Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181019123518

Indeed it is, especially when you are someone like me, who takes pride in being myself to the point I don't wear masks.

Pretty much the problem. People start getting vocal, saying how it should be this way and that way, and things start falling apart. Minecraft was essentially a case of people saying there should be more realism. More realism in a block building simulator. I will say the earliest versions of Beta are actually the high point from further playing around, seems 2010 ended on a great note before it started falling apart. Alpha was a case of starting out good, adding some nice additional features but breaking certain portions, and then leaving it that way for the rest of alpha. So having it all fixed in one good release is pretty good to find, especially since it was a version that had yet to break the balance (I had thought certain things were added sooner than they were, in hindsight now it makes sense since people were getting upset about a lack of new features to keep entertaining them; people get impatient and want some new thing to keep doing that doesn't even make much sense).

Well, you could always do that with mods in the later games, if you were so inclined. You know, it is a bit of a shame that we never got the engines of the newer games with the procedural generation of old.

As much as we live in the past in regards to media, which I feel has gone down over the years, I am the first to say that modern conveniences are nice. I definitely prefer a SSD over waiting five minutes for a Thief level to load. It is quite funny to remember just how demanding this stuff was back in the day. Plus, no matter what others may say, I do not miss CRTs and their highly reflective nature. But I do miss the crack music, even if the main reason you heard it was because of how long it took things to install.

Tech demos were pretty common back then. Unreal was pretty much criticized as being this. It still fascinates me how so many people just hate Quake for odd reasons. "bullet-sponge enemies" while also "not having enough enemies", it is pretty much people who want 1000 demons to punch with a berserk fist. The concepts Quake added were far more beneficial than the days of Doom, I love using the console to change some mechanic of the game. I wish we could summon enemies easily using the console, but I guess that just was one thing they didn't think of at this point.

Yes, the console degradation is pretty terrible. A lot of it is terrible, such as the necessary connection to Steam to play a game, but then having Steam have an issue or need some update. I have no idea how people tolerate this sort of nonsense and treat it as normal. Between this and Windows 10, it is almost like people tolerate being told when you can use your computer and when to stop...

Admittedly, I could care less for the interactivity in the mindset Duke 3d offered. Cracks on walls were a different concept, but the problem was that in execution they were hard to see and thus became tiny button hunts of their own. Plus, the more interactivity offered, the more elements that could be used for frustrating and complex puzzles. Puzzles are never really fun, they stink at replay-ability and manage to be frustrating on the first attempt, especially when you have the wonderful feeling of wondering if the thing even works due to too much exposure to totally broken stuff.

I am not really one to sit down and watch movies, nevertheless the swarm that have appeared for Marvel. It just never really crosses my mind, nor do I ever really get the point where it would be best to do such. I am not really sure I have seen a movie made in the last decade. Through using the computer, I have managed to keep myself pretty confined to the 90s, just the way I like it after seeing some of the horrors of today.