Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140405082448

Exactly, so think a terrible level doing stuff that goes against what they were originally trying to do and yet being just as bad.

Morrowind. Made it back to town number 2 with my rebuild. Against what I said before I made personality still important as I don't trust not having it. I do notice somewhat of a difference without sneak, yet it was so unpredictable that it isn't really missed. I did find out that if a person sees you unlock a door it is okay, it is when a guard is a certain proximity (read, even if they can't see you) that lockpicking can be detected. So that made robbing all the houses a lot simpler.

This build is very similar to the last one but with some junk eliminated and some other stuff added. So far one of them turned out to be quite helpful (it is a healing spell, which while normally useless as you can rest between enemies and I don't like to switch to magic during combat, does allow me to continue on for longer without resting. As you can level up when resting if you have a certain amount of xp, it is useful if you don't want to level right away to build multiplier bonuses, which is a major thing I am focusing on with this build). Interestingly enough, I have found a great amount of difference between a weapon that does 10 and one that does 12 damage, the former was the one that makes every fight rediculously drawn out while the latter kills the same enemies in two seconds. Very important when you want to go on killing sprees and take on towns (sadly, the guards are still too armored for me right now so my invasion range is somewhat limited).