Thread:Vorknkx/@comment-3547390-20120323184142/@comment-1915529-20120328175113

Invisible Walls are the worst, exploration is no more. In Doom and Quake you had loads of rooms to explore, enemies to kill in any order you damn well pleased. Modern games are all about following a certain path to the end of the level with a few encounters with a group of enemies. An entire group of enemies in modern games is nothing compared to ONE Cacodemon or Vore.

But why are we even bothering to talk about CoD, there's nothing forcing you to play it. Just be thankful that we have Doom, Quake, Dark Forces and Unreal (the first one). That is true FPS right there.