User blog:Le Rottweiler/Me complaining about more bullshit

Hey, at least I’m self‐aware.

As we all know, there’s no reloading in Quake. Some firearms will have a brief pause between shots, but that’s it. But logically speaking, how exactly do the firearms continue using munition if there’re no reloading animations? The Nailguns could be explained as having munition belts, though I don’t know of any canonical evidence to support that. What about the Shotguns? Do those use belts, too? That would be quite unusual, as I don’t know of any shotguns that can fire continuously like miniguns. In the Doom series, the protagonist can be seen reloading the double‐barrelled shotgun. In Quake, he just fires sans interruption like he’s using his brain to teleport the shells into it.

The Grenade Launcher and the Rocket Launcher may be more facile to explain, he could simply be putting the rockets into the barrels, but we don’t see that. He would need to lug around one hell of an ammo belt for all those rockets… now that I think about it, somebody carrying 100 rockets everywhere is actually quite silly, even for a tough chap like Ranger.

And the Thunderbolt, who knows? I don’t know of any real‐world equivalent. Maybe all of the Cells are combined together like LEGOs and he uses a cord to power it.

Cripes, can you imagine if Quake came with a realism mode? It might be interesting, but a lot more people would probably prefer classic mode.