Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160319220439

Wait... the Russians have a space laser? They have an Ion Cannon on the planet? Well, at least the Russians can protect us from giant space stations filled with militaristic troops that do nothing more than get hit a bunch.

You are right, we need Russian bears on unicycles to teach us the art of of space combat. Definitely safer to our world, the lasers destroy things outside of our world! Nobody cares if we litter in space!

Ah, there is stuff in Thief like that. I tend to usually miss the clues entirely and manage somehow to get it on my first try, often getting more confused if I actually follow the clues. The lesson here is that panicking works!

Yes, though I doubt I will be doing it any time soon. Not only am I in a RTS phase, but I don't think there is one genre of game that stresses me out more than a text adventure. The puzzles can be fun, but the limited vocabulary of the systems often means that your phrasing is punished. If I say "walk left" instead of "move left", I may get a response that it is impossible and therefore I assume it is impossible to move left. Combine that with unorthodox solutions to puzzles and it can get annoying. "Throw sleeping powder on dragon" "Throw dust on dragon" "Give dragon sleeping powder" "Give dragon dust" "Give the dragon sleeping powder" "Trade the dragon sleeping powder for your life" "Make the dragon sleep" "Render the dragon unconscious with sleeping powder" "Take sleeping powder out of backpack" "Throw sleeping powder" "Throw sleeping powder at dragon" "Toss sleeping powder on dragon" "Share your sleeping powder with the dragon" "Make a mannequin of yourself out of sleeping powder" "Give up and let the dragon kill you" "Kill yourself" "Quit the game!" "Exit" "WHAT DO YOU ACCEPT?" "Ragequit" "Use the power of words to change the dragon into a representae of the company who made this game, who you will proceed to disembowel with sleeping power that turns into a razor blade in this magical land that makes no sense, where we are stuck in a 1984 approach of being able to do anything we want and instead being limited to a set number of commands said exactly like the developer intended them to be said".

The answer? "Put sleeping powder on dragon". This would be the first challenge of the game and I would have spent hours on it before breaking down and resorting to a walkthrough since I cannot figure it out for the life of me. It isn't rewarding to figure it out, it is stressful since it was one word off from what I originally typed. There are no mechanics to learn, just spamming words until something eventually works. By the way, that example is an actual example from an adventure game (forget which one) where I basically got fed up and gave up on the game after fighting with combinations of "sleeping powder, dust, and dragon" for hours on end. Of course, I never bothered to look it up, so it might have been that you couldn't even give the dragon sleeping powder.