Thread:Vorknkx/@comment-31165294-20180115013148/@comment-3547390-20180116231810

Nods, very much so, except that the problem is I never really make it to the better stuff. None of the Star Wars stuff has amounted to anything yet. Wheel of Time pretty much never achieved anything as I never finished Hexen. I stopped D&D, I stopped LOTR, I stopped Star Trek, many of the routes talked about I just end up stopping at some point. Then I go back to trying to do what I want, only to go back to something that will get me absolutely nowhere. So I never really earn that right. I am trying to think of something I have actually earned the right to do that I have enjoyed.

Perhaps, I feel Hexen and XW constantly demand your input. Without pausing the game, I couldn't walk away for 5 minutes without repercussions, no matter where I went. This means I never really have time just to stop somewhere, smell the roses, and think things through.

I can understand that "authentic experience" mindset. It is the same as when I play Quake on Dosbox when it would be more convenient and improved on GLQuake. Even my Minecraft example is a very good one, I play that in an old version mainly because it feels more like the true experience. Harder to explain than that, but I intentionally play a buggy version just for that classic feeling. My nostalgia mostly is from the early 2000s... and I rarely if ever go there. I remember the titles I play, but I never really get to touch them as I am stuck playing atrocious DOS titles. I think you are right, your nostalgia is different than mine, my era is more the 3d era. As such, I can put up with the bugs of an early Quake version than X-Wing.

I have been thinking about things, debating the concept of commitment. While it seems like something to value, a game is not really something I should hold this much value to, especially when it is designed entirely for entertainment. As much as it seems a bad idea to not keep trying and not give up, it is making more sense that if I am being pushed to the point where I am essentially avoiding it, it makes less sense to continue.

I don't suck at the game. In a way, that makes me feel more justified to stop. If I sucked, it could be simply because I have not gotten familiar with the mechanics and am just being frustrated with the learning curve. Experienced players have more fun and all once the foundation is understood. But I understand the foundation, by now I am familiar with the mechanics to the point that I could finish it if I kept trying. But why bother? So I can make it to Tie Fighter and do the whole thing over? The expansions? Other terrible Star Wars games? At this rate I have essentially established Star Wars canon, even in the Legends period, is so conflicting that none of it even matters.

It isn't the version. Changing to the CD will have less bugs, sure. But it doesn't get rid of the arcade-like feel, the tedium of flying around in black space, the annoyance of the overly-complicated control scheme. There is no real easy fix for it, to get rid of all my problems you would have to make the game entirely different. I think I have an inherent dislike for flight sims, the design of them alone is just against what I like.

It sounds so easy. But it is very hard for me to pull the plug.