Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140628191557

Quake II. On the list of games to eventually try. Maybe even create a blind let's play of it.

Don't talk about my mind. I am not one, pathetic insect.

Doom II is where everything falls apart and perhaps where I start hating Doom. The Double Barreled Shotgun feels so boring to shoot that I never use it, the levels feel like repeats of one another until you get to a new section, the city maps have no sense of direction or goal, and it gives us the most tedious enemy (The Pain Elemental).

Doom on the other hand had good ambience and felt like I was making actual progress. Even the story made more sense, I almost completely forget the story of Doom II besides finding some team that left me behind to fight the gateway to Hell. The Hell levels weren't a maze. The music was a lot more memorable. The game was just in a completely different dimmension than Doom II. Then Plutonia came along and kept everything I hated while adding sewer levels and mazes. TNT was definately the better half of Final Doom and it even felt more challenging. Rooms full of shotgun guys and chaingunners versus a maze of arch-viles that you take potshots at.

I didn't say that the FPS didn't have a lot of good. Certain ones had so much good that it outweighed the bad. Thief has Trail of Blood, Song of the Caverns, the entire lore, the unique gameplay, the perfect example of non-linearity (while, unlike Doom, still giving me motivation), and practically every other detail of the game that isn't revolving around using a rope arrow or having extremely hidden objects you need to find to progress (well, the defense is that it is possible to completely avoid finding the coorespondence, but still that involves breaking the flow of story).

Unreal has the Mothership, Terraniux, Outpost 3J, a variety of enemies, a flak cannon, the magestic world, the best enemy AI to ever grace a game, and perhaps one of the earliest games that doesn't feel like an arcade run from point a to point b.

Q2 sounds like your standard alien game without the greatness that made Unreal. Quake is the definition of hatred, of loathing, of sinister nature behind a desire for your flesh. Of course, a lot of that comes from the addition of the soundtrack, but the music gave the game life. But Quake also has a variety in the four episodes that are like four different courses of hatred, a similar theme intertwined to create the maximum amount of loathing with crucified Zombies and demented netherworlds populated by the children of an Elder God (even though I ironically dislike Lovecraft, mainly due to his writing style being "there is something so terrible at this point that I cannot describe it, but it is terrible and terrifying, and it drives people mad". More than 40 or 50 stories and you will start wondering if that is all he does.

As you see by my videos, I in no way hate Heretic. It isn't another Quake, Unreal, or Thief; but it is a fun little game that actually has a degree of challenge not reached in vanilla Doom (I still say those fan missions are a nightmare and that they are the other reason why I eventually dislike Doom). It also has the Iron Lich, which is a pretty awesome enemy. The skyboxes look great and the different scenes are pretty nice.

Wolf 3d allowed this video to be created. https://www.youtube.com/watch?v=yQdzexzbumc. I think this is the pure reason I don't dislike the game like Doom 2. Plus it is hard to dislike the creator of basically every other FPS (not that it stops me with Catacomb 3d and the entire quadrilogy).

Doom 3 had good fire particle effects which had the potential to create a good flamethrower in various mods. There, I said something nice about Doom 3, even if it is just potential.

System Shock 1 was actually perhaps the better game of the series. Cyberspace was confusing at first, but became extremely addicting and was perhaps the part of the game I truly enjoyed. Plus you get a button in that game which can destroy the Earth. And even though I only played it for a short time, the elevator theme is stuck in my head as I recall all the stupid little games I played in the elevator while the world was fated to die. System Shock has respawning enemies and perhaps even worse is the respawning player (it is impossible to die in these games). The sequel has monkeys, wrenches, and perhaps the best HUD for a RPG/FPS mix (but then focuses so much on upgrades that everyone who says the game is a challenge just didn't choose the correct upgrades, this coming from someone who made it through Impossible difficulty).

Dark Forces had pretty awesome final levels and had a decent enemy called a Dark Trooper. Plus it had that Repeater Gun.

Jedi Knight had some pretty hilarious moments and was otherwise a good comedy. It also featured a ton of cliffs to drop off to your death. Plus it has a ton of civilians to slaughter after they say some offensive thing to you. It also has a great ending that was butchered by MOTS to try to make "disneyland" canon. MOTS has a rifle that allows for some fun headshots. Plus Mara is even more crazy and willing to slaughter everything that moves.

EDIT: Next part is up! https://www.youtube.com/watch?v=w_d-39wMBJA&feature=youtu.be. Watch it, watch it now! :P