Thread:Deathstalker666/@comment-1496755-20180827202615/@comment-1496755-20190414210614

The tricky thing about depression is that it varies a lot from person to person, so it is hard to give advice about it... It doesn't help that every bit of advidce I've seen or heard seem to contradict one another. My favorite example is the sleep advice - some people will tell you sleep deprivation can alleviate depression. And then half an hour later someone will swear that sleeping a lot (more than usual) helps depression. So, uhhhhh, which one is it??? Some people suggest physical activity, doing stuff with your hands or changing your daily routine. Something I'd do is go for a walk in the wild (which combines some elements of the previous advice) or write down my thoughts on real paper (it should count as doing something with my hands, heh). I don't know what could work for you, though... OCD and depression is a weird mix I have not face before.

Well, Bulgarian proms (and parties in general) are often associated with lots of drinking. I guess that's what the liquid signifies. It seems to be nothing but colored water, though.

All in all, the best way to combat light in your screen is... playing at night. Doom 3 seems like a Deathstalker-friendly game, since it has no tally screens or any measurable completion (with the possible exception of collecting all PDA's, which aren't exactly hidden).

Heh, I kind of doubt Battlespire contributes much to Skyrim's lore. Morrowind and Oblivion probably have a lot more to do with it. Daggerfall's multiple endings were a cool idea, but then they had to ruins it by making all of them canonical... which means they introduced this thing where all events happened simultaneously in some sort of freakish time warp. Was it that hard to just choose one ending to be the canonical one and stick with it? Jeez! Oh yes, the Barenziah biography seemed too long to bother reading, even when I got a quest to retrieve some pages of it for her.

Yup, you will remember Arena for the places, and Daggerfall for the all the getting lost in those infinite networks of tunnels. Perhaps they were aware how bland and monotonous the dungeons had become, so tried to compensate with this really twisted and complicated plot. But then again, most quests were still either "fetch me X" or "find and kill Y". Most exciting quest for me was actually the entry test for the Dark Brotherhood - you are sent to put poison in someone's wine. It's almost like a fetch quest, but with the added detail that you have to leave the wine there (after picking it up and poisoning it), so that the intended victim would drink it. Yay, realism! Also - yay, giving you ideas on how to commit crimes.

Something curious I noticed about this linear Doom - many areas are still recognizeable, even if they are so squished. Orm aybe it's just because I know the whole thing by heart after so many years.

Well, the Sims still sounds more interesting than a Tamagochi, which is copmarable to a calculator. A calculator that wants you to "feed" it at certain intervals. That's hwo simplistic they were.

Back in the day I didn't come across as many games without any included cheats as I do nowadays. This helps overcome the cheaty habit - when you are forced to play fair, you get used to it and begin to prefer it, eventually.

Indeed, I'll be holding my ground against the Win 10 infection for as long as possible. Wow, I hadn't heard about updates formatting your drives, this sounds really nasty. Especially for people who don't do regular backups.