File talk:EdTest1 (Aftershock)

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I hate to say this, but this actually looks more entertaining than DWANG4M8. The biggest downside is that this map is hideous: There’s little in the way of texture variation, it’s excessively brilliant, and there exist no decorations. Still, the areæ seem fairly variable. I like to idea of putting firearms in fluids, as that makes them less facile to acquire. The lack of ammunition would probably make firefights even briefer, which is a shame unless you love using the ax. Indeed, it seems that items in general aren’t high in quantity. Like the previous one, this level would probably cause boredom in little time. --Rottweiler (Woof? Ruff!) 09:45, April 19, 2015 (UTC)

Yeah, at least this map has hazards, though I disagree with your assessment. This level is way too linear for a Deathmatch based environment, it reminds me of Q2 levels such as Entering Invasion. This level is hideous and it plays horribly too, the only upside is that it has a room submerged in Water. Deathstalker (talk) 10:35, April 19, 2015 (UTC)