Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190318175711

It's kind of ironic that the older game, with the more primitive engine, had so much more unique and distinctive dungeons. Nearly all of them had a recognizeable style and specific atmosphere, I could tell them apart and describe them with ease. In Daggerfall, I'd ind it very hard to describe the differences between, say, Castle Llugwych and Woodborne Hall. They surely have structural differences, but the usage of the same textures throughout makes it all look the same. Kind of like Arena's Black Gate (ugh, that thing!), but the whole game is a series of Black Gates :P

Even before I took my first look at Daggerfall, I knew they were using a smaller variety of building blocks and textures. And still I was surprised by how quickly you can get to see all possible configuration. No wonder many people talk about feelings of Deja Vu. If you think an area looks familiar, it's because you have already been in it before, albeit in a different dungeon. The only places I could describe as somewhat memorable are very few - maybe the throne rooms of the three major palaces, the King of Worms' lair with all the dancers and vampires, the burial chamber of Lysandus, and probably the small cozy cave where the game begins.

Besides trying ot get top rank in a guild (I am pretty close to that in the Dark Brotherhood - I was specifically praised for my "blatant disregard for human life", heh), I'd like to try out being a vampire. I have a case of lycantropy in a spearate save file, but vampirism seems to be more exciting. Has some unique quests too.

Last week was pretty crazy - had to deal with several hundred students and this really drained me. I could come home and immediately collapse on the couch for at least half an hour before I could function normally again. Good thing it's over now.