Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20180506214451

Don't look at me, I am not very good at doing physical things.

Exactly my gripe. Or say you join a few expansions in, when all the new content is forced to the front to rebalance things (aka make beginning players extremely powerful), and the old stuff is essentially worthless. Perfect World was like that, I got used to a certain route, then the entire thing was removed from the game. That lack of permanence really bugs me. Plus I hate dying and being thrown into some city I have never seen, I want to see it on my own.

Oblivion has a good balance. It isn't so unpredictable that the entire thing changes up, there are plenty of hidden areas and stuff. It is more that things have a mind of their own, so the world might have things changed up. I do have a lot of mods to make it even more like this, meaning I have seen heroes like myself clear out dungeons before I had the change to do such, resulting in me needing to hunt them down and steal important items from them. It gets crazy, but awesome due to that craziness. I guess the best way of describing it is that Morrowind, you will constantly be going up in the world, to the point you end up with an extremely easy game once you understand it. Oblivion, there are so many factors at play and things designed to take you down that it can be unpredictable. I have had thieves rob all my gold in my sleep, resulting in me needing to pickpocket people. There are gripes I have with the systems in Oblivion, I wish I could find ways to perfect them, but they are rather good all the same for their instability.

In Oblivion, they would deliver the letter, then say that you don't look good enough to deserve the letter, then they will try to murder you for the letter back. Then they will flee when they realize you are stronger, run to a guard who will charge you for a crime, and send a giant task force to confiscate your letter. You knew the letter was going to be delivered, but the AI going insane was entirely unplanned. Yeah, never really bothered with Morrowind's expansions, I just wasn't a fan of the static world enough to endure even more. It is tiresome enough in the base game.

Static is generally tolerable... I think mostly my problem is when I need to play a game for hours upon hours. Without internet or anything else to do, you need something that won't get frustrating and boring over the course of a month. Oblivion fits that role far more than Morrowind.

Problems with Morrowind. Well, have you heard about Cliff Racers? If you play Morrowind, you will. There is a bit of a bug that results in those things spawning about 10x more than they should, which means they are everywhere. Specifically, they fly, and they take ages to lower themselves enough to attack you. So expect to spend a lot of time waiting for flying things to lower themselves to your level.

Talking to people, as I have been warning, is a nightmare in Morrowind. There is no real answer to dealing with people, you need to talk to them to get quests, yet talking to people will result in a giant slog of text that makes it a hassle to get through. And that is essentially everyone in a town, to the point it really makes towns worthless to explore. Oblivion has a lot less choices, but you get a lot more unique dialog, meaning each character may have some identity. There are ways to give more identity to the citizens of Morrowind, but then it still is a nightmarish slog of blue links, where one person might suddenly add a topic to get buried within all the other topics. It isn't fun. And the only alternative is ignoring people and hoping none of them had tasks.

Morrowind is essentially a read-intensive game. Daggerfall is nothing like what you will experience in Morrowind. All the spells are buried in lists (hope you remember what does what), you might need to keep a paper handy to keep track of alchemy (it is a real nightmare, Oblivion I can handle, Morrowind is too much). The journal without expansions is a joke.

If you are a player that wants things done fast, Morrowind is NOT for you. You will move slow, you will be waiting everywhere, and there is no real methods of speeding things up (well, outside of cheating).

A big issue with Morrowind is that so much is broken and so much will make you overpowered. There are hidden items, but once you know about them, the game becomes a joke. But the game becomes a joke anyway as you level past everything else. Training is a joke as you can get an insane amount of gold, especially if you know the right merchants. There are plenty of weapons out there that will give you more value than any merchant has gold; that of course is if you don't just steal everything in someones house for hundreds of gold. There are ways to exploit enchanting and alchemy to make you ridiculously powerful. Sneak is ridiculously unbalanced, going from not working at all to working too well. Unarmored is buggy, Mercantile is buggy, Hand-to-Hand is a joke... if you know the system, it just is a massive joke. If you want challenge, Morrowind is not for you.

Morrowind is the "best" according to most. Fans tend to dislike the quest arrow, saying that they preferred the sense of discovery, when it is relatively easy to ignore in Oblivion. Same thing with fast travel, it is complained about in Oblivion, but as I have said I play my game without it. It also includes a lot more skills than Morrowind, but most tend not to be something to miss in Oblivion (people complain about medium armor being missing, yet people who know the game tend not to bother with medium armor in Morrowind).

Levitation is missing from Oblivion, plus you can never really jump around like you can in Morrowind. Oblivion will have you wandering the wilderness, while Morrowind you could fly over a lot of it.

A major issue, depending on how you see things, is that Oblivion has things scale with you. In Morrowind, things were more static. So going into a dungeon, you are going to get stuff around your level, while in Morrowind you could get some high-end armor. This kills a lot of motivation to explore for most people. Why go into a dungeon, when it just offers low level armor and a bunch of pointless plates nobody wants to buy? It gets especially bad with breaking into houses, since guards pretty much always know when you have violated a law, meaning it is nigh impossible to break into a house and steal someone's loot. Especially since, if you do all of that, you will find the stolen items can only be sold to fences. Me, I have systems where my stuff keeps getting ruined to the point I need to loot dungeons to try to restore all that is being stolen from me. It all depends on what your driving motivation is to go into dungeons, I guess. Plus Oblivion is pretty much infamous for you leveling things "wrong" and ending up even worse than a level 1 player, meaning by leveling up you tend to make things worse for yourself. Good if you are like me and a masochist, bad if you want to eventually kill rats with ease and feel some sort of "progression". That is the main difference between the games; Morrowind you will get so powerful you end up overpowered, while in Oblivion you might be getting even worse at dealing with things. It all depends if you want to feel like you are going places, or rather get a feeling of living day to day in a world. I prefer the latter, same reason I have hunger systems in place. A lot of people want to progress, to become amazing in a RPG.

Even people that are graphics oriented tend to prefer Morrowind as there are more graphics mods. Plus Oblivion is infamous for having... odd faces. A major feature of Oblivion is a massive amount of character customization, Morrowind pretty much has a few preset faces and hair, while Oblivion offers a lot of sliders based off Face Generation software. Oblivion is a great game if you want to make some ugly freak that gets chased by people into the sewers and must live off slices of cheese. Morrowind, I couldn't really do that.

Or, you know, if you want to be admiring the wilderness only to see a bunch of bandits rush by because a pack of wild boars murdered their companions. You never really get that sort of fun in Morrowind. The best would be an NPC standing somewhere to tell you to kill a few boars, standing and never really moving. And that is what Morrowind mostly offers. There are no real diversions or distractions to help with your gaming ADHD, just a safe and predictable world. That just gets old.

Well, let us just say that a low reputation will cause people to randomly flee or attack you on sight. High reputation is needed for some quests. Grinding faction quests will often be unrewarding and result in little more than a different title. I guess Oblivion isn't really good for questing, more for wandering around aimlessly and enjoying the chaos.

I have never heard of another person do something like this, perhaps because of how insane it was. Poison was just really horrible in Daggerfall, it was a bit unfair that you only had 6 save slots and yet could be poisoned at any time without knowing it for quite a bit... especially when there isn't a place to even buy potions.

Yes, there are instructions included. Specifically a readme that says "New player skin". There is no programs included with the file, yet it seems to be treated by the community as something everyone knows how to do. It isn't impulse 200, even in GLQuake, and Single Player doesn't change anything (based on the end with Shub-Niggurath, since there is no third person view).

Pretty much the plan, once I leave I am never bothering with these people again. Between this and the internet, I have been stabbed in the back quite a few times recently by my "family". We plan to have a couple people from work come to help with the move next weekend. As a new septic system was being put in, and it rained a lot into an uncovered hole, my room in particular got a lot of mold. The sellers paid for the service, but it will take a few more days for that to clear out.

Thank goodness for that, I look forward to achieving freedom. It seems that since it is the summer proper here, nobody has really been home this weekend, meaning things have been more tolerable than usual. Now I just need to work my way through the week, where I am luckily at work most of the time anyway (I tend to stay late just to avoid being here).