Thread:Deathstalker666/@comment-1496755-20160820115218/@comment-1496755-20160831053229

You know, I've heard that there actually was (and maybe still is) some metal band called Jagar Tharn and their songs had Elder Scrolls-inspired lyrics.

With most other DOS games, memory problems were usually predictable and occurred in specific spots. But Arena is like a lottery - you never know when or where it'll strike, which is something new for me. So I guess it starts fine and then degrades over time, especially in the later parts of the game. We already know Arena's data retention isn't quite perfect, so it seems its overall memory management wasn't polished. And that's how Bethesda get their reputation for bugginess :P

By the way, have you noticed that when you right-click on unidentified potions in Arena, you get some description, which is usually totally gross. Every potion type has several possible description, through they tend to sound similar (e.g. endurance potion is usually described as "oily", while levitation potion is usually "silvery"). Some of them are pretty picturesque - "dead insects and hair suspended in a thick liquid". These descriptions were added to give you a chance to recognize and use a potion without having to go back to town to identifiy it.

The only thing I can think of is to go and talk to the main characters... if you know who they are. Perhaps one of them will give you a quest or at least some clue. Or ask random NPC's for rumors (that worked in Arena)? Or you could even take a break from Daggerfall and go back to Arena, focusing on whatever you missed the first time (side quests?). And, of course, there is always the option to invade another universe and fight some other great evil (*cough* Hexen *cough*).