Qtag.bsp by: Giggler

qtag.bsp by: Giggler or Quake Tag is a Multiplayer level. This level is designed for Deathtag based gameplay, specifically with a modification known as QTeam. It is intended for 4-8 players, ideally with balanced teams.

The rules of this modification come from a Doom II PWAD known as ULTIMATE DEATHTAG. This level is therefore a Quake conversion of the Deathtag mode.

This level is designed as an example level included with QTeam to showcase the support for Tag. As said Game Mode only works on specifically designated maps, the rules for Deathtag are supplied here.

Deathtag
Deathtag is relatively similar to Deathmatch 2; all Weapons will remain in play after taken but can be only taken once by each individual player. This Game Mode cannot be set to Deathmatch 1. Teamplay is also mandatory; there are specifically two designated teams in Deathtag, Red and Blue, with their own identical bases.

Tag is also very similar in nature to CTF as defined by Qflag.bsp by: Giggler. Much like it, this Game Mode does not award points for killing members of the opponent team. Instead, the player is expected to capture a Biosuit that exists in the opposing base. To acquire this Biosuit a minimum of two players are needed; one to trigger a Button and another to pass a set of Bars which holds the Biosuit. Note that the Button activates the Bars in the opposite base, this means the Red team must have a player pushing the Button in the Red base and a player collecting the Biosuit in the Blue base.

While a player would be defenseless with a Flag in CTF, a player is still able to fight with a Biosuit, but a teammate is necessary for the acquisition of said Powerup. Instead of returning to the carrier's base (which is where the player with the Biosuit is brought after going through a Teleporter), the player holding the Biosuit must instead reach the middle area of the level. This location is filled with Slime that instantly will kill any other player; the goal is to cross it before the Biosuit runs out to reach a Scoring Object.

Players spawn into the game as a "Ghost Moron". These players cannot interact in any way with the world. If the teams have yet to be created, players must enter the Console Command "create_team". The first player that does this will join the Red team, the second the Blue. Further players must then choose to either "join_red" or "join_blue", picking the team they desire to be part of. By default, players continue until they reach 5 points. This can be changed by changing the frag limit.

Spawn Locations

 * Thunderbolt side of main doorway to Red Base.
 * Thunderbolt side of main doorway to Blue Base.
 * Super Nailgun side of main doorway to Blue Base.
 * Directly in front of main doorway to Blue Base.
 * Directly in front of main doorway to Red Base.
 * Super Nailgun side of main doorway to Red Base.

Weapons

 * Double-Barrelled Shotgun - Thunderbolt side of main doorway to Red Base.
 * Double-Barrelled Shotgun - Super Nailgun side of main doorway to Red Base.
 * Double-Barrelled Shotgun - Thunderbolt side of main doorway to Blue Base.
 * Double-Barrelled Shotgun - Super Nailgun side of main doorway to Blue Base.
 * Super Nailgun - Red Base, Elevator side of the side closer to the entrance.
 * Super Nailgun - Blue Base, Elevator side of the side closer to the entrance.
 * Grenade Launcher - Second floor of Red Base.
 * Grenade Launcher - Second floor of Blue Base.
 * Rocket Launcher - Pillar in the middle section of the Red Base.
 * Rocket Launcher - Pillar in the middle section of the Blue Base.
 * Thunderbolt - Side of Red Base, opposite Super Nailgun side.
 * Thunderbolt - Side of Blue Base, opposite Super Nailgun side.

Powerups

 * Biosuit - Behind set of Bars in Red Base.
 * Biosuit - Behind set of Bars in Blue Base.

Level

 * 2 Biosuits, 1 behind each set of Bars.
 * 4 Double-Barrelled Shotguns, 2 beside each base, each side of the main doorway.
 * 2 Super Nailguns, 1 in each base on the side closer to the entrance, Elevator side.
 * 2 Grenade Launchers, 1 on the second floor of each base.
 * 2 Rocket Launchers, 1 on a pillar in the middle section of each base.
 * 2 Thunderbolts, 1 on the side of each base, opposite Super Nailgun side.
 * 2 Elevators, 1 on each back wall of the base on the side across from the staircase to the second floor, also leads to second floor.
 * 2 Elevators 1 in each side of the Slime, leads to a Scoring Object.
 * 2 Scoring Objects, thin pillars beyond the Slime, claim a point when touched and respawn the player that touched it.
 * 2 Buttons, 1 on the second floor of each base, lowers the Bars in the opposite base for a second.
 * 2 Bars, 1 beside each Elevator, is lowered by the Button in the opposite base on the second floor.
 * 2 Teleporters beside each Biosuit, allows access outside the Bars. Brings the player to the second floor of their team (opposite side from the Biosuit).
 * Slime below the middle portion of the map, instantly kills any player that touches it without a Biosuit.