Thread:Deathstalker666/@comment-1915529-20140221183807/@comment-1915529-20140303210931

If I spent countless hours on any game, Galatic Battleground's scenario editor was 100 fold anything else. I could never get enough of it, creating 20 part storylines where the Empire have a new weapon more powerful than the Death Star and over the course of the game you had to bring together a plan to destroy it. It was a hell of bit more elaborate than flying an X-Wing into the reactor. And that was just one of many many scenarios. Also creating maps with all 6 civilisations each with 99999 of each Ore/Material. Within an hour any computer controlled bases were massive and by the time you attack the last one, you're about half way through the total game time. I'd be surprised to see the end-game screen tell me that the game lasted 5 hours and I would be like, where did the time go?

It is true, to not get daunted. My first Battleground maps were crap-tastic. Only after many years could I use Triggers and have proper levels with a start and end with a story that progresses with objectives in the middle.

That Satan story sounds pretty cool. As well as Battleships and Space Colonies I too have also tried demonic, almost Lovecraft like stories with beasts and monsters. Quite a lot based on what Quake could be if it's bare bottom story was actually made into something with depth.

If I was to make a Thief level I would do something I've always done on editors, re-create a level from a different game. It's a good way to learn the mechanisms of the editor without thinking about how the level will turn out since you have a very good idea from the very start how it will turn out. Then I branch out into making my very own designs.

http://www.youtube.com/watch?v=JtS8IMN1P1c