Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160819105420

Hahaha, your welcome (yes, I purposely misspelled it just to drive you crazy).

Yep, Arena and Daggerfall have varying weather, which means you can get deep fog or snow. But, yeah, the entire game is generic and it makes exploration or anything else entirely pointless since it all lacks meaning.

Yeah, Daggerfall is entirely confusing on what is even going on. I preferred the cutscenes and important feeling dungeons to Daggerfall's go to X in X number of days due to a letter that was randomly given to you at the game's whim, then do X. They set the time limit, you do the quest, and there just isn't much meaning to any of it. The reason the whole poison thing was as bad as it was? I kept wondering why the whole "check on grandma thing" just ended with her saying random insanity and that be it. No trying to help her, no updating of a journal, just her saying some line and then refusing to talk again. This vagueness gets very confusing.

I love Thief, which is a game with a very minimalist GUI. Simple is usually the way to go with me, so complicated and confusing systems never really work out. One of the reasons I am terrible at flight sims is due to this, I am terrible at tracking yaw and all these other flight stats that they insist on having.

Yep, they get easier with use and they don't feel as abysmal as they once did, but they do still annoy me even after 30 parts. Daggerfall is a game that offers a lot, but the problem is that they forgot to make any of it work enough to be fun.

That sounds about right. I am extremely used to the general design layouts of Daggerfall, not due to being a pro at the game, but just because I see them over and over when doing quests. Arena never had copy-pasting, at least not like this, and it had quite a few different texture sets. It makes entering a dungeon into a pretty boring experience. I will say the enemy variety is a lot greater, but when the walls are the same, it still gets old quite fast.

City ruler quests seem just as common to me. Just follow your rule of thumb, but add Daedra into the mix. Then forget to add the Daedra and have the people talk about how you could have been facing twice that number if they knew what this was.

Exactly, Arena feeds you the next plot point through a cutscene or something, while Daggerfall usually just gives you a paper trail that you can decide to follow. Both have side quests to mess around with, but Daggerfall is more sandbox-like in nature. I will admit that there is more ways to goof off in Daggerfall than Arena.

Well, think of it this way. If you are going to store hard drugs, you don't do it with an Alpaca. Those things are usually quite stupid and wander off. Instead you just place it in the stomach lining of a giraffe. It doesn't even hurt the animal, mostly because it is already dead and can't feel pain. Yes, if they are living you have to beat them over the head with a shovel, but at least they died for a good purpose. To travel cross-country with hard drugs.