MCC Landing Site

MCC Landing Site is the fifth level in Quake 4.

What Corporal Kane needs to do is catch up with his squad back at the Trenches, and capture and destroy the Air Defense Gun, so the Hannibal can land and establishing the base for the human forces against Strogg to be deploying from there.

Taking the Air Defense Cannon
Before reaching to the bottom, Sgt. Morris nagging at you to meet him for the deal to hurry up for the assault. Otherwise, other people is going to involve without deal. When reaching to the bottom as most of the other squad member have occupied the entire area to examining on the enemy hardware and equipment possibly find a way to stop them. At here, is where you meet Cpl. Strauss as he requesting to backup even though a large member of battalion have already secure. After with a bunch of words with him, you can let him repair your armor if the previous level of your armor is damaged.

Afterwards, you head through his back going to where it come from at almost the exit. Sgt. Morris greet you for being late as you follow him to the exit, where Lt. Voss and Sledge will meet you outside. Before they head for the assault on cannon, Voss will give you the Grenade Launcher as being a spare weapon that he couldn't even carry anymore. When almost reaching the cannon, couple of guards and Gunners are guarding your way, and without any trouble able to exterminated them to process. While reaching the door, it is locked as you're under order by Voss to find a way to unlock it. Go up to the pit where one part is being blown into pieces as it was revealed to go inside, but a Grunt climbs up from it hole, kill it and go inside to unlock the door.

Inside the Air Defense Cannon
When you unlock the door, Voss tells Morris to guard the perimeter to wait for reinforcements from the other squad. As Voss and Sledge goes inside, they'll be greeted by the guards and was quickly disposed once it come down from the hole.

Afterwards, the door is open, more guards coming through and was killed immediately as you, along with your squad members, go inside as the same enemies that guard the way from left and right with doors that spawn until the center door is open, where it have two floors with the Gunner above and the guards below. As being no problem with disposing them with having a lot of trouble and going inside. Where the controls of the Air Defense Cannon have guards and gunner again. Exterminate them and complete your objectives of securing the cannon.

In this section, you may find little ammo supply, use these weapons wisely. The Machine Gun is for ranged foe like Gunners or take out charging enemies quickly, Shotgun is good for Guards and Grunts, as they are likely to close to you location. Grenade Launcher is sweet for enemies close together, charging Berserkers and Grants, since you are fighting in tight corridor, its not hard to toss some hot potatoes to them, Lt. Voss and Sgt. Morris are tough, so just take care of yourself.

Reaching the Landing Site
When the Cannon is under marine control. One of the corporals suggests that how to get to the landing site. Due to the door is shut, you waste no time by hopping into the cannon controlled by Voss command to destroy the door that blocks the exit. Afterwards, you're given the order to reach to the exit and head the landing site. While reaching there, be careful of the elevator coming down as the guards are waiting for you. When you reach the top, more similar enemies awaits you. While reaching to the exit as the Berserker and the Gunner bar your way. Take them down everything you have before heading out. Once you're outside, the AI reporting on the USS Hannibal are landing outside of the landscape in the outskirts of Stroggos road. Before you head there, you're witnessing the destruction of the Air Defense Cannon by your squad of being excited for doing the job and you're accompanied by another marine. Which also wish to see the landing site as you're with him go together and head through the tunnel exit.

Once you're inside of the tunnel exit, you're engaging more guards and grunts that greet you immediately. Kill them and eventually head outside, where the landing site is. Instead following the road head to the rocky landscape, where their turret won't hit you while witnessing the USS Hannibal obliterates them from the sky before landing on landscape to establishing perimeter for the Space Corps Marine ground trooper. Once it lands, beware to to head there first. Otherwise death. Just wait until it lands, and the elevator will be coming down as you head inside the Hannibal and the level ends.

Weapons

 * Machine Gun
 * Shotgun
 * Grenade Launcher (first obtained)

Items

 * Small Medkit
 * Large Medkit
 * Armor Shard
 * Small Armor Vest
 * Clips
 * Shells
 * Grenades

Characters

 * First Lieutenant Cork
 * Private Sanchez
 * Private Norman
 * Tech Carlson
 * Corporal Johann Strauss
 * Corporal Vaino
 * Private Richards
 * Private Dynerman
 * Private First Class Gummelt
 * Medic Dye
 * Sergeant Dell Morris
 * First Lieutenant Scott Voss
 * Lance Corporal Nikolai "Sledge" Slidjonovitch
 * Corporal William "Billy" Rhodes
 * Private First Class Singer
 * Private Law
 * Private Nicholson
 * Private First Class Houchard
 * Private Hummer
 * Sergeant Stetson
 * Private Stern
 * Private Hilsabeck