Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160419120438

But Final Doom was 96... also, what makes you say that Doom II has superior map quality to Heretic?

"I have seen my fair share of poor level design - but it's usually not because the actual architecture sucks, but because the map is confusing or plays in some weird manner." - Apply this to every game prior to Quake. This is essentially what I see, a bunch of games with nonsensical layouts that are extremely confusing and a mess to work with. Simplicity tends to be better here, I would say Duke 3d has much worse level design than Doom because of the limitations of looking up and down do not work well with how the maps were made. Similarly, with Doom II having a lot of open expanses, it was a terrible idea for a game that you cannot look up and down in at all. Heretic without the GzDoom port would be just as horrible, many of the maps would probably have been absolutely miserable if I could not look down.