Welcome to ALTAR

Welcome to ALTAR is a Single Player and Multiplayer level in the Aftershock Toolbox.

While this level has a Level Exit, it incorrectly links to ALTAR instead of POPE.

Quick Level Completion

 * Head up the Elevator to your left to reach the corridor above.
 * Head down the corridor, then turn right.
 * Proceed forward to an intersection, then turn left.
 * Move forward to exit the level.

Walkthrough
Kill the Grunt to your left, then turn around to kill the 3 Grunts. Proceed forward to the middle of the room to reach an Elevator. Avoid the Zombie on the opposite side of the room, then ride the Elevator to the top to collect the Double-Barrelled Shotgun. Turn right, then go through the Door to your right. Proceed forward while collecting the Nailgun to your right, then turn left at the end. Avoid the Lavaball in the corridor while killing the Grunt. Ignore the Door to your left, it leads to a useless alcove, and instead proceed forward. Ignore the Door to your left, this leads back the the central room, and instead continue forward while avoiding another Lavaball. Ignore the Button on the left, this opens the Bar to your right, which consists of nothing but a Zombie and is too small to be accessed anyway. Instead proceed up the corridor, then head up the stairs to your left while collecting the Nailgun. Turn left and head down the corridor, then turn left at the end. Proceed forward to an intersection, then kill the Enforcer to your left and the Enforcer to your right. Proceed forward through the Door to return to the central room, then turn left and proceed forward to reach a window looking into the corridor you were previously in. Turn left, then enter the small corridor to collect the Green Armor. Turn around and return to the central room, then head to your right to reach a Door in the wooden pillar. Open the Door and collect the Shells and 25 Health inside, then turn around and return to the large room. Turn left and head to the far wall, then turn left. Proceed forward to a second wooden pillar, then turn left to reach the Door that allows access into it. Open the Door to kill the Grunt inside, then turn right. Move forward slightly, to your right is a staircase. Turn right to reach a small alcove beside the staircase and collect the Nailgun, then turn around and return to your previous position. Head to the far end of the room. Turn left, then proceed forward to reach another wooden pillar. Turn left to open the Door, then collect the 25 Health and Rockets inside. Turn around and return to the large room, then turn left. Head to the far wall while ignoring the Elevator to the right. Turn left, then proceed forward to reach another wooden pillar. Turn left to open the Door, then collect the Rockets inside. Return to the previously ignored Elevator and go up it, then turn to the corridor at the top to collect the Shells. Turn left to kill the Grunt behind the Bar, then move forward to lower the Bar. Proceed forward, then jump up to collect the Super Nailgun. Ignore the Button in front of you, this is just another way to lower the Bar in front of the area containing the Zombie. Turn around and return to the corridor. Turn left, then head down the corridor. Turn right at the end, then head forward while collecting the Shells. Ignore the doorway to the left and instead proceed to the end of the corridor while collecting the Shells and avoiding the Lavaball. Turn right to kill the 2 Grunts. This corridor leads around to a Door leading back to the central room at the top of the stairs you previously ignored. Return to the doorway you previously ignored and go through it, then proceed forward to collect the 25 Health while avoiding the Movable Wall that lowers behind you. Proceed forward to the Button to exit the level. It is impossible to kill the 2 Zombies.

Glitches

 * Quad Damage and Pentagram of Protection in Zombie alcove, falls out of the map on startup.
 * Grenade Launcher in Zombie alcove, falls out of the map on startup.
 * 3 Shells in end corridor, falls out of the map on startup.
 * Shells beside staircase, opposite Nailgun, falls out of the map on startup.
 * Shells in Zombie alcove corridor, corridor side, falls out of the map on startup.
 * Rockets in Zombie alcove corridor, staircase side, falls out of the map on startup.
 * 25 Health in wooden pillar with Rockets, falls out of the map on startup.
 * 25 Health in end corridor, falls out of the map on startup.

Differences

 * Rocket Launcher in wooden pillar to left from staircase.

Spawn Locations

 * Central room, near Elevator
 * End corridor
 * Door leading to central room, small alcove intersection
 * Inaccessible Bar corridor.