Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181024114456

Ask and thou shallt receive. This seems to be released after Beta 3, judging by the files' modified date. The newest ones are from June 22, 1996.

Oh, I would have never imagined you as an odd person, heh heh. Sounds like Minecfraft can be played in numerous different ways, which would probably explain its popularity and appeal. I like collecting rare stuff in games too - I was the kind of weirdo who'd hoard "rotting bear carcasses" and empty wallets in WoW or other such items that people don't even bother to loot. Objects that can serve as trophies or mementos are particularly attractive in this regard.

Ah yes, with a good enough Stealth skill, you can practically dance right in front of someone and they won't see you. Or sneak right past animals that should have a very keen sense of smell. MMORPGs are so realistic, aren't they?

Oh yes, I prefer to avoid the sun too. I became even more convinced of how evil it is after getting that pretty painful sunburn on both of my arms in May, during that graduation ceremony. Besides, my eyes can be pretty sensitive sometimes.

The Doom community is a unique thing indeed and this is in large part due to how moddable the game is. But also due to its status as the first "true" or "modern" first-person shooter, as opposed to the rough earlier attempts. It represents the pristine purity and simplicity of a genre that had just discovered its identity and was ready to take over the world. Perhaps this is what draws people back to it and its ways. Plus, childhood memories tend to become more and more idealized as time goes on (refer to the next paragraph). And yes, there are a number of highly popular PWAD's that everyone knows about, though there is a slight historical decay there as well, meaning that today there is a greater focus on more recent such projects, rather than the "Titans" of the 1990's (like Memento Mori or Requiem).

Ack, I had a feeling we've used this one before but I wasn't sure. Since I was forgetful, I guess I should give you a comic about time & memory this time around.

Eh, you're not being pushy... just a little conversation-derailing, heh. I am quite familiar with this crisis you mention, I have had several periods over the last 10 years when I had an acute attack of "I've lived for X years and have nothing to show for it" thinking. Psychologically, this probably has something to do with the end of adolescence (when we exist in perceived timelessness) and the slow realization that we are mortal and moving inexorably closer to the moment we become lifeless piles of flesh. A few years ago I was also nagged by thoughts that I might have wasted the best years of my life due to doing some crucial wrong choices... but I overcame that fairly quickly. I am perfectly happy with the way things turned out the way they did.

Episode 5 is actually vanilla-compatible. I played it in Winquake, but I suppose 1.06 would support it without a hitch as well. But you're right - lots of gamers nowadays are shallow enough to judge something by its graphics. They see some low-res primitive thing, but what we see is the genuine game in all its purity and 1996 spirit.