QUAKEMAP/TexGamer

QUAKEMAP/TexGamer or Warmup is a Single Player and Multiplayer level in Quake.

Quick Level Completion

 * Proceed to the upper right corner of the room.
 * Dive into the Water, then swim to the bottom before moving forward.
 * Swim upwards, then turn right and climb onto the floor.
 * Head to the wall, then turn right and head down a ramp.
 * Turn around, then head to the next wall before turning around.
 * Ignore the Teleporter to the right, instead heading into an alcove to your right.
 * Collect the Gold Key, then go through the Teleporter you previously ignored.
 * Drop into the hole in the middle of the area, then turn around.
 * Drop to the balcony to your left, then turn left.
 * Head through the Gold Door, then proceed forward to drop into a hole and exit the level.

Walkthrough
Kill the Rottweiler on the balcony to your left, then turn right and drop into the Water. Collect the Biosuit to your left, then turn left and swim to your left. Kill the Rottweiler on the balcony straight ahead, then kill the Enforcer and Rottweiler on the balcony to your right. Dive into the Water to kill the 5 Rotfish, then collect the Rockets to your left and the Nails straight ahead. Proceed forward through the doorway to collect the Red Armor, then swim through the next doorway to kill 3 Rotfish. Collect the Nails to your left, then swim to the surface of the Water. Turn around, then head up the ramp to your left before turning right. Continue forward to collect the Nailgun. Ignore the Moving Platform that moves around to your right, it does not bring you anywhere. Turn right, then proceed to the upper right corner of the Water, where a blinking light is visible. Drop into the Water, then proceed forward before rising once more to reach a hidden area  (#1) .

Turn left, then head up the staircase to kill the Grunt. Turn right at the middle of the corridor, then hit the Movable Wall to reveal a hidden section of the level. Kill the 5 Enforcers and 2 Grunts in the room, the right side of the room has an invisible Teleporter that brings anything that goes through it to the corridor you were just in. Collect the 2 Shells to your left and Shells to your right, then proceed to the far side of the room to head down an Elevator. Turn around at the bottom, then continue forward through a Movable Wall. Turn right and head to the wall, then turn right to kill the Enforcer. Collect the 25 Health in the alcove, then return to the Movable Wall and continue to the far wall. Turn left to kill the Enforcer, then collect the Double-Barrelled Shotgun in the alcove. Return to the Movable Wall, then head through the doorway directly across from it. Continue through the next doorway, then turn left to kill the Rottweiler. Turn around and head to the wall, then turn left to kill the Rottweiler. Cross the corridor to collect the Nails and Nailgun, then turn left to kill the 2 Enforcers. To your left is an invisible wall leading to a hidden alcove  (#2) . Hit the Movable Wall in the upper right corner of the room, then turn right and head through it. This Movable Wall can also be automatically opened by touching the wall behind the right light if looking into this section from the Elevator. Head to your right to collect the Yellow Armor and proceed up an Elevator, then turn around. Kill the Knight on the balcony, then continue forward to collect the Nails and 25 Health. Head through the Teleporter to your right to reach the otherwise inaccessible Quad Damage  (#3) .

Return to the corridor just before the hidden section of the level, then turn right. Proceed to the far wall, then turn left to kill the Enforcer and Rottweiler. Head down the corridor, but avoid getting hit by the Laser Trap behind you, to reach the Elevator at the end of the corridor. The Elevator also doubles as a Shootable Wall, it can be hit to lower. Turn around at the bottom, then head up the ramp. Kill the 2 Rottweilers in the next corridor, then collect the Nails straight ahead. Collect the Rockets to your left, then continue forward to collect the two 25 Health near the middle of the corridor. Straight ahead is a Quad Damage, head towards it to hit an invisible Teleporter and be brought to a balcony overlooking the starting room. Turn left to kill the Scrag, then turn around to kill another Scrag. Continue to the wall to collect the 25 Health, then move forward to open the Gold Door. Move forward to drop into a hole and hit a Teleporter below to exit the level.

Differences from Easy to Normal

 * 3rd Enforcer in the hidden section of level beside  (#2)  and the Movable Wall leading to the hidden balcony.
 * Super Nailgun in the middle of  (#2) .

Differences

 * No Gold Door, note that the Gold Key still exists.

Spawn Locations

 * Rocket Launcher room of  (#1) .
 * Nailgun platform beside Moving Platform.
 * 25 Health alcove of the large empty area in the hidden section of level.
 * 25 Health alcove of the large empty area in the hidden section of level.