Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170304174025

Sounds like you have had a tiring afternoon. A bit crazy. Mostly I just have been calming down from the stream, I even got calm enough to play some more Doom PWADs :P

I know you don't think less of me and I appreciate you letting me torture myself with this goose chase. It is better than just being told outright and feeling like I just was walked to the end. I am thankful you care about the streams, sometimes I worry I bore you or make a fun aspect too negative. It is nice having you around, even when your critical. Honestly I appreciate criticism, though I am also known to be stubborn and disagree with said criticism :P

I think I understand what you mean. Look at my Doom PWADs. I generally have more energy and enjoy it when the levels are either really terrible or good, just because I have more passion for it either way. When it is boring it is just sort of there and you just want the experience to end. That is how I feel for some of the original Doom levels. If something is just boring, what is the point? At least it is terrible, you remember the experience and can say you suffered through it. Like Elder Scrolls Arena in general, though some dungeons definitely were the boring style (I'm looking at you Vaults of Gemin).

Yes we do have different thresholds indeed. I am not sure how you would feel about Thief and there are definitely flaws in the games. In fact, my favorite game of all time has a part I find absolutely terrible and is perhaps amplified by the fact that it mars such a great game. There are also really horrible mechanics and glitches, there is pretty much one mechanic that is so buggy that it is quite frustrating to work with. But, as you see, I still heavily enjoy the games.

The problem is that Hexen really doesn't offer me much good content. It features highly windy and chaotic environments, which I find uninteresting. It features respawning enemies, which I find terrible. It features jumping on the Doom engine, which just feels horrible. The game is highly repetitive with hitting Ettins over and over. When you aren't doing that, you are pretty much looking for tiny brown buttons to push. I guess that is why I get bugged by it so much, there is pretty much nothing I find appealing about Hexen besides the difficulty. Note even difficulty is something I tend to get bothered by depending on the level it is in, a horrible level that has a hard difficulty just results in a rather stretched out and even more frustrating adventure. The level needs to be enjoyable for challenge to be appealing. The music is boring, the environments are boring, and even the enemies feel relatively uninteresting. That is why I tend to complain, the game just doesn't offer me anything and thus when it becomes frustrating it becomes even more groan worthy than a level that would be good if not for some mechanic.

That doesn't sound like luck at all. Enemies usually have some pattern or mechanic that you can work with in order to beat them. Luck is pretty much one of my biggest gripes with RPG games. In fact, that pretty much covers why I tend to not find RPGs appealing, there is no real sense of control in those games. I pretty much am rolling dice rolls and hoping I am successful, there is no player ability involved with anything. I know certain keys games where this pretty much killed any enjoyment for me, I spent so much time quickloading to get luck because otherwise you are punished that the game no longer became fun. I guess where I draw the line with luck is if it is something game-ending, say like something that kills you. Look at Daggerfall. Don't have any potions because there is no shop? Well, congrats, you just got poison! Hope you have an earlier save before you got poisoned! I actually am fine with luck in regards to randomization, as long as said randomization means it is still possible to complete the game. I am not fine with my hits on an enemy being reliant on luck, or the enemy hitting me being based on luck.

Quick reaction times? I guess it depends on the game. If it is an arcade game where you cannot save, that is absolutely cheap and is one of the reasons I hate side scrollers. If I can reload just before the boss fight, I don't really have a problem with it. However, I don't want the solution to be to stand in X spot, that becomes a puzzle and not a challenge. But if you mean a boss that can pretty much 1-shot you if he hits you, moves ridiculously fast, and requires constant fast reactions that is actually how I like my bosses.

You know many of my big gripes by now. I hate respawning enemies, absolutely downright hate them, I tend to prefer ghost towns simply because I like having periods of time where I can breathe and examine the world around me. Nothing ruins a game more for me than rushing, I intentionally tend to slow myself down simply so I can enjoy things more. Time limits are a great way to pretty much kill any enjoyment I had for a certain game, note however that needing to react quickly to dangerous hazards like the Warrior's Code puzzle is not what I mean (I actually liked that puzzle and found it one of the most fair parts of the game). I hate puzzle based mechanics unless they feel heavily intuitive, I hate having to spam every wall in a level and I loathe button/item hunts. I also absolutely hate when a mechanic suddenly changes, such as making a hammer that never did anything suddenly get the ability to knock down doors and require this at a certain point. I absolute hate it when a game punishes me for a puzzle mechanic. Permanently sealing off an area because I pressed button X or walked across area Y is one way to make me heavily frustrated if I find for any reason I need to go back, a good example is that final secret map of Hexen. My style of game makes the objective obvious, but makes reaching it extremely difficult. I like levels that are sensible, I loathe mazes or really any sort of level that feels like it is crawling all over the place without allowing me to get some sort of idea where I am. I loathe stats, any number management pretty much makes me think I picked the wrong choices and stresses me out. I get bugged quite a bit when there is a lack of ambient noise and the game has to rely upon music to retain noise. I hate when I can see a number in my ending screen that is impossible to complete. I hate when the game is so horribly optimized I cannot actually play it or when it features frustrating controls.

Heh, I am thankful you can put up with my rantings. I really want to like Hexen, but every time I play it the game appears to get worse and worse to the point where I have lost most of my enthusiasm. I would be lying if I said I expected it to get better, I can imagine more headaches before we are done with this.

Also, I am surprised that lately we haven't found any new levels in your collections with the level of polish I have been seeing. :P

In other news, still uploading some more. WANTON12, even if combined into WANTON, can no longer be seen as a massive timesink. Check out SS27BET2, that thing is massive. Definitely the most physically worn I have felt after playing a Doom level. :P