Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-3547390-20160606222454

Haha, a ray of sunshine in every video I upload.

Yeah, I can't stand arcade games. They really don't interest me at all past that first stage due to the almost similar nature of each level and focus on endless gameplay. The 90s were the best thing to ever happen to video games.

Yeah, Seth just doesn't seem to bother much with my stuff, I don't think I have seen him in a stream since last year. He got interested in the novelty, then moved on to other people. As for Php, I have told him that I am switching over to Hitbox, though I never received a response. Not sure what happened to him.

Yeah, one thing that I have noticed is that a large number of FPS games post 1996 can be traced back to either the Unreal or Quake engines, with some rare exceptions like Thief and JK. Both JK and Thief have a good focus on melee combat, JK just ends up feeling really unstable and made me paranoid when I touched it. Thief came out a bit later and so had time to be refined, it even has some mechanics that were much better than their equivalent in the Unreal engine (and the Quake engine is quite subpar compared to both, since it doesn't allow for editing of the original maps or easy access to any scripting/monsters. I would rather model for Doom with its simplistic editors than the headache induced frustration that is Quake). Still, the Dark Engine had some major flaws, specifically with its editor since it was all intended for DOS and they refused to scrap the whole system when the people who knew how to change it left the team). For all its instabilities, I still say the Dark Engine was the best engine of 1998 as Unreal's editor is even more unstable on modern OS. Now, if we are talking about 1999, I probably would assume id Tech 3 would be leagues better, due to it being the start of the best editor of all time (the same one used in Doom 3).