Thread:Deathstalker666/@comment-1496755-20160820115218/@comment-1496755-20160829054644

Oh dear, I'm starting to get worried - I just hope it's not a cultural thing. Zork 2 had a baseball-related puzzle that really confused me (since I know absolutely nothing about this game and its rules).

Indeed, the dungeons so far had some character. The Imperial Dungeon is a classic god-forsaken filthy hole that you have to escape from, in order to enter the actual world. Stonekeep had this tragic backstory going on, with the peacekeeping knights being driven away and slaughtered by dark invaders from the caverns. Fang Lair has the Tolkien vibes, plus the second level looks like some infernal temple. The Fortress of Ice was very unique in terms of textures and layout - like a wizard's lair (which it is supposed to be). Labyrinthian wasn't so remarkable, except maybe for its two-part layout. Selene's Web had a spider theme, but the second level also had this distinct "training grounds" theme - the quest text did mention that Selene was planning to raise an army or something. And Elden Grove is a cool mysterious place that is supposed to be very ancient and holy.

What do I expect from a temple - rooms with altars, perhaps. Or catacombs with skeletons. We'll see ;)