Thread:Raadec/@comment-3547390-20130307195655/@comment-3547390-20130412235732

When I used the mod, I never managed to get an enemy to do anything because of the flipping off. My favorite thing to do was to go to E3M6 on Nightmare difficulty with 10x the amount of enemies and a metal wad that makes the music more actiony. The Cacodemons shoot pretty fast now, Lost Souls are transparent, and Imps can leap at you. Still, the hardest part is managing ammo supplies. It makes for awesome gameplay! I would have liked to do similar things with E1M1, but could never get past the first room (alerting the left side would start a hoarde coming from the right and some shooting in the windows that would force you into a "survival mode" against anything in the map).

Interesting, maybe iD got some ideas from the Bulgarian language! Also, maybe it's my lack of Q2 experience, but every time I see TR I immediately think Tomb Raider.

D&D is interesting, but there is a LOT to take in. I mean, though it is made to be customized by the player and the things they like chosen, it still seems like a very chaotic subject. Perhaps actually playing it would have simplified it.

The early material had 16 planes, but I am not sure if the player could travel there. I think it was more for enemy types that existed in various planes.