Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140417020813

Exactly, it makes the game much longer than it really is due to a stupid, small red button. That isn't a puzzle, that is a hidden object that is to increase the "difficulty". Yes, this level is extremely challenging, just look at all the TRBs!

Yeah, after a certain point it isn't satisfying. I know there should be a challenge and the game shouldn't hold your hand. But that is what the whole stealth mechanic is for. Why do we need difficulty with hidden objects when we could make an extremely hard area to stealth by? Yet we opt for the former a lot more than the latter?

Actually I have seen people saying exactly that. Because the editor is a pain to work with it means that the levels are at least somewhat good. Still, I guess it is our right to just not play levels that are terrible.

Weird, in games I have little to no desire to see what happens. I enjoy what happened and then just want to do. I explore every corner of every level on the hardest difficulty, leaving no stone unturned as I figure my way in the world. Thus I do quite well in a game like Thief.

I just started getting people to level to level 2. So yeah, I am very slow in gaming.

Exactly, earn to earn more. I get potions that are expensive and then sell it for powerful swords. I hate magic in RPGs, I just want a mob of sword fighters. Mages actually make the game feel too complex and end up making me want to rip out my hair with how boring it becomes. Mix substance a with a again to create thing a mix sub a with thing a to create thing b mix thing b with sub a to create thing c mix sub a with thing c to creat thing d mix sub a with sub b to make thing e mix sub a with sub b and thing a to create thing b and thing c.

Yeah, Bioware seems to focus on combat being turn-based. It is all being based on DnD and how you would take turns to roll the dice. Baldur's Gate is probably the most accurate comparison to DnD's rules that I have seen. RPGs aren't really combat systems for me, I used to get annoyed by that, but now I see that you just ignore that and enjoy the story and world.

I guess what I like in my RPGs is not dealing with enemies and instead focusing on social situations with the town. I want the ability to turn evil whenever I want and slaughter everyone (until the authority figures come and kill me, until I get powerful enough to destroy everybody). I could care less about green goblins and red goblins. I care about George, the raving maniac that cut off his hand and then asks people to help him finding it, not revealing that he cut it off until you find it.

You got tricked by scammers? I didn't know people actually got tricked by that stuff. Then again my strategy at that age was to say really weird, vague things that made no sense. Nobody ever even tried to scam me because I made absolutely no sense. Yeah...

EDIT: Star Wars... I really need to get back into that series. I haven't seen Return of the Jedi in years and The Empire Strikes Back made me break down as I was amazed at how good the film was. I guess that is one reason why I wasn't realy into doing Jedi Knight, I have no real idea what is even going on in the original series much anymore besides the first two movies. Don't even bug me about the prequels or the whole clone wars thing. Maybe I should watch all these again, see why people say the prequels are so terrible. I can't imagine it being terrible, especially not after the amazing work that Lucas created with ESB. I thought I couldn't enjoy sci-fi movies, the Alien series and Predator just bore me. Star Wars and especially ESB showed me otherwise.

I wonder what the prequels were even about again now that I mention it. I mean three movies focusing on Vader and falling to the dark side? How can that not be awesome? I only remember bits and pieces that really make no sense. Maybe they aren't even from Star Wars.