Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160420205659

That is some pretty powerful wind.

Yeah, I tend to find that DOS games are just clunky in responsiveness and interfaces. Quake and games from then going forward move smooth, especially since I use GLQuake instead of bothering with the vanilla, but prior to the days of libraries when everything had to be drawn... it just tended to cause momentary delays that get old. CRPGs of the time definitely suffer from this, it is usually better for FPS since you have less to worry about, you don't need to worry about drag and drop or examining things with text boxes in Doom.

Perhaps it was shotgun guys. It is that map with a cage thing and a bunch of grass with a massive map. If you think I know what map I am talking about, you have to remember that I barely remember Doom II beyond particular parts.