Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140905051044

Heh, I have tried my hand at quite a few flight sims with zero success.

Why do you keep saying DPS? Doesn't Diablo use the standardized RPG model, which would mean STR? It has been a bit, I probably should recheck it.

Exactly, I couldn't do anything BUT ranged in Diablo!

Never touched StarCraft. I am horrible at Age of Empires, I do fairly well in the earlier levels but get my butt handed to me on the final level of the Hittite campaign. Stronghold, I never could beat the Snake (first level in, everyone got famine and died). Empire Earth, I was ironically the best when I could use planes. I never was that good at the Greek campaign or the Russians.

Yes, we are different on the concept of fun. I'm very sadistic and will kill everything. Innocents, enemies, it doesn't matter. I love exploring and seeing the world, finding new enemies, and overall causing destruction. Dungeons have no innocents for me to kill, no exploration as the next room will look exactly the same as the previous, enemies in RPGs often have little to no backstory, and nothing resulting in destruction. RPGs respawn enemies, which make me feel my time in said dungeon was worthless. Upgrades to me character kill it for me, I hate stats as I always worry about choosing the wrong thing. Games which have such punishing long term decisions and support slow progress with little results is not exactly fun. I also enjoy games which have little in the way of menus, you focus fully on the game and not on the menus to equip/level your character. For this reason, hotkeys are definitely something I love, though I hope them to be intuitive and not distributed widely around the keyboard.

Fun to me is having a clear goal. I know where it is, what it is, but need to figure out how to get it. There are dangers and other obstacles on my way. Plus, I can be distracted at any time and go for an excursion into some different area. Yet I know I am making progress and know I am actually doing something that won't be reverted by the game as soon as I enter the next room. The game gives me the stuff to use, but I have to supply the skill to successfully get around. I hate puzzles, throw one in and I will probably hate the game, while I am a sucker for challenges. Something hard that feels hard because of my lack of ability is a challenge.

I guess the best way of saying what is fun is by saying Thief 2 is my definition of fun. Load up a quick game, slaughter everything. Have a bit more time, be immersed in the world and use strategy to get around.

I have never really played Hellfire either. It apparently adds on to Diablo, I just was so miserable with the game after beating it that I ragequit.

I have to go back and play some RTS games. There is one title I recall from the late nineties or early 2000s that was advertised on CD #3 of the Thief Gold demos. It seemed fun in the brief time that I touched it. Plus, I need something to balance out all this planned torture (apparently, I am a sadist who likes playing games I hate just so I have a background with all these different genres).