Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170622122210

Fair enough point on Unreal, I can agree that a more complicated plot would not work with Unreal's mentality.

Indeed, I will admit the concepts of some of the crazier levels are intriguing to say the least. The fact that people made less serious stuff for Doom in comparison to other games can make it intriguing. I think the comedic levels are probably the thing keeping it from being entirely boring.

I wish I could play Oblivion. Arena pretty much can be summed up as being a hard CRPG where you will die a lot and do the same thing over and over until you get sick of it. Daggerfall pretty much can be summed up as being like Arena, but without the variety of the first game's maps and instead an obsession with 3d design to the point it is a complete disaster, complete with severe game-crippling bugs that will fight for control every step of the way.

I don't hate modern games, I heavily desire to play them and feel miserable at the fact that I don't. Modern games are probably a lot better than the garbage I am touching. But I can't bother with modern games as I am too busy with Doom and a heavy backlog of games on top of that.