Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20180917052922

Nods, exactly what I mean. Between Gregory MacMartin and id Software, we can grasp it was a rush job they probably don't remember well anyway.

Some? I would say that most maps suffer from this issue. It is quite the annoyance, admittedly, as most level names are quite atrocious to see due to some formatting issue.

Nice to think that, but it should be realized that we are archiving materials that have disappeared from the internet. Nothing guarantees we won't disappear from the internet. Maybe copyright laws will suddenly change, preventing the stuff we have today from even being shown. We do what we can and hope it will last, but it is always a possibility that we could lose it all, especially since Wikia could fail. I like to think that we are creating memories while also trying to make this last as long as we can. It is a project, one which we build up as sort of a concept of how it should be done while showcasing a great game.

It can't get crowded, that top bar is actually quite limited. We can't expand it past four entities, main reason I stopped using the games as categories. Instead I am basing it off a few key elements that would otherwise be hard to reach and could benefit from this navigation. Enemies is mostly there to showcase custom enemies and hopefully give an idea of the format for the other categories. I could have done a custom category, but then it feels like too much of a focus on the custom content and no real focus on the original game content. As seen, it is mostly intended to be navigated by year, but of course Quake 1 is the only one that is up to date there.

Simple enough, a partition is all I needed to get this working. Daemon Tools, with its plethora of features, doesn't really offer such a thing. I even tried a SCSI drive, still had no luck.

Oh, if you wish to be a cowboy, go right ahead. You know I am not doing that :P

I didn't say I wasn't tackling it. I just meant that I am not going to be steadily adding new content until we find a solution... which I just currently don't have. As said, I am up against a brick wall this time, so it is a matter of thinking things out or hoping you come up with something. New pages are a possibility, but it sounds horrible to have a page just so I can put up two-three pictures (I hate small pages, level designer pages are bad enough in my eyes and mostly included since they can provide useful connections).

I had a weird idea about trying to add something similar to the blog, but in a sort of three-row setting, so that heads would go above the main skin and the torso would go underneath. We would need some sort of filler for empty slots, showing that they were not included, this could be done with a completely transparent file. This would also require possibly some weird placement, since galleries looping would result in the whole thing breaking, meaning we would set it to a constant number. For the textures, it could actually work pretty well, seeing how the blog worked. Of course, the problem with all of this are those audio files, they just wouldn't fit in that mindset. Maybe audio files should be separate?

Of course, the problems with the theory above are that I have no idea how to squish the galleries together or change the spacing at all, meaning it would result in things getting very confusing instead of showing that they were linked together. See the image included, this is sort of the idea (ignore the text, that is just filler for what would be a completely empty square). If we could merge these three together to create blocks, it might just work, but I am not sure how to pull that off. I am thinking some sort of block. I have made Custom .MDL Files with the current idea so you can see what you think. I based it off the Qtest level/sound template that seems so utilitarian here. I have shown three different case scenarios; one fully designed with sound files, one with a head and body, and one with just that one file. Screenshots are unnecessary, as are other misc files such as advertisements. Do note all of these are just templates, so thus why the files themselves make little sense, I am trying to show a "worst case scenario".

To cut down on vertical scrolling, I made the headers into tabs. Now you navigate to the tab for the type you want, then get a list of all available skins in that type. Note that the second tab has less headers since none of the textures include said extra info. We aren't really losing any info, it is far more presentable, and it will have a much more fixed number of tabs. Vertical could become large for certain categories, but are controlled by tabs which manage the size for those without such a large number. Ignore that the tabs jump down to various headers, that would be fixed by removing them and putting them in the tables.

It was a mess to create, definitely not the easiest thing in the world, but I think it is a potential idea. I have worked on getting it all designed out, if it is good we just will get rid of the header content below the tabber.

In other news, we are becoming Quake Fandom? That is of course if the whole European Union thing means we don't just end in 2019 with the inability to add new content. As much as you hold optimism, there is quite a bit of scariness out there.