Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181017211829

Precisely, it is a place of relaxation.

Indeed, I know that mindset well, such as with Minecraft Alpha. There is no real version that did everything right, more preferences depending on what you feel, so I often switch between a few versions.

Pretty much the problem. The game no longer has the mentality it had in the beginning stages, entirely ruining what once was good. Minecraft is a good example. They suddenly added a million features, but never really built any of them up, becoming sort of like Daggerfall. There is less to do in Alpha, which means kids that are impatient wouldn't like it as much, but it was a well-balanced set that made a lot more sense than the stuff around today. Rare stuff used to actually be rare, thus giving purpose to hunting for stuff. Nowadays, you pretty much get things with ease...

Nods, indeed, and most games in the late 90s seem to be more like that. Unreal mostly had the big changes in the development stage, meaning the final product is so minuscule in regards to changes. Thief has only an unpatched and patched version, but playing Thief 2 unpatched for years means I hold a lot of nostalgia for that particular version. Thief 1 was less drastic in changes, they exist, but they just aren't notable to someone who doesn't really care. Thief Gold has some big things, however, which created a bit of separation of parties back in the day.

Pretty much the problem with Duke. While Duke existed, it was more of a development from Doom, a building upon old software to reach a higher potential. Quake on the other hand was a new standard, one which was more admittedly limited (out of the gate) but was far better in technology than Duke. Quake also had the benefit of releasing source code quick, which resulted in an insane number of mods, including ones that added some interactivity like solid corpses. But yes, that lack of interactivity is noticeable, one reason I really love Thief actually. The interactivity there just has no competition, even modern things don't pull off the things they did there.

Marvel movies are something I mostly avoided as they sounded pretty generic. But I grew up on a Spiderman game from 2000 that was one of my favorite titles. I had the 60s and 90s cartoons (I always preferred the darker period of the 90s, but the 60s was great for the origins of Marvel). Plus I used to play Ultimate Spiderman a lot, as well as the Spiderman movie game. Plus Marvel vs Capcom provided a lot of sprites for MuGeN, a very customizable fighting game, which meant I used to use a lot of Marvel characters there. As seen, my go-to was Spiderman, but the connected universe means it is hard to separate them. Thor, Iron Man, certain ones bored me. Spiderman always had a nice array of creative villains, plus he was unique in having terrible luck all the time. Plus J Jonah Jameson is awesome.