Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20191201161417

Well, Death, now that I’ve had the time to fully digest all the impressions from the server sessions we had, I can definitely conclude that... you are totally insane! But we already knew that so... Anyway, I think you achieved your goal – the game became more challenging than ever; nothing in any of the FPS I’ve played (and they are numerous) comes even close to the pain and despair of Stripper. The randomness works pretty well too – it is more chaotic and unpredictable than anything else I’ve ever seen (incl. stuff like Arena, Daggerfall or the Diablo series). Like when we climbed the tower in E2M6, we’d never know exactly what to expect (unless an observer reported when he saw in advance, of course). Every ascent was a gamble, if we managed to ascend at all (a Hell Scrag spawning in the tight area pretty much reduced our chances to zero). And then there was the whole “what weapon is it going to be” moment, which could mean the difference between success or failure (thanks to the zombies). Ammo is a big issue, every single shot is important in this mod, and ammo wasting could easily lead to failure (considerably more so than in most other shooters).

It would be interesting to see how well Stripper plays with more people (if we ever manage to find more people, that is). This could allow for players to take turns in tackling various challenges around a level, e.g. one could focus on axe-killing Fiends and DKnights when ammo needs to be saved, the more accurate ones could eliminate threats from afar, etc. There are many possibilities, it’s just volunteers that we lack. Plus, an extra load of 25 shells always comes in handy.

I don't know what the other message was, but you shouldn't worry so much. You can't always please everyone, so it's pointless to try (a lesson I learned the hard way). Hey, for a menace to society you are pretty likeable ;)