Thread:Deathstalker666/@comment-1915529-20160623203125/@comment-3547390-20160629224036

I don't have time to read your message! Imagine if we had to write to each other, that would be so slow compared to the convenience of the internet. How do you like my short novels? :P

Casual is a bit different, because you have those casual mobile gamers that play Bejeweled and that is all they do. "I am a gamer, I play Candy Crush Saga for 5 minutes a day." Still, you have your average gamer who has a life and is too busy to play Quake due to it not having a giant shiny arrow showing me that the final boss is directly left of the start. Then again, going left might be hard, so we included a bunch of arrow directions and words that will constantly remind you of your goal. Sure, Quake may be lame now due to only having one left turn, but I am a master of that left turn.

I play Elder Scrolls Arena for about 3 hours a session. You will notice it has taken me over two months and I barely have a life. Imagine somebody that had to work at Walmart. Now that makes it hard to game, I just would have no time and would have to buy strategy guides out of frustration because of the lack of blinky lights. The point here is that we don't have enough hints telling me to go left, even if the developers removed every other key from functionality and automatically lets me win in 5 minutes.

Well, it is easier to create what the people want than to reinvent the wheel, especially when we don't know how well something reinvented would sell and we also won't get funded if we go against the grain. The problem is that most people are mollified by the same thing, they want variation on that concept, but they want generally the same game. Most people don't want the entire control scheme to be different and for absolutely nothing to be the basis for them to play the game. This is also the reason for franchises, stick to what you are good at rather than some other franchise people don't know. People will buy the series they know, it is easier to create what you know, and it costs a lot more money to create something different since you are paying people time to devote to building a new engine and mechanics from scratch. That type of ambitiousness has sunken companies, so it is no surprise that they are afraid to take risks. Would you rather stability at your job or a sacrifice that might not work due to the fickleness of the people you are designing stuff for?

Actually, I disagree Raadec. Get rid of Doom and put in Ultima Underworld. In fact, get rid of the whole list and just put up Ultima Underworld. If there is one revolutionary game that ever happened after games were created, it was Ultima Underworld (or possibly Alakabeth if you want to be really crazy). Pong? That was a copy of some games from the Magnavox Odyssey. GTA3 had other games like it around before it. Still, even if you mean what made it popular, blame Ultima Underworld for Wolfenstein.