Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180625171527

You never know what we will get when it comes to Quake, but you are right, so far it has been fairly controlled at the least. Would definitely be curious to run across some of the more insane stuff out there, but I guess I am looking for things to expand practicality. At the moment, I am hopeful to find some tools to expand the coop portion of the server so that... when we actually get to doing it... it will be good.

Nods, entirely agreed, byproducts don't really deserve their own separate pages. It would be like making a page for the grenade projectile; we don't even bother documenting decorations we can't interact with, nevertheless things in the world that aren't really there.

Hey, you never know what mechanics may get added now that people are modifying the code. Mods are still quite a new thing for us to delve into, after all.

Nods, that is the flaw of a FAQ or any resource, including the Wikia. It is all based on the author's individual knowledge. A Wikia is beneficial as it allows for collective knowledge, but something tells me that nobody would correct me if I got something wrong on a Q2 page. Human error means I have gone back and detected mistakes that were left that way, mainly as I am the only one to care about certain particular obscure levels. It is rather funny, I am being an explorer and defining new rules, while at the same time doing it for stuff that is less than the central focus for most people. Usually you expect the popular stuff to be the most well-supported and up-to-date portion of the Wikia. Still, by doing it the way I am, I get plenty of weird oddities and conflicts that just would get overlooked otherwise, leading to us getting a nice system going before trying some more complicated things. I feel by building up from the simplistic method of Q2, we were able to develop a style that can lead us forward.

We can hope indeed. Noise means little, since I am not recording anything, so I am not really limited much by time outside of work and sleep. We could even do it on a weekend, it is a lot easier to manage that stuff than it was in the past as I got more functional alarm clocks. It would be nice to get you in the server... especially since I think you are the only one who hasn't been in one of the servers. Raadec was the original one to play around, Dominus did a few games, Rottweiler comes and goes (and has confirmed it is indeed working with my current setup). It would be nice to not leave you out, especially now that we are getting into an era of mods. I am not really sure the protocol for mods on the server, if you need the files as well or whatnot, but we could definitely experiment.

Speaking of new progress, we have our first two fully custom Weapons that are not replacements, the Bomb and the BFG.

Also, while there are new game modes being added to mods, I just find it all not tangible enough to be given their own pages (it is hard to determine where the mod ends and the game mode begins). Game modes just feel like they don't offer enough content to be their own pages, but since they were expanded for the vanilla game and Capture the Flag (DoE), they shall be left that way. I just am not going to bother covering all the ones I run across in mods, especially since as stated they have no physical elements to them.