Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20191021173632

Something one of my professors said (and I agree with) - "True happiness is pleasure after pain." You have clearly had your fair share of pain, so now you just need to discover the pleasure, and then you could find happiness at last.

Speaking of pain (heh), my nasty week ended and though I'm not sure if I'm happy yet, I definitely feel relieved. Optimisitcally speaking, the year is pretty much over - there are a few things coming up, but they are either very easy or my involvement in them is pretty small.

Oh wow, I see you were pretty busy too. Good to hear you got a "guinea pig" to run some tests with - it's definitely better to iron out issues early on. WIth so many improvements, it's like you have made your own mod. And I bet it's more polished than most of the stuff released back in 1996. And we even have slugs now!

Oooooh, monster randomizer? This can be really fun - we are very familiar with the maps and always know what to expect behind the corner. But when we don't know, the game becomes so much more exciting. I've seen very little stuff with proper randomizer, but what little I've seen was usually okay. Some shooters with large open areas did another type of randomization, where they'd just dump various amounts of extra enemies all over the place, but this wouldn't work in Quake, will just make it unnecessarily cramped.

The appetite for testing this new stuff is increasing. I've already started doing some recon on when the best time to grab a week off will be...