Thread:Vorknkx/@comment-1915529-20120523190003/@comment-3547390-20120710083147

What would the next step be? It is true, we have stopped for a bit (2 more weeks and these books will be done, but I kinda have a ton of free time whilst reading them, then maybe I will work on the walkthroughs once more). We're doing good, it's just we need more of a public. That has been a mystery for years though, how to go public?

Your right, every game back then was the unknown. Thief was the same, you were alone in the city and trying to survive by robbing only to get caught up in an complex web leading you to a realm of chaos. I actually don't mind side objectives, as long as they make sense. Once upon a time I played an MMORPG called Perfect World (not anymore, I hate mmorpgs after a while of playing stuff like that and not enjoying it). One of the quests was making a wooden chair large enough to get a fat person out of a house. You get to the craftsman and he offers to do it. Then he says "While you wait, why don't you go chasing after some rare items you were collecting for another quest". Suddenly it becomes a quest to do it! You are forced to collect those items in order for the stupid wait to be up! Then you bring them back and for some reason he takes them even though it just said to collect them while waiting! Talk about a giant middle finger to the player.

Team mates stink, no matter the game. They always rush you forward when I like to go slow and explore. Or perhaps they will die and you will be punished for it. So you spend all your time rushing after the AI and not exploring. Imagine a permanent Nali on your side, it would make Unreal annoying. The Nali kept forcing you forward (perhaps you would get a message warning you that death would come if you did not follow it), only to die when you reached it as someone killed it, causing you to fail. Perhaps we fix that by a gun (like Doom 3), now you have a sentry killing everything so you don't even have to fire a shot. I prefer the old way of doing things without shots, monster infighting. Now its all humans on the same side every game with no end in sight. Where are the creatures? What is the unknown?