HIP2M5: Mortum's Keep

Mortum's Keep is the fifth and final level of Dominion of Darkness. Most of the level takes place within a castle, yet there are also some outdoor areas and flooded Zombie-infested tunnels. There is a large power generator at the end of the level, which must be shut down by the player, in order to foil the enemy plans.

Quick Level Completion
Coming soon...

Walkthrough
The power generator at the end of the level will be somewhat tricky to deal with, as it Lightning Traps will electrocute you if you wander into the open area that it is guarding, which includes the exit out of the level. But it does take a second or so to wind up and send out the electricity, and if you leave its range, it will miss; and this is the key to destroying the generator. After taking out the Shamblers and Ogres in the area, you will have to trigger the generator once (to buy you a little bit of time), leap over the fence while the generator is recharging, push the button on the front of the generator's panel, and leap back over the fence and back out of the danger zone before the next jolt of electricity kills you. Following this, more Shamblers appear, and you have the option of diving into the exit before the Shamblers take you out. On Hard and Nightmare difficulty, you will be low on supplies, so ration them carefully.

Differences from Easy to Normal
Coming soon...

Differences from Normal to Hard/Nightmare
Coming soon...

Glitches

 * There are three Spike Mines which don't teleport into the map. This has been fixed in the enhanced version.

Differences
Coming soon...