Hell Spawn

"A deadly upgrade to Quake's spawn."

- Dissolution of Eternity Manual

Hell Spawn are a greenish variant of Quake's Spawn or Tarbaby, found in the Quake second expansion Dissolution of Eternity.

Strategies

 * The main difference between a Hell Spawn and its blueish cousin is the ability to duplicate itself infinitely. Because of this, it should be killed as soon as possible.
 * Duplicates (green spawns without orange "eyes") are incapable of further replication and could be dealt with later.
 * Hell Spawn activates only second or so after becoming aware of player. If you have noticed it as well this pause allows you to easy kill the monster with a rocket/grenade launcher without giving it the opportunity to make any copies.
 * If you see a Hell Spawn in a room full of Enemies, attack it first, preferably from a distance before it starts jumping at you. It has same health as a regular Spawn so it should go down quickly. If it duplicates, though, you can kill the duplicate, which shouldn't be too hard because there is a brief moment before it starts attacking, or run out of the room and try to rain grenades on them from a safe place. Basically, fighting a Hell Spawn boils down to speed and safety.

Death Messages

 * "Player" was slimed by a Spawn

Appearances

 * R1M4: Cave of Death (Hard/Nightmare)
 * R1M6: Temple of Pain
 * R1M7: Tomb of the Overlord
 * R2M2: Elemental Fury I