Thread:Vorknkx/@comment-1915529-20120523190003/@comment-1915529-20120710115212

What on earth is half a smiley face?

Imagine Quake, with a single corridor from the start to the end of the level and a few corners. As you walk down it, ever so often you get trapped by invisible walls and you have to defeat a few waves of Grunts and Enforcers (no other enemies because you don't get varied enemies, all the same with different guns and health). Then you can move forwards but the invisible wall behind you remains. And you do this a few times before you reach the exit. That is exactly what modern games are like.

Now compare that with Quake II and Hexen's hub style and you see the difference.

When I was 7-years-old, I was playing Quake II and Jedi Knight... but 12-year-olds of today are playing Call of Duty, how sad :(