SQUIM

SQUIM is a Multiplayer level. This level does not have a name in-game, instead using the default name for QuakeMap, No caption. The name therefore comes from documentation included with the file.

Quick Level Completion

 * Proceed forward until you reach an intersection.
 * Turn left and head to the wall, then turn right into a doorway.
 * Cross the room while turning right, then start heading up the large ramp.
 * Follow all the turns of the ramp as it spirals to the top of the tower.
 * Jump onto the platform straight ahead.
 * Move forward to drop into the hole and exit the level.

Spawn Locations

 * Lower floor of Tower of Many Wires, underneath rafters.
 * Courtyard, beside lower floor entrance to Tower of Many Wires.
 * Long blue platform connecting the Large Blue Towers.
 * Near middle of bottom floor of elongated structure leading to Large Blue Towers.
 * Under ramp of larger tower of Large Blue Towers, lower floor.
 * Top floor of narrow tower of Large Blue Towers.
 * Halfway point of spiraled ramp in larger tower of Large Blue Towers.
 * Upper floor of Water structure in Courtyard.

Weapons

 * Double-Barrelled Shotgun - Courtyard, near final bend of platform leading into the upper floor of the Tower of Many Wires.
 * Double-Barrelled Shotgun - Near middle of bottom floor of elongated structure leading to Large Blue Towers.
 * Double-Barrelled Shotgun - Under ramp of larger tower of Large Blue Towers, lower floor.
 * Double-Barrelled Shotgun - Top floor of Tower of Many Wires.
 * Nailgun - Tower of Many Wires, ramp with small gap separating it from platform leading to upper floor of tower.
 * Super Nailgun - Rafter between lower and upper floors of Tower of Many Wires, Double-Barrelled Shotgun side.
 * Grenade Launcher - Top of the larger tower of Large Blue Towers.
 * Rocket Launcher - Tower of Many Wires, shallow pool of Water.
 * Thunderbolt - Upper floor of Water structure in Courtyard.

Powerups

 * Quad Damage - Roof of Tower of Many Wires, corner facing away from rest of map.
 * Green Armor - Large Blue Towers, between Double-Barrelled Shotgun and two 25 Health on lower floor of elongated structure.
 * Red Armor - Near middle of roof of Tower of Many Wires, accessible via upper floor of narrow tower of Large Blue Towers.

Courtyard

 * Thunderbolt on upper floor of Water structure.
 * Double-Barrelled Shotgun near final bend of platform leading into the upper floor of the Tower of Many Wires.
 * Shells beside entryway to elongated structure of Large Blue Towers.
 * Shells beside the elongated structure of Large Blue Towers, side opposite Lava side.
 * Rockets near entryway to bottom floor of the larger of the two Large Blue Towers.
 * 25 Health beside the larger of the two Large Blue Towers, side without a doorway.
 * Lava running along the side facing away from the rest of the map of the elongated structure of Large Blue Towers.
 * Structure filled with Water between Tower of Many Wires and elongated structure leading to Large Blue Towers.

Large Blue Towers

 * Green Armor between Double-Barrelled Shotgun and two 25 Health on lower floor of elongated structure.
 * Double-Barrelled Shotgun near middle of bottom floor of elongated structure.
 * Double-Barrelled Shotgun under ramp of larger tower, lower floor.
 * Grenade Launcher at the top of the larger tower.
 * Shells at bottom of more narrow tower.
 * Two 25 Health on bottom floor of elongated structure with ramp leading to narrow tower.
 * Elevator at end of lower floor of elongated structure leads from lower to upper floor.
 * Elevator in narrow tower leads from bottom to top.
 * Level exit is beside Grenade Launcher at top of larger tower.

Tower of Many Wires

 * Quad Damage on roof, corner facing away from rest of map.
 * Red Armor near middle of roof, accessible via upper floor of narrow tower of Large Blue Towers.
 * Double-Barrelled Shotgun on top floor.
 * Nailgun on ramp with small gap separating it from platform leading to upper floor of tower.
 * Super Nailgun on rafter between lower and upper floors of tower, Double-Barrelled Shotgun side.
 * Rocket Launcher on shallow pool of Water.
 * Rockets on rafter between lower and upper floors of tower, Elevator side.
 * Elevator leads from lower floor to top floor, side opposite Double-Barrelled Shotgun.
 * Shallow pool of Water in middle of room, lower floor.