Grunt House

Grunt House is a Single Player level. This level is included as an example file with Eloinz.

While this level has a Level Exit if you use Noclip, it incorrectly links to "Start" instead of "start".

Originally released on October 23, 1996, this level was updated on November 10, 1996 for the 0.4 release of Eloinz. Changes include some slight orientation changes to various entities, such as the starting position, as well as the final section no longer just including a cluster of Monsters but a series of lights as well.

The 0.4 release is extremely buggy. Most entities in the final area also fall out of the map, including a Quad Damage as well as the Silver Key. The additional lights make the Monsters stuck, making them easier to fight. While the 0.21 version could be completed, the 0.4 release is impossible to complete.

Walkthrough
Turn right to look into the room, then step off the Teleport Pad to cause the message "Grunt House" to appear. Proceed forward to collect the Super Nailgun while ignoring the Door to your left. Collect the 25 Health and 15 Health in the upper left corner of the room. Turn right, then head through the Door before turning left into a corridor. Kill the 3 Rottweilers. Head down the corridor, collecting the 2 Nails in opposite corners of the alcove to your right, then reach the end of the corridor to collect the 15 Health. Turn left and head to the wall, then turn left once more to kill a Rottweiler. Head to the wall before turning right, then kill another Rottweiler. Head to the upper left corner of the room to collect the Gold Keycard.

Return to the starting room and go through the Door you previously ignored. As you head down the next corridor, the message "Are you ready for the Grunts ??" will be displayed. Head to the far end of the corridor to open the Gold Door. Kill the 6 Grunts, 2 Rottweilers, and 4 Enforcers in the large room. Most Monsters, outside of one of the Rottweilers, are stuck on the light fixtures in the room. Head to your right to collect the two 25 Health. There is a corridor straight ahead leading to a locked Silver Door, this is where the exit would be. To unlock it, you would go to the side corridor to your left, though the Silver Key has fallen out of the level on this release.