Qtest Custom Files

Qtest was intended as a tech demo, but the community was quick to start modifying the files, resulting in numerous files made for the program. Due to the differences between the two programs, these files are entirely incompatible with Quake itself.

While Qtest was entirely intended to be a Deathmatch test, id Software accidentally included the Monster files. Various tools and levels were created to incorporate them into the game. This led to a highly publicized and talked about showcase of the creatures before Quake was released.

Note that the Grunt and Ranger skins are interchangeable with one another. This often led to the belief that the Grunt was intended to be an AI version of the player.

There appears to be a lack of communication with which Monsters were able to be used, resulting in contradictions like the Fiend being assumed to be unable to be used. This in turn means that some model files were designed with the wireframe for a different opponent than the one that it replaces. Note that doing this results in constant errors if the Monster is killed.

Note that most levels made for Qtest are simple modifications of the three levels included with the original version. Custom levels made entirely from scratch were a rarity in the days of Qtest; the ones that exist are little more than simple test levels totally devoid of any entities.

Retextures
Player/Grunt=

}}



Weapons=

{{#tag:tabber| Nailgun=

{{{!}} class="wikitable" style=margin:auto; text-align:center" ! scope="col"{{!}} Name ! scope="col"{{!}} Texture {{!}}- {{!}} FURY {{!}} {{!}}-{{!}} Grenade Launcher=

{{{!}} class="wikitable" style=margin:auto; text-align:center" ! scope="col"{{!}} Name ! scope="col"{{!}} Texture {{!}}- {{!}} FURY {{!}} {{!}}-{{!}} Rocket Launcher=

{{{!}} class="wikitable" style=margin:auto; text-align:center" ! scope="col"{{!}} Name ! scope="col"{{!}} Texture {{!}}- {{!}} X9TEXT {{!}} }}