Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150426121116

See? We are an experiment for all of mankind to evaluate!

I figured the quality would be pretty bad. They probably didn't even follow walkthrough protocol. Still, I wasn't doing anything for Quake 4, so I figured it would be better than nothing (basically what I say for a lot of stuff for the other games).

Actually, if you want to fix up stuff on Quake 4, perhaps you could figure out what to do with apparently hundreds of red links that are on some character rosters or something of that sort. It definitely would make it easier to look through the red links to see what is actually needed.

I will one day play Quake III Arena, just no time very recent. I am more likely to get Quake 2, but even that one is going to take some time. These recent projects to the Wikia has slowed progress on Aftershock levels, so I haven't even been able to work towards reaching 1997 and Quake II. Perhaps you should get Q2 (imagine the fun we could have running around in corridors of similar looking rooms), Dark Hour (imagine the fun we could have running around in corridors with somewhat different rooms), and Aftershock (actually different rooms, though with plenty of similar stuff for fans of Dark Hour)!

It's no worries, I was just joking around. I am just happy the task is done, plus it is nice to know how to do it :P

Yeah, that is exactly why basing it on Quake works so well.