Underworld Excursion

Underworld Excursion is a Multiplayer level in Q2. This level has the same geometry as Decrepit Solitude/Entering Eternity, though placement of Ammo and Weapons is entirely different. Besides texturing, this level is identical to Caliginous Minaret.

Spawn Locations

 * Room #9 by doorway to Corridor #3.
 * Room #9 by doorway to Side Room #2.
 * Side Room #2.
 * Middle of Room #3.
 * Room #1: This room is used as an origin point. The corridor that connects to this room is Corridor #1, higher numbered corridors connect to the end of the previous corridor. The room on the opposite side of the hallway is Room #2, meaning this side is counted numerically first if there is a pair of doorways. Otherwise, rooms are counted numerically with the largest numbers being the farthest from Room #1. Side Rooms refer to rooms that are not connected to a Corridor but instead to a Room, meaning they are not part of the normal numerical system; but they do have a similar system whereby Side Room #2 is further away from Room #1 than Side Room #1.
 * Room #2.
 * Side Room #1.
 * Middle of Room #4.
 * Room #5.
 * Middle of Room #6.
 * Beside doorway to Corridor #3 in Room #7.
 * Room #8.

Weapons

 * Double-Barrelled Shotgun - Room #1.
 * Nailgun - Room #5.
 * Super Nailgun - Room #2.
 * Grenade Launcher - Middle of Room #9.
 * Rocket Launcher - Side Room #1.
 * Thunderbolt - Middle of Room #4.

Corridor #1

 * Shells between Room #1/Room #2 and Room #3/Room #4.

Room #1

 * Double-Barrelled Shotgun in room.

Room #2

 * Super Nailgun in room.

Room #4

 * Thunderbolt in middle of room.

Side Room #1

 * Rocket Launcher in room.

Corridor #2

 * Shells in front of doorway to Room #4.

Corridor #3

 * Shells between Room #7 and Room #8.

Room #5

 * Nailgun in room.
 * Rockets in room.

Room #6

 * Rockets in middle of room.

Room #7

 * 3 Nails in room.

Room #9

 * Grenade Launcher in middle of room.
 * 25 Health in middle of room.

Side Room #2

 * Cells in room.