Random Deathmatch Items

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Random Deathmatch Items is a modification for Quake made by Jeff Epler on October 14, 1996. This modification is fully intended for Deathmatch and does not work in any other Game Mode.

With this modification installed, Deathmatch will be more randomized by having Powerups, Weapons, and Armor appearing in random locations. This is done by having every resource that is taken going into a pool, whereupon they can generate based on whatever has been removed from the level. This means if only one item is taken, that item will appear again.

This modification is intended to give players new interest by preventing them from knowing where items will appear, plus prevent snipers/campers since they cannot guard a location. Note that this modification is similar in functionality to the earlier Random Items, but is less extreme as items don't appear in spots outside of the original locations and also are limited to what was taken.