Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160420214732

Yeah, it is for these reasons that DOS based games tend not to be my thing. I can get them to be smooth, at least as far as you can take smoothing (max cycles help a lot), but it still just doesn't feel as fluid as a windows application. There still feels like a certain delay to that responsiveness. Enemies in these games often stand there, waiting to hit you before eventually firing. Quake is definitely a welcoming point due to GLQuake, it is that nativeness (note this even applies to 16 bit gaming in emulators since 64 bit doesn't support it) that makes it feel more responsive.

Yeah, there was like a lake between the start and the shotgun guys. You had to drop down somewhere and it leads somewhere else and somehow you get over there. Did I mention it had grass and a cage while being a massive level?

I probably wouldn't even remember, you have to recall that chaingunners aren't exactly things I spent much time dealing with due to my avoidance of Doom II.