Thread:Vorknkx/@comment-3547390-20170901233307/@comment-3547390-20170914134749

I am a bit weird, but I heavily prefer covering all I can about franchises I like due to it being more content, even if it is bad. This is how I can play 100 Q2 levels and not go insane, I see it as more content and expanding upon a world. Sure, the levels aren't the best, but at the end of the day it still is something I can simply choose not to bother with again or play when I feel like it. I haven't recorded too much Thief, but my mindset when I play it is rather similar. Note I tend to store and keep those that I find high quality, which I find is next to nothing due to most being mediocre or not fitting in with the source material. Plus if there are bugs in any maps I tend to get bothered enough to fix them in the editor.

Note of course Quake and Thief are on two pages for me. I am not as picky about my Quake levels, not by a long shot. I have levels I prefer a bit more than others, I can even find levels bad, but I still don't have the passion for good levels or the animosity for terrible levels I would for Thief. I could play Q2 over and over, it is not drastically different from other levels beyond the static nature and less complexity. I couldn't tell you my "favorite level" as a good level works enough for me. I don't think I would compartmentalize Quake like I would Thief because even the worst maps are relatively inoffensive. Thief's levels on the other hand I can despise a lot more because I hold a lot more passion for it. I have disliked some of the "greatest" fan levels in favor of works that are quite obscure.

It never ruins the base experience for me, I see it as an inferior product but definitely not one that changes how I view everything else. It is just a bad chapter in a great story, one which can be wiped out with no consequences, and thus said to be "non-canon". This is what head canon is great for, you can take what is good and forget the rest.

You wouldn't like the third party Star Wars stuff I have seen. There are a lot of... odd... stories out there. I advise you to never read Tilotony Throws a Shape, I think it fits everything you don't want in a Star Wars story.

It is sad, I have covered 12 years worth of Star Wars material. I wouldn't say it was entirely precise, I learned my mistake from DnD and don't read the monthly magazines, but I cover the major materials of each year (anything listed by year) as well as any games. Some of it I considered good, but there was definitely a lot terrible as well. The era I am in now, the Star Wars Roleplaying Game, is a bit annoying due to the whole DnD aspect, but the lore is quite nice in comparison to the older era where nobody knew what they were doing.

Indeed it was, the entire story basically takes place on a planet of grey sludge with a lot of fog. There are only a couple combat scenes. Probably the most interesting thing about it is that due to when it was made, it has a lot of inconsistencies from what we saw in the later movies. The biggest flaw of stuff prior to Empire is that nobody really knew what Star Wars was about like we do now, so most things are really inconsistent in theme.

Heh, that was only part of the experience too. I have an early part where I got arrested by a ghost as an alternative to dying due to assassins in the walls and thrown into the empty wilderness to be chased by the Terminator.

So I have made it to July of 1989 so far. The last couple of days have been highly productive. 1989 is a pretty lengthy year due to the amount of roleplaying resources that apparently came out, I think I already have done more than would have existed in the previous two years. In any event, still pushing along to get to 1991, which I believe is when the Thrawn trilogy starts.

Sadly, at least for me, I rather play games than read books. So while I know the lore, it just isn't as meaningful as the lore to a Star Wars game would be.