Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-1496755-20120820095046

The best way to find out is to give it a try... I think I'll choose 3 levels (1 Base, 1 Medieval, 1 Runic) and take shots of interesting areas or details in the architecture. Then we'll see if it works out well.

It is true that Quake is mostly corridors, but there is also a lot of detail that most players rarely notice. Little touches that help bring the world of Quake to life ;)

Yeah, GlQuake makes screenshots somewhat blurred, whereas the software renderer makes everything look sharper. The downside is that some textures may seem a little pixelated, but only if viewed from a close distance.

By the way, about E1M7 - I think you can see the Shamblers and Zombies that form the "rain" of heads and blood if you use noclip - they should be in some small dark chambers outside the main level area. When you finish the level, they are scripted to telefrag each other, causing the "monster confetti" effect :)

The Zombies were probably added into the mix for the sound effect they make when they die.