The guardhouse

the guardhouse or The Guardhouse is a Single Player and Multiplayer level. This level was released alongside the epoch turning as a sample of an episode Andrew Smith planned on releasing called The Epoch Turning.

Similar to the vanilla game, this level was intended to have Difficulty settings, meaning Easy would be extremely easy whilst the hardest skill levels would be a challenge. It is recommended to be played on Nightmare for the most entertainment.

This level features numerous ambushes and other dangers, the author warns that the player must use strategy and that mindless attacks shall rarely turn out well.

This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played.

Quick Level Completion

 * Proceed forward to the wall, then turn left.
 * Head through the doorway, then drop into the Water.
 * Continue through the doorway to your right, then swim forward and climb onto the surface straight ahead.
 * Head to the wall, then turn right and head to the next wall.
 * Turn left, then head down the corridor to your right before turning right.
 * Head to the wall, then turn left and move forward into the large courtyard.
 * Move diagonally to your left to reach a Door, then head through it.
 * Head down the corridor and turn left, then move forward into the next room.
 * Turn right and head to the wall, then turn right and head down the corridor.
 * Turn right, then head down the next corridor before turning left.
 * Enter the next room, then drop into the Slime straight ahead.
 * Turn around, then swim down the length of corridor before turning right.
 * Head down the next corridor and turn left at the end.
 * Continue down the next corridor, then turn right and swim to the surface.
 * Climb onto the ledge, then turn right and head through the Teleporter.
 * Continue forward to collect the Silver Key, then drop to the courtyard below.
 * Turn right and head through the Door, then follow the corridor to the end and turn left.
 * Head into the next room, then head up the Elevator to your left.
 * Turn right and head to the wall, then turn right.
 * Proceed through the doorway before turning right, then continue to the next wall.
 * Turn right and open the Silver Door, then continue to the wall.
 * Turn left, then head down the next corridor.
 * Head around the structure to exit the level.

Walkthrough
You spawn in a room filled with Crates. Hit a Movable Wall to your left to reveal a hidden alcove  (#1) . Head to the opposite side of the room to collect the 15 Health and 25 Health, then turn left. Kill the Knight through the doorway, then continue into the next room. Turn right to collect the 2 Shells, then turn left to look into the room. Drop into the Water, then turn around and head into the dark alcove to your left to collect the Grenade Launcher. Turn around once more, then kill the Zombie through the doorway. Proceed forward into the next room, then continue up onto the ledge to exit the Water. Collect the 15 Health and 25 Health to your left, then continue through the doorway straight ahead. Turn right and head to the wall, then turn left. Head down the corridor to your right before turning right, then kill the Knight straight ahead. Head to the upper left corner of the next room to collect the 2 Shells, then turn right to collect the Double-Barrelled Shotgun in the alcove. Turn around, then head through the doorway to enter a large courtyard. Turn right to collect the 2 Nails, then turn around and cross to the opposite side of the room. Turn right near the end to approach a Door, then collect the 2 Shells to the right. Open the Door and kill the 2 Grunts, then head down the next corridor to reach the Crates. Collect the Nailgun, then head to your left to collect the 25 Health.

Turn left to head down the next corridor, then kill the Grunt to your left. Enter the next room and turn right, then kill the Grunt to your right. Turn around once more, then head up the Elevator to your right before turning around. Proceed forward to the wall to collect the 25 Health and 2 Nails. Turn right and head through the doorway, then turn right once more. Head down the next corridor to collect the 25 Health and Rockets at the end, then turn right to kill the Enforcer. Straight ahead is the Silver Door, so retrace your steps to the area below the Elevator, then head underneath the bridge to collect the Shells to the right. Continue forward, beside a set of Crates, before turning right into a corridor. Kill the Grunt in the corridor. Return to the upper floor bridge, then jump to the Crates to open a Door beside it  (#2) . There is Slime below the corridor, but you cannot access it at the moment. Continue down the corridor before turning right, then kill another Grunt. Head down the corridor to collect the 2 Shells at the end, then turn left to kill another Grunt. Proceed forward through the next doorway, the lights will turn on as you do such, and kill the Death Knight to your left. Turn right to collect the 2 Nails, then turn left and head up the staircase. Collect the 25 Health at the top. Turn around to hit a Shootable Button above the doorway you just entered, revealing an alcove behind you  (#3) . Head up the staircase on the opposite side of the room to collect the Biosuit, then drop into the hole leading to the Slime between the two staircases.

Turn around, then swim down the length of corridor before turning right. Head down the next corridor while killing the Zombie, then turn left at the end. Turn left, then pass the corridor on your right to collect the Green Armor from a small alcove. Head down the corridor you ignored and kill the Zombie, then continue to the far side. Swim to the surface to kill the Grunt, then climb onto the ledge. Turn right and head down the small corridor to collect the Super Nailgun, then continue through the Teleporter. You are now on the balcony overlooking the courtyard, continue forward to collect the 2 Shells and Silver Key. Drop to the floor below, a Movable Wall has slid aside to reveal a Teleporter underneath the balcony, allowing access to it if you fall off. Retrace your steps to the Silver Door, then head through it to kill the 2 Grunts. Collect the 2 Nails to your right, then turn left and head down the corridor. Head around the structure straight ahead, then enter the Teleporter on the opposite side to exit the level.

Differences from Easy to Normal

 * 2nd Knight in the room beside the starting room.
 * Zombie in the Water room with the Grenade Launcher.
 * 2nd Zombie in the Water room across from the Grenade Launcher.
 * Knight in corridor leading to Double-Barrelled Shotgun room.
 * 2nd Knight in Double-Barrelled Shotgun room.
 * Ogre on Silver Key balcony.
 * Enforcer in courtyard, near Door.
 * 3rd Grunt in the Nailgun corridor.
 * 2nd Grunt beside the Elevator.
 * 2nd Grunt underneath bridge leading to Silver Door.
 * Death Knight in corridor leading to Silver Door.
 * 2nd Grunt in corridor just beside  (#2) .
 * Enforcer in  (#2) .
 * 2nd Grunt in middle corridor between Elevator room and Biosuit room.
 * 2nd Grunt in corridor beside Biosuit room.
 * 2nd Death Knight in Biosuit room.
 * Enforcer in  (#3) .
 * 2 Zombies in Green Armor corridor of Slime tunnels.
 * Ogre in corridor just past Slime tunnels.
 * Ogre spawns on balcony when Silver Key is approached.
 * Fiend spawns in courtyard when Silver Key is approached.
 * Vore behind Silver Door.
 * Ogre spawns behind Silver Door when Vore is killed.
 * Grunt in corridor leading to exit.
 * Enforcer beside exit Teleporter.

Differences from Normal to Hard/Nightmare

 * Zombie in the Water room with the Grenade Launcher, side closer to start.
 * 3rd Knight in Double-Barrelled Shotgun room.
 * Ogre in middle of courtyard, entrance side.
 * 2nd Enforcer in courtyard, near Door.
 * 4th Grunt and Fiend in the Nailgun corridor.
 * Enforcer underneath bridge leading to Silver Door.
 * 2nd Enforcer beside Silver Door.
 * Enforcer in corridor just beside  (#2) .
 * 3rd Grunt in middle corridor between Elevator room and Biosuit room.
 * 3rd and 4th Death Knight in Biosuit room.
 * 2 Zombies in Slime corridor closest to entrance.
 * 2 Zombies in middle Slime corridor.
 * 2nd Zombie in final section of Slime corridor.
 * Enforcer in corridor just past Slime tunnels.
 * 2nd Fiend spawns in courtyard when Silver Key is approached.
 * Shambler spawns in Elevator room when Silver Key is approached.
 * Fiend spawns beside Elevator when Shambler is killed.
 * 2 Fiends spawn in Nailgun corridor when Shambler is killed.
 * Ogre and Enforcer spawn in corridor leading to Silver Door when Vore is killed.
 * Shambler replaces Ogre that spawns behind Silver Door when Vore is killed.
 * 2nd Grunt in corridor leading to exit.
 * 2nd Enforcer beside exit Teleporter.

Differences

 * Teleporter behind starting location, leads to new corridor near Thunderbolt.
 * 2 Cells in starting room, same side as  (#1) .
 * 2 Nails across from 2 Cells in starting room.
 * 2 Rockets in Water room with Grenade Launcher alcove.
 * Cells in Nailgun corridor, beside Door, side facing starting room.
 * Rockets in Nailgun corridor, beside Door, side facing away from starting room.
 * Three 25 Health in Nailgun corridor instead of one.
 * Second 25 Health and 2 Rockets on upper floor bridge intersection.
 * 4 Cells in corridor just after upper floor bridge, side closer to doorway to bridge.
 * Silver Door has been replaced with a regular Door.
 * 2 Shells beside Door that was previously the Silver Door, side closer to bridge.
 * 2 Rockets beside Door that was previously the Silver Door, side further away from bridge.
 * 2 Rockets and 2 Cells beside hole leading to Slime in Biosuit room.
 * Two 25 Health in Slime, just below Biosuit room on side facing away from middle corridor.
 * 2 Shells in Slime tunnels, middle corridor, closer to Biosuit room.
 * 2 Rockets in Slime tunnels, Green Armor corridor, just before corridor leading to Super Nailgun.
 * 2 Nails in Super Nailgun corridor, side closer to Slime tunnels.
 * Pentagram of Protection replaces Silver Key.
 * 2 Shells and Rockets just after Door that used to be Silver Door.
 * 2 Nails beside Thunderbolt structure, opposite side from Thunderbolt.
 * Exit Teleporter has been removed, instead a Thunderbolt is located where it used to be located.
 * 2 Cells near Thunderbolt.
 * A new corridor has been opened up near the Thunderbolt. It includes Cells, Rockets, a Ring of Shadows, and a Rocket Launcher.
 * Teleporter at end of new corridor, leads to single player start.

Spawn Locations

 * Single player start.
 * Double-Barrelled Shotgun room.
 * Courtyard, side closer to Nailgun corridor.
 * Nailgun corridor.
 * Lower floor of Elevator room.
 * Bend of corridor just after  (#2)  and middle corridor.
 * Middle of Biosuit room.
 * Corridor leading to the Thunderbolt room.
 * Thunderbolt room, Rocket Launcher corridor side.
 * Thunderbolt room, opposite Rocket Launcher corridor side.