Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-3547390-20140522195931

Yeah, the Maw is pretty awesome in that regard. Still, Soulforge felt even better for me. I was amazed at that level, especially when I stood there and made the scroll list (yeah, I looked up how to do that so I wouldn't miss it). I just felt like everything had built up to that level.

Exactly, it is quite a good level as the armies march to invade our world and you delve deeper into insanity and chaos. The final confrontation is you stealing from a god, the ultimate goal for a Thief to prove his skill.

Really? I didn't know you killed people that much. I only kill when I purposefully set out to slaughter everybody or it is a FM designed to kill people. I love stealthing past enemies and not killing any of them. Yeah, nearly every level requires you not to kill humans. Monsters and animals are in bounds, humans you can never kill (well, there is an exception, but I will let you figure it out for yourself). I thought you liked it due to the requirement to semi-ghost the level.

I love Trail of Blood due to its ambience, grisly nature, and overall sense of progression through the world (passing the seasons). Life of the Party is just impossible to not love for me as it is two hours of exploration in a massive world with an awesome conversation. I also have to say Soulforge is quite good, I am still enjoying Karras' intercom messages, the atmosphere of being fully in the metal age, and the onslaught of robots to wack with your blackjack (I was terrible at looking for stealth methods in this level as I preferred suicidal frontal assaults, I think that camera at the beginning and the cutscene before it pumped me up to cause a ton of unecessary violence).

Puzzles... didn't you hear my rant? I dislike puzzles and love challenges. I can accept puzzles for what they are if there is a good challenge, but I can't stand if the puzzle is the only thing there. Plus Hexen II would require me to play Heretic and Hexen. Both are evil sprite based games. Then again, Dark Forces was a lot more fun than I originally thought. Still, this is the Doom engine we are talking about.

Puzzles. You do realize I get aggrivated easily with puzzles and end up leaving for a bit of time before making two inches of progress and hitting another puzzle? Or have you forgotten Jedi Knight?

Maybe if I install ZDoom it will get over some of my issues. A lot of my problems stem from too much Chocolate Doom. Of course... this means it isn't the vanilla game and thus it could be a lot easier. I don't want to cheapen a fight with a Maulotaur.

EDIT: I hate children that aren't dead. For some reason it is becoming a thing for Garrett to rescue children and have them follow you to safety. Of course they will often push you into corners, alert enemies to your presence, and otherwise drive you insane when they fail to follow you. This was after a frustrating keyhunt leading to a frustrating loot hunt while listening to loud looping ambient sounds. After Equilibrium, this (The Ritual) is horrible. I think it pretty bad even without a comparison. I think they tried to make a Bonehoard, yet made an annoying buggy level with a child that has a tendency to disappear off the map.