Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181015200643

I am glad to hear that indeed. I do hope to see you becoming active here again, it gets quite quiet without you around.

Oh, I have quite a few projects going on at once as well. Quake is definitely my most visible and what I would consider my main preferred project to work on. But recording can limit the times I can do it, plus there are the times that you don't feel like writing out a bunch of documentation for that generic deathmatch level. So I mix it up with Skyrim. Only problem there is that this might have been a bad time to try it, since SE is still too new while Legacy is too limited. I should mention, due to it being connected to Steam, that there is no real history to explore. Old versions aren't really a thing you have the luxury of touching due to the wonderful invention of Steam, one more reason I don't like new school as much as old. So I end up with a game that I want to work in a certain way, but is just missing the features to work perfectly right, and have to hope for some mod to come out fixing them.

So mostly I spend my time off Quake by playing with Minecraft. Much like the games of old, you can actually play older versions, in fact part of the official loader includes a collection of most of the old versions. I sort of like to cycle through them myself, seeing the evolution and also breaking of features. Sadly, due to it all being reliant on an online launcher it feels like it will one day become a disaster, you already need to find old resource files to play the older stuff. Mods are also not easy to find, there is no clean shovelware for me to dig through, so most files are lost to the sands of time. It is really depressing to see, one reason I really enjoy the controlled and detailed nature we can explore Quake. But yes, I really enjoy version changing stuff, I love to go back to the beginning of some random software and just see the improvements or missteps along the way, appreciating the experience while also finding that point I felt it was perfect.

So yeah, your project rings of something I would do a lot. It is funny how losing my OCD didn't really change much that I did for the simple reason that I love seeing the evolution of things and don't really feel compelled to move quickly to the modern era.

I beat it very quickly actually. My issue lately has been my father has come down with a far worse cold, one that prevents him from leaving the house and thus being more noisy than usual. The weekend was still a great time to get some stuff done luckily, but I am a bit dependent on when I get quieter periods. No real rush at all, however, since I am perfectly fine living on Quake 1 material.

A preview could be possible... but Aftershock for Quake had a tight license on it. Mavor couldn't release it online until after Aftershock came out. More than likely it was a case of leaking. Even in the days of 1996, piracy was pretty big. Id Software was pretty upset about Beta3 back in those days as it meant people got to play Quake before the game even came out, often coming back with negative reviews about how Duke Nukem was better. Sort of the same as Qtest's monster leak, but that at least was their own fault. Even in 1996, your software wasn't safe. Piracy was rampant and your beginner map you put online that you specifically said shouldn't be put into a commercial CD and sold would be put on a shovelware CD. Ironically, piracy and disrespect for copyright has kept a lot more around than would otherwise exist.