Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181119150713

Sounds quite nice, will definitely be positive if you can get a rest.

Sadly I am not surprised about those cosmetics being there. But I guess they can be easily ignored. Reminds me a lot of some MMOs and the content they would offer. You know, have bikinis fueled by microtransactions so that is pretty much the sole purpose for the cash shop.

We need to get more guide books. Obviously their knowledge is greater than ours, such as the fact that Fiends CANNOT go in water. I rest safe knowing such things are impossible and that I am only imagining them. So what you are suggesting is that in the end, toxic masculinity will prevail by shoving themselves inside the feminists.

Pretty much the best solution out there. As years go by, little matters as long as our stuff is still supported or there is a way to touch it. I guess the most depressing thing is when the rest of the world has moved on, resulting in a bit of a culture shock and conflict when you try to talk to someone else. It is sort of like the South Park episode with the guy from 1996, except now it is 22 years.

Hey, if the Simpsons could predict 9/11 and Trump rising to power, why can't Quake predict an insane admin eventually becoming a tyrant and playing pointless shovelware levels that don't even have names outside of the file itself?

Very true, we can only do the best we can and hope anything that was a mistake is fixed up. Yesterday some user found that I duplicated a word twice right in the middle of E3M6's walkthrough, which I had to have written 6 years ago. The little details are always what evades me, especially for that earlier stuff. Armagon would be a bit of a pain to work on, admittedly, since I would be dancing around other edits. I seem to work better from scratch. Well, nothing to worry about for another decade or so.

Sadly we can't do it in my small hours these days, people sleep above me and thus even laughter can be heard. The saddest thing is when you realize I am limited mostly by one person, my father's girlfriend, who is essentially a walking noise machine.

Well, the useful thing is that the server seems to have a lot more sensitive teleporters, so I have seen the Vore be able to teleport. From tests, I have found that the Rocket Launcher works well for killing Shub-Niggurath. Never do the Nailgun (remember, bouncing nails) however, that seems to result in a total server lockup and crash. Will need to try the Vore and see what the result would be, I imagine it working since it is more static.

The main reason to use workarounds in my eyes is just because of the hassle of PCem. One crash is all it takes and the entire system is corrupt. I have corrupted it just exiting the window for a moment to start my recorder, plus had another corruption when I left it alone for half an hour. That makes touching it feel akin to defusing a bomb, not the most stable or comfortable of environments, but something you go in to do what is needed before getting out. Plus, even when it works obviously the technology is set to work like it did in the past, meaning you are limited to stereo instead of 7.1 surround, which definitely feels weird when you are used to the latter. With Quake, I found the technology worked about the same as DOSBox, meaning I started seeing slowness around 640x480 and 800x600 was impossible to play. This means, in the case of Quake, it just wasn't worth using PCem unless it is to touch some of the obscure side software (I actually launched PCem yesterday to check some of the editors, still trying to figure out why QuMa spits out errors if we have three maps made with it).

PCem can be a life saver in certain cases though. Not sure if you noticed, but I HAD to use that to tear apart certain software in Qtest that allowed me to see a full bestiary, thus providing more details than the previous source (I think Le Rottweiler just transposed stuff from The Cutting Room Floor) as I had an actual experience to work with.

While I tie in to the editors due to connecting them to levels, we could definitely use more of a technical mindset (my interest being more about the levels and actual game content) that was more interested in this sort of thing. I just can't bring myself to bothering beyond the basics with a bunch of editors I just will never use. I do like to have my hand everywhere, check it out at least so I know something about the subject (I don't like second hand knowledge, I rather know myself it to be true, and I feel this works a lot better for a Wikia as opposed to just pulling content you find somewhere in the hopes it is right), but many DOS editors just lack any sort of UI worth showing or much to really talk about.

EDIT: So I found a demo file. Seemed pretty promising to check out, then I got an error about missing model "*45". Looking in the DEM file, I am just getting NUL for the model number. Any idea how to figure out what this model is and what mod out of the thousands out there I might need? Of course the documentation doesn't help here.