File:The Quadroom (Aftershock)

Description
There isn't much to say this time around. The feature of this level is four moving sections of a cube which move apart to reveal a hole underneath. It is different, it could probably be used as a special design prior to a boss or something, but it isn't anything that would be highly remembered.

Why did they make the Water so shallow in the room underneath the hole. It seems the point of this level is to drop in a hole and take damage. As it doesn't really matter as there is nothing to confront, it is pretty ignorable, but it also is still something I am curious about.

This level is a test level as basically shown by the text file and the developer (The QuakeLab, which seems to specialize in test levels). As usual, we are seeing Aftershock's obsession with throwing a bunch of test levels at us. I think we have only seen a couple levels that could be played in Single Player that isn't a test level (less than eight definitely).

Note also that I have documented that this was made by The QuakeLab, but I am not going to worry about showing off all the levels on their website at the moment. I will be getting to those down the line and will be treating those like actual test levels, since it is bluntly shown off that they are. Some files might even be very similar to stuff we have seen but with different textures, I cannot be sure until I test them. Remember the differences between the Aftershock and Dark Hour levels.