Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140201222916

Exactly, you will get a lot of those in Thief 2. All I know is that Basso wants to marry Jenievere. The flute part is quite different, I also remember messing with that gate guard a lot. There is a hidden objective in the level if you have a keen eye (there are actually a few in the game, though this is the only one I remember fully). So far I assume the story is disconnected like in Thief 1, though I could be completely wrong.

Thanks for not saying anything, I know it is hard (XD).

Alos, are you playing on Hard or Expert now?

Level 2 is quite good and shows the expansiveness the sequel has in comparison to part 1.

Also, I finished 1999's missions and thus only need to do the first 2 months to get to Thief 2. I guess I should list the good missions at this time, course I only have a top four as most were broken and terrible (especially the ones in December, it feels like we took 3 steps back in quality). Others just didn't have playability or lasting impressions.

2000's first mission (after a christmas demo) is inspired by the second worst fan mission! That doesn't bode too well...

1. The Library - I mentioned this one before. It is a good mission that represents the quality of Thief 1. Ironically the mission that was later made by the same author that was considered one of the best I did not like, but this earlier effort felt quite good.

2. Lord Edmund Entertains - Sound quality is pretty cheezy but it still manages to become catchy. The actual mission itself managed to impress me in comparison to others I had played. It has a great story. There are some areas that you have to think outside the box though (I had trouble on my first time).

3. The Death of Garrett - I agree with the community, this is a great mission. It is pretty much nonlinear and has some cool effects. It reminds me a lot of the earlier Thief 1 missions. This is also the only level in my collection that is still vanilla, I didn't notice any minor glitches in my playthrough.

4. Shunned - Probably the best mission of 1999. It is very short, but is probably the only level I have enjoyed that features undead. The atmosphere here feels great and no space is wasted, I cannot say the same for the "sequel" of sorts to the Library that also featured undead and had similar comments.

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EDIT: I'm sorry but I probably am not going to be making much progress anywhere tonight. This FM for Thief is going to occupy all my time, it is evil and extremely difficult. Basically it has tiny buttons that are nearly impossible to see that do things that you have to figure out. So it is the downfall of someone with TRBS. I am about ready to actually use a walkthrough due to how frustrating this is getting.