Twisted Thoughts

Twisted Thoughts is a Multiplayer level. There is no in-game name for this level, the name comes from documentation included with the file.

This level is designed to appear like a futuristic base, featuring a primary ring as well as a couple other locations. It is recommended to have around 3-4 players for the optimal experience.

Spawn Locations

 * Corridor leading to Door, dead end side.
 * Corridor leading to Door, ramp side.
 * Curve of ring, ramp side.
 * Side corridor.
 * Corridor beside ramp.
 * Top of ramp.
 * Beside wooden Teleporter.
 * Small underground room.

Weapons

 * Double-Barrelled Shotgun - Corridor leading to Door, dead end side.
 * Double-Barrelled Shotgun - Side corridor.
 * Double-Barrelled Shotgun - Beside Teleporter near Super Nailgun corridor leading to Door.
 * Super Nailgun - Beside wooden Teleporter.
 * Super Nailgun - Corridor leading to Door, ramp side.
 * Super Nailgun - Small underground room.
 * Rocket Launcher - Curve of ring, dead end side.
 * Rocket Launcher - Structure across from ramp Teleporter.

Powerups

 * Green Armor - Small underground room.
 * Yellow Armor - Central room of ring.

Ring

 * Green Armor in small underground room.
 * Yellow Armor in central room.
 * Double-Barrelled Shotgun in corridor leading to Door, dead end side.
 * Double-Barrelled Shotgun in side corridor.
 * Double-Barrelled Shotgun beside Teleporter near Super Nailgun corridor leading to Door.
 * Super Nailgun beside wooden Teleporter.
 * Super Nailgun in corridor leading to Door, ramp side.
 * Super Nailgun in small underground room.
 * Rocket Launcher at curve of ring, dead end side.
 * Rocket Launcher on structure across from ramp Teleporter.
 * 2 Shells at top of ramp.
 * 2 Nails in side corridor.
 * Rockets in small underground room.
 * 2 Doors lead to central room.
 * Teleporter near the halfway point with a wooden frame, leads to top of ramp.
 * Teleporter at bottom of ramp, leads to Rocket Launcher at curve of ring.
 * Teleporter near Super Nailgun corridor leading to Door, leads to intersection with side corridor, dead end side.
 * Wind Tunnel in hole of side corridor leads to small underground room, Teleporter is the only way out of the small underground room and leads to top of ramp.