Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170427075609

''Deathstalker - defies all gaming logic... and then beats unbeatable levels!''

For games that have expansions, I'd often check the original versions as well. In some cases there are some pretty big differences, some of which even affect gameplay significantly (a good example is Diablo II - classic vs. expansion). That's really cool to explore, almost like a new experience. And in other cases it's the same game but with fewer episodes/levels (Doom and Heretic come to mind). Many old WoW veterans feel the vanilla version (or the first 1-2 expansions) was the best of this game and it got worse later. I tend to agree.

I can imagine the co-op server thign being stressful, as I've been in a similar situation - I have a friend who sometimes proposes that we play stuff together online... but I don't have many things that are playable online, due to my collection being mostly 1990's stuff (and the modern games I have often don't have proper online multiplayer).

Whoa, we'll finish Aftershock... it's like the end of an era!

Funny, I found myself in the opposite situation - I was so used to keyboarding that it took me a while to get used to WASD controls. The first game where I seriously started using those and got used to them was RtCW (thanks to my roommate who gave me lots of helpful tips on making the transition). For Doom, I am fine with not looking up and down because I know the engine is not genuine 3D and levels weren't realyl meant to be seen this way. Heretic/Hexen add looking up and down, though they have some distortion in the vanilla engine.

Out of the old Doom versions, only 1.0 manages to frustrate me a little - there is an annoying glitch related to the controls (something about running and the Shift key). BTW, versions 1.0 and 1.1 are very particular about where they are installed - it has to be on a C: drive. The reason for this is that these two version always store their configuration file and saved games in an entirely separate directory called "C:\DOOMDATA", so if you don't have a C: drive (which is possible when using DOSBox - I usually use an E: drive due to some old habits), it gets messed up and unable to remember its settings or save games (it can't create the DOOMDATA directory). And then there is a bonus - as you probably remember, the last 2 save slots are broken in these versions :P

Yeah, vanilla Doom has these blood "puffs", which are actually small sprites. But it doesn't have wall decals. ZDoom's decals are fine, but some ports or remakes use ridiculously huge blood puddles splattering all over the place. This is the video I have in mind. Reflections, specular and bloom - but pretty obtrusive. And this is another example.

Aaah, I see. Okay then, back to the old battle with two-headed freaks. Last time I proposed we give it a try with the Mage - is this what we're going to do?

BONUS: Some pictures for ya. First one is some plastic life-sized ravens that I bought recently. I'm going to use them as scarecrows to keep pigeons away from my balcony. I hope they work. As for the other image - I was reading some article about weird insults from various countries and languages, and they had included a really weird Bulgarian one (the one with the she-wolf). Have fun!