Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-3547390-20181016203523

Indeed it is, a place away from all the craziness of the world, where we perpetually live in 1996 and play Quake 1 levels that the rest of the world will forever ignore :P.

Pretty much. I knew about MMOs for years doing that and hated that, since it pretty much killed any sort of nostalgia I could have for things, since the old version would always get botched by some new version (usually worse too). I still remember Perfect World getting rid of its normal progression, and in turn making all those suits of armor worthless, to get some overpowered early level stuff and kill any sort of progression at all.

Minecraft is actually pretty similar there. Beta 1.8 is pretty infamous as being the cut-off point. There was stuff that may or may not have worked, but that was the definitive point that the entire focus changed. The game didn't even play the same. I have played both quite a bit, but believe myself to be more of a pre-1.8 (personally, I am more of a late alpha person as I feel the balance was broken after that).

Indeed the wonderfulness of exploring those updates. I am used to intermediate as I like to make it more of a gradual project, so I have traveled between the different versions of things to see the evolution. Quake is one of those games where the changes are VERY small outside of source ports, so 0.91 actually is pretty similar to 1.06 which is very similar to 1.09. Other games had a lot more updates and thus get more of that investing experience.

Pretty much. At least here I know there will be an internet tomorrow to record. It may have dips where I can't do much, but at least I am not going for months while relying entirely on flash drives and work's internet. Especially since walkthroughs are too difficult to do in such a fashion, meaning I probably would have gone on a hiatus.

Indeed, when it comes to a couple files, I guess it would be even less secure than a commercial CD. Mavor could have released it before he was told not to, or maybe someone else slipped it out there. It would make sense, Worldcraft and other level editors means that THRED pretty much was becoming worthless by the time Aftershock came out. Quake editors in those early days came in a large number, but most of them just lacked important features that resulted in them quickly falling into obscurity. By 1997, it sounds like we will be seeing a few standardized editors (WorldCraft for one), while seeing others dying entirely.

I am pretty lazy with cleaning up my mailbox. As it is directly linked to my phone, it is easy just to see when I get a new message and otherwise not touch it. Not sure if Outlook even has capacity to worry about.

One thing I have been doing lately to kill time at work is read old Marvel comics. I am now an expert on Asbestos Man and The Porcupine.