Hunter

"The smell of reptiloids infects this place! And we are in need of new boots."

- Hunter, on level start

Hunter is the Arena Lord of Tier 2 and a playable character in singleplayer Quake 3 Arena. She gives the player a challenge at The Proving Grounds (q3tourney2). Tourney2 is a map where combat revolves around large areas to narrow stairways, tight catwalks and teleporters. She hates all Sorg for the destruction of her homeworld. Sorlag references her in chat lines as well.

She loves the Lightning Gun, and even references it in her chat lines. She favors hitscan and beam type weapons, generally switches along then rapidly use them to get the frag. If you dare to get close to land better hits, she swiftly switches to Shotgun and riddles you with pellets. At the mid range she favors her dead accurate Lightning Gun skills. In case she runs out of ammo or you attempt to keep your distance, you'll most likely feel the sting of her Machinegun shots. When she's out of Lightning Gun ammo, she will use Rocket Launcher. Her skill with the Rocket Launcher is greater than that of the Lightning Gun, but still prefers it over the rocket.

She appears as a barely armored Amazonian, tall tribeswoman; wearing stripy dark green bands and metallic pads with skulls carved on them, and what appears to be a sorg skull with feathers on top of it. Her eyesight is hidden by her sorg skull headwear. She looks smooth as a piece of silk in the breeze, but is as tough as nails on the inside. Her other names in chat lines are; "Ice Queen", "Princess", "Feather-head", "She-male", "~Sistah Chicken Head" and "Witch".

Quake III bio
Hunter is a Frazetta-esque barely-armored female warrior whose head gear is constructed from a Sorg skull (or head) and beautiful feathers. Her regal mien belies her royal birth and her experience as a leader. Arena combatants pay tribute to her as a warrior with their blood...lots of their blood.

Strategy
To beat her easily on her own map, player should gather all the possible Light Armor pickups in the map at once, and should keep the Lightning Gun spawn point and the teleport bridge secure by diving to the teleporter that is in the middle of the map.

At lower difficulties she hardly possesses any threat to players, but at higher difficulties you can see her rushing LG quickly and giving you the shock of your life. Keeping the control of teleporters and carrying the fight to the main area is a valid tactic to shove her back to down below.

Hunter is pretty accurate with Machinegun at high difficulties; trying to respawn kill her will cost you lots of armor. You just keep the vital areas under control by diving through teleporters, pick all the armor you can and don't let her touch the Lightning Gun. Keep the LG area secure with RL pressure fire periodically.

If you need to buy time for next Light Armor spawn then hold one of the rear small rooms by LG-bridge area or hold on top of stairway from the center hall. If you locate her by stairs try to position yourself near the LG area during the fight, as she may respawn there to take you out by surprise.

If you can't use LG, at least don't let her surprise you when she uses it against you. If you keep losing to her, don't let that discourage you, she's actually pretty tough and more accurate compared to other Arena Lords. Besides being an Arena Lord, she's one of the most challenging bots in the game. She will put the player's accuracy skill to the test, if you fail she won't hesitate to use it against you.

Trivia
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 * Since her body model looks "sculpted" with great care, she became quickly popular among the Quake community. It seems the dev team is pretty much aware of it too. She appeared as an Easter Egg on a magazine cover in ID Software's Doom 3.