Thread:Deathstalker666/@comment-66.190.99.112-20150113163411/@comment-26005008-20150114173105

I’m actually an administrator at Wikcionario, el diccionario libre, so I have already have some basic knowledge, but much of my past Wiki work is on lexicographical topics, not videogames. (And yes, that IP is mine.)

Ja, as far as I know, very few entire enemies were cut from the final product. We could probably make separate entries for the prototype versions of the Quake enemies, though. Whether the information on the prototypes belongs in a separate entry or with the final product, I leave that up to you. But in any case, I don’t see why such information would be outside of the project scope.

On Wikipedia and its sister projects, registered users can click a ‘thank’ button for other people’s edits, so yes, it’s pretty similar to Facebook’s ‘like’ button.

I played Quake II, Quake III & Team Arena, and Quake 4. They were fun at times, but nowhere nearly as interesting as the originals; I don’t consider those games canon with the Quake I trilogy since the settings are definitely quite different. It’s kind of unfortunate that Quake I never had a proper sequel.