Thread:Deathstalker666/@comment-5557418-20131202044007/@comment-3547390-20131227224246

Ah, if they are FPS enemies then they knew their place. They were simulations made by the most evil being, the computer itself :P. Made for you to injure them, to fight them, to destroy them.

At least they did improve gameplay. I had tried looking at Skyrim videos and it seemed as if only the graphics had changed. Quickly I turned away.

I still find Doom 3 to be rather lacking, though most of my problems are with the engine (and how it lagged on an old machine). Maybe I should try it again with more recent hardware and see how I feel. I also wanted to try the Dark Mod (Last time I only touched the beta as I had phased out in 2008 and it just managed to extend my interest a few more days before the lag depressed me once more).

Also, I think my sprite aversion is taking over. Though originally enjoyable (with the stress in between of learning controls and improving the look), suddenly the tediousness is extremely clear. The more I play it, the more it reminds me of Dark Forces. Only problem is that Dark Forces becomes just as boring after a bit of time. So I guess I won't be hitting SS2 and instead proceeding back to Thief.

Something dramatic changed around 1996 with Quake. I always say it must be the sprites, but there must be more to it. How can I be a graphics person yet enjoy Thief, which was lower in graphics for its time? Yet Wolfenstien feels too repetitive, Elder Scrolls had clunky gameplay, Dark Forces gets old really fast, System Shock has taboo controls and even shorter of a time before it causes boredom, and Doom just gets old after the hundredth or so WAD. On the other hand the later nineties had Thief, Unreal, Deus Ex, and Quake which were much better and cause me to get entirely immersed.

Hmm. Closest Elder Scrolls to my era of interest (Skyrim is too new for me) would be Morrowind (2002). That is somewhat recent though, could be definately cutting it close. Maybe I will eventually try it.

Anyway, back to Thief. I am looking forward to the very familiar guard models of the sequel. Plus, the replayability should be higher with more human levels (no wonder I played it so much over and over in comparison to Thief 1).

EDIT: A brief trial of System Shock II seems to fix everything I hated about 1. Still, I have been exploring the tutorial area so much that I have yet to hit any combat. It reminds me heavily of Doom 3, perhaps mixed with some Half Life (never played so not 100% sure on that). The oddest thing is the ambient sounds, they are all Thief's! Running on metal floors reminds me of being on clanky metal gratings in Thief Gold. Course, that is how I felt about SS1 before it started bugging me. We will see how repetitive it feels as I play through it before heading quickly to Thief again.