Quake (PSX version)

A PlayStation port of Quake was canceled. It was developed by Lobotomy Software and converted from the SEGA Saturn port, but due to the company’s inability to find an interested publisher, it was never released.

Changes
Being a conversion of the SEGA Saturn port, almost everything that applied to that port would have applied to this one, with a few exceptions. Whereas the Saturn version would run @ 20 FPS, on the PlayStation it would have run @ 30 FPS (but the actual rendering have gone @ 60 FPS if the CPU calculations were inadequate). The PlayStation’s video output would have also produced a better color output than the Saturn’s.