittedly, though the problem of such a hunt is that it needs to come naturally, you will burn yourself out to hunt specifically for them.

Minecraft during the early days has two such things. Oh, there are resources and whatnot, but even the rarest (which is the one EVERYONE never has enough of) is not as crazy as these. That game has pre-generated things that can appear anywhere in the world. These things by themselves are rather uncommon and, in the event you find one, you often get the luck of not getting anything or getting just a few worthless resources. The exclusive treasures are harder to find, though the second rarest has an alternative method that can be difficult but is more guaranteed. The first rarest is pretty much a legend. It might not even exist, I have yet to find a video even showing its proof. Oh, you can hack it in for sure, but finding one naturally is so nigh impossible. Of course, the second rarest is one the developer said didn't exist in the game and I have actually seen that one, though due to version numbers it could have been due to a test version that might have generated it... Essentially, the second rarest is an enemy that could have been generated in an older world. The rarest is rare in all versions until the modern era (where they made it so ridiculously easy to find it is laughable, one of the ways the game was ruined later was making the rarer stuff easier to find and the rarest resources ever available).

I have heard some rumors about the new Thief. From what I have heard, it sounds horrible, just due to the lack of any sort of supernatural element. Making realism in Thief is one of the dumbest ideas you could have done; the game's strength story-wise was all the lore and supernatural elements juxtaposed alongside a seemingly normal medieval world. Throwing this out is a mockery of what the original Thief stood for. It would be like doing Quake, but not adding the Lovecraftian influences. How can you even call it Quake, even if it has Axes and Shotguns in a FPS setting, if the influences aren't the same? And, due to the strong focus of story in Thief, it is far more of an offense than Quake could be.

Sounds quite the mess, no wonder you have confusion memorizing a standard keyboard. I never took a typing class or properly "learned" to do it, so I mostly type by moving two fingers around the entire keyboard. Granted I know what I am saying, I can usually retain 60-70 WPM (which impresses some, but really is rather low). I have a keyboard that glows, due to being a "gamer" keyboard, but ironically I could care less about it beyond the aesthetic of red lighting. I never need to look down on a keyboard after I get a feel for it, meaning I can easily type at home and work without needing to figure out what keys are where. I guess it is all relative, so being around people who can barely use computers more than Facebook means that I look extremely fast.

Yes, I can understand that mindset. There comes a point in each engine where they start finding ways to incorporate new features to the point where the game is barely the same. Thief is sort of like this in its custom missions. I enjoy the earlier missions as a general rule because at a certain point they decided to start adding more gimmicky stuff. Fan missions should never have the main character speak, especially when they sound nothing like him, as it totally takes you out of this being a level that could have existed in the main game. I guess that is the best measure of a level's quality, how well it blends with the original game, meaning stuff that throws extra fanciness might just end up too polished to work. Usually, the fancier stuff tended to include more frustrating elements as well, such as really horrible puzzles. Some of my biggest frustrations with Thief levels were some of the fan missions universally praised in the community, while I loved some of the obscure ones I have never heard anyone mention because it felt like they could entirely belong in the original game. I guess I am not really looking for new experiences, more just wishing for the experience that drew me in the first place. I want levels that if someone I never knew was looking over my shoulder would not recognize it as being some fan level.

From my heavier experience with mods in games lately, it seems disappointing to say that most people don't really share my mindset there. They want fancy new stuff that looks entirely jarring. They want overpowered things that break the entire balance of the game to the point I wonder why people bother playing. Look at all the overpowered weapons in Quake. Elder Scrolls, I have seen plenty of overpowered weapons mods, that is pretty much all Morrowind had on offer and it is one of "the most modded games of all time". Minecraft includes mods that allow you to get resources a lot easier, because who wants to actually work for stuff (at least the excuse there is that it is catering to a few different styles and that my particular tastes are so niche to be missing)? There never seem to be "mods that flow entirely with the original game". Sort of why Worch's level was notable, it stood out as resembling something from Episode 3, one of the more serious attempts at matching an Episode. Also, one thing I can note from Quake playing, the quality of a level can often be determined by if the author spent the time to actually put in traps or if all the shooting is just in front of you.

I can't argue with that, nor would I ever want to take you out to a romantic dinner sadly. Raadec is all yours :P

I need to really find the right thing to start collecting. I want something not impossible, but not exactly easy to get, and definitely something more randomized so I am not just butchering a game by playing "find the hidden object".

You are quite right, I would love to continue Diablo. It really is a shame it has been so inactive. System Shock had the same problem with Dominus, but he had insisted we would be more consistent. A major internet problem on my side and him getting a job later, we pretty much never interact, nevertheless make any videos. I don't like abandoning series like that, it was hard enough abandoning X-Wing. Quake is hitting a bit of a bump here, but I am hoping to pick up soon, I just need some more energy and to get better emotionally first.

Brutal Doom is the way Doom was intended to be played. Remember, Romero himself has said it and promoted it, so it is word of the developer. I say we are seeing "death of an artist".