Thread:Deathstalker666/@comment-5641163-20150522174501/@comment-1496755-20150525051800

Indeed - there are hardly any people I can discuss oldschool gaming with. I had a friend in college (a big fan of the Unreal series) who was a serious gamer and could be talked to about a lot of things, but we haven't kept in touch lately. I found a nice Bulgarian gaming group on Facebook, but most of the guys there are into modern stuff, which is terra incognita to me.

I started with Tomb Raider 3 too - until then I had not imagined I would be playing this sort of stuff. The next step was TR1, which seemed pretty easy by comparison. It was many years later that I finally got into TR2, TR4 and TR5. And this is where I stop - the newer TR games don't appeal to me.

The Wiki has a pretty big and ugly ad on the front page, though I rarely go there. I feel bad about the visitors, though.

Text adventures can be fun, but sometimes they can be pretty atrocious, like when you are stuck in a maze where every room and passage is described exactly the same way.

Death, this is even worse than sprite mazes! Check the screenshot below... and to make matters worse, in this maze you have to navigate by using ten directions (north, east, south, west, northeast, northwest, southeast, southweast, up and down)! But wait, there is more - another game in the series (Sorcerer) has a 3D maze - a cube consisting of 27 smaller cubes (3 x 3 x 3) stacked together and connected in various ways. And you have to beat this cubical maze with text commands.