Thread:Deathstalker666/@comment-1496755-20161101184239/@comment-3547390-20161106220238

Indeed, those high quality identical dungeons are quite the highlight of Daggerfall.

Heh, indeed, there is a lot of insanity going in there that you don't sound like you had to deal with. The most you will have to worry about is spoiling gameplay mechanics, I am not sure what you have figured out you can do.

Yeah, the tapestry of levitation wasn't the most needed thing there, as I proved by getting through the dungeon. It is nice to know about stuff like that though, since certain dungeons were seemingly impossible without some levitation device on hand.

Heh, I think you mean Morgriah. She is pretty much the "I am not evil" lady huddled in a corner with glowing red eyes. She also works with necromancers to bring about the world's destruction. Totally not evil.

Daggerfall is a very interesting game in its randomness, you could totally get an extremely powerful weapon at any time. I seem to have luck in that avenue, just not with figuring out the way forward. Intently looking forward to figure out what I did wrong and if I am totally doomed.

Eh, it wasn't that you couldn't play the original Quake on it, it was that VQuake was pretty much locked to a lower-end chipset (the higher end being all 3dfx). Seems we had audio doing the same time at the time with creative soundcards. The biggest problem with all of this is that we just lost a lot of compatibility with modern stuff since it required such specific devices. With VQuake it sounds like it would be mostly for nostalgic purposes, it pretty much was a worse alternative to GLQuake beyond the inclusion of Anti-Aliasing.

I'll try it out and see what happens.

EDIT: Loaded up your configuration, was greeted with a crash and a bunch of numbers appearing on the screen blinking black and white. Then a high pitched whining started up while sounding compressed like it was in a can. Not sure what is going on here.