TF 1.3: havoc

TF 1.3: havoc or Havoc is a Multiplayer level. This level is intended for use with the 1.3 release of the TeamFortress modification. It features a unique Game Mode that differs from the other levels released around this time.

Since this level is intended for TeamFortress, whereby all players spawn with the Weapons they need, there are no Weapons or Powerups in this level.

Game Mode
This level features two teams, each of which has a base situated at opposite ends of a bridge overlooking a pool of Lava. Team one has a backwards Nightmare sign, while team two has an Easy sign. Entering through the Doors of the base leads to a main entryway, whereby the player can go left or right to reach the inner portion of the lower level. A player can then choose to either go up an Elevator to the middle level or drop down a hole to reach a small underground level. The latter in turn has a Wind Tunnel leading directly to the upper level. Outside of a series of ramps leading to the upper level, the middle level also contains two pathways on opposite sides leading to small window rooms that guard the entrance to each base. The third floor is mostly empty, but features a Wind Tunnel the player can jump into to land just outside their base.

The goal of the level is for a player, whilst defending their own, to make their way to the middle level of the opposing base. From this location they can hit a Button situated between the two doorways leading to the window rooms. Upon hitting the Button. they can head up the ramps leading to the upper floor, then head past a Movable Wall that temporarily slides aside when the Button is hit. Behind said wall is a small room entirely filled with computers known as the "control room". In this room is a small computer with a rotating globe that has around 60 health. "Killing" this screen results in the team scoring a point. The small computer can be hit again after seven seconds, whereby the team can begin working towards another point, meaning it is important to clear the room of opposing players whenever possible. Note that the Movable Wall will open again when the computer is "killed"; this is the only period of time where a player in the control room can leave. Note that a player cannot kill their own team's computer, which can result in them getting permanently sealed in their own control room.

There is a recharging station that looks like a Backpack on the ramp between the second and third floors. Using this provides 10 Shells, 20 Nails, 5 Rockets, and 5 Cells. It also provides 10 Health and 10 Armor. Note that the player will not exceed the maximum permitted amount of resources for their Class. After taking one of the resources, there is a ten second delay before the resupply point respawns its resources. Note that this will provide supplies to anyone who walks over it, even players on the opposing team.

In addtion to the recharging station previously mentioned, there is another station in an alcove of the lower level of each base. Using this provides 20 Shells, 40 Nails, 10 Rockets, and 20 Cells. It also provides 20 Health and 50 Armor, plus 1 of the secondary grenade type. Note that the player will not exceed the maximum permitted amount of resources for their Class. After taking one of the resources, there is a five second delay before the resupply point respawns its resources. Note that, unlike the other recharging station, only the team that owns the base can use this station.

The level itself is named after a unique feature to this level. Every two minutes, all players will recieve the message "it is time for some HAVOC" and be given a Quad Damage. Note that the time a player has this is much shorter than the normal Powerup, only lasting for a total of 15 seconds.