Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160329225237

Humor does not compute :P

The one thing that is hard about saying "modern gamer" is that Quake isn't exactly a modern game. Still, I feel it is the route to everything else, compared to the models of the predecessors.

Yes, when they became common features is more what I was going for. The AI of Blood sounds more complex than your standard 2.5 game. System Shock was revolutionary for adding text and audio based information to the game. I guess another big point is the fact that all the features are a culmination, having one off the list doesn't exactly make it like the later games. As for Doom 2, while it doesn't have Episodes, it is just a bunch of disjointed levels that never really gives you a sense of connection.

Meh, Starcraft is popular, but Age of Empires also was quite the big RTS in its day. That is the Doom of strategy games for me, the start in the right direction without fully being there. AOE2 might be the Quake in that comparison. Science was never my strong suit, not really interested in it nor am I good at it. How you can freely go through an RPG game I will never know, I just remember every single RPG ends up with me being unable to continue due to bad stats or something. I was a Warrior in Diablo, the only reason I made it through the game was because I abused the AI with archery and save-scummed, I basically just ran and shot until things died, a strategy that often can be used for RTS games as well.

To me, 1994 stuff is what Doom modding was all about. It was all terrible. I hope to show how terrible it is to the world soon, since there don't seem to be any videos of many of the really terrible maps that don't rely on cheats. Me, I rely a lot on punching and save-scumming if I can successfully get a hit.

Me, I am heavily used to Photoshop these days and prefer it to CorelDraw which I feel has limitations. I hate the lack of layers.

Haha, this is why you have a stock on hand and know where they are at all times. Plus, my headphones are charge based, so I just need to leave em and come back later. Sometimes it means in cutting a stream short, but it does mean I can get to it later and enjoy myself without cords.

Part 2 has been uploaded, meaning we have most of the videos done! - https://www.youtube.com/watch?v=s-KFX1huzv0

Part 3 has also finished publishing, meaning the entire series should be completed and we can start production of new videos. I think I plan to give myself a day between this whole thing to break in my headphones, then I will start working on getting the microphone/volume levels correct. - https://www.youtube.com/watch?v=_uy5k2sx8ok

If Part 1 or 2 appear to have cloudiness, be sure to examine Part 3 to ensure it was removed. While I tried to remove cloudiness from them all, the project settings of this series was messed up as I was only saving the information for new videos. I believe I noticed this and changed it appropriately, but the problem at this point is that it is hard for me to determine what is cloudy without having multiple videos/screenshots. This means that I believe 1 and 2 should be fixed for Thy Flesh Consumed, but there is the possibility that I messed something up. Before I rendered the final video of the stream, I ensured everything was set up exactly like it should be, meaning it is a great video to ensure quality (well, beyond the lack of quality of the actual recording, which is what the remake will strive to fix) using the new render settings. Examining the videos, the first two parts might suffer from cloudiness.

I am happy you advised me to Copy my text before posting. Ctrl-A, Ctrl-C, Save Changes. I encountered something similar with my last post, the entire thing disappeared for whatever reason.