Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160606115658

Heh, don't worry, it's not respawning monsters - it's more like a few new monsters spawning in certain spots around a map from time to time. The idea is to prevent the "ghost town" effect, i.e. wandering around maps devoid of any life. Trust me, it's a mostly beneficial thing.

The thing about technological limitations is that they were inevitable. Remember, we're talking about the time before DirectX, before universal video/sound card compatibility, and before unlimited memory (I'm sure you've heard about the 640K barrier). Programmers had to make a lot of compromises with their engines, which automatically meant that designers would also have to cut corners with their graphics, maps, etc. Even Quake has a number of limitations - originally, it was a DOS game; Winquake and GLQuake came later ;)

Aha, I see. Well then, if you decide to do a Final Doom series some day, you know who your #1 viewer will be :)

Mouselook is a complicated issue because the original game had autoaim, which compensated for the lack of true aiming. In both cases you have both an advantage and a disadvantage. Mouselook's main advantage is that it makes strafing easier and allows you to aim downwards. I'm sure you can appreciate that.