Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180504133720

A shame you can't really go there often.

Wonderful to hear indeed. That is a great way of describing it, and why I stopped bothering with Korean MMOs after I started touching Morrowind. Mods to tinker with things, no other people to mess up the experience, and no need to worry about updates changing the entire world. Plus no paywalls or cash shops.

Morrowind is good for treasure hunting. There are plenty of hidden items across the entire world, don't be afraid to look everywhere.

As for randomness, Oblivion as chaotic as you can get. The tutorial dungeon is relatively static, but the world itself is very unpredictable. Plus it can be as painful or easy as you want.

Morrowind, I touched without the expansions. The first expansion adds some assassins that will constantly attack you until you go to a newly added area. That just sounded horrible, as well as would go entirely against the slow pacing I wanted. I should mention the journal system is far less of a nightmare in the expansions.

Oblivion's expansions are a lot less intrusive, so I have it all installed, including all the DLCs. You might get a lot of messages at the start of the game about new quests... there is a mod out there that can get rid of those so you need to find things related to them to start doing them, which I feel is a lot more immersive.

Skyrim is a game I should eventually check out, but am very wary of. I have very particular tastes. I hear Skyrim makes it so you can't go to certain dungeons until you level up, which sounds horrible. Also note that each game "dumbed things down" from the previous game, including Daggerfall to Morrowind. You can't really climb walls or speak creature languages in Morrowind. So it becomes a matter of what you really would miss, and what is still tolerable, plus if the games offer something new that makes the experience better. I will say that Oblivion is ironically closer to Daggerfall than Morrowind is in features, though the mechanics of the latter are somewhat more similar. Armor is a great example of how the games decreased in complexity. Morrowind, you will have a lot of slots for armor, including being able to wear robes on top of armor and pauldrons. Those are the main things Oblivion will get rid of; you still will have helmets, cuirass, greaves, boots, and gauntlets. Skyrim, at the least, makes cuirass and greaves into a single unit, all clothing units are "uniforms" apparently. This really bugs me for roleplaying purposes, I really feel it important that I choose the shirts and pants my character wears.

I have played a good deal of Morrowind, at least on the exploration side. I saw most of the world, outside of the western side. I just can't stand how static and read-oriented it is. Morrowind is a great example of a game I miss from time to time, only to play it again and remember why I usually stop it. I will say Morrowind can be quite memorable, I find myself quoting the characters quite a bit due to how often I have heard them.

If you play Morrowind, also get used to really managing your fatigue. Your fatigue is pretty much important to everything, meaning you will miss a lot more with that low. That means with anything by the way, including casting spells or buying goods. As fatigue is naturally lowered by running everywhere at infamously slow speeds, this means Morrowind is not really a game you can really rush through, expect a lot of slow waiting. Oblivion mostly makes fatigue related to combat, though I have some mods that make it so you can't run until you catch your breath. I should mention I went a lot more mod heavy with Oblivion than Morrowind, the latter tended to mostly just add new quests or stores in random spots. Mods for Oblivion can do a lot more, one of them even adds the entirety of Morrowind with expansions to Oblivion. Seems like a great thing to check out eventually, but for now I am just exploring the vanilla quests and the awesome sandbox.

Really, when playing Morrowind, just understand it is based a lot on dice rolls and skills. Morrowind is pretty notable for "using a weapon over and over, while not hitting anything" because people don't get how to manage skills properly. The later games, you pretty much always can do things, it just gets much stronger. So you can use an Axe, even if you don't really major in Axes, which is useful in the event that say... every enemy can destroy your weapon with ease to the point that you have to scrounge constantly for new things. I am a bit insane.

One important mod to add to Oblivion is Everyone Hates Me. It makes the game feel a lot more like Morrowind. Pro tip, when the guard says you will fit in in Morrowind, you won't. Expect to be called scum a lot. I am odd, I highly missed that in Oblivion. So this mod brings back all the insults, in fact some people might even decide to attack you!

Morrowind is nice in certain ways. I miss being able to move any item out of my inventory, Oblivion has "Quest Items" you can't remove, and gold is retained on your person at all times. On the other hand, you will quickly find yourself with a lot of cash and nothing to buy in Morrowind, while in Oblivion you will be barely getting any cash while also being able to have bandits or random NPCs steal from you. Add another mod that allows NPCs to break your armor in the event they knock you down, suddenly now you will be needing to come up with the money to replace your pristine set of armor. Add a hunger mod, it makes living day to day that much rougher and more fun, and none of this is really possible in Morrowind. I can go to a town in Morrowind and know I am safe. In Oblivion, you can make it so twisted that you are never safe. It makes risking stealing a piece of food and having an army of guards trying to murder you a lot more worth it than Morrowind, where you can easily steal everything, but as said you really will be doing it more out of kleptomania than having things to buy.

Oblivion also has a fun physics system. It really is amusing to watch bodies fly. It also has given the NPCs the ability to pass from place to place, so be ready to run from insane guards yelling about how you violated the law because you stole a crumpled up piece of paper in the attempt to help clean the environment from littering. You aren't safe. You can never rest. Guards will wake you up from your safe slumber to yell at you. Save yourself. Another amazing feature, you can break out of jail in Oblivion. It always bugged me that going to jail meant serving my time faithfully in Morrowind.

I am rather odd, sometimes I can tolerate a bad game, sometimes I can't. Usually it all depends on how long ago I played a good game, if the bad game has any redeeming qualities, and if there is a greater purpose to doing what I am doing. Plus it depends how severe the bad parts are. Daggerfall mostly was because I wished to experience the in-between game of Arena and Morrowind, since I didn't have much of an opinion prior to playing. Now I know it is absolutely atrocious and would never wish to go back to it. Oblivion takes the good parts and does it right. I think there are even mods that make the guards yell Halt over and over, an important part of any Daggerfall experience.

Indeed, I am not sure what made them decide to make mobsters, but it is what it is :P

I can't really attest to appearance, not really into that type of stuff, but her vocals were indeed rather good. I really dislike Marco's voice, so his greater and greater inclusion into the band really killed things for me anyway. Once, outside of Nemo (such a simple song, but I feel it is the best Nightwish song, just due to the emotional quality), is really bad in my eyes (I Wish I Had An Angel... shudders, that is an atrocious earworm). Oceanborn was really the highlight, and even that had a lot of flawed songs. Regardless, Nightwish was indeed a cut above a good number of other bands. At least their stuff was creative, stood out, and was of relatively good quality. I can't really say that post-Tarja, I really hate the whole Anette thing. Still better than Within Temptation I guess. It really is depressing how few operatic vocals there seem to be in the genre, fans in the genre complained about how they were overdone and so now there aren't really any, and I find myself disliking conventional vocals as it sounds a lot like pop.

Just compare After Forever's Prison of Desire with Epica's The Phantom Agony. The latter is allegedly a continuation of the former, the former being one of the best symphonic metal albums out there. There is no choirs in Prison of Desire, in fact there isn't a lot of instruments, the quality comes from memorable guitar riffs. Each song sounds so distinctly different from one another, you get rather calm songs as well as rather intense songs. Those heavy moments feel worthy of being as intense as they are. The vocals are high soprano, the growls are deep, and the songs are memorable. The Phantom Agony on the other hand is mostly fluff, most of it is choirs singing. The singer is at the forefront, louder in the mix than the instruments that can be barely heard, while on After Forever you could hear them clearly (big difference between pop and metal). The same note is usually played over and over on The Phantom Agony, expect long drawn out sections that don't really go anywhere. Just look at the covers; After Forever shows a statue, a soul encased in a prison that cannot speak, while The Phantom Agony is the singer with highly visible cleavage and some snakes. The singer in After Forever wasn't really much of a sex symbol, so in turn she had to rely a lot more on talent, than the joke that is in The Phantom Agony (which essentially is someone trying to be Tarja if Tarja sang out of key constantly while generic music played behind her).

Precisely how I feel, the more you try to tear apart words, the more it will just deviate from the original meaning. It is much better to let things flow naturally. That is my mindset in most places, as you can see with my videos. I could spend hours just adding all these effects, cutting down my videos, and making it a lot more like the popular people. But then the focus just is on me, instead of the gameplay, and it feels a lot less genuine. Yes, my videos are long, but they allow you to see the entire struggle, they allow you to get a feel for the entire experience, along with my commentary which offers my perspective and opinions to make it unique. Making it into a short replay reel just would feel like it is no longer about the game. So my style is less flashy and requires less tearing apart of the videos, but I feel it is an important conscious choice to convey things in the way I feel they can be best conveyed.

By the way, I think I have found evidence of time travelers. I have found a curious Quake mod that essentially includes a lot of different skins... within one .MDL file. The problem with this, simply put, is that Quake only supports 1 skin at a time. For the player, this can be changed (allegedly) with impulse 200, but it seems to be worthless in DOS Quake. Which of course begs the question... how on earth did people use this file in 1996?

So I just learned the full truth to the house situation. My grandmother kicked me out of the house about a month ago and has been giving me a month to move. The reason I am being kicked out is because my cousins needed an actual room as opposed to living in the middle of the basement, since they only have one room currently for the babies. I wasn't told as I didn't really need to worry about it due to the house being purchased, which my grandmother didn't know about, she assumed she was just kicking me out and I had no place to really go. Amazing family.

Provided all goes well, the house will officially be ours today, there isn't really anything to stop it. It still will take about a week for the move to occur, but things are very close. Will be nice to leave this hell.