Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190324184452

Quite such. Arena had numerous examples of tiny little details to appreciate, such as cages or the vampire tomb, which just meant that exploration was rewarded. Daggerfall on the other hand never really rewarded exploration, I tended to get more just murdering guards on the street than I did by doing dungeons, so it ended up feeling like a monumental waste of time. Especially since dungeons are nightmarishly daunting. In Arena, a hidden wall would be displayed on the map and often would appear different to the walls around it, while in Daggerfall you pretty much were expected to spam every wall. And yes, there is also the atrocious wilderness of Daggerfall.

Precisely. I don't see the newer games as a downgrade for this reason. Yes, they are more hand crafted, but it is proven that trying to make a giant world is just going to result in shallow gameplay.

Sounds quite sophisticated and involved indeed, a bit of a shame that is one feature that was a bit hidden from me. I must have gotten hit by Werewolves quite frequently, and Wereboars especially, so it is sad I didn't ever get the chance to have fun with that.

Fair enough. I got something recorded today at least, the first in about three weeks, and it is a three minute video on a very minor mod. Of course, I also got to spend a lot of time with the original Team Fortress finally, including some of the features in our wonderful server that hopefully you will one day return to :P