Thread:Vorknkx/@comment-3547390-20161116194210/@comment-3547390-20170129155449

Not just Disney in general, but a team of Ducks that solve mysteries.

Actually, at first that was the assumption I had. Heretic 2 has to have some enemy to fight, so perhaps it is Phooey!

Something tells me Korax will still play games regardless of what he said.

2017 is shaping up to be a good year for my channel. I didn't really start with commentary until 2014, even if I had used it for low quality Quake videos prior. I was just learning to use the software and get into the world of recording, so I made a bunch of mistakes in the process. Using DxTory, a high quality recorder like Fraps, I would record the videos and render them out using Sony Vegas in 1080p quality. I was just using the hardware I had at the time, which involved a relatively low quality CPU and dying hard drive that sometimes gave bad write speeds. Needless to say, combined with my noob behaviors, this resulted in many issues and parts missing from Heretic. I got blue screens and tried to persevere, but it definitely wasn't the easiest task. My audio wasn't controlled by the microphone but by DxTory's software, which sometimes meant after a Quake recording I would forget I need to change it back since I am very forgetful and tend to just like recording without a bunch of setting up. Windowed mode was even worse, DxTory only works in fullscreen, so I tried to use a bunch of software that barely worked and caused a lot of frustrations. I think we can all say that it is good that unlike then, my videos get retained. 2014 was the year of instabilities and persistence.

2015 kept most of these issues, but it was big for being the year I started streaming (see the times I had to decrease quality to 720p because 1080p was too horrible). As such, I started using OBS for streaming out to Twitch and Dxtory for normal recordings, recognizing OBS gives lower quality than if I used Dxtory but would in return give interactive content. As rendering videos takes forever, I also take the lazy route more often and go for streams over things I need to render. I even start having guests, but the difficult part is that they aren't used to it either, so we end up with a lot of communication issues. I also upgraded my sound in this year to a headset that would allow for me to control the audio, thus meaning we wouldn't end up with the "sound missing" problems of the previous year. Of course, the battery on these new headphones was relatively weak, so you can see plenty of instances of me having to stop quickly due to my headphones dying. Plus OBS fixed my issue with Windowed mode. Of course, this was also the year I lost a lot of content on my computer and projects lost their progress. 2015 was definitely the year of expanding my options and just adding streaming experience to my normal setup.

2016 I get fed up with limitations and get a high powered rig. The beginning of the year was not kind to me and I had issues with my headphones breaking and lost my internet stability. Regardless, I continued plugging along and we migrated to Hitbox, where I get less people talking and can't make messages disappear, but get better stability. After Stronghold I stopped really using Dxtory entirely, finding I could setup OBS to give as good if not better quality just by modifying the settings correctly. This led to a massive upsurge of videos regardless of my limitations. By the latter part of the year, my focus started becoming to improve my situation to get optimal results. I got a stable internet connection once again, I got a pair of headphones that didn't break constantly and improved my sound quality, I got dual monitors to finally see what was occurring and thus finally purge issues entirely from my videos, and I upgraded first to 60 FPS and then to 1440p. Needless to say, it was a year of reflection and massive improvements.

2017 so far only has been a month long. In that time I have already upgraded to Windows 8.1 to gain even greater stability, fixed an audio issue with the new headset that made it more limiting to talk, made it so text can hide again so even streams don't have blatant text on them at all times, and switched from Sony Vegas to Adobe Premiere Pro (which allows a lot more control with rendering videos, gets rid of some visual artifacts, and removes an issue where I could wait for 6 hours to render the wrong thing). You will see the result of the latter later, though I think it is more for my side and just the fact it makes it easier to output more videos. As you can see, if we keep this up, 2017 will be a year of even more improvements.

By the way, be sure to check out E1M1 or another Quake 1 level page. I have completely changed the way the infobox is coded for easier modification and control over the various templates we have on the Wikia. Thoughts and opinions? I think it captures what the original design was with some minor improvements in regards to spacing, headers are now not stretching to two lines. Compare this to something like one of the Deathmatch Quake 1 levels, where the template hasn't been changed yet, and you can see immediately how the spacing looks better with the new theme.