Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160415203145

Ugh... well, at least it is the final alpha. Then I can get back to some proper Doom. At least this one is mostly a functional game, just lacking sound.

Me, I am pretty nocturnal, so I usually set my time for either 3 or 4 PM.

I was always quite confused about the Quake engine and why it isn't part of the id Tech series. I guess it was just further signs of how rushed the entire project was.

When talking about id Software's older titles, you pretty much have to look at Carmack. I feel most of the team pretty much just relied on Carmack's ability to make revolutionary engines, that the game would have been as popular had Carmack made it himself. They even had Sandy Peterson, who they admitted made terrible levels (even though I feel his were the better ones in the games since they tended to be more open than Romero's corridor runners). We didn't really have serious level design until 1998 as far as I am aware, when games like Unreal and Thief showed just how insane conceptual grandness can get.

Part 2 has been fully rendered. I just need to upload it.