Electric Sheep 2

Electric Sheep 2 is a Single Player level.

There is no in-game name for this level. Since the level was intended to be part of Electric Sheep, it does not have an official name.

This level is the second in a series of three levels. Originally the levels were intended to make one large level, but it had to be broken apart due to size constraints in 1996.

Quick Level Completion

 * Turn left to head to the central platform.
 * Head around the right side of the platform, then turn right and head up the stairs.
 * Jump onto the balcony, then turn left and follow the platform to the end.
 * Press the Button, then turn left and drop to the lower floor.
 * Head around the left side of the central structure, then turn right.
 * Proceed through the Bars and step into the middle of the room.
 * Jump to head up the Wind Tunnel, then turn left.
 * Head up the ramp, then turn around and jump to the platform.
 * Enter the next room, then turn right and head down the corridor to exit the level.

Walkthrough
Strafe left from the start to collect the 3 Shells on the stairs. Continue left to collect the 25 Health on the central platform. Straight ahead are 3 Enforcers Do not kill the Enforcer directly ahead, instead kill the other 2 Enforcers. Killing any Enforcer will cause an Ogre to appear on the central platform. A Movable Wall will slide aside on the lower floor as long as the Enforcer killed was not the one directly across from the player at the start, the right one of the platform  (#1) . Kill the right Enforcer.

Turn left to look towards the central platform, then kill the Ogre to your right. Kill the Scrag that appears above the Ogre you just killed. Head to the left side of the central structure to collect the 25 Health. If you fall down to the lower area there are a series of steps, along with 3 Elevators on each side, leading to the central platform. Head to the opposite side of the central platform, then turn right and head up the staircase to the Enforcer balcony, which in turn will cause 2 Platforms to lower from the ceiling. Turn around to kill the 2 Ogres, 1 on the platform to your left and 1 on the platform to your right. Upon killing the Ogres, kill the Scrag that spawns to your right and the 3 Enforcers that spawn on the central platform.

Turn left, then head down the platform to collect the Shells and Nails. Turn around, then head down the opposite section of balcony to collect the Shells. Press the Button at the far end, this will cause a set of Bars to slide aside in the central Wind Tunnel, previously trying to use it would only result in getting permanently stuck. Pressing the Button also causes a Movable Wall to slide aside on the lower floor of the opposite side of the room. Drop to the lower floor and travel to the far side of the room, then kill the 3 Knights and Death Knight that leap out of the hole. Turn around, then head to the right to reach the lower floor of the starting platform. Turn left to move towards the central platform, this will cause a series of Bars and Movable Walls to open, revealing a small room inside. Stand in the middle of the room, then jump to head up a Wind Tunnel.

Turn left at the top to collect the Nails, then proceed forward up a ramp. The Ramp will raise, turn around to kill the Death Knight on the platform above you. Jump onto the platform, then proceed forward to collect the Super Nailgun. Turn right to kill the 2 Enforcers in the long hallway. Turn around, then head towards the two pillars in the corridor while collecting the two 25 Health and Shells. The rest of the corridor is useless, so instead turn around and head down the long corridor. Go through the Teleporter on the far side to exit the level.

Differences from Easy to Normal

 * A 2nd and 3rd Scrag spawn after the Ogre on the central platform is killed.
 * A Knight spawns in the corridor just after the Wind Tunnel when the player jumps through said Wind Tunnel.
 * A 3rd Enforcer is in the final corridor.

Differences from Normal to Hard/Nightmare

 * No 25 Health on the central platform, starting side.
 * 2nd Death Knight jumps out of the Movable Wall after pressing the Button.
 * Only one 25 Health in the final corridor instead of two.