Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160425064021

Yes, this definitely is an important difference. The most frustrating thing about those servers has to be either the fact that you basically will lose your games when their server goes down, or the fact that you cannot modify your files. Almost every MMO has it so that it goes against the ToS to mod the game.

Exactly why I love the 90s. It was a very artistic and moody era, probably the point when my interests aligned up with mainstream the most. 90s was the decade of metal rising to popularity, of movies and shows being aimed more at adults with very brooding themes (plus the rise of steampunk, neo noir, and lots of other experimental insanity), and games that started creating genres and being more commonly aimed at the PC market (with of course none of the modern pitfalls like DLC, QTEs, 4 hour long cutscenes, refusal to work if you cannot connect to the internet, and escort missions).

It would be interesting to see as an alternative to the final product. Quake especially as a RPG could be pretty intriguing.

Yeah, console gaming was pretty bland at the time, the 90s was the era of the PC gamer.

The problem with Radix is that Epic wanted these robots to be in a medieval world with dragons. For some reason every FPS promised a dragon and didn't deliver it. I swear this is where Game of Thrones gets the whole "The dragons are on the way".