Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160423213015

Thanks. I remember when we got her in 2007 - she was just a little ball of fur. And she had lots of fleas because she had been kept in a room with lots of dogs.

Ummm, actually OpenGL and Direct3d are graphics-related things, SB16 and MIDI are sound-related. But yeah, DOS had its share of graphics-related complications too (during the short VESA era).

Heh, I will try to make a Top 10 list sometime. Here is something interesting that I was reminded of recently - I don't know if you've ever watched it, but there was a classic old show called Captain Planet, an ecology-themed sci-fi/action series. And one of the main villains there was called Duke Nukem... no relation whatsoever to the game character. He was a mutated mad scientist who represented the dangers of misusing nuclear technologies (all villains in the show represented something - e.g. reckless exploitation of resources, or poor sanitation and pollution). And he was one of the most dangerous villains too - he could shoot radiation beams from his hands, powerful enough to melt metal objects (even whole vehicles).

And now for the most curious part - this cartoon villain did have an effect on the video game character. The guys at Apogee were concerned about possible copyright issues, so the game character's name was changed to "Duke Nukum" for a while (most notably in version 2.0 of the first DN game). Sounds weird, doesn't it? My first reaction to seeing this was "Wait, is this the Turkish version of the game?" Anyway, some time later they found out the cartoon villain was not copyrighted, so they reverted back to the original spelling and the sequel was titled Duke Nukem II. Today, the game character is copyrighted, the cartoon one still isn't.

Henceforth, April 23 shall be known and celebrated as "Deathstalker's Freedom from Doom Alphas" day :)