Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190627191404

I hinted at it, but let's make it official - next week I am free and we can do some servering. We just have to figure out the when, hopefully convenient for both of us. I still keep the customized Quake we used last time, though maybe it won't be needed if we're going ot be using a different program... we'll see.

Another marketing ploy that often annoys people nowadays is when games have multiple editions, but only a some are offered. Some just one, usually the latest. Some players, especially the older fans, often prefer one of the older editions because maybe it has some extra content, or because the latest ones have some annoying restrictions. Ironically, I've seen newer versions of some games that support fewer special features/effects, even though their engines are supposedly upgraded and superior to the original. Though this could be a case of programmers not having the time or motivation to carry over those features to the upgraded engine, so they end up cutting them altogether.

Some things are so bugged that not even a Win 95 virtual machine can get them running - I think we had one such cases with a Quake editor or something of the sort. I even tested it on my old laptop, but it was hopeless.

Sometimes i think that a "true" RPG wouldn't be point-and-click, but rather something operated with text commands, giving the player more freedom to do whatever they want. The interpreter would have to be really good and with a richvocabulary, otherwise it could become frustrating.