Thread:Vorknkx/@comment-1915529-20120523190003/@comment-3547390-20120710112202

Vork - Didn't see your message as I typed mine at the same time. I agree, when I was at Liandri two years ago I saw it, and now I see it once more on various gaming wikias. This is the only one where people talk. I remember socializing from the beginning as Toxic sent a message to me thanks for sorting out the issues with the level pages. Raadec also talked to me early on, I believe I started it by talking about locked pages due to the spam.

Liandri I never talked to anyone. No other wikia did I really besides here and Unreal wikia. Unreal wikia was mostly dead like this was at one time, but unlike this site it is doomed as it does not have a talkative admin. I would explain something in multiple paragraphs and he would come back with a one sentance answer not addressing half of what I said should be done. Another user eventually popped up and I tried to be friendly, and also asked for feedback on the design so it could be expanded or changed. He responded with half a smiley face and no answer to my question. I have sent other messages and they never responded though they talked on each others. In a couple days I was also the number one contributor there, showing how devoted I could have been if they had worked with me and met me halfway.

The other thing I notice is, the people who come here often are good at grammar (besides a few rare instances, but it isn't that bad). The Unreal wikia had terrrible formatting, terrible grammar, and most of it was caused by the admin or the admin before him. The admin didn't even play Unreal and knew very little about it, the previous admin gave it to him as he was the only one there.

The Quake 1 content is pretty much solid (besides expansions, aka what I plan to work on when I get back to it in two weeks based on the number of chapters vs rate of reading. If I work at it harder it might be faster, but it stresses me out so don't count on it.

You took the words out of my mouth Vork. Especially with Quicktime events, nowadays games are interactive movies. Apparently it is filled with wanna be directors. The problem is that games are about exploring, artwork, and conceptual grandness. All 3 are missing in nowadays games. Concep. Grandness is pretty hard to define, but it is something that makes a level extremely memorable. Think of Armagon's Cathedral, it is just a level that remains in your head months after playing (hard example as Concep Grandness applies a lot more to Unreal).

Sadly it isn't really the developers fault, like you said it is the fan population and the publishers who see what they like. People like social interactivity, not actual challenge. MMORPG's are terrible and many people hate the gameplay factor, but continue to play and pay due to all their friends being on it (plus an addiction, there has been studies on them that reveal that).

People are impatient, they don't like to work to get better. It's either they look good or they don't want to play. Many people quit playing Unreal with me because I am too good (even though I am still a noob compared to people who have played for years on end). Unreal takes time, but is worth it in the end. Honestly any old school player could kick a new school player's butt, not only due to experience but due to harder games. Nintendo Hard refers to anything impossibly hard during the days on Nintendo. Then they got easier, and kept getting easier until a complete noob could pick up the controller and play. I've seen five year olds playing COD and hanging with everyone. That is just pathetic, sure it's user friendly but it eliminates the purpose of a game, to challenge the user.