Bomb

The Bomb is a Weapon found in the DeathMatch PLUS PACK!. It is found in the same locations as a Super Nailgun, meaning both Weapons will be picked up at the same time. This Weapon appears the same and functions similar to the Shotgun so that it can be used on Multiplayer servers without requiring work on the client side.

This Weapon uses 10 Rockets per shot. It is called upon by using impulse 13.

Strategy
The Bomb is quite powerful, having a wider Splash Damage range than the normal Rocket Launcher. It can cover the length of a large room and cause damage to players on the far side of it. On the opposite side of the spectrum, players that aren't in its field of sight when it explodes will take no damage (no matter how close in proximity they are to the explosion). This means that it is ideal in large open areas where players cannot easily take cover. Note that the firer should make sure to take cover themselves or risk damaging themselves as well.

Do NOT fire this directly at a Monster if they are alert, that shall result in the Bomb going off immediately (other players are fine). Instead fire this at a wall, ideally one with nearby cover to run to. It doesn't matter the proximity, as long as you are out of the Weapon's line of sight you will not be injured.

Upon shooting the Bomb at a wall, you will hear it ticking down, one tick per second. Use this time to get out of the Bomb's line of sight. Upon hitting the 10th second, the Bomb shall detonate, causing damage to anything that did not take cover.

Note that this Weapon behaves quite differently with the Super Weapons Powerup, flying around the level and seeking to home in on a player before exploding. It is advisable not to get in the way of a Super Bomb, since it will also explode if the player runs into it. It also can explode after 60 seconds, while also throwing grenades every three seconds, all of which means the firer should make sure to create some distance like they would with a normal Bomb.

Advantages

 * Slightly more powerful a normal Rocket Launcher shot.
 * Can cause damage to opponents quite a distance away due to a wide blast radius.
 * Extremely lethal for players close to the Bomb without any Armor.
 * Even if you don't use the Bomb, you get 10 free Rockets, allowing for a lot more usage out of the Rocket Launcher.
 * The Super Weapons variant can outlive the player and will continually try to home in on other players, making it a very useful emergency resource.

Disadvantages

 * Collision with any non-solid brush shall result in the Bomb blowing up immediately (other players being an exception), most likely resulting in the immediate death of the attacker.
 * The ticks not only provide a warning for you, but any opponents, meaning players aware of the ticks will be quick to hide.
 * The blast radius is so large that it poses a severe risk of hurting you along with any adversaries.
 * As it functions like a Shotgun, it is very easy to fire multiple shots by accident, resulting in even more dangerous scenarios.
 * A lethal mistake if the a player confuses this with a Shotgun; the only clue is the visible Ammo type.
 * As this weapon eats up Rockets quickly, it is dangerous to use it excessively, especially since the Rocket Launcher tends to be the favored weapon in Multiplayer.
 * Since the 1.1 update this Weapon was highly nerfed in damage output, meaning it now can be hard to justify 10 Rockets for the damage of 1 Rocket Launcher shot.

Death by Own Bomb

 * "Player" blew himself up

Death by Enemy Bomb

 * "Player" was there when "Attacker"'s bomb blew
 * "Attacker"'s super-bomb found "Player" (Super Weapons)