Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160419182705

Uhhh, you played it not so long ago, didn't you?

The level design tries to be more meaningful, to have consistent patterns and build up a unifying theme. The original three episodes, especially, have specific and unique atmospheres that make their levels easily identifiable, even if you just warp to a random map without looking. I am fairly sure you'd be easily able to recognize a map's episode, even though sprite games are not your thing ;)

Doom 2 tries to create themes as well, but it's more of an afterthought than a directed effort. Sometimes it works, others - not so much.

There!