Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140525105521

Yeah, but there is some differences that aren't just under the hood. Mouselook in particular. Or... am I just so pro at Doom that I can beat the entire game on Ultra Violence without saving? I would like to pretend I am the latter, but due to that being a total impossibility due to my normal lack of incompetence, I have to say it is the former and that the game was nerfed by using GZDoom with the only serious change beyond HUD and other appearance changes was the addition of mouselook. I have seen articles stating that Doom is easier with mouselook. Hexen is on the Doom engine and was designed without the knowledge of mouselook. It stands to reason that it will be another cakewalk that didn't show the true justice of the game.

I remember why I found those Kell Dragons to be easy. Try punching the Bruiser Brothers to death in a small room. That trains you to punch things. I should mention that I decided to get back into sprite games by playing Doom.

Well, my argument is also based on Thief and Newdark. I am glad you didn't have to resort to the patch as I absolutely loathe said patch and feel it doesn't do the game justice. You see the sights and play the game, but it is different and causes problems. People are able to climb to areas that are impossible to climb to in vanilla Thief, meaning you can take a ton of unintentional shortcuts that I rage over every time I see in a video (as basically everyone who records normally will use NewDark as it is the only way to get the menus to record properly). Skins are washed out and look bad in comparison to the vanilla. Water in Thief 1 has been replaced with Thief 2 water, basically meaning any water with special properties that wasn't blue (including sewer water) gets glitchy and flashes. Secret doors have shadows on the edges which make them extremely visible. Enemies are less likely to detect you normally, even in extreme brightness, but will hear when you knock out somebody else. It is entirely possible to stand in front of an enemy and blackjack them if they are walking towards you in darkness. Floating Platforms now crush whatever is beneath them, meaning enemies can die beneath them. The sound gets replaced with OpenAl, which adds an ambience effect so that everything sounds really echoy. Fog is added back to maps in Thief 2, but also lighting is entirely messed up in such cases so it will appear to be day. For some reason ropes have been shortened so that many ropes that were not created by you are impossible to climb and require the usage of a cheat key. Yeah, I would say a lot of this changes the experience.

I would say that Newdark would break the game and make it signifigantly easier. So a game that is going from non-mouselook to mouselook is going to somehow keep the same balance?