Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150215000227

You make an interesting case... perhaps we should change that one piece of text back and always have the first letter capitalized due to being part of a sentence, while all other names (such as the video links, the page name, and whatnot) remain lowercase to showcase the spelling of the name. I guess it could work like the Wikia rule of "all articles must start with a capital letter".

It seems we have reached a consensus. I agree that the text just doesn't look right in its current format, mainly due to that lowercase lettering, and that something needs to be adjusted. Your rule makes sense and fixes the main issue.

You know, you are the first person to say that people have said anything in favor of Quake. All I have seen is that Duke3d was the better game and that Quake was highly over-advertised only to be a big disappointment. Quake has terrible coloration while games like Crash Bandicoot were vibrant. People will admit that Quake had an amazing tech engine (of course people will debate that the only new thing was true 3d which therefore wasn't that big of a deal) to the point that Duke3d's engine creator quit the industry, but will say it is a tech demo and really not a game to play for fun.

Yeah, Duke3d is sprite based. The music, the guns, everything gives off a Dark Forces vibe for some reason. The environment is interactive, but it basically is just another element added to a maze. I still don't feel I am in a world like I do in Quake. I did switch out for some 3d models to see if that would fix it, but it fixes it in the way Doomsday fixes Doom. I would go so far to say both are probably on the same engine and that both just don't feel the same as games intended for true 3d.

Heh, one thing I had to get the "improved" engine for was the mouselook. It wasn't like GzDoom, mouselook felt like it also zoomed and got distorted as you looked at the ground. Plus, looking up also destroyed the illusion as you mentioned.

Duke3d isn't a terrible game. Duke 1 was (I hate platformers, so this isn't a surprise), but Duke 3d can have some appeal. It is just the appeal I feel when playing Dark Forces. I know for a fact I couldn't handle mod after mod for Duke3d like I could for Quake. I enjoyed Spin Cycle (blame Quake on my ability to detect secrets and thus find my way to secret levels), but I could handle Q2 for Quake. I think I seriously have something against games made originally sprite based, though I don't know what. I make Duke 3d as high res as possible with full 3d models, which gets rid of my sprite excuse, and I still find myself finding it mediocre at best. So it isn't graphics that is my problem, though I have no idea what my problem is in that case that makes me get lost in old school mazes but navigate easily in Quake.

Heh, I have heard of that reference. I will need to check that one out when I reach Episode 3. You know, the funny thing is that when I play a new game I usually get so involved with it that I forget all about the other game. The entire time I play Duke3d I have Quake in my head and am excited to beat Duke3d mainly so I can return to Quake.

Also, I checked out Duke3d Wiki for some Episode 1 levels because I like checking out Wikias for other games to see how they did things in comparison to ours. Not a big fan of their style, it is missing a lot while also setting themselves up for a bunch of white space. I still have yet to find a Wikia that has a style as good as ours, of course that is basically what bugged me prior to coming here (not really liking any of the formats of any gaming Wikia). Doom is too statistic based, Wolf has a weird nav template, and Unreal still uses my old and inferior template.

Thief probably has my favorite Wikia style but still lacks focus in something I care heavily about. I always am interested in "first appearances" and whatnot. It also makes it nice for users, they know what is new in a level without having to dig through a bunch of other spoiler info. I have yet to see another Wikia have our focus on new stuff. Plus many gaming Wikias just use the newest source ports and link to other pages for their walkthroughs. Our wikia is basically independent of other sources beyond obtaining trivia and whatnot, you don't need to go to some other page to find out something Quake related as it is written here. Our videos are made for the wikia, our walkthroughs written for the wikia, and many screenshots taken for the wikia. This is all the type of stuff I like in a Wikia and something that is lacking on virtually every Wikia beyond ours.

Also, we have a weird Wikia in terms of content. Many Wikias have a small community but also have few pages. Wikias that take off and get thousands of more pages than us tend to focus more on quantity than quality (basically, Doom Wikia and Thief Wikia do this). We are like the only Wikia I have seen with more than 1000 pages and most having quite a bit of quality and not just being thrown together as a quick template. Even when we put up a quick template we usually have screenshots, meaning we do better than most others which just leaves all sections blank but puts up a page.