Scott McNutt

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Scott McNutt is a level designer from San Francisco, California. He has been part of Raven Software since 1998 and was one of the level designers for Quake 4. He was also well known for making levels for the original Quake as well as Quake II.

He had gone to the College of Santa Fe in New Mexico to get degrees in creative writing and English literature. He also got admission to the MFA Program for Writers at Warren Wilson College. When in San Fransico, he was also a Kung Fu instructor for Hung Ga.

Scott McNutt is a major fan of Godzilla and has claimed that the films have inspired him in some way along with various animations (primarily anime) and local architecture. According to Scott, the levels he makes is not how he envisioned them, but are designed to be simply playable while keeping detail to a minimum.

He has created a large number of levels for Doom II; including Carnage, Control Station KGx/57, Proxyon Sector KGx/57, Proxyon Military Base, and Fist of Fury.

Scott Mcnutt has also created various levels for Heretic such as Tomb of Quarix, Graves of Thark, City of Tanash, and Irvel's World.

He also has designed levels for Hexen such as Draco 7. He has also designed a couple levels for Duke Nukem 3D.

Quake Levels

 * challenge of masters
 * Dynasty of Blood
 * enter the dragon
 * hard target
 * house of traps
 * Tower of Death