Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150208162204

Yeah, I have to learn when to just walk away when something like this happens. But yet... it is too strong.

Oh, I edited the level pages once again with a new template....

So, before I fix up all levels once again, I would like some input on the new theme in comparison to the one you saw earlier today. Both carry the same information in a vertical style, but which method do you prefer? E1M1 shows the new style, while E1M2 would have the style from earlier.

It will take some imagination right at the moment due to being in an in-between stage. Ignore the Enemies tab on E1M2, the method I used makes it necessary for Enemies to appear (it works just like Specific and Basic Information). Note that this means that Introduction temporarily has an Enemies tab, though I have a fix for it (basically create a new template without the Enemies section). So, yeah, should I continue forward with this redesign of the level templates or is the previous one better in some way?

EDIT: Le Rottweiler has stated that he preferred the older recent method to the newest method. As I didn't want to leave the levels in a broken style for too long (plus I am still focusing on expansion), I have reverted to the previous format (bulleted list vs table). Due to how templates work, it won't be easy to check the history without having to edit back the theme, meaning the issue is basically closed.