Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-1915529-20140307072641

This sounds like a great example of how the limited technology even in the late 90s allowed for a more down to Earth, better experience. When you think back to DP/MA you see a basic engine that looks almost like Quake. No fancy graphics, no giant explosions (apart from the pixelatouse Sunburst Device). But the core Stealth mechanics are there and they work and that is all that matters in making the games brilliant. That and two pretty good stories.

Reading apart of IGN *cough -puke*, it has the line you quoted about 15 feet dash. Last time you mentioned it I probably compared it to Dishonoured's power to 'blink' some feet from area to area without being seen during it. The thing is though is that it feels right in Dishonoured but in Thief you are meant to be a normal human who is just brilliant at getting by anywhere without being seen.

I think I am going to rent Thief at some point. Just to try it for myself. Only then can I make a real opinion of how it compares to DP/MA and Dishonoured. If it's as bad as some make it out to be I don't want it on my shelf. This will be the first game I've rented for like 10+ years.

A funny line mentioned that Garret's voice actor has bad lip syncing. Which is amusingly un-funny because they dropped the original voice actor so that the person doing the live-to-cgi acting could do the voice acting and make it more seamless than if the original guy voiced over the top of the kung-fu actor's performance. Great job there guys.

Anyways after going to the cinema (that is pictures for your Americans) I'm going home tonight and I'll be able to play more of the excellent STALKER :D