Thread:Vorknkx/@comment-1915529-20120328180647/@comment-3547390-20120404102144

In WinQuake you say there is a blur, but in GLQuake it becomes a tanish, blurry effect similar to being underwater. If you can get a shot from an angle slighly out of the water (such at at the very edge, or an edge sticking near the enemy, it comes out pretty nice)