Electric Sheep 3

Electric Sheep 3 is a Single Player level.

There is no in-game name for this level. Since the level was intended to be part of Electric Sheep, it does not have an official name.

This level is the third in a series of three levels. Originally the levels were intended to make one large level, but it had to be broken apart due to size constraints in 1996.

Quick Level Completion

 * Kill the Fiend on the far side of the corridor.
 * Drop into the hole in the middle of the corridor.
 * Turn right, then head down the ramp.
 * To your left is a locked Door, head to the room to your upper left.
 * Press the 2 Buttons, 1 on each far wall, to open the locked Door you previously ignored.
 * Go through the previously locked Door, then head to the upper left side of the room.
 * Turn left and go through the Door, then head up the Elevator.
 * Turn around and go through the tight doorway at the top, then head up the ramp to your right.
 * Go through the Door straight ahead, then turn right.
 * Head down the corridor before turning right once more, then go through the Door.
 * Go up the Elevator and turn right, then go through the Door at the top.
 * Head to the middle of the room and kill the 3 Fiends.
 * Drop into the hole straight ahead, then continue forward to exit the level.

Walkthrough
As you spawn into the level you will collect the Nails. Proceed forward to collect the Nails and Yellow Armor, this will also cause a series of lights to turn on in the corridor. Once the lights reach the far side a Nail Trap will hit a Fiend, alerting it. Kill the Fiend to cause a Movable Wall to slide aside on the floor in the middle of the corridor. Drop into the newly revealed hole to collect the Shells, then kill the Ogre straight ahead. Follow the bottom of the ramp to where the Ogre was, then collect the Nails. Straight ahead is a locked Door, ignore this for the time being and instead turn right. Avoid the pit of Lava and cross to the far side of the room to collect the Shells, then turn left. Head to the left side of the Lava pit to collect another set of Shells. Turn right, then ignore the Button to your left, instead heading to the far side of the pool of Lava. Hit the Button, then turn right to see a Movable Wall seal you from the entrance ramp. A Movable Wall will lower in front of you, kill the Death Knight inside. Press the Button you previously ignored to open the Door you previously ignored.

Head through the previously locked Door, then kill the Fiend in the next corridor. Continue forward to collect the Rocket Launcher and Rockets in the middle of the room, then look up and to your left to kill the Death Knight on the balcony above. Head to your left to collect the Shells, then continue forward to reach a Door. Turn left to kill the Ogre inside, then proceed forward to reach the Elevator. Head up the Elevator while turning around, then proceed through the tight doorway at the top. Kill the Enforcer and Knight at the top of the ramp to your right, then head up the ramp. Turn left to collect the Shells, then turn around to collect the Shells on the opposite side of the room. Turn around and return to the starting doorway, then turn right to collect the Red Armor and Rockets.

Proceed through the Door straight ahead, then turn right. Kill the 2 Death Knights and Vore, then kill the 2 Death Knights that spawn from killing each Death Knight. Head down the corridor while collecting the 3 Rockets, then turn right. Collect the 100 Health in the upper left corner and the 2 Rockets, 1 in the upper right corner and 1 straight ahead. Go through the Door straight ahead, then head up the Elevator while turning right. Go through the Door at the top, then head to the middle of the room to collect the 15 Health and 25 Health. A Movable Wall will seal you in the room upon entering it. Kill the 3 Fiends that spawn, then drop through the hole underneath the Movable Wall that opens straight ahead. Head down the corridor to receive the message "Goodbye, traveller". Continue forward to go through the exit Teleporter.

Differences from Easy to Normal

 * Yellow Armor in the starting corridor has been replaced with a Green Armor.
 * Enforcer at bottom of starting ramp, opposite side from Ogre.
 * Knight alongside Death Knight in alcove beside pool of Lava.
 * Ogre beside Rocket Launcher.
 * 2nd Death Knight on balcony overlooking Rocket Launcher.
 * 2nd Enforcer in Red Armor room.
 * 2nd Vore spawns when the first is killed.
 * No 15 Health and 25 Health in final room.

Differences from Normal to Hard/Nightmare

 * No Rockets beside Rocket Launcher.
 * Only 2 Rockets on long straight section of Vore room.
 * Three 25 Health instead of 100 Health in Vore room.