Welcome to CDK11

Welcome to CDK11 is a Single Player and Multiplayer level in the Aftershock Toolbox.

Quick Level Completion

 * Turn around, then go through the Door to your left.
 * Proceed forward to the opposite side of the room, then go through a doorway.
 * Turn left and drop into a pit, then proceed forward to exit the level.

Walkthrough
Turn around to look into the room, then proceed to the Door on the far side while ignoring the Door to your left. Open the Door to kill the 4 Grunts and 3 Enforcers inside. As you enter the room, a Movable Wall will open to your right. Proceed to the newly revealed alcove to collect the Silver Key, then turn around and step back into the room. Hug the wall to your right to reach another Movable Wall and reveal a second alcove. Collect the Super Nailgun and Red Armor inside, then turn around and step back into the room. Hug the wall to your right to reach another Movable Wall and reveal a third alcove. Collect the 25 Health inside, then return to the Door you previously ignored and go through it. Kill the 2 Grunts, then proceed forward to open 3 Movable Walls on the various walls of the room beyond the entrance. Kill the 2 Grunts in each alcove, or 6 total, and the Death Knight in the alcove straight ahead. Collect the 2 Shells, 25 Health, and Yellow Armor in the middle of the room over a series of Elevators. Let the Elevator bring you back up, then turn right and go through the doorway to reach an alcove. Collect the Cells to the left, then drop down into the pit to the right to collect the Super Nailgun. Turn around, then use the Elevator straight ahead to return to the alcove above. Turn left, then cross the room to reach the alcove on the other side. Turn left, then shoot into the pit using the hole above the Elevator to kill the Spawn. Return to the central room, then go through the doorway to your left. Turn left to kill the Enforcer in the pit, then drop over the Elevator to land in the pit. Proceed forward to reach a Button to exit the level.

Glitches

 * A custom message appears when walking to the Movable Wall leading to the Red Armor alcove that states it "Opens Elsewhere". As this opens automatically when the player walks towards it, this means it is never seen in normal gameplay.
 * A custom message appears when walking to the Movable Wall leading to the Silver Key alcove that states it "Opens Elsewhere". As this opens automatically when the player walks towards it, this means it is never seen in normal gameplay.
 * A custom message appears when walking to the Door leading to the no Red Armor Super Nailgun alcove that states it "Opens Elsewhere". As this opens automatically when the player walks towards it, this means it is never seen in normal gameplay.
 * A custom message appears when walking to the Door leading to the Level Exit alcove that states it "Opens Elsewhere". As this opens automatically when the player walks towards it, this means it is never seen in normal gameplay.
 * A custom message appears when walking to the Door leading to the Spawn alcove that states it "Opens Elsewhere". As this opens automatically when the player walks towards it, this means it is never seen in normal gameplay.
 * Shells at bottom of staircase near Silver Key, falls out of the map on startup.
 * Rockets at the exit Button, falls out of the map on startup.

Differences

 * Nailgun in the middle of the empty room.
 * Green Armor in the alcove overlooking the empty room.
 * Shells on the staircase overlooking the Silver Key.

Spawn Locations

 * Nailgun room, between Green Armor and Red Armor Door.
 * Nailgun room, central side
 * Nailgun room, Red Armor Door side
 * Nailgun room, Yellow Armor Door side
 * Nailgun room, blue square side
 * Nailgun room, Nailgun side
 * Nailgun room, between blue square and Green Armor
 * Nailgun room, Green Armor side