Thread:Deathstalker666/@comment-1496755-20170225142933/@comment-1915529-20170622104510

So then. 0800 BST Saturday 1st July. I’ll be there.

Oh yes of course, I had forgotten that, you’ve not played Metal Age in quite a while. It is such a shame. Doom has doomed you! There’s no denying that Metal Age is probably the single best stealth game ever made. With probably the single most evil villain ever created, Karras! Maybe you’ll play it again one day, if you do whatever it is you wish to achieve in Doom. Such dedication is unheard of for me. Or maybe that isn’t true! I’m currently stuck in Dark Souls on a boss that almost one hit kills me as soon as the fight begins. But I keep going back and keep dying in the same way and then go back later on to die again and again. Is this what you see in Doom? Being absorbed in by the anger and hatred that it fills you with? Are you trying to become a Dark Jedi?

I’ve never been a massive fan of Na Pali. To compare to it Ground Zero, Na Pali didn’t really add anything to the flawless Unreal experience. Ground Zero however did add a lot to the Quake II experience. So in that regard Na Pali wasn’t as good. But it’s still a fantastic game because it is just as good as Unreal. But Unreal is such a long game that I rarely have the momentum to play Na Pali afterwards and then time just disappears. It’s been years since I last played Unreal, never mind Na Pali.

I see your point on Dark Forces now. There’s no doubt that reading a wall of text is as informative of conveying the story as a cinematic. I understand that if one was to just breeze through the reading and then just focus 100% on the next level full of enemies to kill (like you would in Doom), then yes, the story can be lost on that individual. However from my perspective, as someone who has played Dark Forces many times and thus have become very familiar with the story as a whole and within each individual mission, I find a fantastic story.

Dark Forces could have been exactly how it was, but without the mission briefing. It could have merely been a Doom port with Imps replaced with Stormtroopers. That is how you played it, I see that now.

Do you don’t recommend the early Elder Scroll? With my love of Doom, Dark Forces and Skyrim, I always wondered about the Arena and Daggerfall. Have you played much of them?

One thing I want to say about Unreal’s story. I think the way it is told, with no flashy cinematics and no character development is what makes it the perfect 90’s FPS. I love that it is just you, with a gun, alone on this alien world full of terrors greater than the demons of Hell and the forces of the Strogg. Yes many games work well with complicated plots, but Unreal is perfect the way it is. I’ve not been arguing about how I don’t like Unreal’s methods, just as they are similar and different from Doom and Dark Forces.