Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141030123957

I still prefer human based stealth levels but while some people dislike the supernatural levels like Haunted Cathedral, you can still appreciate it to get the most enjoyment out of the game. DP/MA is one of those games where story is a big part. It does it well because at the end of the day it’s a bunch of missions to get money but behind it is a massive balance between nature and technology and how going either way will see the world change beyond the ordinary. And the supernatural elements of DP are a massive part of the story because that is the Trickster and what/how he intends to move the balance from the middle to his side. He is a supernatural God. This is important because there is a difference between putting walking crab people in the game because of the story and putting them in just to make the game more difficult(1).

Exactly. And I like how the Hammers are not the ones to bring about the Metal Age. Sure they wanted to progress with technology but I like to think that their goal was to invent computers for the world of Thief. However it was the splinter group, the Mechanists who were truly behind the absolute tip of the scales which brought about the dark side of the Metal Age, using the latest technological advancements to create tools of destruction capable of wiping out the human race.

So the Keepers did do something by letting Garrett do his thing if they knew his path would join up with both the Trickster and Karrass. Again it’s action by in-action like you say. Surely it was a risk to employ Garrett in their ranks. Perhaps it was needed to put him on the right path, polishing his skills so he would become a master Thief with the skill and fame to be employed by the Trickster and be there to stop him, allowing the pendulum to swing the other way ready to use his skills again to bring an end to the Metal Age. But if the Keepers were determined to do nothing they would try to put Garrett on the right path by the simplest way possible.

Of course it’s no secret that Thief looks into religion vs. Technology and that is what makes Karrass such a brilliant antagonist because after confronting the super-natural and magic of the Trickster, you face an even greater challenge in fighting Karrass because he has become just as powerful as a God through the use of the technology that has been born through the tipping of the scales. And being a human with this power, as oppose to a God, he has the same big headedness of a human so like you say, believes himself greater than the Builder.

You have to pity the Trickster a little. Sure he betrayed you, ripped your eye out and planned on sending an army to destroy all that mankind had created, but like you say he is just protecting what he felt like was in danger of being lost forever, the natural world. He probably knew the path the Hammerites would take, how every organic life was going to be destroyed to give way to a world of mechanical creations. The Trickster was definitely a saviour in the eyes of the Pagans. Karrass deceived his followers because he intended them all to die with the human population and the trees, grass and plants.

To be honest, I may only have played Thief for a fraction of the time that I have played the Dark Forces Saga over the last 15 years, but I could not talk about DF as much as this because there is a lot more in Thief than DF. You can’t really debate the thinking behind Rom Mohc and Jerec’s plans like you can the Tricksters.

Jerec: Wanted the power of the Valley to became the most powerful being in existence and rule the Galaxy.

Rom Mohc: Wanted to get increased funding for the Dark (Trooper) Project lol to make his creations the greatest threat to the Alliance since the Death Star.

You can sum the Trickster’s plan in a sentence too but yours and my paragraphs prove there is far more to him than that. Like how even though he is the antagonist, his actions can be seen as good.

I don’t recall to much about Garrett’s new eye or The Eye or how it’s related to Karrass. One of the details I forget but will probably come back to me as I play DP/MA.

(1) I don’t find the crab people difficult, I’ll have you know I defeated the two Hammerhaunts in the Dark Cathedral without dying and only losing half my health :)

EDIT: I returned to DP after writing the above and I am just at the start of the Fire Tower. The first thing I did was snipe a mage with my bow and arrow. I did this a lot on my first time in this Tower. But only remembered I'm on Expert when the screen went to the failed objective screen. My defence is I haven't played it for a whole 24-hours. The Fire Tower was difficult on Hard... oh my.