Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160609050413

I remember a relatively modern custom level for Doom II that played around with the colors - dividing the map into areas that are purely blue, green or red. It looks surreal but also pretty cool.

Luckily, I haven't seen a blue screen in... I don't know, maybe 10 years. Or close to that. They were a lot more common in Win 95/98 as you can probably imagine. XP was so much more stable than them.

It was really nice that you ran into a level I had played... I think I was 11 or 12 when I played WARHOUSE (as a part of ep4b.wad, IIRC). I even remember playing it with a classmate. I've played many many various levels from the 1994/1995 period, but many of them were included in compilations and thus their true names were lost to me. There were some excellent ones, there was also some pretty bugged or bland maps... I wonder if you'll run into any others ;)

Don't worry so much about the precise chronology - I suppose the more important things are the author and the editor(s) used. Also, since this is 1994, what version of the game a map is geared for - I have seen maps that were designed to make use of 1.1/1.2's lack of armor limit, allowing you to boost your armor way beyond 200%. Then for Doom II, version was again an important issue for a while because many WADs required at least 1.7a and were glitchy or crashy on 1.666. In later years, 1.9 became the standard for everything, so version was no longer a noteworthy factor.

As usual, my advice to you is... don't overthink it ;)