Quake Depot by QUAKEMAP(editor).TexGamer(demented artist).

Quake Depot by QUAKEMAP(editor).TexGamer(demented artist). or Quake Depot is a Multiplayer level for Quake. It is designed to be an abandoned Slipgate staging center.

This level includes a few Monsters in Single Player, though it holds no challenge, and thus is fully intended for Deathmatch only.

At the time of release, this level was one of the largest available. At 1576 KB, it surpassed the previous record held by hello by 12 KB. It also was the largest Deathmatch only level at the time, breaking the previous record held by DaSkull by M.G.Hooper aka DaBug by 224 KB.

Spawn Locations

 * Courtyard and Lower, longer Slime side of Slime room
 * Courtyard and Lower, Water room.
 * Courtyard and Lower, under ramp in Rocket Launcher room.
 * Highest floor of Upper Corridors, near side to Super Nailgun.
 * Courtyard and Lower, balcony of interior portion of Slime room.
 * Highest floor of Upper Corridors, far side to Super Nailgun.

Weapons

 * Double-Barrelled Shotgun - Hidden floor of Upper Corridors.
 * Double-Barrelled Shotgun - Courtyard and Lower, under ramp of Rocket Launcher room.
 * Double-Barrelled Shotgun - Courtyard and Lower, balcony of interior portion of Slime room.
 * Nailgun - Hidden floor of Upper Corridors.
 * Nailgun - Courtyard and Lower, dry basin side of Slime room.
 * Nailgun - Courtyard and Lower, tunnel of room under Slime room.
 * Nailgun - Courtyard and Lower, tunnel of room under Slime room.
 * Super Nailgun - Highest floor of Upper Corridors.
 * Grenade Launcher - Water room of Courtyard and Lower section.
 * Rocket Launcher - Courtyard and Lower, Elevator below Slime room hole.

Powerups

 * Green Armor - Lowest floor of Upper Corridors, underneath ramp leading up.
 * Yellow Armor - Floor overlooked by uppermost balcony of Upper Corridors.

Upper Corridors

 * 4 Rottweilers on lowest floor, near ramp leading up.
 * 2 Rottweilers on far side of lowest floor.
 * Grunt on hidden floor.
 * 2 Scrags and Ogre on uppermost floor balcony.
 * Green Armor on lowest floor, underneath ramp leading up.
 * Yellow Armor on floor overlooked by uppermost balcony.
 * Double-Barrelled Shotgun on hidden floor.
 * Nailgun on hidden floor.
 * Super Nailgun on highest floor.
 * Shells on hidden floor.
 * Shells under ramp leading to highest section.
 * 3 Nails in hidden alcove.
 * 2 Nails on highest floor.
 * Two 25 Health on lowest floor, underneath ramp leading up.
 * Movable Wall beside highest ramp of lowest section reveals hidden floor.
 * Movable Wall that slides aside when close by conceals higher portion from lower.
 * Movable Wall in area beside courtyard, same wall as one leading to higher portion, reveals hidden alcove.

Courtyard and Lower

 * 2 Grunts in Water room.
 * 2 Grunts in room below Slime room, accessible by ramp.
 * Nailgun on dry basin side of Slime room, picking it up results in the message "GOT THE HAMMER!!" being displayed.
 * 2 Nailguns in tunnel of room under Slime room.
 * Double-Barrelled Shotgun under ramp of Rocket Launcher room.
 * Double-Barrelled Shotgun on balcony of interior portion of Slime room.
 * Grenade Launcher in Water room.
 * Rocket Launcher on Elevator below Slime room hole.
 * Shells at corner of Slime room without Slime.
 * 2 Shells under ramp of Rocket Launcher room.
 * 2 Shells on balcony of interior portion of Slime room.
 * Nails on long side of Slime side of Slime room.
 * Nails on dry basin side of Slime room, picking it up results in the message "WHERE IS THE HAMMER?" being displayed.
 * Nails in tunnel of room under Slime room.
 * Nails in corner of Rocket Launcher room, far side from ramp that overlooks room, crossing from Slime room to room below.
 * 4 Rockets in Water room, 1 in each corner of Water.
 * Two 25 Health on balcony of interior portion of Slime room.
 * Invisible Teleporter on platform beside staircase near top of courtyard leading to Upper Corridors, leads to Water room.
 * Invisible Teleporter in middle of Water of Water room, leads to tunnel of room under Slime room.
 * Large room filled with Water above courtyard.
 * Elevator allows access back to Water room from the room below it.
 * Dual Elevators below Water room allow access to floors between courtyard and Water room.
 * Nail Traps in dual Elevators fire, but are harmless.
 * Slime covers a half of one of the edges surrounding the floor below the courtyard.
 * Elevator makes small platform just below hole of Slime room, between Slime and dry basin sides.
 * Elevator in Rocket Launcher room, between Rocket Launcher and Nails, leads to the interior portion of the Slime room.