Mezza

Mezza is a Single Player and Multiplayer level in Dark Hour. It is the eighth level of a "campaign" created by a chain of levels being linked together. It is made up of dark and narrow hallways made of rusty metal. These hallways link together several rooms, creating a maze.

In Deathmatch, it is intended for 5 players or less. There are no differences between the Single Player and Deathmatch versions of this map.

Quick Level Completion

 * Follow the corridors to a pair of hallways.
 * Choose either hallway and proceed to the opposite side.
 * Turn left at the end and follow the corridor to the next room.
 * Go through the corridor to the right and follow it to the next room.
 * Follow the second corridor to your right to an intersection.
 * Follow the corridor to your right to the next room
 * Go through the doorway in the upper left corner of the room.
 * Follow the twisty corridor to the next room.
 * Go through the doorway on the opposite side of the room.
 * Follow the corridor to the next room.
 * Use the exit Pad to exit the level.

Walkthrough
Upon spawning you will collect a Super Nailgun and 2 Nails. Go through the dark doorway in front of you to reach a hallway. Proceed down the corridor, collecting the 2 Shells in the alcoves to the left. Turn left at the end and proceed up the corridor, collecting the Shells. Turn right at the end and kill the Enforcer. Turn right at the first turn and proceed down the corridor. Collect the Shells at the end, then turn left. Proceed down the corridor, ignoring the corridor to the left as it is the opposite side of the one you previously ignored. Kill the Enforcer in the alcove to the left, then continue down the corridor. Kill the Enforcer in the room at the end of the corridor. Collect the 2 Nails in the lower left corner, Super Nailgun in the upper left corner, and 25 Health in the upper right corner before returning to the lower right corner. Ignore the hallway on the left side of the room and instead follow the corridor straight ahead. Kill the Enforcer in the middle alcove to the right, then follow the corridor to the next room. Collect the two 25 Health in the lower right corner and Nails in the upper right corner while killing the Enforcer in the lower left corner, then go through the doorway in the upper left corner. Proceed down the corridor to the next room, killing the Ogre and collecting the 25 Health in the alcoves to the left. Collect the 25 Health in the doorway before stepping into the next room. Turn left to kill the Enforcer and Vore. Go through any of the three corridors straight ahead, then turn left. Proceed down the corridor, killing the Ogre at the end. Collect the Grenade Launcher and 2 Rockets, then return to the previously ignored corridor.

Head down the corridor and kill the Fiend in the room at the end. Ignore the doorways to your left and instead go through the darkened doorway in the upper right corner. Collect the Rocket Launcher in the middle of the room and the Nails in the upper right corner, then go through the doorway straight ahead. Follow the corridor to the room at the end to collect the 25 Health. Return to the room with the two previously ignored corridors. Use either corridor to proceed to the room at the opposite end. The left corridor also has a doorway to the left and the right corridor a doorway to the right, ignore both for the time being. Kill the Ogre, Fiend, Spawn, and Enforcer inside the room. Collect the 5 Rockets on the far side of the room, then turn around. Use the hallway to your right to return to the previously ignored doorway to your right. Proceed down the corridor and collect the Nails at the end. Turn left and follow the corridor to the small room at the end, ignoring the corridor to your right. Collect the Nails and kill the Knight, then return to the previously ignored corridor. Go down the corridor to kill a Knight and collect the 25 Health floating in midair in the next room. Go through the doorway straight ahead and collect the 25 Health at the intersection. Ignore the doorway to your right, instead following the corridor straight ahead. In the next room, go through the doorway to the left and follow it to the end. Kill the Grunt and collect the two 25 Health. Go through the doorway to the left and follow the corridor to the end. Kill the Grunt and collect the two 25 Health. Turn left, then follow the corridor up to the next room. The corridor you just used was the last previously ignored hallway. Return to the room on the opposite side of the corridor from where you killed the first Knight. Rather than go around, you can simply use the corridor straight in front of you to reach the previously ignored doorway of the parallel corridor. Follow the corridor to the next room. Collect the Rockets on the lower left side, Rockets on the lower right side, and Nails on the middle far side. Ignore the doorway to the left and instead go through the corridor to your right to the next room. Collect the Pentagram of Protection, then turn right to kill the Shambler. Go through the doorway on the far left side of the room, then follow the corridor to the next room. Turn left to kill the Shambler while collecting the Quad Damage. Go through the doorway to your right and follow the corridor to the next room to collect 2 Nails and two 25 Health.

Return to the previously ignored corridor and go down it. Turn right at the end, then left at the next end, then left at the next end, then left at the next end, then right at the next end, then right at the next end, then left at the next end, then finally right at the next end. Continue into the next room to kill the Spawn and 2 Grunts. Collect the 25 Health and 2 Rockets to the right, then go through the doorway straight ahead. Follow the corridor to the end. Use the exit Pad to exit the level.

Spawn Locations

 * Quad Damage room.
 * 5 Rockets room.
 * Grenade Launcher room.