Extra Deathmatch Modes Module

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Extra Deathmatch Modes Module is a modification for Quake made by Andrew Dowsey on October 10, 1996. This modification adds additional Deathmatch modes beyond the original three types.

"Deathmatch 4" is similar to "Deathmatch 2", except that players get twice the Ammo when a Weapon is picked up, a rectification for a common complaint of this alternate mode. The Double-Barrelled Shotgun now gives 20 Shells.

"Deathmatch 5" is similar to "Deathmatch 3", except Weapons take time to respawn like they would in "Deathmatch 1". "Deathmatch 6" is a duplication of "Deathmatch 3". The developer designed these as placeholders, the long-term intent was to make the respawning speed based on the number of players (more players means faster respawns).

"Deathmatch 7" is similar to "Deathmatch 1", but prevents Health from respawning. This has been done to prevent opponents from fleeing and collecting health. "Deathmatch 8" prevents Health from respawning in a mode similar to "Deathmatch 3".