Thread:Deathstalker666/@comment-2001:67C:2660:425:E:0:0:AE7-20190128012003/@comment-3547390-20190128065914

Hello again Spirit. And you are quite right, Quake has a very fragmented community, and Quaddicted has helped rectify that quite a bit.

Sounds like a common thing actually, the other admin here actually had similar issues recently. I did as well a while back, which is why I am not entirely on SSDs.

DM6 is seen as a joke? That is news to me, I always thought it was one of the "big" levels people still praised. I know if you want large scale, you do DM3.

Yes, most of these modifications are rather basic as people were still learning the capabilities of the engine, but it is almost that nature that makes them intriguing from a historian perspective. Plus, you are quite right, you never know what you are going to get. Drunk walking, Rocket Launchers firing dogs, or the 25th pipe bomb mod.

It can indeed be tiring and tedious, but the end result is worth it, and what always brings me back is the intrigue. My slowness usually has more to do with limited time than a lack of desire to document.

Nods, I learned very early to copy your text when writing it out, as one bad move and the entire thing can disappear. That isn't good when writing up replies can take at least 10-20 minutes for me, as I try to ensure I make all the points I wish to make.

Quite such, a big important niche here is trying to bring about proper documentation for stuff that hasn't had any real information on it in the last 20+ years. The skins are also quite nice, very 90s-esque, and yet that also fits well with the spirit of Quake itself.

Most definitely, there is just no other resource out there like Quaddicted. Easily sortable, lots of reviews, it definitely offers quite a bit.

Thank you very much and I wish you the best of luck with your community as well. It is an ambitious project, but it is quite nice as well, there is a nice archeology feeling as you unearth ruins barely traversed in years and document them for the museum. One day we may get time machines so we can make it even more detailed, I for one would love to get those tiny pieces of history back.

No worries at all, as said it is a bit of a learning curve. That reply eating the text is an annoyance we have had to put up with for a long time. Admittedly, being hosted on Wikia has its faults, especially when you are powerless to change the mechanics or fully edit the appearance. I can understand some for ad-revenue, but others just feel weird, like limiting the scale of the pages so that they are compressed.

Yes, the sad part is that as the years go by, the community gets smaller and smaller. While Doom maintained its popularity, Quake has been a series that has always played second fiddle after the initial craze to most. It probably doesn't help that there hasn't been a well received game since the days of Quake 3, as far as I am aware Quake Champions went almost entirely under the radar. Plus, Quake is a franchise where all the games are entirely different from each other, so Quake 1 by itself has mostly ridden on the popularity of some QuakeWorld members that didn't move onto Quake 3 and the Lovecraftian styles that led to some involved level episodes.

I checked out the site, but one thing I did notice was a lack of a files hub like QuakeOne. I think a new site now would have a challenge picking up the mantle, since that would essentially require either moving away from a lot of history or porting it all over.

Yes, that is indeed a bit of a depressing thing, and I know much the feeling of losing it all and having to start over. It makes you demotivated to the point of putting it off. Lazarus can help if you are into that sort of thing, doing things on public computers means I wouldn't want to dare with such a thing.