Welcome to ASMO1 1

Welcome to ASMO1_1 is a Single Player and Multiplayer level in the Aftershock Toolbox.

Walkthrough
As you spawn into the level, kill the Grunt to your right, then turn around and kill the Grunt to your left. Move forward to collect the Shells, then turn around. Proceed forward to collect the Nailgun and Green Armor, then turn right. Proceed to the Door in the upper right corner and go through it to reach a long corridor. Head down the corridor and open the first Door on your right to kill the Enforcer and Grunt. Proceed to the second Door on your right, then turn right and enter the room to kill the Grunt. Press the Button on the wall to your right, then return to the starting room. Cross the room and enter the Door on the opposite side of the room to reach a second corridor. Head down the corridor and open the first Door on your left to kill the 2 Grunts. Proceed to the second Door on your left, then turn left and enter the room to kill the Enforcer. There used to be a Movable Wall in front of the Button straight ahead, but it was lowered by pressing the Button in the opposite corridor. Press the Button straight ahead, then turn around and return to the corridor. Turn left and head down the corridor to reach a set of Doors, 1 on your left and 1 on your right. Open the Door on your left to kill the 3 Grunts inside, then turn right and enter the opposite Door. Kill the 2 Grunts in the room, then turn right and head through the Door. Kill the 2 Grunts in the room, then proceed through the Door straight ahead. Kill the 2 Scrags inside, then return to the original corridor where you pressed the first Button. Proceed down the corridor to reach the last Door on your right, then turn right and enter the room. Kill the 2 Grunts inside while collecting the 25 Health. A Movable Wall used to hold up the Silver Key, it was lowered by pressing the Button in the opposite corridor. Collect the Silver Key, then return to the starting room.

Open the wooden Door to your right, then turn right and enter the room. Turn right to kill the 2 Enforcers, then head down the staircase straight ahead and kill the 2 Grunts. Proceed to the far wall to collect the 2 Shells, then turn left and go through the Door. Turn left, then kill the 3 Grunts on the Platform above you. Proceed down the room to collect the 2 Shells and 25 Health. Move next to the Platform to lower it, step on the Platform and turn left. Move to the wall, then turn left and proceed down the next section to collect the 2 Rocket Launchers and the Grenade Launcher. Turn left and drop to the floor, then turn left once more. Proceed up the staircase to your right to reach another corridor. Turn left and head down the corridor to reach an intersection. Straight ahead is a Door that is hidden on the opposite side, it leads back to the starting room. Turn right into another corridor, this corridor is empty beyond a single Door on your right. Turn right and enter the room. Turn left and go through the Door to enter the next room. Press the Button to your left, then return to the previous room and turn left to access the area that was previously blocked by a Movable Wall. Kill the 2 Grunts. Collect the Red Armor, Yellow Armor, and 2 Shells. Return to the room you were previously in, then enter the Door to your right. Press the Button straight ahead, then return to the previous room to access an area previously blocked by a Movable Wall straight ahead. Kill the Knight and collect the Ring of Shadows, then return to the previous room. Ignore the Door to your left, instead turning left. Press the Button straight ahead to lower a Movable Wall to your left. Collect the Thunderbolt from the newly revealed area, then proceed through the previously ignored Door. As you enter, a Movable Wall will open on the far side of the room and automatically kill 2 Grunts. Collect the 25 Health in the corner to your right, then collect the Super Nailgun and 3 Shells straight ahead. Enter through either doorway straight ahead to kill the Knight, then kill the 2 Grunts, 1 to your left and 1 to your right. Turn left and go through the Door to reveal a small alcove. Head into the alcove to reach an invisible Teleporter that takes you to another room. To the left is a Door leading to the corridor near the Grenade Launcher area.

Proceed forward to collect the Shells, then continue to the far wall. Ignore the Door straight ahead and instead turn right. Kill the 4 Grunts and 3 Knights in the room. Proceed forward to collect the Shells, then continue forward to reach the far wall. Turn right and proceed forward past the wall on your right, then turn right to reach an intersection. Proceed forward to collect the Shells and Rockets by another intersection, then turn left. Proceed to the far wall, then turn left. Collect the 2 Shells in this section, then return to the Door you previously ignored and go through it. Kill the 2 Grunts and collect the Shells, then go through the Door straight ahead. Kill the 2 Enforcers and collect the Shells, then go through the Door straight ahead. Kill the 3 Grunts and collect the Shells, then go through the Door straight ahead. Go through the Door to your right, then turn right. Back up out of the room to blow up the 2 Radioactive Containers inside, then kill the 4 Enforcers before entering the room again. Open the Door on the opposite side to kill the Ogre and Enforcer. Straight ahead and to your left are 2 Movable Walls, both lead to the same area, so proceed through the Movable Wall straight ahead and head down the staircase and open the second Movable Wall. Collect the 6 Rockets around the central platform, then collect the Rocket Launcher and Gold Key on the central platform. Return up the staircase to the previous room.

Turn left to collect the Shells, then go through the Door straight ahead. Kill the Scrag, Knight and Grunt inside. Collect the Shells to the left, then turn right and go through the hidden Movable Wall on the far side. Kill the Enforcer and 2 Knights inside, then turn left. Proceed forward to collect the two 25 Health, then turn left and go through the hidden Movable Wall. Kill the Scrag and Grunt while collecting the Yellow Armor, then turn around. Go through the hidden Movable Wall in the upper left corner. Kill the Scrag and 2 Grunts inside. Collect the Shells and 25 Health in the room, then turn around. Go through the hidden Movable Wall in the upper right corner. Kill the Scrag and Knight inside, then turn around. Go through the hidden Movable Wall in the upper left corner. Kill the Grunt, then collect the Cells and Shells. Turn around, then open the hidden Movable Wall in the upper right corner. Back up to blow up the 2 Radioactive Containers and kill the Fiend, then enter the next corridor.

Glitches

 * A custom message appears when walking to the Movable Walls near the Teleporter that states it "Opens Elsewhere". As these open automatically when the player walks through the Door, this means it is never seen in normal gameplay.
 * 2 Super Nailguns in large segmented area, both fall out of the map on startup.
 * 2 Shells in room with Scrag and Grunt, falls out of the map on startup.
 * 2 Shells in room with Scrag and Knight falls out of the map on startup.
 * 2 Shells in room with Enforcer and 2 Knights falls out of the map on startup.
 * 2 Shells in area with Yellow Armor' and Red Armor, falls out of the map on startup.
 * Shells in room with Ogre, falls out of the map on startup.
 * 2 Shells in empty room before 4 Enforcers, falls out of the map on startup.
 * Shells in middle room of Doors leading to Gold Key section, falls out of the map on startup.
 * Shells in first room of Doors leading to Gold Key section, falls out of the map on startup.
 * Shells in large segmented area, both fall out of the map on startup.
 * Rockets in room before Fiend, falls out of the map on startup.
 * 25 Health in room with Movable Walls with custom messages, falls out of the map on startup.
 * Two 25 Health in alcove of room behind room with Movable Walls with custom messages, falls out of the map on startup.
 * Two 25 Health in third room of Doors leading to Gold Key section, falls out of the map on startup.
 * Two 25 Health in room with Ogre, falls out of the map on startup.
 * 25 Health in room with Knight and Scrag, falls out of the map on startup.
 * 25 Health in room with Scrag and Grunt, falls out of the map on startup.
 * 25 Health in room with Scrag and 2 Grunts, falls out of the map on startup.
 * Silver Key in large segmented area, falls out of the map on startup.

Differences

 * Biosuit in area leading to Gold Key

Spawn Locations

 * Middle of the large grey segmented area
 * Large grey segmented area, by Door leading to series of rooms
 * Long corridor near Grenade Launcher
 * Corridor leading to Silver Key