Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-3547390-20170427014256

Indeed! My existence and objectives are an enigma. :P

You are quite right. Thief has some good examples of this, there are some oddities that are nice to check out that were sadly removed. It is still weird seeing certain things due to my memories as a child with the unpatched version.

Indeed, it isn't encouraging when levels in 1996 are still as broken :P

Indeed, that was the plan from the start. It also was done because I figure my expectations go one route. Say I play an amazing pack, then play a terrible one, I will hate that one more. But if I play the terrible one first, I might find more redeeming features. I also stress out a lot less because people aren't rushing me like they once were, the lack of a Coop server and pretty much you being the only one here means a lot less pressure on me.

Heh, thanks indeed, it has been months of preparation so I am glad to have gotten it done! Doom 2 is definitely a plan, but as I have said I plan to stop Doom based stuff in the next week, so that isn't going to be for a bit. I do plan to come back to Doom with time, but I feel like I have games I care a lot more about that I would like to check out. I would like to finish Aftershock finally after two years.

Yeah, especially since vanilla Doom has an annoying lookspring that makes it better to just keyboard. Personally, control schemes aren't exactly my type of challenge, it just seems an effort in tedium and chunkiness than entertaining. As my INTO THE FIRE series proved, it isn't that I can't do keyboard, it just is that I find it more annoying. It makes the rooms even less interesting to me when I can't look up and down.

Like I have said, when games go Windows-oriented I get heavily traditionalist. Doom just has too many frustrations. But I am glad to have a traditionalist on board, it makes it nice to have someone who can check things out in 1.2 without getting frustrated at the same time. Some time you could even go through the broken levels and see how things act in 1.2, I would like it if we could figure out what was a product of compatibility versus issues that have always existed.

Yes, though they are similar in polygon style to Quake, they look absolutely ridiculous. The game wasn't made for 3d and it shows when someone tries to make it such. Doesn't Doom have blood decals? It has blood when you shoot an enemy. Shiny reflective surfaces, I think you mean bloom, which I tend to dislike unless it is done minimally. I think GZDoom has a nice balance, for instance.

Indeed, we definitely need to do a stream. This weekend shouldn't be a Diablo stream though, mainly because due to the new computer it would be inconvenient to move the game over. I also did the Doom alpha without reading this comment, so too late for that. We might just stick to Hexen, I have a plan for a game I wish to do a recording or stream of, but I also want to wait until I get the new computer to set that up.