Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-1915529-20140202152219

The warehouse is complete. I like levels like that because everything in the map makes sense. It's not like Constantine's Mansion where you can go in circles for ages without realising it.

Just to make you breath a little, so far the 1st three levels are not connected not un-like the first few levels of Thief Gold, it's just Garrett taking on a number of jobs for money.

When you sneak through complexes like the docks or a police station, surrounded by guards but not making a sound, as if you weren't there, it really makes you feel good. This game play is much more rewarding than shooting 10 Stormtroopers in the face within 10 seconds.

My desktop isn't as wide as my laptop. So it defaults to 4:3 on my laptop. But when you're in the middle of a dark level, you don't notice it anyway. Cut scenes work so there's no point for 1.19. I'm vanilla ice cream.

Hiding a red button up someone's crevice is just lazy. People who do that are clearly too thick to be make their level a challenge any other way so they think 'I'll put this button on the moon and people will think my level is hard-core and difficult'.

The fuel station is one of the longest maps in the game. Also one of the most interesting.

EDIT: Playing the 3rd level of Thief 2 and I think it is my favourite level in all of Thief so far. I can't remember how far you got in Thief 2. It's the police station, and it's so cool.

At the back of your mind you'd like to play Thief by not using the Sword or the Blackjack. But you just don't want to create more work for yourself. But when the objective is to not kill or knock-out anyone, you have no choice but to experience the experience of having to tip-toe every step of the way, even when it involved multiple back-tracking. A real gem.