Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20180926171135

I grew up on a pretty busy street and got used to most types of noise... in fact, it sometimes took me a while to adjust to quieter areas. I remember having trouble sleeping at my grandma's place because it was in such a quiet neighborhood. My current home is about average, but mostly quiet since most of my windows look to the west (and the street is on the opposite side of the building, to the east).

The phone rings so often during this busy period that some colleagues joke that they've established a "hotline" with me. And then, when the lady I share a room with is away, her phone rings all the time and I wonder why are people unable to understand she is not there. Isn't no one picking up the phone throughout the entire day a good enough hint?

There is a pretty good chance that emulators will improve their performance over time. I think I told you once how DOSBox made a huge breakthrough at version 0.70 - especially with regard to the performance of protected-mode games (e.g. Quake). The list of fully supported games or decently playable expanded quite a bit at this point.

I should be able to play properly with the mouse in the proper hand. I still might need some time to adjust to Nightmare, but this shouldn't be too much of a problem. The whole experience reminded me why I always played shooters on my old latop back in the day... though strategies and things like WoW were actually slightly more convenient with a left-handed mouse, curiously.

Perhaps it has something to do with some engine limitations and whether a model fits within them or not. But how could we find out what they are...

I think I noticed the teleport feature having a crazy effect in the few rare cases when there is a nail tap shooting towards a slipgate (e.g. E1M5, E1M6). The nails would teleport to the other side. And then they would ricochet all over the place, making the whole situation even crazier!

More depressing and more conversation-derailing, eh? I had my own depressing period too at some time, but then I switched to a stronger focus on sardonic. The depression peak was around 2006/2007 - one of those periods when thinking about suicide was so sweet. But then i figured that every day I kept pushing forward was another slap in the face of the people who disliked me. This was quite motivational.

I remember the hectic family life... something I was definitely glad to get rid of, 3 years ago. I hope he'll get to find hiso wn freedom some day soon, perhaps then he'll be more active around here.

Mmmm, yeah, Quake bosses seem to be pretty hard-coded, as we learned from Greg's musings about his own maps. I guess you'd have to specificly make a map E1M7 in order for Chthon to even be a viable addition to it.