Trilogy Military Installation

Trilogy Military Installation is a Single Player and Multiplayer level. This level was intended to be the first in a series of levels made by Clan Trilogy.

This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played.

There is a small hidden room next to the starting area that can only be accessed with Noclip. Note that there is nothing in this room but a signature.

Quick Level Completion

 * Proceed forward to the wall, then turn left.
 * Head to the intersection, then turn right.
 * Continue into the next room, then head up the stairs before turning left.
 * Move to the wall, then turn left and head to the next wall.
 * Turn right and head down the corridor, then turn left to head down the stairs.
 * Turn around, then head to your right and drop into the Water.
 * Turn around, then go through the doorway to your right while turning right.
 * Raise to the surface of the Water, then turn around and climb into the room.
 * Head to the wall, then turn right to collect the Gold Key.
 * Retrace your steps to the room below the stairs near the start, then go through the Gold Door across from the entry doorway.
 * Head down the corridor and turn right, then head down the next corridor.
 * Press the Button in the upper left corner of the room.
 * Return to the starting intersection, then continue forward into the next room.
 * Head to the opposite side of the room, then turn around.
 * Proceed up the ramp, then jump into the Teleporter to exit the level.

Walkthrough
Kill the Grunt to your right, then proceed forward into the next room. As you step off the Slipgate pad you will recieve the message "You have entered the Trilogy Military Installation. Do not proceed any further!". Turn right to kill the Grunt just past the doorway, then turn around to kill another Grunt. Turn right to continue down the room, then head to your right just after the computer to collect the Green Armor. Turn left, then head down the corridor to reach an intersection before turning left. Kill the Grunt beside a Door, then turn around as the Door is locked for the time being. Continue down the corridor into the next room, then kill the Grunt on top of the stairs to the right. Straight ahead is the Gold Door, so ignore it for the time being. Head under the stairs to collect the Double-Barrelled Shotgun, then proceed up the stairs before turning left. Proceed down the bridge, then turn left to kill another Grunt. Continue down the corridor before turning right, then head over the flooring just above a pool of Water.

Turn left as you enter the next room, then kill the 2 Grunts on the balcony and the Grunt on the lower floor. Follow the stairs to your right, then turn around to kill 2 Grunts. Turn around once more, then head to your right to go around an Elevator and collect the 25 Health. Head up the Elevator you previously ignored to reach the balcony overlooking the room, then turn left to reach the opposite side and collect the 25 Health. Return to the lower floor, then head to the corner opposite the Elevator. Collect the Biosuit, then drop into the pool of Water. Turn around, then head through the doorway to your right while turning right. At the end of the corridor, swim up to exit the Water. Turn left to kill the 2 Grunts. There are 2 Pumps in this room moving back and forth, turn left and head past the left Pump. Turn right to collect the Gold Key, then retrace your steps to the Gold Door.

Kill the Rottweiler, then head down the corridor before turning right. Head down the next corridor while evading the Laser Trap firing through a window before heading down your corridor. Kill the Enforcer to your left, the Grunt to your left beside a series of Crates, the Grunt to your right by some computers, and 2 Grunts through the window with the Laser Trap. Head near the upper left corner to press a Button, whereby the message "Security Breach Area 51 Now Accessible" will be displayed. Return to the locked Door near the start, which has now opened, and kill the Rottweiler just past it. As you enter the room you will see the central Teleporter have beams of lightning shooting out of it. Kill the 2 Enforcers on the balcony above you, 1 in each corner straight ahead. Ignore the Elevator in the middle of the room for the moment, heading past it to start heading past a wall. Turn around to kill an Enforcer on the balcony above the entry doorway. Turn around once more, then head around the wall to kill the 2 Grunts. Between them is a ramp leading to the central Teleporter that will exit the level. Before leaving however, head up the Elevator you previously ignored, then head to the upper left corner to collect the Double-Barrelled Shotgun. Head up the exit ramp, then jump into the Teleporter to exit the level.

Differences

 * Slipgate pad now leads to pump room.
 * No locked Door to exit room, note that the Button and message still remain.
 * No Gold Door or Gold Key.
 * Nailgun in corner opposite Double-Barrelled Shotgun in staircase room near corridor leading to Laser Trap room.
 * Super Nailgun under stairs in Biosuit room.
 * Teleporter in middle of pump room leads to Single Player start.
 * Rocket Launcher behind pump that used to be empty.
 * Grenade Launcher beside Crates in Laser Trap room.
 * Rockets beside Laser Trap.
 * 100 Health on upper floor of exit room, just above exit Teleporter.

Spawn Locations

 * Pump room.
 * Below balcony of Biosuit room.
 * Beside Laser Trap.
 * Beside exit Teleporter.
 * Second floor balcony of exit room.
 * Under stairs of room leading to Laser Trap.
 * Near Single Player start.