Enemy Territory: Quake Wars Version History

User Interface

 * Added an Auto-Join button to the Limbo Menu
 * Added new server browser filter. Players can now filter servers by the maximum number of bots playing
 * Revised the 'Hot Server' weightings so lower ping servers are given higher priority than before
 * Replaced Hot Server list with a 'Join Best Server' button in the server browser
 * Fixed custom maps confusing the map voting system
 * Fixed the Flyer Drone personal best being referred to as Flyer Hive
 * Fixed the 'Most Vamptire Damage' typo in Personal Achievements
 * Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward
 * Fixed Player Ranks not showing in-game or on the Scoreboard
 * Fixed spectators seeing a defaulted string in the end-game scoreboard
 * Fixed transparency options for Tooltips and Subtle Motivators not always saving
 * Fixed video options not always saving if a player is using a 'Set as Default' profile

HUD

 * Fixed the Buddy Player Arrows showing when a friend playing on the enemy team took a disguise
 * Fixed the Objective Bar sometimes flashing red while an objective was being completed
 * Fixed the first bar of a two-part objective sometimes being empty when a client connected to a server
 * Fixed the deployable HUD icons being affected by picmip
 * Players will no longer receive warning VO for incoming enemy artillery
 * Added g_aptWarning for toggling APT warning on the HUD
 * Restricted the g_mineIconSize cvar to values between 0 and 20
 * The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)
 * Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag
 * Fixed the Objective Bar sometimes changing colour

Ranked Servers

 * Locked si_maxPlayers to 24 on Ranked Servers
 * Fixed being able to start a match on a Ranked server with less than 6 players

Map Loads, Auto-Downloads, ETQW:TV

 * Fixed downloading modifications from the server not working with Vista and UAC
 * Fixed the intro movie overriding the Accept Download prompt for mods on game restart
 * Fixed the map loading music continuing to play after the load had completed
 * Fixed the server crash when clients are downloading files
 * Fixed ETQW:TV Relays crashing when clients tried to connect too early

Player Statistics

 * Fixed capturing the Energy Cells on Quarry giving no XP
 * Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted
 * Fixed ranks above Supreme Commander displaying as ##### or emptyname
 * Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor
 * Fixed XP Save not working on reconnects

Miscellaneous

 * Added several commands for spectating:
 * spectate Client - Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir
 * spectate next - Jumps to the next player
 * spectate prev - Jumps to the previous player
 * spectate objective - Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives)
 * spectate position - Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera.
 * Added the setSpawnPoint command:
 * setSpawnPoint next - selects one spawn ahead of the player's current selection
 * setSpawnPoint prev - selects one spawn back from the player's current selection
 * setSpawnPoint default - selects the current front-line spawn point
 * setSpawnPoint base - sets the player's spawn point to the main base (Command Center/Domination Hub)
 * Added several cvars for separate vehicle sensitivities:
 * m_bumblebeePitchScale - adjusts the vertical sensitivity in the Bumblebee
 * m_bumblebeeYawScale - adjusts the horizontal sensitivity in the Bumblebee
 * m_heavyVehiclePitchScale - adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator
 * m_heavyVehicleYawScale - adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator
 * m_helicopterPitchScale - adjusts the vertical sensitivity in the Anansi and Tormentor
 * m_helicopterYawScale - adjusts the horizontal sensitivity in the Anansi and Tormentor
 * m_lightVehiclePitchScale - adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky
 * m_lightVehicleYawScale - adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky
 * m_playerPitchScale - adjusts the vertical sensitivity as infantry and in the Icarus
 * m_playerYawScale - adjusts the horizontal sensitivity as infantry and in the Icarus.
 * Added several cvars for automatic recording of demos and generating of screenshots of the end game score board:
 * g_autoScreenshot - automatically take a screenshot of the scoreboard at the end of a map
 * g_autoRecordDemos - automatically starts & stops demos at the start & end of a map
 * g_autoScreenshotNameFormat - auto screenshot name format
 * g_autoDemoNameFormat - demo name format
 * Fixed the "Deployable Location Approved" VO playing when the deploy process had not successfully completed
 * Fixed the intermittent server crashes some users were experiencing
 * Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel
 * Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location
 * Fixed spectators sometimes hearing hit-beeps when switching between players
 * Fixed player landing sound sometimes playing multiple times
 * Fixed some cases of vehicle wheels occasionally being above the ground when they spawn
 * Fixed a disguise spotting issue
 * Fixed lock-on issues when the MCP is disabled
 * Fixed visual MCP deploy issue where it would sometimes come in sideways
 * Fixed objects sometimes showing up in the wrong place when playing back demos

Bots

 * Bots in single player are much more focused on the player and the commands the player gives
 * Mission Critical bots will follow you to the objective then complete it once you lead them there
 * Bots skill with the Anansi and Tormentor has been improved
 * Bots in flyers are now much more dangerous on the higher skill levels
 * Bots on Easy difficulty have been made easier
 * Bots now understand the MCP changes implemented in 1.4
 * Bots are better at accomplishing objectives
 * Bots are better at guarding their teams HE/Plasma charges
 * Bots keep focused on their current enemy when they jump into a vehicle
 * Bots will no longer use mounted MGs if there are no enemies around the MG to attack
 * Bots are much better at attacking deployables
 * Bot gunners now target deployables
 * Bot gunners will more often stay in the vehicle with you
 * Bots now drop health crates dynamically
 * Fixed bots not driving the MCP on Slipgate
 * Fixed lots of cases of the bots having issues pathing to a goal
 * Fixed potential bot freeze issue with enemies & hunting
 * Fixed Medics not seeing obstacles when giving supplies
 * Fixed Anansi pilots getting stuck chasing Icarus players around the map
 * Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP
 * Bots will now stop and give engineers time to repair their vehicle
 * Bot Oppressors will use their Energy Shields more effectively
 * Bots can now use all seats in the Bumblebee
 * Removed some debug prints
 * Lots of miscellaneous bot tweaks, fixes, and improvements

Tooltips

 * Fixed the 'Press F3 to Ready Up' tooltip not always displaying
 * Fixed the Tooltip frame being completely white on first map load
 * Fixed decoy tooltip not always playing
 * Fixed Strogg Hack tooltip not playing on Volcano
 * Fixed players not turning to face final objective on Outskirts during tooltip
 * Fixed not resetting proficiency upgrade VO when resetting tooltips

Fixed Exploits

 * Fixed map holes in Salvage, Refinery and Area22
 * Fixed an exploit with the Third Eye Camera
 * Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped
 * Fixed exploit that allowed GDF to get past Strogg Energy Shields
 * Fixed being able to complete certain objectives at a distance