DM5: The Cistern

The Cistern is the fifth deathmatch level of Quake. This level is named for a room that is nearly submerged in Water being a control point of the map. Platforms surround the upper floor which allow for quick access around the level, plus a Teleporter system quickly links opposite sides of the map. The Rocket Launcher is located behind a Door that requires the player rush down a platform and press a Button before getting through the locked door. This map is rather unpopular due to the difficulty of getting the Rocket Launcher as another player could easily control the Door from the upper platforms. However, it does still manage to get more attention than DM1: Place of Two Deaths due to containing nearly all the Weapons in the game, lacking only the Double-Barrelled Shotgun.

Spawn Locations

 * Alcove next to Small Water Pit.
 * Second floor platform of Three Column Room near doorway leading to corridor between Small Water Pit and Large Water Pit.
 * Just outside Door of  Door Room.
 * Middle of Large Teleporter Room.
 * Top of staircase of Three Column Room.
 * Bend of second floor platform of Three Column Room.

Weapons

 * Nailgun - Beside wall across from doorway on first floor of Large Water Pit.
 * Super Nailgun - At bend of second floor platform of Three Column Room.
 * Grenade Launcher - In alcove next to Small Water Pit.
 * Rocket Launcher - Inside Locked Door Room.
 * Thunderbolt - On alcove in  Water Room.

Powerups

 * Pentagram of Protection - On alcove in  Water Room.
 * 100 Health - Inside Locked Door Room.
 * Yellow Armor - Between middle column and column farthest from hole on first floor in Three Column Room.

Three Column Room

 * Yellow Armor between middle column and column farthest from hole on first floor.
 * Super Nailgun at bend of second floor platform.
 * Shells on second floor platform on wall nearby Small Teleporter Room.
 * Nails beside column closest to hole on first floor.
 * Nails at bend of second floor platform.
 * Rockets under second floor platform on first floor.
 * Two 15 Health on second floor platform near doorway leading to corridor between Small Water Pit and Large Water Pit.
 * Hole in corner across from doorway on first floor leading to Small Water Pit allows for access to  Water Room.

Small Water Pit

 * Grenade Launcher in alcove next to Water pit.
 * Shells and Nails in corridor heading towards Door.
 * Nails on second floor pathway overlooking pit.
 * Rockets in Water pit.
 * 2 Cells beside wall across from staircase.
 * 25 Health in alcove next to Water pit.

Water Room

 * Pentagram of Protection on alcove.
 * Thunderbolt on alcove.
 * Shells behind pillar closest to alcove.
 * Cells on alcove.
 * 15 Health behind middle pillar.

Large Water Pit

 * Nailgun beside wall across from doorway on first floor.
 * Nails beside wall across from doorway on first floor.
 * Rockets on third floor platform in middle of room.
 * 25 Health on bend of third floor platform at entrance to room.
 * Button on second floor platform opens Door of Locked Door Room directly across from the Button.

Locked Door Room

 * 100 Health inside room.
 * Rocket Launcher inside room.
 * Door able to be opened from inside, from outside opened by Button in Large Water Room across from Door.

Small Teleporter Room

 * 25 Health beside left corner when looking in from doorway.
 * Teleporter in middle of room leads to Large Teleporter Room.

Large Teleporter Room

 * Shells beside wall nearby torch.
 * Two 15 Health beside wall opposite torch.
 * Teleporter at back center of room leads to Small Teleporter Room.