DeathMatch Exemple

DeathMatch Exemple is a Multiplayer level. This level is included as an example file with Eloinz.

Note that this level only works properly in the original 0.21 release. The updated 0.4 release, made on November 10, 1996, breaks this level due to not recognizing what textures are used on each wall.

Spawn Locations

 * External Corridor, middle alcove on side closest to Door across from empty hub.
 * External Corridor, beside Door across from empty hub.
 * External Corridor, bend between middle section and side closer to Door across from empty hub.
 * Main Section, alcove near long corridor, side closer to empty hub.
 * Main Section, between Doors to empty hub and External Corridor.
 * Main Section, Super Nailgun corridor, far side alcove from Super Nailgun alcove.
 * Main Section, small corridor between inner three 25 Health corridor and corridor connecting to empty hub.
 * External Corridor, middle of middle section.
 * Main Section, middle of Super Nailgun corridor.
 * Main Section, lit corridor, beside Door leading to square 4 Door room.
 * Main Section, inner three 25 Health corridor, beside Door leading to square 4 Door room.
 * External Corridor, inset of corridor, side heading to inner three 25 Health corridor.
 * External Corridor, inset of corridor, side heading to Door across from empty hub.
 * Main Section, lit corridor, beside Door leading to Nails hub.
 * Nails hub.
 * Main Section, inner three 25 Health corridor, beside Door leading to Nails hub.
 * Main Section, beside Quad Damage alcove.
 * Main Section, beside Yellow Armor alcove.
 * External Corridor, bend between middle section and side closer to Door leading to inner three 25 Health corridor.
 * External Corridor, alcove closest to Door leading to inner three 25 Health corridor.

Weapons

 * Super Nailgun - Main Section, alcove of long corridor, near bend closest to Quad Damage alcove.

Powerups

 * Quad Damage - Main Section, alcove of long corridor, down hallway from Yellow Armor alcove.
 * Yellow Armor - Main Section, closest alcove of long corridor connecting to Nail hub.

Main Section

 * Quad Damage in alcove of long corridor, down hallway from Yellow Armor alcove.
 * Yellow Armor in closest alcove of long corridor connecting to Nail hub.
 * Super Nailgun in alcove of long corridor, near bend closest to Quad Damage alcove.
 * 2 Shells in Super Nailgun corridor, 1 on each side of empty alcove on far side from Super Nailgun alcove.
 * 2 Shells in corridor beside empty hub, side leading to corridor leading to inner three 25 Health corridor.
 * Nails in darker hub.
 * 2 Nails in lit corridor connecting two hubs, 1 on each side leading to each hub.
 * 15 Health beside Quad Damage alcove.
 * 15 Health in middle alcove of Super Nailgun corridor.
 * 25 Health in corner of square 4 Door room.
 * Two 25 Health in square 4 Door room, 1 in corner opposite 25 Health and 1 between 25 Health and Door.
 * Three 25 Health in dark corridor connecting two hubs, side leading to Nail hub.
 * 25 Health in dark corridor connecting two hubs, side leading to empty hub.
 * 25 Health beside Quad Damage alcove.
 * 25 Health in middle alcove of Super Nailgun corridor.
 * 25 Health in small corridor between inner three 25 Health corridor and corridor connecting to empty hub.
 * Square room with 4 Doors, 1 leading to each segment.
 * Two hubs with 4 Doors, 1 on each side from the square 4 Door room.

External Corridor

 * Shells in middle section of external corridor, near small inset near bend leading to inner three 25 Health corridor.
 * Shells in middle section of external corridor, alcove furthest from inset.
 * 15 Health in middle alcove of middle section of external corridor.
 * Three 25 Health in further alcove of external corridor, portion closest to inner three 25 Health corridor.
 * Three 25 Health in middle section of external corridor, alcove closest to small inset.
 * 25 Health in alcove of external corridor that is closest to Door across from empty hub.
 * Door across from empty hub and Door near inner three 25 Health corridor, leads to external corridor creating the most outer loop of the level.