Thread:Vorknkx/@comment-3547390-20161116194210/@comment-3547390-20170116205030

That is great to hear. The settings I changed was going back to Windows 8.1 and fixing those lag based issues I had. We went from something impossible to record on to this. That is what I meant by having it all, I have managed to do exactly that. All the quality of life improvements along with a functional OS for recording games. Thief is probably the most notable as I have said before, but there was another change in the video that you didn't notice. I am using my headphones without the workaround we did in the past, this video was recorded without me having to hear myself. This means I wasn't distracted by my own voice speaking, nor did I have to base my entire audio system on my microphone. Actually, things are quite loud for me, but quieted enough to be similar to what we got before. Needless to say, the experience is a lot better for me and I can go back to how I used to record videos prior to the new headset. I must admit hearing myself made it pretty awkward and a bit harder to talk, so getting rid of such an issue shall make it more natural for me, which is how we all like it. Oh, Quake has less bottlenecks as well, if slight, as benchmarks have shown marginal but relatively unnoticeable differences in Windows 8.1. It isn't the most noteworthy, but these little things add up.

The way I did this was by trashing all my previous capture resources and starting fresh. It seems I was using too many and that one of them was heavily corrupt, outputting a lot of errors. I am still unsure why exactly it worked with Windows 7, it seems the main difference was that my recorder was just more willing to ignore those issues there. That is also why I had to redo my chat overlay, which resulted in me finding something that is potentially better (at least I think so) since it doesn't block the screen for the entire recording like we have been dealing with since the switch to Hitbox. 2016 was the year of the bottleneck. I lost my internet at the beginning of the year and had to play with a very limited connection, I had headsets constantly breaking and the one I finally enjoyed had a major flaw with the microphone, and we switched to Hitbox for better connections but had to deal with a worse chat overlay. It seems like 2017 is building up to be a promising year based on just how many issues have been fixed in January. This whole endeavor has slowed down video production until now (since all is good we shall pick up again) but I feel it was worth the numerous quality of life improvements. Plus I plan on getting a better rig (better meaning going from high end to extreme high end) just to ensure I have minimal bottlenecks. As I potentially plan to eventually make my videos 4k, we are going to need as good performance as we can get with 1440px60 (which is absolutely insane, most people on Youtube are 1080x30 or maybe 60 FPS).

Heh, our snow just went away. Thank goodness, we are going to have more later this week. Today is mostly a debugging and optimization day, gotta get the best performance out of this database before it goes live. Just like with my computer setup, it is marginal performance increases mainly, nothing is noticeable at the moment. Still, just like my computer build, those tiny optimizations add up to increased efficiency in the long term.