Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190405125608

Precisely, other people tend to make things chaotic. And what I find is other people interfere with your plans, meaning it is best to not really plan anything and instead just react as the situation allows. I have no idea when I can make videos, it is a matter of just having quiet around the house and not feeling utter despair, meaning a lot of variables I just cannot control. When it comes to my life, there is little I find I can control.

I grew up on the first floor with a lot of open windows. It was miserable as the light kept reflecting off my CRT displays. So since then, the focus has always been to block out as much light as possible, which is easier in a basement. Only one small window which can be blocked up with some cardboard.

Precisely. Arena had a much more fun dungeon delving system, all things considered. The map made sense and you had the idea that the item you were hunting for would be on the bottom floor. The riddles weren't the most fun, especially since they didn't offer much in the way of in-game context, and I absolutely hated the insufficient base memory issue that plagued me. But outside of that, there felt like a real system at work, one that I could explore and even had motivation to explore. After all, I might just find a great Dai-katana to either sell or keep. Compare that to Daggerfall, where the leveling system means you pretty much are better off just murdering guards as opposed to hunting for treasure, I don't think I ever felt satisfaction with finding anything in a dungeon in Daggerfall like I did Arena (maybe in the earliest parts, before I realized how commonplace they would be?).

Well, Doom mostly didn't have text in the early days. Note that Doom mostly was just a filename, the actual level would just replace some other level, often not even bothering to change around music so that you would hear E1M1 almost endlessly. But yes, I think "message" is where the confusion lied, and so we get a slew of terrible names.

As said, I play the fan content with the expectation that it is additional content for the main game. I don't expect it to change core concepts unless it is a TC or something, I expect it to just be another level that could have been in the main game. Sadly fan content that blends in is so rare to be a treasure indeed to find. Quake has the benefit of being relatively simplistic, meaning you just need a level name and a level with more than 10 enemies or five rooms, ideally with some varied textures. The problem is that while it could be easy to make in comparison to say Thief (Fan Missions for that are quite brutal to make, so the community often goes "At least it is a level" even though the experience is mostly subpar with a couple exceptions that are actually pretty terrible for reasons I could rant about for hours), the amount that just falls flat is still just as serious. Mods are just endless overpowered content, while maps are just endless slews of botched text. For someone like me, that definitely kills the experience.

Lately as suggested I have taken to retrying the Sims (currently replaying Unleashed, I think a new thing to say I dislike is anything involving pets, since I absolutely hate training them as that usually means a frustrating grind that just somehow feels worse than everything else. I remember one of my childhood MMOs, Toontown, pretty much dying when they added pets.), since it gives me something to do on most days while being a game that just doesn't provide itself for much commentary. But even the deluxe content has this frustrating issue of just having text that cuts off mid-sentence, seemingly for no reason since text limits are longer normally. ("A great product from the days of Rome, you can now includ"). You could just ignore the text, sure, but someone like me of course gets anal about that type of thing.

To rant a bit more about the Sims, it is essentially a sandbox game where you can make the house anyway you want. Except that items have stats, often with one item obviously being better than others, so you essentially end up with the same items in the end as otherwise your needs will be falling apart even more (it is brutal enough with the best gear to the point it can be a challenge to do anything that isn't working). So maybe I am confused, but I don't really understand the "customization" aspect. I have no incentive to use the purple bed, because it gives me less energy and thus would result in me having even greater complications with work. Really, the best for customization is making your house in the shape of a swastika and then making a family of Nazis with one Jew that they endlessly torture while you lock him in a shoddy camp area that intentionally has terrible gear. But if you don't wish to intentionally make people miserable, I see no purpose for most items.

We can play with command-line parameters. As said, I have had two people already on the server, so I can confirm it is indeed functional. The main thing with you is distance, since the two people have been US based, so the main variable is how reliable the connection would be to reach you.

Yes, Evolve definitely threw me through a loop there. It is a shame that it collapsed. Now I just hope Hamachi stays reliable for a while. Anything but using GameRanger if we can avoid it.