Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20150102134002

Thanks, I enjoy the look of it as well :)

Ugh, I am driven mad by that bar as well. You would think you would get used to it, but it still manages to make me miss the old version every time I have to look at it or try to use it.

So should I avoid touching those three packs? I was planning on possibly working on Aftershock (sad, I got all these packs and never tried them due to focusing on Wikia related stuff not long after going on a craze for getting them), but I could go to some other pack if you would prefer to do them. There is no shortage on things to do in regards to Quake related stuff.

Actually, I remember trying Dark Hour. I remember trying Abstractions, that basically serves as my memories of the pack. I couldn't handle the floating lava and water elevators, so I gave up after seeing that level for about 2 minutes. Now I have forced myself to do all the packs I refused to touch!

Of course, before I rage quit Dark Hour, I did manage to play another level. That will be the level I will be writing for, I used to crank Viking metal as I charged through it (the level is named Valhalla). At the moment I remember very little, but I am sure memories will come back as I play it. I am pretty sure I remember the design, I remember going mad after trying to find the exit (It was a standalone if I am correct). I remember Super Nailguns and Fiends being involved...

I have heard that AoP is supposed to be very good. It seems I am gradually getting better with each pack, you saw how much better Dark Hours was over Q2 (it doesn't get much worse than Q2).

Actually, I only have one level of Dark Hour left to do. I just hope it is less frustrating to write than The Kill, which was more reminiscent of Q2 than anything else (due to needing to create an origin point and constantly referring to it).