Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20150107191327

Good to hear!

I was wondering where you went. I might slow down myself for the rest of the week so you can upload some images, I don't like to jump to another level until one is fully complete. I have a bunch of various projects I am doing anyway, plus I eventually need to get back to both commentary series.

I was surprised when I found them. I originally thought they were just the levels in a different format, which made it nice as the text files could give a bit more details into the levels. I wish Quake had something like Unreal sometimes, where the level design credits appear at the start of the level. I have names due to a general credits list, but I don't know who did what. Only reason the main game is known is due to a txt file, so we have to rely on documentation for this sort of thing as far as I know. The standalones still will most likely have credits, as will the deathmatch and third episode, but the first two seem to be a mystery.

You know me well. I just find I appreciate a level if I tear it apart, it was the only way I convinced myself to play 101 Q2 levels including 49 deathmatch variants. Of course, 70 standalone levels means that this won't be as quick of a mission pack as I assumed. Surprising that this is just the standard, not even the deluxe!

It is supposed to be -30 on Thursday and it was -10 yesterday, so I know what you mean by cold. So far we haven't had any snow in the last month besides a light drizzle that melted a few days later.