User blog comment:Le Rottweiler/Me complaining about more bullshit/@comment-1496755-20151205002029/@comment-26005008-20151205005611

That’s true. They could not do too much because they were running low on time and di’n’t want to use up huge amounts of disc space. E2M6 was abbreviated for this reason.

Decades ago, reloading was mostly a cosmetic effect, and was done automatically. But today, reloading is an option that anybody can select so long as the firearm has less than one projectile (and there are probably many virtual guns, even today, that don’t require reloading), and reloading is necessary. In many games, reloading can be interrupted for certain firearms, notably combat shotguns.

You know, it’s interesting. You would think that games that are hailed as superior to their predecessors would hold larger communities. When I look at the Duke Nukem 3D community, it looks meagre compared to that of the classic Doom games, even though Duke Nukem 3D was superior in some ways. Maybe it’s because Doom uses (relatively) simple technology, whereas that of Duke Nukem 3D is more complicated.

Similarly, I have a Swedish friend who likes working on old autos, but not on more modern ones since they frequently use computer technology.