Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-1496755-20160403105947

Awww, too bad - I was hoping you'd cheer me up after my plumbing mishap in the kitchen last night :P

Yeah, the game was still very early in development so the Alpha was mostly meant to test and demonstrated the engine's features, most of all non-orthogonal walls, different heights, different light levels, dynamic lights, etc. The rest is just some graphics to avoid doing the test in a bare grey environment. For me, the most interesting stuff to see is the residual Doom Bible influences, the treasures, the bayonet, the realistic environments (lockers and stuff).

In 0.5 we can finally collect objects (no pickup messages, though) and shoot enemies to make them disappear... though they still don't react to your presence. Curiously, the first level of 0.5 is unique and not seen in the final game.

As for the 3-level press release - it's 99% functional, enemies fight you properly, and it feels almost like Doom 1.0 (there are some significant level differences, though). Treasures are still there - with changed graphics (the chalice and the demonic gem are now scepter and skull chest, plus the Unholy Bible looks differently), and can be collected... and they increase your score :P

Well, you surely aren't playing these alphas for fun - it's more like archaeology! You are the Indiana Jones of first-person shooters, looking for his lost demonic gem ;)

Oh, by the way, almost forgot - in the final version of Doom, the Imp's sprites are still named "TROO", which is a remnant from the days they were called "Demonic troopers".