Thread:Deathstalker666/@comment-1496755-20171111143841/@comment-1496755-20180315071120

And the test results are in... nope, this thing won't run on any OS I tried. It gives a kernel32.dll error on 95/98/ME, some different error message on NT 4.0, and on Win2000 it doesn't even start (no error messages, just nothing happens).

Hypothesis: Quma is trying to use Direct3D (or something related), which, from what I've read here and there, cannot be used in virtual machines or similar emulations because only the host system can have the kind of exclusive GPU access needed for D3D.

If this is the case, then there is one more test I could perform - try to run it on my old laptop (which has Win XP). It's a real system, so D3D mode will work, if this really is the cause of the problem. I can give it a try in the evening.

Yeah, Doom editing has always been very well organized and archived, thanks to the efforts of the community (one of the best gaming communities I've ever seen). Historical background - when Quake came along, most people expected that Doom mapping was approaching its end (the famous 1997 megaWAD "Requiem" was named exactly after this expectation) and that Quake will be the next big thing, with map makers migrating to it en masse. But this "grand exodus" turned out to be much smaller than expected. Maybe it was because Quake was more famous for its multiplayer and designers preferred to do SP-oriented stuff, maybe there weren't any decent editors at the time, or maybe Quake editing in general was too hard (especially with all the hardcoded stuff - an issue addressed later in Quake 2). Plus, the advent of Doom source ports brought along a lot of new advanced features that revived WAD making... And today we have zDoom mods so crazy that I can't even imagine how someone could have come up with the idea.

Good to know you're patient. You must be a great Solitaire player :P

By the way, we got some weird Russian spam, I took care of it. Seemed like an advert for a site hosting service... or something like that.