Thread:Vorknkx/@comment-3547390-20150204202730/@comment-1496755-20150327213049

Sprite mazes are like the old cheap razor blades from the father's youth - they teach you patience and humility (pain tolerance too!).

Radix's flight sim elements underwent some considerable changes. In the original version 1.0, your ship moves slowly forward all the time, but it is also very responsive to your commands (no inertia). Later versions added inertia (more probability to lose control) but also made the ship stand still and move only when you want it to move (they describe it as "Descent-like controls"). They also reduced the damaged suffered from hitting walls (yay).

Descent is much easier - it may look like flight, but it's a pure FPS with 360 degrees of movement. Flight realism is minimal. You just need to pick the "right" source port... or else you'll be torn apart by an angry mob!

EA did something annoying? Gosh, what a surprise! :P