Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-3547390-20140703095948

Is it sad that I could tell you exactly what is in the manual without looking at it? Yeah, something like that would be nice. Too bad, we got explainations for DM1-5 that make sense.

Okay, so more videos. I am not exactly sure why we need them, to me it is just changes in the level that are displayed by the text. If you could argue for multiplayer, you could argue for easy/hard videos. We doing those too? Not that I wouldn't mind, more Quake for me! I just didn't think we needed multiple videos for the same level.

Yeah, my explaination isn't exactly the best. Another big problem with Doom 3 is the linearity, almost every point in the game only has one direction to progress. Sounds a lot like COD to me. COD has stealth?!? Yeah, at least Doom doesn't have QTEs. It does have cutscenes shoved down your face that you can't skip, but not QTEs.

Well, when I get back to Doom 3 I will check it out. Another reason I stopped Doom 3 is because it was one the id tech 4 engine and my obsession with playing games on engines in a certain order pushed me away from touching it. Last year was basically the maximum point of that, where I barely played any games as I had to read a ton of DnD to eventually play Ultima 0 and go through the Underworld series to eventually hit Wolf 3d. I was doing fine until I saw about 50 references in one book that I would have to follow to progress. After that, I just decided it wasn't worth it. Then you got me into Thief, I decided to start back up with Quake, and friends wanted to play Unreal deathmatches with me. I still am doing an engine layering system, but not doing influences as they can possibly create a near-never ending chain. I think I traced every FPS back to Peter Pan. So, yeah, layering but not. Much better system that I can enjoy and is a lot more possible to actually progress in (plus I am now willing to skip over games that I have tried and dislike or feel it isn't worth spending a ton of time on, like every WAD for Doom).

No, there wasn't any atmosphere when that happened. It just felt like a cutscene and I hated how it kept limiting my movement.

Unreal 2 is quite a far distance on engines, so don't even bother with that one. Doom 3 is the same probably. Start small, focus on the near future and Quake 2 (1997, which means I just have to go from 1996 to 97). Unreal will be kinda limited as I have to watch more Star Trek.

Raadec.... do you read the map pages? We already got info on them, every change in regards to items and spawn points! I wouldn't be good at DM tips, I have absoultely nobody to play with so knowing actual strategy of these levels is beyond me. I look online for opinions and try and interpret things from the maps. I wouldn't even know how to enter a server, every time I look either nobody is in the rooms or they are playing Rune Quake. There is honestly less changes in most multiplayer maps than there is for different difficulties.

Hahaha, I love it! Hmm, I wonder when my game is coming out!

Also, you guys didn't miss the video for Heretic's E3M4, did you?