Thread:Deathstalker666/@comment-1915529-20140702204420/@comment-1915529-20141107152029

Thief was delivered today and I’ve played the prologue and the first chapter.

The most notable crap thing you will notice when first playing is that there is a waypoint marking exactly where you need to go. The stealth ‘mechanics’ are pretty identical to DP/MA in that you use the shadows to hide and get past guards.

You know about from what you’ve read so it’s no secret. But you do feel its linearity. It does not matter if you’re inside a building or outside, there is only one way to go. Now on the upside (and this based on the only little bit I’ve done so far) there is multiple ways into a building. In that you can go in through the front door or the back door. But because ultimately (using the same building) you have to reach the second floor window to reach the next area, it does not really matter which path you take. Ultimately you want to go in one way and then out the other to get all the loot but you still have to reach the window to get to the next area.

But I don’t know. Take Life of the Party in MA, you have streets to get through and although there are different paths, ultimately you need to get to one point. It’s difficult to say if it’s a bad game so early on. I guess the biggest problem is like I mentioned above, you feel closed despite this detailed city around you. And in this respect it feels like Undercover, a poor execution of what could have been a great game. They have made this great city but couldn’t be bothered to fill it.

I think I am going to play it. I am sure that if I bought this on day 1 at £50 expecting it to be a modern version of DP/MA, I’d be disappointed. But thanks to the world wide web, you know to take it with a pinch of salt and so it’s not the worst thing in the world and can be enjoyed.

I am taken into the world of the Metal Age. In Shipping I over hear a Hammerite talking about the Mechanists and their leader who is misreading the scriptures for his own self. Now I know what he is talking about :)

EDIT: Completed Framed. The map is detailed to the point where you are overwhelmed about what you're up against. This isn't the house of some rich dude who has enough wealth to pay for private guards. This a Police Station! The uniqueness of the objective makes for a fitting reason to not even knock anyone out. I enjoyed it more than on HARD because I was forced to use the secret passages. But there are so many passages that I did not even need to use them all. I got to Truart's office before finding his passage.

I remember Truart but I forgot how important he is to the plot. He is sort of like a secondary antagonist. I think I remember that he is working for Karras and that is why he has targeted the Pagans.

I like all the talk among civilians about all the plants dying. They still have no idea they have been saved by someone who tried to makes plants destroy them (figuratively speaking) and that the war has shifted to a new battle. Small minded manfools.

I think playing Thief was inevitable, just like it is for you. But I could not have timed it better. As I try to enjoy Thief, I have Metal Age to also play and remind me how good the series is when it's at its best. I agree with you, MA is the best of the four. With stiff competition from Dark Project and so far from what little I've seen, not much against it from the other two.

EDIT 2: Completed Eavesdropping. Hearing Karras for the first time in the game was brilliant. To be honest I did not catch on that it was his voice coming out of the robots. Of course I knew soon after completing it last year but now I can enjoy it even more. It's great that the main antagonist is introduced early on instead of near the end like in DP. But the fact you never see Karras bar one little encounter in the last level makes him feel like a God. You hear his voice throughout the game, but never see him.