Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-3547390-20171128213030

Heh, 2007 would have been too early for me to bother much with DOS games. It was a period I still had happiness and all. It isn't so much svn that is the issue, it is the fact that the recorder generally doesn't work without OpenGL or Direct3d. Except that OpenGL doesn't work either.

Indeed, I have heard that the DOS was once seen as not really viable. I can see why nostalgia may exist, but personally I feel like I could never say a favorite existed in DOS, it kills the experience enough to be a hassle.

I feel like if it exists in the game, it is a flaw, and this one is a pretty glaring flaw. However, it is nice that it is entirely optional, meaning if the campaign itself was a masterpiece you would not need to go through the atrocious portion. Regardless, I would rather the game was entirely fun and didn't expect you to deal with monotony to learn how to play.

I devote myself to completionism because that is how I am, not because I have a real passion for the game. As it is, I have yet to see anything special, and feel the training course is a pretty glaring flaw to exist in such a praised game.

Same here. I never treat tastes personally, though I may be bothered about the fact that I seem to hate most things out there. I think we have a bit different tastes, yours is more oriented to the early 90s while I prefer the latter years when we got Windows native and 3d. Everyone has different tastes, I don't hold it against anyone, even after torturing myself through a lot of pointless Therion albums (probably one of the weaker bands of the genre, besides those without any quality at all such as Lacuna Coil).

Funnily enough, today I spent a lot of time on webcomics.