Jetpack

The Jetpack is a Powerup that appears to be a Backpack floating in the air. This resource is somewhat similar to the item found in Duke Nukem 3D, but is entirely separate as the creator never played the aforementioned game. It was designed by Harlequin.

The Powerup, by default, is designed to replace every Biosuit with the Jetpack. The chance can be easily changed, plus can be removed entirely for maps which wish to have both.

Strategy
The Jetpack is made to be relatively intuitive in design. To start the Jetpack, the player must simply double jump and then hold the jump button, whereupon the Jetpack shall begin flying. The Jetpack will move in whatever direction the player is facing at running speed. The exception to this rule is when the player looks downwards, which will result in a slow hover but not move the player down. This was done to prevent the player from slamming into the ground when they aim downwards, to drop they must simply release the jump button. While in the air, the player will only need to press the jump button once more to begin flying again.

Jetpacks are a bit different from the vanilla Powerups, there is no time limit, meaning the player can instead use the item strategically as needed. Instead, the item's timer is based on fuel consumption, which allows for 15 seconds of flight. Fuel is only removed when the Jetpack is in use and can be increased by picking up further Jetpacks.

Note also that Jetpacks can drop in a Backpack, as well as whatever fuel the player had. Jetpacks also do not work when under the Water, but can be used whenever the player raises to the surface.

While not really an offensive resource, the Jetpack has flames shooting out of the back that can instantly Gib an opponent if they are too close. Note the potential for this to occur is rather rare, meaning it is almost never worth risking the player's life for.

Timeout Messages

 * **WARNING -- LOW FUEL** - Jetpack fuel is about to expire.