Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140405234825

You didn't know? But yeah, subscription based MMOs are usually the biggest rip-off ever as you have to buy the game to begin with (World of Warcraft is the same way). If you notice, most subscription based models are franchises. They have to leech onto something else to stay afloat or they quickly sink (even then they sometimes do, look at Bioware's The Old Republic). Elder Scrolls might have to become a cashshop based model based on the declining sales of MMOs in general.

To summarize my problem with MMOs, it is that most are carbon copies of each other. Sure, they might have somewhat different features, but Perfect World felt like Dark Age of Camelot which felt like Planeshift which felt like Last Chaos which felt like Pirates Online which felt lIke Toontown. That is six MMOs which feel very similar with only some minor differences. At least Morrowind has a ton of different mechanics I haven't seen before like the whole conception of stealth. I have played others and yet forget their names as they blend in too much with the above titles.

Then we have the unique brower MMO scene, which allows for so much of a different experience. Bet you won't see any similarities between Mobsters, Mafia Wars, IMobsters, Mob Wars, Bandias, Omerta, Mafiamatrix, Lord of Mafia, Mafia Crimes, Downtown Mafia, MafiaKings, Mafia Mofo, CriminalCity, Mafia1930, Mafioso, InTheMafia, World of Mafia, Mafia Incorporated, Zero Hour Mob, Extreme Mob Wars, and The Mafia Boss. The ONLY similarity is that all have cashshops with which people donate money to keeping the unique game alive and in return get special items which give them an edge (note that I only chose ones that gave me screenshots to ensure that this statement was correct).

EDIT: In the latest Thief FM, I find myself baffled as I try and conquer the rock monster.