Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20171220192353

Oh yes, the lack of gravity helps a lot. And the more arcadey style of combat makes it more tolerable to shooter fans like us.

Flight sims are a peculiar genre, for sure, designed for a particular breed of players. Most simulator enthusiasts would probably consider XW way too simplistic exactly due to the lack of this whole balancing of controls in order to avoid a fiery death. Even the stealth plane sim I had as a kid isn't that complex, compared to some others.

Curiously, Wookiepedia says XW was Lucasarts's first SW-themed game. I suppose the previous ones were made by other developers. It also says XW got a lot of acclaim from both critics and players... it likely marked the beginning of Star Wars games as a distinguished category in gaming - encompassing numerous genres, but always being in a league of their own.