Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141010074318

Bluff Eversmoking is brilliant example of a level in anygame where you have to explore and you have places to explore. Be it the town, the vast cave system or the lake. However in Black Ops (and all CoD game I don't doubt) there is no exploration.

If you don't have a single corridor with no other way but forwards (because the door behind you has sealed shut), then you have an NPC that you must follow otherwise the mission fails. So yeh, as long as you can duck and shoot, 10 minutes (and less) is Black Ops when you don't know where you're going.

But it's also 10 minutes (and less) when you do because you have no interaction with the pace of the game other than where and how you take on the next group of bad guys. It's not brilliant but for an hour or two it is entertainment.

ISV-Kran is a level that took me a lot longer to complete on my first time. I think that is a level that can be done in under 10 if you don’t keep getting killed.

What do you mean by ‘control your weapon’? I don’t understand sorry.

What about a boss that gains back HP every time it hits you but every 10% of its maximum HP that it loses gets added to its attack strength and movement speed? Which means if you wither it down by 90%, its attack is almost doubled, and movement speed. But because it would have gained health during the fight the total damage you deal to get it down to 10% is closer to 500%. That means in the closing segment of the battle the enemies attack is five times more powerful and its speed is five times faster than when it started. And its attack is a fire pod similar to the Vore’s.