Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140309181412

Enemies, but no yelling civilians. I want people yelling about me about to kill them!

Exactly what I was thinking of. You said how you had to think how you wanted to enter, how to attack, and how to reach your objective. That is very Thieflike.

Okay... so I am guessing I am not insane or that we are all insane? I saw the names but never checked out what they were.

Vork, Thief isn't a game about robbery. I mean, it has that, but it is so much more. Many people have complained about Thief 1 as it focused too little on robbery, especially since the demo was of a mission where you were the standard thief. I guess you could say the game was about robbery, but you would have to consider Tomb Raider to be about robbery as well. Now Thief 2 is the antithesis of Thief 1 while being exactly the same. A lot of people were satisfied, feeling it had a lot more to do with stealing. Still, that is underlying the main things which are a lot more difficult to describe.

That ain't a good puppy. I want a puppy that wimpers and doesn't even try to attack you. Then you rush it with a battle axe. At some point you find an animal shelter....

Lately I have been playing Dark Age of Camelot. It is an MMO and I just was curious to see how it is. So far it seems to be your standard MMO and I have no idea why anyone would go beyond the trial. Ah, my week as an anthropomorphic bull. So far he has ran in circles, killed a bunch of things, and disguised itself as an anthropomorphic fox.