Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140116132916

A melee enemy that you can stand back and shoot but will remain in place? Why does that sound extremely easy. There has to be a trick on the final boss...

Wow, I thought the Arc Hammer would be harder than Level 10. I didn't beat it easily though, it was those 2 extra lives that saved me (didn't need the third one). The Kell Dragons make the game pretty intense, because even though they can be easy if done properly it is also very easy to mess up (one game I kept spawning inside them and therefore had to punch for the few seconds I had before I was mauled to death).

Melee can be pretty fun if you have a good speed. In System Shock I was rushing enemies with a crowbar way too much more often than the developers probably intended (probably the reasons why I never trained with ranged and therefore exploding enemies (which if you can see can injure you, similar to mines in this game) and insta-kill lazers all while navigating around a room of explosive barrels caused me some trouble). Even though that game had challenge, it also became a bore due to the flawed controls and UI (I kept comparing it to the superior Deus Ex).