Torgo Patch

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Torgo Patch is a modification for Quake made by Scott Dalton. This replaces all Zombies so that they appear to be Torgos from Manos: The Hands of Fate. While nearly a complete Monster replacement, there is no custom death message.

Originally intended to be placed on one Deathmatch level, Scott Dalton lacked a level editor and thus instead replaced the Zombies. Due to the intent, this also means that all Torgos appear in Deathmatch as well as all other Game Modes.

Torgo, while mostly appearing human, has extremely oversized knees. As the author didn't have a model editor, this was just a reskin of the Zombie. Torgo, however, is highly detectable due to an unearthly aura.

While sound files were included, Scott Dalton only had half of the movie and thus was limited in the choice of sample files.

Torgo is extremely difficult to kill and can become extremely noisy in a group due to their loud sound files. Torgo is resistant to most of the player's Weapons, no amount of Rockets will stop this opponent. The only way to kill Torgo is to cause 1800 damage in one of the few permitted ways that Torgo can still be injured (Torgo bleeds when said attack would injure him). This means using either the Axe or Thunderbolt, plus most forms of Monster Infighting can also injure Torgo. Torgo will fall down a lot quicker than a Zombie, collapsing in two hits from the Axe.

Torgo does not have a visible projectiles, though they do make the sounds of a standard Zombie projectile. These projectiles are very weak, they only cause 1-2 damage per hit.