Demon Shooter

Demonshooter is a Modification for Quake made by Shootermaster, this modification allows the player to call upon a helper companion by using "impulse 100" that can attack both Monsters in single-player games and enemy players/companions in Deathmatch. When called upon, the Demonshooter will appear at the player's starting point, in deathmatch he will spawn in any of the available deathmatch spawn spots.

The Demonshooter appears and acts similiarly to an Grunt, minus the skin and sounds which were done by the author. The helper will follow the player around the level, toggling between running and walking cycles if necessary. He will also walk backwards if he blocks the way.

The Demonshooter can be only spawned once in the current game session, following the player to the next map. It is not possible to disable the companion throught normal methods, the only possible way is through killing him making him drop his Backpack with the amount of Shells he had, it should be noted however that by doing so the player can't spawn him again unless a new game is started, or the current map is restarted.

Due to the relatively simple AI in the game, He can't follow the player in extreme conditions such as Water the author had plans to implement this function in the next version, it can also be difficulty or not possible for him to follow the player in Moving Platforms. The AI is also unable to jump or drop down surfaces and thus losing track of the player if left behind.

The Demonshooter will attack its targets with a Shotgun that is roughly similiar to a Grunt's, the companion can also pick-up Shells and Armor if required so the player may want to pick them up first if they need it.

Messages

 * Demonshooter arrived (Spawning)
 * Demonshooter died (Death)

Death Messages

 * "Player" died