DMAS01: Basin

Basin or Basin DM is the first level of DEATHMATCH Maps. This level is considered by Jim Lowell to be his first serious attempt to make a level in THRED. This level mainly consists of a single room with multiple levels, the bottom being submerged in a pool of Water. A .3DT version of this map is included with THRED as an example file.

This level has a Level Exit, a Teleporter, which can be easily accessed by hopping over a small barrier. The level incorrectly links to ASDM02 instead of DMAS02.

This level is a slightly modified version of the original version, Entering Basin. Unlike the aforementioned level, there is a music track, Parallel Dimensions. Due to the Aftershock Level Theme, the Movable Wall on the top floor is also a proper Door. There is also no custom message upon exiting the level.

The Aftershock Toolbox comes with a modified version of this level that properly goes to DMAS02: DeCarlo. This file is intended to be used with the original Aftershock for Quake since DMAS02 is not provided in the Aftershock Toolbox.

Quick Level Completion

 * Proceed forward to head off the platform and drop into the Water.
 * Turn around, then go through the doorway to your left to reach a small room.
 * Proceed forward to reach an Elevator.
 * Wait for the Elevator to ascend, then turn around.
 * Proceed forward and head through the Door.
 * Jump over the small barrier, then proceed forward to exit the level.

Spawn Locations

 * Grenade Launcher side of Top Floor, drops to  Water Level.
 * Roof of small room of  Water Level.
 * Central Platform, 25 Health side.
 * Second Outer Lip, Nails side.
 * Second Outer Lip, 25 Health side.
 * Top Floor, raised platform closer to Elevator.

Weapons

 * Double-Barrelled Shotgun - Middle of Central Platform.
 * Nailgun - Top Floor side of  Water Level, opposite doorway to small room.
 * Super Nailgun -  Water Level, platform of small room.
 * Grenade Launcher - First Outer Lip, Nailgun side.
 * Rocket Launcher - Small room of Top Floor.

Powerups

 * Green Armor - First Outer Lip, opposite Nailgun side.

Water Level

 * Nailgun on Top Floor side, opposite doorway to small room.
 * Super Nailgun and Nails on platform of small room.
 * Rockets below platform in small room.
 * Elevator in small room leading to Top Floor.

First Outer Lip

 * Green Armor on side opposite Nailgun side.
 * Grenade Launcher on Nailgun side.

Central Platform

 * Double-Barrelled Shotgun on middle of platform.
 * 25 Health at top of ramp leading to Grenade Launcher side of First Outer Lip.

Second Outer Lip

 * Nails on Green Armor side, middle of platform.
 * 25 Health in Grenade Launcher corner.

Top Floor

 * Rocket Launcher in small room.
 * Door on side opposite Elevator leading to small room.
 * Exit Teleporter in small room on side opposite Door.