Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170620221200

3 AM EST, so 8 AM for you. Would be nice to have you along. - https://mixer.com/deathstalker616?origin=beam

Would be nice to check out Dark Souls, that is one of the titles I have been interested in for years, probably right behind my greatest goal of trying Skyrim before I die (then I got distracted with Doom). One of a large list.

Welcome back once again, you are at least doing better than you were :P

Exactly my problem Raadec. Heretic wasn't really my style either, but I could appreciate it for offering challenge and understood where it was coming from. Hexen just feels like a train wreck in comparison, one where the flaws just grate on me the more I touch it, to the point it gets demotivating.

Been a bit since I have played Quake, the last time I played SoA was before I came to Quakewikia, so I have more experience with Q2 than SoA. Mainly because when I try to play more Quake, I end up getting distracted with Doom.

Well, I have never played Quake 2 Raadec, I think you are mistaking Q2 for Quake 2 now. I don't even get a nice stable time of Quake, I end up getting distracted for Doom.

I can understand that exactly, though for me I find it to work great for different types of gameplay. With the numerous exploits and the cheat to murder things in Thief 2, you can go to town like a maniac. I find the combat in Thief to be the most investing melee combat of any game out there, it had a responsiveness that no other game has come close to.

Trust me, I miss Thief as well. I just keep playing horrible Doom levels. I wanted to play Thief, then got distracted on all this Doom nonsense (notice a pattern? Doom stops everything, then I get distracted from Doom with terrible Japanese NES titles). I don't even like Doom and did over 300 levels for some reason. Right now I just need decompression, it has been getting worse and worse of a bother for me.

Eh, Heretic/Hexen feels very uninspired to me. It feels like stock fantasy plotline that doesn't really matter because it is much like Doom and thus pointless to care about story. Now, if story was presented like it was in Unreal, you could say it works. As it stands, the story might as well not exist for me.

No weapons? Not even an Axe? That might be problematic indeed. I guess the strategy is to hump the walls until the Shamblers get freaked out and leave you alone.