Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190710125652

Sounds quite crazy indeed. Weird that people were talking behind your back.

Most definitely. I would hate to be stuck endlessly on X-Wing when there is greater potential past it, yet I also don't want to just jump past X-Wing in the hopes it actually gets better. At the least, it will provide a clearer idea of it.

Yes, I need to go to Mysteries of the Sith eventually, but I plan to eventually tackle that via recording when I hit 1998. Plus I need to clear the route of Star Wars stuff up to that point, so that requires beating X-Wing.

It would be nice, not sure if he would. He tried getting me free from doing all of this by telling me that nobody even watches my videos, but I just feel better bringing greater purpose than just touching it. Especially as it is easy to get overwhelmed and forget what you already touched with this much content.

Well, the pills have a side-effect where they can INCREASE anxiety or depression. Yeah, it is a bit weird, but you can essentially get someone who is on the brink of suicide to actually commit suicide because the pills they took gave that push. It is a pretty lengthy process, doctors only increase the dosage once a month and really only check in at the end of that month, so needless to say it is pretty easy to get devastating results. Oh, of course they say "Give a call", but it seems insane to think that someone that depressive would want to subject themselves to things such as enduring people even more. Plus, from experience, they tend to just tell you that the pills are working fine and that you are just deluding yourself to think you are worse. It is all a money making business, they get more by putting you on pills, so they will literally push people to becoming greater wrecks just so they need more pills.

Oh yes, I think I have mentioned all the blandness. There are so many "Weapons mods" out there offering either Enforcer laser guns or Pipe Bombs. Homing missiles are another one. Of course, not only do they make them, but then they increase the power so that the Weapons completely outclass the base Weapons. Then you have stuff like that "delete monster" button, where you just press a button and it gets rid of any opponent for you.

The more you do, the more you realize people equate fun with easy for some reason. Take a sandbox game. You want to know why Minecraft became so easy and highly nerfed? Because the mentality is that it is a sandbox game, and sandbox games are about "freedom". People "have other games if they want challenge" and just want to enjoy by being given the freedom to do whatever. So that is the same mentality we get for Quake mods. People get the freedom to do whatever, so why increase the challenge as a general rule? Sandbox means we must nerf everything for some reason. An Elder Scrolls game comes out, you can bet the first thing released will be a bunch of cheats that allow people to get infinite resources. The second will be a nude mod. Stuff increasing the challenge? They may come out, but they will be few and far between, sort of rare treasures overwhelmed by all the "sandbox-mentality" stuff.

Take the challenge out of a game, the game becomes worthless, because things are pretty quickly visible and there is just little to really strive for or do. Yet it is like people actively destroy games by trying to make them pathetically easy. Add to the fact that Quake's big focus, especially in 1996, was all on the multiplayer scene (it seems people went more Singleplayer as time went on and the multiplayer died more) and you pretty much end up with a bunch of worthless multiplayer maps and stuff almost entirely designed for deathmatch. Thus stuff added to the server ends up feeling like a rare treasure.

EDIT: So I have been working on getting some sort of categorization for Quake modifications. Being done now, I can apply clearer categories, since by now I am used to what generally is done for Quake mods (having passed 150 mods) and what could be grouped together without being too isolated. I think it makes things a bit easier to find than just using open/closed source, it will be more helpful moving forward when we are trying to find that one mod. Check it out here. Note how one of the better categories, mechanic mods (think mods that actually do interesting things as opposed to repeating pipe bombs ad nausea), have less than the oversaturation of weapon mods. Plus we got plenty of overhauls, which have a bunch of buried features at the cost of being quite lengthy to document (for reference, PAIN took around 5 hours to just write up the Wikia information). Also note we have multiple hologram mods.