Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1496755-20170307114834

(bogged down in work, don't be surprised if I am silent for prolonged periods)

The paper-thin effect is mostly seen in source ports nowadays, but I remember seeing it as a peculiar engine glitch in some game. Some enemies standing in a specific spot in a certain map would become paper-thin when they tried to turn left or right :P

RPG's I've played (and they are sooooo few) usually do it progressively - you start thje next difficulty level with the same character, already at a high level and with decent gear. The problem - playing the whole thing all over again could become boring at some point, even though monsters becoming increasingly more challenging (unless you really love the game).

I realized early on you weren't as sensitive as I had assumed, though occasionally I still slip into some sort of "older brother" mindset and start worrying too much. You'd better be wearing warm clothes when going out, boy! :D

The classical music mania could be explained with this kind of music being easier to turn into MIDI? I don't know. I can't think of any other game that has such a soundtrack.

Haven't seen e2gc yet, but it turns out it was for the best if the video was wrong. Will check it out soon, as well as the new bunch of classical music (I'm sure I'd recognize something from it).