Tattoo's First Quake Level

Tattoo's First Quake Level is a Multiplayer level. There is no in-game name for this level, the name comes from documentation included with the level.

This level is medium sized and intended for 6-8 players at the maximum. The level is made up of a few rooms interconnected with a hallway.

Spawn Locations

 * Nailgun corridor of Central Area.
 * Ring of Shadows side of  Water Room.
 * Red Armor area of Central Area.
 * 100 Health side of Balcony Room, lower floor.
 * 100 Health side of Balcony Room, upper floor.
 * Grenade Launcher side of Demonic Room, upper floor.
 * Yellow Armor corridor of Central Area.
 * Opposite Grenade Launcher side of Demonic Room, upper floor.
 * Opposite Grenade Launcher side of Demonic Room, beside cross on lower floor.
 * Super Nailgun corridor of Central Area.
 * In front of Door in Demonic Room leading to lower floor of Central Area.
 * Grenade Launcher side of Demonic Room, beside cross on lower floor.
 * Teleporter side of  Water Room.
 * Shells corridor of Central Area.
 * Lower floor corridor of Central Area leading to Demonic Room.
 * Opposite 100 Health side of Balcony Room, lower floor. (corrupt)
 * Opposite Red Armor area of Central Area. (corrupt)
 * Green Armor balcony of Balcony Room.
 * Thunderbolt platform of Central Area.

Weapons

 * Double-Barrelled Shotgun - Lower floor of the Balcony Room, middle of the room.
 * Nailgun - Lower floor of Central Area, corridor leading to  Water Room.
 * Super Nailgun - Corridor between Demonic Room and upper floor of Central Area, opposite Grenade Launcher side.
 * Grenade Launcher - Upper floor of Demonic Room, 100 Health side.
 * Rocket Launcher - Middle of Water of  Water Room.
 * Thunderbolt - Upper floor platform of Central Area, Yellow Armor side, requires a well-timed jump from the Quad Damage platform.

Powerups

 * Quad Damage - Upper floor platform in Central Area, Super Nailgun side, accessible via Teleporter in  Water Room.
 * Pentagram of Protection - Demonic Room, base of the staircases leading to the upper floors.
 * Ring of Shadows - Beside Door of  Water Room leading to Central Area, Demonic Room side.
 * 100 Health - Central Area, intersection of the lower floor hallways.
 * 100 Health - Upper floor of the Central Area, beside the Red Armor.
 * 100 Health - Beside Door on lower floor of Demonic Room leading to lower floor hallway of Central Area, side facing away from  Water Room.
 * 100 Health - Upper floor of Demonic Room, side opposite Grenade Launcher.
 * 100 Health - Lower floor of Balcony Room, Super Nailgun side of map.
 * 100 Health - Water of  Water Room, opposite corner from Ring of Shadows.
 * Green Armor - Upper floor balcony of Balcony Room, side opposite 100 Health side.
 * Yellow Armor - Corridor between Demonic Room and upper floor of Central Area, Grenade Launcher side.
 * Red Armor - Middle area of the upper floor of the Central Area, Demonic Room side.

Central Area

 * Quad Damage on upper floor platform, Super Nailgun side, accessible via Teleporter in  Water Room.
 * 100 Health at the intersection of the lower floor hallways.
 * 100 Health on the upper floor, beside the Red Armor.
 * Yellow Armor in corridor between Demonic Room and upper floor, Grenade Launcher side.
 * Red Armor on the middle area of the upper floor, Demonic Room side.
 * Nailgun on lower floor, corridor leading to  Water Room.
 * Super Nailgun in corridor between Demonic Room and upper floor, opposite Grenade Launcher side.
 * Thunderbolt on upper floor platform, Yellow Armor side, requires a well-timed jump from the Quad Damage platform.
 * Shells on lower floor, near the Door leading to the Balcony Room.
 * 3 Doors, 1 for each of the rooms connected to the lower floor hallways.

Demonic Room

 * Pentagram of Protection at the base of the staircases leading to the upper floors.
 * 100 Health beside Door on lower floor leading to lower floor hallway of Central Area, side facing away from  Water Room.
 * 100 Health on upper floor, side opposite Grenade Launcher.
 * Grenade Launcher on upper floor, lower 100 Health side.
 * Nails on upper floor, upper 100 Health side of room.
 * Rockets in the middle of the room, side closer to Door leading to lower floor hallway of Central Area.
 * Cells behind cross on lower 100 Health side of room.
 * 2 Doors, 1 on each side of the upper floor, separate this area from the upper floor of the Central Area.

Balcony Room

 * 100 Health on lower floor, Super Nailgun side of map.
 * Green Armor on upper floor balcony, side opposite 100 Health side.
 * Double-Barrelled Shotgun on the lower floor, middle of the room.
 * Elevator on far side of room from Door to Central Area, leads to upper floors.
 * Two corridors with Lava beneath the flooring lead to the upper floor of the Central Area; Lavaballs frequently hop around the corridors.

Water Room

 * Ring of Shadows beside Door leading to Central Area, Demonic Room side.
 * 100 Health in Water, opposite corner from Ring of Shadows.
 * Rocket Launcher in middle of Water.
 * A hole with Water in the middle of the room separates the two sections of the room.
 * Teleporter in Water, Balcony Room side, leads to Quad Damage platform of Central Area.