Welcome to BARFIGH2

Welcome to BARFIGH2 is a Single Player and Multiplayer level in the Aftershock Toolbox.

Quick Level Completion

 * Turn right and go through the Door to your right.
 * Go through either Door straight ahead to reach a bar.
 * Proceed to the far side of the room and touch either side to reveal a Movable Wall.
 * Head across the small room to reveal another Movable Wall that opens into a corridor.
 * Turn to the middle of the corridor and proceed there.
 * Turn to face the wall with the exit sign.
 * Open the Movable Wall, then proceed forward to exit the level.

Walkthrough
Turn around and move forward to collect the Rocket Launcher on a green square. Proceed down the corridor to collect the Shells, then turn around and return to the green square. Turn right and open the Door. Kill the 3 Grunts' and Enforcer inside. Collect the Double-Barrelled Shotgun and Red Armor in the room. Proceed to the upper left corner of the room to open a Movable Wall, which opens the Door to your left. Collect the Cells and Grenade Launcher inside the newly revealed alcove. Head across the room, the upper right corner, to open another Movable Wall which opens the Door to your right. Collect the Grenade Launcher from the newly revealed alcove. Open either Door straight ahead from the entrance to the room to reach a bar room. Collect the Shells in the middle, the Double-Barrelled Shotgun to your right, and the Double-Barrelled Shotgun behind the bar straight ahead. Turn around and return to the previous room, then use the Movable Wall on the left to open the Door to the left. Turn left and go through the Door. Proceed forward to collect the Rockets in the middle of the corridor. To your right is a Movable Wall that takes you near the Shells in the beginning corridor. Ignore this and instead proceed through the Door to your left while turning left. Kill the 5 Grunts and the Enforcer inside. Collect the two 25 Health in the room and blow up the Radioactive Container on the balcony to your right. To the left are 2 Doors leading back to the bar. Ignore this and instead return back to the small corridor. Turn left to reach another Movable Wall that reveals a corridor beyond, follow this and turn left at the end. Open the Movable Wall straight ahead to reveal a staircase, Jump up the stairs while collecting the Nailgun to reach the top. Turn left, this is the balcony where you blew up the Radioactive Container. Drop to the platform to your left to collect the Green Armor. Turn left and jump to another raised platform to collect the Red Armor. Turn around and jump back to the Green Armor platform, then proceed forward while jumping to collect the Yellow Armor from a third raised platform. Ignore the Door straight ahead and instead return to the bar.

Go through either Door to your left to return to the room near the start. Use the Movable Wall on the right to open the Door to the right. Turn right and go through the Door. Proceed forward to collect the Rockets in the middle of the corridor. To your left is a Movable Wall that takes you opposite the Shells in the beginning corridor. Ignore this and instead proceed through the Door to your right while turning right. Kill the 5 Grunts and the Enforcer inside. Collect the two 25 Health in the room and blow up the two Radioactive Containers on the balcony to your left. To the right are 2 Doors leading back to the bar. Ignore this and instead return back to the small corridor. Turn right to reach another Movable Wall that reveals a corridor beyond, follow this and turn right at the end. Open the Movable Wall straight ahead to reveal a staircase, Jump up the stairs to reach the top. Turn left, this is the balcony where you blew up the Radioactive Container. Drop to the platform to your left to collect the Green Armor. Turn left and jump to another raised platform to collect the Red Armor. Turn around and jump back to the Green Armor platform, then proceed forward while jumping to collect the Yellow Armor from a third raised platform. Turn around and go through the Door in the upper left corner. Follow the corridor straight while collecting the Shells to your left, then turn right. Kill the 5 Grunts, Enforcer, and Zombie in the corridor. Proceed down the corridor to collect the Quad Damage and Cells. Hug the wall on your right to reveal a Movable Wall, turn right into the room to collect the Double-Barrelled Shotgun. To your left is a Movable Wall that leads behind the bar, ignore this and instead return to the previous corridor. Turn right and proceed down the corridor to collect a Rocket Launcher. To your left is a Movable Wall, ignore this and instead hug the right wall. Proceed forward to reach another Movable Wall to your right, turn right to enter this room. Collect the Double-Barrelled Shotgun and Rockets inside. To your right is a Movable Wall that leads behind the bar, ignore this and instead return to the previous corridor. The corridor to the right leads to the Door you previously ignored, so instead return up the corridor to the Movable Wall you ignored. Turn right and open the Movable Wall to reveal an alcove with exit signs and a Button. Proceed forward to this Button to exit the level.

Glitches

 * Double-Barrelled Shotgun in bar room, starting side, falls through the map on startup.
 * Double-Barrelled Shotgun in bar room, left wall from starting side, falls through the map on startup.
 * Super Nailgun in staircase leading to 2 Radioactive Container balcony, falls through the map on startup.
 * Rockets in Double-Barrelled Shotgun room near Quad Damage, falls through the map on startup.
 * Cells in alcove with Grenade Launcher, Quad Damage side, falls through the map on startup.
 * Shells near start, falls through the map on startup.

Differences

 * Cells in Quad Damage corridor, opposite Quad Damage side.

Spawn Locations

 * Rocket Launcher corridor, non-Quad Damage side, opposite Shells side.
 * Rocket Launcher corridor, non-Quad Damage side, Shells side.
 * Small Rockets corridor, Shells side of non-Quad Damage Rocket Launcher.
 * Small Rockets corridor, opposite Shells side of non-Quad Damage Rocket Launcher.
 * Bar structure.
 * Middle of bar room.