Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190404163931

I can surely do stuff without planning, if I know I can rely on someone's help. But when I'm doing something alone, or when it's very important, I prefer to plan it in advance, "simulate" it in my mind, looking for potential problematic points where something could go wrong, etc. It's easier to stick to a plan when other people aren't involved. Too many unpredictable variables otherwise.

Heh, I've grown up on a high floor and can't imagine myself in a basement. I always prefer living above the ground. Especially if there is a nice view.

Arena's map was pretty easy to read. Brown squares - wall. Blue squares - water. Red squares - lava. Black squares - pit. Even very large dungeons could be easily beaten given some time.

Those early Quake maps seem to have a big problem with texts, indeed. Something that I haven't seen with Doom. Perhaps it was because people misunderstood the concept of "message" and thus wrote stuff like "Hello", "Welcome to Crapmap", or "Come visit us and play more of our awesome tutorial maps at www.doorh.com" - the increasing role of the internet certainly encouraged the latter. A badly written text can often ruin a custom map for me, especially in a game with pre-level briefings or something like that. It's like it shouts in your face "I'm cheap fan-made content, please don't take me seriously."

Yeah, we can try the Hamachi thing too. Maybe it will allow us to play with command-line parameters again. It's fortunate we were able to find alternatives quickly after that Evolve thing... well... evolved :P