Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-1496755-20120808091551

Yeah, you are right - the cutscenes between the different parts of the game always involve vehicles. The one after Tibet even features a chase through the mountains. Indeed, the Deck is a nasty level - large, spacious, confusing. But at least it's not upside-down like some of the previous levels (you have probably noticed that in the large ballroom - the stairs are on the ceiling :P ).

There is some kind of single player Beta of Quake, I am sure. I've seen it somewhere - perhaps a friend of mine showed it to me many years ago. I found this video too - notice how the bridge over the slime (1:46) retracts after a while and has to be activated again (and there is a button on the other side as well). On 2:42 - notice the Doom-like teleporter flash... and the bridge over the slime is gone again. Also - on 3:10, the crates have different textures on them (placeholders).

Watch this video too - notice the different Menu sounds... and the Well of Wishes ;)

Another thing I remember is that the Dismal Oubliette had a large cave-like area at the start, which was removed in the final version of the game. Recently, someone (anonymous contributor) mentioned that on the level's, E2M6: The Dismal Oubliette, page - take a look. That brought back some memories - like Wind Tunnels being the secret level of E3 (and it even had the large circular portal at the start, just like all secret levels do).

Also, the final level (Shubby's Pit) was very different - it was more temple-like. Remember how the Episode 2 ending text mentions that you would confront Shubby in her "otherworld cathedral" :)

I will try to do some research on this matter. I'll see what I can find :)

Oh, I almost forgot, I have a video for Raadec as well - this one. Notice the Nightmare difficulty selection on 0:24 and the 2D spites for explosions :P