Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180821133312

Sounds rather depressing indeed. I look forward to this, I could use some company as well. It is like nobody even likes bothering with me as a general rule anymore. I wish time wasn't such an issue for us, I would love to play on the server frequently with you.

Nods, sounds quite wonderful indeed, I am glad you got out of that translation agency. In my particular case, it was really the boss suggesting it, my father has made it perfectly clear that he had little to do with me getting the job here and nothing to do with me keeping it. He wanted me to do things on my own merits, not just be known as "his son". With new people, he tends to not even say I am his son until it comes up in some way, because he feels it important that people view me as a person in the company who has worth. My "office" is pretty much a subsection of his area (I used to have an office, but the company merged and they needed more offices, so they set me up here in a makeshift cubicle office; luckily they also said I was free to wear headphones as they knew I would go insane from the human contact around me), but I am essentially a different department. My official title is IT/CAD, but I tend to do anything computer related in the company. My father is the foreman for the service department, so he sends his people out to take surveys of various buildings. They work in tandem with the project managers, who decide where the antennas are going to go and communicate with the customers, and me. Essentially, my job is to take either the antenna plans the project managers draw up or the readings the service department got and make a cleaner version on the computer. I also have a database I am working on, but the company merge has left that one in the air. I have also made various advertisements for the outsourcing project managers, made the timecards as a request from accounting, made the floor plans for the old building as requested by the CEO, and made the report sheets for the service department as requested by my father. So, as seen, my job essentially is the middleman between everyone, making the various things requested as well as the CAD projects. So I interact with everyone but am not under anyone but the CEO.

From experience with the Wayback Machine, it really only saves webpages. Once in a while it may save a file, but it seems highly uncommon, meaning that you usually can't download things using the Wayback Machine. But yes, the removal of certain key websites like Gamespy means that entire obscure corners of our history are probably gone forever. Shovelware really is a wonderful thing, since it is a great time capsule of the beginning years of Quake at least. It really is irony, at one time shovelware was worthless, but now it is the only way we could play certain levels. I haven't put much effort into skimming the web though, so we shall see how bad it is when we get there.

Interesting, I don't remember that well as Daggerfall's character creation was a mess. Morrowind focused quite a bit on races as well as classes, both elements were pretty key to making your character. You also didn't mention a birth sign, which is another part of Morrowind's creation. Oblivion is very similar, though you either pick a class or make a custom class, you can't have them ask you questions to decide one for you. Skyrim is the most drastic change, since classes are no longer a thing, nor are birth signs. You pretty much just choose a class and play the game. This is highly controversial, Skyrim is different from past games in the fact that players can essentially become jack-of-all-trades and aren't limited in the choices they can make to the factions they can join.

The Elder Scrolls lives off mods, but yes, Oblivion is not the game you really want to spend time modding. Skyrim essentially improves on Oblivion in every way here. I should note that Skyrim does have one weakness in comparison to Oblivion, animations. Oblivion, you didn't really care about animations, they just worked. Skyrim, you need to use a program called FNIS every time you add a mod with animations. Smaller systems will be fine in the end result, but the problem then becomes that these mods can have thousands of animations. So what ends up happening is that you will see things freeze and have to wait for the program to run through a massive library to pick the one it wants. Oblivion in comparison would flow a lot nicer, you never really had said stopping moments. I should also mention that while you can use Wyre Bash for Skyrim, it is more ideal to use Mod Organizer 2, though the tradeoff is that it can be a bit more difficult to set things up as it is all virtualized. So it can be more of a hassle to set a few key things up, and animations in particular never flow like they did in Oblivion, but the difference is that the wait is less than a minute for Skyrim versus 5 hours every time you ran out of fatigue in Oblivion. Oh, if anything happened in Skyrim, you also can load a save without it having issues and causing you to indefinitely be stuck in an animation and unable to move (like Oblivion was apt to do). So the key difference is that things actually work in Skyrim, it just has a bit more of a waiting period.

Precisely, HD textures just are generally not useful as they end up looking jarring at best. Plus you might just disagree with the art style, like Darkplaces' use of glowing lights.

Exactly, it would be quite nice to figure out how well things work and how stable this thing is. That is the fun of the mystery mod, it might do anything at all! There is no easy way for me to figure it out, so we will need to mess around with it and see if we can discover its purpose.

Nods, I know that quite well, and never really understood the purpose of that.

Eh, I would say the pants were also a bit... shaky... in the art direction. If you can make Maxx, you are far more talented than I am, I couldn't draw that (you will see my horrendous cartoon-like art soon on the server). Homer Simpson... oh, you are going by the official MultiSkin list, not the SG list. But yes, those two looked quite terrible. Mr. Toad looks pretty decent, I will give you that, but Judge Dredd is really tacky looking. The edges just look clipped and the sprite itself looks grainy, like it was taken from a cheap movie still.

That would be quite useful indeed! Makes sense too... especially with all the cliff racers. Now how do you explain them all referencing the same Wikipedia articles?

Nods, that is the plan, just to add bits here and there to eventually get a rather nice server. Already we have some mods working together to make things work even better than they originally did. The original Sniper Rifle didn't allow for projectiles that can bounce off walls after all.

Stealth games are sadly rather uncommon. The only one I have seen to offer real stealth is Thief. The saddest thing is that the way the server is going, we already have more stealth elements than something like Oblivion would offer.

Nods, and the difference there is that I can imagine Vulkan will only really work with modern games. Combined with the whole thing about Windows 10, I don't expect to get any more recent with gaming anytime soon.

Brutal Doom is Doom if you are going by the comics. That is the problem, so many people are used to the Doom comic memes and forget that the original game was designed to be more... isolating and horror-like. The Aliens TC made sense, Doom 1 in particular is a lot like Alien, while Doom 2 is pretty much Aliens. I can't imagine either film including characters that just run around yelling obscenities and ripping apart enemies with he-man physics.