Thread:Vorknkx/@comment-3547390-20120323184142/@comment-3547390-20120330104313

You are measuring in the crate system (I don't know if you know about it, it's a measurement from the start of the game to the sighting of the first crate, says how good the game is). I don't have problems with crates, but with the sewers...

I can think of of only a few games that don't have sewers. Unreal for one. Even Thief had sewers (one of the best ways to avoid the enemies on the streets) and Quake (E4M1 is pretty much a sewer level, flood gates and all). The original Doom didn't have sewers, nor Doom 2 or TNT.