Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20171220132557

Yeah, I should have assumed, but really X-Wing underwhelmed me because of how much less complicated it is than those. Granted, it still has plenty of key combinations I find rather pointless, it is the opposite of user friendly and simplistic. But it wasn't hard to navigate around since it is somewhat like a shooter that you are always moving forward in. The lesson is that I have played some overly complex and ridiculously frustrating flight sims, as this is perhaps the first one that I didn't have to worry about falling to the ground if I didn't balance a series of controls. Probably due to it being in space and all.

Indeed, at the end of the day that is what matters, experiencing it and knowing what it is about. I have been giving it a chance to win me over, but the design decisions just end up feeling questionable. As I have said, the whole space thing works against it because my main interest in games is exploration. Further adding insult is the whole time limit thing, though luckily it is in a thing where you can't be sidetracked by exploration anyway. You barely get to see your enemies, your enemies are predictably all the same, and being in a vehicle isn't the same as exploring an environment on foot. It all ends up feeling like an arcade game with no purpose besides to do what is needed and move on, because there is a lack of environment to appreciate. A lot of this isn't the game's fault, in the genre it is one of the most tolerable, but the genre just highly conflicts from what I want from my game experiences. Plus the game could stop making things long and tedious.