Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20181017201017

The place where we can take off the masks and breathe freely, at least for a while. And that's quite precious.

Yeah, forced progression was one of the main reasons for private serverw to pop up for several games. Lots of players don't appreciate having the gameplay they know and love being permanently ripped apart by some mandatory patch. It's really good when you can choose which version to play... it's not unusual to like several versions and switch between them as the mood sways.

Heh, some games fall prey to their own success - they try so hard to improve, that they eventually ruin the balance they had from the beginning.

True, Quake's intermediates didn't offer much... esepcially compared to that unearthed Beta that had so many curious things. With regard to id Software, the Doom and Keen series generally have greater changes between versions, so they tend to be more interesting to explore. Some Keen games were known for creating new bugs or inconsistencies due to sloppy copy-pasting from a later game (when updating the older one), creating weird situation like the fourth game's help screen claiming it is actually the fifth game (cause they took the updated help screen text from there). Doom's 1.2 update made changes to nearly every map in the game, pretty much bringing them to the state they are in nowadays. With Quake, however, all these changes happened between the Beta and the 1.00... and the intermediates didn't offer that much to see and experiment on.

I am not surprised some people praised Duke and bashed Quake - back in 1996, Duke was a huge thing in gaming. In terms of interactivity and overall gameplay, it easily beat Quake. But Quake scored a huge victory in one other aspect - both games began as DOS programs, but Quake got Winquake and GLQuake pretty quickly, making it perfectly playable even on our modern PC's. And Duke just remained a DOS thing... not getting a proper Windows port until about 10 years later. And it was a fan-made thing. The first truly official Duke Windows port was probably the 20th anniversary version, which came out in 2016.

Marvel comics... well, I've never been much of a comics guy, probably because this medium was pretty much absent in this country during the 1990's, so I missed it altogether. But I have watched Marvel-based movies and some of them are enjoyable.