Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20141108215641

Surprised you are still excited to see a new video after procrastinating so long! Anyway, the rendering portion has just finished so I ca n start working on uploading this thing.

I don't really see how a game can be about strategy if it is like Thief and yet has markers. It is bad enough with FPS games, but at least I can still see them working (even if it is less desirable). Thief is about strategy and timing, figuring out the best route to escape. Kinda awkward when there is only one route.

What goes through the dev's heads is polygons and colors. Simply put, you must design a game in the stupid fashion in order for it to get published. So blame the publishers, this is also the reason why indie games are usually more creative.

My childhood was about playing Metal Age. For some reason that doesn't sound like a conversation starter.

LINK: http://www.youtube.com/watch?v=G09UB6_irUs&list=UU9z53U4prVDZA5r5RZyOmVg