Thread:Deathstalker666/@comment-26005008-20160407215658/@comment-1496755-20160713062027

I was just thinking about something I played a lot during high school times - Birthright: The Gorgon's Alliance. It's a combination of turn-based strategy, economic management, simplified real-time strategy, RPG and first-person shooter! All of this is one game taking place in a variant of the D&D universe (and based on D&D rules).

So while you're on the realm map, you manage turn-based stuff that could be economic, diplomacy/alliances, or war-related. When a battle begins, you could resolve it automatically or directly control the action like an RTS. And then there is an option to go on adventure (which, by the way, uses some variant of the id Tech 1 engine), which is an RPG/FPS hybrid, and sends you to some place where you fight various sprite-based monsters and have to acquire some special artifact (which may have useful effects in the turn-based portion of the game, or be directly used in other adventures, e.g. a weapon of some sort). And since there are RPG elements, you have a character that can level up and equip various stuff. But you also have a kingdom, and unruly guilds, and brigands pillaging your provinces, and evil neighbors that would love nothing more than to wipe you out... it's a good thing the game offers three levels of complexity, the lowest one being just fighting wars, diplomacy and adventures, and the highest one putting you in charge of an economy with tons of options (including building roads, paying salaries to your armies, relationships with local & foreign guilds, espionage, manipulating the loyalty of people in various provinces, etc.).

You know, I should check if this thing would run on my new PC... As you probably guess, my favorite portion of this game is the adventures. But I also like conquering other lands and growing an Empire - it is possible to conquer the entire playable continent if you are persistent enough.

I checked some Daggerfall shots - ah yes, the familiar sight of oversized pixelated terrains. Lovely. You know, if I ever try something from this series, it might be Arena - mostly because of its retro feel, plus I really like the idea of infinite and randomized procedure-generated lands to explore :)