Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20140118142848

Thief has a tendency not to work (fully) as well, so you know I can be patient with fixing a game. The biggest thing is that I want to try to keep it vanilla (even if such glitches would be fixed on a source port). I don't know if Jedi Knight has them, but apparently Thief has patches which try to "modernize" the game while making it highly ugly. On the other hand it makes it work on modern computers a lot better than the one we play (meaning extremely easy to install) so most people are playing the new version and we are a last bastion.

Isn't it interesting how that went? DOS games work great on the computer. Even Quake works perfectly. But you get a little further and you hit Tomb Raider, Thief, Quake II, Jedi Knight 2, ect that don't work properly on Windows. It seems 1996-98 is the years of compatibility problems (but also the years of the best games!).

We will have to see, I am getting the bundle so I can play MotS as well! Hope I will want more gameplay after the original game!

I disagree about sequels on the same engine. Sometimes by using the same engine, they can improve flaws in the original game and make it into a better experience. I guess I just have that opinion due to Thief 1 vs 2. I didn't learn too much about Kyle in the first game. I am excited for the improved experience of Jedi Knight 2, as you know I prefer the 3D FPS.

I hope so. I felt in Dark Forces like I was blundering around, not really knowing the purpose of rooms. I almost want to recognize where I am, like I do in Thief or Unreal.

Hopefully Jedi Knight comes in soon...