Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20141105070700

Strange Bedfellows has a massive amount of linearity if you didn't notice once you get past the temple section. At the same time it is very short and doesn't really have any reason for being linear, unlike Trail of Blood which does it to convey a story. It has a hidden object, the Chisel, that doesn't even check off when found. There also is no balance of resources, we get a ridiculous amount for such a small mission. It does not fall in the same category as Undercover or Casing the Joint, but it is still a weaker level in Thief Gold.

Look, this guy can walk down a flight of stairs! He must be a spy! Time to meet your death! (note, this Hammerite actually was just extremely insane and paranoid, he would have attacked any novice but Garrett happened to be the one to walk down those stairs).

You have asked a question many have asked and have made presumptions about. Many said it was the Eye in Thief 1, that it was sending out signals and caused the dead to guard it. Nobody seems to remember Bonehoard or Cragscleft with that theory though. As for Thief 2, they state that Karras' disturbance of the Earth (remember the drills in Karath-Din?) caused the dead to walk again. People also note the Necromancers, which we hear of one in Thief Gold in The Mage Towers (his place can be later visited in Thief 2 in Life of the Party). While this could explain some, this doesn't explain Cragscleft mines.

Cragscleft...Bonehoard...Haunted Cathedral and friends... the thing that is in common with all of these is the presence of the Hammerites. Hammerites are above the undead in Cragscleft... there is a Hammerite tomb in the Bonehoard... and the Haunted Cathedral is of course by the Hammerites. Thief 2 of course changes this, they are below the City Watch in Blackmail and Framed. There is that separate Necromancer incident and also ones in the Graveyard. There is also undead in the catacombs of Eavesdropping and in the library of Casing the Joint. A ghost pirate appears if anyone disturbs its treasure in Kidnap. If you are keeping tally, the irony is that people often complain about the number of undead levels in Thief 1 but don't realize the undead were in a lot more levels in Thief 2.

So, the ghost pirate appeared when its treasure was stolen, it was disturbed from its rest. The one in the library haunted the place until its mystery was found out. The Mechanists disturbed the ones in Eavesdropping by basically building over the entire cathedral besides the areas they haunted. Necromancer happened when you disturbed the magical text. Graveyard happened when you disturbed their resting site. Blackmail is probably to convince Traurt not to change the chapel to be a Mechanist place of worship. Cragscleft, Hammerites clanging upstairs and invading the mines probably had something to do with it. Bonehoard might have been the work of the grave robbers, you are fighting the previously sprung traps and guardians. Haunted Cathedral might have had something to do with the Eye, but it might have been less about control and more about them simply being disturbed by the Eye's immense power. As for the ghost haunt in Framed, this is a mystery even to me (it is important to note that Thief 2 Gold would have removed this Hammer Haunt).

You do need to find that note on Expert, but yes it is very detailed into the world of the Dark Project and explains the Trickster's rationale. Did you find the second one that described the ritual in immense detail?

I love that final cutscene, best cutscene in any game in my opinion. I was amazed by it, it was just perfect in every form.

The sword enemies can be dangerous as they can cheat, as you described, but I find ranged enemies to be the worst ones. Ranged enemies can still attack you when hitting them at times, meaning you have to hope for a stun or else endure the pain. I would rather have 50 sword guards than 50 archers. The irony of Hammer Haunts being tougher is that Ratbeasts are supposed to be harder due to their extreme speed (they are even worse than a Hammer Haunt). The problem is that it takes 2-3 strikes for one to go down, making them weaker than a guard. It is for this reason that I insist on stealth in Escape :P.

Bugbeasts... everything is more damaging on expert as you have less health. Bugbeasts are evil as their shots can sometimes kill you in a single hit. Their massive amount of health doesn't help. Either use stealth on these guys or be expected to gas them, sword play is a pain. But, yes, I agree they are evil. Of course, I also struggle a lot with Chaos Spiders (you need to slow down to use the bow, yet you will get struck at if you go melee).

As for the Thief 2 fix... I forget what I did! You can try using this (http://www.neilstuff.com/fix-thief-freeze.html) again, but be sure to have a second directory as a backup. I doubt it will work unless you changed around the file names in the BAT... but we could try. If not, could you please gain a tolerance for GarrettLoader? It will be convenient for FMs, for reinstalling the video codec, and for making Thief run on Multi-Cores.