Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20131225040004

Hahaha, the rooms are amazing. Garrett also said that Constantine is just a tad eccentric.

The tile floors don't help. It does add to the challenge of being stealthy, not so easy to blackjack guards now is it? I have never heard them call you "Tap-Tap". I think you mean Taffer. It is pretty much a slang word used throughout the world of Thief. Though there has been debate on what it means, the project designer has stated that it pretty much is any sort of low life.

Surprised to hear you liked the Bonehoard. Many that hated monster levels disliked that one entirely. My only gripe is the rope glitch combined with numerous parts that you need to descend via rope. Still, besides the Sword it is probably my favorite level you have hit so far.

1-2 hours. Sounds like the pace I did. It is a good speed and allows you to enjoy and immerse yourself in the world. It also, as you said, requires patience. I guess that is why I am not quick on replaying Assassins. I also completely gave up on trying to complete a frustrating fan mission last night called Kabooze. Extremely large level with nothing but long empty streets combined with small items hidden on the ground that are required to complete the mission. Also, I learned something. The things I can do to make an enemy sucide itself (out of frustration of not getting any weapons) and therefore not count as I killed the enemy can also hurt when said objective requires me to kill an enemy. I had to kill a hammer priest, yet couldn't finish the mission as the hammer priest had killed himself. As part of the level was to have infighting (but was broken so I had to lead violent enemies there that were supposed to lead me there). The hammer priest got glitched and couldn't move past a certain point, maybe as a failsafe. Lesson, I have found points in Thief (Fan missions mostly, not OMs, that cause frustration).

Thief is good at keeping you entertained. When people break that fun, it gets annoying. Some other FMs are very good, but not everything is roses. When you do get something like regular Thief that entertains you, wasting hours is not a problem. Another interesting thing is that as you can see, some require you to KILL. Others require skill and ghosting. I prefer the latter and can get quickly frustrated with the former. Guess I like being more of a thief than an assassin.

The interesting thing about mods and FMs is the length it adds to the original game. I just took a game that would take weeks and expanded into maybe a year or two (Apparently doing 1 a day would take at least 3 years). The junk ones get tossed, the good ones stay on my hard drive for when I am in the mood for replays (I do a lot of those a day too).

Also, those kill missions taught me something. I am apparently good at sword combat in Thief for a game which you aren't supposed to have skill and can be easily beaten. Took on 6 swordsmen and 2 archers, only losing some health to the latter. Continuing a kill streak, I loaded up the Sword and ran through the mission on Normal with mines and fire arrows. I think the hallways were just covered in guards...