Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160424153203

Yeah, I prefer games where the audio files are actually on my hard drive, but on an audio CD was an improvement over MIDI since it has the broad sounds of regular music. If you have the knowledge, there are ways to modify the game to fully run without a CD and still use the music.

Meh, 80s cartoons are still not my thing at all. Give me the 90s.

Exactly what I said above, I can't exactly complain as they serve their purpose to ensure certain parts of the game are fully functioning as they should. Betas in general aren't intended for mass consumption, it even says in the Readme for each of these that they are for historical value only. There is a beta for the Unreal engine that is pretty nice, offering quite a few levels not in the final release and a relatively functional engine.

I eventually need to check out the Quake beta. I played the Multiplayer alpha, but never the one with most levels intact.

The hard thing can be acquiring these, since the companies didn't exactly intend for us to play them. You don't know how crazy I would get if I could get my hands on Dark Camelot (the beta for Thief). There are 2 headed ogres, wizards, and other things in that game that you are supposed to fight using a bow (that was a sprite on the screen) as Mordred, who is rebelling against his father King Arthur who has turned into a tyrant with his psychopathic friend Merlin. Knights have sold out to commercial companies and are now thugs intent on tormenting the general public. Of course, this was before pretty much all the leads on the team left.

Of course, after it became Thief, there is basically a beta for each month out there, there was a constant demand for outputting demos. There is one where you can fight various superheroes.