Thread:Quakeman1/@comment-3547390-20150711112610/@comment-1496755-20150714051139

It depends how you define badass, of course. The Shambler is pretty frightening and it feels great to fight it, though a Maulotaur could be considerably more difficult to defeat (and thus scarier to the player).

I love the shooters of the 90's - they have their similarities, yet each of them has something unique to offer. In Quake, like Death said, it is the sense of immersion in a dark and creepy world (for me the ambience achieves this effect, even more than the soundtrack). Doom gives me an epic slaughterfest, Heretic provides me with an engaging fantasy world, etc. Even Duke 3D has its merits, in terms of interactivity or (somewhat) realistic environments.

A lot of people back in the day could not appreciate Quake for what it was. Too bad... for them, that is. Quake has stood the test of time and I believe it has aged much better than many of its contemporaries.