Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180608113033

Oh, I know. People's greatest disappointment with me has always been that I can't just be "normal" - probably in the sense that I can't look and act just like them. But I can't be like other people because I'm not other people... I am just myself.

I have noticed that defending certain positions makes you either a "monster" or a "paid instigator" in their eyes. Apparently, their own views are so sacred and perfect that one can't disgree with them without being paid, corrupted or indoctrinated into an evil satanic cult.

I have very little experience with turn-based stuff. I had one such game, though it was a hybrid and combined several other genres too (including an "Adventure" component that used a modified Doom engine of some sort). Some platformers could have exploration - depends on how the actual level design works.

Galactic Battlegrounds has some story elements, like this whole "you're the evil droid invading the peaceful planet" thing, but the real masters of this are Blizzard. Their approach is to have you experience a large epic story broken up into several parts, each played as one of the available factions. This switching perspective keeps things fresh, though it could also mean that you achieve something in one campaign (playing as the good guys) and then you have to undo the whole thing in the next one (playing as the bad guys). This actually happens in Battlegrounds too, with the Trade Federation & Gungan campaigns - you conquer the planet as the former... and then liberate it as the latter, undoing your previous conquest.

Empire Earth is a name I've heard often - I suppose I'll check it out eventually. From a very quick glance on Wikipedia's article, it sounds like a cool game.

Heh, imagine if the whole of the Toolbox is a subtle mockery pack... though this won't be revealed until the very last map, in which you'll fight a flying Shubby that bombards you with Spawns.

This Wiki is becoming the most complete collection of data about Aftershock ever... so it's definitely worth waiting.

It depends on the place - working at the translation agency was kind of stagnant, anything more unusual was cherished (like that product catalogue that I worked on in Adobe InDesign), but most of the work was monotonous and boring. At a university, however, there is lots of stuff going on - exams, graduations, signing up new students, research conferences, various events (like this anniversary). Each is different and requires different stuff, so there is variety. And I'm happy about this because the monotony at my previous job was really killing my motivation.