Thread:Deathstalker666/@comment-5641163-20150522174501/@comment-1496755-20150526062401

True, true - the very first CoD didn't have invisible walls. It had minefields. You walk where you're not supposed to - BOOM.

I know, Zork can be very confusing the first time. We are used to navigating by seeing things, and I am a visual kind of person. Reading texts and imagining it all in your mind takes some time to get used to. Puzzles are even harder when you can't see them. And some of them are weirsd, like bank puzzle in Zork II that requires to (literally) walk through a wall.

Racer games couldn't quite appeal to me... not enough violence :P