Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140225084655

...You do realize that I haven't touched a FM level in like 2 days? I cannot be considered to be pushing myself. Plus I find myself enjoying it more than MotS right now. You played 34 and a half. I have played 112, so that is nowhere near 500!

Now I have tried to beat LBW in the Iron Challenge with a Completionist mindset 25 times in 3 days, wasting 40 minutes each time. I have nearly lost an entire day on this one level due to originally door bugs and now rope bugs (think 17 rope arrows with a 1/4 chance that they will mess up and immediately kill you).. If I can still do that with enjoyment, a new level is gold to me.

Plus, the fun of the game is extended when you send Zombie armies everywhere. The safest place to be in Traurt's Manor would be on the first floor (they were quite contained in the main hall) or outside of the game room on the second (that is where they proceeded to follow the robot for half an hour). Traurt's floor never stood a chance, everyone was dead by the time I got there (including Traurt!). I also don't envy the town around the manor, but the large gates around Traurt's manor meant most guards didn't even know about the invasion.

I have learned that certain levels cannot handle Zombie armies as well as Traurt's Manor. The Bank sounded like a great place with numerous entrances, but I could only get enough Zombies in one entrance without the game going haywire. I had to eliminate the security cameras as they tended to cause the Zombies to walk in circles around them, neither attacking the other. I also removed the locked wooden door as they were quite confused by it. They handle pretty well against Combat Bots, they close in on distance and cause the bots to blow themselves up. Still, it took some noise to get them to move towards the stairs. Soon though, they were charging up the stairs and fighting an army of guards rushing them. The Combat Bot stood on the floor above and fired down, which surprisingly was an amazing strategy as the Zombies just kept trying to get the bot from below. They also got confused on the stairs and kept trying to get the people running around but wouldn't go to the opposite side of the floor. So there is some carnage, but it isn't as fun as Traurt's.

I was almost giddy to try to cause a Zombie army invading Angelwatch. Sadly, the level is quite pushed to begin with and so even a small army was out of the question.

Test level number 1 (custom zone) is where I took the screenshot. It was awesome to watch the bots get destroyed. Furthermore, the golden children would run around and spread them out (they could have caused more damage in the bank had they not got stuck on grates, which are preset to be already down). The noble inside the house in the distance was actually replaced with a Golden Cherub, making it quite interesting. Still, the flee points got somehow messed up when the turf war began so most enemies either stayed in the house or ran to the porch. Some did come back to the beginning hidey hole.

Yes, I can do a lot to have fun with Zombies. The Zombie invasion in Bafford's was nothing compared to this!

EDIT: Reads review of Thief, which came out in the US today (you guys have to wait 2 days). Sees on IGN "The swoop ability, where you dash about 15 feet ahead almost invisibly". And then... "It’s extremely handy for crossing gaps in the shadows where guards would spot you, and for quickly backpedaling out of danger when you round a corner and nearly bump into a guard". I blame you Raadec, didn't you request this feature not too long ago :P? Let's see - " I want the F key to make Garrett jump into the nearest shadow where he’ll be safe, even if that shadow is 10 feet above or below me. So that when I see a guard I just need to press the F key so that I’ll be safe. ". Then I responded with 20, it seems they took the middle ground with 15...

Hmm - " Thief 1 and 2 you can load a game in seconds and quick load is instant. But even quick loading in Thief 3 takes 10+ seconds. ". What does Thief 4 do? "And I hate the way The City’s map is broken up with frequent loading screens, which can last upwards of 20 seconds on Xbox One and PlayStation 4.".

Takedowns... "the combat upgrades that let me quickly take down alerted guards.". Oh boy. So far, the positive things were already done in Thief and the negatives are a lot higher. I didn't quote the looped conversations, guards that constantly get stuck, and other such problems as the developer recognized them as bugs months ago but said that the player will still have fun with all the bugs.

" I couldn’t smoothly scroll through my items with the mouse wheel because some items, like the flash bomb, had to be de-equipped before I could switch". Should I even ask why you have to de-equip anything just to get a key out?

"More often, the only choice I was making was whether I'd try to go high or low, if I had any choice at all.". Uh... this sounds familiar as well.

EDITX2: As for Jedi Knight, I am currently in the palace. Just watched ugly knock on the door and three eyes opened it. I proceeded to slash both with my lightsaber. I feel happy.

Hey, an Ithorian! Loving the variety of MoTS.

Just passing through.... it's stuff like that comment that makes killing civilians worth it! I love this level! Best part so far!

Picks up Tusken Clothing. This should help me blend in. Proceeds to get attacked by 4 Tuskens while holding Tusken Rifle...

Arrgh! Now the stupid robot says Ka Paa doesn't want to see me. It doesn't like the way I look. So that means... disguise! But I got the disguise! Stupid robot doesn't know that I am in disguise...

Idea B. Blow it up. I find the robot to be indestructible...

Force jumping out of the way doesn't seem to help... now if only Mara had Persuasion (first use for the force power I can find and I don't have the power...)

Jumping on the window shows glitchiness, like I am not supposed to be up there. I can't get in anyway.

Okay psychiatrist, why am I so terrible at this game?!?

EDITX3: Or am I? Mashing every button solved the problem! Mara didn't put on the clothes yet, I had to press a key to get them on! Now I feel stupid...

Now alarms are blazing and everyone is dying, but this is progress!

EDITX4: Level 6! Also expected by me to be slaughterhouse central, this should be another fun one. I enjoyed the Hutt confrontation. Level 5, best level by far.

Oh, as for the Heavy Explosives, they were nothing to Thief's Sunburst Device. The latter you could place anywhere instead of a "I don't think this is a good spot". Sure I will get stuck, but I wanted an awesome explosion!

I met the fat slug. Vork, maybe he is just friendly as Mara has proved her deadliness? She just destroyed all his defenses. Course, what is she going to do if he says no? Kill him? That won't make him say yes...