Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140211231946

That's the difference between a player and a completionist :P. What secret did you find?

The Lighthouse is good, I can't wait to go there tonight.

Not buying Thief here. You can't even jump where you want in that game. No Trickster, that would be too supernatural. I think it is just you and regular guards. What people wanted with the original Thief (which I feel is too repetitious).

XD, Katarn turned the last one into Disneyland.

Do? Donuts? Doors? Dogs? Dobermans? Doom?

COD Ghosts sounds awesome. Plant a bomb with the same key you used to put on the scuba gear (if you had to put it on) and then watch a cutscene. Then you watch a sinking boat. Intense! No wonder new school trumps old school! Who wants interaction from a game? Challenge isn't good when it means you can't beat the game on the same day you bought it. I then want to play multiplayer and brag about how awesome my kill score is. Sure, I just stand there and place a ton of mines, but that was skill! It takes skill on my eyes to watch a movie! Thief 1-2 were stupid as Garrett didn't do anything on his own. Why do I have to do everything for the game character?

Do again. An enemy. Hmm. Doppleganger? I am fighting myself! That's what I am going with, as I can't think of anything Star Warsy that begins with Do (maybe Di, but we already saw those in DF).

I hope Thief is good too. But when you can't jump where you want, do what you want, or play how you want.... what is the point? Did you see the blur effects? Eliminating supernatural is just another modern thing, we need more realism for some reason. Garrett is voiced by a different person (not that big perhaps with a new character, but the same voice had been used for all 3 games). They have said for QTEs that there was only one and people got the wrong impression.

I also disagree with no hard disk copy. Thief in North America isn't going to be on a disk (for the PC), but only in digital format on Steam or stuff like that.

Here is a couple quotes from the team developing Thief. Read it as you will...

"Jumping, bouncing up and down, kind of broke the immersion... we didn't want you to be the master thief and you just tend to fall off stuff all the time."

"We still use third-person camera, but only in specific moments when it fits the most, like a navigation segment or performing takedowns."

"But seriously, most of the game happens inside the City in an "autumn" setting, so water wasn't a big theme for us. It exists mostly as shallow puddles, which cause noise depending on the player's speed when they walk through them."

"Stealth is vital, and thus we have upgrades (to both gear and Focus) that will help stealthy players. There are things to smooth lockpicking, reduce detectability, minimize footstep and arrow impact sounds, ect."

"Then, there is his reliable fence Basso, of course." - Perhaps not that big, but it is a misinterpretation. Basso wasn't a fence getting Garrett jobs like Cutty. Garrett rescued Basso from prison as he happened to be going that way and wanted a favor. The first level of Thief 2 was another favor of Basso, where it even sounded like he was settling down and getting out of the buisiness."

EDIT: Odd... is MotS supposed to have smaller resolutions than JK? JK worked fine in full screen for the actual gameplay, while even gameplay is a tiny window for me now. I don't know if I can handle playing in a tiny window, it kinda kills the immersiveness...