Entering Zen DM (c) 1996 Morto

Entering Zen DM (c) 1996 Morto or Zen DeathMatch is a Multiplayer level for Quake. This level supports up to eight players.

This level features few hiding spots, but also includes a couple secret areas that are notably visible and thus easy to find.

Spawn Locations

 * Arch Section, small windowed room.
 * Arch Section, balcony in arch room.
 * Arch Section, near middle doorway leading to Central Hub.
 *  Water Section, far end of corridor from Red Armor.
 * Middle of Water pool in  Water Section.
 * Wooden balcony of Central Hub.
 * Arch Section, corridor beside small windowed room.
 * Tiled corridor of Arch Section, side closer to  Water Section.

Weapons

 * Double-Barrelled Shotgun - Central Hub, end of wooden balcony.
 * Double-Barrelled Shotgun - Arch Section, corridor beside small windowed room.
 * Nailgun - Water room of  Water Section, opposite window side.
 * Super Nailgun - Arch Section, small windowed room.
 * Grenade Launcher - Arch Section, balcony in arch room.
 * Rocket Launcher -  Water Section, far end of corridor from Red Armor.
 * Rocket Launcher - Arch Section, near middle doorway leading to Central Hub.

Powerups

 * Quad Damage -  Water Section, hidden Underwater room.
 * Ring of Shadows - Water of  Water Section, Nailgun side.
 * Green Armor - Water of  Water Section, diagonal from Nailgun side.
 * Yellow Armor - Tiled corridor of Arch Section, side further from  Water Section.
 * Red Armor -  Water Section, hidden alcove near Central Hub.

Central Hub

 * Double-Barrelled Shotgun at end of wooden balcony.
 * Shells on wooden balcony.
 * Two 25 Health beside end of wooden balcony.

Water Section

 * Quad Damage in hidden Underwater room.
 * Ring of Shadows in Water, Nailgun side.
 * Green Armor in Water, diagonal from Nailgun side.
 * Red Armor in hidden alcove near Central Hub.
 * Nailgun in Water room, opposite window side.
 * Rocket Launcher at far end of corridor from Red Armor.
 * Shells in Water room, window side.
 * Shells in Water, diagonal to 25 Health.
 * 2 Nails in Water room, far side from doorway.
 * Rockets at intersection.
 * 25 Health in Water, Shells side.
 * Water pool in middle room beside corridor.
 * Movable Wall beside doorway leading to Central Hub.
 * Movable Wall beside Green Armor, leads to hidden under Water room.
 * Movable Wall beneath Rocket Launcher leads to Quad Damage room.

Arch Section

 * Yellow Armor in tiled corridor, side further from  Water Section.
 * Double-Barrelled Shotgun in corridor beside small windowed room.
 * Super Nailgun in small windowed room.
 * Grenade Launcher on balcony in arch room.
 * Rocket Launcher near middle doorway leading to Central Hub.
 * 2 Shells in corridor beside small windowed room.
 * 2 Nails in small windowed room.
 * 25 Health in tiled corridor, side closer to  Water Section.
 * Elevator leads to balcony in arch room.
 * Door to small windowed room across from doorway to arch room in brick corridor.