Welcome to ASMO1 2

Welcome to ASMO1_2 is a Single Player level in the Aftershock Toolbox.

Walkthrough
Turn right, then head through the doorway on your left to kill the 2 Enforcers. Turn around to kill the Grunt on the Pillar that lowers, then turn around and continue into the room. Collect the 25 Health and Shells in the upper left corner, then turn left and go through the Movable Wall. Turn left to kill the Grunt, then go through the Movable Wall straight ahead. Kill the Grunt while collecting the Shells. Proceed forward to the middle of the room, then turn left and go through the Door. Collect the Shells and 25 Health. Turn left, this brings you back to the corridor where you killed the Grunt, then return to the starting room. Turn right and go through the Door to kill the Grunt. Collect the Cells in the upper right corner, then turn left and go through the Door. Collect the Shells, 25 Health, and Cells in the room. Turn right, then go through the Door. Kill the Fiend, then collect the 25 Health and Shells to your right. Turn left, then go through the Door. Proceed forward to collect the 25 Health, then go through the next Door. Turn left to kill the 2 Grunts. Turn around to collect the Cells, then turn left to collect the 25 Health and Shells. Turn left and go through the Door to kill the 2 Knights. Proceed forward to collect the 25 Health and Shells, then turn left and go through the Door. Collect the 25 Health to your left, then go through the doorway in the upper right corner to return to the starting room. A Pillar will lower to reveal a Teleporter, ignore this for the time being. Instead, turn right and proceed forward to the middle of the room. Collect the Quad Damage to your left, then go through the doorway to your right. Turn left to kill the Knight on the Pillar that lowered when you passed through the doorway. Turn around and head down the corridor, then turn left and go through the Movable Wall. Kill the Zombie while the Quad Damage is still active. Collect the Shells to your right, then go through the Movable Wall straight ahead. Kill the Knight, then proceed forward to collect the 25 Health and Rockets. Turn around and proceed to the middle of the room, then turn right and go through the Movable Wall. Collect the 25 Health, then turn right to kill the Grunt. Collect the Cells to your left, then turn around and go through the Movable Wall. Head down the corridor to collect the Cells, then turn right and go through the Movable Wall to return to the starting room. Proceed forward to the wall, then turn left to kill the Enforcer on the newly lowered Pillar. Turn right, then enter the room to collect the Cells and Shells. Proceed to the middle of the room, then turn right and go through the Movable Wall. Collect the Shells and 25 Health in the upper right corner, then turn left and go through the Movable Wall. Turn left to collect the Cells and kill the Enforcer. Turn right to collect the 25 Health, then turn left and go through the Movable Wall. Turn left, then head down the corridor to collect the 25 Health and Shells. Turn around and head to the middle of the corridor, then turn left and go through the Movable Wall. Turn left to kill the 2 Grunts. Collect the Shells and Cells to your right, then go through the Movable Wall straight ahead. Turn left to collect the Cells. To your left is the corridor you were previously in, so instead turn around and proceed to the Door. Turn left and go through the Movable Wall. Collect the 25 Health straight ahead and the Cells in the upper left corner, then turn left. Go through the Movable Wall to return to the starting room. Go through the Teleporter you previously ignored to collect the Red Armor.

Collect the two 25 Health and 5 Rockets in the room, then turn around. Go through the Movable Wall to collect the Rocket Launcher and reach a long corridor. Head down the corridor to kill the Shambler. Turn around, then hug the right wall as you head up the corridor to reach a Movable Wall. Turn right and go through the Movable Wall. Continue forward to reach a Pillar, hitting it shall allow you to collect the Grenade Launcher on top of it. Turn left and go through the Door. Collect the 25 Health, Cells, and Shells in the room. Turn left and go through the Door, then turn left to collect the Red Armor. Turn around to kill the Enforcer, then head down the corridor to collect the 25 Health and Cells. Turn right, then proceed forward to an intersection. Ignore the Movable Wall to the right, this returns to the previous room you were in, and instead turn left. Go through the Door, then proceed forward to collect the Shells. Turn left, then collect the Cells to your right before going through the doorway straight ahead. Kill the Grunt on the Pillar that lowers in front of you, then turn left and go through the Door. Proceed to the middle of the room to collect the 25 Health, then turn right and go through the Door. Collect the Shells and Cells in the room, then turn left and go through the Door. Kill the Knight on the staircase to your left, then collect the 25 Health and Shells to your right. Proceed to the far wall, then turn left and go up the staircase. Collect the Cells and Yellow Armor at the top, then turn around and drop back to the lower floor. Proceed forward through the Door, then kill the 2 Scrags to your right. Collect the 25 Health to your right, then go through the Door straight ahead. Collect the Cells and Shells, then turn right and go through the Door. Kill the Fiend in the corridor, then head down it to collect the 25 Health and Cells. Turn right and go through the Door, then kill the Scrag to your right. Collect the 25 Health, Shells, and Cells in the room. Go through the doorway in the upper left corner, a Pillar to your left will lower to reveal a Teleporter leading back to the starting section. Turn left and proceed forward to an intersection, turn left to kill the Enforcer in the corridor. Step through the doorway, then turn around to kill the Fiend on the Pillar that lowers to your left. Collect the Quad Damage straight ahead, then turn around and head down the corridor to collect the Cells and 25 Health. Turn right and go through the Movable Wall to kill the Grunt. Head down the corridor to collect the 25 Health and Shells, then proceed forward to go through the Movable Wall. Kill the Knight in the corridor, then head down the corridor while collecting the Cells and Shells. Turn right, then go through the Movable Wall. Collect the Cells and Shells in the room, then turn right and go through the Movable Wall. Head down the corridor while collecting the 25 Health, then turn left at the end and go through the Movable Wall to return to the Fiend Pillar. Cross to the opposite side of the room, then turn left and go through the doorway. Turn around, then collect the Silver Key from the newly lowered Pillar. Turn around, then head down the corridor to collect the 25 Health. Turn left, then go through the Movable Wall to kill the Scrag. Proceed forward to collect the 25 Health, then turn right and go through the Movable Wall. Turn right to kill the Knight. Head to the opposite side of the room to collect the 25 Health, 2 Shells, and Cells. Go through the Movable Wall straight ahead to reach a corridor, then go through the Movable Wall straight ahead to reach another room. Kill the Knight to your left, then turn right. Collect the 25 Health and Shells to your right and the Cells in front of you, then proceed forward and go through the Movable Wall. Turn right, then proceed forward to collect the 25 Health and Shells. To the right is the corridor you were previously in, so instead turn around and head to the intersection of the corridor. Turn right, then go through the Movable Wall to kill the Knight. Collect the 25 Health and 2 Shells to your left, then turn right. Proceed forward to collect the 2 Cells, then go through the Movable Wall at the end to return to the Silver Key room.

Return to the Grenade Launcher Pillar and perform a Rocket Jump to get to the opposite side. Proceed forward to the far wall, then turn around and head back up the corridor. Turn left, the Green Armor Pillar will have lowered. Proceed forward to collect the Green Armor, then head down the corridor to reach a Door on your left. Turn left and open the Door, then collect the 2 Shells while killing the Knight. Kill the Knight on the section of Balcony to the left, then kill the Knight on the section of Balcony to the right. Collect the 4 Rockets in the room. The Balcony will lower as you enter the middle of the room, follow it around to collect the 4 Cells and five 25 Health. Return to the corridor you were previously in, then turn left and continue down the corridor. Ignore the Door on the left and instead continue to the far end of the corridor. Turn left and open the Door, then kill the Knight and Grunt inside. Press the Button on the far side to lower the Yellow Armor Pillar across from the Green Armor Pillar. Return to the Door you previously ignored and go through it, then head down the stairs to open another Door. By entering the room with the Button, the Pillar straight ahead has lowered, proceed onto it to collect the Red Armor. Return to the corridor and turn right, then proceed forward to the lowered Yellow Armor Pillar. Move past the Pillar, this shall result in you hitting an invisible Teleporter. Turn left, then collect the Pentagram of Protection to your left. Kill the 6 Grunts and 2 Enforcers in the room. Turn left, then collect the 25 Health to your left. Jump up to the first ring, then circle around it to collect the three 25 Health; this will cause the middle of the room to lower a Section of the floor, this serves no purpose. Jump up to the second ring, then circle around it to collect the three 25 Health. Jump up to the third ring, then circle around it to collect the 25 Health and Shells. Jump up to the final ring, then circle around it to collect the 25 Health and Shells. Go through the Door near the Pentagram of Protection side. To the left is the opposite side of the corridor from the Yellow Armor Pillar. It is impossible to return to the rest of the map due to the Teleporter that trapped you here. Instead, turn right and head down the corridor to reach a Door on the right. Turn right and go through the Door, you will be in a pitch black room with an Elevator that should raise but is broken. Use another Rocket Jump to reach the upper floor, then proceed forward to open the Door. Head into the room to collect the Cells in the upper left corner and the Rockets in the upper right corner. Turn around to kill the 2 Enforcers, 1 on each side of the Movable Wall returning to the Elevator. Return to the corridor, then turn right and head to the far side. Turn right and go through the Door. Kill the Knight in the room. There are a bunch of holes in the floor here that can allow the player to get permanently trapped. On the far side of the room is a Button, this lowers the Grenade Launcher platform, but is useless as there is no way to get through the Teleporter.

Glitches

 * Grenade Launcher Pillar requires a Rocket Jump as the trigger to lower it is found on the opposite side.
 * There is no way to return to the rest of the map after passing the Yellow Armor Pillar due to a Teleporter being in the way.
 * A Rocket Jump is required to access the upper floor of the Elevator area after the Yellow Armor Pillar.
 * 2 Silver Keys and 1 Gold Key in each of the Quad Damage sections, all but one Silver Key falls out of the map on startup.