BG Bot

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BG Bot is a modification for Quake made on August 31, 1996 by Punisher. This modification is an alteration of both TM Bot and DM Bot. Unlike either of those, this is not a companion designed to fight alongside the player, but a bot intended to fight the player in Deathmatch maps. The BG Bot holds historical significance as one of the earliest Quake bots.

The BG Bot can spawn at any location a player could spawn at, meaning the start in a Single Player setting or at Deathmatch starts in said Game Mode. The BG Bot is able to pick up the various resources in the level. They are able to pick up Health as needed, stock up on Armor and Ammo, and take Backpacks. They are also able to pick up Weapons found on the level and choose the better of the Weapons they currently hold, the BG Bot now simulates the player and thus spawns with a Shotgun with 25 Shells. When the Bot runs out of Ammo, it will continue mindlessly firing, but no projectiles will be released and they will be entirely harmless.

The BG Bot is able to fight players, including the one that spawned them. They also can fight Monsters, though their hostile nature makes Cooperative difficult to impossible. There are no messages displayed when the Bot targets an opponent, as would be seen in the earlier DM and TM Bots.

All impulses have been removed besides Impulse 100, which spawns the BG Bot. Impulse 100 can no longer be used to deactivate the Bot, nor will the Bot die on the death of the originator. The only way to remove a Bot from the map is to kill it. As Impulse 100 only spawns Bots, this means an unlimited number can be spawned on the level, though due to spawn locations this may prove problematic after a certain number as they can get stuck within each other. A player can similarly get stuck inside a Bot if the same spawn location is used, it is advised to move before trying to spawn a Bot.

While more advanced than previous mods, the BG Bot is still rather similar to an Enforcer, especially in regards to mobility. The BG Bot is just as limited in its inability to jump or swim, plus its tendency to patrol at a walking pace means that it will provide little challenge to a player that does not stand still. It still makes the sounds of an Enforcer, the only way to determine one still is present on a level, and can be stunned like one.

New Obituaries

 * "Player" was killed by a death bot!"