Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140916053912

Fair enough. So I guess Diablo is already hardcore? I don't recall any respawns. When I think respawning, I think System Shock.

Well, SHODAN could be hard. It all depends on your luck. You might be unlucky and fail each time due to getting a low dice roll. But, if you mean the entire battle was basically reloading until you got ideal factors because the alternative was death 2/3 of the time from a bad die roll, yes I agree that it was easy. Pressing a button and hoping for it to be good isn't exactly hard, now is it?

I know HOW to pause in Baldur's Gate. Furthermore, you can Auto-Pause in the options. No, I wanted to know the purpose of auto-pausing. Yep, saw an enemy, we definitely need to stop the game for my strategy. Okay, it will involve selecting everybody and charging at the enemy. Or, in my case, it will involve selecting my character while everyone else moves away to kill the enemy. Not exactly much that you need to think about, is there?

Should be easy. Of course, that's what me and Raadec thought. We ended up raging with it and did everything in the chat boxes due to basically not seeing what the other said.

I guess my biggest problem with RPGs is that when you get skilled, there is no challenge. Skill of course means knowledge, meaning you know where to put stat points and what are dump stats. Thief, I know the mechanics and the game is still challenging. If you knew the mechanics of the RPG to the point of getting ideal stats, there is no challenge. Well, besides surviving the early levels due to your character basically failing to hit anything. Suddenly every fight becomes a movie as you must watch your character try and hit a weak enemy for a few minutes.