Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190410124001

Sounds quite chaotic indeed, at least there is still a bit of time before that.

Oh, I remember the days of trying to play Doom 3 with a blanket draped over my head. It would get quite hot and miserable after a bit. You are also right, even today it can be a nuisance, and thus one reason I am glad to avoid it as much as I do.

Precisely the issue. Every Daggerfall dungeon would feel the same, to the point that you would end up finding a section you remembered from another dungeon, with the sole difference being what you were fighting. No texture variation, nothing to really look forward to, just more repetitive dungeons. Arena could get tiresome, sure, but making it to a new dungeon felt like you were getting somewhere. Daggerfall was just aimless circles.

Another gripe I have is the plot. Arena was more simplistic, sure, but also far more memorable. I can remember Ria Silmane and Jagar Tharn a lot more than all the parties involved in Daggerfall, the latter suffered highly from chaotic politics that made it confusing to even remember what was going on. The long dungeons sure didn't help, since you would spend long periods of time forgetting what the point of even being in them was. Arena may have had a really basic story, but at the same time it worked quite well. I felt quite excited getting places in Arena as they were building up with a lot. Daggerfall, it all felt the same until that last dungeon, I really had no idea what was even going on. Ask me to recite the plot of Daggerfall, you would even wonder if I played the game. There was some ghost yelling for vengeance (which, by the way, did not sound like that word) and some object everyone wanted that controlled some giant statue or something.

Well, there were plenty of terrible Doom levels indeed. One thing I don't miss from the days of Doom are all the puzzle levels. Quake may have a lot of barebones levels, but at least I have yet to see "punch the right series of barrels in 5 seconds with RNG determining if you even have a chance of succeeding... oh, and it might actually be impossible, we didn't test". Name a Quake level that is like the Cameron Newham nightmares of Doom.

Some do a relatively decent job, say levels like Armageddon 2. But yeah, most don't feel like they fit into Quake in the slightest, and Armageddon 2 of course has the issue of having a jarring name.

That sums up me, I am unpredictable to the point I don't know what I am doing. My mother used to play the Sims a lot when I was a kid, I remember back then we pretty much did nothing but build up houses with a million mods while spamming cheats. Nowadays I tend to get more bothered by the cheap, hack-like nature of mods. Every mod feels like it is so... overpowered... which should come as no surprise based on experience. For some reason, modders generally like to nerf the vanilla game.

Ever wanted a kitchen counter that is able to be walked through, boosts all the stats to the max, leaves your Sim continually happy, keeps your house clean of pests, automatically pays any bills placed on it, and gets rid of the nuisance of the paper girl? Now you can, with the extra addition that you can also press it to immediately gain the friendship of the rest of the neighborhood.

The Sims was just a highly moddable game that fit into the category of "has no campaign and thus isn't really Let's Play material", thus something I could touch without feeling like I was botching opportunities down the road. In a bit of irony, I am bugged by certain things, specifically the fact that it feels more like something I am watching than something I am able to experience or explore.

I think the more we play games, the more we get used to their nuances and thus how to be more efficient. I make it a point to play without cheats or overpowered content these days. The reason things are hacked so much is because of how "brutally hard it is", which means that it takes more than 5 minutes to make a mansion. I guess thus my rant, because I play the game legitimately I end up seeing the better bed as a better thing to have, not "the purple bed because it matches the wallpaper, oh and we need to download a hacked light that increases one of my stats to the max value at all times".

I don't think it will, but you never know, and thus my concern.

They did, it is pretty terrible when you are limiting your software to one version of Windows just because you can. Some of us won't be migrating to the abomination known as Windows 10.