Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190307223146

Ordinary printing wouldn't be so bad... but we often have to print more specific stuff, on sheets with custom sizes, and positioned in a special way. That's where the real "fun" begins. I never print official documents without a few test runs beforehand, since so many things could go wrong.

True, true... the restraint does pay off in the end.

All things considered, I must say that it is quite impressive. Arena was impressive in light of the year it was released, Daggerfall is impressive simply for being a DOS game (with all the limitations this entails). They surely used a lot of tricks, smoke & mirrors, and various workarounds to pull it off. All these cool tricks come at a price, of course - all those bugs. The more complex a system is, the more likely it is to break down. And Daggerfall is really, really complex for its time, so it's no surprise it goes haywire every now and then.

I was tempted to give it to the evil necromancer guy (King of Worms), since I like my RPG characters to be "dark" persons. But then real-life events got me into this "fight for freedom" mood and I wanted to share this gift with the oppressed and downthrodden of Tamriel :P

It was about time people realized the genre went in the wrong direction with CoD and the rest of the "gritty movie" games. I am glad to see this return to the "true faith". The new Quake-engine thing is called Wrath. I saw some footage - there surely asre some Quake vibes in it, with the droning ambient music, the Lovecraftian motifs and all. I think it will be a good game when finished. Its only major flaw would be, like you said, being tied to a launcher and an online cloud...