Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141009134635

Clearly Hexen is far more comparable to Quake (even Hexen 1 which uses the Doom engine feels more like Quake than Doom and Dark Forces). However if I was to bring Unreal into it I’d say that Hexen is like Unreal because of the scale. In Unreal you have to journey across the land and through ships to reach the next location. In Hexen you also journey across land although you will be going back-and-forth across each location many times as oppose to just once like in Unreal. Think of Quake with puzzles rather than Unreal.

It’s a good job the story mode is short. Although it’s 15 missions it feels like 5 of Unreal’s levels. So playing single player doesn’t give you enough time to get bored of it. But you do feel like you’re done with it by the time you reach the end.

I’m already bored of Dark Souls. I understand that you are meant to die many times and that it’s meant difficult in an unfair way. But I have made great progress today and yet even when I was exploring a brand new area (very different to repeating the same area for an hour) I was just bored. Checkpoints are meant to make you feel like you’ve accomplished something. But when it takes you hours to reach a checkpoint, you know it’s going to take you hours to reach the next so you think ‘what’s the point?’.

It’s not a bad game. It’s refreshing to play a game that is the true definition of ‘Nightmare’ as oppose to the cake-fest that is Quake. I will see next time I feel like playing it again.

Hexen II’s gameplay is not hard, it’s just fun. You need to learn how to fight the different enemies. You can’t run head first into the Archer’s arrows or you will be destroyed. Just the puzzles take time. The bosses are fun too. The Four Horsemen of the Apocalypse and then Eidelon.