Thread:Deathstalker666/@comment-1915529-20120712125232/@comment-3547390-20120829024727

My father was a Star Wars fan, but he later got out of it and doesn't enjoy the prequels. For years as a child I actually hated Star Wars (the originals), yet eventually rewatched it after seeing Episode 2 and enjoyed it heavily. My Star Wars gaming experience is a bit newer (I used to be quite a fan, now I rarely see anything to do with it) with Battlefront being my favorite. Most of them are around the early 2000s just around or after Episode 2 until a few years after Episode 3.

I used to be limited by hardware. As a child I had a game called Lego Rock Raiders, which I played heavily at one point for a day or so. But for some reason it stopped working and was never functional again, I don't really get how it was working to begin with. How I used to be tormented, I wanted to play that game and couldn't.

Another title that were like this was Spiderman: The Movie. It wasn't until after the Doom 3 curse era that I was able to finally touch the game. Alien vs Predator 2 was yet another title I had that didn't work, yet even with the upgraded graphics it still wasn't enough to play the game. Now I am playing Unreal with 4096x4096 textures (extreme end) with anti-alias at the highest and all settings set to the best effects. It is extremely smooth in playing during singleplayer, yet I have always had an issue with botmatches that causes it to crash after 20 or so minutes due to low virtual memory (even though I have 4 gigs of RAM with a virtual memory set to 3 times that size). These issues have existed before switching to the high end, plus it seems odd that I am able to play any singleplayer level without difficulty for hours on end. To make things even weirder, the issues disappear if I am playing an online multiplayer game. So, as long as my botmatches are set to normal sizes and I remember to leave the game after playing one, I never have problems.

Old school games can be a pain to play, sometimes I have patience yet at times I do not. My solution is simple when I don't, merely load it in Windows XP 32 bit in a virtual drive. In this method I have been able to install games that normally state that the games are not supported in 64 bit. If you have am optimized mother system it can make any side systems become faster like the XP setup (though I do usually have to deal with less than ideal resolutions due to my large monitor).

I have heard about Abyss and how good it is supposed to be. This list is pretty good for addons for Quake, just set it to the early years and you can see any of the addons. (http://www.mobygames.com/game-group/3d-engine-quake).

Dark Hour is the only one I played, though it was awful. I still remember some of the levels, one was named Vahalla and was a bunch of corridors. Then there was one that looked like a house. Another had floating collumns of water (seems common in old school FPS games, Creative did something similar in a semi-official mission pack for Unreal). Dark Hour is known as being the worst of the addons, and I would agree as it as the levels were too easy to complete with minimal level design (took about a couple of minutes). I think I tried Q!Zone on Windows XP, but it seemed to be incompatible with GlQuake (Then again, so was Dark Hour but I got that working). Q!Zone required the textures to be constantly refreshed and such, but it never looked right even after doing various fixes. I tried running the .exe one day and it didn't even start, yet it refused to allow me to delete it and no matter what I did I could never delete that file. Now that I am on a new computer I don't have that file sitting on my hard drive, so it is quite a relief.

Well, on to the S3TC pack for Unreal. Apparently there is new textures for deathmatch levels such as Egyptian and Urban. I will have to see this (40+ levels in the Skycity theme eventually get old).