Thread:Deathstalker666/@comment-1496755-20151224121621/@comment-3547390-20160327154249

Exactly, it fits pretty well. I think the amount of time it displays (about 15 seconds) works pretty well too, fast enough to be noticeable but not long enough that it gets in the way of the video.

Exactly why most HD remakes are not my cup of tea and why I originally didn't bother with the Stronghold update. You know how strong of an advocate I am against NewDark and all the modern Thief patches, they distort the game in odd ways by using a different physics system or by messing with the stealth mechanics. Less extreme ones exist, but still modify the game to make it a bit cheaper of an experience in my opinion (I have gone through the release notes and tested some of them). The funny thing is that Thief has a lot of bugs that would be amazing to see fixed. I have a video on my Youtube showing an absolutely horrible bug that can allow you to abuse the entire game if you know what you are doing and can still nerf things if you don't know what you are doing. There is an infamous rope bug that will torture me for hours on end, leaning bugs that can instantly kill you, and so many stealth bugs that would never get fixed because they are exploitable and even considered part of the game nowadays (such as tapping a movement key will allow you to make absolutely no noise, which is exploitable when you realize that it completely eliminates the purpose of several items). There is so much in the game that could be great if fixed, yet the community would rather keep exploits in favor of adding HD textures, a changed rope size which REQUIRES you to spam a cheat button to move upwards, and a mantling system so messed up that it completely botches most missions.

I don't think a HD remake would be needed for Quake, GLQuake already supports 1920x1080, so until 4k resolutions become mainstream it ain't a problem. I guess it could do with a bit better support for some computers, some users struggle to use GLQuake and have to use another port. Personally, I don't get the point of WinQuake, if you know console commands you can basically change settings around to look more like the vanilla if you so desire it. I guess WinQuake's selling point is that it is easier to pick up and play, GLQuake requires editing a target line and has more commands to work with.

I really need to pick up that DOSBox thing that allows you to play 16 bit games in it. I am curious how well it works in comparison to using VMs, especially since the latter can be a pain to load up and don't allow for as many resources to be given to a game. Meh, I will worry about it when I actually have a title I want to bother with again, for the moment things work pretty fluidly.

So I edited the above comment, though I think you missed some of the newest things. The old videos will be uploaded over the course of the next week, while the remake series will probably start up when I get my new headset since I am expecting it shortly. I will be streaming Doom based stuff (especially since doing it in this format seems to keep me more interested in doing these since I have interactions with the viewers), though I do expect some stuff will be relatively short (though this is what Youtube is for, to catch those 5 minute streams you might have missed). I will be continuing Stronghold where I left off, probably doing it at a relatively slow pace as I have been doing, while doing Doom videos in-between since they can be quicker to upload. Doom is going to be less of a stable series, it may be extremely long running or quite short, based entirely on how I feel; wherever I stop will probably be where I start back up when I do return (which I assume would be bound to happen). Needless to say, no promises, but expect a lot of Doom streams (though at smaller sizes).

The current plan is to go through the demos again before getting back to Doom proper. The Doom remake will be a long stream as usual, but I will divide the videos up for Youtube on a level by level format (using hotkeys to stop and start the recording). To keep it manageable, I probably will do a maximum of an Episode a session.