Thread:Deathstalker666/@comment-1915529-20140121210201/@comment-3547390-20140208085405

I agree, some of your tools are somewhat not really used. Mines are somewhat awkward, create a lot of noise, and are hard to aim in comparison to cheaper arrow varieties. Slow fall... I don't remember really playing with this much except perhaps if I was lazy and wanted to get down somewhere quickly. Invisiblity shouldn't be needed if you aren't a noob. Speed has always been odd, why have something that speeds up your character when you are trying to focus on going slow as possible? Fire arrows are more useful in Thief 1 due to certain puzzles and such, Thief 2 you mostly would use them on robots which you can just deactivate with water (much quieter). No area is too dangerous with swimming so breath potions shouldn't really be needed. You really shouldn't even need to use your sword (except for a few exceptions) in Thief 2. Broadheads are basically useful for pushing far away buttons, like an elevator that you cannot reach yourself (there is one such thing in level 2). Noisemakers are somewhat anti-purpose, but the guards calm down after a little bit and it can be helpful to get through some guarded place quickly. Broadheads will do the same thing, they just can't be retrieved. Food heals you, but there are so many health potions you should never need to use one. So, there is a long list of stuff I don't really use.

The Sulon Star deserves to be blown up, based on how much annoyance it gave me.

Thanks for the upcoming story update. Will you be needing any updates on Thief up to level 5? Unlike JK, which gets confusing, Thief feels like a long manuscript with numerous pieces that are distributed in various ways. So basically a great deal of exploration, combined with knowledge of the world, memories of what the dialogues are about, and text. Replaying these, I remember many of the basic details and am able to also get a lot more details from a replay. The levels still feel rather blind, I somewhat remember gaps and pieces rather than the entire area (plus I didn't remember the location of 1 secret). Still, I found my little hidey hole by the marketplace.

Interesting cutscene for level 5. The Interpreter is awesome, I was just amazed by that scene and the foretellings it mentioned. Isn't it funny though. Once again, iron trees. No wonder I was not looking for a real tree but a manmade construction when they said "keystone tree".

I am still trying to figure out something in Thief 2 myself. How is level 2 really connected with anything else besides as a foretelling of the Mechanists? At least level 1 was brought up in level 3.