Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-1915529-20140321072400

In Killzone 2, loads of people were whining about how powerful the 'noob tube' and the class that used it (the Assault Class gained +50% health) was and how powerful the .44 Magnum was because all sidearms had unlimited ammo. The .44 could kill a normal player in 2 hits and had decent accuracy.

So the devs tried to appease the fans by making changes. However not everyone wanted the changes so the devs had only listened to the whiney complainers and not taking into account that number of people who were just enjoying the game how it was.

Many other changes were made and some were ok, such as 3 second invincibility when respawning to avoid being cut down by some 'lame ass shit eating mother effin noob whore' who camps behind the portable spawn points who will blast you with the shotgun before you can even take one step.

Overall though it was a dev trying to please everyone but since human people are different from each other (sometimes just to make it difficult because so many people are actually identical (sheeple)), you can't please everyone and trying to is a million times worse than not trying.

Word of caution, with something like DaD and Qull, you have to accept the limits that our way of animating inflicts on the final product. Spend time making 5 minutes great instead of spending time to get 30 minutes of nothing out there. The time and effort I've spent drawing 160 frames is much higher than the time it took me to draw 300+ frames in S&J4.