User blog:Vorknkx/10 Things We Learned from TES: Arena

We may be a Quake Wiki... sorry, I meant Quake Fandom powered by Wikia, but occasionally we play wacky other games as well. Deathstalker, in particular, is an expert in stuff that runs on id Tech 1 or older engines :P

Anyway, watching Death's struggles in the amazing fantasy world of the Arena (which was supposed to be a gladiator game but ended up differently) inspired me to give it a try too. And now that I have finished my epic quest to collect the pieces of a stick that is only good for churning butter, and then defеat an evil wizard by punching him in the face and then touching his red gem thing, I can share what I have learned from this game.

10 things Arena taught me:
 * 1. All innkeepers and blacksmiths in the world are identical twins.
 * 2. Common city folk love employing zombies, ghouls and minotaurs to guard their homes at night.
 * 3. When you loan something to someone, it is impossible to retrieve it yourself - you absolutely have to hire someone else to fetch it for you.
 * 4. The world is flat and all roads lead to nowhere.
 * 5. A riddle is a better security mechanism than any locked door, impassable wall, lava lake, or monstrous guardian.
 * 6. Enchanted forests are foggy.
 * 7. Asking random people on the street can help you find the most secret locations anywhere.
 * 8. All important information is written on stone tablets. Looking at said tablets can tell you the exact geographic coordinates of long-forgotten places.
 * 9. Convection is a lie - you can safely walk or even sleep near lava.
 * 10. Evil tyrants are suicidal and will often stand near the one object that can utterly destroy them.

If you have learned anything from Arena, feel free to share it in the comments below ;)