Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180716224842

And of course you still have yet to update to technological systems due to outdated databases. Sounds like a real headache. Paperwork can be quite the nightmare.

It is funny, I have always heard your tastes develop at age 5 and that the music you listen to then is what you like for life. Except at age 5 it would have been all calm country music. My father is totally into classic rock; he loves Van Halen and Air Supply, but I didn't even listen to his stuff much as a child. My mother was entirely country as a child. My father can appreciate some things, especially Metallica since he equates it with the concert he brought me to, but most music is just very different. My father would find Slipknot and Marilyn Manson especially garbage, I never really got into either either. I don't really see the appeal in stuff outside of what I like.

Metal never was a genre for being angst-ridden for me, it was more about the melodic style and the emotions. Even back then, I loved Saint Anger because of the emotional intensity it offered, feeling most other music was so static in comparison. Darkness is something I also grew up with, my mother being a massive horror fan, so I never really felt much of a need to be especially dark. I just naturally dislike optimism and prefer bleaker environments.

Exactly, I am quite happy to have reached this point. Yes, it is entirely its own entity. It replaces some Monsters in the game, but it does not fully replace any monster, just replacing spawn locations so it has a spot to appear. It is entirely its own entity, you can create them pretty easily in Quake believe it or not. The biggest difficulty is that there needs to be a spawn location with it, so that means modifying some map or some method like done here. Dehacked in Doom was just a modification, but GZDoom has fixed that with DECORATE, and so now you can get totally new monsters in Doom as well. It just wasn't something you could get in old-school gameplay; this seems to be something that started with Quake. Most DOS modifications for games I have seen have always replaced content from memory. Quake can do that too, TCs are a thing, but you can add whatever as well.

Nods, precisely. Not adding an obituary is an oversight, but the removal of the old means it can no longer be considered part of the old. Sort of like how certain levels don't have level names, but they have a name in the Readme or the filename itself. If the obituary exists, that means it isn't a new entity (or just a copied one) which is still, technically, treated as the old enemy by the game. "Player was killed by a Fiend" means it is a Fiend. "Player was killed by George Washington" means it is George Washington. "Player" with a missing obituary means it isn't a Fiend, but if the Readme states it is George Washington, we can still claim it is since it is no longer a Fiend.

Yes, the Ogre Marksman is a weird entity (and quite the annoying one since it means Walkthroughs could always be talking about Ogre Marksman instead of Ogres, they can be seen in several Dark Hour maps). It could have been intended to make infighting with an Ogre possible in some scripted sequence cut from the game. It looks highly incomplete, whatever it was. I would love to figure out the original purpose for this enemy.

Interesting note, we actually had an edit to the Eat Gibs page. We are once again filling that niche the other Wikias lacked.