Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181007210225

Sounds wonderful indeed, as it seems like you have been quite overwhelmed lately.

Perhaps we will find these other people as well as we keep moving along. We have plenty of level designers in our lengthy list and it is always increasing.

Worch is indeed of a different caliber than most at the time, he was someone with years of experience, a big name, and got into the industry right after this stuff. No real surprise at all that his level held quality. The Rune Gate is indeed a detail most just wouldn't notice, I think when I started writing walkthroughs I just assumed it was another Teleporter. It just isn't one of those details that really pops out unless you document the levels in as much detail as you can. E1M6 doesn't help things since that one has a normal Teleporter as an exit (outside of Introduction, the only level to do such, probably due to the same mentality of being "dropped" into a boss arena).

Oh, I hold little confidence myself. I do have my father, who can be somewhat technical even if his radius of interests is different from mine (usually he likes radios and working on small cables, which translates well to changing out PC parts). Software-wise, I am pretty much the one who grasps it quickly, but then hits his head over and over because of some issue that nobody else seems to understand. It takes a lot of motivation to push through things.

Yes, UQE indeed could be beneficial. As said, GLQuake was left a bit unfinished for better or worse. QuakeWorld's internet stability is far better than Quake', I think some later engines backported these fixes and could be highly useful for servers. Not really going to care too much about it, I like limiting myself to official stuff, with the only unofficial stuff being from 1996.

Indeed, the benefit of this is that it is far easier to know what levels existed in 1996 this way. Not only am I trying to build some sort of chronology, I am also connecting authors as well as organizing things far more than the shovelware ever would. Add to the fact that each one has different levels, this paints a much clearer picture.

Well, the most I can do is wish you luck. This is a bit of a slow point for me as well, I have come down with a cold myself which is making it hard to provide commentary. It seems to clear up at points, I have gotten a couple out that way, but it just is a big limitation at the moment. Should clear up shortly so we can continue. Will definitely be fun to play on Worch's level on the server with you eventually :P