Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20180908193051

Speaking of stress, I had to deal with bureaucracy throughout most of the day - renewing an ID card and some bank-related stuff can be quite a hassle. Some genius decided to divide the city into two halves with regard to identification documents, supposedly for convenience... but our police precinct is thus pretty far away in a suburban neighborhood. In fact, it's much closer to the university I worked at, than to my home.

It's good that we were working together, this helped identify the bug faster, I believe. Focusing on the question "what do E3M1 and E2M4 have in common" was a good move. Captain Caveman is a bit too cartoonish for me :P

Another Quake package has been added to my archive - the "Deathstalker edition"... which is what we played twice.

Well yes, the Beta Shubby Pit is valuable in terms of being a historical curiosity and a snapshot of the game's ongoing development process. And if it can be made to work in the final game, why not? Besides, some episode end texts seem to allude to this map... "frightful otherworld cathedral" sounds more like that Beta level than the cave we see in the finished game.

As for others... yeah, none are that unique or noteworth, with the possible exception of the lost entry area of E2M6, though it's just a part of a map, not the whole thing.

Nice findings - another proof that persistant digging can lead to unexpected rewards.