Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180217171716

Sounds pretty headache inducing if people are refusing to do new things. Perhaps there should be some education course.

The answer to your question is simple. You look up game guides online and understand the strategies before going to face the bosses. And you better have the correct build since the beginning of the game. One wrong choice and you sure aren't welcome, because nobody is going to carry you. This alone is why multiplayer environments are terrible, because the difference in skill level means we get those who don't want to have to put up with beginners, while the beginners don't want to make the game into a tedious chore by looking up everything and literally having to research a game before you play it.

Nods, it is nice to check it out. I asked on my channel, but do you have any idea about E4M6? I couldn't find the Silver Key for the life of me, not sure if it drops out of the map and I can't check the files due to the odd file format.

I just am not too sure about the final map. I get it is entirely different, but it feels like a placeholder and is impossible to complete. Being a level that was never really intended for public play, it just feels different than the other levels I have covered, level pages seem to be for levels people can actually play and were intended to play. This is a beta.

As anticlimatic as it probably sounds, I don't plan on devoting much time to this. I wished to check it out, but it isn't something I feel like covering in depth for the Wikia. It just is different, being a beta and all, meaning that it really wasn't intended for the public to play. That mindset makes things very different in my eyes.

I did spend a bit of time cleaning up the Beta3 page. It pretty much was left alone after Rottweiler copied the information from TCRF, so details they didn't mention were left out.

Of course, now my head hurts from trying to understand Quake monster health. It is currently correct based on the code Carmack released. So I tried to figure out how much a Knight requires to gib in Beta3. I took a Double-Barrelled Shotgun as reference. 2 shots with that, the Knight will gib. So that means 112 damage or less is needed to gib the Knight. But yet when I took an Axe's dual attack (40, can kill a Grunt in one shot), Super Nailgun shot (18), and then a Double-Barrelled Shotgun (56) the Knight wouldn't gib. Yet that is 114, which is more than a Double-Barrelled Shotgun can do in two blasts. Numerous attacks, I can't get it to gib in this fashion. This logic makes no sense unless one of the guns does a different level of damage. So I tried shooting Ogres. A Super Nailgun required 12 shots, which is right based on it doing 18 damage. A Double Barrelled Shotgun required 4 shots, which again is correct. And the Axe has been verified to do around 40 damage. So I am at a loss...

I wish Quake was as easy to understand behind the scenes as something like Unreal. You try to edit Unreal, everything is perfectly clear and you can dig for everything your heart desires. Quake, half the values are hidden in code the public didn't get with the game and was only released years later. Of course none of those code values work with Beta3, which combined with the lack of being able to read the BSP files means we are entirely on our own here.