Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181002192205

Well, well, Matthias Worch - a name quite familiar to me, since I've been fan of the two major Doom projects he worked on, Memento Mori 2 and Requiem, since my early high school years; there were even vague rumors that Memento Mori 3 would be done in Quake but this never came to pass, I don't know if they ever really intended to do it or this was just a joke (and some people claimed Requiem was the "unofficial" MM 3). Anyway, it's nice to see him pop up here as well, perhaps there will be more familiar names in the future. (sigh) Seems he's one of those people who disliked Doom 2's map design, though I personally always liked the more Earth-styled levels.

My grandpa and I did some pretty good work today. The moral is - never be too proud to ask for help when you can't do something alone. Besides, he's always looking for reasons not to stay at home (yes, my grandma is THAT annoying sometimes) :P

Installing old operating systems can be long and tiresome indeed... though I get a certain amount of enjoyment from resurrecting old memories. Installing Windows 98 felt almost like a holy ritual back in those days.

Private servers have a decent degree of variety to suit various tastes - there are the so-called "fun" servers with custom content and fast leveling... though I personally find no fun in all this rushing. besides, leveling up too quickly breaks the game as you have to go to higher-level areas before acquiring the adequate equipment to survive there, so you often get screwed. Then we also get the servers that try to emulate the original as closely as possible, though they often overlook some small details that might trigger my perfectionism. Devs generally get annoyed when I complain about small stuff because there is always more important things to fix... but that doesn't stop me. I do care about the little details, and when I salute some random city guard, I expect him/her to salute me back.

The UQE has indeed told me that some early versions of GL features were tested in Quake and Hexen 2, and some of those semi-implemented things can still be found in the code, before they were finally polished and fully introduced in Quake 2.

Heh, I suddenly remember all the weirdness that Doom 3's physics engine can cause with zombie corpses - they can sometimes fall in really awkward (or compromising) positions.

The world is not a tranquil place, sadly. Talked to my old friend in the It department this morning - he is handling the database export this year and he's quite panicked about it. Mostly because people would turn to him, if they need help fixing errors. I know how painful this process can be.

I'd certainly love to see how Quake bosses handle when they are out of place. This would reveal a lot about the game's flexibility (we already know the Chtthon-killing device is pretty rigid).

Strategy guides for third-party addons... yeah, I don't see this happening. It would surely be nice to read a bit more about the authors' thoughts and ideas, but alas, only Greg made the effort to make something like this. Many WAD authors (like Worch) include some behind-the-scenes notes about their work, especially in larger projects and there usually is something curious to read.

Software limitations are nothing compared to the Force! The jedi mod allows you to sneak aboard Rebel flagships without registering... resulting in the strange glitch of being invisible to everyone. Apparently, you have to be registered for your existence to even be acknowledged. Sad.

This Wiki... (cough) I mean Fandom is also a time capsule in a way. Imagine some distant future where there is no way to play the original Quake games anymore, but they are able to re-create the game using all the info stored here. And why not - we even provide the textures, skins and sounds. Someone could truly rebuild the game, if they really wanted to.

It's like those crime investigation shows where they look into very old and seemingly forgotten cases. It may have been 20 years since Q2 was made, yet its dirty little secrets shall all be revealed!