Thread:Deathstalker666/@comment-24111404-20140311025757/@comment-3547390-20140313153802

Yeah, that wouldn't be good as it would no longer be vanilla. Well, you want to find the music files as they probably don't exist on the cd. I am not the best to help with this part, some searching should reveal something if I am incorrect. I have found this to perhaps be useful as it is similar to the Quake 1 files. - http://steamcommunity.com/app/2320/discussions/0/864974467511619676/. Just click the first link, you don't want OGGs. You should get the bin/cue file which is basically a CD image.

Okay, the next part will depend on preference. You can either burn each one individually (one for the main game, each seperate one for the expansions (data has been cut out so it isn't piracy but a method to fix something that should have been in your game)) or mount it using virtual software such as Alcohol or Daemon Tools (Which is convenient if you don't want to have to have a physical CD in the drive every time you play Quake II for audio). Either way should get you a medium which will allow for the audio to work as long as the CD is in the drive/mounted.

If you don't want to use a CD for audio you will want this software (plus you will need something like Itunes to help transfer audio tracks to become MP3s) - http://www.geocities.co.jp/Playtown-Domino/8282/. Download from the link that says "ver 2.38". Use the executable to an easy to access place. Then you want to transfer your executable for Quake II (not the shortcut) onto the executable "_inmmcnf". Once done, you drag the executable for Quake II back to the original directory. Then you go to the software, change the default (on the method tab) to DirectShow, and go to the tab for _inmm.ini. You simply add the tracks you want and if they are set up correctly (numbered appropriately with right track numbers) you should be able to use that to emulate an Audio CD (skipping data track 1, which is what is used to play the game). All you need to do after this is done is simply press the save button and save the file in the directory with your game executable. Now when you load the game you should hear music (don't worry about an extra item appearing in your notification area).

It's confusing at first, but the more you play with this stuff the more familiar you become with it. Anything I wasn't clear with can definately be explained more. I know I was rather vague beyond _inmm.dll, I am not sure what you know and don't know about software.