Thread:Vorknkx/@comment-3547390-20161116194210/@comment-1496755-20170212162200

Amid all the excitement today I forgot to congratulate you on finally having a verified working alarm. This is a great day for humanity.

You know, I was actually worried about you freaking out from something in this hub, but it so happened that you breezed right past it and didn't notice it in the general chaos of Titan-difficulty battle. Yay!

I was thinking about all the frustrating boss battles I've had in my gaming "career" and there were some truly horrifying experiences. Would you believe it took me months or even years (literally!) to figure out certain bosses? This was either due to the amount of challenge (the boss casually one-shots from across the room) or because beating the boss requires you to do something really weird and counter-intuitive, like the developers gathered and thought "Let's come up with something diabolically messed-up to make the player's life miserable." And yes, this could take as long as an year and a half to figure out + a few more years to understand exactly why it has to be done this way :P

And the worst thing of this experience is that it plants suspicions that the game is bugged and thus unbeatable. You unload an entire arsenal onto a boss and he doesn't even have a scratch - got to be a bug, right? And you'd have to start over, ploughing your way through 30+ levels all over again. And then you discover that the whole thing boiled down to some weird trick all along. And you're both angry and at the same time impressed that someone actually came up with this devious idea.

And then we have the puzzle bosses, which I can generally tolerate except when the puzzle is actually harder and deadlier than the boss itself. So you die and waste time dealing with intricate jumps or buttons instead of actually fighting the bad guy.

Anyway, what I'm saying is that these thing may be utterly horrible, but ultimately they are just one aspect of the greater whole. And thus I still like and enjoy the games that contain said encounters, because one small can't spoil an overall gameplay experience. So yeah, you might feel bad now, it may seem like a frustrating boss battle is the end of the world, but it will pass and in the end you'll only keep the good memories :)

(Man, I should have become a counselor of some sort...)