Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160419213012

True, Mr. Rottweiler. Apart from Duke 3D, Blood's third episode has some awesome city-themed maps too, and one of them puts you right in the middle of a war (with falling bombs, air raid sirens and all). You can have a look here - it is one of my all-time favorite urban first-person shooter maps. Shadow Warrior is worth mentioning too.

The thing with Doom II is that it had some time constraints - it came out less than one year after the original Doom. Apart from MAP10, which is a recycled Tom Hall map (with minimal changes), everything else had to be done from scratch. Sandy Petersen made 17 maps, Romero did 6, and the rest were made by American McGee. Sandy managed to refine his style here, it doesn't look so abstract anymore... but it's not realistic either. Romero manages to break from his "corridor maze" paradigm and do some nice outdoor maps.

That's the thing with old games - you can never get everything you want. You achieve something at the cost of sacrificing something else...