Welcome to ASTHREE

Welcome to AMADEUS is a Single Player and Multiplayer level in the Aftershock Toolbox.

Walkthrough
Proceed forward to a doorway that drops into a larger room. Kill the 2 Enforcers to the left and the 2 Enforcers to the right. Drop to the floor below, then turn right. Collect the Shells while killing the 8 Knights. Proceed forward into the alcove, then turn right. Collect the Green Armor to your right, then return to the larger room. Go through the doorway in the upper right corner to enter a long hallway. Proceed down the corridor to reach your first intersection, then collect the 25 Health to your right. Turn right and head down the corridor, then kill the 2 Grunts at the end. Turn right, then kill the 2 Grunts. Straight ahead is a doorway, but the only way forward is via a raised platform too high to access. Turn around and start to head up the corridor. Kill the 2 Grunts to your right. Turn right, then go through the Door to collect the Silver Key. Turn around and return to the corridor. Turn right, then continue down the corridor to kill the 5 Grunts. Straight ahead is a staircase, ignore this and instead go through the doorway to your left. Kill the Grunt straight ahead, then turn left and proceed forward to collect the 25 Health. Turn right to kill the Enforcer, then turn left and proceed forward past a doorway. Continue forward to kill another Enforcer, then turn right into the doorway to kill the 5 Grunts and the Enforcer. Proceed forward to an intersection, then turn right to kill the Enforcer. Proceed to the wall, then turn left to reach another intersection. Collect the Shells to the right, then go through the doorway in the upper left corner. Turn right, then go through the doorway to reach another intersection. Turn left to kill the 2 Grunts, then turn right and proceed forward to collect the Shells. Turn around, then proceed forward before turning right. Proceed forward to collect the 25 Health in the middle of an intersection. Continue forward to collect the Shells to your left, then turn left. Proceed forward to collect the 25 Health. Turn left and proceed forward to collect the Rocket Launcher. Return to the intersection near the starting area, then proceed forward to kill the 2 Grunts. Turn left to kill the 3 Grunts, then head down the corridor to reach a doorway. An Elevator is audible here, but it does not function properly, so instead Rocket Jump to reach the upper area. Turn left and start to head down the corridor to reach a Door on your left. Proceed through this Door while turning left to collect the Silver Key, then turn around and return to the previous corridor. Turn left and head down the corridor to kill the 2 Knights. To your left is a hole leading back to the corridor near the Rocket Launcher, instead turn around and return to the opposite hole. Turn right, then drop through the hole and start heading up the corridor to reach a four-way intersection. Kill the 4 Grunts straight ahead by the staircase, then turn right and enter the room. Kill the 4 Enforcers, 1 in each corner, then collect the Rockets to your right. The walls of this room are all Movable Walls, open the Movable Wall to the right and kill the 3 Knights. Collect the 25 Health to your right and the Cells to your left, then turn around. Kill the Knight in front of you, then head down the corridor to kill 3 Knights. Collect the Shell to your left, then kill the Knight to your left. Kill the Knight down the long corridor straight ahead, then turn left and proceed forward to the next doorway. Turn right to kill the Knight down the long corridor straight ahead, then turn left and proceed forward to the next doorway. Turn right to kill the Knight down the long corridor straight ahead, then proceed down the corridor to collect the Shells.

Return to the previous corridor and go up the previously ignored staircase. Jump up the steps, then turn right at the top and jump up the next flight. Proceed down the corridor to collect the Green Armor on your left and the Ring of Shadows on your right. Move forward to an intersection, then turn right to kill the 2 Knights. Proceed forward to collect the Gold Key overlooking a room with Red Armor below. Ignore this room for the time being and instead turn around, heading up the corridor. Turn right at the end, then head up the corridor to collect the 2 Shells before reaching another intersection. Collect the Cells near the staircase in front of you, this staircase is the one you previously ignored, and then go through the doorway to the right. Turn left at the first intersection to kill a Knight, then turn around to kill another Knight. Turn left, then head down the corridor to another intersection. Turn right to collect the Cells in the alcove, then continue down the corridor past a doorway on your left that is an empty alcove. Turn left to collect the 25 Health in the small corridor, then return to the hallway and proceed to the end to collect the Rockets. Turn right to kill the Knight. Return to the corridor near the start and face the doorway you have yet to traverse down. Proceed to an intersection. The doorway on the right leads to the area with the Rocket Launcher, so instead go through the doorway to your left. Turn left and proceed to the far wall, then turn right to kill the Enforcer. Proceed to the far wall, then turn right to kill the 4 Enforcers. Proceed forward to an intersection. The Button on your left is entirely useless. Collect the Cells to your right, then proceed forward to the far wall. Turn right to kill the Enforcer. Return to the corridor, then proceed forward to the next intersection. Kill the 3 Grunts guarding the area straight ahead, then turn left and enter the room. Proceed forward to collect the Grenade Launcher, this shall cause the Ceiling to slowly lower. Press the Button in front of you, then return to the corridor and enter the room on the opposite side. Reach the opposite side of the structure using either corridor and collect the Rockets near the middle, then turn into an opening in the structure to kill a Fiend trapped in the small alcove. Return to the area below the starting room, then turn right to look into an area that was hidden by a Movable Wall that was lowered by hitting the Button in the room with the lowering Ceiling. Kill the 5 Grunts and the 3 Knights inside. Collect the Nailgun in the lower left corner and the 25 Health in the upper left corner. Return to the corridor you were previously in and head to the room on the far side. As you enter, a Movable Wall will slide up, sealing you in this room permanently unless you Rocket Jump to the area where the Gold Key was in front of you. Collect the Yellow Armor on the raised platform to your left and the Red Armor on the raised platform to your right. Hitting either platform shall cause Movable Walls to lower on both sides of the room, revealing raised alcoves above. Kill the 6 Grunts in each alcove, or 12 Grunts total.

Differences from Normal to Hard/Nightmare

 * 4 Knights added to the area below the start of the level.
 * 3 Grunts added to the lower Silver Key corridor on the side opposite the staircase.
 * Grunt added to the Door leading to the lower Silver Key.
 * 2 Grunts added to the lower Silver Key corridor, beside the doorway to the Rocket Launcher.
 * Enforcer on staircase, Silver Key side.
 * Grunt in central portion of Rocket Launcher room, Silver Key side.
 * Grunt on long straight portion of Rocket Launcher room, Silver Key side.
 * Enforcer added to middle section of Rocket Launcher room.
 * Grunt added near Shells in middle section of Rocket Launcher room.
 * Grunt added near Shells in Rocket Launcher room, central corridor side.
 * Grunt added to corridor, Elevator side, near doorway leading to main corridor.
 * 2 Grunts added to corridor, Elevator side, by Elevator.
 * Fiend in upper corridor, Elevator side.
 * Knight added in upper corridor, opposite Elevator side.
 * Grunt in corridor, Elevator side, between entrance from main corridor and sealed Door.
 * 2 Grunts added in corridor, Elevator side, by staircase.
 * Enforcer on staircase, Elevator side.
 * Enforcer added to central portion of Movable Wall room.
 * 2 Knights added to the back portion of the Movable Wall room.
 * Knight beside doorways leading to small corridors in Movable Wall room.
 * Knight added to Gold Key corridor.
 * 2 Enforcers added to useless Button room.
 * Grunt added to doorway leading to Red Armor room.
 * 4 Enforcers added to trapped Fiend room.
 * Knight added to Nailgun alcove.
 * 3 Grunts added to each alcove in Red Armor room, 6 in total.

Glitches

 * Elevator does not function properly, meaning it is necessary to use a Rocket Jump to reach the upper areas.
 * A broken trigger in the Red Armor room (there is a visible raised surface in the ceiling signifying where the trigger should have been designated) means that the only way to exit the room is by using a Rocket Jump.
 * There is a sealed Door in the level across from the area with 3 corridors with a single Knight down each one. This room leads to a room with 25 Health and Shells. This also is where the Level Exit is. However, this Door never can open because the trigger to open the Door exists in the inaccessible area; this means it is impossible to complete the level using normal means.
 * The first Button leading to the Red Armor room is entirely useless; there is a trigger leading to a Door, but the Door doesn't exist in the level.
 * Shells in Movable Wall room, falls through the map on startup.
 * Shells in upper corridor, falls through the map on startup.
 * Shells on long straight portion of Rocket Launcher room, Silver Key side, falls through the map on startup.
 * Shells in area leading to Level Exit, falls through the map on startup.
 * Shells in central corridor, near starting area, falls through the map on startup.
 * Cells in upper corridor, falls through the map on startup.

Spawn Locations

 * Near broken Elevator.
 * Near hole below upper corridor, opposite Elevator side.
 * Central corridor, near 25 Health intersection.
 * Near staircase, opposite Elevator side.
 * Near staircase, Elevator side.
 * Central corridor, corridor leading to opposite Elevator side corridor.
 * Central corridor, corridor leading to Elevator side corridor.