Thread:Vorknkx/@comment-3547390-20150204202730/@comment-3547390-20150223230155

Heh, I have played with editors that would add those lines for no reason and instantly corrupt your level to the point where it is impossible to open. Like I said before, there is a reason some communities commend every effort. Some level design software is just extremely complicated and frustrating.

Yeah... that is how I do almost every page on the Wikia! I felt like procrastinating The River and only doing a small portion of the level yesterday. Then I got it done and said I would create the template for the demo, then it became I will just get it to a good position, and then I might as well finish it. I have very little patience to do things, but when I do them I tend to do a bunch more than I thought I felt like doing. Of course, I have basically given up on Thred.

It sounds awesome, but we have a slight problem. You have no idea how to design a level for Quake. My knowledge is severely limited at best, no Quake editor has thrilled me to the point that I sat down and learned one...

Actually, mine would be heavily inspired by Canton. One texture, no level exits, and absolutely no effort is the way to go!