Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-26005008-20150124164404

Ja, some designers (I think McGee and J. Carmack) wanted the game to be more science fictional, whereas others (maybe Romero) wanted it to be more like mediæval phantasy. Quake is a very interesting admixture, and it would be quite difficult to find a really similar product elsewhere in the market.

I get the sensation that the plot was actually conceived late in the game’s development, existent merely to harmonize the game’s seemingly conflicting themes. I could be wrong, tho’.

Ja, you are correct about the Scrags. We also have a video of her old lair on Beta3, and it is indeed quite different. I would like to see why they altered it so drastically. I also learnt yesternight that Lovecraft’s Shub‐Niggurath is actually much, much larger than the Quake version that we know. In fact, Quake is probably less loyal to Lovecraftian lore than I originally thought.

As for the other Quakes, I’m afraid that I cannot be of much help there.