Thread:Vorknkx/@comment-1915529-20120523190003/@comment-3547390-20120709142916

Never touched UT99, I have this thing where I like to play the games on an engine in the order they were created. Thus I want to play Doom before Heretic, or so on. If an engine derives from another I also want to play the first engine first (besides Doom engine or Wolf engine, I get tired and ignore it). I really gotta stick to one engine though, as I probably have only played the base game on an engine (Unreal engine I think I bumped across a few over the years before I set up my rule), lol. Third rule is influence of a game means I must look at the influence first (I removed a fourth that would allow influence of influences, it made it so infinite it was rediculous. Doom was influenced by Alien, which was influenced by about 20-30 alien movies. Elder Scrolls was influenced by Ultima Underwold which was influenced by D&D which was influenced by Conan and LOTR, the latter being influenced by Beowulf. As you see, it can get extremely long, even if you ignore the last part, that's why I cut it off. Also, this probably explains how I work when it comes to video games.

Probably, my reason for not getting to the second game on the engine is because of so many mods for the first. I played about 200 mods for doom, yet wasn't even close to Heretic as I had 20000 to go for Doom 2. I probably will rethink it all and finally play the later games on engines (sometimes borderline) but even if I did I still refuse Heretic right now due to my hatred of the Doom engine (or anything spritish, as I said before). I think it might have something do with sprites not looking realistic, while any polygons look realistic enough to me (I played a lot of early 2000s games as a child, probably influenced that fine line). Though I have tried again and again, it seems that sprite games just don't feel like a world I can explore (Quake feels explorative to me, but Doom does not). I get borderline as it is great in gameplay, yet somehow it still bugs me and eventually I get bored and have to return to polygons. That must be it, as Unreal does not annoy me like Doom did. I don't groan every time I open Unreal to play a new level, I enjoy the enhanced experience.

I love botmatches in Unreal, I throw it to hardest difficulty and bots can cause double damage and let them rip in the map. I get owned if there is more than 4 in a map, but otherwise I can do pretty well (DmDeathfan or DmCurse probably is my worst, I am a master on DmMorbias or DmStomp. In fact, I am pretty much good at any RTNP deathmatch level due to my favorite weapon, the rocket launcher. Guide the missles accurately, you can destroy anybody.)

Sorry for the long message, I kinda got chatty. The above things probably clarify a lot about me and how I play games in a way that I don't think I mentioned before. I have had it for years (never realized the sprite problem though and have evolved with my gaming tree).