Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20190801231433

Well, physically fine, lately I have been getting more negative again. Burning through levels on the server and not wanting to play old ones means staying two steps ahead and otherwise putting content to be boxed away, which just gives it less sentimental value. So things just end up feeling a bit more pointless, which in turn gives me less ambition. Combine that with a lot of frustrations with trying to find that ideal game without success, it has been getting pretty bad.

Yeah, nothing too fancy in that collection, all the conventional ones you pretty much expect are there for CD releases. I actually feel all of this was directly ripped from Quaddicted, I am not really seeing much that differs from that site on a quick look. Many files are a lot more recent from what I saw as well.

That is it, you would need someone to just get the motivation, sort of like how I came here and got the motivation to do all this shovelware. I find non-gameplay things to be too daunting to cover, I might add some interview stuff on occasion when at work, but generally speaking I just want to do stuff in the game.

Yes, demos aren't really that important. Speedruns have always bored me, I just don't see much excitement in rushing through a game. Machinima could indeed be one of the more interesting ones to cover. Well, looking at the list, I got 47 in this little collection. I might just put some of these up, we shall see.

I made a category just dedicated to Doom levels in Quake. Mainly they are for Doom II, though there was a E1M9 in the Aftershock Toolbox.

Punching Rottweilers... could be definitely fun to check out, possibly as a less serious series to my normal ones. So when it is more noisy and I can't record a normal level, I could do some Punching Rottweilers stuff and add it all to the craziness. Broken levels ahoy! Think of it like a Director's Cut, but with the Director being me and thus it being insane.