Texture Demo 1

Texture Demo 1 or CZ Quake Textures, Vol. 1 is a Multiplayer level in Quake. This level is a modified version of Tele-X Quake!, designed with the sole intent of showing off the Debug Level Theme in a scenario involving varying levels of light.

As none of the functionality was removed from Tele-X Quake!, this level functions the same as the original Multiplayer level.

Spawn Locations

 * Alcove #2 of Exterior Section.
 * Lower alcove of Exterior Section - This alcove is used as an origin point. If looking from the alcove into the level, the corner to the near left is Corner #1. The four corners are counted numerically in a clockwise fashion; meaning #2 is on the far left side, #3 is on the far right side, and #4 is on the near left side if looking into the room from the origin point. The upper alcoves are counted numerically as well, the first is between Corner #1 and Corner #2 while the third is between Corner #3 and Corner #4.
 * Alcove #3 of Exterior Section.
 * Alcove #1 of Exterior Section.
 * Corner #3 of Exterior Section.
 * Corner #2 of Exterior Section.
 * Corner #4 of Exterior Section.
 * Corner #1 of Exterior Section.

Weapons

 * Double-Barrelled Shotgun - In alcove of Exterior Section.
 * Super Nailgun - Corner #1 of Exterior Section platform.
 * Super Nailgun - Corner #2 of Exterior Section platform.
 * Super Nailgun - Corner #3 of Exterior Section platform.
 * Super Nailgun - Corner #4 of Exterior Section platform.
 * Super Nailgun - Alcove #1 of Exterior Section.
 * Super Nailgun - Alcove #2 of Exterior Section.
 * Super Nailgun - Alcove #3 of Exterior Section.
 * Grenade Launcher - Central platform of Interior Section.
 * Rocket Launcher - Corner #1 of Exterior Section platform.
 * Rocket Launcher - Corner #2 of Exterior Section platform.
 * Rocket Launcher - Corner #3 of Exterior Section platform.
 * Rocket Launcher - Corner #4 of Exterior Section platform.
 * Rocket Launcher - Alcove #1 of Exterior Section.
 * Rocket Launcher - Alcove #2 of Exterior Section.
 * Rocket Launcher - Alcove #3 of Exterior Section.

Glitches

 * The Rocket Launcher and Super Nailgun of Alcove #2 of the Exterior Section tend to fall through the world if the map is restarted.

Interior Section

 * Grenade Launcher on central platform.
 * 3 Teleporters in opposite corners of room, each 1 leads to adjacent section of platform.
 * Teleporter at Corner #4 brings player to roof of structure above Grenade Launcher.

Exterior Section

 * Double-Barrelled Shotgun in lower alcove.
 * 4 Super Nailguns, 1 at each corner of platform.
 * 3 Super Nailguns, 1 on each upper alcove.
 * 4 Rocket Launchers, 1 at each corner of platform.
 * 3 Rocket Launchers, 1 on each upper alcove.
 * Shells in lower alcove.
 * Nails by side without upper alcove.
 * Nails by side with Alcove #2.
 * 2 Rockets, 1 at the middle of the platform by Alcove #1 and Alcove #3.
 * 3 Teleporters below platform, 1 in each corner, leads to platform of Interior Section.
 * Teleporter at Corner #4 brings player to roof of structure above Grenade Launcher.