Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190314183508

Yes, I can definitely say it was brutal playing as a Thief, as every enemy could pretty much one-shot you and potions were something you could find only if you were lucky. I also missed the fun of item bartering, there was satisfaction in getting the optimal amount of gold you could get for an item through driving a shopkeeper insane. But yes, the way I see Daggerfall is that it has some more flashy things, but at the end of the day Arena was a lot more fun to play.

Think of it this way, every dungeon by that final dungeon was repetitive in nature. You saw one, you saw them all, to the point you could recognize rooms as being identical. Compare that to Arena, which had varied textures and quite unique experiences. I still remember riding boats, or the open hedge area, or the vampire tomb. Daggerfall didn't really have much to appreciate, it was carbon copy.

I lucked out with levitation, I think I had a ring or some instrument that let me fly around as needed.

I should definitely try them myself, I just need more time. Seems I get less and less of it sadly.

Hey, I am quite surprised you tried it after all that craziness, but it is definitely satisfying knowing I saw them.

Yes, sadly I have, and hopefully it does pay off. I just want to play some Quake levels, play Battlespire possibly, and do more :P

Precisely. Before I tried Skyrim and actually used Steam, I was always filled with "what ifs". I felt games had to improve and that, based on how I like late 90s in comparison to anything before, I might find that stuff inferior if I moved on. And yet I find everything highly disagreeable. Makes me appreciate touching Quake a lot more, appreciate that my favorites aren't affected by these issues.